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hotkey configuration working with wx 2.9, but it turned out to be too tempting to use it to hack up OS X keyboard support using wx key events in the "old" input plugins. It was with some reluctance that I used PAD_Input (and copied it for Wiimote as well) as that is clearly a deprecated interface, but this way the hack is contained within the old plugins for when the switchover to ControllerInterface happens. The idea is to provide stable keyboard support on OS X for both GCPad and Wiimote while we debug HID keyboard and real 'mote code. It works pretty well, although the wx approach does impose a few limitations like no arrow keys and left/right side modifier keys are considered equivalent. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5622 8ced0084-cf51-0410-be5f-012b33b47a6e |
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| .. | ||
| ControllerInterface | ||
| Configuration.cpp | ||
| DirectInputBase.cpp | ||
| DirectInputBase.h | ||
| Event.hpp | ||
| EventHandler.cpp | ||
| EventHandler.h | ||
| InputCommon.cpp | ||
| InputCommon.h | ||
| SConscript | ||
| SDL_Util.cpp | ||
| SDL_Util.h | ||
| WXInputBase.cpp | ||
| WXInputBase.h | ||
| X11InputBase.cpp | ||
| X11InputBase.h | ||
| XInput_Util.cpp | ||
| XInput_Util.h | ||