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This isn't needed in VertexShaderManager as it's still in the old dirty flag way. But it's very importend for PixelShaderManager as some float4s aren't initialized as 0.0f |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| TestSuite | ||
| UnitTests | ||
| VSProps | ||
| CMakeLists.txt | ||
| Dolphin_2010.sln | ||