# P1RE01 - Pikmin Squared [OnFrame] # Add memory patches to be applied every frame here. [ActionReplay] # Add action replay cheats here. [Gecko] $60 FPS C242E098 00000004 # Set to 30 FPS when cutscene starts 3C608042 606335A8 7C6903A6 806D9AEC 38800002 4E800421 801F01F0 00000000 C242E1B0 00000004 # Set to 60 FPS when cutscene ends 3C608042 606335A8 7C6903A6 806D9AEC 38800001 4E800421 801F01F0 00000000 0414B758 38800001 # `BaseGameSection::init`, force `setFramerate` argument to 60 FPS (2P mode doesn't start with a cutscene) 04513B9C 40100000 # Map translation speed 1 04513BA0 3F800000 # Map translation speed 2 0451D6F0 3C75C28F # Map scale speed C236ECDC 00000002 # Mitite active time 5400083C 901E02C0 60000000 00000000 C236ED00 00000002 # If on Piklopedia (which runs at 30 FPS), revert the above 5400F87E 901E02C0 60000000 00000000 04514068 3ECCCCCD # Final floor animation 04514014 3EB33333 # Cave result animation 04516080 3F000000 # Pay dept animation 045200F4 3F000000 # Final result animation 045140D4 3CCCCCCD # Final result color animation 04514050 3EB33333 # Ready-go animation 04411020 388000C8 # Win/Lose reason duration 1 04411028 386000FA # Win/Lose reason duration 2 04520164 3F000000 # Win/Lose animation 04410758 38800078 # Win/Lose duration 1 04410760 38600168 # Win/Lose duration 2 *Causes the following issues: ** Particle effects are sped up. ** Some UI animations are sped up. ** The player camera rotates faster. ** The Armored Cannon Beetle is unable to spit boulders (they collide with itself as they spawn). ** Other minor physics differences. * *To avoid lag when staying near the onions with many Pikmin, it's recommended to overclock the emulated CPU by at least 250% for single player, or 1000% for two players. [Gecko_RetroAchievements_Verified] $60 FPS