Dolphin Emulator GameCube Controller 1 GameCube Controller 2 GameCube Controller 3 GameCube Controller 4 Control Stick C Stick Triggers D-Pad Modifier Range Analog Radius (High value = High sensitivity) Analog Threshold (Low value = High sensitivity) Wii Remote 1 Wii Remote 2 Wii Remote 3 Wii Remote 4 Extension Choose and bind the Wii Remote extension. IR Swing Tilt Shake Input Binding Press or move an input to bind it to %1$s. Buttons Up Down Left Right Forward Backward Stick Green Red Yellow Blue Orange A B START X Y Z L R 1 2 - + HOME Hide Modifier X Y Z C ZL ZR Left Stick Right Stick Frets Strum Whammy Bar Pads Bass Green Left Red Left Blue Left Green Right Red Right Blue Right Euphoria Table Left Table Right Effect Dial Crossfade CPU Core %s Dual Core Split workload to two CPU cores instead of one. Increases speed. Override Emulated CPU Clock Speed Higher values can make variable-framerate games run at a higher framerate, requiring a powerful device. Lower values make games run at a lower framerate, increasing emulation speed, but reducing the emulated console\'s performance. Emulated CPU Clock Speed WARNING: Changing this from the default (100%) WILL break games and cause glitches. Please do not report bugs that occur with a non-default clock. Wii Remote Continuous Scanning Leave this on if you are using a DolphinBar for real Wiimote support. Wii Remote Speaker Enable sound output through the speaker on a real Wiimote (DolphinBar required). Audio Stretching Stretches audio to reduce stuttering. Increases latency. Video Backend Select the API used for graphics rendering. Show FPS Show the number of frames rendered per second as a measure of emulation speed. Enhancements Internal Resolution Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games. Full-scene Anti-aliasing Reduces the amount of aliasing caused by rasterizing 3D graphics. This makes the rendered picture look less blocky. Heavily decreases emulation speed and sometimes causes issues. Anisotropic Filtering Enhances visual quality of textures that are at oblique viewing angles. Might cause issues in a small number of games. Post Processing Shader Apply a post-processing effect after finishing a frame. Scaled EFB Copy Greatly increases quality of textures generated using render to texture effects. Raising the internal resolution will improve the effect of this setting. Slightly decreases performance and possibly causes issues (although unlikely). Per-Pixel Lighting Calculate lighting of 3D graphics per-pixel rather than per vertex. Decreases emulation speed by some percent (depending on your GPU). This usually is a safe enhancement, but might cause issues sometimes. Force Texture Filtering Force texture filtering even if the emulated game explicitly disabled it. Improves texture quality slightly but causes glitches in some games. Disable Fog Makes distant objects more visible by removing fog, thus increasing the overall detail. Disabling fog will break some games which rely on proper fog emulation. Stereoscopy Stereoscopy allows you to get a better feeling of depth if you have the necessary hardware.\nHeavily decreases emulation speed and sometimes causes issues Stereoscopy Mode Select the stereoscopic 3D mode. Depth Control the distance between the virtual cameras.\nA higher value creates a stronger feeling of depth while a lower value is more comfortable. Convergence Control the distance of the convergence plane, this is the distance at which objects will appear to be in front of the screen.\nA higher value creates stronger out-of-screen effects while a lower value is more comfortable. Swap Eyes Swap the left and right eye, mostly useful if you want to view side-by-side cross-eyed. Hacks Embedded Frame Buffer Skip EFB Access from CPU Ignore any requests from the CPU to read/write to the EFB. Ignore Format Changes Ignore any changes to the EFB format. Store EFB Copies to Texture Only Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects in a small number of games. If unsure, leave this checked. Texture Cache Texture Cache Accuracy The safer the selection, the less likely the emulator will be missing any texture updates from RAM. GPU Texture Decoding Decodes textures on the GPU using compute shaders where supported. May improve performance in some scenarios. External Frame Buffer Determines how the XFB will be emulated. Disable Destination Alpha Disables emulation of a hardware feature called destination alpha, which is used in many games for various effects. Fast Depth Calculation Uses a less accurate algorithm to calculate depth values. Aspect Ratio Select what aspect ratio to use when rendering Ubershader Mode Specifies when to use Ubershaders. Disabled - Never, Hybrid - Use ubershaders while compiling specialized shaders. Exclusive - Use only ubershaders, largest performance impact. Yes No OK Cancel Clear Disabled Other CPU Settings Video Settings GameCube Input Wii Input Refresh Library Add Folder to Library Up one level That folder is empty. Save and Exit Settings Extension Bindings Take Screenshot Save State Load State Exit Slot 1 Slot 2 Slot 3 Slot 4 Slot 5 Slot 6 Quick Save Quick Load Refresh Wii Remotes Configure Controls Edit Layout Done Toggle Controls Toggle All Adjust Scale Choose Controller You may have to reload the game after changing extensions. Enable Vibration Enable the vibration function for this GameCube controller. Bongo Controller Enable this if you are using bongos on this port. General Controllers You need to allow write access to external storage for the emulator to work