dolphin/Source/Core/VideoBackends/Vulkan
Stenzek 448e19629d Vulkan: Drop usage of VK_NV_glsl extension
It's not providing a large performance improvement anymore, after the
more recent drivers introduced a new shader compiler.
2018-08-29 13:12:19 +10:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
CommandBufferManager.cpp
CommandBufferManager.h
Constants.h
FramebufferManager.cpp
FramebufferManager.h
main.cpp
ObjectCache.cpp
ObjectCache.h
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp
PostProcessing.h
RasterFont.cpp
RasterFont.h
Renderer.cpp
Renderer.h
ShaderCache.cpp
ShaderCache.h
ShaderCompiler.cpp Vulkan: Drop usage of VK_NV_glsl extension 2018-08-29 13:12:19 +10:00
ShaderCompiler.h
StagingBuffer.cpp
StagingBuffer.h
StateTracker.cpp
StateTracker.h
StreamBuffer.cpp
StreamBuffer.h
SwapChain.cpp
SwapChain.h
Texture2D.cpp
Texture2D.h
TextureCache.cpp
TextureCache.h
TextureConverter.cpp
TextureConverter.h
Util.cpp
Util.h
VertexFormat.cpp
VertexFormat.h
VertexManager.cpp
VertexManager.h
VideoBackend.h
VKPipeline.cpp
VKPipeline.h
VKShader.cpp
VKShader.h
VKTexture.cpp
VKTexture.h
Vulkan.vcxproj
VulkanContext.cpp Vulkan: Drop usage of VK_NV_glsl extension 2018-08-29 13:12:19 +10:00
VulkanContext.h Vulkan: Drop usage of VK_NV_glsl extension 2018-08-29 13:12:19 +10:00
VulkanEntryPoints.inl
VulkanLoader.cpp
VulkanLoader.h