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https://github.com/dolphin-emu/dolphin.git
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Fallback Region A user-selected fallback to use instead of the default PAL This is used for unknown region or region free titles to give them the ability to force region to use. This replaces the current fallback region of PAL. This can be useful if a user is trying to play a region free tilte that is originally NTSC and expects to be run at NTSC speeds. This may be done when a user attempts to dump a WAD of their own without understanding the settings they have chosen, or could be an intentional decision by a developer of a ROM hack that can be injected into a Virtual Console WAD. Remove using System Menu region being checked in GetFallbackRegion Use DiscIO::Region instead of std::String for fallback Add explanation text for Fallback Region
145 lines
5.2 KiB
C++
145 lines
5.2 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "Common/Config/Config.h"
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#include "DiscIO/Enums.h"
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namespace PowerPC
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{
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enum class CPUCore;
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}
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namespace AudioCommon
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{
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enum class DPL2Quality;
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}
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namespace Config
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{
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// Main.Core
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extern const Info<bool> MAIN_SKIP_IPL;
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extern const Info<bool> MAIN_LOAD_IPL_DUMP;
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extern const Info<PowerPC::CPUCore> MAIN_CPU_CORE;
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extern const Info<bool> MAIN_JIT_FOLLOW_BRANCH;
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extern const Info<bool> MAIN_FASTMEM;
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// Should really be in the DSP section, but we're kind of stuck with bad decisions made in the past.
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extern const Info<bool> MAIN_DSP_HLE;
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extern const Info<int> MAIN_TIMING_VARIANCE;
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extern const Info<bool> MAIN_CPU_THREAD;
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extern const Info<bool> MAIN_SYNC_ON_SKIP_IDLE;
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extern const Info<std::string> MAIN_DEFAULT_ISO;
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extern const Info<bool> MAIN_ENABLE_CHEATS;
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extern const Info<int> MAIN_GC_LANGUAGE;
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extern const Info<bool> MAIN_OVERRIDE_REGION_SETTINGS;
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extern const Info<bool> MAIN_DPL2_DECODER;
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extern const Info<AudioCommon::DPL2Quality> MAIN_DPL2_QUALITY;
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extern const Info<int> MAIN_AUDIO_LATENCY;
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extern const Info<bool> MAIN_AUDIO_STRETCH;
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extern const Info<int> MAIN_AUDIO_STRETCH_LATENCY;
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extern const Info<std::string> MAIN_MEMCARD_A_PATH;
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extern const Info<std::string> MAIN_MEMCARD_B_PATH;
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extern const Info<std::string> MAIN_AGP_CART_A_PATH;
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extern const Info<std::string> MAIN_AGP_CART_B_PATH;
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extern const Info<std::string> MAIN_GCI_FOLDER_A_PATH_OVERRIDE;
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extern const Info<std::string> MAIN_GCI_FOLDER_B_PATH_OVERRIDE;
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extern const Info<bool> MAIN_CODE_SYNC_OVERRIDE;
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extern const Info<bool> MAIN_GCI_FOLDER_CURRENT_GAME_ONLY;
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extern const Info<int> MAIN_SLOT_A;
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extern const Info<int> MAIN_SLOT_B;
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extern const Info<int> MAIN_SERIAL_PORT_1;
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extern const Info<std::string> MAIN_BBA_MAC;
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Info<u32> GetInfoForSIDevice(u32 channel);
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Info<bool> GetInfoForAdapterRumble(u32 channel);
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Info<bool> GetInfoForSimulateKonga(u32 channel);
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extern const Info<bool> MAIN_WII_SD_CARD;
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extern const Info<bool> MAIN_WII_SD_CARD_WRITABLE;
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extern const Info<bool> MAIN_WII_KEYBOARD;
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extern const Info<bool> MAIN_WIIMOTE_CONTINUOUS_SCANNING;
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extern const Info<bool> MAIN_WIIMOTE_ENABLE_SPEAKER;
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extern const Info<bool> MAIN_RUN_COMPARE_SERVER;
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extern const Info<bool> MAIN_RUN_COMPARE_CLIENT;
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extern const Info<bool> MAIN_MMU;
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extern const Info<int> MAIN_BB_DUMP_PORT;
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extern const Info<bool> MAIN_SYNC_GPU;
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extern const Info<int> MAIN_SYNC_GPU_MAX_DISTANCE;
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extern const Info<int> MAIN_SYNC_GPU_MIN_DISTANCE;
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extern const Info<float> MAIN_SYNC_GPU_OVERCLOCK;
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extern const Info<bool> MAIN_FAST_DISC_SPEED;
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extern const Info<bool> MAIN_LOW_DCBZ_HACK;
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extern const Info<bool> MAIN_FPRF;
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extern const Info<bool> MAIN_ACCURATE_NANS;
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extern const Info<float> MAIN_EMULATION_SPEED;
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extern const Info<float> MAIN_OVERCLOCK;
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extern const Info<bool> MAIN_OVERCLOCK_ENABLE;
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extern const Info<bool> MAIN_RAM_OVERRIDE_ENABLE;
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extern const Info<u32> MAIN_MEM1_SIZE;
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extern const Info<u32> MAIN_MEM2_SIZE;
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// Should really be part of System::GFX, but again, we're stuck with past mistakes.
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extern const Info<std::string> MAIN_GFX_BACKEND;
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extern const Info<std::string> MAIN_GPU_DETERMINISM_MODE;
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extern const Info<std::string> MAIN_PERF_MAP_DIR;
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extern const Info<bool> MAIN_CUSTOM_RTC_ENABLE;
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extern const Info<u32> MAIN_CUSTOM_RTC_VALUE;
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extern const Info<bool> MAIN_AUTO_DISC_CHANGE;
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extern const Info<bool> MAIN_ALLOW_SD_WRITES;
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extern const Info<bool> MAIN_ENABLE_SAVESTATES;
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extern const Info<DiscIO::Region> MAIN_FALLBACK_REGION;
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// Main.DSP
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extern const Info<bool> MAIN_DSP_CAPTURE_LOG;
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extern const Info<bool> MAIN_DSP_JIT;
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extern const Info<bool> MAIN_DUMP_AUDIO;
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extern const Info<bool> MAIN_DUMP_AUDIO_SILENT;
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extern const Info<bool> MAIN_DUMP_UCODE;
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extern const Info<std::string> MAIN_AUDIO_BACKEND;
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extern const Info<int> MAIN_AUDIO_VOLUME;
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// Main.Display
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extern const Info<std::string> MAIN_FULLSCREEN_DISPLAY_RES;
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extern const Info<bool> MAIN_FULLSCREEN;
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extern const Info<bool> MAIN_RENDER_TO_MAIN;
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extern const Info<int> MAIN_RENDER_WINDOW_XPOS;
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extern const Info<int> MAIN_RENDER_WINDOW_YPOS;
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extern const Info<int> MAIN_RENDER_WINDOW_WIDTH;
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extern const Info<int> MAIN_RENDER_WINDOW_HEIGHT;
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extern const Info<bool> MAIN_RENDER_WINDOW_AUTOSIZE;
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extern const Info<bool> MAIN_KEEP_WINDOW_ON_TOP;
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extern const Info<bool> MAIN_DISABLE_SCREENSAVER;
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// Main.General
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extern const Info<std::string> MAIN_DUMP_PATH;
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extern const Info<std::string> MAIN_LOAD_PATH;
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extern const Info<std::string> MAIN_RESOURCEPACK_PATH;
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extern const Info<std::string> MAIN_FS_PATH;
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extern const Info<std::string> MAIN_SD_PATH;
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// Main.Network
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extern const Info<bool> MAIN_NETWORK_SSL_DUMP_READ;
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extern const Info<bool> MAIN_NETWORK_SSL_DUMP_WRITE;
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extern const Info<bool> MAIN_NETWORK_SSL_VERIFY_CERTIFICATES;
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extern const Info<bool> MAIN_NETWORK_SSL_DUMP_ROOT_CA;
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extern const Info<bool> MAIN_NETWORK_SSL_DUMP_PEER_CERT;
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// Main.Interface
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extern const Info<bool> MAIN_USE_PANIC_HANDLERS;
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extern const Info<bool> MAIN_OSD_MESSAGES;
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extern const Info<bool> MAIN_SKIP_NKIT_WARNING;
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// Main.Analytics
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extern const Info<std::string> MAIN_ANALYTICS_ID;
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extern const Info<bool> MAIN_ANALYTICS_ENABLED;
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extern const Info<bool> MAIN_ANALYTICS_PERMISSION_ASKED;
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} // namespace Config
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