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This fixes bounding box shaders failing to compile under Vulkan, due to differences between GLSL and HLSL in the return value of vector comparisons and what types these functions accept. I included all() for the sake of completeness. |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||