dolphin/Source/Core/Core/Config/MainSettings.h
Vincent Cunningham db5aec019c
Add Fallback Region to configuration menu
Fallback Region
A user-selected fallback to use instead of the default PAL

This is used for unknown region or region free titles to give them
the ability to force region to use. This replaces the current fallback region
of PAL. This can be useful if a user is trying to play a region free
tilte that is originally NTSC and expects to be run at NTSC speeds. This
may be done when a user attempts to dump a WAD of their own without
understanding the settings they have chosen, or could be an intentional
decision by a developer of a ROM hack that can be injected into a
Virtual Console WAD.

Remove using System Menu region being checked in GetFallbackRegion

Use DiscIO::Region instead of std::String for fallback

Add explanation text for Fallback Region
2020-11-28 15:40:21 -05:00

145 lines
5.2 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "Common/Config/Config.h"
#include "DiscIO/Enums.h"
namespace PowerPC
{
enum class CPUCore;
}
namespace AudioCommon
{
enum class DPL2Quality;
}
namespace Config
{
// Main.Core
extern const Info<bool> MAIN_SKIP_IPL;
extern const Info<bool> MAIN_LOAD_IPL_DUMP;
extern const Info<PowerPC::CPUCore> MAIN_CPU_CORE;
extern const Info<bool> MAIN_JIT_FOLLOW_BRANCH;
extern const Info<bool> MAIN_FASTMEM;
// Should really be in the DSP section, but we're kind of stuck with bad decisions made in the past.
extern const Info<bool> MAIN_DSP_HLE;
extern const Info<int> MAIN_TIMING_VARIANCE;
extern const Info<bool> MAIN_CPU_THREAD;
extern const Info<bool> MAIN_SYNC_ON_SKIP_IDLE;
extern const Info<std::string> MAIN_DEFAULT_ISO;
extern const Info<bool> MAIN_ENABLE_CHEATS;
extern const Info<int> MAIN_GC_LANGUAGE;
extern const Info<bool> MAIN_OVERRIDE_REGION_SETTINGS;
extern const Info<bool> MAIN_DPL2_DECODER;
extern const Info<AudioCommon::DPL2Quality> MAIN_DPL2_QUALITY;
extern const Info<int> MAIN_AUDIO_LATENCY;
extern const Info<bool> MAIN_AUDIO_STRETCH;
extern const Info<int> MAIN_AUDIO_STRETCH_LATENCY;
extern const Info<std::string> MAIN_MEMCARD_A_PATH;
extern const Info<std::string> MAIN_MEMCARD_B_PATH;
extern const Info<std::string> MAIN_AGP_CART_A_PATH;
extern const Info<std::string> MAIN_AGP_CART_B_PATH;
extern const Info<std::string> MAIN_GCI_FOLDER_A_PATH_OVERRIDE;
extern const Info<std::string> MAIN_GCI_FOLDER_B_PATH_OVERRIDE;
extern const Info<bool> MAIN_CODE_SYNC_OVERRIDE;
extern const Info<bool> MAIN_GCI_FOLDER_CURRENT_GAME_ONLY;
extern const Info<int> MAIN_SLOT_A;
extern const Info<int> MAIN_SLOT_B;
extern const Info<int> MAIN_SERIAL_PORT_1;
extern const Info<std::string> MAIN_BBA_MAC;
Info<u32> GetInfoForSIDevice(u32 channel);
Info<bool> GetInfoForAdapterRumble(u32 channel);
Info<bool> GetInfoForSimulateKonga(u32 channel);
extern const Info<bool> MAIN_WII_SD_CARD;
extern const Info<bool> MAIN_WII_SD_CARD_WRITABLE;
extern const Info<bool> MAIN_WII_KEYBOARD;
extern const Info<bool> MAIN_WIIMOTE_CONTINUOUS_SCANNING;
extern const Info<bool> MAIN_WIIMOTE_ENABLE_SPEAKER;
extern const Info<bool> MAIN_RUN_COMPARE_SERVER;
extern const Info<bool> MAIN_RUN_COMPARE_CLIENT;
extern const Info<bool> MAIN_MMU;
extern const Info<int> MAIN_BB_DUMP_PORT;
extern const Info<bool> MAIN_SYNC_GPU;
extern const Info<int> MAIN_SYNC_GPU_MAX_DISTANCE;
extern const Info<int> MAIN_SYNC_GPU_MIN_DISTANCE;
extern const Info<float> MAIN_SYNC_GPU_OVERCLOCK;
extern const Info<bool> MAIN_FAST_DISC_SPEED;
extern const Info<bool> MAIN_LOW_DCBZ_HACK;
extern const Info<bool> MAIN_FPRF;
extern const Info<bool> MAIN_ACCURATE_NANS;
extern const Info<float> MAIN_EMULATION_SPEED;
extern const Info<float> MAIN_OVERCLOCK;
extern const Info<bool> MAIN_OVERCLOCK_ENABLE;
extern const Info<bool> MAIN_RAM_OVERRIDE_ENABLE;
extern const Info<u32> MAIN_MEM1_SIZE;
extern const Info<u32> MAIN_MEM2_SIZE;
// Should really be part of System::GFX, but again, we're stuck with past mistakes.
extern const Info<std::string> MAIN_GFX_BACKEND;
extern const Info<std::string> MAIN_GPU_DETERMINISM_MODE;
extern const Info<std::string> MAIN_PERF_MAP_DIR;
extern const Info<bool> MAIN_CUSTOM_RTC_ENABLE;
extern const Info<u32> MAIN_CUSTOM_RTC_VALUE;
extern const Info<bool> MAIN_AUTO_DISC_CHANGE;
extern const Info<bool> MAIN_ALLOW_SD_WRITES;
extern const Info<bool> MAIN_ENABLE_SAVESTATES;
extern const Info<DiscIO::Region> MAIN_FALLBACK_REGION;
// Main.DSP
extern const Info<bool> MAIN_DSP_CAPTURE_LOG;
extern const Info<bool> MAIN_DSP_JIT;
extern const Info<bool> MAIN_DUMP_AUDIO;
extern const Info<bool> MAIN_DUMP_AUDIO_SILENT;
extern const Info<bool> MAIN_DUMP_UCODE;
extern const Info<std::string> MAIN_AUDIO_BACKEND;
extern const Info<int> MAIN_AUDIO_VOLUME;
// Main.Display
extern const Info<std::string> MAIN_FULLSCREEN_DISPLAY_RES;
extern const Info<bool> MAIN_FULLSCREEN;
extern const Info<bool> MAIN_RENDER_TO_MAIN;
extern const Info<int> MAIN_RENDER_WINDOW_XPOS;
extern const Info<int> MAIN_RENDER_WINDOW_YPOS;
extern const Info<int> MAIN_RENDER_WINDOW_WIDTH;
extern const Info<int> MAIN_RENDER_WINDOW_HEIGHT;
extern const Info<bool> MAIN_RENDER_WINDOW_AUTOSIZE;
extern const Info<bool> MAIN_KEEP_WINDOW_ON_TOP;
extern const Info<bool> MAIN_DISABLE_SCREENSAVER;
// Main.General
extern const Info<std::string> MAIN_DUMP_PATH;
extern const Info<std::string> MAIN_LOAD_PATH;
extern const Info<std::string> MAIN_RESOURCEPACK_PATH;
extern const Info<std::string> MAIN_FS_PATH;
extern const Info<std::string> MAIN_SD_PATH;
// Main.Network
extern const Info<bool> MAIN_NETWORK_SSL_DUMP_READ;
extern const Info<bool> MAIN_NETWORK_SSL_DUMP_WRITE;
extern const Info<bool> MAIN_NETWORK_SSL_VERIFY_CERTIFICATES;
extern const Info<bool> MAIN_NETWORK_SSL_DUMP_ROOT_CA;
extern const Info<bool> MAIN_NETWORK_SSL_DUMP_PEER_CERT;
// Main.Interface
extern const Info<bool> MAIN_USE_PANIC_HANDLERS;
extern const Info<bool> MAIN_OSD_MESSAGES;
extern const Info<bool> MAIN_SKIP_NKIT_WARNING;
// Main.Analytics
extern const Info<std::string> MAIN_ANALYTICS_ID;
extern const Info<bool> MAIN_ANALYTICS_ENABLED;
extern const Info<bool> MAIN_ANALYTICS_PERMISSION_ASKED;
} // namespace Config