dolphin/Source/Android/jni/NetPlay/NetPlayUICallbacks.cpp
Tom Pratt f38f61a6a0 Handle traversal state changes and errors
Traversal connections show in the joining info UI.
Non fatal errors show the retry button.
Fatal errors end the netplay session.
2026-05-07 11:22:24 +02:00

456 lines
14 KiB
C++

// Copyright 2003 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <android/log.h>
#include "UICommon/GameFile.h"
#include "UICommon/UICommon.h"
#include "NetPlayUICallbacks.h"
#include "Common/TraversalClient.h"
#include "Core/Boot/Boot.h"
#include "Core/Core.h"
#include "Core/System.h"
#include "jni/AndroidCommon/AndroidCommon.h"
#include "jni/AndroidCommon/IDCache.h"
namespace
{
std::string InetAddressToString(const Common::TraversalInetAddress& addr)
{
std::string ip;
if (addr.isIPV6)
{
ip = "IPv6-Not-Implemented";
}
else
{
const auto ipv4 = reinterpret_cast<const u8*>(addr.address);
ip = std::to_string(ipv4[0]);
for (u32 i = 1; i != 4; ++i)
{
ip += ".";
ip += std::to_string(ipv4[i]);
}
}
return ip + ":" + std::to_string(ntohs(addr.port));
}
const char* FailureReasonToString(Common::TraversalClient::FailureReason reason)
{
switch (reason)
{
case Common::TraversalClient::FailureReason::BadHost:
return "BadHost";
case Common::TraversalClient::FailureReason::VersionTooOld:
return "VersionTooOld";
case Common::TraversalClient::FailureReason::ServerForgotAboutUs:
return "ServerForgotAboutUs";
case Common::TraversalClient::FailureReason::SocketSendError:
return "SocketSendError";
case Common::TraversalClient::FailureReason::ResendTimeout:
return "ResendTimeout";
default:
return "Unknown";
}
}
} // namespace
namespace NetPlay {
NetPlayUICallbacks::NetPlayUICallbacks(jobject netplay_session,
std::vector<std::shared_ptr<const UICommon::GameFile>> games)
: m_netplay_session(IDCache::GetEnvForThread()->NewWeakGlobalRef(netplay_session)),
m_games(std::move(games))
{
m_state_changed_hook = Core::AddOnStateChangedCallback([this](Core::State state) {
if ((state == Core::State::Uninitialized || state == Core::State::Stopping) &&
!m_got_stop_request)
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
auto* client = reinterpret_cast<NetPlay::NetPlayClient*>(
env->GetLongField(netplay_session, IDCache::GetNetPlayClientPointer()));
if (client)
client->RequestStopGame();
env->DeleteLocalRef(netplay_session);
}
});
}
NetPlayUICallbacks::~NetPlayUICallbacks()
{
JNIEnv* env = IDCache::GetEnvForThread();
env->DeleteWeakGlobalRef(m_netplay_session);
}
jobject NetPlayUICallbacks::GetNetplaySessionLocalRef(JNIEnv* env) const
{
return env->NewLocalRef(m_netplay_session);
}
void NetPlayUICallbacks::BootGame(const std::string& filename,
std::unique_ptr<BootSessionData> boot_session_data)
{
m_got_stop_request = false;
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnBootGame(), ToJString(env, filename),
reinterpret_cast<jlong>(boot_session_data.release()));
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::StopGame()
{
if (m_got_stop_request)
return;
m_got_stop_request = true;
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnStopGame());
env->DeleteLocalRef(netplay_session);
}
// Only used by Qt UI code, never by the C++ core. On Android, hosting state
// is tracked in Kotlin (NetplaySession.isHosting).
bool NetPlayUICallbacks::IsHosting() const { return false; }
void NetPlayUICallbacks::Update()
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
auto* client = reinterpret_cast<NetPlay::NetPlayClient*>(
env->GetLongField(netplay_session, IDCache::GetNetPlayClientPointer()));
if (!client)
{
env->DeleteLocalRef(netplay_session);
return;
}
const std::vector<const NetPlay::Player*> players = client->GetPlayers();
jobjectArray player_array =
env->NewObjectArray(static_cast<jsize>(players.size()), IDCache::GetNetplayPlayerClass(), nullptr);
for (jsize i = 0; i < static_cast<jsize>(players.size()); i++)
{
const NetPlay::Player* player = players[i];
const std::string mapping = NetPlay::GetPlayerMappingString(
player->pid, client->GetPadMapping(), client->GetGBAConfig(), client->GetWiimoteMapping());
jobject player_obj = env->NewObject(
IDCache::GetNetplayPlayerClass(), IDCache::GetNetplayPlayerConstructor(),
static_cast<jint>(player->pid),
ToJString(env, player->name),
ToJString(env, player->revision),
static_cast<jint>(player->ping),
static_cast<jboolean>(player->IsHost()),
ToJString(env, mapping));
env->SetObjectArrayElement(player_array, i, player_obj);
env->DeleteLocalRef(player_obj);
}
env->CallVoidMethod(netplay_session, IDCache::GetNetplayUpdate(), player_array);
env->DeleteLocalRef(player_array);
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::AppendChat(const std::string& message)
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnChatMessageReceived(),
ToJString(env, message));
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::OnMsgChangeGame(const NetPlay::SyncIdentifier& sync_identifier,
const std::string& netplay_name)
{
m_current_game_identifier = sync_identifier;
m_current_game_name = netplay_name;
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnGameChanged(),
ToJString(env, netplay_name));
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::OnMsgChangeGBARom(int, const NetPlay::GBAConfig&) {}
void NetPlayUICallbacks::OnMsgStartGame()
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
auto* client = reinterpret_cast<NetPlay::NetPlayClient*>(
env->GetLongField(netplay_session, IDCache::GetNetPlayClientPointer()));
if (client)
{
if (const auto game = FindGameFile(m_current_game_identifier))
client->StartGame(game->GetFilePath());
}
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::OnMsgStopGame() {}
void NetPlayUICallbacks::OnMsgPowerButton()
{
if (Core::IsRunning(Core::System::GetInstance()))
UICommon::TriggerSTMPowerEvent();
}
void NetPlayUICallbacks::OnPlayerConnect(const std::string&) {}
void NetPlayUICallbacks::OnPlayerDisconnect(const std::string&) {}
void NetPlayUICallbacks::OnPadBufferChanged(u32 buffer)
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnPadBufferChanged(),
static_cast<jint>(buffer));
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::OnHostInputAuthorityChanged(bool enabled)
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnHostInputAuthorityChanged(),
static_cast<jboolean>(enabled));
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::OnDesync(u32 frame, const std::string& player)
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnDesync(),
static_cast<jint>(frame), ToJString(env, player));
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::OnConnectionLost()
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnConnectionLost());
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::OnConnectionError(const std::string& message)
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnConnectionError(),
ToJString(env, message));
env->DeleteLocalRef(netplay_session);
}
// No-op — all error info is captured by OnTraversalStateChanged which always fires alongside.
void NetPlayUICallbacks::OnTraversalError(Common::TraversalClient::FailureReason) {}
void NetPlayUICallbacks::OnTraversalStateChanged(Common::TraversalClient::State state)
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
jstring host_code = nullptr;
jstring external_address = nullptr;
jstring failure_reason = nullptr;
if (Common::g_TraversalClient)
{
if (state == Common::TraversalClient::State::Connected)
{
const auto host_id = Common::g_TraversalClient->GetHostID();
host_code = ToJString(env, std::string(host_id.begin(), host_id.end()));
external_address =
ToJString(env, InetAddressToString(Common::g_TraversalClient->GetExternalAddress()));
}
else if (state == Common::TraversalClient::State::Failure)
{
failure_reason =
ToJString(env, FailureReasonToString(Common::g_TraversalClient->GetFailureReason()));
}
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnTraversalStateChanged(),
static_cast<jint>(state), host_code, external_address, failure_reason);
}
if (host_code)
env->DeleteLocalRef(host_code);
if (external_address)
env->DeleteLocalRef(external_address);
if (failure_reason)
env->DeleteLocalRef(failure_reason);
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::OnGameStartAborted() {}
void NetPlayUICallbacks::OnGolferChanged(bool, const std::string&) {}
void NetPlayUICallbacks::OnTtlDetermined(u8) {}
void NetPlayUICallbacks::OnIndexAdded(bool, std::string) {}
void NetPlayUICallbacks::OnIndexRefreshFailed(std::string) {}
bool NetPlayUICallbacks::IsRecording() { return false; }
std::shared_ptr<const UICommon::GameFile>
NetPlayUICallbacks::FindGameFile(const NetPlay::SyncIdentifier& sync_identifier,
NetPlay::SyncIdentifierComparison* found)
{
NetPlay::SyncIdentifierComparison temp;
if (!found)
found = &temp;
*found = NetPlay::SyncIdentifierComparison::DifferentGame;
std::shared_ptr<const UICommon::GameFile> result;
for (const auto& game : m_games)
{
const auto cmp = game->CompareSyncIdentifier(sync_identifier);
if (cmp < *found)
{
*found = cmp;
result = game;
}
}
return result;
}
std::string NetPlayUICallbacks::FindGBARomPath(const std::array<u8, 20>&, std::string_view, int) { return {}; }
void NetPlayUICallbacks::ShowGameDigestDialog(const std::string& title)
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnShowGameDigestDialog(),
ToJString(env, title));
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::SetGameDigestProgress(int pid, int progress)
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnSetGameDigestProgress(),
static_cast<jint>(pid), static_cast<jint>(progress));
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::SetGameDigestResult(int pid, const std::string& result)
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnSetGameDigestResult(),
static_cast<jint>(pid), ToJString(env, result));
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::AbortGameDigest()
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnAbortGameDigest());
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::ShowChunkedProgressDialog(const std::string& title, u64 data_size,
std::span<const int> players)
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
jintArray j_players = env->NewIntArray(static_cast<jsize>(players.size()));
env->SetIntArrayRegion(j_players, 0, static_cast<jsize>(players.size()), players.data());
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnShowChunkedProgressDialog(),
ToJString(env, title), static_cast<jlong>(data_size), j_players);
env->DeleteLocalRef(j_players);
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::HideChunkedProgressDialog()
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnHideChunkedProgressDialog());
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::SetChunkedProgress(int pid, u64 progress)
{
JNIEnv* env = IDCache::GetEnvForThread();
jobject netplay_session = GetNetplaySessionLocalRef(env);
if (!netplay_session)
return;
env->CallVoidMethod(netplay_session, IDCache::GetNetplayOnSetChunkedProgress(),
static_cast<jint>(pid), static_cast<jlong>(progress));
env->DeleteLocalRef(netplay_session);
}
void NetPlayUICallbacks::SetHostWiiSyncData(std::vector<u64>, std::string) {}
} // namespace NetPlay