dolphin/Source/Core/Core/PowerPC/PowerPC.cpp
Martino Fontana bd3cf67cbc Debugger: Rework temporary breakpoints
Before:
1. In theory there could be multiple, but in practice they were (manually) cleared before creating one
2. (Some of) the conditions to clear one were either to reach it, to create a new one (due to the point above), or to step. This created weird behavior: let's say you Step Over a `bl` (thus creating a temporary breakpoint on `pc+4`), and you reached a regular breakpoint inside the `bl`. The temporary one would still be there: if you resumed, the emulation would still stop there, as a sort of Step Out. But, if before resuming, you made a Step, then it wouldn't do that.
3. The breakpoint widget had no idea concept of them, and will treat them as regular breakpoints. Also, they'll be shown only when the widget is updated in some other way, leading to more confusion.
4. Because only one breakpoint could exist per address, the creation of a temporary breakpoint on a top of a regular one would delete it and inherit its properties (e.g. being log-only). This could happen, for instance, if you Stepped Over a `bl` specifically, and pc+4 had a regular breakpoint.

Now there can only be one temporary breakpoint, which is automatically cleared whenever emulation is paused. So, removing some manual clearing from 1., and removing the weird behavior of 2. As it is stored in a separate variable, it won't be seen at all depending on the function used (fixing 3., and removing some checks in other places), and it won't replace a regular breakpoint, instead simply having priority (fixing 4.).
2024-07-05 21:33:22 +02:00

734 lines
20 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Core/PowerPC/PowerPC.h"
#include <algorithm>
#include <bit>
#include <cstring>
#include <type_traits>
#include <vector>
#include "Common/Assert.h"
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/FPURoundMode.h"
#include "Common/FloatUtils.h"
#include "Common/Logging/Log.h"
#include "Core/CPUThreadConfigCallback.h"
#include "Core/Config/MainSettings.h"
#include "Core/Core.h"
#include "Core/CoreTiming.h"
#include "Core/HW/CPU.h"
#include "Core/HW/SystemTimers.h"
#include "Core/Host.h"
#include "Core/PowerPC/CPUCoreBase.h"
#include "Core/PowerPC/GDBStub.h"
#include "Core/PowerPC/Interpreter/Interpreter.h"
#include "Core/PowerPC/JitInterface.h"
#include "Core/PowerPC/MMU.h"
#include "Core/PowerPC/PPCSymbolDB.h"
#include "Core/System.h"
namespace PowerPC
{
double PairedSingle::PS0AsDouble() const
{
return std::bit_cast<double>(ps0);
}
double PairedSingle::PS1AsDouble() const
{
return std::bit_cast<double>(ps1);
}
void PairedSingle::SetPS0(double value)
{
ps0 = std::bit_cast<u64>(value);
}
void PairedSingle::SetPS1(double value)
{
ps1 = std::bit_cast<u64>(value);
}
static void InvalidateCacheThreadSafe(Core::System& system, u64 userdata, s64 cyclesLate)
{
system.GetPPCState().iCache.Invalidate(system.GetMemory(), system.GetJitInterface(),
static_cast<u32>(userdata));
}
PowerPCManager::PowerPCManager(Core::System& system)
: m_breakpoints(system), m_memchecks(system), m_debug_interface(system, m_symbol_db),
m_system(system)
{
}
PowerPCManager::~PowerPCManager() = default;
void PowerPCManager::DoState(PointerWrap& p)
{
// some of this code has been disabled, because
// it changes registers even in Mode::Measure (which is suspicious and seems like it could cause
// desyncs)
// and because the values it's changing have been added to CoreTiming::DoState, so it might
// conflict to mess with them here.
// m_ppc_state.spr[SPR_DEC] = SystemTimers::GetFakeDecrementer();
// *((u64 *)&TL(m_ppc_state)) = SystemTimers::GetFakeTimeBase(); //works since we are little
// endian and TL comes first :)
p.DoArray(m_ppc_state.gpr);
p.Do(m_ppc_state.pc);
p.Do(m_ppc_state.npc);
p.DoArray(m_ppc_state.cr.fields);
p.Do(m_ppc_state.msr);
p.Do(m_ppc_state.fpscr);
p.Do(m_ppc_state.Exceptions);
p.Do(m_ppc_state.downcount);
p.Do(m_ppc_state.xer_ca);
p.Do(m_ppc_state.xer_so_ov);
p.Do(m_ppc_state.xer_stringctrl);
p.DoArray(m_ppc_state.ps);
p.DoArray(m_ppc_state.sr);
p.DoArray(m_ppc_state.spr);
p.DoArray(m_ppc_state.tlb);
p.Do(m_ppc_state.pagetable_base);
p.Do(m_ppc_state.pagetable_hashmask);
p.Do(m_ppc_state.reserve);
p.Do(m_ppc_state.reserve_address);
auto& memory = m_system.GetMemory();
m_ppc_state.iCache.DoState(memory, p);
m_ppc_state.dCache.DoState(memory, p);
if (p.IsReadMode())
{
if (!m_ppc_state.m_enable_dcache)
{
INFO_LOG_FMT(POWERPC, "Flushing data cache");
m_ppc_state.dCache.FlushAll(memory);
}
RoundingModeUpdated(m_ppc_state);
RecalculateAllFeatureFlags(m_ppc_state);
auto& mmu = m_system.GetMMU();
mmu.IBATUpdated();
mmu.DBATUpdated();
}
// SystemTimers::DecrementerSet();
// SystemTimers::TimeBaseSet();
m_system.GetJitInterface().DoState(p);
}
void PowerPCManager::ResetRegisters()
{
std::fill(std::begin(m_ppc_state.ps), std::end(m_ppc_state.ps), PairedSingle{});
std::fill(std::begin(m_ppc_state.sr), std::end(m_ppc_state.sr), 0U);
std::fill(std::begin(m_ppc_state.gpr), std::end(m_ppc_state.gpr), 0U);
std::fill(std::begin(m_ppc_state.spr), std::end(m_ppc_state.spr), 0U);
// Gamecube:
// 0x00080200 = lonestar 2.0
// 0x00088202 = lonestar 2.2
// 0x70000100 = gekko 1.0
// 0x00080100 = gekko 2.0
// 0x00083203 = gekko 2.3a
// 0x00083213 = gekko 2.3b
// 0x00083204 = gekko 2.4
// 0x00083214 = gekko 2.4e (8SE) - retail HW2
// Wii:
// 0x00087102 = broadway retail hw
if (m_system.IsWii())
{
m_ppc_state.spr[SPR_PVR] = 0x00087102;
}
else
{
m_ppc_state.spr[SPR_PVR] = 0x00083214;
}
m_ppc_state.spr[SPR_HID1] = 0x80000000; // We're running at 3x the bus clock
m_ppc_state.spr[SPR_ECID_U] = 0x0d96e200;
m_ppc_state.spr[SPR_ECID_M] = 0x1840c00d;
m_ppc_state.spr[SPR_ECID_L] = 0x82bb08e8;
m_ppc_state.fpscr.Hex = 0;
m_ppc_state.pc = 0;
m_ppc_state.npc = 0;
m_ppc_state.Exceptions = 0;
m_ppc_state.reserve = false;
m_ppc_state.reserve_address = 0;
for (auto& v : m_ppc_state.cr.fields)
{
v = 0x8000000000000001;
}
m_ppc_state.SetXER({});
auto& mmu = m_system.GetMMU();
mmu.DBATUpdated();
mmu.IBATUpdated();
auto& system_timers = m_system.GetSystemTimers();
TL(m_ppc_state) = 0;
TU(m_ppc_state) = 0;
system_timers.TimeBaseSet();
// MSR should be 0x40, but we don't emulate BS1, so it would never be turned off :}
m_ppc_state.msr.Hex = 0;
m_ppc_state.spr[SPR_DEC] = 0xFFFFFFFF;
system_timers.DecrementerSet();
RoundingModeUpdated(m_ppc_state);
RecalculateAllFeatureFlags(m_ppc_state);
}
void PowerPCManager::InitializeCPUCore(CPUCore cpu_core)
{
// We initialize the interpreter because
// it is used on boot and code window independently.
auto& interpreter = m_system.GetInterpreter();
interpreter.Init();
switch (cpu_core)
{
case CPUCore::Interpreter:
m_cpu_core_base = &interpreter;
break;
default:
m_cpu_core_base = m_system.GetJitInterface().InitJitCore(cpu_core);
if (!m_cpu_core_base) // Handle Situations where JIT core isn't available
{
WARN_LOG_FMT(POWERPC, "CPU core {} not available. Falling back to default.",
static_cast<int>(cpu_core));
m_cpu_core_base = m_system.GetJitInterface().InitJitCore(DefaultCPUCore());
}
break;
}
m_mode = m_cpu_core_base == &interpreter ? CoreMode::Interpreter : CoreMode::JIT;
}
std::span<const CPUCore> AvailableCPUCores()
{
static constexpr auto cpu_cores = {
#ifdef _M_X86_64
CPUCore::JIT64,
#elif defined(_M_ARM_64)
CPUCore::JITARM64,
#endif
CPUCore::CachedInterpreter,
CPUCore::Interpreter,
};
return cpu_cores;
}
CPUCore DefaultCPUCore()
{
#ifdef _M_X86_64
return CPUCore::JIT64;
#elif defined(_M_ARM_64)
return CPUCore::JITARM64;
#else
return CPUCore::CachedInterpreter;
#endif
}
void PowerPCManager::RefreshConfig()
{
const bool old_enable_dcache = m_ppc_state.m_enable_dcache;
m_ppc_state.m_enable_dcache = Config::Get(Config::MAIN_ACCURATE_CPU_CACHE);
if (old_enable_dcache && !m_ppc_state.m_enable_dcache)
{
INFO_LOG_FMT(POWERPC, "Flushing data cache");
m_ppc_state.dCache.FlushAll(m_system.GetMemory());
}
}
void PowerPCManager::Init(CPUCore cpu_core)
{
m_registered_config_callback_id =
CPUThreadConfigCallback::AddConfigChangedCallback([this] { RefreshConfig(); });
RefreshConfig();
m_invalidate_cache_thread_safe =
m_system.GetCoreTiming().RegisterEvent("invalidateEmulatedCache", InvalidateCacheThreadSafe);
Reset();
InitializeCPUCore(cpu_core);
auto& memory = m_system.GetMemory();
m_ppc_state.iCache.Init(memory);
m_ppc_state.dCache.Init(memory);
}
void PowerPCManager::Reset()
{
m_ppc_state.pagetable_base = 0;
m_ppc_state.pagetable_hashmask = 0;
m_ppc_state.tlb = {};
ResetRegisters();
m_ppc_state.iCache.Reset(m_system.GetJitInterface());
m_ppc_state.dCache.Reset();
}
void PowerPCManager::ScheduleInvalidateCacheThreadSafe(u32 address)
{
auto& cpu = m_system.GetCPU();
if (cpu.GetState() == CPU::State::Running && !Core::IsCPUThread())
{
m_system.GetCoreTiming().ScheduleEvent(0, m_invalidate_cache_thread_safe, address,
CoreTiming::FromThread::NON_CPU);
}
else
{
m_ppc_state.iCache.Invalidate(m_system.GetMemory(), m_system.GetJitInterface(),
static_cast<u32>(address));
}
}
void PowerPCManager::Shutdown()
{
CPUThreadConfigCallback::RemoveConfigChangedCallback(m_registered_config_callback_id);
InjectExternalCPUCore(nullptr);
m_system.GetJitInterface().Shutdown();
m_system.GetInterpreter().Shutdown();
m_cpu_core_base = nullptr;
}
CoreMode PowerPCManager::GetMode() const
{
return !m_cpu_core_base_is_injected ? m_mode : CoreMode::Interpreter;
}
void PowerPCManager::ApplyMode()
{
auto& interpreter = m_system.GetInterpreter();
switch (m_mode)
{
case CoreMode::Interpreter: // Switching from JIT to interpreter
m_cpu_core_base = &interpreter;
break;
case CoreMode::JIT: // Switching from interpreter to JIT.
// Don't really need to do much. It'll work, the cache will refill itself.
m_cpu_core_base = m_system.GetJitInterface().GetCore();
if (!m_cpu_core_base) // Has a chance to not get a working JIT core if one isn't active on host
m_cpu_core_base = &interpreter;
break;
}
}
void PowerPCManager::SetMode(CoreMode new_mode)
{
if (new_mode == m_mode)
return; // We don't need to do anything.
m_mode = new_mode;
// If we're using an external CPU core implementation then don't do anything.
if (m_cpu_core_base_is_injected)
return;
ApplyMode();
}
const char* PowerPCManager::GetCPUName() const
{
return m_cpu_core_base->GetName();
}
void PowerPCManager::InjectExternalCPUCore(CPUCoreBase* new_cpu)
{
// Previously injected.
if (m_cpu_core_base_is_injected)
m_cpu_core_base->Shutdown();
// nullptr means just remove
if (!new_cpu)
{
if (m_cpu_core_base_is_injected)
{
m_cpu_core_base_is_injected = false;
ApplyMode();
}
return;
}
new_cpu->Init();
m_cpu_core_base = new_cpu;
m_cpu_core_base_is_injected = true;
}
void PowerPCManager::SingleStep()
{
m_cpu_core_base->SingleStep();
}
void PowerPCManager::RunLoop()
{
m_cpu_core_base->Run();
Host_UpdateDisasmDialog();
}
u64 PowerPCManager::ReadFullTimeBaseValue() const
{
u64 value;
std::memcpy(&value, &TL(m_ppc_state), sizeof(value));
return value;
}
void PowerPCManager::WriteFullTimeBaseValue(u64 value)
{
std::memcpy(&TL(m_ppc_state), &value, sizeof(value));
}
void UpdatePerformanceMonitor(u32 cycles, u32 num_load_stores, u32 num_fp_inst,
PowerPCState& ppc_state)
{
switch (MMCR0(ppc_state).PMC1SELECT)
{
case 0: // No change
break;
case 1: // Processor cycles
ppc_state.spr[SPR_PMC1] += cycles;
break;
default:
break;
}
switch (MMCR0(ppc_state).PMC2SELECT)
{
case 0: // No change
break;
case 1: // Processor cycles
ppc_state.spr[SPR_PMC2] += cycles;
break;
case 11: // Number of loads and stores completed
ppc_state.spr[SPR_PMC2] += num_load_stores;
break;
default:
break;
}
switch (MMCR1(ppc_state).PMC3SELECT)
{
case 0: // No change
break;
case 1: // Processor cycles
ppc_state.spr[SPR_PMC3] += cycles;
break;
case 11: // Number of FPU instructions completed
ppc_state.spr[SPR_PMC3] += num_fp_inst;
break;
default:
break;
}
switch (MMCR1(ppc_state).PMC4SELECT)
{
case 0: // No change
break;
case 1: // Processor cycles
ppc_state.spr[SPR_PMC4] += cycles;
break;
default:
break;
}
if ((MMCR0(ppc_state).PMC1INTCONTROL && (ppc_state.spr[SPR_PMC1] & 0x80000000) != 0) ||
(MMCR0(ppc_state).PMCINTCONTROL && (ppc_state.spr[SPR_PMC2] & 0x80000000) != 0) ||
(MMCR0(ppc_state).PMCINTCONTROL && (ppc_state.spr[SPR_PMC3] & 0x80000000) != 0) ||
(MMCR0(ppc_state).PMCINTCONTROL && (ppc_state.spr[SPR_PMC4] & 0x80000000) != 0))
{
ppc_state.Exceptions |= EXCEPTION_PERFORMANCE_MONITOR;
}
}
void PowerPCManager::CheckExceptions()
{
u32 exceptions = m_ppc_state.Exceptions;
// Example procedure:
// Set SRR0 to either PC or NPC
// SRR0 = NPC;
//
// Save specified MSR bits
// SRR1 = MSR.Hex & 0x87C0FFFF;
//
// Copy ILE bit to LE
// MSR.LE = MSR.ILE;
//
// Clear MSR as specified
// MSR.Hex &= ~0x04EF36; // 0x04FF36 also clears ME (only for machine check exception)
//
// Set to exception type entry point
// NPC = 0x00000x00;
// TODO(delroth): Exception priority is completely wrong here: depending on
// the instruction class, exceptions should be executed in a given order,
// which is very different from the one arbitrarily chosen here. See §6.1.5
// in 6xx_pem.pdf.
if (exceptions & EXCEPTION_ISI)
{
SRR0(m_ppc_state) = m_ppc_state.npc;
// Page fault occurred
SRR1(m_ppc_state) = (m_ppc_state.msr.Hex & 0x87C0FFFF) | (1 << 30);
m_ppc_state.msr.LE = m_ppc_state.msr.ILE;
m_ppc_state.msr.Hex &= ~0x04EF36;
m_ppc_state.pc = m_ppc_state.npc = 0x00000400;
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_ISI");
m_ppc_state.Exceptions &= ~EXCEPTION_ISI;
}
else if (exceptions & EXCEPTION_PROGRAM)
{
SRR0(m_ppc_state) = m_ppc_state.pc;
// SRR1 was partially set by GenerateProgramException, so bitwise or is used here
SRR1(m_ppc_state) |= m_ppc_state.msr.Hex & 0x87C0FFFF;
m_ppc_state.msr.LE = m_ppc_state.msr.ILE;
m_ppc_state.msr.Hex &= ~0x04EF36;
m_ppc_state.pc = m_ppc_state.npc = 0x00000700;
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_PROGRAM");
m_ppc_state.Exceptions &= ~EXCEPTION_PROGRAM;
}
else if (exceptions & EXCEPTION_SYSCALL)
{
SRR0(m_ppc_state) = m_ppc_state.npc;
SRR1(m_ppc_state) = m_ppc_state.msr.Hex & 0x87C0FFFF;
m_ppc_state.msr.LE = m_ppc_state.msr.ILE;
m_ppc_state.msr.Hex &= ~0x04EF36;
m_ppc_state.pc = m_ppc_state.npc = 0x00000C00;
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_SYSCALL (PC={:08x})", m_ppc_state.pc);
m_ppc_state.Exceptions &= ~EXCEPTION_SYSCALL;
}
else if (exceptions & EXCEPTION_FPU_UNAVAILABLE)
{
// This happens a lot - GameCube OS uses deferred FPU context switching
SRR0(m_ppc_state) = m_ppc_state.pc; // re-execute the instruction
SRR1(m_ppc_state) = m_ppc_state.msr.Hex & 0x87C0FFFF;
m_ppc_state.msr.LE = m_ppc_state.msr.ILE;
m_ppc_state.msr.Hex &= ~0x04EF36;
m_ppc_state.pc = m_ppc_state.npc = 0x00000800;
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_FPU_UNAVAILABLE");
m_ppc_state.Exceptions &= ~EXCEPTION_FPU_UNAVAILABLE;
}
else if (exceptions & EXCEPTION_FAKE_MEMCHECK_HIT)
{
m_ppc_state.Exceptions &= ~EXCEPTION_DSI & ~EXCEPTION_FAKE_MEMCHECK_HIT;
}
else if (exceptions & EXCEPTION_DSI)
{
SRR0(m_ppc_state) = m_ppc_state.pc;
SRR1(m_ppc_state) = m_ppc_state.msr.Hex & 0x87C0FFFF;
m_ppc_state.msr.LE = m_ppc_state.msr.ILE;
m_ppc_state.msr.Hex &= ~0x04EF36;
m_ppc_state.pc = m_ppc_state.npc = 0x00000300;
// DSISR and DAR regs are changed in GenerateDSIException()
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_DSI");
m_ppc_state.Exceptions &= ~EXCEPTION_DSI;
}
else if (exceptions & EXCEPTION_ALIGNMENT)
{
SRR0(m_ppc_state) = m_ppc_state.pc;
SRR1(m_ppc_state) = m_ppc_state.msr.Hex & 0x87C0FFFF;
m_ppc_state.msr.LE = m_ppc_state.msr.ILE;
m_ppc_state.msr.Hex &= ~0x04EF36;
m_ppc_state.pc = m_ppc_state.npc = 0x00000600;
// TODO crazy amount of DSISR options to check out
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_ALIGNMENT");
m_ppc_state.Exceptions &= ~EXCEPTION_ALIGNMENT;
}
else
{
// EXTERNAL INTERRUPT
CheckExternalExceptions();
return;
}
m_system.GetJitInterface().UpdateMembase();
MSRUpdated(m_ppc_state);
}
void PowerPCManager::CheckExternalExceptions()
{
u32 exceptions = m_ppc_state.Exceptions;
// EXTERNAL INTERRUPT
// Handling is delayed until MSR.EE=1.
if (exceptions && m_ppc_state.msr.EE)
{
if (exceptions & EXCEPTION_EXTERNAL_INT)
{
// Pokemon gets this "too early", it hasn't a handler yet
SRR0(m_ppc_state) = m_ppc_state.npc;
SRR1(m_ppc_state) = m_ppc_state.msr.Hex & 0x87C0FFFF;
m_ppc_state.msr.LE = m_ppc_state.msr.ILE;
m_ppc_state.msr.Hex &= ~0x04EF36;
m_ppc_state.pc = m_ppc_state.npc = 0x00000500;
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_EXTERNAL_INT");
m_ppc_state.Exceptions &= ~EXCEPTION_EXTERNAL_INT;
DEBUG_ASSERT_MSG(POWERPC, (SRR1(m_ppc_state) & 0x02) != 0, "EXTERNAL_INT unrecoverable???");
}
else if (exceptions & EXCEPTION_PERFORMANCE_MONITOR)
{
SRR0(m_ppc_state) = m_ppc_state.npc;
SRR1(m_ppc_state) = m_ppc_state.msr.Hex & 0x87C0FFFF;
m_ppc_state.msr.LE = m_ppc_state.msr.ILE;
m_ppc_state.msr.Hex &= ~0x04EF36;
m_ppc_state.pc = m_ppc_state.npc = 0x00000F00;
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_PERFORMANCE_MONITOR");
m_ppc_state.Exceptions &= ~EXCEPTION_PERFORMANCE_MONITOR;
}
else if (exceptions & EXCEPTION_DECREMENTER)
{
SRR0(m_ppc_state) = m_ppc_state.npc;
SRR1(m_ppc_state) = m_ppc_state.msr.Hex & 0x87C0FFFF;
m_ppc_state.msr.LE = m_ppc_state.msr.ILE;
m_ppc_state.msr.Hex &= ~0x04EF36;
m_ppc_state.pc = m_ppc_state.npc = 0x00000900;
DEBUG_LOG_FMT(POWERPC, "EXCEPTION_DECREMENTER");
m_ppc_state.Exceptions &= ~EXCEPTION_DECREMENTER;
}
else
{
DEBUG_ASSERT_MSG(POWERPC, 0, "Unknown EXT interrupt: Exceptions == {:08x}", exceptions);
ERROR_LOG_FMT(POWERPC, "Unknown EXTERNAL INTERRUPT exception: Exceptions == {:08x}",
exceptions);
}
MSRUpdated(m_ppc_state);
}
m_system.GetJitInterface().UpdateMembase();
}
bool PowerPCManager::CheckBreakPoints()
{
const TBreakPoint* bp = m_breakpoints.GetBreakpoint(m_ppc_state.pc);
if (!bp || !bp->is_enabled || !EvaluateCondition(m_system, bp->condition))
return false;
if (bp->log_on_hit)
{
NOTICE_LOG_FMT(MEMMAP,
"BP {:08x} {}({:08x} {:08x} {:08x} {:08x} {:08x} {:08x} {:08x} {:08x} {:08x} "
"{:08x}) LR={:08x}",
m_ppc_state.pc, m_symbol_db.GetDescription(m_ppc_state.pc), m_ppc_state.gpr[3],
m_ppc_state.gpr[4], m_ppc_state.gpr[5], m_ppc_state.gpr[6], m_ppc_state.gpr[7],
m_ppc_state.gpr[8], m_ppc_state.gpr[9], m_ppc_state.gpr[10], m_ppc_state.gpr[11],
m_ppc_state.gpr[12], LR(m_ppc_state));
}
if (bp->break_on_hit)
return true;
return false;
}
bool PowerPCManager::CheckAndHandleBreakPoints()
{
if (CheckBreakPoints())
{
m_system.GetCPU().Break();
if (GDBStub::IsActive())
GDBStub::TakeControl();
return true;
}
return false;
}
void PowerPCState::SetSR(u32 index, u32 value)
{
DEBUG_LOG_FMT(POWERPC, "{:08x}: MMU: Segment register {} set to {:08x}", pc, index, value);
sr[index] = value;
}
// FPSCR update functions
void PowerPCState::UpdateFPRFDouble(double dvalue)
{
fpscr.FPRF = Common::ClassifyDouble(dvalue);
}
void PowerPCState::UpdateFPRFSingle(float fvalue)
{
fpscr.FPRF = Common::ClassifyFloat(fvalue);
}
void RoundingModeUpdated(PowerPCState& ppc_state)
{
// The rounding mode is separate for each thread, so this must run on the CPU thread
ASSERT(Core::IsCPUThread());
Common::FPU::SetSIMDMode(ppc_state.fpscr.RN, ppc_state.fpscr.NI);
}
void MSRUpdated(PowerPCState& ppc_state)
{
static_assert(UReg_MSR{}.DR.StartBit() == 4);
static_assert(UReg_MSR{}.IR.StartBit() == 5);
static_assert(FEATURE_FLAG_MSR_DR == 1 << 0);
static_assert(FEATURE_FLAG_MSR_IR == 1 << 1);
ppc_state.feature_flags = static_cast<CPUEmuFeatureFlags>(
(ppc_state.feature_flags & FEATURE_FLAG_PERFMON) | ((ppc_state.msr.Hex >> 4) & 0x3));
}
void MMCRUpdated(PowerPCState& ppc_state)
{
const bool perfmon = ppc_state.spr[SPR_MMCR0] || ppc_state.spr[SPR_MMCR1];
ppc_state.feature_flags = static_cast<CPUEmuFeatureFlags>(
(ppc_state.feature_flags & ~FEATURE_FLAG_PERFMON) | (perfmon ? FEATURE_FLAG_PERFMON : 0));
}
void RecalculateAllFeatureFlags(PowerPCState& ppc_state)
{
static_assert(UReg_MSR{}.DR.StartBit() == 4);
static_assert(UReg_MSR{}.IR.StartBit() == 5);
static_assert(FEATURE_FLAG_MSR_DR == 1 << 0);
static_assert(FEATURE_FLAG_MSR_IR == 1 << 1);
const bool perfmon = ppc_state.spr[SPR_MMCR0] || ppc_state.spr[SPR_MMCR1];
ppc_state.feature_flags = static_cast<CPUEmuFeatureFlags>(((ppc_state.msr.Hex >> 4) & 0x3) |
(perfmon ? FEATURE_FLAG_PERFMON : 0));
}
void CheckExceptionsFromJIT(PowerPCManager& power_pc)
{
power_pc.CheckExceptions();
}
void CheckExternalExceptionsFromJIT(PowerPCManager& power_pc)
{
power_pc.CheckExternalExceptions();
}
void CheckAndHandleBreakPointsFromJIT(PowerPCManager& power_pc)
{
power_pc.CheckAndHandleBreakPoints();
}
} // namespace PowerPC