JosJuice
b00ef39c1c
Fix DTK audio not working after loading a savestate
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The main problem was that the volume of the mixer wasn't savestated.
The volume is typically 0 at the beginning of a game, so loading a
savestate at the beginning of a game would lead to silent DTK audio.
I also added savestating to StreamADPCM.cpp.
2017-11-06 09:15:14 +01:00
Lioncash
dd4203bec8
Core: Remove unnecessary includes
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Also moves a cpp file's related header file to the top of the inclusions if it isn't already there.
2017-06-15 18:52:22 -04:00
Pierre Bourdon
3570c7f03a
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
Lioncash
f2038b9e90
HW: Remove unnecessary header inclusions
2016-01-13 02:47:32 -05:00
Lioncash
737de5e115
StreamADPCM: Convert into a namespace
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No need to have a class with only static member functions
2015-10-08 19:46:55 -04:00
Lioncash
b9e360df7b
MathUtil: Convert Clamp into a constexpr function
2015-09-12 01:18:28 -04:00
Tillmann Karras
30ebb2459e
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
Tillmann Karras
cefcb0ace9
Update license headers to GPLv2+
2015-05-25 13:22:31 +02:00
degasus
22e1aa5bb4
mark all local functions as static
2014-07-11 16:07:23 +02:00
Lioncash
2afe215271
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
Lioncash
249b00c469
Change the modified parameter in the Clamp function to be a pointer.
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Makes it easier to identify the one being modified.
2014-02-05 04:04:35 -05:00
Lioncash
6b87a0ef20
Introduce a generic clamp function to clean up some similarly duplicated code.
2014-02-04 20:43:07 -05:00
Jasper St. Pierre
34692ab826
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00