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Make `s_is_adapter_wanted` and the elements of `s_config_rumble_enabled` atomic. The CPU thread reads `s_is_adapter_wanted` and `s_config_rumble_enabled` in `Output`, while the host thread writes to them in `RefreshConfig`. The simplest way to trigger this race is to close the `Settings` window while playing a game with the adapter active. |
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|---|---|---|
| .. | ||
| ControllerEmu | ||
| ControllerInterface | ||
| ControlReference | ||
| DynamicInputTextures | ||
| CMakeLists.txt | ||
| DynamicInputTextureManager.cpp | ||
| DynamicInputTextureManager.h | ||
| GCAdapter.cpp | ||
| GCAdapter.h | ||
| GCPadStatus.h | ||
| ImageOperations.cpp | ||
| ImageOperations.h | ||
| InputConfig.cpp | ||
| InputConfig.h | ||
| InputProfile.cpp | ||
| InputProfile.h | ||
| KeyboardStatus.h | ||