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We need to explicitly round when converting colors from float to uint because multiplying a normalized float by 255 might not result in a whole number. (The exact result here may vary depending on your drivers/hardware.) Ideally, we shouldn't be using floating point here, but fixing that is a much more complicated patch. Fixes gxtest TEV tests using Intel HD 4000. |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| UnitTests | ||
| VSProps | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||
| pch.h | ||