dolphin/Source/Core/Core/Src
2009-02-21 15:45:38 +00:00
..
Boot path on windows seems relative 2009-01-18 01:53:00 +00:00
Debugger compile fix 2009-02-07 19:17:20 +00:00
HLE more f-zero work - no success :( Still fp errors. 2009-01-21 12:41:01 +00:00
HW Some more info in the memmap getpointer error. 2009-02-21 15:45:38 +00:00
IPC_HLE Remove/cleanup some auto-"breaks" in the code. they are annoying when debugging. (jit64 hits the DSP.cpp case in animal crossing) :/ 2009-02-17 23:07:10 +00:00
PowerPC Fix for a single core mode stop-hang. Fix a build error in IL mode. 2009-02-21 00:54:52 +00:00
ActionReplay.cpp ActionReplay: Made the BadCount message appear only in the debug builds 2009-02-08 10:10:47 +00:00
ActionReplay.h Clarified Patch Add/Edit, added AR Add/Edit by slink3 2009-02-20 00:07:35 +00:00
ARDecrypt.cpp Some warning and code cleanup. 2009-01-24 00:45:46 +00:00
ARDecrypt.h Revert r1861 2009-01-16 02:58:34 +00:00
ConfigManager.cpp default to two memcards and a standard controller in port 1 2009-02-03 05:12:03 +00:00
ConfigManager.h reorganize SI and EXI interfaces, add a gui for picking devices. XK, that was annoying. Now, you can deal with SI_Channel. This commit changes how memcards are handled a little, now they are .REGION.raw, like .USA.raw, and can be in any dir. 2009-02-02 22:29:33 +00:00
Console.cpp More code reorganization. 2008-12-20 12:10:59 +00:00
Console.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Core.cpp Fix for a single core mode stop-hang. Fix a build error in IL mode. 2009-02-21 00:54:52 +00:00
Core.h The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
CoreParameter.cpp reorganize SI and EXI interfaces, add a gui for picking devices. XK, that was annoying. Now, you can deal with SI_Channel. This commit changes how memcards are handled a little, now they are .REGION.raw, like .USA.raw, and can be in any dir. 2009-02-02 22:29:33 +00:00
CoreParameter.h reorganize SI and EXI interfaces, add a gui for picking devices. XK, that was annoying. Now, you can deal with SI_Channel. This commit changes how memcards are handled a little, now they are .REGION.raw, like .USA.raw, and can be in any dir. 2009-02-02 22:29:33 +00:00
CoreRerecording.cpp The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
CoreTiming.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
CoreTiming.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DolLoader.h rollback 1829. Seriously, WTF? 2009-01-09 00:09:07 +00:00
Host.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
Host.h Rerecording: Added frame step function and status bar for the input recording. Turn on frame stepping with Ctrl, step with Space. Build the Rerecording version with the setting in Setup.h. 2009-02-16 06:18:18 +00:00
LogManager.cpp nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments 2009-01-15 06:48:15 +00:00
LogManager.h small speedup of logmanager, minor logging improvements, misc code standard improvements, replace a crash with an error message in ppcanalyst 2008-12-13 16:58:06 +00:00
MemTools.cpp Move #include <window.h> from all files that include it and common.h to common.h 2009-01-13 04:23:26 +00:00
MemTools.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
PatchEngine.cpp The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
PatchEngine.h Workaround for StringFromFormat-under-linux problem, random cleanup. 2008-12-10 22:36:26 +00:00
PluginManager.cpp CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code. 2009-02-21 12:07:03 +00:00
PluginManager.h Wiimote: Configure gamepad in Wiimote plugin 2009-02-09 13:10:29 +00:00
SConscript The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
State.cpp PadSimple: Added rerecording option in that the input saving counter it saved with the save state and rewinded when a saved state is loaded 2009-02-09 23:12:15 +00:00
State.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
stdafx.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
stdafx.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Tracer.cpp The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
Tracer.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VolumeHandler.cpp Change disc: Moved some code around, no change in functionality 2008-12-23 08:47:37 +00:00
VolumeHandler.h Change disc: Moved some code around, no change in functionality 2008-12-23 08:47:37 +00:00