..
BoundingBox.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
BoundingBox.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
CMakeLists.txt
cmake: Build D3D and D3D12 video backends
2017-01-21 00:35:55 +01:00
D3D12.vcxproj
D3D12: Implement XFB encoding/decoding (support Real XFB)
2016-05-08 23:18:51 +10:00
D3D12.vcxproj.filters
D3D12: Implement XFB encoding/decoding (support Real XFB)
2016-05-08 23:18:51 +10:00
D3DBase.cpp
D3DBase: Create the swapchain in fullscreen mode if enabled.
2016-11-11 20:36:10 +01:00
D3DBase.h
VideoBackends: Move max texture size to VideoConfig
2017-03-10 00:04:13 +10:00
D3DCommandListManager.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DCommandListManager.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DDescriptorHeapManager.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DDescriptorHeapManager.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DQueuedCommandList.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DQueuedCommandList.h
specify custom brace style to fix unions
2017-01-05 12:55:13 +01:00
D3DShader.cpp
Core: Remove double newlines at the end of *_LOG messages.
2016-11-02 02:09:33 +00:00
D3DShader.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DState.cpp
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
2017-02-18 03:16:24 -05:00
D3DState.h
specify custom brace style to fix unions
2017-01-05 12:55:13 +01:00
D3DStreamBuffer.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DStreamBuffer.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DTexture.cpp
Common: Add alignment header
2016-12-06 20:33:53 +01:00
D3DTexture.h
Fix D3D12 headers missing includes.
2016-06-24 11:14:10 +00:00
D3DUtil.cpp
RenderBase: Forward declare EFBAccessType
2017-01-23 12:41:26 -05:00
D3DUtil.h
RenderBase: Forward declare EFBAccessType
2017-01-23 12:41:26 -05:00
FramebufferManager.cpp
VideoCommon: Move some common initialization logic to RenderBase
2017-03-04 16:42:16 +10:00
FramebufferManager.h
VideoCommon: Move some common initialization logic to RenderBase
2017-03-04 16:42:16 +10:00
main.cpp
VideoBackends: Move max texture size to VideoConfig
2017-03-10 00:04:13 +10:00
NativeVertexFormat.cpp
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
2017-02-18 03:16:24 -05:00
NativeVertexFormat.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
PerfQuery.cpp
Improve PerfQuery accuracy
2016-07-04 18:54:49 +10:00
PerfQuery.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
PSTextureEncoder.cpp
VideoCommon: Eliminate static state in Renderer
2017-03-04 16:39:50 +10:00
PSTextureEncoder.h
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
Render.cpp
VideoBackends: Move max texture size to VideoConfig
2017-03-10 00:04:13 +10:00
Render.h
VideoBackends: Move max texture size to VideoConfig
2017-03-10 00:04:13 +10:00
ShaderCache.cpp
VideoBackends: Add a developer option to disable the shader cache.
2017-02-19 12:05:44 +01:00
ShaderCache.h
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
ShaderConstantsManager.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
ShaderConstantsManager.h
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
StaticShaderCache.cpp
TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM
2016-12-15 02:20:46 +10:00
StaticShaderCache.h
Fix D3D12 headers missing includes.
2016-06-24 11:14:10 +00:00
TextureCache.cpp
VideoCommon: Eliminate static state in Renderer
2017-03-04 16:39:50 +10:00
TextureCache.h
TextureCache: Drop unused parameter in backend API.
2016-12-26 22:10:32 +01:00
TextureEncoder.h
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
VertexManager.cpp
RenderBase: Forward declare EFBAccessType
2017-01-23 12:41:26 -05:00
VertexManager.h
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
2017-02-18 03:16:24 -05:00
VideoBackend.h
VideoCommon: Drop GetConfigName.
2016-06-26 12:34:59 +02:00
XFBEncoder.cpp
LightingShaderGen: Remove unnecessary includes
2017-02-01 01:06:00 -05:00
XFBEncoder.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00