dolphin/Source/Core/VideoBackends/D3D
Léo Lam 31ccfffd38 Common: Add alignment header
Gets rid of duplicated alignment code.
2016-12-06 20:33:53 +01:00
..
BoundingBox.cpp
BoundingBox.h
D3D.vcxproj
D3D.vcxproj.filters
D3DBase.cpp D3DBase: Create the swapchain in fullscreen mode if enabled. 2016-11-11 20:36:10 +01:00
D3DBase.h D3DBase: Create the swapchain in fullscreen mode if enabled. 2016-11-11 20:36:10 +01:00
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp Core: Remove double newlines at the end of *_LOG messages. 2016-11-02 02:09:33 +00:00
D3DShader.h
D3DState.cpp VideoBackends: Always enable dual-source blending if supported. 2016-10-10 17:32:51 +02:00
D3DState.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp Common: Add alignment header 2016-12-06 20:33:53 +01:00
D3DUtil.h
FramebufferManager.cpp D3D: Fix strided XFB copies 2016-11-19 20:29:51 +10:00
FramebufferManager.h
GeometryShaderCache.cpp Common: Add alignment header 2016-12-06 20:33:53 +01:00
GeometryShaderCache.h
main.cpp VideoConfig: Add option for full-resolution frame dumping 2016-11-28 20:14:59 +10:00
NativeVertexFormat.cpp
PerfQuery.cpp
PerfQuery.h
PixelShaderCache.cpp Common: Add alignment header 2016-12-06 20:33:53 +01:00
PixelShaderCache.h
PSTextureEncoder.cpp
PSTextureEncoder.h
Render.cpp VideoCommon: Remove backbuffer size parameters from methods 2016-11-28 20:14:59 +10:00
Render.h Cosmetics. 2016-11-13 22:17:40 +01:00
Television.cpp
Television.h
TextureCache.cpp
TextureCache.h VideoBackends: Make TextureCache::CompileShaders return a bool 2016-10-01 01:09:12 +10:00
TextureEncoder.h
VertexManager.cpp
VertexManager.h
VertexShaderCache.cpp Common: Add alignment header 2016-12-06 20:33:53 +01:00
VertexShaderCache.h
VideoBackend.h
XFBEncoder.cpp
XFBEncoder.h