dolphin/Source/Core/VideoBackends/D3D/DXTexture.h

331 lines
10 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <d3d11_4.h>
#include <memory>
#include <string>
#include <string_view>
#include <vector>
#include "Common/CommonTypes.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoCommon/AbstractFramebuffer.h"
#include "VideoCommon/AbstractGfx.h"
#include "VideoCommon/AbstractStagingTexture.h"
#include "VideoCommon/AbstractTexture.h"
#ifdef __MINGW32__
#include <cstring>
#ifndef D3D11_MIN_DEPTH
#define D3D11_MIN_DEPTH 0.0f
#endif
#ifndef D3D11_MAX_DEPTH
#define D3D11_MAX_DEPTH 1.0f
#endif
struct CD3D11_RECT : public D3D11_RECT
{
CD3D11_RECT(LONG l, LONG t, LONG r, LONG b)
{
left = l;
top = t;
right = r;
bottom = b;
}
};
struct CD3D11_VIEWPORT : public D3D11_VIEWPORT
{
CD3D11_VIEWPORT(FLOAT x, FLOAT y, FLOAT w, FLOAT h, FLOAT minD = D3D11_MIN_DEPTH,
FLOAT maxD = D3D11_MAX_DEPTH)
{
TopLeftX = x;
TopLeftY = y;
Width = w;
Height = h;
MinDepth = minD;
MaxDepth = maxD;
}
};
struct CD3D11_BOX : public D3D11_BOX
{
CD3D11_BOX(UINT l, UINT t, UINT f, UINT r, UINT b, UINT ba)
{
left = l;
top = t;
front = f;
right = r;
bottom = b;
back = ba;
}
};
// UAV desc wrapper
struct CD3D11_UNORDERED_ACCESS_VIEW_DESC : public D3D11_UNORDERED_ACCESS_VIEW_DESC
{
CD3D11_UNORDERED_ACCESS_VIEW_DESC() {}
explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC(const D3D11_UNORDERED_ACCESS_VIEW_DESC& o)
: D3D11_UNORDERED_ACCESS_VIEW_DESC(o)
{
}
// Generic initializer by dimension
CD3D11_UNORDERED_ACCESS_VIEW_DESC(DXGI_FORMAT fmt, D3D11_UAV_DIMENSION dim, UINT mipSlice = 0,
UINT firstArraySlice = 0, UINT arraySize = (UINT)-1)
{
std::memset(this, 0, sizeof(*this));
Format = fmt;
ViewDimension = dim;
switch (dim)
{
case D3D11_UAV_DIMENSION_BUFFER:
break;
case D3D11_UAV_DIMENSION_TEXTURE1D:
Texture1D.MipSlice = mipSlice;
break;
case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
Texture1DArray.MipSlice = mipSlice;
Texture1DArray.FirstArraySlice = firstArraySlice;
Texture1DArray.ArraySize = arraySize;
break;
case D3D11_UAV_DIMENSION_TEXTURE2D:
Texture2D.MipSlice = mipSlice;
break;
case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
Texture2DArray.MipSlice = mipSlice;
Texture2DArray.FirstArraySlice = firstArraySlice;
Texture2DArray.ArraySize = arraySize;
break;
case D3D11_UAV_DIMENSION_TEXTURE3D:
Texture3D.MipSlice = mipSlice;
Texture3D.WSize = arraySize;
break;
default:
break;
}
}
CD3D11_UNORDERED_ACCESS_VIEW_DESC(ID3D11Texture2D* pTex2D, D3D11_UAV_DIMENSION dim,
DXGI_FORMAT fmt = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0,
UINT firstArraySlice = 0, UINT arraySize = (UINT)-1)
{
std::memset(this, 0, sizeof(*this));
ViewDimension = dim;
D3D11_TEXTURE2D_DESC tex{};
if (pTex2D)
pTex2D->GetDesc(&tex);
if (fmt == DXGI_FORMAT_UNKNOWN)
fmt = tex.Format;
if (arraySize == (UINT)-1 && (dim == D3D11_UAV_DIMENSION_TEXTURE2DARRAY))
arraySize = tex.ArraySize ? (tex.ArraySize - firstArraySlice) : 0;
Format = fmt;
switch (dim)
{
case D3D11_UAV_DIMENSION_TEXTURE2D:
Texture2D.MipSlice = mipSlice;
break;
case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
Texture2DArray.MipSlice = mipSlice;
Texture2DArray.FirstArraySlice = firstArraySlice;
Texture2DArray.ArraySize = arraySize;
break;
default:
break;
}
}
};
struct CD3D11_DEPTH_STENCIL_VIEW_DESC : public D3D11_DEPTH_STENCIL_VIEW_DESC
{
CD3D11_DEPTH_STENCIL_VIEW_DESC() {}
explicit CD3D11_DEPTH_STENCIL_VIEW_DESC(const D3D11_DEPTH_STENCIL_VIEW_DESC& o)
: D3D11_DEPTH_STENCIL_VIEW_DESC(o)
{
}
CD3D11_DEPTH_STENCIL_VIEW_DESC(D3D11_DSV_DIMENSION viewDimension,
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0,
UINT firstArraySlice = 0, UINT arraySize = (UINT)-1,
UINT flags = 0)
{
std::memset(this, 0, sizeof(*this));
Format = format;
ViewDimension = viewDimension;
Flags = flags;
switch (viewDimension)
{
case D3D11_DSV_DIMENSION_TEXTURE1D:
Texture1D.MipSlice = mipSlice;
break;
case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
Texture1DArray.MipSlice = mipSlice;
Texture1DArray.FirstArraySlice = firstArraySlice;
Texture1DArray.ArraySize = arraySize;
break;
case D3D11_DSV_DIMENSION_TEXTURE2D:
Texture2D.MipSlice = mipSlice;
break;
case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
Texture2DArray.MipSlice = mipSlice;
Texture2DArray.FirstArraySlice = firstArraySlice;
Texture2DArray.ArraySize = arraySize;
break;
case D3D11_DSV_DIMENSION_TEXTURE2DMS:
break;
case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
Texture2DMSArray.FirstArraySlice = firstArraySlice;
Texture2DMSArray.ArraySize = arraySize;
break;
default:
break;
}
}
CD3D11_DEPTH_STENCIL_VIEW_DESC(ID3D11Texture2D* pTex2D, D3D11_DSV_DIMENSION viewDimension,
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0,
UINT firstArraySlice = 0, UINT arraySize = (UINT)-1,
UINT flags = 0)
{
std::memset(this, 0, sizeof(*this));
ViewDimension = viewDimension;
Flags = flags;
D3D11_TEXTURE2D_DESC tex{};
if (pTex2D)
pTex2D->GetDesc(&tex);
if (format == DXGI_FORMAT_UNKNOWN)
format = tex.Format;
if (arraySize == (UINT)-1 && (viewDimension == D3D11_DSV_DIMENSION_TEXTURE2DARRAY))
arraySize = tex.ArraySize ? (tex.ArraySize - firstArraySlice) : 0;
Format = format;
switch (viewDimension)
{
case D3D11_DSV_DIMENSION_TEXTURE2D:
Texture2D.MipSlice = mipSlice;
break;
case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
Texture2DArray.MipSlice = mipSlice;
Texture2DArray.FirstArraySlice = firstArraySlice;
Texture2DArray.ArraySize = arraySize;
break;
case D3D11_DSV_DIMENSION_TEXTURE2DMS:
break;
case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
Texture2DMSArray.FirstArraySlice = firstArraySlice;
Texture2DMSArray.ArraySize = arraySize;
break;
default:
break;
}
}
};
#endif
namespace DX11
{
class DXTexture final : public AbstractTexture
{
public:
~DXTexture() override;
static std::unique_ptr<DXTexture> Create(const TextureConfig& config, std::string_view name);
static std::unique_ptr<DXTexture> CreateAdopted(ComPtr<ID3D11Texture2D> texture);
void CopyRectangleFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
u32 dst_layer, u32 dst_level) override;
void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
u32 layer, u32 level) override;
void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer, size_t buffer_size,
u32 layer) override;
ID3D11Texture2D* GetD3DTexture() const { return m_texture.Get(); }
ID3D11ShaderResourceView* GetD3DSRV() const { return m_srv.Get(); }
ID3D11UnorderedAccessView* GetD3DUAV() const { return m_uav.Get(); }
private:
DXTexture(const TextureConfig& config, ComPtr<ID3D11Texture2D> texture, std::string_view name);
bool CreateSRV();
bool CreateUAV();
ComPtr<ID3D11Texture2D> m_texture;
ComPtr<ID3D11ShaderResourceView> m_srv;
ComPtr<ID3D11UnorderedAccessView> m_uav;
std::string m_name;
};
class DXStagingTexture final : public AbstractStagingTexture
{
public:
DXStagingTexture() = delete;
~DXStagingTexture() override;
void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect,
u32 src_layer, u32 src_level,
const MathUtil::Rectangle<int>& dst_rect) override;
void CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
u32 dst_level) override;
bool Map() override;
void Unmap() override;
void Flush() override;
static std::unique_ptr<DXStagingTexture> Create(StagingTextureType type,
const TextureConfig& config);
private:
DXStagingTexture(StagingTextureType type, const TextureConfig& config,
ComPtr<ID3D11Texture2D> tex);
ComPtr<ID3D11Texture2D> m_tex = nullptr;
};
class DXFramebuffer final : public AbstractFramebuffer
{
public:
DXFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
std::vector<AbstractTexture*> additional_color_attachments,
AbstractTextureFormat color_format, AbstractTextureFormat depth_format, u32 width,
u32 height, u32 layers, u32 samples, ComPtr<ID3D11RenderTargetView> rtv,
ComPtr<ID3D11RenderTargetView> integer_rtv, ComPtr<ID3D11DepthStencilView> dsv,
std::vector<ComPtr<ID3D11RenderTargetView>> additional_rtvs);
~DXFramebuffer() override;
ID3D11RenderTargetView* const* GetRTVArray() const { return m_render_targets_raw.data(); }
ID3D11RenderTargetView* const* GetIntegerRTVArray() const { return m_integer_rtv.GetAddressOf(); }
UINT GetNumRTVs() const { return static_cast<UINT>(m_render_targets_raw.size()); }
ID3D11DepthStencilView* GetDSV() const { return m_dsv.Get(); }
void Unbind();
void Clear(const ClearColor& color_value, float depth_value);
static std::unique_ptr<DXFramebuffer>
Create(DXTexture* color_attachment, DXTexture* depth_attachment,
std::vector<AbstractTexture*> additional_color_attachments);
protected:
std::vector<ComPtr<ID3D11RenderTargetView>> m_render_targets;
std::vector<ID3D11RenderTargetView*> m_render_targets_raw;
ComPtr<ID3D11RenderTargetView> m_integer_rtv;
ComPtr<ID3D11DepthStencilView> m_dsv;
};
} // namespace DX11