Dolphin Emulator
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Build Revision
Supports OpenGL ES 3
Supports NEON
General
CPU
GLES 2
GLES 3
OpenGL
CPU ABI 1
CPU ABI 2
CPU Info
CPU Type
CPU Features
Number of Cores
CPU Implementer
Hardware
Unknown (%1$d). Please report this number so it can be documented!
Current Dir: %1$s
Parent Directory
File Size: %1$s
Clear game list
Do you want to clear the game list?
Game List
Browse Folder
Settings
About
File Size: %.2f GiB
File Size: %.2f MiB
Device Compatibility Warning
Your phone doesn\'t support NEON which makes it incapable of running Dolphin Mobile?\nDo you want to try anyway?
Your device has known buggy video drivers for OpenGL ES 3.\nDo you want to try anyway?
File clicked: %1$s
Enable Input Overlay
Disable Input Overlay
Take Screenshot
Save State
Load State
Exit
Are you sure you wish to exit this game?
Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Input
Input Overlay
Configure the onscreen input overlay.
Input Overlay Layout
Button layout for the input overlay.
Adjust the control size
Controller Bindings
GameCube Controllers
Wii Controllers (Wiimotes)
GameCube Controller 1
GameCube Controller 2
GameCube Controller 3
GameCube Controller 4
Enable controller
Buttons
Directional Keys
Main Stick Navigation
C-Stick Navigation
Analog Triggers
Modifier Range
Analog Radius (High value = High sensitivity)
Analog Threshold (Low value = High sensitivity)
Wiimote 1
Wiimote 2
Wiimote 3
Wiimote 4
Enable Wiimote
IR Motion Controls
Swing Navigation
Tilt Navigation
Shake Controls
Analog Stick Navigation
Wiimote Extension
Choose which Extension you want to use with the Wiimote
Nunchuk
Classic Controller
Guitar
Drums
Turntable
Input Binding
Press or move an input to bind it to %1$s.
Button A
Button B
Button Start
Button X
Button Y
Button Z
D-Pad Up
D-Pad Down
D-Pad Left
D-Pad Right
Control Stick Up
Control Stick Down
Control Stick Left
Control Stick Right
C Stick Up
C Stick Down
C Stick Left
C Stick Right
Trigger L
Trigger R
Button 1
Button 2
Button +
Button -
Button Home
Stick Up
Stick Down
Stick Left
Stick Right
IR Up
IR Down
IR Left
IR Right
IR Forward
IR Backward
IR Hide
Swing Up
Swing Down
Swing Left
Swing Right
Swing Forward
Swing Backward
Tilt Forward
Tilt Backward
Tilt Left
Tilt Right
Tilt Modifier
Shake X
Shake Y
Shake Z
Button C
Button ZL
Button ZR
Left Analog Stick Navigation
Left Stick Up
Left Stick Down
Left Stick Left
Left Stick Right
Right Analog Stick Navigation
Right Stick Up
Right Stick Down
Right Stick Left
Right Stick Right
Guitar Frets
Red Fret
Red Fret
Yellow Fret
Blue Fret
Orange Fret
Strum Up
Strum Down
Guitar Whammy
Whammy Bar
Drum Pads
Red Pad
Yellow Pad
Blue Pad
Green Pad
Orange Pad
Bass Pad
Green Left
Red Left
Blue Left
Green Right
Red Right
Blue Right
Euphoria
Left Turntable
Left Table Left
Left Table Right
Right Turntable
Right Table Left
Right Table Right
Effects
Effect Dial
Crossfade
Crossfade Left
Crossfade Right
Interpreter
Cached Interpreter
JIT64 Recompiler
JITIL Recompiler
JIT ARM Recompiler
JIT ARM64 Recompiler
CPU
CPU Core
%s
Dual Core
Split workload to two CPU cores instead of one. Increases speed.
Fastmem
Uses potentially unsafe optimizations for memory access.
Override Emulated CPU Clock Speed
Higher values can make variable-framerate games run at a higher framerate, requiring a powerful device. Lower values make games run at a lower framerate, increasing emulation speed, but reducing the emulated console\'s performance.
Emulated CPU Clock Speed
WARNING: Changing this from the default (100%) WILL break games and cause glitches. Please do not report bugs that occur with a non-default clock.
Wiimote Continuous Scanning
Leave this on if you are using a DolphinBar for real Wiimote support.
Video
Software Renderer
OpenGL ES
OpenGL
Video Backend
%s
Show FPS
Show the number of frames rendered per second as a measure of emulation speed.
Enhancements
Internal Resolution
Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games.
Full-scene Anti-aliasing
Reduces the amount of aliasing caused by rasterizing 3D graphics. This makes the rendered picture look less blocky. Heavily decreases emulation speed and sometimes causes issues.
Anisotropic Filtering
Enhances visual quality of textures that are at oblique viewing angles. Might cause issues in a small number of games.
Post Processing Shader
Apply a post-processing effect after finishing a frame.
Scaled EFB Copy
Greatly increases quality of textures generated using render to texture effects. Raising the internal resolution will improve the effect of this setting. Slightly decreases performance and possibly causes issues (although unlikely).
Per-Pixel Lighting
Calculate lighting of 3D graphics per-pixel rather than per vertex. Decreases emulation speed by some percent (depending on your GPU). This usually is a safe enhancement, but might cause issues sometimes.
Force Texture Filtering
Force texture filtering even if the emulated game explicitly disabled it. Improves texture quality slightly but causes glitches in some games.
Disable Fog
Makes distant objects more visible by removing fog, thus increasing the overall detail. Disabling fog will break some games which rely on proper fog emulation.
Stereoscopy
Stereoscopy allows you to get a better feeling of depth if you have the necessary hardware.\nHeavily decreases emulation speed and sometimes causes issues
Stereoscopy Mode
Select the stereoscopic 3D mode.
Depth
Control the distance between the virtual cameras.\nA higher value creates a stronger feeling of depth while a lower value is more comfortable.
Convergence
Control the distance of the convergence plane, this is the distance at which objects will appear to be in front of the screen.\nA higher value creates stronger out-of-screen effects while a lower value is more comfortable.
Swap Eyes
Swap the left and right eye, mostly useful if you want to view side-by-side cross-eyed.
Hacks
Embedded Frame Buffer
Skip EFB Access from CPU
Ignore any requests from the CPU to read/write to the EFB.
Ignore Format Changes
Ignore any changes to the EFB format.
Store EFB Copies to Texture Only
Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects in a small number of games. If unsure, leave this checked.
Texture Cache
Texture Cache Accuracy
The safer the selection, the less likely the emulator will be missing any texture updates from RAM.
Low
Medium
High
External Frame Buffer
Determines how the XFB will be emulated.
Virtual
Real
Disable Destination Alpha
Disables emulation of a hardware feature called destination alpha, which is used in many games for various effects.
Fast Depth Calculation
Uses a less accurate algorithm to calculate depth values.
Aspect Ratio
Select what aspect ratio to use when rendering
Yes
No
Cancel
Disabled
Other
Dolphin New UI
CPU Settings
Video Settings
GameCube Input
Wii Input
Refresh Library
Add Folder to Library
Up one level
That folder is empty.
Exit Without Saving
Settings
CPU Settings
Input Settings
Extension Bindings
Video Settings
Emulation Activity
OK
Cancel
Toggle Touch Controls
Quick Save
Quick Load
Refresh Wiimotes
Enable Vibration
Enable the vibration function for this GameCube controller.
Bongo Controller
Enable this if you are using bongos on this port.
org.dolphinemu.dolphinemu