mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2026-05-06 13:26:58 -05:00
53 lines
1.8 KiB
INI
53 lines
1.8 KiB
INI
# P1RE01 - Pikmin Squared
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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[Gecko]
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$60 FPS
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C242E098 00000004 # Set to 30 FPS when cutscene starts
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3C608042 606335A8
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7C6903A6 806D9AEC
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38800002 4E800421
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801F01F0 00000000
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C242E1B0 00000004 # Set to 60 FPS when cutscene ends
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3C608042 606335A8
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7C6903A6 806D9AEC
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38800001 4E800421
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801F01F0 00000000
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0414B758 38800001 # `BaseGameSection::init`, force `setFramerate` argument to 60 FPS (2P mode doesn't start with a cutscene)
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04513B9C 40100000 # Map translation speed 1
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04513BA0 3F800000 # Map translation speed 2
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0451D6F0 3C75C28F # Map scale speed
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C236ECDC 00000002 # Mitite active time
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5400083C 901E02C0
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60000000 00000000
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C236ED00 00000002 # If on Piklopedia (which runs at 30 FPS), revert the above
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5400F87E 901E02C0
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60000000 00000000
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04514068 3ECCCCCD # Final floor animation
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04514014 3EB33333 # Cave result animation
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04516080 3F000000 # Pay dept animation
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045200F4 3F000000 # Final result animation
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045140D4 3CCCCCCD # Final result color animation
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04514050 3EB33333 # Ready-go animation
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04411020 388000C8 # Win/Lose reason duration 1
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04411028 386000FA # Win/Lose reason duration 2
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04520164 3F000000 # Win/Lose animation
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04410758 38800078 # Win/Lose duration 1
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04410760 38600168 # Win/Lose duration 2
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*Causes the following issues:
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** Particle effects are sped up.
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** Some UI animations are sped up.
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** The player camera rotates faster.
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** The Armored Cannon Beetle is unable to spit boulders (they collide with itself as they spawn).
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** Other minor physics differences.
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*
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*To avoid lag when staying near the onions with many Pikmin, it's recommended to overclock the emulated CPU by at least 250% for single player, or 1000% for two players.
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[Gecko_RetroAchievements_Verified]
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$60 FPS
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