Commit Graph

11374 Commits

Author SHA1 Message Date
JMC47
4d10023727
Merge pull request #9552 from endrift/gba-timing
SI/DeviceGBA: Fix SI timings to actually closely match hardware
2021-04-26 21:20:06 -04:00
Léo Lam
51bf2dca21
Merge pull request #9675 from JosJuice/jit64-div-80000000
Jit64: Fix UB/infinite loop when compiling division by 0x80000000
2021-04-26 23:50:27 +02:00
JosJuice
7d4b87e7ae Jit64: Fix UB/infinite loop when compiling division by 0x80000000 2021-04-26 23:42:03 +02:00
Vicki Pfau
4ce3362bce SI/DeviceGBA: Fix SI timings to actually closely match hardware 2021-04-26 01:36:43 -07:00
JosJuice
ac679eb24d
Merge pull request #9666 from leoetlino/jit-block-hashtable
Jit: Optimize block link queries by using hash tables
2021-04-25 18:45:41 +02:00
JosJuice
69c14d6ec3 JitArm64: Fix frspx with single precision source
I haven't observed this breaking any game, but it didn't match
the behavior of the interpreter as far as I could tell from
reading the code, in that denormals weren't being flushed.
2021-04-25 15:56:59 +02:00
JosJuice
54451ac731 JitArm64: Use ConvertSingleToDoubleLower in RW when faster 2021-04-25 15:56:59 +02:00
JosJuice
9d6263f306 JitArm64: Add unit tests for single/double conversion 2021-04-25 15:56:58 +02:00
JosJuice
2a9d88739c JitArm64: Skip accurate single/double conversion if store-safe 2021-04-25 15:56:58 +02:00
JosJuice
1d106ceaf5 JitArm64: Optimize ConvertSingleToDouble, part 2
If we can prove that FCVT will provide a correct conversion,
we can use FCVT. This makes the common case a bit faster
and the less likely cases (unfortunately including zero,
which FCVT actually can convert correctly) a bit slower.
2021-04-25 15:56:19 +02:00
JosJuice
018e247624 JitArm64: Optimize ConvertSingleToDouble, part 1 2021-04-25 15:56:19 +02:00
JosJuice
28e4869c43 JitArm64: Optimize ConvertDoubleToSingle 2021-04-25 15:56:19 +02:00
JosJuice
6e0a5876ef JitArm64: Use accurate single/double conversions
Our old conversion approach became a lot more inaccurate when
enabling flush-to-zero, to the point of obviously breaking games.
2021-04-25 15:56:19 +02:00
JosJuice
39eccf6603 JitArm64: Call RW before FCMPE in fselx
Needed because the next commit will make RW clobber flags.
2021-04-25 15:56:19 +02:00
JosJuice
949686bbe7 JitArm64: Factor out single/double conversion code to functions
Preparation for following commits.

This commit intentionally doesn't touch paired stores,
since paired stores are supposed to flush to zero.
(Consistent with Jit64.)
2021-04-25 15:56:19 +02:00
JosJuice
fdf7744a53 JitArm64: Move float conversion code out of EmitBackpatchRoutine
This simplifies some of the following commits. It does require
an extra register, but hey, we have 32 of them.

Something I think would be nice to add to the register cache
in the future is the ability to keep both the single and double
version of a guest register in two different host registers
when that is useful. That way, the extra register we write to
here can be read by a later instruction, saving us from
having to perform the same conversion again.
2021-04-25 15:56:19 +02:00
Léo Lam
aa3a96f048
Merge pull request #9644 from JosJuice/jit-fallback-discard
Jits: Fix interpreter fallback handling of discarded registers
2021-04-25 13:20:41 +02:00
JosJuice
b3b5016f54 Jits: Fix interpreter fallback handling of discarded registers
When the interpreter writes to a discarded register, its type
must be changed so that it is no longer considered discarded.

Fixes a 62ce1c7 regression.
2021-04-25 13:01:40 +02:00
Léo Lam
c812ab6a63
Jit: Optimize block link queries by using hash tables
Repeated erase() + iteration on a std::multimap is extremely slow.

Slow enough that it causes a 7 second long stutter during some
transitions in F-Zero X (a N64 VC game that triggers many, many icache
invalidations).

And slow enough that JitBaseBlockCache::DestroyBlock shows up on a
flame graph as taking >50% of total CPU time on the CPU-GPU thread:
https://i.imgur.com/vvqiFL6.png

This commit optimises those block link queries by replacing the
std::multimap (which is typically implemented with red-black trees)
with hash tables.

Master: https://i.imgur.com/vvqiFL6.png / 7s stutters
(starting from 5.0-2021 and with branch following disabled)

This commit: https://i.imgur.com/hAO74fy.png / ~0.7s stutters, which
is pretty close to 5.0 stable. (5.0-2021 introduced the performance
regression and it is especially noticeable when branch following
is disabled, which is the case for all N64 VC games since 5.0-8377.)
2021-04-24 17:20:59 +02:00
JosJuice
be5775614c
Merge pull request #9619 from leoetlino/scoped-fd
IOS/FS: Add a scoped FD class to make it harder to leak FDs
2021-04-23 21:53:25 +02:00
Léo Lam
1686b637df
MIOS: Fix SConfig::OnNewTitleLoad not being called
Oversight from #9545, which moved the "new game has been loaded" logic
to a separate OnNewTitleLoad function that has to be called explicitly
*after* a title has loaded.

Coupled with the commit that makes Dolphin not clobber 0x1800-0x3000
when using MIOS, this fixes Wind Waker and other MIOS-patched games
when they are launched from the System Menu.
2021-04-22 21:55:07 +02:00
Léo Lam
568428ca67
HLE: Do not clobber 0x1800-0x3000 when using MIOS to fix IPL crash
MIOS puts patch data in low MEM1 (0x1800-0x3000) for its own use.
Overwriting data in this range can cause the IPL to crash when
launching games that get patched by MIOS.
See https://bugs.dolphin-emu.org/issues/11952 for more info.

Not applying the Gecko HLE patches means that Gecko codes will not work
under MIOS, but this is better than the alternative of having specific
games crash.
2021-04-22 21:50:05 +02:00
Lioncash
adebc499f9 Jit64: Indicate explicit [[fallthrough]] within load helper 2021-04-19 17:37:44 -04:00
JosJuice
dbd39ab2a0
Merge pull request #9642 from CrunchBite/xlink-bba-fix
Fix crash when stopping a game that does not use the BBA when XLink Kai BBA is selected in configuration
2021-04-18 10:43:32 +02:00
Léo Lam
cc32fa91af
FifoPlayer: Copy data with memcpy instead of one byte at a time
Copying with memcpy/std::copy is a lot faster than writing one byte
at a time. And the behavior should be fully equivalent.
2021-04-17 16:02:43 +02:00
CrunchBite
d6b2fe2c0a Fix crash when stopping a game that does not use the BBA 2021-04-15 09:01:52 -04:00
Léo Lam
336518049d
WiiUtils: Add helper functions to get emulated/real Bluetooth device
This adds a function to get the emulated or real Bluetooth device for
an active emulation instance. This lets us deduplicate all the
`ios->GetDeviceByName("/dev/usb/oh1/57e/305")` calls that are currently
scattered in the codebase and ensures Bluetooth passthrough is being
handled correctly.

This also fixes the broken check in WiimoteCommon::UpdateSource.
There was a confusion between "emulated Bluetooth" (as opposed to
"real Bluetooth" aka Bluetooth passthrough) and "emulated Wiimote".
2021-04-12 18:16:56 +02:00
JMC47
5322256065
Merge pull request #9625 from leoetlino/mmu-sdr-update
MMU: Fix SDR updates being silently dropped in some cases
2021-04-06 20:23:13 -04:00
Léo Lam
3b6fdb74f6
Merge pull request #9628 from Dentomologist/wiiutils_fix_reference_to_temporary_subobject
WiiUtils: Remove reference qualifier
2021-04-07 01:46:45 +02:00
Léo Lam
f18743ab89
Merge pull request #9576 from Pokechu22/invalid-gfx-reg-quirk
Add game quirks for unknown BP/CP/XF commands
2021-04-07 01:46:21 +02:00
Pokechu22
dad309d365 Disable ICache emulation for some games
Specifically, 'Scooby-Doo! Mystery Mayhem', 'Scooby-Doo! Unmasked', 'Ed, Edd n Eddy: The Mis-Edventures', and the Wii version of 'Happy Feet'.

The JIT cache causes problems with emulated icache invalidation in these games, resulting in areas failing to load.
2021-04-06 12:44:10 -07:00
Pokechu22
f32b771f7a Skip loading unknown XF registers in the FIFO player
This avoids some warnings, which were originally fixed by ignoring loads with a value of zero (see 636bedb207 / #3242).

Note that FifoCI will report some changes, but only on the first frame; these seem to be timing related as they don't happen if a different write is used to replace skipped ones.
2021-04-06 11:54:49 -07:00
Pokechu22
cde6cf2ab5 Track and log CP commands 0x00/0x10/0x20 differently from other unknown commands
They appear to relate to perf queries, and combining them with truely unknown commands would probably hide useful information.  Furthermore, 0x20 is issued by every title, so without this every title would be recorded as using an unknown command, which is very unhelpful.
2021-04-06 11:54:49 -07:00
Pokechu22
7fe1292c62 Add game quirks for unknown BP/CP/XF commands 2021-04-06 11:44:31 -07:00
Léo Lam
49edd5f482
MMU: Remove a bunch of useless swaps
The swaps are confusing and don't accomplish much.

It was originally written like this:

u32 pte = bswap(*(u32*)&base_mem[pteg_addr]);

then bswap was changed to Common::swap32, and then the array access
was replaced with Memory::Read_U32, leading to the useless swaps.
2021-04-06 18:25:29 +02:00
Léo Lam
960d957f4f
MMU: Fix SDR updates being silently dropped in some cases
While 6xx_pem.pdf §7.6.1.1 mentions that the number of trailing
zeros in HTABORG must be equal to the number of trailing ones
in the mask (i.e. HTABORG must be properly aligned), this is actually
not a hard requirement. Real hardware will just OR the base address
anyway. Ignoring SDR changes would lead to incorrect emulation.

Logging a warning instead of dropping the SDR update silently is a
saner behaviour.
2021-04-06 18:25:09 +02:00
Dentomologist
c892c27259 WiiUtils: Remove reference qualifier
Remove & to avoid reference to a temporary subobject.  Fixes error C2131
on upcoming version of msbuild.
2021-04-06 08:35:03 -07:00
Léo Lam
ac250f7c20
Merge pull request #9623 from Techjar/pauseandlock-fix
Core: Fix PauseAndLock segfaulting under certain circumstances
2021-04-06 12:45:35 +02:00
Léo Lam
e89ae71cec
Merge pull request #9388 from JosJuice/default-locale
Set console's default language/country/region based on computer settings
2021-04-06 12:34:58 +02:00
JMC47
5222a4b7e5
Merge pull request #9585 from JosJuice/jitarm64-skip-carry
JitArm64: Skip calculating carry flag when not needed
2021-04-06 04:41:16 -04:00
JMC47
99d43362e6
Merge pull request #9351 from JosJuice/discard-registers
Jits: Discard registers which we know will be overwritten
2021-04-06 04:40:26 -04:00
Techjar
9235a9035b Core: Fix PauseAndLock segfaulting under certain circumstances
This can happen if it's called before the core has fully initialized.
2021-04-03 17:52:03 -04:00
Pokechu22
004dfd1586 Replace uses of cassert with Common/Assert.h 2021-04-02 10:18:18 -07:00
Léo Lam
391644dbb5
IOS/FS: Add a scoped FD class to make it harder to leak FDs
This changes FileSystemProxy::Open to return a file descriptor wrapper
that will ensure the FD is closed when it goes out of scope.

By using such a wrapper we make it more difficult to forget to close
file descriptors.

This fixes a leak in ReadBootContent. I should have added such a class
from the beginning... In practice, I don't think this would have caused
any obvious issue because ReadBootContent is only called after an IOS
relaunch -- which clears all FDs -- and most titles do not get close
to the FD limit.
2021-04-01 21:34:58 +02:00
Markus Wick
a2fa9aab5b
Merge pull request #9618 from JosJuice/jitarm64-pc-0
JitArm64: Allow DoJit at address 0 (fix launching Wii titles)
2021-04-01 12:43:23 +02:00
JosJuice
b3f71f7cdc JitArm64: Allow DoJit at address 0 (fix launching Wii titles)
JitArm64::DoJit contains a check where it prints a warning and tries
to pause emulation if instructed to compile code at address 0. I'm
assuming this was done in order to provide a nicer error behavior
in cases where PC was accidentally set to null. Unfortunately, it
has started causing us problems recently, as 688bd61 writes and runs
some code at address 0 to simulate the PPC being held in reset.
What makes this worse is that calling Core::SetState from the CPU
thread is actually not allowed and will cause a deadlock instead of
the intended behavior. I don't believe there is anything on a real
console that would stop you from executing code at address 0 (as
long as the MMU has been set up to allow it), and Jit64::DoJit
doesn't contain any check like this, so let's remove the check.
2021-04-01 11:28:53 +02:00
JMC47
ce8e87c64b
Merge pull request #8747 from iwubcode/map-freelook
Support controlling Free Look via input bindings (motion controls, gamepad, etc!)
2021-04-01 01:05:00 -04:00
JosJuice
27ddf6382b Set console's default language/country/region based on computer settings 2021-03-27 10:05:26 +01:00
JosJuice
a1000afacc Add utility functions for GameCube language codes 2021-03-27 09:46:46 +01:00
Léo Lam
8d2b0fff8a
Merge pull request #9545 from leoetlino/es-launch-timings
IOS: Improve timing accuracy for title launches (both ARM and PPC)
2021-03-27 01:47:28 +01:00