magumagu
c01ac18d4d
VideoInterface: clean up naming and bitfields.
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Matching the hardware more closely will hopefully make this code easier to
read.
2014-05-05 11:01:15 -07:00
magumagu
2db2f3dce9
VideoInterface: accurate XFB width and height.
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What we call "fbWidth" here is really the stride, but I'll fix that in a
followup.
2014-05-05 11:01:14 -07:00
degasus
30586f4d29
Add set/get functions for IsFramelimiterTempDisabled
2014-04-30 12:51:13 +02:00
degasus
8483811b39
Add a hotkey for disabling the framelimit.
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Atm this is hardcoded to '\t'.
2014-04-30 12:50:53 +02:00
Ryan Houdek
e6fa9bf048
Change IPL horizontal offset from +5 to 0.
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Noticed this while fiddling with things.
Having a default offset of +5 is stupid.
Changes the bit that contains the offset and the two hashs.
2014-04-18 23:31:44 -05:00
Pierre Bourdon
cf315a487f
Merge pull request #271 from delroth/threading-stuff
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Threading improvements: add Common::Flag and improve Common::Event
2014-04-14 23:23:16 +02:00
Pierre Bourdon
6bdcbad3e4
Common: Move the Event class to a separate file, and add tests for it. Fix includes everywhere to match this.
2014-04-14 10:54:07 +02:00
SlEePlEs5
891fb056a3
Added BBA TAP backend for OS X.
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TUN/TAP OS X needs to be installed, and /dev/tap0 chown’d to the user.
The tap0 network interface doesn’t appear until /dev/tap0 is opened by
the program, so all bridging must be done once the game is already
running.
Unfortunately, bridging seems to be broken on OS X, so this does not
actually work over LAN (yet!).
2014-04-12 09:51:34 +02:00
Tony Wasserka
306b9afd1e
Merge pull request #224 from magumagu/swrender-deletepixelfork
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Software backend: Delete forked PixelEngine.
2014-04-11 20:01:23 +02:00
Ryan Houdek
bedb386560
Merge pull request #242 from LPFaint99/GCMemcard
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MemcardManager: Fix "export all saves"
2014-04-10 22:10:34 -05:00
magumagu
accd652aa1
Fix trailing whitespace.
2014-04-04 16:25:08 -07:00
Pierre Bourdon
c68be42c55
Merge pull request #226 from LPFaint99/Issue6753
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Use a 251 block Memory card for games that do not work with larger cards. Fixes Issue 6753
2014-04-03 10:15:43 +02:00
LPFaint99
6333a4b5ba
fix exporting all saves in memcardmanager
2014-04-02 22:58:03 -07:00
lioncash
e79895e372
Replace use of the deprecated mem_fun function with mem_fn.
2014-04-01 12:09:22 -04:00
Pierre Bourdon
bad109402e
Merge pull request #233 from delroth/dsphle-cleanups
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DSPHLE Zelda cleanups
2014-03-30 20:12:20 +02:00
Pierre Bourdon
76fafb1c7b
Merge pull request #220 from magumagu/audio-handling-cleanup-v2
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Audio handling cleanup v2
2014-03-30 13:24:52 +02:00
Pierre Bourdon
c7642e4712
DSPHLE: Rename variables in the Zelda UCode to match Dolphin's coding style
2014-03-30 13:06:45 +02:00
Pierre Bourdon
66fa0b626a
DSPHLE: Remove 'ZeldaObsolete.txt'
2014-03-30 12:51:21 +02:00
Pierre Bourdon
c2ae791440
DSPHLE: Cleanup common style issues in Zelda.{cpp,h} (most of the file is not coding style compliant)
2014-03-30 01:13:33 +01:00
Pierre Bourdon
18ca5b880e
DSPHLE: Cleanup ROM.{cpp,h}
2014-03-30 01:13:33 +01:00
Pierre Bourdon
090e7637c8
DSPHLE: Cleanup INIT.{cpp,h}
2014-03-30 01:10:08 +01:00
Pierre Bourdon
41e9d8e1a4
DSPHLE: Cleanup GBA.{cpp,h}
2014-03-30 01:10:07 +01:00
Pierre Bourdon
061e3f998a
DSPHLE: Cleanup CARD.{cpp,h}
2014-03-30 01:10:07 +01:00
Pierre Bourdon
85ebffd839
DSPHLE: Cleanup AX{,Wii}.{cpp,h}
2014-03-30 01:10:07 +01:00
Pierre Bourdon
d3abe3824f
DSPHLE: Cleanup UCodes.{cpp,h}
2014-03-30 01:10:07 +01:00
Pierre Bourdon
17d64a1d50
DSPHLE: Mass rename classes to match our coding style better.
2014-03-30 00:01:15 +01:00
Pierre Bourdon
6bc845a804
DSPHLE: Rename files to remove redundant 'UCode' prefix.
2014-03-30 00:01:15 +01:00
magumagu
0661efea84
Software backend: Delete forked PixelEngine.
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Mostly just zapping a bunch of duplicated code; the only interesting thing
going on here is the changes to the performance counter implementation.
2014-03-29 12:07:20 -07:00
magumagu
3afa17f752
Move audio handling out of DSP emulation.
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This is good for a couple of reasons: one, it gets rid of duplicated code,
and two, DSP emulation shouldn't need to interact with audio in the first
place.
2014-03-29 11:19:32 -07:00
magumagu
78499e5b7c
Delete AudioCommon::UseJIT().
2014-03-29 11:19:31 -07:00
magumagu
102ea55f20
Move mixer construction to AudioCommon.cpp.
2014-03-29 11:19:30 -07:00
magumagu
aac4206664
Move UDSPControl structure into DSP.h .
2014-03-29 11:19:19 -07:00
LPFaint99
c47f047ac6
Use memory card 251 for games that cannot use large memory cards
2014-03-29 10:14:24 -07:00
Pierre Bourdon
664c8d30a0
Remove all trailing whitespaces from our codebase.
2014-03-29 11:05:44 +01:00
magumagu
23174d25c6
Minor Ucode cleanup.
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Clean out unnecessary references to the audio system from the ucode
implementation.
2014-03-27 14:16:16 -07:00
magumagu
f8b7a2fc10
Add audio output for Zelda Ucode variants.
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Untested.
2014-03-26 15:17:37 -07:00
magumagu
e9896c1ff9
Use correct sample rate in Zelda Ucode HLE.
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The Ucode's output should be independent of the sample rate Dolphin is using.
2014-03-26 15:12:00 -07:00
magumagu
3b62e8b798
Fix minor Zelda Ucode audio corruption.
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Stupid mistake in my previous commit; the value of m_CurBuffer was
off-by-one.
2014-03-26 14:34:00 -07:00
magumagu
4fafa954a1
Zelda Ucode partly working without Premix hack.
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The code is still completely wrong, and it only outputs some sound,
but the mess is confined to the Zelda Ucode implementation.
2014-03-26 14:06:32 -07:00
magumagu
8dad1be319
Fix sound buffer addresses in Zelda UCode HLE.
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The code previously mixed up the addresses of the right and left buffer;
testing shows that the address of the left buffer comes first.
2014-03-26 14:06:30 -07:00
magumagu
ae9367a89b
Delete a bunch of old audio HLE cruft.
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This commit intentionally breaks audio output from HLE Zelda UCode; no other functional change.
2014-03-26 11:17:19 -07:00
Lioncash
9ed562d7de
Mark the PPCDebugInterface and DSPDebugInterface as final.
2014-03-18 20:42:08 -04:00
Tillmann Karras
fa3cc05753
Turn some non-const refs into pointers
2014-03-17 02:55:57 +01:00
Tillmann Karras
2fcaca0603
More range-based loops and overrides
2014-03-17 02:55:55 +01:00
Tillmann Karras
3fc9ca0789
UCodes: nits
2014-03-17 02:55:54 +01:00
Tillmann Karras
a9a15690a2
UCode_AX: don't always call NotifyAXThread()
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StartWorking() already does this if needed
2014-03-16 22:05:59 +01:00
Pierre Bourdon
8d679e76d2
Merge pull request #164 from lioncash/cstr-cull
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Kill off some usages of c_str.
2014-03-15 00:57:56 +01:00
Pierre Bourdon
974123000d
MemoryInterface: properly register region MMIOs.
2014-03-14 21:52:45 +01:00
Lioncash
a82675b7d5
Kill off some usages of c_str.
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Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
2014-03-14 13:51:23 -04:00
Lioncash
0edda2bd7f
Fix a typo in DSPSymbols. (DisasssembleRange -> DisassembleRange)
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Also remove IsHexDigit and IsAlpha and replace them with their cctype equivalents.
2014-03-12 20:51:06 -04:00