mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2026-04-18 21:37:26 -05:00
To enforce SM2.0 compatibility, the OpenGL plugin was made to crash when compiling a shader which does not fit in the SM2.0a limits. However, on some combinations of OS/drivers/GPU, our shaders already do not fit in these limits, causing artificial failures only to try to keep a non existant SM2.0a compat. Basically, this sucks. This commit increases the artificial limit to SM3.0. If you're using a GPU which does not support SM3.0 and Dolphin works properly, this should not cause any problem at all. |
||
|---|---|---|
| .. | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| Plugins | ||
| TestSuite | ||
| UnitTests | ||
| VSProps | ||
| CMakeLists.txt | ||
| Dolphin_2010.sln | ||