dolphin/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModAction.h

28 lines
1.0 KiB
C++

// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h"
class GraphicsModAction
{
public:
GraphicsModAction() = default;
virtual ~GraphicsModAction() = default;
GraphicsModAction(const GraphicsModAction&) = default;
GraphicsModAction(GraphicsModAction&&) = default;
GraphicsModAction& operator=(const GraphicsModAction&) = default;
GraphicsModAction& operator=(GraphicsModAction&&) = default;
virtual void OnDrawStarted(GraphicsModActionData::DrawStarted*) {}
virtual void BeforeEFB(GraphicsModActionData::PreEFB*) {}
virtual void AfterEFB(GraphicsModActionData::PostEFB*) {}
virtual void BeforeXFB() {}
virtual void OnProjection(GraphicsModActionData::Projection*) {}
virtual void OnProjectionAndTexture(GraphicsModActionData::Projection*) {}
virtual void OnTextureLoad(GraphicsModActionData::TextureLoad*) {}
virtual void OnTextureCreate(GraphicsModActionData::TextureCreate*) {}
virtual void OnFrameEnd() {}
};