Dolphin Emulator
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Build Revision
Supports OpenGL ES 3
Supports NEON
General
CPU
GLES 2
GLES 3
OpenGL
CPU ABI 1
CPU ABI 2
CPU Info
CPU Type
CPU Features
Number of Cores
CPU Implementer
Hardware
Unknown (%1$d). Please report this number so it can be documented!
Current Dir: %1$s
Parent Directory
File Size: %1$s
Clear game list
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Game List
Browse Folder
Settings
About
File Size: %.2f GiB
File Size: %.2f MiB
Device Compatibility Warning
Your phone doesn\'t support NEON which makes it incapable of running Dolphin Mobile?\nDo you want to try anyway?
Your device has known buggy video drivers for OpenGL ES 3.\nDo you want to try anyway?
File clicked: %1$s
Enable Input Overlay
Disable Input Overlay
Take Screenshot
Save State
Load State
Exit
Are you sure you wish to exit this game?
Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Input
Input Overlay
Configure the onscreen input overlay.
Input Overlay Layout
Button layout for the input overlay.
Adjust the control size
GameCube Controller Bindings
Controller 1
Controller 2
Controller 3
Controller 4
Enable controller
Wiimote Bindings
Wiimote 1
Wiimote 2
Wiimote 3
Wiimote 4
Enable Wiimote
Wiimote Extension
Choose which Wii Extension you want to use with the Wiimote
Show Nunchuk Extension configurations
Show Classic Extension configurations
Show Guitar Extension configurations
Show Drums Extension configurations
Show Turntable Extension configurations
Input Binding
Press or move an input to bind it to %1$s.
Button A
Button B
Button Start
Button X
Button Y
Button Z
D-Pad Up
D-Pad Down
D-Pad Left
D-Pad Right
Control Stick Up
Control Stick Down
Control Stick Left
Control Stick Right
C Stick Up
C Stick Down
C Stick Left
C Stick Right
Trigger L
Trigger R
Button 1
Button 2
Button +
Button -
Button Home
IR Up
IR Down
IR Left
IR Right
IR Forward
IR Backward
IR Hide
Swing Up
Swing Down
Swing Left
Swing Right
Swing Forward
Swing Backward
Tilt Forward
Tilt Backward
Tilt Left
Tilt Right
Shake X
Shake Y
Shake Z
Nunchuk Button C
Nunchuk Button Z
Nunchuk Stick Up
Nunchuk Stick Down
Nunchuk Stick Left
Nunchuk Stick Right
Nunchuk Swing Up
Nunchuk Swing Down
Nunchuk Swing Left
Nunchuk Swing Right
Nunchuk Swing Forward
Nunchuk Swing Backward
Nunchuk Tilt Forward
Nunchuk Tilt Backward
Nunchuk Tilt Left
Nunchuk Tilt Right
Nunchuk Shake X
Nunchuk Shake Y
Nunchuk Shake Z
Classic Controller Button A
Classic Controller Button B
Classic Controller Button X
Classic Controller Button Y
Classic Controller Button -
Classic Controller Button +
Classic Controller Button Home
Classic Controller Button ZL
Classic Controller Button ZR
Classic Controller D-Pad Up
Classic Controller D-Pad Down
Classic Controller D-Pad Left
Classic Controller D-Pad Right
Classic Controller Left Stick Up
Classic Controller Left Stick Down
Classic Controller Left Stick Left
Classic Controller Left Stick Right
Classic Controller Right Stick Up
Classic Controller Right Stick Down
Classic Controller Right Stick Left
Classic Controller Right Stick Right
Classic Controller Left Trigger
Classic Controller Right Trigger
Guitar Button -
Guitar Button +
Guitar Fret Red
Guitar Fret Red
Guitar Fret Yellow
Guitar Fret Blue
Guitar Fret Orange
Guitar Strum Up
Guitar Strum Down
Guitar Stick Up
Guitar Stick Down
Guitar Stick Left
Guitar Stick Right
Guitar Whammy Bar
Drums Button -
Drums Button +
Drums Pad Red
Drums Pad Yellow
Drums Pad Blue
Drums Pad Green
Drums Pad Orange
Drums Pad Bass
Drums Stick Up
Drums Stick Down
Drums Stick Left
Drums Stick Right
Turntable Button Green Left
Turntable Button Red Left
Turntable Button Blue Left
Turntable Button Green Right
Turntable Button Red Right
Turntable Button Blue Right
Turntable Button -
Turntable Button +
Turntable Button Home
Turntable Button Euphoria
Turntable Left Table Left
Turntable Left Table Right
Turntable Right Table Left
Turntable Right Table Right
Turntable Stick Up
Turntable Stick Down
Turntable Stick Left
Turntable Stick Right
Turntable Effekt Dial
Turntable Crossfade Left
Turntable Crossfade Right
Interpreter
Cached Interpreter
JIT64 Recompiler
JITIL Recompiler
JIT ARM Recompiler
JIT ARM64 Recompiler
CPU
CPU Core
%s
Dual Core
Split workload to two CPU cores instead of one. Increases speed.
Fastmem
Uses potentially unsafe optimizations for memory access.
Video
Software Renderer
OpenGL ES
OpenGL
Video Backend
%s
Show FPS
Show the number of frames rendered per second as a measure of emulation speed.
Enhancements
Internal Resolution
Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games.
Full-scene Anti-aliasing
Reduces the amount of aliasing caused by rasterizing 3D graphics. This makes the rendered picture look less blocky. Heavily decreases emulation speed and sometimes causes issues.
Anisotropic Filtering
Enhances visual quality of textures that are at oblique viewing angles. Might cause issues in a small number of games.
Post Processing Shader
Apply a post-processing effect after finishing a frame.
Scaled EFB Copy
Greatly increases quality of textures generated using render to texture effects. Raising the internal resolution will improve the effect of this setting. Slightly decreases performance and possibly causes issues (although unlikely).
Per-Pixel Lighting
Calculate lighting of 3D graphics per-pixel rather than per vertex. Decreases emulation speed by some percent (depending on your GPU). This usually is a safe enhancement, but might cause issues sometimes.
Force Texture Filtering
Force texture filtering even if the emulated game explicitly disabled it. Improves texture quality slightly but causes glitches in some games.
Disable Fog
Makes distant objects more visible by removing fog, thus increasing the overall detail. Disabling fog will break some games which rely on proper fog emulation.
Stereoscopy
Stereoscopy allows you to get a better feeling of depth if you have the necessary hardware.\nHeavily decreases emulation speed and sometimes causes issues
Stereoscopy Mode
Select the stereoscopic 3D mode.
Depth
Control the distance between the virtual cameras.\nA higher value creates a stronger feeling of depth while a lower value is more comfortable.
Convergence
Control the distance of the convergence plane, this is the distance at which objects will appear to be in front of the screen.\nA higher value creates stronger out-of-screen effects while a lower value is more comfortable.
Swap Eyes
Swap the left and right eye, mostly useful if you want to view side-by-side cross-eyed.
Hacks
Embedded Frame Buffer
Skip EFB Access from CPU
Ignore any requests from the CPU to read/write to the EFB.
Ignore Format Changes
Ignore any changes to the EFB format.
EFB Copy Method
Determines how EFB copies will be emulated.
Texture
RAM (uncached)
RAM (cached)
Texture Cache
Texture Cache Accuracy
The safer the selection, the less likely the emulator will be missing any texture updates from RAM.
Low
Medium
High
External Frame Buffer
Determines how the XFB will be emulated.
Virtual
Real
Disable Destination Alpha
Disables emulation of a hardware feature called destination alpha, which is used in many games for various effects.
Fast Depth Calculation
Uses a less accurate algorithm to calculate depth values.
Aspect Ratio
Select what aspect ratio to use when rendering
Yes
No
Cancel
Disabled
Other
Dolphin New UI
Settings
Refresh Library
Add Folder to Library
Up one level
That folder is empty.
CPU Settings
Input Settings
Video Settings
Emulation Activity
Toggle Touch Controls
Quick Save
Quick Load
org.dolphinemu.dolphinemu