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ISOProperties loads codes using ActionReplay::LoadCodes which actually applies the codes to the global state. If a game is running then that games receives all the codes (and ACTIVE status) from the second game being shown in ISOProperties which is not desirable. |
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|---|---|---|
| .. | ||
| CheatSearchTab.cpp | ||
| CheatSearchTab.h | ||
| CheatsWindow.cpp | ||
| CheatsWindow.h | ||
| CreateCodeDialog.cpp | ||
| CreateCodeDialog.h | ||
| GeckoCodeDiag.cpp | ||
| GeckoCodeDiag.h | ||