Checked on hardware that this bias was not added because I had assumed the other way around would be true, forgot to ask about making a PR for this when I initially had done so
If we're on an x64 CPU that doesn't have the MOVBE extension, trying to
SwapAndStore a host register results in that register's value getting
clobbered with the swapped value. Jit64::stX and Jit64::stXx detect this
case, and if necessary, emit a MOV to a register that's fine to clobber.
This logic was broken by the merge of PR 12134. Jit64::stX and
Jit64::stXx were assuming that if RegCache::IsImm returns true for a
guest register, calling RegCache::Use or RegCache::BindOrImm for that
guest register would result in an immediate. However, PR 12134 made it
possible for a guest register to have both a host register and an
immediate in the register cache at the same time. When this happens,
RegCache::IsImm returns true, yet RegCache::Use and RegCache::BindForImm
return an RCOpArg whose Location returns a host register. (To make it
extra confusing, RCOpArg::IsImm calls RegCache::IsImm if the RCOpArg
came from RegCache, so RCOpArg::IsImm returns true!)
To fix this, in cases where Jit64::stX and Jit64::stXx explicitly need
an immediate to avoid having to emit an extra MOV, let's call
RegCache::Imm32 so that we're certain that we're getting an immediate.
This fixes an issue on older x64 CPUs that manifested as e.g. completely
broken graphics in Spyro: Enter the Dragonfly.
The constant propagation PR made it so that a guest register can be
present in the register cache as both a host register and an immediate
at the same time. If such a guest register is requested from the
register cache, the register cache prefers returning it as a host
register. However, RCOpArg::IsImm still returns true in this case. This
is confusing, especially since OpArg::IsImm does not return true if the
RCOpArg is converted into an OpArg.
This commit makes RCOpArg::IsImm check whether RCOpArg::Location returns
an immediate, so that RCOpArg::IsImm returns false when a host register
is being used. Code that wants to know whether an immediate exists in
the register cache rather than whether an immediate is currently being
used should call RegCache::IsImm instead.
Recently came across a strange issue where Dolphin would hard crash in most games with this error:
```sh
/usr/include/c++/15.2.1/optional:1165: constexpr const _Tp* std::optional<_Tp>::operator->() const [with _Tp = InputCommon::ImagePixelData]: Assertion 'this->_M_is_engaged()' failed.
```
The culprit turned out to be accessing `host_key_image` which is an `std::optional` thay may return `std::nullopt`. I'm not sure why this issue started occuring for me since I've had no issue with my Dynamic Input Textures in the past? But this fixes a crash if the image fails to load.
Aside from being unnecessary, on Windows the flag prevents two instances
of Dolphin (one instance from before 2509-371 when the flag was
introduced and the other after) from running the same ROM
simultaneously.
Attempting to do so generated the false error `"[Rom]" is an invalid
GCM/ISO file, or is not a GC/Wii ISO.` followed by `Failed to init core`
and emulation shutdown on the second instance to start the game. Fixing
the incorrect error message is a task I'm deferring to another PR.
The problem didn't happen when both instances were 2509-371 or later,
but I ran into it while bisecting an issue and it'd be nice to avoid
that problem in the future.
We have an optimization where the guest carry flag is kept in the host
carry flag between certain back-to-back pairs of integer instructions.
If the second instruction falls back to the interpreter, then
FallBackToInterpreter should flush the carry flag to m_ppc_state,
otherwise the interpreter reads a stale carry flag and at some later
point Jit64 trips the "Attempt to modify flags while flags locked!"
assertion.
An alternative solution would be to not store the guest carry flag in
the host carry flag to begin with if we know the next instruction is
going to fall back to the interpreter, but knowing that in advance is
non-trivial. Since interpreter fallbacks aren't exactly intended to be
super optimized, I went for the flushing solution instead, which is how
JitArm64 already works. In most cases, the emitted code shouldn't even
differ between these two solutions.
Note that the problematic situation only happens if the first integer
instruction doesn't fall back to the interpreter but the second one
does. This used to be impossible because there's no "JIT disable"
setting that's granular enough to disable some integer instructions but
not all, but with the constant propagation PR, it's possible if constant
propagation is able to entirely evaluate the first instruction but not
the second.
This makes SetUID take more emulated time giving the host more time to actually do the work.
The Wii menu "Data Management" -> "Save Data" -> "Wii" screen is no longer nearly as hard to emulate at full speed.
Constructing the UIDSys from the filesystem is a major bottleneck in the Wii menu "Data Management" -> "Save Data" -> "Wii" screen and this change makes it about twice as fast.
Call `UseNoImm` instead of `Use` on parameter `a` of `MultiplyImmediate`
since `Ra` gets passed to `IMUL` which asserts that parameter is not an
immediate.
There was a LINUX check added in b3bdad4, but this should be removed as this change applies to all Qt supported platforms. Simply put, GuiPrivate CMake files were introduced in Qt 6.9 and are now enforced in Qt 6.10 and are not platform-dependent.
Having it be static leads to a race condition if two different threads
call RunOnCPUThread with wait_for_completion set to true. (There's
currently nobody calling RunOnCPUThread from anything other than the
host thread, so this hasn't led to any consequences yet.)
The optimizations for subfcx introduced in #13852 also apply to subfx.
Rather than duplicating the logic, we merge the handlers, like we did
in #10120 for x86.
In 405baed805, we made the assumption that whether OpenAndroidContent
is able to create a new file depends on the open mode, the document
provider, and the positions of the celestial bodies. However, I'm
fairly sure that it can't create files at all as currently implemented.
First, ContentResolver.openFileDescriptor is documented as throwing
FileNotFoundException if the file doesn't exist. Now, the SAF
documentation is notoriously unreliable on matters like these, and
document providers can do whatever they want anyway, so we can't
actually trust this to mean that FileNotFoundException will always
be thrown if the file doesn't exist. But second, the Dolphin function
ContentHandler.unmangle is also unable to handle files that don't
already exist (unless the passed-in URI isn't mangled to begin with,
but to the best of my knowledge, there's no way to get a non-mangled URI
for a file that doesn't exist (unless you make assumptions about how the
document provider's URI scheme works, which we don't do in Dolphin)).
Summed up, it looks a lot like OpenAndroidContent can't create files,
or at the very least can't do so reliably.
Therefore I'm making DirectIOFile throw an assertion and return false
in situations where it's being asked to create a file under SAF. For
reference, there's no code in Dolphin that actually tries to create a
file under SAF. In all instances where we use SAF to write to files, the
file is created by the system file picker before it returns the URI of
the file to us.
What does this change gain us? First, if someone in the future tries to
use DirectIOFile to create a file under SAF, they'll be immediately
informed that this isn't supported rather than discovering it doesn't
work and chalking it up to SAF being bad for unpredictable reasons.
Second, we get rid of a call to File::Exists, which is a notable
performance improvement for game list scanning due to SAF and Dolphin's
"unmangling" being bad for reasons that unfortunately are entirely
predictable to those of us who have stared into the SAF void.
I've tested that game list scanning and game conversion still works.
When BindToRegister is called, the register cache marks the relevant
guest register as no longer containing an immediate. However, subfcx was
calling GetImm after BindToRegister. This led to a lot of panic alerts
after 2995aa5be4 added an assert to GetImm to check that the passed-in
register is an immediate.
Both before and after 2995aa5be4, the actual value of the immediate
wasn't overwritten by BindForRegister, only the fact that the register
is an immediate. Because of this, the emitted code happened to work
correctly.
If the build is an Android build, identify it as such in the AchievementManager user agent so that android builds can be tracked separately for debug purposes.
Like Jit64, JitArm64 now keeps track of the location of a guest register
using three booleans: Whether it is in ppcState, whether it is in a host
register, and whether it is a known immediate. The RegType enum remains
only for the purpose of keeping track of what format FPRs are stored in
in host registers.
Like the previous commit did for Jit64, JitArm64 can now handle the
combination of a value simultaneously being in a host register and being
a known immediate.
Unlike with Jit64, I've put the codegen-affecting changes in this commit
and the move away from the RegType enum in a follow-up commit. This is
in part because the design of JitArm64 made it easy to implement the
codegen-affecting changes without combining it with a big bang
refactorization, and in part because we need to keep RegType around for
keeping track of different float formats in Arm64FPRCache, complicating
the refactorization a bit.
They're now stored in ConstantPropagation instead.
I've also removed the LocationType enum. The location of each guest
register is now tracked using three booleans: Whether it is in ppcState,
whether it is in a host register, and whether it is a known immediate.
The first two of these booleans are stored in the register cache, and
the last one is stored in ConstantPropagation. This new model allows us
to handle the combination of a value simultaneously being in a host
register and being a known immediate. It also keeps track of which
registers are dirty, which was previously kept track of in X64CachedReg.
The old model maps to the new model as follows:
default host_reg immediate
Default true false false
Discarded false false false
Bound (!dirty) true false
Immediate false false true
SpeculativeImmediate true false true
[previously unrepresentable] (!dirty) true true
This commit makes the JIT set/clear the individual registers of
ConstantPropagation immediately instead of at the end of the
instruction. This is needed to prevent Jit64::ComputeRC, which reads
from a register written to earlier during the same instruction, from
reading back stale register values from ConstantPropagation in the next
commit.
To find out whether a host register needs to be unlocked, FlushRegisters
checks if the guest register is known to be a zero immediate. This works
right now, but it will stop working correctly once we gain the ability
to have a guest register be a known immediate and be in a host register
at the same time, because a register that's known to be a zero immediate
may have had a host register allocated prior to the call to
FlushRegisters. Instead, we should check whether the register is
RegType::Register after we're done calling BindForRead.
Restructuring things in this way brings two immediate benefits:
* Code is deduplicated between Jit64 and JitArm64.
* Materializing an immediate value in a register no longer results in us
forgetting what the immediate value was.
As a more long-term benefit, this lets us also run constant propagation
as part of PPCAnalyst, which could let us do cool stuff in the future
like statically determining whether a conditional branch will be taken.
But I have nothing concrete planned for that right now.
warning: definition of implicit copy constructor for 'BitField<2, 2, ColorChannel>' is deprecated because it has a user-declared copy assignment operator [-Wdeprecated-copy]
Redundant access specifier has the same accessibility as the previous access specifier.
Fusion is one of the built-in styles that Qt ships with, and that is
generally supported in all platforms and handles custom color palettes
properly.
The color palettes have been borrowed from the Dolphin Memory Engine
buddy application.
The new styles are:
- **Fusion Light**
- **Fusion Dark Gray**
- **Fusion Dark**
A demo of each style on Windows:
| System | Light | Dark | Fusion Light | Fusion Dark Gray | Fusion Dark |
| ------ | ----- | ---- | ------------ | ---------------- | ----------- |
| <img width="1920" height="1080" alt="Dolphin Emulator System style" src="https://github.com/user-attachments/assets/7f55a19d-d9a1-43d1-a435-1e1d5b29abe2" /> | <img width="1920" height="1080" alt="Dolphin Emulator Light style" src="https://github.com/user-attachments/assets/4c70f2f9-16b8-4777-b72b-55b2dffcd1e4" /> | <img width="1920" height="1080" alt="Dolphin Emulator Dark style" src="https://github.com/user-attachments/assets/5e669477-d2a5-4d19-b2c5-a2ed9bb1e6fe" /> | <img width="1920" height="1080" alt="Dolphin Emulator Light Fusion style" src="https://github.com/user-attachments/assets/b1f95c47-0691-4809-bd74-99e913c17684" /> | <img width="1920" height="1080" alt="Dolphin Emulator Dark Gray Fusion style" src="https://github.com/user-attachments/assets/c9d30aa3-f941-4fc5-806f-d3fbd2cae0cc" /> | <img width="1920" height="1080" alt="Dolphin Emulator Dark Fusion style" src="https://github.com/user-attachments/assets/123d2125-e126-4e8c-aa42-793ded8ffacc" /> |
> [!NOTE]
> Notice that the **Light** and **Dark** styles remain available only on
> Windows due to limitations on how styles in the various platforms
> handle (or mishandle) custom color palettes.
> [!IMPORTANT]
> Due to [`KDE-511547`](https://bugs.kde.org/show_bug.cgi?id=511547),
> after having used Breeze (default style in Plasma systems), top tool
> bars in tools areas will lose their correct background color; a
> restart will be required in order to get the updated color in the main
> window.
>
> UPDATE: The issue has been fixed upstream and should be available in
> KDE Plama 6.5.3 and newer.
The core no longer cares which thread is the host thread.
Cleaning up Android's HostThreadLock is left for another PR, in part
because the HostThreadLock in NativeConfig.cpp still serves a purpose,
and in part to make any issues easier to bisect.
By letting threads other than the host thread use things like
CPUThreadGuard, we can do a significant cleanup in AchievementsManager
in a later commit of this pull request.
Note: Some functions still can't be called from the CPU thread (or
threads the CPU thread might block on, like the GPU thread), but can
be called from any other thread.
We can now route Android analytics through Common::HttpAnalyticsBackend, drop the Volley sender, and keep the JNI layer limited to only transfer metadata since https://bugs.dolphin-emu.org/issues/11772 has been fixed.
Push and wait on WorkQueueThread items using PushBlocking. Previously we
created a Common::Event sync_event on the caller's stack, called Wait on
it, then had the WorkQueueThread call Set on the sync_event once the
thread was done.
In addition to being simpler the new way avoids a use-after-free that
could happen in convoluted and unlikely yet possible thread scheduling
sequences.
One such case can be triggered as follows:
* Set your audio backend to Cubeb
* In CubebStream::SetVolume set a breakpoint at the call to Wait and at
the call to cubeb_stream_set_volume.
* Start a game.
* Continue until the Cubeb Worker thread hits the
cubeb_stream_set_volume breakpoint and Emuthread hits the Wait
breakpoint, freezing each thread when it hits its breakpoint.
* Unfreeze Cubeb Worker.
* In Event::Set set a breakpoint at the end of the scope containing the
lock_guard such that the guard has been constructed but not destructed
when the breakpoint is hit.
* Continue until that breakpoint is hit by Cubeb Worker. If other
threads hit it first keep going.
* Freeze Cubeb Worker.
* For convenience remove the breakpoint in Event::Set so other threads
don't trigger it.
* In CubebStream::SetRunning set a breakpoint at the call to Wait.
* Unfreeze Emuthread and continue until the breakpoint is hit.
* In Cubeb Worker go to Event::Set and examine the values of m_mutex's
member variables. In Visual Studio Debug these are locking_thread_id
== 0xcccccc01 and ownership_levels == 0xcccccccc. This is the result
of Visual Studio overwriting the memory used on the stack by
sync_event in CubebStream::SetVolume with cc bytes to represent
uninitialized memory on the stack (since that function already
returned), and then allocating enough memory on the stack when calling
AudioCommon::SetSoundStreamRunning and then CubebStream::SetRunning
that it overwrote one byte of the memory formerly occupied by
locking_thread_id.
* If you unfreeze Cubeb Worker at this point it will trigger the lock
guard's destructor which will then try to unlock m_mutex. Since
m_mutex is no longer in scope this is a use-after-free, and in VS
debug triggers a debug assert due to locking_thread_id not matching
the current thread id.
Displays a different message at game launch if RetroAchievements fails specifically due to an invalid or expired API token, instructing the player to log back in with the game closed.