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The code now uses direct pointer access from C code to write the colors to the destination texture instead of trying to force them back up into an __m128i and a single write call. This is what produces the major speed-up. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6761 8ced0084-cf51-0410-be5f-012b33b47a6e |
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| Src | ||
| CMakeLists.txt | ||
| OpenCL.rules | ||
| VideoCommon.vcproj | ||