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It now affects the GPU determinism mode as well as some miscellaneous things that were calling IsNetPlayRunning. Probably incomplete. Notably, this can change while paused, if the user starts recording a movie. The movie code appears to have been missing locking between setting g_playMode and doing other things, which probably had a small chance of causing crashes or even desynced movies; fix that with PauseAndLock. The next commit will add a hidden config variable to override GPU determinism mode. |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||