The `QtUtils::AdjustSizeWithinScreen()` function now centers the
widget on their parent window after the widget's size is adjusted. This
is required in some desktop environments (generally on Linux systems) to
ensure that the just-resized widget remains aligned with its parent
window.
The creation of the **Cheats Manager** dialog is now deferred to first
show, as creating it within the main window's constructor prevents the
dialog from knowing the real position of its parent window, which is
only properly calculated on first show.
For the same reasons, the analytics prompt is now shown only when the
application is ready (i.e. when the main window has been shown).
| Before | After |
| ------ | ----- |
| <img width="1920" height="1080" alt="[Dolphin Emulator] Misplaced analytics prompt" title="[Dolphin Emulator] Misplaced analytics prompt" src="https://github.com/user-attachments/assets/c3e43b3b-cf79-4398-b531-7de6068c583e" /> | <img width="1920" height="1080" alt="[Dolphin Emulator] Centered analytics prompt" title="[Dolphin Emulator] Centered analytics prompt" src="https://github.com/user-attachments/assets/a10d06d9-7438-4032-b96c-dfcb48826349" /> |
| <img width="1920" height="1080" alt="[Dolphin Emulator] Misplaced Settings dialog" title="[Dolphin Emulator] Misplaced Settings dialog" src="https://github.com/user-attachments/assets/f35b10ee-4f07-48d4-86f9-2537ad5ca7ca" /> | <img width="1920" height="1080" alt="[Dolphin Emulator] Centered Settings dialog" title="[Dolphin Emulator] Centered Settings dialog" src="https://github.com/user-attachments/assets/33e37237-77a4-44f6-a0e2-b709f65b672b" /> |
| <img width="1920" height="1080" alt="[Dolphin Emulator] Misplaced Cheats Manager dialog" title="[Dolphin Emulator] Misplaced Cheats Manager dialog" src="https://github.com/user-attachments/assets/1fbd3836-5639-4d5a-b57e-e2e21f21c9db" /> | <img width="1920" height="1080" alt="[Dolphin Emulator] Centered Cheats Manager dialog" title="[Dolphin Emulator] Centered Cheats Manager dialog" src="https://github.com/user-attachments/assets/3f2b1b50-de16-49b7-bac4-c444c6cab0bc" /> |
Avoid creating and then destroying a leaderboard list when game is null,
as doing so causes an access to uninitialized memory due to a bug in
rcheevos.
This can be triggered by starting a game with an invalid or expired
login token.
Without cache emulation, these instructions are functionally identical.
In the interpreter, their only difference is related to HID registers checks, which the JIT already doesn't do for `dcbz`.
A loop with `dcbz_l` is used in the SDK function `LCEnable`, which is called frequently in some games.
When opening a file dialog to set the location of a custom path, use the
corresponding user path as the starting location instead of the current
custom path.
When no custom path was set the dialog would be opened with a blank path
which causes Windows (not sure about other platforms) to open the dialog
at the same location where the last dialog was closed, or at the current
working directory if no previous dialog had been opened.
If a nonempty custom path has been set then it has also set the
corresponding user path, so the behavior in that case is unchanged.
Adds `DocumentsContract.Root.FLAG_SUPPORTS_IS_CHILD` to the list of the flags in order to show up for third-party apps for easier file syncing with local/cloud file server providers
Adds `DocumentsContract.Root.FLAG_LOCAL_ONLY` to the list of the flags in order to show up for third-party apps for easier file syncing with local/cloud file server providers
The callback mechanism AchievementManager had until now only supported
one caller registering a callback, and it didn't have any
synchronization. This isn't a problem for DolphinQt, but the PR to add
Android support for RetroAchievements exposes these problems. Let's
replace it with HookableEvent, which can handle all of this.
The instruction implementations that were shifting the size by 4 would
emit an incorrect instruction when given a size of 64. The correct
implementation is to count the number of leading or trailing zeroes in
the size parameter, which is what IntLog2 does.
No callers are affected by this, as they all use sizes other than 64.
Actually, some of these instructions are even invalid with a size of 64,
but I'm changing them anyway for consistency with the others.
When dragging the selection, the mismatch between signal
(itemSelectionChanged) and data consumed (currentRow) seemed to cause
the description to lag behind by one row.
Improves the accuracy of FMADDS and other single precision FMA operations
This is accomplished by using an error-free transformation
It also thoroughly explains the quirks and difficulty of these operations
This fixes Mario Strikers and is necessary for fully fixing 1080 Avalanche
For single precision inputs it should be equivalent to a 32-bit FMA
Aside from allowing users to persistently set the window to their
desired size, this is also necessary to allow saving of the splitter
positions in FIFOAnalyzer to work correctly.
Make MainWindow::m_fifo_window a unique_ptr to ensure its destructor is
triggered when MainWindow is destroyed.
FIFOPlayerWindow doesn't set MainWindow as its parent in order to
prevent raising MainWindow when focusing FIFOPlayerWindow. This avoids
MainWindow covering up RenderWidget when, e.g., trying to use the object
range feature to pinpoint the index of a particular object.
As a consequence, unlike most QObjects FIFOPlayerWindow wasn't destroyed
when its parent widget was since it didn't have one.
IsolateWasOverwritten and IsolateNotOverwritten share the same basic
logic and have almost exactly the same code, with the only difference
being the comparison function used to keep or discard branches. To avoid
unnecessary code duplication and ensure that the functions stay in sync
after any future changes, create a helper function that takes the
comparison function as a parameter and have IsolateWasOverwritten and
IsolateNotOverwritten call that helper.
Show "(off)" instead of "" when the default post-processing effect is
selected. This also indirectly fixes issues with keyboard navigation of
the post-processing effect combobox when the default is selected,
resolving https://bugs.dolphin-emu.org/issues/13863.
m_post_processing_effect was previously using the ConfigStringChoice
constructor that assumes the text and data of each option are identical.
This is true for all the other effects, but since "(off)" has the config
value of "" this assumption was failing for it, causing the combobox to
be blank.
Previous changes to the patch allowlist format were not reflected in AchievementManager; this corrects that and re-enables patches and codes in hardcore mode.
Equivalent to a negation, no need to materialize the zero.
Before:
0x52800015 mov w21, #0x0 ; =0
0x6b1802b6 subs w22, w21, w24
After:
0x6b1803f6 negs w22, w24
This case can be handled as a move. It also generates a constant carry
flag.
Before:
0x52800013 mov w19, #0x0 ; =0
0x6b1302b3 subs w19, w21, w19
After:
0x2a1503f3 mov w19, w21