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EGL is the de-facto GL context initialization API, including on X11 where it provides many additional features over GLX. I’m planning on adding support for selecting the GPU (adapter in Dolphin-speak) also to OpenGL, similarly to the Vulkan backend, and that will require EGL, so let’s remove the legacy API first. |
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| .. | ||
| D3D | ||
| D3D12 | ||
| D3DCommon | ||
| Metal | ||
| Null | ||
| OGL | ||
| Software | ||
| Vulkan | ||
| CMakeLists.txt | ||