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implemented fixed efb scale to improve alignment and discard some error caused by incorrect scale. make both plugins work similar. this must improve opengl image quality a lot. also implemented dynamic resizing in opengl, this way the resolution math the windows resolution on resize. this is highly experimental so please test a lot. implemented shader dumping on error thinking in future experiments with shaders. enjoy :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5458 8ced0084-cf51-0410-be5f-012b33b47a6e |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DebuggerUICommon | ||
| DebuggerWX | ||
| DiscIO | ||
| DolphinWX | ||
| DSPCore | ||
| InputCommon | ||
| VideoCommon | ||