// Copyright 2016 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "Core/IOS/DeviceStub.h" #include "Common/Logging/Log.h" namespace IOS { namespace HLE { namespace Device { Stub::Stub(u32 device_id, const std::string& device_name) : Device(device_id, device_name) { } ReturnCode Stub::Open(const OpenRequest& request) { WARN_LOG(IOS, "%s faking Open()", m_name.c_str()); m_is_active = true; return IPC_SUCCESS; } void Stub::Close() { WARN_LOG(IOS, "%s faking Close()", m_name.c_str()); m_is_active = false; } IPCCommandResult Stub::IOCtl(const IOCtlRequest& request) { WARN_LOG(IOS, "%s faking IOCtl()", m_name.c_str()); return GetDefaultReply(IPC_SUCCESS); } IPCCommandResult Stub::IOCtlV(const IOCtlVRequest& request) { WARN_LOG(IOS, "%s faking IOCtlV()", m_name.c_str()); return GetDefaultReply(IPC_SUCCESS); } } // namespace Device } // namespace HLE } // namespace IOS