Dolphin Emulator Open navigation drawer Close navigation drawer Build Revision Supports OpenGL ES 3 Supports NEON General CPU GLES 2 GLES 3 OpenGL CPU ABI 1 CPU ABI 2 CPU Info CPU Type CPU Features Number of Cores CPU Implementer Hardware Unknown (%1$d). Please report this number so it can be documented! Current Dir: %1$s Parent Directory File Size: %1$s Clear game list Do you want to clear the game list? Game List Browse Folder Settings About File Size: %.2f GiB File Size: %.2f MiB Device Compatibility Warning Your phone doesn\'t support NEON which makes it incapable of running Dolphin Mobile?\nDo you want to try anyway? Your device has known buggy video drivers for OpenGL ES 3.\nDo you want to try anyway? File clicked: %1$s Enable Input Overlay Disable Input Overlay Take Screenshot Save State Load State Exit Are you sure you wish to exit this game? Slot 1 Slot 2 Slot 3 Slot 4 Slot 5 Slot 6 Input Input Overlay Configure the onscreen input overlay. Input Overlay Layout Button layout for the input overlay. Adjust the control size GameCube Controller Bindings Controller 1 Controller 2 Controller 3 Controller 4 Enable controller Wiimote Bindings Wiimote 1 Wiimote 2 Wiimote 3 Wiimote 4 Enable Wiimote Wiimote Extension Choose which Wii Extension you want to use with the Wiimote Show Nunchuk Extension configurations Show Classic Extension configurations Show Guitar Extension configurations Show Drums Extension configurations Show Turntable Extension configurations Input Binding Press or move an input to bind it to %1$s. Button A Button B Button Start Button X Button Y Button Z D-Pad Up D-Pad Down D-Pad Left D-Pad Right Control Stick Up Control Stick Down Control Stick Left Control Stick Right C Stick Up C Stick Down C Stick Left C Stick Right Trigger L Trigger R Button 1 Button 2 Button + Button - Button Home IR Up IR Down IR Left IR Right IR Forward IR Backward IR Hide Swing Up Swing Down Swing Left Swing Right Swing Forward Swing Backward Tilt Forward Tilt Backward Tilt Left Tilt Right Shake X Shake Y Shake Z Nunchuk Button C Nunchuk Button Z Nunchuk Stick Up Nunchuk Stick Down Nunchuk Stick Left Nunchuk Stick Right Nunchuk Swing Up Nunchuk Swing Down Nunchuk Swing Left Nunchuk Swing Right Nunchuk Swing Forward Nunchuk Swing Backward Nunchuk Tilt Forward Nunchuk Tilt Backward Nunchuk Tilt Left Nunchuk Tilt Right Nunchuk Shake X Nunchuk Shake Y Nunchuk Shake Z Classic Controller Button A Classic Controller Button B Classic Controller Button X Classic Controller Button Y Classic Controller Button - Classic Controller Button + Classic Controller Button Home Classic Controller Button ZL Classic Controller Button ZR Classic Controller D-Pad Up Classic Controller D-Pad Down Classic Controller D-Pad Left Classic Controller D-Pad Right Classic Controller Left Stick Up Classic Controller Left Stick Down Classic Controller Left Stick Left Classic Controller Left Stick Right Classic Controller Right Stick Up Classic Controller Right Stick Down Classic Controller Right Stick Left Classic Controller Right Stick Right Classic Controller Left Trigger Classic Controller Right Trigger Guitar Button - Guitar Button + Guitar Fret Red Guitar Fret Red Guitar Fret Yellow Guitar Fret Blue Guitar Fret Orange Guitar Strum Up Guitar Strum Down Guitar Stick Up Guitar Stick Down Guitar Stick Left Guitar Stick Right Guitar Whammy Bar Drums Button - Drums Button + Drums Pad Red Drums Pad Yellow Drums Pad Blue Drums Pad Green Drums Pad Orange Drums Pad Bass Drums Stick Up Drums Stick Down Drums Stick Left Drums Stick Right Turntable Button Green Left Turntable Button Red Left Turntable Button Blue Left Turntable Button Green Right Turntable Button Red Right Turntable Button Blue Right Turntable Button - Turntable Button + Turntable Button Home Turntable Button Euphoria Turntable Left Table Left Turntable Left Table Right Turntable Right Table Left Turntable Right Table Right Turntable Stick Up Turntable Stick Down Turntable Stick Left Turntable Stick Right Turntable Effekt Dial Turntable Crossfade Left Turntable Crossfade Right Interpreter Cached Interpreter JIT64 Recompiler JITIL Recompiler JIT ARM Recompiler JIT ARM64 Recompiler CPU CPU Core %s Dual Core Split workload to two CPU cores instead of one. Increases speed. Fastmem Uses potentially unsafe optimizations for memory access. Video Software Renderer OpenGL ES OpenGL Video Backend %s Show FPS Show the number of frames rendered per second as a measure of emulation speed. Enhancements Internal Resolution Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games. Full-scene Anti-aliasing Reduces the amount of aliasing caused by rasterizing 3D graphics. This makes the rendered picture look less blocky. Heavily decreases emulation speed and sometimes causes issues. Anisotropic Filtering Enhances visual quality of textures that are at oblique viewing angles. Might cause issues in a small number of games. Post Processing Shader Apply a post-processing effect after finishing a frame. Scaled EFB Copy Greatly increases quality of textures generated using render to texture effects. Raising the internal resolution will improve the effect of this setting. Slightly decreases performance and possibly causes issues (although unlikely). Per-Pixel Lighting Calculate lighting of 3D graphics per-pixel rather than per vertex. Decreases emulation speed by some percent (depending on your GPU). This usually is a safe enhancement, but might cause issues sometimes. Force Texture Filtering Force texture filtering even if the emulated game explicitly disabled it. Improves texture quality slightly but causes glitches in some games. Disable Fog Makes distant objects more visible by removing fog, thus increasing the overall detail. Disabling fog will break some games which rely on proper fog emulation. Stereoscopy Stereoscopy allows you to get a better feeling of depth if you have the necessary hardware.\nHeavily decreases emulation speed and sometimes causes issues Stereoscopy Mode Select the stereoscopic 3D mode. Depth Control the distance between the virtual cameras.\nA higher value creates a stronger feeling of depth while a lower value is more comfortable. Convergence Control the distance of the convergence plane, this is the distance at which objects will appear to be in front of the screen.\nA higher value creates stronger out-of-screen effects while a lower value is more comfortable. Swap Eyes Swap the left and right eye, mostly useful if you want to view side-by-side cross-eyed. Hacks Embedded Frame Buffer Skip EFB Access from CPU Ignore any requests from the CPU to read/write to the EFB. Ignore Format Changes Ignore any changes to the EFB format. EFB Copy Method Determines how EFB copies will be emulated. Texture RAM (uncached) RAM (cached) Texture Cache Texture Cache Accuracy The safer the selection, the less likely the emulator will be missing any texture updates from RAM. Low Medium High External Frame Buffer Determines how the XFB will be emulated. Virtual Real Disable Destination Alpha Disables emulation of a hardware feature called destination alpha, which is used in many games for various effects. Fast Depth Calculation Uses a less accurate algorithm to calculate depth values. Aspect Ratio Select what aspect ratio to use when rendering Yes No Cancel Disabled Other Dolphin New UI Settings Refresh Library Add Folder to Library Up one level That folder is empty. CPU Settings Input Settings Video Settings Emulation Activity Toggle Touch Controls Quick Save Quick Load org.dolphinemu.dolphinemu