dolphin/Source
Stenzek 176177af49 GeometryShaderGen: Use lower-left origin for point texture coordinates
From what I can tell, the emulated GPU places (0,0) at the lower left of
the image, and we were generating texture coordinates so that (0,0) was
at the upper-left in the expansion geometry shader, causing textures
used by point sprites to be flipped vertically.

Fixes the upside-down A button in Mario Golf.
2017-01-04 20:23:07 +10:00
..
Android Add TGC disc image compatibility 2016-12-18 18:57:36 +01:00
Core GeometryShaderGen: Use lower-left origin for point texture coordinates 2017-01-04 20:23:07 +10:00
DSPSpy Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
DSPTool DSP: Namespace remaining un-namespaced DSP code 2016-12-31 17:20:14 -05:00
PCH Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
UnitTests Import/Export signature files as CSV 2016-12-18 00:27:10 +00:00
VSProps Add a __LIBUSB__ define 2016-10-03 21:07:12 +02:00
.clang-format Add new clang-format config. 2016-06-24 10:41:05 +02:00
CMakeLists.txt Fix various comment typos 2016-10-24 18:27:49 +02:00
dolphin-emu.sln Implement experimental Vulkan backend 2016-10-01 02:40:01 +10:00