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Boot
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path on windows seems relative
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2009-01-18 01:53:00 +00:00 |
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Debugger
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compile fix
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2009-02-07 19:17:20 +00:00 |
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HLE
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more f-zero work - no success :( Still fp errors.
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2009-01-21 12:41:01 +00:00 |
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HW
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Some more info in the memmap getpointer error.
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2009-02-21 15:45:38 +00:00 |
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IPC_HLE
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Remove/cleanup some auto-"breaks" in the code. they are annoying when debugging. (jit64 hits the DSP.cpp case in animal crossing) :/
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2009-02-17 23:07:10 +00:00 |
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PowerPC
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Fix for a single core mode stop-hang. Fix a build error in IL mode.
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2009-02-21 00:54:52 +00:00 |
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ActionReplay.cpp
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ActionReplay: Made the BadCount message appear only in the debug builds
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2009-02-08 10:10:47 +00:00 |
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ActionReplay.h
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Clarified Patch Add/Edit, added AR Add/Edit by slink3
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2009-02-20 00:07:35 +00:00 |
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ARDecrypt.cpp
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Some warning and code cleanup.
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2009-01-24 00:45:46 +00:00 |
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ARDecrypt.h
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Revert r1861
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2009-01-16 02:58:34 +00:00 |
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ConfigManager.cpp
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default to two memcards and a standard controller in port 1
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2009-02-03 05:12:03 +00:00 |
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ConfigManager.h
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reorganize SI and EXI interfaces, add a gui for picking devices. XK, that was annoying. Now, you can deal with SI_Channel. This commit changes how memcards are handled a little, now they are .REGION.raw, like .USA.raw, and can be in any dir.
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2009-02-02 22:29:33 +00:00 |
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Console.cpp
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More code reorganization.
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2008-12-20 12:10:59 +00:00 |
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Console.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
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Core.cpp
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Fix for a single core mode stop-hang. Fix a build error in IL mode.
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2009-02-21 00:54:52 +00:00 |
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Core.h
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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
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2009-02-20 22:04:52 +00:00 |
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CoreParameter.cpp
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reorganize SI and EXI interfaces, add a gui for picking devices. XK, that was annoying. Now, you can deal with SI_Channel. This commit changes how memcards are handled a little, now they are .REGION.raw, like .USA.raw, and can be in any dir.
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2009-02-02 22:29:33 +00:00 |
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CoreParameter.h
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reorganize SI and EXI interfaces, add a gui for picking devices. XK, that was annoying. Now, you can deal with SI_Channel. This commit changes how memcards are handled a little, now they are .REGION.raw, like .USA.raw, and can be in any dir.
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2009-02-02 22:29:33 +00:00 |
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CoreRerecording.cpp
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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
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2009-02-20 22:04:52 +00:00 |
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CoreTiming.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
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CoreTiming.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
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DolLoader.h
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rollback 1829. Seriously, WTF?
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2009-01-09 00:09:07 +00:00 |
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Host.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
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Host.h
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Rerecording: Added frame step function and status bar for the input recording. Turn on frame stepping with Ctrl, step with Space. Build the Rerecording version with the setting in Setup.h.
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2009-02-16 06:18:18 +00:00 |
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LogManager.cpp
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nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments
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2009-01-15 06:48:15 +00:00 |
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LogManager.h
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small speedup of logmanager, minor logging improvements, misc code standard improvements, replace a crash with an error message in ppcanalyst
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2008-12-13 16:58:06 +00:00 |
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MemTools.cpp
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Move #include <window.h> from all files that include it and common.h to common.h
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2009-01-13 04:23:26 +00:00 |
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MemTools.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
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PatchEngine.cpp
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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
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2009-02-20 22:04:52 +00:00 |
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PatchEngine.h
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Workaround for StringFromFormat-under-linux problem, random cleanup.
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2008-12-10 22:36:26 +00:00 |
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PluginManager.cpp
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CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code.
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2009-02-21 12:07:03 +00:00 |
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PluginManager.h
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Wiimote: Configure gamepad in Wiimote plugin
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2009-02-09 13:10:29 +00:00 |
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SConscript
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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
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2009-02-20 22:04:52 +00:00 |
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State.cpp
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PadSimple: Added rerecording option in that the input saving counter it saved with the save state and rewinded when a saved state is loaded
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2009-02-09 23:12:15 +00:00 |
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State.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
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stdafx.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
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stdafx.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
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Tracer.cpp
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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
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2009-02-20 22:04:52 +00:00 |
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Tracer.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
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VolumeHandler.cpp
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Change disc: Moved some code around, no change in functionality
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2008-12-23 08:47:37 +00:00 |
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VolumeHandler.h
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Change disc: Moved some code around, no change in functionality
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2008-12-23 08:47:37 +00:00 |