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dolphin
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2c1e2c88ca0100ca7da563fb9fefd2d66902d52e
dolphin
/
Source
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Core
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VideoBackends
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D3D12
History
Admiral H. Curtiss
aac9647ba2
Divide by MSAA for PerfQuery in all backends.
2023-03-14 02:13:25 +01:00
..
CMakeLists.txt
…
Common.h
…
D3D12BoundingBox.cpp
…
D3D12BoundingBox.h
…
D3D12Gfx.cpp
VideoCommon: add constant value to set the allowed maximum number of pixel samplers
2023-02-10 00:46:11 -06:00
D3D12Gfx.h
VideoCommon: add constant value to set the allowed maximum number of pixel samplers
2023-02-10 00:46:11 -06:00
D3D12PerfQuery.cpp
Divide by MSAA for PerfQuery in all backends.
2023-03-14 02:13:25 +01:00
D3D12PerfQuery.h
…
D3D12StreamBuffer.cpp
…
D3D12StreamBuffer.h
…
D3D12SwapChain.cpp
…
D3D12SwapChain.h
…
D3D12VertexManager.cpp
…
D3D12VertexManager.h
…
DescriptorAllocator.cpp
VideoCommon: add constant value to set the allowed maximum number of pixel samplers
2023-02-10 00:46:11 -06:00
DescriptorAllocator.h
VideoCommon: add constant value to set the allowed maximum number of pixel samplers
2023-02-10 00:46:11 -06:00
DescriptorHeapManager.cpp
…
DescriptorHeapManager.h
…
DX12Context.cpp
VideoCommon: add constant value to set the allowed maximum number of pixel samplers
2023-02-10 00:46:11 -06:00
DX12Context.h
…
DX12Pipeline.cpp
VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
2023-02-09 02:13:53 -06:00
DX12Pipeline.h
VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
2023-02-09 02:13:53 -06:00
DX12Shader.cpp
…
DX12Shader.h
…
DX12Texture.cpp
…
DX12Texture.h
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DX12VertexFormat.cpp
…
DX12VertexFormat.h
…
VideoBackend.cpp
…
VideoBackend.h
…