dolphin/Source/Android/jni/NetPlay/NetPlayUICallbacks.cpp

96 lines
3.6 KiB
C++

// Copyright 2003 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "jni/NetPlay/NetPlayUICallbacks.h"
#include "jni/AndroidCommon/IDCache.h"
namespace NetPlay {
NetPlayUICallbacks::NetPlayUICallbacks(std::vector<std::shared_ptr<const UICommon::GameFile>> games)
: m_games(std::move(games))
{
}
NetPlayUICallbacks::~NetPlayUICallbacks() = default;
void NetPlayUICallbacks::BootGame(const std::string&, std::unique_ptr<BootSessionData>) {}
void NetPlayUICallbacks::StopGame() {}
bool NetPlayUICallbacks::IsHosting() const { return false; }
void NetPlayUICallbacks::Update() {}
void NetPlayUICallbacks::AppendChat(const std::string&) {}
void NetPlayUICallbacks::OnMsgChangeGame(const NetPlay::SyncIdentifier& sync_identifier,
const std::string& netplay_name)
{
m_current_game_identifier = sync_identifier;
m_current_game_name = netplay_name;
}
void NetPlayUICallbacks::OnMsgChangeGBARom(int, const NetPlay::GBAConfig&) {}
void NetPlayUICallbacks::OnMsgStartGame()
{
JNIEnv* env = IDCache::GetEnvForThread();
auto* client = reinterpret_cast<NetPlay::NetPlayClient*>(
env->GetStaticLongField(IDCache::GetNetplayClass(), IDCache::GetNetPlayClientPointer()));
if (client)
{
if (const auto game = FindGameFile(m_current_game_identifier))
client->StartGame(game->GetFilePath());
}
}
void NetPlayUICallbacks::OnMsgStopGame() {}
void NetPlayUICallbacks::OnMsgPowerButton() {}
void NetPlayUICallbacks::OnPlayerConnect(const std::string&) {}
void NetPlayUICallbacks::OnPlayerDisconnect(const std::string&) {}
void NetPlayUICallbacks::OnPadBufferChanged(u32) {}
void NetPlayUICallbacks::OnHostInputAuthorityChanged(bool) {}
void NetPlayUICallbacks::OnDesync(u32, const std::string&) {}
void NetPlayUICallbacks::OnConnectionLost() {}
void NetPlayUICallbacks::OnConnectionError(const std::string&) {}
void NetPlayUICallbacks::OnTraversalError(Common::TraversalClient::FailureReason) {}
void NetPlayUICallbacks::OnTraversalStateChanged(Common::TraversalClient::State) {}
void NetPlayUICallbacks::OnGameStartAborted() {}
void NetPlayUICallbacks::OnGolferChanged(bool, const std::string&) {}
void NetPlayUICallbacks::OnTtlDetermined(u8) {}
void NetPlayUICallbacks::OnIndexAdded(bool, std::string) {}
void NetPlayUICallbacks::OnIndexRefreshFailed(std::string) {}
bool NetPlayUICallbacks::IsRecording() { return false; }
std::shared_ptr<const UICommon::GameFile>
NetPlayUICallbacks::FindGameFile(const NetPlay::SyncIdentifier& sync_identifier,
NetPlay::SyncIdentifierComparison* found)
{
NetPlay::SyncIdentifierComparison temp;
if (!found)
found = &temp;
*found = NetPlay::SyncIdentifierComparison::DifferentGame;
std::shared_ptr<const UICommon::GameFile> result;
for (const auto& game : m_games)
{
const auto cmp = game->CompareSyncIdentifier(sync_identifier);
if (cmp < *found)
{
*found = cmp;
result = game;
}
}
return result;
}
std::string NetPlayUICallbacks::FindGBARomPath(const std::array<u8, 20>&, std::string_view, int) { return {}; }
void NetPlayUICallbacks::ShowGameDigestDialog(const std::string&) {}
void NetPlayUICallbacks::SetGameDigestProgress(int, int) {}
void NetPlayUICallbacks::SetGameDigestResult(int, const std::string&) {}
void NetPlayUICallbacks::AbortGameDigest() {}
void NetPlayUICallbacks::ShowChunkedProgressDialog(const std::string&, u64, std::span<const int>) {}
void NetPlayUICallbacks::HideChunkedProgressDialog() {}
void NetPlayUICallbacks::SetChunkedProgress(int, u64) {}
void NetPlayUICallbacks::SetHostWiiSyncData(std::vector<u64>, std::string) {}
} // namespace NetPlay