dolphin/Source/Core/VideoBackends/D3D
Lioncash 01a92af014 D3DUtil: Make file-scope variables internally linked where applicable
All file scope variables are able to be made internally linked.

CD3DFont is essentially used as an extension to the utility interface, so
this is able to be made internal as well, removing a global from
external view.
2017-11-19 12:12:39 -05:00
..
BoundingBox.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BoundingBox.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
CMakeLists.txt D3D: Remove non-existent files from CMakeLists.txt 2017-11-19 00:29:23 -05:00
D3D.vcxproj Remove old XFB logic 2017-11-17 22:11:29 -06:00
D3D.vcxproj.filters Remove old XFB logic 2017-11-17 22:11:29 -06:00
D3DBase.cpp VideoConfig: Make StereoMode an enum class 2017-11-18 23:19:53 -05:00
D3DBase.h D3DBase: Support the "allow tearing" DXGI flags. 2017-09-04 23:12:52 +02:00
D3DBlob.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DBlob.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DShader.cpp D3D: Uber shader support 2017-07-30 17:43:59 +10:00
D3DShader.h D3D: Uber shader support 2017-07-30 17:43:59 +10:00
D3DState.cpp Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient. 2017-10-27 00:45:20 -07:00
D3DState.h Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient. 2017-10-27 00:45:20 -07:00
D3DTexture.cpp D3DTexture: in-class initialize class members where applicable 2017-09-03 13:08:06 -04:00
D3DTexture.h D3DTexture: Remove unused bindflags D3DTexture2D member variable 2017-09-03 13:12:26 -04:00
D3DUtil.cpp D3DUtil: Make file-scope variables internally linked where applicable 2017-11-19 12:12:39 -05:00
D3DUtil.h D3DUtil: Make file-scope variables internally linked where applicable 2017-11-19 12:12:39 -05:00
DXTexture.cpp HybridXFB: Fix lint errors 2017-11-17 22:11:31 -06:00
DXTexture.h Support frame and video dumping from VideoCommon 2017-11-17 22:11:23 -06:00
FramebufferManager.cpp VideoConfig: Make StereoMode an enum class 2017-11-18 23:19:53 -05:00
FramebufferManager.h Remove old XFB logic 2017-11-17 22:11:29 -06:00
GeometryShaderCache.cpp VideoConfig: Make StereoMode an enum class 2017-11-18 23:19:53 -05:00
GeometryShaderCache.h Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
main.cpp Software Backend: Force EFB/XFB to copy to ram 2017-11-17 22:11:31 -06:00
NativeVertexFormat.cpp D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
PerfQuery.cpp Improve PerfQuery accuracy 2016-07-04 18:54:49 +10:00
PerfQuery.h Fix D3D12 headers missing includes. 2016-06-24 11:14:10 +00:00
PixelShaderCache.cpp D3D: Fix crash if shaders fail to compile 2017-09-07 11:45:43 +10:00
PixelShaderCache.h VideoBackends: Add the explicit keyword to WorkItem-derived class constructors 2017-09-02 17:35:20 -04:00
PSTextureEncoder.cpp HybridXFB: Fix lint errors 2017-11-17 22:11:31 -06:00
PSTextureEncoder.h Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
Render.cpp D3DUtil: Make file-scope variables internally linked where applicable 2017-11-19 12:12:39 -05:00
Render.h Add support for hybrid XFB 2017-11-17 19:47:56 -06:00
TextureCache.cpp D3D: Support logic op through integer render target view 2017-09-04 10:07:36 +10:00
TextureCache.h Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
VertexManager.cpp Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
VertexManager.h NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
VertexShaderCache.cpp D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
VertexShaderCache.h VideoBackends: Add the explicit keyword to WorkItem-derived class constructors 2017-09-02 17:35:20 -04:00
VideoBackend.h VideoCommon: Drop GetConfigName. 2016-06-26 12:34:59 +02:00