dolphin/Source
JosJuice 2a5f4a2390 Jit64: Don't use fregsIn in HandleNaNs
fregsIn will include FD for double-precision instructions, since for
dependency tracking purposes the instruction does read the upper
half of FD. This is not what we want in HandleNaNs.

The consequence of this bug is that if an instruction was supposed to
output a NaN and FD happens to contain a NaN and FD happens to be the
same register as an unused register in the instruction encoding, the
NaN in FD could get used as the output instead of the correct NaN.
This isn't known to affect any games, which isn't especially surprising
considering that there's only one game that needs AccurateNaNs anyway.
2022-10-15 18:11:40 +02:00
..
Android Merge pull request #11095 from K0bin/misc-vulkan 2022-10-08 22:24:30 +02:00
Core Jit64: Don't use fregsIn in HandleNaNs 2022-10-15 18:11:40 +02:00
DSPSpy DSPSpy: Add st3 BLOOP{,I} tests. 2022-09-30 11:07:41 +00:00
DSPTool Remove most uses of StringFromFormat in favor of fmt 2022-10-12 16:50:47 -07:00
PCH msbuild: refactor to reduce rebuild events 2022-08-02 22:24:22 -07:00
UnitTests VertexLoaderTest: Add NormalAll 2022-09-18 23:33:23 -07:00
VSProps Revert "Android: Don't hold gameFileCache lock during updateAdditionalMetadata" 2022-09-27 19:06:05 +02:00
.clang-format Replace Cpp11 (A Deprecated alias for Latest) in .clang-format 2022-06-22 08:57:32 +10:00
CMakeLists.txt Revert "Android: Don't hold gameFileCache lock during updateAdditionalMetadata" 2022-09-27 19:06:05 +02:00
dolphin-emu.sln replace libpng with libspng 2022-07-25 18:32:16 -07:00