..
BoundingBox.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
BoundingBox.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
CMakeLists.txt
D3D: Remove non-existent files from CMakeLists.txt
2017-11-19 00:29:23 -05:00
D3D.vcxproj
Remove old XFB logic
2017-11-17 22:11:29 -06:00
D3D.vcxproj.filters
Remove old XFB logic
2017-11-17 22:11:29 -06:00
D3DBase.cpp
VideoConfig: Make StereoMode an enum class
2017-11-18 23:19:53 -05:00
D3DBase.h
D3DBase: Support the "allow tearing" DXGI flags.
2017-09-04 23:12:52 +02:00
D3DBlob.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DBlob.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DShader.cpp
D3D: Uber shader support
2017-07-30 17:43:59 +10:00
D3DShader.h
D3D: Uber shader support
2017-07-30 17:43:59 +10:00
D3DState.cpp
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
2017-10-27 00:45:20 -07:00
D3DState.h
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
2017-10-27 00:45:20 -07:00
D3DTexture.cpp
D3DTexture: in-class initialize class members where applicable
2017-09-03 13:08:06 -04:00
D3DTexture.h
D3DTexture: Remove unused bindflags D3DTexture2D member variable
2017-09-03 13:12:26 -04:00
D3DUtil.cpp
D3DUtil: Make file-scope variables internally linked where applicable
2017-11-19 12:12:39 -05:00
D3DUtil.h
D3DUtil: Make file-scope variables internally linked where applicable
2017-11-19 12:12:39 -05:00
DXTexture.cpp
HybridXFB: Fix lint errors
2017-11-17 22:11:31 -06:00
DXTexture.h
Support frame and video dumping from VideoCommon
2017-11-17 22:11:23 -06:00
FramebufferManager.cpp
VideoConfig: Make StereoMode an enum class
2017-11-18 23:19:53 -05:00
FramebufferManager.h
Remove old XFB logic
2017-11-17 22:11:29 -06:00
GeometryShaderCache.cpp
VideoConfig: Make StereoMode an enum class
2017-11-18 23:19:53 -05:00
GeometryShaderCache.h
Renderer: Move cull mode to a rasterization state object
2017-09-11 20:01:45 +10:00
main.cpp
Software Backend: Force EFB/XFB to copy to ram
2017-11-17 22:11:31 -06:00
NativeVertexFormat.cpp
D3D: Eliminate redundant ID3D11DeviceChild* casts
2017-09-02 14:45:14 -04:00
PerfQuery.cpp
Improve PerfQuery accuracy
2016-07-04 18:54:49 +10:00
PerfQuery.h
Fix D3D12 headers missing includes.
2016-06-24 11:14:10 +00:00
PixelShaderCache.cpp
D3D: Fix crash if shaders fail to compile
2017-09-07 11:45:43 +10:00
PixelShaderCache.h
VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
2017-09-02 17:35:20 -04:00
PSTextureEncoder.cpp
HybridXFB: Fix lint errors
2017-11-17 22:11:31 -06:00
PSTextureEncoder.h
Video: Clearly separate Texture and EFB Copy formats
2017-08-03 18:35:29 -07:00
Render.cpp
D3DUtil: Make file-scope variables internally linked where applicable
2017-11-19 12:12:39 -05:00
Render.h
Add support for hybrid XFB
2017-11-17 19:47:56 -06:00
TextureCache.cpp
D3D: Support logic op through integer render target view
2017-09-04 10:07:36 +10:00
TextureCache.h
Video: Clearly separate Texture and EFB Copy formats
2017-08-03 18:35:29 -07:00
VertexManager.cpp
Renderer: Move cull mode to a rasterization state object
2017-09-11 20:01:45 +10:00
VertexManager.h
NativeVertexFormat: Drop unused virtual method SetupVertexPointers
2017-07-30 17:43:59 +10:00
VertexShaderCache.cpp
D3D: Eliminate redundant ID3D11DeviceChild* casts
2017-09-02 14:45:14 -04:00
VertexShaderCache.h
VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
2017-09-02 17:35:20 -04:00
VideoBackend.h
VideoCommon: Drop GetConfigName.
2016-06-26 12:34:59 +02:00