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33bdc0f985d4c46c88d19677330554d1edc09b86
dolphin/Source
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Ryan Houdek 33bdc0f985 Adds support for the PP shaders in the Android UI.
Copies over the PP shaders to the APK's assets and installs them on run.
Exposes them via the video settings UI.

This is in anticipation of dropping the workaround for rotated blits on Adreno and instead forcing shader usage by the user.
2014-05-05 13:44:08 -05:00
..
Android
Adds support for the PP shaders in the Android UI.
2014-05-05 13:44:08 -05:00
Core
Adds support for the PP shaders in the Android UI.
2014-05-05 13:44:08 -05:00
DSPSpy
Fixes spacing for "for", "while", "switch" and "if"
2014-03-11 00:35:07 +13:00
DSPTool
Fixes spacing for "for", "while", "switch" and "if"
2014-03-11 00:35:07 +13:00
UnitTests
BitFieldTest: fix warnings
2014-04-19 18:31:35 +02:00
VSProps
windows: move arch defines to base.props
2014-03-06 14:37:40 -08:00
CMakeLists.txt
Unittests: Always use GTest from Externals (recommended way from GTest FAQ).
2014-03-03 03:38:46 +01:00
dolphin-emu.sln
[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
2014-01-17 15:50:51 +01:00
pch.h
Fix Linux build
2014-02-18 12:09:38 +01:00
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