Commit Graph

46031 Commits

Author SHA1 Message Date
Dentomologist
908ddf3593 HacksWidget: Move function declarations to match convention
Move function declarations before variable declarations.
2026-04-13 15:45:06 -07:00
JMC47
6871428a81 Merge pull request #14587 from SuperSamus/arbitrary-mipmap-gpu-decoding-checkbox-fix
VideoCommon: Fixup #14336
2026-04-13 17:56:39 -04:00
Martino Fontana
8971b3b67a VideoCommon: Fixup #14336
whoops

Closes https://bugs.dolphin-emu.org/issues/14024
2026-04-13 22:47:52 +02:00
JMC47
c51d285264 Merge pull request #14560 from jordan-woyak/gbplayer-improvements
HW/GBPlayer: Improvements.
2026-04-13 14:45:16 -04:00
Jordan Woyak
408fdb0a3e GameSettings: Disable DeferEFBCopies to fix shadows in "Disney's Hide & Sneak". 2026-04-13 13:36:19 -05:00
Jordan Woyak
5364106ca1 GameSettings: Enable VertexRounding in "Shrek Smash n' Crash Racing" to eliminate vertical lines in game. 2026-04-13 12:58:58 -05:00
Jordan Woyak
955775e7dd GameSettings: Disable ImmediateXFB for "Who Wants To Be A Millionaire". 2026-04-13 12:12:22 -05:00
Jordan Woyak
dd049f7ed2 GameSettings: Add CPU overclock to work around long black screen on boot in "Deadly Creatures".
An "Overclock" value of at least 1.06 seems to currently work around this issue.
2026-04-12 21:21:57 -05:00
Jordan Woyak
b62bfe4b30 Merge pull request #14336 from SuperSamus/arbitrary-mipmap-disables-gpu-decoding
VideoCommon: Invert interaction between Arbitrary Mipmap Detection and GPU Texture Decoding (the former disables the latter)
2026-04-12 20:55:22 -05:00
Jordan Woyak
bfb121ef72 HW/GBACore: Remove RunFrame function. 2026-04-12 15:06:50 -05:00
Jordan Woyak
571d166c7c HW/GBPlayer: Improvements.
Wait for Control command to power up.
Removed audio resampling.
Better scanline IRQ timing.
Run mGBA based on clock cycles rather than frame times.
2026-04-12 15:06:50 -05:00
Jordan Woyak
cba86c42f5 HW/GBACore: Add GetCore getter. 2026-04-12 15:06:30 -05:00
Jordan Woyak
c8dd2c9fc4 GameSettings: The Legend of Spyro: The Eternal Night.
Allow ImmediateXFB since this game seems fine with it.
Don't force EFBAccess. Unlike other Krome games, this game doesn't do any EFB access on boot like the comment implies.
2026-04-12 14:55:35 -05:00
Jordan Woyak
75946bd385 GameSettings: Allow ImmediateXFB for a handful of games that seem fine with it. 2026-04-12 14:55:35 -05:00
Dentomologist
6ed8dec7ac Merge pull request #14579 from Sintendo/dsp-rm-init-hax
DSPCore: Remove m_init_hax member
2026-04-12 11:15:28 -07:00
Sintendo
219eab74f2 DSPCore: Remove m_init_hax member 2026-04-12 19:21:51 +02:00
Jordan Woyak
cb9f8a2b04 GameSettings: Disable fast depth calc to fix missing text and allow immediate XFB in Def Jam: Fight for NY. 2026-04-11 17:55:42 -05:00
Jordan Woyak
33f62b0f9f Merge pull request #14500 from Sintendo/span2
Replace `const std::vector&` arguments with `std::span`
2026-04-11 14:55:41 -05:00
JMC47
27e09633de Merge pull request #14571 from jordan-woyak/dont-need-imm-xfb
GameSettings: Remove disabled Immediate XFB for many games that no longer need it.
2026-04-11 13:52:34 -04:00
Jordan Woyak
5653a86c0a Merge pull request #14574 from JosJuice/gbp-texture-cache-0
GameSettings: Set safe texture cache accuracy for Game Boy Player
2026-04-11 11:42:52 -05:00
JosJuice
dd9c44b48c GameSettings: Set safe texture cache accuracy for Game Boy Player
For the HP bars in games like Pokémon Emerald, not even 2048 is enough.
Let's go all the way to Safe.
2026-04-11 18:38:35 +02:00
JosJuice
cae765b5cb Merge pull request #14573 from jordan-woyak/CheckExternalExceptions-cleanup
Core/PowerPC: Minor code cleanup to CheckExternalExceptions function.
2026-04-11 13:10:26 +02:00
Jordan Woyak
23e8a3c569 Core/PowerPC: Minor code cleanup to CheckExternalExceptions function. 2026-04-10 14:57:52 -05:00
Jordan Woyak
9fd77c038f GameSettings: Don't force immediate XFB off in Ultimate Spider-Man. 2026-04-10 13:08:40 -05:00
Jordan Woyak
23a1c7bd94 GameSettings: Remove disabled Immediate XFB for many games that no longer need it. 2026-04-10 13:04:58 -05:00
JosJuice
c0e0b685f3 Merge pull request #14493 from LillyJadeKatrin/retroachievements-resident-evil-fix
Remove AchievementManager ChangeDisc call from Eject
2026-04-09 17:22:52 +02:00
Simonx22
e982aeacad Android: Convert GCAdapter to Kotlin 2026-04-06 19:56:27 -04:00
Simonx22
662b1d74a8 Android: Convert WiimoteAdapter to Kotlin 2026-04-06 18:21:07 -04:00
Jordan Woyak
5abf0e3556 Merge pull request #14566 from jordan-woyak/mixer-wav-dump-fix
Mixer: Fix WAV file dumping.
2026-04-06 15:57:17 -05:00
Jordan Woyak
f8fead401c Mixer: Fix WAV file dumping. 2026-04-06 15:05:48 -05:00
Jordan Woyak
edcc46c123 Merge pull request #14559 from JosJuice/remove-presets
DolphinQt: Remove Presets from GameConfigEdit
2026-04-06 12:13:26 -05:00
JosJuice
5fcdb6f8f9 DolphinQt: Hide buttons for read-only game config
The Open in External Editor button makes editing a game INI file easy,
and the Refresh button is only useful if you edit the game INI. You're
not supposed to edit read-only game INIs, so let's not show these two
buttons for read-only game INIs.

I implemented this by hiding the buttons instead of not creating them in
the first place so we don't have to branch on whether the buttons exist
in GameConfigEdit::ConnectWidgets.
2026-04-06 18:02:24 +02:00
JosJuice
7e98245ca4 DolphinQt: Remove Presets from GameConfigEdit
Back in 2018, a Presets system was added to DolphinQt's GameConfigEdit.
Presets was a dropdown menu where you could select a particular setting
to add to your custom game INI. Only a small number of settings were
made available, with the intent that more would be added over time.

8 years later, the set of available settings hasn't been expanded at
all, and I don't know of anyone who uses these presets. On top of this,
we have now made good progress in exposing per-game settings
graphically. I think the Presets system is best off removed.

In place of the Presets menu, we now have "Refresh" and "Open in
External Editor" buttons. These more useful actions were previously
hidden away in the Presets menu.
2026-04-06 17:23:40 +02:00
JosJuice
85e2149907 Merge pull request #14551 from Dentomologist/breakpointwidget_fix_globally_disabled_icon
BreakpointWidget: Fix drawing of icon when breakpoints are disabled
2026-04-06 12:27:00 +02:00
Jordan Woyak
d3275b9ffe Merge pull request #14490 from Simonx22/android/convert-gamepropertiesdialog-to-kotlin
Android: Convert GamePropertiesDialog to Kotlin
2026-04-05 18:41:12 -05:00
Jordan Woyak
3bc6815c8b Merge pull request #14503 from Simonx22/android/convert-syncprogramsjobservice-to-kotlin
Android: Convert SyncProgramsJobService to Kotlin
2026-04-05 18:37:57 -05:00
Jordan Woyak
50fd4cca56 Merge pull request #14562 from JosJuice/gbplayer-pwm-u32
HW/GBPlayer: Use u32 in SampleToPWM
2026-04-05 18:36:44 -05:00
JMC47
28edd2fbb1 Merge pull request #14563 from jordan-woyak/gbplayer-trigger-bits
HW/GBPlayer: Fix swapped L/R triggers.
2026-04-05 19:28:16 -04:00
Jordan Woyak
798fff86fe HW/GBPlayer: Fix swapped L/R triggers. 2026-04-05 16:45:31 -05:00
JosJuice
b083ce5912 HW/GBPlayer: Use u32 in SampleToPWM
`value` contains 16 bits of data and `remainder` contains 11 bits of
data. When they're added together, we may end up with 17 bits of data,
so the result should be stored as u32 rather than u16.

This fixes `y` being set to 0 (minimum amplitude) when it should be set
to 32 (maximum amplitude).
2026-04-05 22:07:47 +02:00
Jordan Woyak
45358509a5 Merge pull request #14542 from jordan-woyak/gbacore-things
HW/GBACore: Improvements.
2026-04-05 12:28:47 -05:00
Jordan Woyak
cfc1609624 Merge pull request #14557 from jordan-woyak/sdl-version-bump
Externals: Update SDL to release-3.4.4.
2026-04-05 10:24:22 -05:00
Jordan Woyak
0cc5c787cc Merge pull request #14555 from jordan-woyak/gbplayer-gba-detection
HW/GBPlayer: Fix GBA cart detection in GBI.
2026-04-05 10:19:24 -05:00
Jordan Woyak
63df2584d6 Merge pull request #14552 from JosJuice/gbplayer-pwm
Improve Game Boy Player audio conversion to PWM
2026-04-05 10:19:14 -05:00
JosJuice
ef997d0d82 Improve Game Boy Player audio conversion to PWM
In the PWM audio we output, instead of each group of 512 bits consisting
of a run of ones followed by a run of zeroes, now each group of 32 bits
consists of a run of ones followed by a run of zeroes. This gets rid of
noise that was previously present.

Doing this for every group of 8 bits instead makes the Game Boy Player
Start-Up Disc not start correctly for some reason. Game Boy Interface
works fine, though.

I also made us not discard the bottom 7 bits of each PCM sample.
According to Extrems, a real GBA doesn't actually output that many bits,
but doing it in this way makes the code simpler anyway.
2026-04-05 09:17:28 +02:00
Jordan Woyak
1f0237942d Merge pull request #14556 from JosJuice/page-table-hole-misaligned-test
PageTableHostMappingTest: Fix copypaste error in misaligned+hole test
2026-04-04 22:25:29 -05:00
Dentomologist
69a5e516ed BreakpointWidget: Fix drawing of icon when breakpoints are disabled
Fix incorrect scaling of the gap drawn inside enabled breakpoints in
BreakpointWidget when breakpoints are globally disabled and the font
size is changed from the default.

As the font size increased the gap would become larger and its center
would "migrate" downward and rightward until the gap stopped being
visible at all.

Additionally, at small font sizes integer truncation issues could result
in the gap being offset towards the top left.
2026-04-04 19:07:58 -07:00
Jordan Woyak
92ba0f8f81 Externals: Update SDL to release-3.4.4. 2026-04-04 18:12:04 -05:00
JMC47
1ee93df287 Merge pull request #14550 from Tilka/import_nand
Improve NAND import progress dialog
2026-04-04 18:11:34 -04:00
Tillmann Karras
f06aef4f83 Improve NAND import progress dialog
Now with cancel button and an actual progress bar. For simplicity, we do
two passes on the progress bar, one for loading the NAND into memory and
one for extracting it. The user directory is likely on an SSD, making
the extraction pass invisibly fast.
2026-04-04 22:02:45 +01:00