dolphin/Source/Plugins/Plugin_VideoOGL/Src
2012-11-11 22:39:27 -03:00
..
FramebufferManager.cpp
FramebufferManager.h
Globals.h
GLUtil.cpp Remove "Disable Lighting". 2012-06-11 23:30:20 +02:00
GLUtil.h
main.cpp Set g_texture_cache to NULL upon shutdown. Fixes a crash introduced in previous commits. 2012-06-21 14:21:16 +02:00
main.h
NativeVertexFormat.cpp Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays. 2012-10-26 11:34:02 -03:00
PixelShaderCache.cpp Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
PixelShaderCache.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
PostProcessing.cpp
PostProcessing.h
RasterFont.cpp
RasterFont.h
Render.cpp Implement a simple benchmarking mode which logs FPS to a file 2012-10-04 05:41:02 +02:00
Render.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
stdafx.cpp
stdafx.h
TextureCache.cpp TextureCache: Properly assign texture hashes when EFB to RAM is used without caching. 2012-06-20 18:18:21 +02:00
TextureCache.h TextureCacheBase: Support dumping individual mipmaps. 2012-05-13 17:41:04 +02:00
TextureConverter.cpp TextureCache: Move EFB copy cache code from TextureConverter to TextureCache 2012-01-31 19:51:32 +01:00
TextureConverter.h TextureCache: Move EFB copy cache code from TextureConverter to TextureCache 2012-01-31 19:51:32 +01:00
VertexManager.cpp more fixes for my last commit, player problem in twin snakes is fixed 2012-11-11 22:39:27 -03:00
VertexManager.h implement some code to reduce the amounts of calls to setup vertex format, in d3d9 it gives no noticeable speedup, in opengl it still does not work right. 2012-10-26 23:18:09 -03:00
VertexShaderCache.cpp Clean up various things. 2011-09-29 23:32:39 +02:00
VertexShaderCache.h Clean up various things. 2011-09-29 23:32:39 +02:00
VideoBackend.h