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true antialiasing using supersampling: 3 modes implemented: 2x = is a one and a half samples supersampled buffer with a linear texture fetch, this produce a similar result of a 2x MSAA 4x = four samples with a aligned texture fetch in the center of the 4 samples, this produce a little best effect that the first mode. 8x = is a four samples with a rotated grid fetching producing a nicer (really nicer in some cases) antialiasing. please test an let me know if you like this :) i remember to everyone that supersampling is expensive so don't complain in speed drops :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5006 8ced0084-cf51-0410-be5f-012b33b47a6e |
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| .. | ||
| Core | ||
| Dolphin.xcodeproj | ||
| DSPSpy | ||
| DSPTool | ||
| Plugins | ||
| PluginSpecs | ||
| TestSuite | ||
| UnitTests | ||
| Dolphin.sln | ||
| DolphinProj.xcconfig | ||
| DolphinTarget.xcconfig | ||