dolphin/Source
Admiral H. Curtiss 3364d571cc
Common/MemArenaWin: Rewrite LazyMemoryRegion to manually map memory blocks into the large memory region as needed.
Internal details: The large region is split into individual same-sized blocks of memory. On creation, we allocate a single block of memory that will always remain zero, and map that into the entire memory region. Then, the first time any of these blocks is written to, we swap the mapped zero block out with a newly allocated block of memory. On clear, we swap back to the zero block and deallocate the data blocks. That way we only actually allocate one zero block as well as a handful of real data blocks where the JitCache actually writes to.
2023-12-09 21:11:31 +01:00
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Android Android: Don't call Run before directory initialization 2023-12-08 19:36:11 +01:00
Core Common/MemArenaWin: Rewrite LazyMemoryRegion to manually map memory blocks into the large memory region as needed. 2023-12-09 21:11:31 +01:00
DSPSpy DSPSpy: Add st3 BLOOP{,I} tests. 2022-09-30 11:07:41 +00:00
DSPTool Use GNUInstallDirs for installation paths 2023-01-30 09:44:44 -06:00
PCH bump minimum VS version to 17.6 2023-05-16 20:21:36 -07:00
UnitTests VertexLoaderTest: Add test for skipped texture coordinates 2023-12-02 15:54:52 -08:00
VSProps Remove redundant 32-bit code 2023-11-28 23:03:26 +11:00
.clang-format Replace Cpp11 (A Deprecated alias for Latest) in .clang-format 2022-06-22 08:57:32 +10:00
CMakeLists.txt Revert "Android: Don't hold gameFileCache lock during updateAdditionalMetadata" 2022-09-27 19:06:05 +02:00
dolphin-emu.sln Add lz4 submodule 2023-10-02 17:28:23 -04:00