Commit Graph

31642 Commits

Author SHA1 Message Date
Pokechu22
f433da6083 DolphinAnalytics: Fix comment wrapping
This was broken in 3570c7f03a.
2023-01-02 23:15:04 -08:00
Admiral H. Curtiss
d949aa60bb
Merge pull request #11397 from TellowKrinkle/QuartzMousePos
InputCommon:QuartzKB&M: Fix mouse y coordinates
2023-01-02 23:04:12 +01:00
Admiral H. Curtiss
f13f54e3db
Merge pull request #11363 from TheConfuZzledDude/xinput2-scroll-axis
InputCommon/XInput2: Added an axis output for the scroll wheel
2023-01-02 23:02:12 +01:00
TheLordScruffy
9d39647f9e Fix PPC cache code formatting 2023-01-02 02:33:57 -05:00
TellowKrinkle
8659de4d71 InputCommon:QuartzKB&M: Fix mouse y coordinates
Cocoa uses a different coordinate system from Carbon (Carbon's origin is the top left while Cocoa's is the bottom left)
2022-12-31 23:42:11 -06:00
Mai
20ac2cf781
Merge pull request #11375 from JosJuice/mmu-inf-write
PowerPC: Fix theoretically possible infinite loop in WriteToHardware
2022-12-31 18:55:11 +00:00
Mai
e31722db1c
Merge pull request #11380 from Pokechu22/performance-sample-window-title
AdvancedWidget: Add title for performance sample window tooltip
2022-12-31 18:54:43 +00:00
Mai
acdf76bf16
Merge pull request #11374 from JosJuice/jitarm64-breakpoints
JitArm64: Implement breakpoints
2022-12-31 18:53:25 +00:00
Admiral H. Curtiss
f6fbeaf355
Merge pull request #11364 from jordan-woyak/udraw-lift
WiimoteEmu: Expose mappings for lifted UDraw and Drawsome stylus.
2022-12-29 21:16:57 +01:00
JMC47
a20e41d340
Merge pull request #11389 from Pokechu22/sw-no-alpha-1-hack
Software: Remove alpha=1 blending special-case
2022-12-29 13:08:04 -05:00
Admiral H. Curtiss
c20bb01b47
Merge pull request #11372 from JosJuice/m3u-backslash
Boot: Fix handling of M3U file paths containing backslashes
2022-12-29 17:09:38 +01:00
Admiral H. Curtiss
4bc94e4629
Merge pull request #11353 from noahpistilli/fix-mail-account-generation
Set checksum for NWC24Config during creation
2022-12-29 17:08:10 +01:00
Admiral H. Curtiss
cb0a603c72
VideoCommon: De-globalize GeometryShaderManager class. 2022-12-29 15:33:19 +01:00
Admiral H. Curtiss
a164c47caf
Core/Boot: Pass System instance to BootUp() and related. 2022-12-29 05:49:26 +01:00
Mai
7552deeff4
Merge pull request #11388 from AdmiralCurtiss/globals-vertexshadermanager
VideoCommon: De-globalize VertexShaderManager class.
2022-12-29 04:48:24 +00:00
Pokechu22
ed5015fa24 Software: Remove alpha=1 blending special-case
This was added in #10394 for both the hardware and software backends to work around an issue with Mario Kart Wii, Fortune Street, and Baten Kaitos. However, it seems like the software renderer handles blending well enough that we don't need this (and in any case, it's easy to change blending in the software renderer).

Some experimentation with #11387 (not pushed) showed that the software renderer's logic would also produce correct results on the hardware backends with this hack removed, but would require fbfetch (currently); if a better solution is found the hack can also be removed from the hardware backends.
2022-12-28 14:21:33 -08:00
JMC47
82e5f438f9
Merge pull request #11219 from K0bin/android-vk-alidation
VideoBackends:Vulkan: Migrate to VK_EXT_debug_utils
2022-12-28 14:16:51 -05:00
Admiral H. Curtiss
7e55cc9e90
VideoCommon/VertexShaderManager: Rename private variables. 2022-12-28 16:00:15 +01:00
Admiral H. Curtiss
50625728e0
VideoCommon: De-globalize VertexShaderManager class. 2022-12-28 15:52:29 +01:00
Mai
0900e68986
Merge pull request #11384 from AdmiralCurtiss/globals-pixelshadermanager
VideoCommon: De-globalize PixelShaderManager class.
2022-12-28 00:59:03 +00:00
Pokechu22
f3df3a7727 PixelShaderGen: Clamp texture layer when using manual texture sampling with stereoscopic 3D
Otherwise, texelFetch() will use an out-of-bounds layer for game textures (that have 1 layer; EFB copies have 2 layers in stereoscopic 3D mode), which is undefined behavior (often resulting in a black image). The fast texture sampling path uses texture(), which always clamps (see https://www.khronos.org/opengl/wiki/Array_Texture#Access_in_shaders), so it was unaffected by this difference.
2022-12-27 13:45:13 -08:00
Admiral H. Curtiss
c8202043b6
IOS/NWC24Config: Combine WriteConfig() and WriteCBK(). 2022-12-27 21:21:06 +01:00
Admiral H. Curtiss
4549fb4acb
VideoCommon/PixelShaderManager: Rename s_ variables. 2022-12-27 20:20:27 +01:00
Admiral H. Curtiss
725bd64ec2
VideoCommon: De-globalize PixelShaderManager class. 2022-12-27 20:13:24 +01:00
Sketch
929fba08e7 Fix ESDevice::GetTitlesWithTickets always returning 0 titles owned 2022-12-27 12:18:44 -05:00
Robin Kertels
19a4653203
VideoBackends:Vulkan: Replace debug_report with debug_utils
The former is deprecated and pretty much all modern drivers
support VK_EXT_debug_utils.
Android drivers dont support it. On those drivers,
we use the implementation provided by the validation layers.
2022-12-27 02:48:50 +01:00
Floogle
c689e9cde0 Netplay: When connecting, ignore packets from traversal server 2022-12-26 23:35:42 +01:00
Pokechu22
4e05c569d4 AdvancedWidget: Fix typo in performance sample window tooltip 2022-12-26 14:28:48 -08:00
Pokechu22
b675e49c0e AdvancedWidget: Add title for performance sample window tooltip 2022-12-26 14:20:06 -08:00
Sam Belliveau
6052a5ca9b Fix Speed Counter Sample Size 2022-12-26 16:47:12 -05:00
TheConfuZzledDude
288fa635f9 InputCommon/XInput2: Changed axis value reading to be more correct 2022-12-26 17:27:48 +00:00
Admiral H. Curtiss
f4b1155b4d
Merge pull request #11373 from JosJuice/gba-tas-input-turbo
DolphinQt: Add settings to GBA TAS input window
2022-12-26 04:37:25 +01:00
Jordan Woyak
4f4285cf5e WiimoteEmu/DrawsomeTablet: Expose mapping for lifted stylus. 2022-12-25 19:03:15 -06:00
Jordan Woyak
ab9fc3f2e4 WiimoteEmu/UDrawTablet: Expose mapping for lifted stylus. 2022-12-25 19:03:15 -06:00
JosJuice
cf16f49068 PowerPC: Fix theoretically possible infinite loop in WriteToHardware
`em_address + size` can overflow and become 0. It shouldn't happen with
the kinds of memory mappings games use in practice, though.
2022-12-25 12:29:13 +01:00
JosJuice
e0fba20f1f
Merge pull request #11360 from shuffle2/vs
msvc: remove workaround for arm64 sha1 compiler bug
2022-12-24 22:55:47 +01:00
JosJuice
c744ff4934 JitArm64: Implement breakpoints
Plus two miscellaneous debugger features that I found along the way when
reading Jit64's code for comparison: bJITNoBlockLinking and tracing.

Fixes https://bugs.dolphin-emu.org/issues/13127.
2022-12-24 13:24:01 +01:00
JosJuice
0659827485 Jit64: Check for breakpoint without disabling block link
Small optimization. By not calling WriteExit, the block linking system
never finds out about the exit we're doing, saving us from having to
disable block linking.
2022-12-24 13:01:29 +01:00
JosJuice
494b041b34 DolphinQt: Add settings to GBA TAS input window
We should expose Enable Controller Input and the turbo settings for
GBA just like we do for GameCube controllers and Wii Remotes.
I just forgot about it when implementing the GBA TAS input window.
2022-12-24 11:30:25 +01:00
JosJuice
71f1b1db34 Boot: Fix handling of M3U file paths containing backslashes
Previously, if a user on Windows launched Dolphin from the command line
and specified a path to an M3U file and included backslashes in this path,
Dolphin would fail to resolve relative paths in the M3U file.
2022-12-24 11:13:27 +01:00
JosJuice
3611045a6c DolphinQt: Add more i18n comments 2022-12-24 08:32:49 +01:00
Sam Belliveau
e1d078ada6 Remove Redundant Access Specifiers 2022-12-23 20:13:01 -05:00
Sam Belliveau
673f81c18a New FrameTime/VBlank Analyzer + Graph 2022-12-23 19:52:53 -05:00
TheConfuZzledDude
27d596b89c InputCommon/Xinput: Cleaned up a bit 2022-12-23 22:35:09 +00:00
TheConfuZzledDude
c3018fdc3b InputCommon/XInput2: Added an axis output for the scroll wheel 2022-12-23 22:10:28 +00:00
Pierre Bourdon
2345ba178d
Merge pull request #11356 from Sam-Belliveau/update-dear-implot
Externals: Add Dear Implot
2022-12-23 22:05:29 +01:00
iwubcode
31bf9d0019 Core: add option to apply memory patch to not store the existing value (used during locking) 2022-12-23 12:31:33 -06:00
iwubcode
190cf5af30 DolphinQt: add multiselection to WatchWidget 2022-12-23 12:31:33 -06:00
iwubcode
c8a6ff6309 DolphinQt: add a 'add to watch' context menu item that allows you to add a memory location found in a cheat search to be added to the watch list 2022-12-23 12:31:33 -06:00
iwubcode
7d7fcdddd3 DolphinQt: add lock state to WatchWidget 2022-12-23 12:31:33 -06:00
iwubcode
8f3e8e4ca3 Core: add locked state to watches 2022-12-23 11:59:23 -06:00
iwubcode
41c9d706cb DolphinQt: cleanup WatchWidget 2022-12-23 11:59:23 -06:00
iwubcode
3081a781fd Core: when scheduling an invalidate cpu cache, no need to schedule if we're already on the cpu thread 2022-12-23 11:59:23 -06:00
iwubcode
2f2f906bf5 Core: add ability to add memory patches to the patch engine that will be executed each frame 2022-12-23 03:13:03 -06:00
iwubcode
1f87bcd202 Core: add ability to apply memory patches during a frame update in the PatchEngine 2022-12-23 03:13:03 -06:00
iwubcode
4743d74985 Core: add helper function to apply a memory patch and mark the 'PPCPatches' as final 2022-12-23 03:13:03 -06:00
Minty-Meeo
14179f7565 Follow-up on a four-year-old Android NDK workaround
Surely this is fixed by now.
2022-12-22 19:54:46 -06:00
Sam Belliveau
5ca438dd97 Add Dear ImPlot Library 2022-12-22 14:32:42 -05:00
Shawn Hoffman
9dcae0b1c3 msvc: remove workaround for arm64 sha1 compiler bug 2022-12-22 00:44:29 -08:00
Minty-Meeo
05bebee802 Replace BitUtils with C++20: Counting Zeroes
With the upgrade to C++20, std::countl_zero and std::countr_zero can replace these home-spun implementations from the BitUtil.h library.
2022-12-21 04:17:00 -06:00
Admiral H. Curtiss
d853da3b0b
Merge pull request #11354 from Pokechu22/desert-bus-asnd-ucode
DSPHLE: Add Desert Bus libasnd ucode variants
2022-12-20 20:01:21 +01:00
Pokechu22
66b3686d84 DSPHLE: Add Desert Bus libasnd ucode variants 2022-12-20 10:02:53 -08:00
Mai
5348c8b2c6
Merge pull request #11344 from JosJuice/jitarm64-mw-deps
JitArm64: Improve pipelining of lmw/stmw
2022-12-20 15:11:29 +00:00
Mai
43366d2384
Merge pull request #11351 from JosJuice/bitset-cpp20
Common: Use C++20 <bit> header in BitSet.h
2022-12-20 15:02:38 +00:00
Sketch
c01ec96c92 Set checksum for NWC24Config during creation 2022-12-19 20:18:34 -05:00
JMC47
fb8aa9744e
Merge pull request #11286 from K0bin/vk-query-fix
VideoBackends: Query fixes and cleanups
2022-12-19 03:15:48 -05:00
JosJuice
547d956278 Common: Use C++20 <bit> header in BitSet.h 2022-12-18 16:51:32 +01:00
Sketch
b56411b84b
Fix MemoryViewWidget background colour 2022-12-17 10:37:37 +01:00
Mai
a1c4861ad8
Merge pull request #10950 from JosJuice/replace-bitutils-rotate
Replace BitUtils with C++20: RotateLeft/RotateRight
2022-12-11 21:19:43 +00:00
Mai
aa57d53c90
Merge pull request #11345 from AdmiralCurtiss/globals-pe
VideoCommon/PixelEngine: Refactor to class, move to Core::System.
2022-12-11 21:07:30 +00:00
Admiral H. Curtiss
c486baffe6
VideoCommon/PixelEngine: Pass Core::System to methods. 2022-12-11 21:57:30 +01:00
Admiral H. Curtiss
ec8aaf1f30
VideoCommon/PixelEngine: Refactor to class, move to Core::System. 2022-12-11 21:57:19 +01:00
JosJuice
701ba7cd43 JitArm64: Improve pipelining of lmw/stmw
The calculation of each address in lmw/stmw currently has a dependency
on the calculation of the previous address. By removing this dependency,
the host CPU should be able to pipeline the loads/stores better. The cost
we pay for this is up to one extra register and one extra MOV instruction
per guest instruction, but often nothing.

Making EmitBackpatchRoutine support using any register as the address
register would let us get rid of the MOV, but I consider that to be too
big of a task to do in one go at the same time as this.
2022-12-11 17:08:12 +01:00
Merry
17c14ac4b9 MachineContext: Fix USE_SIGACTION_ON_APPLE on arm64 2022-12-11 13:36:44 +00:00
JosJuice
454537d53e Replace BitUtils with C++20: RotateLeft/RotateRight
Now that we've flipped the C++20 switch, let's start making use of
the nice new <bit> header.

I'm planning on handling this move away from BitUtils.h incrementally
in a series of PRs. There may be a few functions remaining in
BitUtils.h by the end that C++20 doesn't have any equivalents for.
2022-12-11 08:59:18 +01:00
JosJuice
1fd8d476e8
Merge pull request #11325 from t895/extra-dark
Android: Add black backgrounds toggle
2022-12-10 21:09:26 +01:00
Charles Lombardo
fd7a84b794 Android: Add black backgrounds toggle
Makes all background colors black in dark mode when enabled through a ThemeOverlay. Applied the same way as a theme/mode.
2022-12-10 14:53:01 -05:00
Mai
54e01c660e
Merge pull request #11334 from AdmiralCurtiss/globals-fifo
VideoCommon/Fifo: Refactor to class, move to Core::System.
2022-12-10 19:13:23 +00:00
Mai
48ce5318e1
Merge pull request #11338 from JosJuice/jitarm64-revert-supposed-tail
Revert "JitArm64: Optimize a few tail calls"
2022-12-10 19:11:23 +00:00
Mai
c3bed35468
Merge pull request #11337 from JosJuice/aarch64-shrn
Arm64Emitter: Fix SHRN/SHRN2
2022-12-10 19:09:33 +00:00
Admiral H. Curtiss
ceae4242fc
VideoCommon/Fifo: Pass Core::System to methods. 2022-12-10 17:16:26 +01:00
Admiral H. Curtiss
5624dd6d39
VideoCommon/Fifo: Refactor to class, move to Core::System. 2022-12-10 17:16:19 +01:00
JosJuice
64bc150b8c Revert "JitArm64: Optimize a few tail calls"
This reverts commit 351d095fff.

In hindsight, my attempted optimization messes with the return
predictor, unlike real tail calls. So I think it does more bad than
good.
2022-12-10 11:35:52 +01:00
JosJuice
b5b8871bce Arm64Emitter: Fix SHRN/SHRN2
The "vector shift by immediate" category encodes the shift amount for
right shifts as `size - amount`, whereas left shifts use `amount`.

We're not actually using SHRN/SHRN2 anywhere, which is why this has gone
undetected.
2022-12-10 11:20:23 +01:00
Admiral H. Curtiss
1d199f4664
Qt/EnhancementsWidget: Combine texture filtering and anisotropic filtering. 2022-12-09 02:02:17 +01:00
Admiral H. Curtiss
ff2cc4d02b
Qt/EnhancementsWidget: Convert texture filtering option to a ComboBox. 2022-12-09 02:02:16 +01:00
Admiral H. Curtiss
8a3b8a925e
Core: Add option to force linear texture filtering. 2022-12-09 02:02:16 +01:00
TheLordScruffy
e97d380437 Implement PPC write-back data cache 2022-12-08 18:18:32 -05:00
Admiral H. Curtiss
b207611c33
Merge pull request #11274 from TryTwo/PR_Conditional_BP_Add_Memory
Debugger: Add conditional breakpoints to memory BPs
2022-12-07 19:55:04 +01:00
Mai
000c6c4813
Merge pull request #11321 from JosJuice/jitarm64-accurate-nans
JitArm64: Implement accurate NaNs
2022-12-07 00:58:13 +00:00
Mai
94faad0d37
Merge pull request #11320 from AdmiralCurtiss/globals-memory
HW/Memmap: Refactor Memory to class, move to Core::System.
2022-12-07 00:52:31 +00:00
Mai
a9a603b8cb
Merge pull request #11268 from jordan-woyak/ascii-controller
Rename "Keyboard" to "Keyboard Controller"
2022-12-04 21:05:52 +00:00
TryTwo
a17fbe7c65 Expand conditional breakpoints to memory breakpoints 2022-12-04 11:25:33 -07:00
Mai
b23eb1f550
Merge pull request #11322 from JosJuice/jit64-madds-nan
Jit64: Correctly handle NaNs for ps_maddsX
2022-12-04 17:58:16 +00:00
Mai
f21edf6d5a
Merge pull request #11270 from t895/theme-mode
Android: Add theme mode switcher
2022-12-04 17:56:59 +00:00
Admiral H. Curtiss
c9f31ad6a6
Merge pull request #11262 from K0bin/present-sync
VideoBackends:Vulkan: Synchronize presentation
2022-12-04 14:30:59 +01:00
Admiral H. Curtiss
2b93d5e0d7
Merge pull request #11273 from TryTwo/PR_Conditional_BP_Callstack
Debugger: add callstack to conditional breakpoints
2022-12-04 14:16:12 +01:00
Admiral H. Curtiss
2bd47d1435
Merge pull request #11232 from TryTwo/PR_MemoryView_highlighting
Debugger MemoryViewWidget: always highlight target address
2022-12-04 14:07:19 +01:00
TryTwo
76bf1b5f7d Add callstack to conditional breakpoints. Checks entire stack for value.
Use: callstack(0x80000000).
  !callstack(value) works as a 'does not contain'.
Add strings to expr.h conditionals.
  Use quotations: callstack("anim") to check symbols/name.
2022-12-03 20:52:17 -07:00
JosJuice
eeef5363e4 Jit64: Correctly handle NaNs for ps_maddsX 2022-12-03 21:05:05 +01:00
JosJuice
06e60ac327 JitArm64: Implement accurate NaNs
For quite some time now, we've had a setting on x86-64 that makes Dolphin
handle NaNs in a more accurate but slower way. There's only one game that
cares about this, Dragon Ball: Revenge of King Piccolo, and what that game
cares about more specifically is that the default NaN (or "generated NaN"
as I believe it's called in PowerPC documentation) is the same as on
PowerPC. On ARM, the default NaN is the same as on PowerPC, so for the
longest time we didn't need to do anything special to get Dragon Ball:
Revenge of King Piccolo working. However, in 93e636a I changed how we
handle FMA instructions in a way that resulted in the sign of NaNs
becoming inverted for nmadd/nmsub instructions, breaking the game.
To fix this, let's implement the AccurateNaNs setting, like on x86-64.
2022-12-03 19:41:32 +01:00
JosJuice
5c41d3b602 JitArm64: Refactor temp reg handling in fp_arith/ps_arith 2022-12-03 19:08:27 +01:00
Admiral H. Curtiss
839db591d9
HW/Memmap: Refactor Memory to class, move to Core::System. 2022-12-03 13:27:02 +01:00
Mai
6b514e81f9
Merge pull request #11316 from Pokechu22/jit-widget-fixes
Jit widget fixes
2022-12-02 20:54:48 +00:00
Charles Lombardo
b9fffa2e66 Android: Add theme mode switcher
Similar to app themes, theme modes have to be loaded before directory initialization is ready. So we save the proper key the same way.
2022-12-02 13:31:57 -05:00
Pokechu22
3d6bfcd236 JITWidget: Convert to fmt 2022-12-01 17:44:41 -08:00
Pokechu22
6a6d24550e Clean up DisassembleBlock and JitInterface::GetHostCode 2022-12-01 17:43:35 -08:00
Pokechu22
5842b90bee Show JIT blocks widget when selecting 'PPC vs Host' in code widget
Before, I just assumed this feature was broken since I didn't know what widget it used. Now, it behaves like show memory and show code elsewhere.
2022-12-01 17:43:35 -08:00
Pokechu22
0ccfa31ec8 Fix code widget not becoming visible when selecting 'view code' or similar
This affected the memory and registers widgets (and possibly others). I'm pretty sure it regressed in 5f629abd8b.

The SetCodeVisible line is a new fix, but the equivalent already existed in the memory widget.
2022-12-01 17:43:35 -08:00
Pokechu22
4f4bd57fe9 Fix crash when stopping emulation while the JIT widget is in use
The call to analyzer.Analyze breaks when it attempts to read an instruction, as it eventually tries to read memory when Memory::m_pRAM is nullptr. Trying to read when execution is not paused in general seems like a bad idea (especially as analyzer.Analyze uses PowerPC::TryReadInstruction which can update icache - this is probably still a problem).
2022-12-01 17:43:34 -08:00
TellowKrinkle
ffb73f43e1 VideoBackends:Metal: Fix min/max lod when setting non-zero-based samplers 2022-11-30 21:11:37 -06:00
TryTwo
700eca1baa MemoryViewWidget set target address as selected. Fix focus call. Always color selected item blue. 2022-11-30 16:38:56 -07:00
Robin Kertels
35a6d16d9e
VideoBackends: Rename query_type to query_group 2022-11-29 23:14:23 +01:00
Robin Kertels
df2e07ad29
VideoBackends:Vulkan: Fix incorrect barriers in StagingBuffer
HOST barriers need to be issued regardless of
whether the memory type is coherent
and we need to properly synchronize writes to the buffer.
2022-11-29 23:14:23 +01:00
Robin Kertels
57b2ea663e
VideoBackends:D3D12: Set query type 2022-11-29 23:14:23 +01:00
Robin Kertels
6ba7573877
VideoBackends:Vulkan: Fix queries
Fixes both checking whether queries are done
and actually resets query pools.
2022-11-29 23:14:07 +01:00
Mai
7cd9a78ebf
Merge pull request #11304 from JosJuice/jit64-nan-c
Jit64: Correctly handle NaNs for ps_mulsX/ps_sumX
2022-11-29 12:57:43 +00:00
Mai
5f22a0054f
Merge pull request #11305 from JosJuice/jitarm64-optimize-ps-merge
JitArm64: Optimize ps_mergeXX
2022-11-29 12:57:10 +00:00
Mai
ff830c08b6
Merge pull request #11307 from AdmiralCurtiss/globals-command-processor
VideoCommon/CommandProcessor: Refactor to class, move to Core::System.
2022-11-29 12:56:30 +00:00
Admiral H. Curtiss
6941d2e7e6
VideoCommon/CommandProcessor: Refactor to class, move to Core::System. 2022-11-29 08:15:01 +01:00
TellowKrinkle
e3cc42069f VideoBackends:OGL: Creating vertex formats shouldn't unbind anything 2022-11-28 21:28:24 -06:00
JosJuice
2f1a8ee1b9 Jit64: Skip HandleNaNs for operations that can't generate NaN
Operations that have two operands and can't generate a default NaN,
i.e. addition and subtraction, already have the desired NaN handling
on x86. We just need to make sure to not reverse the operands.

This fixes ps_sum0/ps_sum1 outputting NaNs in cases where they shouldn't.
(HandleNaNs assumes that a NaN in a ps0 input always results in a NaN in
the ps0 output, and correspondingly for ps1.)
2022-11-27 11:30:10 +01:00
JosJuice
cbceae9176 Jit64: Correctly handle NaNs for ps_mulsX 2022-11-27 11:30:10 +01:00
JosJuice
d3180e3516 Jit64: Refactor HandleNaNs operand passing 2022-11-27 11:30:05 +01:00
Mai
44f8b8c100
Merge pull request #11303 from AdmiralCurtiss/coretiming-class
CoreTiming: Refactor to class.
2022-11-27 06:00:46 +00:00
Admiral H. Curtiss
64bb9ae9a9
Correctly call CoUninitialize() on Cubeb helper class destruction. 2022-11-27 03:58:50 +01:00
Admiral H. Curtiss
daa70533cd
CoreTiming: Store Globals in CoreTimingManager. 2022-11-27 03:47:12 +01:00
Admiral H. Curtiss
c9558ecb4c
CoreTiming: Refactor to class. 2022-11-27 03:47:12 +01:00
Admiral H. Curtiss
3cdc6e3d4a
Merge pull request #10343 from AdmiralCurtiss/cubeb-2021
Update cubeb to mozilla/cubeb@27d2a102b0
2022-11-27 03:26:11 +01:00
JosJuice
f45d3a6a2c JitArm64: Optimize ps_mergeXX
1. In some cases, ps_merge01 can be implemented using one instruction.
2. When we need two instructions for ps_merge01, it's best to start with
   a MOV to avoid false dependencies on the destination register.
3. ps_merge10 can be implemented using a single EXT instruction.
2022-11-26 18:14:58 +01:00
Admiral H. Curtiss
e085bf14f9
Core: Use extra thread for Cubeb on Windows to not disturb the CoInitialize state of whatever thread happens to call a Cubeb function. 2022-11-26 05:05:57 +01:00
Admiral H. Curtiss
ca10e92ab9
Core: Abide by COM MTA requirement for cubeb on Windows. Partially based on https://github.com/dolphin-emu/dolphin/pull/8920#discussion_r459746604
Co-authored-by: Michael M <mchtly@gmail.com>
2022-11-26 05:05:56 +01:00
Admiral H. Curtiss
59b1419a8e
Externals: Update cubeb to mozilla/cubeb@773f16b7ea and make it a submodule.
CMakeLists.txt has been extracted and modified a bit to work with Dolphin's typical build settings.
2022-11-26 05:05:52 +01:00
Admiral H. Curtiss
4273d3754c
CoreTiming: Move static variables into Core::System. 2022-11-26 04:22:32 +01:00
Admiral H. Curtiss
86f17511fc
CoreTiming: Move the 'Globals' instance into Core::System. 2022-11-26 04:22:32 +01:00
Admiral H. Curtiss
70f353fb37
Merge pull request #11283 from AdmiralCurtiss/netplay-save-sync-log
Netplay: Add more logging to save syncing.
2022-11-26 03:53:17 +01:00
Admiral H. Curtiss
d189c70d4d
Merge pull request #11230 from AdmiralCurtiss/gci-filenames
GCMemcardDirectory: GCI filename cleanup and fixes.
2022-11-26 03:52:43 +01:00
JoshuaMK
dd2282324b
Debugger BreakpointWidget: Allow editing breakpoints 2022-11-26 03:38:25 +01:00
TellowKrinkle
72eadc6520 InputCommon:SDL: Add SDL 2.26 left and right motion inputs 2022-11-24 15:12:07 -06:00
Mai
7be4c90f67
Merge pull request #11166 from AdmiralCurtiss/mmio-system
HW: Pass System to MMIO handlers.
2022-11-24 00:58:45 +00:00
Pokechu22
f5d11c1e38 VideoBackends/D3D11: Simplify vertex attribute code 2022-11-23 13:45:43 -08:00
Pokechu22
cc5640245c Fix build errors related to formatting non-scoped enums 2022-11-23 13:45:43 -08:00
Admiral H. Curtiss
545fee9c94
Core/CommandProcessor: Reformat single/dual core dependent MMIO handlers. 2022-11-23 21:58:18 +01:00
Admiral H. Curtiss
0a6fdb9c13
HW: Pass System to MMIO handlers. 2022-11-23 05:52:21 +01:00
Mai
0ef6d30a0d
Merge pull request #11165 from AdmiralCurtiss/audiocommon-pass-system
AudioCommon: Pass Core::System to AudioCommon functions.
2022-11-23 04:49:31 +00:00
Mai
a47ed2124f
Merge pull request #11253 from AdmiralCurtiss/core-timing-events-pass-system
CoreTiming: Pass Core::System to Events.
2022-11-23 04:46:11 +00:00
Mai
677121bdbc
Merge pull request #11292 from JosJuice/jit64-imm-ra-update
Jit64: Use MOV instead of ADD for updating imm Ra
2022-11-23 04:42:46 +00:00
Mai
e573a0bbc2
Merge pull request #11294 from JosJuice/jitarm64-movpage2r
Arm64Emitter: Add MOVPage2R utility function
2022-11-23 04:41:31 +00:00
Mai
cb232155d9
Merge pull request #11298 from Pokechu22/vertexloader-no-DataReader
VertexLoader: Eliminate use of DataReader
2022-11-23 04:40:53 +00:00
Pokechu22
e13094766d Fix VertexLoader.cpp using the wrong size for texture matrix indices without a corresponding texture
This regressed in 0a906f553f, I think (though I haven't confirmed it). Mario Tennis and Luigi's Mansion both use these for some reason (as far as I can tell, the data isn't actually used; it's just extra data included for no reason)
2022-11-22 17:49:54 -08:00
Pokechu22
0bcd3c79bb VertexLoader: Eliminate use of DataReader
DataReader is generally jank - it has a start and end pointer, but the end pointer is generally not used, and all of the vertex loaders mostly bypassed it anyways.

Wrapper code (the vertex loaer test, as well as Fifo.cpp and OpcodeDecoding.cpp) still uses it, as does the software vertex loader (which is not a subclass of VertexLoader). These can probably be eliminated later.
2022-11-22 17:17:11 -08:00
Sam Belliveau
edb2c90b38
Improve FPS/VPS Counting and Revamp Appearance 2022-11-23 00:11:47 +01:00
Admiral H. Curtiss
5e442f6ffa
Merge pull request #11281 from AdmiralCurtiss/updater-admin-check
Updater: Check for write permissions in directory of Updater.exe.
2022-11-22 23:50:13 +01:00
Admiral H. Curtiss
19b6251a3c
Merge pull request #11291 from JosJuice/gba-tas-input
DolphinQt: Add GBA TAS input window
2022-11-22 23:49:43 +01:00
Admiral H. Curtiss
81557f611a
Qt/GameCubePane: Display a warning if a GCI folder override is set. 2022-11-22 17:53:20 +01:00
Admiral H. Curtiss
c18d6c3deb
Config: Use JPN for custom GCI folder paths. 2022-11-22 17:53:20 +01:00
Admiral H. Curtiss
86d01c3399
Config: Add option to use JPN as the Japanese region directory in GetDirectoryForRegion().
See https://bugs.dolphin-emu.org/issues/13076 for motivation for this.
2022-11-22 17:53:19 +01:00
Admiral H. Curtiss
1089d3cab6
GCMemcardDirectory: Compare GCI files in GetFileNamesForGameID() by their identity instead of their default filename. 2022-11-22 10:54:11 +01:00
Admiral H. Curtiss
4b0312ecf8
GCMemcardDirectory: Decode and strip strings for GCI filenames. 2022-11-22 10:54:11 +01:00
Admiral H. Curtiss
c517e92719
GCMemcardDirectory: Use HasSameIdentity() in LoadGCI().
This is cheaper and more accurate than comparing default GCI filenames.
2022-11-22 10:54:11 +01:00
Admiral H. Curtiss
b31b2db5fa
GCMemcard: Remove unused methods. 2022-11-22 10:54:10 +01:00
Admiral H. Curtiss
2132e005c3
Core: Add config setting for base GCI folder path. 2022-11-22 10:48:37 +01:00
Admiral H. Curtiss
5ebb894685
Updater: Delete the file we check for write rights with on Windows. 2022-11-22 02:38:42 +01:00
Admiral H. Curtiss
f0fb8c22b0
Updater: Check for write permissions in directory of Updater.exe. 2022-11-22 01:28:02 +01:00
Pokechu22
8f5a58f8be
Merge pull request #11285 from K0bin/cp-checks
VideoCommon:VertexLoaderManager: Reduce CPConfig checks
2022-11-21 15:35:06 -08:00
JosJuice
d64c3dc267 Arm64Emitter: Add MOVPage2R utility function
This new function is like MOVP2R, except it masks out the lower 12 bits,
returning them instead of writing them to the register. These lower
12 bits can then be used as an offset for LDR/STR. This lets us turn
ADRP+ADD+LDR sequences with a zero offset into ADRP+LDR sequences with
a non-zero offset, saving one instruction.
2022-11-21 23:24:06 +01:00
JosJuice
40571cf13c DolphinQt: Add GBA TAS input window
When emulated GBAs were added to Dolphin, it was possible to control them
using the GC TAS input window. (Z was mapped to Select.) Unaware of this,
I broke the functionality in b296248.

To make it possible to control emulated GBAs using TAS input again,
I'm adding a proper TAS input window for GBAs, with a real Select button
and no analog controls.
2022-11-21 19:16:30 +01:00
JMC47
22bcf134bf
Merge pull request #11139 from JosJuice/jit64-nans-no-freg
Jit64: Don't use fregsIn in HandleNaNs
2022-11-20 13:47:02 -05:00
JosJuice
4b6bad2f9e Jit64: Use MOV instead of ADD for updating imm Ra
The old code would first MOV the old imm into Ra and then do an ADD.
We can skip the ADD and just MOV the new imm.
2022-11-20 10:50:25 +01:00
Admiral H. Curtiss
5d03577189
Memmap: Fix initialization of PhysicalMemoryRegion. 2022-11-18 06:57:54 +01:00
Robin Kertels
f179fd9c33
VideoCommon:VertexLoaderManager: Reduce CPConfig checks
A bit of a micro optimization:
CheckCPConfiguration is called 350 times instead of 35k times.
2022-11-18 01:42:30 +01:00
Léo Lam
f1c9774159
Merge pull request #11240 from noahpistilli/es_v1_ticket
IOS/ES: Add support for V1Ticket
2022-11-18 00:25:47 +01:00
Sketch
2fd9852ca8 IOS/ES: Add support for V1Ticket 2022-11-17 17:54:06 -05:00
Admiral H. Curtiss
f0b0fcbb95
Netplay: Add more logging to save syncing. 2022-11-16 04:00:43 +01:00
Admiral H. Curtiss
99a918d884
Merge pull request #11280 from Pokechu22/efb-cache-cleanup
VideoCommon/FramebufferManager: Further EFB cache cleanup
2022-11-16 02:22:53 +01:00
Admiral H. Curtiss
43e90ca023
Merge pull request #11105 from vpelletier/si_ignore_setGameId
SI: Ignore non-standard setGameID command
2022-11-16 02:08:39 +01:00
Pokechu22
1fdf15a1be VideoCommon/FramebufferManager: Rename m_efb_cache_tiles_wide to m_efb_cache_tile_row_stride
This also initializes it in the non-tiled case just for consistency, although it's not actually read in that case.
2022-11-15 16:04:41 -08:00
Pokechu22
55e1c3b51d VideoCommon/FramebufferManager: use !IsUsingTiledEFBCache() in GetEFBCacheTileRect
This is for readability only, and should behave identically.
2022-11-15 15:48:56 -08:00
Pokechu22
90d05fe37e VideoCommon/FramebufferManager: Always update frame access mask on depth peeks
0e02ddcf52 removed separate logic for tiled versus non-tiled EFB peek caches, and as part of that made it so that color peeks updated the frame access mask even when a non-tiled cache is in use. However, the same change was not made for depth peeks. I'm not sure if this affected anything in practice.
2022-11-15 15:34:03 -08:00
JMC47
8a1c28be63
Merge pull request #11172 from K0bin/efb-refresh
VideoCommon:FramebufferManager: Mark cache as valid after refresh
2022-11-15 16:33:46 -05:00
Admiral H. Curtiss
d7593dd721
Merge pull request #11243 from Sintendo/arm64mul
JitArm64: Optimize multiplication
2022-11-15 04:05:49 +01:00
Admiral H. Curtiss
c9e74801ed
Merge pull request #11269 from vabold/dolphindevice-get-time
Add DolphinDevice::GetSystemTime to allow for accurate Unix timestamp generation
2022-11-15 03:48:57 +01:00
Admiral H. Curtiss
6c9b9cbf95
Merge pull request #11255 from JosJuice/disable-sd-convert
Disable SD card conversion while emulation is running
2022-11-15 03:44:49 +01:00
Admiral H. Curtiss
09c0321997
Merge pull request #11184 from Lobsterzelda/save-all-nand-files-to-save-state
HostFileSystem: Set all NAND folders to be saved in save states
2022-11-15 03:42:26 +01:00
Admiral H. Curtiss
b6503d7585
Merge pull request #11018 from Dentomologist/add_updater_error_messages
Add updater error messages
2022-11-15 01:08:55 +01:00
Admiral H. Curtiss
5bdb291d90
Qt/Updater: Remove unused member variable. 2022-11-15 00:56:08 +01:00
Admiral H. Curtiss
f05b0ad669
Merge pull request #11271 from jordan-woyak/mapping-button-expanding
DolphinQt: Allow mapping buttons to expand horizontally.
2022-11-15 00:53:02 +01:00
Admiral H. Curtiss
2a81fa6c26
Merge pull request #11015 from TryTwo/Conditional_Breakpoints
Conditional breakpoints
2022-11-13 01:06:52 +01:00
vabold
083b8172e0 Replace std::time with std::chrono::system_clock 2022-11-12 05:36:49 -05:00
vabold
ff1c71cc38 Fix inaccurate function name, add old function 2022-11-12 05:36:49 -05:00
Jordan Woyak
6044bc32a8 DolphinQt: Allow mapping buttons to expand horizontally. 2022-11-11 23:14:03 -06:00
Jordan Woyak
e9af3d945a DolphinQt: Rename "Keyboard" to "Keyboard Controller" and add warning text. 2022-11-11 22:26:35 -06:00
Jordan Woyak
296959ec58 GCKeyboardEmu: Eliminate unused Options group. 2022-11-11 01:59:09 -06:00
Lobsterzelda
ed54e1905a HostFileSystem: Set all NAND folders to be saved in save states when a movie is active 2022-11-10 14:02:29 -05:00
TellowKrinkle
37a51f1d09 VideoCommon: Add an option to disable mipmaps
Needed by M1 fifoci to work around a minor non-determinism bug
2022-11-07 22:18:56 -06:00
Robin Kertels
3beb22ed7f
VideoBackends:Vulkan: Synchronize presentation
Synchronize with the submission thread
if the last present is not done yet.
2022-11-07 02:20:22 +01:00
Admiral H. Curtiss
a98df18947
VideoCommon: Hold ImGui lock while initializing and shutting down ImGui. 2022-11-06 21:48:55 +01:00
Pokechu22
e37aa3ed90
RenderWidget: Fix random crash due to missing ImGui context
`ImGui::GetIO` performs an assertion that a context exists, and if one doesn't then things will likely crash.  Unfortunately this crash is hard to consistently reproduce.
2022-11-06 21:41:07 +01:00
Admiral H. Curtiss
c931529e7a
Merge pull request #11225 from iwubcode/graphics-mod-textureload-callable
VideoCommon: call texture load graphics mod hook when textures are loaded
2022-11-06 18:58:51 +01:00
Admiral H. Curtiss
1348337277
Merge pull request #11246 from tellowkrinkle/PVDMemset
VideoCommon: Zero PortableVertexDeclarations on initialization
2022-11-06 18:54:21 +01:00
Admiral H. Curtiss
c75b53c7ed
Merge pull request #11250 from AdmiralCurtiss/memory-widget-menu
MemoryWidget: Split Actions into Import and Export.
2022-11-06 18:50:02 +01:00
Admiral H. Curtiss
a36a5c1308
CoreTiming: Pass Core::System to Events. 2022-11-06 17:54:58 +01:00
JosJuice
de93b4dc13 DolphinQt: Disable SD card conversion while emulation is running 2022-11-06 17:48:55 +01:00
Admiral H. Curtiss
db679ab620
Merge pull request #11249 from JosJuice/load-dol-elf-after-mem
Boot: Load DOL/ELF after memory setup
2022-11-06 05:40:54 +01:00
Admiral H. Curtiss
e1f5eb3d8d
Merge pull request #11233 from AdmiralCurtiss/netplay-split-save-sync-function
NetPlay: Split SyncSaveData() into two parts.
2022-11-06 05:39:26 +01:00
Admiral H. Curtiss
1c63349984
AudioCommon: Pass Core::System to AudioCommon functions. 2022-11-06 02:13:58 +01:00
Admiral H. Curtiss
e9caa09f7b
NetPlay: Split SyncSaveData() into two parts.
This allows the 'save collection' part to run even if no clients are connected. Fixes issue 13095.
2022-11-06 01:51:01 +01:00
Admiral H. Curtiss
cf533df814
MemoryWidget: Split Actions into Import and Export. 2022-11-05 23:05:15 +01:00
Admiral H. Curtiss
89bc1649e3
Merge pull request #11111 from TryTwo/PR_MemoryView_TableUpdates
MemoryViewWidget refactor memory table
2022-11-05 22:59:44 +01:00
JosJuice
fb916a4c33 Boot: Load DOL/ELF after memory setup
I recently talked to a homebrew developer who was trying to add exception
handlers at link time but found out that Dolphin was overwriting their
exception handlers. I figure that's not the usual way to do exception
handlers, but... making us load the executable after setting up memory
rather than before is easy, and matches what we do when booting discs,
so I suppose there's no reason not to do it. It also matches the intent
of why Dolphin is writing default exception handlers – we're writing
them because some homebrew relies on exception handlers being left
around from whatever program was running before it (see 3dd777be70).
2022-11-05 13:55:17 +01:00
TellowKrinkle
d9ed9ae331 VideoCommon: Zero PortableVertexDeclarations on initialization
Fixes an issue where the default initializer wouldn't initialize padding, making for fun non-determinism
2022-11-05 02:02:53 -05:00
Admiral H. Curtiss
431301add3
Merge pull request #10771 from TryTwo/PR_AutoStep
Debugger: Implement base code tracing logic. and feature to auto-step through code.
2022-11-04 23:32:54 +01:00
Admiral H. Curtiss
26b68f1f84
Merge pull request #11228 from Pokechu22/statistics-macros
VideoCommon/Statistics: Require semicolons after statistics macros
2022-11-04 23:15:52 +01:00
Admiral H. Curtiss
8b4e315fb7
Merge pull request #11242 from Sintendo/arm64cmp
JitArm64: Optimize cmp
2022-11-04 23:13:09 +01:00
Robin Kertels
0e02ddcf52
VideoCommon:FramebufferManager: Cleanup 2022-11-04 01:18:23 +01:00
Robin Kertels
371935d61e
VideoCommon:FramebufferManager: Mark cache as valid after refresh
Otherwise we might never hit the early return
if either depth or color doesnt have any active
tiles.
2022-11-04 01:18:23 +01:00
TellowKrinkle
83ca1ad8a6 VideoBackends:Metal: Headless render support 2022-11-03 02:35:24 -05:00
Admiral H. Curtiss
1d07332657
Merge pull request #11193 from jordan-woyak/ciface-input-backend-interface
ControllerInterface: Add InputBackend interface.
2022-11-03 04:42:05 +01:00
Bram Speeckaert
274e34ddf1 JitArm64: MultiplyImmediate - Handle -(2^n) + 1
Let's take advantage of ARM64's input register shifting one last time,
shall we?

Before:
0x1280005b   mov    w27, #-0x3
0x1b1b7f18   mul    w24, w24, w27

After:
0x4b180b18   sub    w24, w24, w24, lsl #2
2022-11-02 21:53:19 +01:00
Bram Speeckaert
7073a135c6 JitArm64: MultiplyImmediate - Handle -(2^n)
ARM64's flexible shifting of input registers also allows us to calculate
a negative power of two in one instruction; shift the input of a NEG
instruction.

Before:
0x128001f7   mov    w23, #-0x10
0x1b1a7efa   mul    w26, w23, w26
0x93407f58   sxtw   x24, w26

After:
0x4b1a13fa   neg    w26, w26, lsl #4
0x93407f58   sxtw   x24, w26
2022-11-02 21:53:19 +01:00
Bram Speeckaert
1c87f040a3 JitArm64: mulli - Only allocate reg when necessary
If the destination register doesn't equal the input register, using it
to temporarily hold the immediate value is fair game as it'll be
overwritten with the result of the multiplication anyway. This can
slightly reduce register pressure.

Before:

0x52800659   mov    w25, #0x32
0x1b197f5b   mul    w27, w26, w25

After:
0x5280065b   mov    w27, #0x32
0x1b1b7f5b   mul    w27, w26, w27
2022-11-02 21:53:19 +01:00
Bram Speeckaert
20dd5cadab JitArm64: MultiplyImmediate - Add comments 2022-11-02 21:53:17 +01:00
Bram Speeckaert
c349875cdc JitArm64: MultiplyImmediate - Handle 2^n + 1
By taking advantage of ARM64's ability to shift an input register by any
amount, we can calculate multiplication by a number that is one more
than a power of two with a single instruction.

Before:
0x52800838   mov    w24, #0x41
0x1b187f7b   mul    w27, w27, w24

After:
0x0b1b1b7b   add    w27, w27, w27, lsl #6
2022-11-02 21:52:44 +01:00
Bram Speeckaert
3aaf1a2b8b JitArm64: MultiplyImmediate - Handle 2^n
Turn multiplications by a power of two into bitshifts.

Before:
0x52800817   mov    w23, #0x40
0x1b167ef6   mul    w22, w23, w22

After:
0x531a66d6   lsl    w22, w22, #6
2022-11-02 21:52:37 +01:00
Markus Wick
0210d115c2
Merge pull request #11227 from JosJuice/jitarm64-mmio-clobber
JitArm64: Move MMIO handler result before popping stack
2022-11-02 10:19:22 +01:00
Jordan Woyak
168a49c87f ControllerInterface: DSU InputBackend implementation. 2022-11-01 21:59:09 -05:00
Jordan Woyak
2e5cd5d519 ControllerInterface: evdev InputBackend implementation. 2022-11-01 21:59:08 -05:00
Jordan Woyak
44a4573303 ControllerInterface: Add InputBackend interface and SDL implementation. 2022-11-01 21:59:08 -05:00
Bram Speeckaert
f25611f388 JitArm64: MultiplyImmediate - Handle 1
Multiplication by one is also trivial. Depending on the registers
involved, either a single MOV or no instructions will be generated.

Before:
0x52800038   mov    w24, #0x1
0x1b1a7f1b   mul    w27, w24, w26

After:
0x2a1a03fb   mov    w27, w26

Before:
0x52800039   mov    w25, #0x1
0x1b1a7f3a   mul    w26, w25, w26

After:
Nothing!
2022-11-01 21:13:45 +01:00
Bram Speeckaert
51cb918aa5 JitArm64: MultiplyImmediate - Handle 0
Multiplication by zero always gives zero.

Before:
0x52800019   mov    w25, #0x0
0x1b197f5b   mul    w27, w26, w25

After:
Nothing!
2022-11-01 21:13:38 +01:00
Bram Speeckaert
080513284c JitArm64: mullwx - Use MultiplyImmediate 2022-11-01 19:05:33 +01:00
Bram Speeckaert
53a8cd1563 JitArm64: mulli - Use MultiplyImmediate 2022-11-01 19:04:50 +01:00
Bram Speeckaert
4aa0c0133a JitArm64: Introduce MultiplyImmediate
Add a new function that will handle all the special cases regarding
multiplication. It does nothing for now, but will be expanded in
follow-up commits.
2022-11-01 19:01:38 +01:00
Bram Speeckaert
d0de68c41b JitArm64: cmp - Optimize general case
We can merge an SXTW with the SUB, eliminating one instruction. In
addition, it is no longer necessary to allocate a temporary register,
reducing register pressure.

Before:
0x93407f59   sxtw   x25, w26
0x93407ebb   sxtw   x27, w21
0xcb1b033b   sub    x27, x25, x27

After:
0x93407f5b   sxtw   x27, w26
0xcb35c37b   sub    x27, x27, w21, sxtw
2022-11-01 12:21:24 +01:00
Bram Speeckaert
ae6ce1df48 Arm64Emitter: Add ArithOption with ExtendSpecifier
ARM64 can do perform various types of sign and zero extension on a
register value before using it. The Arm64Emitter already had support for
this, but it was kinda hidden away.

This commit exposes the functionality by making the ExtendSpecifier enum
available everywhere and adding a new ArithOption constructor.
2022-11-01 12:15:56 +01:00
Bram Speeckaert
82f22cdfa1 JitArm64: cmp - Optimize a == -1 case
By explicitly handling this, we can avoid materializing -1 in a
register and generate more efficient code by taking advantage of -x ==
~x + 1.

Before:
0x12800015   mov    w21, #-0x1
0x93407eb9   sxtw   x25, w21
0x93407ef8   sxtw   x24, w23
0xcb180338   sub    x24, x25, x24

After:
0x2a3703f8   mvn    w24, w23
0x93407f18   sxtw   x24, w24
2022-11-01 12:00:32 +01:00
Bram Speeckaert
592ba31e22 JitArm64: cmp - Optimize a == 0 case
By explicitly handling this, we can avoid materializing zero in a
register and generate more efficient code altogether.

Before:
0x52800016   mov    w22, #0x0
0xb94093b5   ldr    w21, [x29, #0x90]
0x93407ed7   sxtw   x23, w22
0x93407eb9   sxtw   x25, w21
0xcb1902f9   sub    x25, x23, x25

After:
0xb94093b7   ldr    w23, [x29, #0x90]
0x4b1703f9   neg    w25, w23
0x93407f39   sxtw   x25, w25
2022-11-01 11:52:00 +01:00
Bram Speeckaert
f5e7e70cc5 JitArm64: cmp - Refactor 2022-11-01 11:47:17 +01:00
Bram Speeckaert
dbb8f588c7 JitArm64: cmpl - Optimize a == 0 case
By explicitly handling this, we can avoid materializing zero in a
register.

Before:
0x52800019   mov    w25, #0x0
0xb94087b6   ldr    w22, [x29, #0x84]
0xcb16033b   sub    x27, x25, x22

After:
0xb94087b9   ldr    w25, [x29, #0x84]
0xcb1903fb   neg    x27, x25
2022-11-01 11:27:45 +01:00
Dentomologist
7cd08fde75 Updater: Add/clarify error messages 2022-10-31 23:36:07 -07:00
Dentomologist
2808db7f2f FileUtil: Return success bool from CopyDir 2022-10-31 23:33:02 -07:00
shuffle2
111e965c7e
Revert "MacUpdater: test that os version check is working" 2022-10-31 18:53:22 -07:00
Tilka
b182abe0ae
Merge pull request #11234 from shuffle2/updater
MacUpdater: test that os version check is working
2022-11-01 01:28:20 +00:00
Tillmann Karras
22eb7e6645 OGL: use already known object label lengths
Passing -1 means the driver has to call strlen().
2022-11-01 01:10:03 +00:00
Tillmann Karras
4b8fe959d4 OGL: fix compute shader labels
This fixes GL_INVALID_VALUE errors when using GPU texture decoding.
2022-11-01 01:04:46 +00:00
Robin Kertels
f5fecaf964
VideoBackends:Vulkan: Fix 0 size descriptor pools
[ VUID-VkDescriptorPoolCreateInfo-maxSets-00301 ] Object 0:
handle = 0x7f1,b8d,3cd,e70, type = VK_OBJECT_TYPE_DEVICE; |
MessageID = 0xa1,70e,236 | vkCreateDescriptorPool():
pCreateInfo->maxSets is not greater than 0.
The Vulkan spec states: maxSets must be greater than 0
2022-10-31 22:41:16 +01:00
Shawn Hoffman
7cc8e37aee MacUpdater: test that os version check is working
Adds a key to Info.plist with default value to test
Updater - this commit is intended to be reverted
2022-10-30 13:19:43 -07:00
JMC47
969309c457
Merge pull request #11220 from shuffle2/macversion
MacUpdater: check os version
2022-10-30 15:19:55 -04:00
Shawn Hoffman
089886a6f8 MacUpdater: check os version 2022-10-30 12:04:57 -07:00
JMC47
f277a921a9
Merge pull request #11231 from shuffle2/updater
windows: Rename: use std::filesystem::rename for posix behavior
2022-10-30 13:32:10 -04:00
JMC47
950e1f94dc
Merge pull request #11185 from TryTwo/PR_MemoryWidget_Address_Input_History
MemoryWidget: Make search address a combobox that holds address history.
2022-10-30 04:21:14 -04:00
TryTwo
053320b7cf MemoryWidget: Make search address a combobox that holds address history.
Always update the combobox when a new target address is sent.
2022-10-29 22:41:30 -07:00
Shawn Hoffman
68875dc06b MacUpdater: add version info to Updater.app too 2022-10-29 20:32:59 -07:00
Shawn Hoffman
836bc74b2d windows: Rename: use std::filesystem::rename for posix behavior 2022-10-29 19:57:26 -07:00
Pokechu22
fe559f3ed3 VideoCommon/Statistics: Require semicolons after statistics macros
This is clearer and reduces IntelliSense problems.
2022-10-29 15:39:41 -07:00
Admiral H. Curtiss
0628794cb6
Merge pull request #11226 from K0bin/d3d12-fix
VideoBackends:D3D12: Fix hang in Twilight Princess
2022-10-30 00:24:16 +02:00
Robin Kertels
a07ee729e5
VideoBackends:D3D12: Defer binding framebuffer in SetAndDiscardFramebuffer
BindFramebuffer depends on the pipeline which might not be set yet.
That's why the framebuffer dirty flag exists in the first place.
I assume BindFramebuffer was called directly here, in order to handle
the texture state transitions necessary for DiscardResource.
The state is tracked anyway, so we can just issue those transitions there
too and defer binding the actual framebuffer.

Fixes an issue in Zelda Twilight Princess with EFB depth peeks.
Dolphin would bind a frame buffer which doesn't have an integer format
descriptor for the color target before binding the new pipeline.
So it would accidentally use the 0 descriptor.

Debug layer error:
D3D12 ERROR: ID3D12CommandList::OMSetRenderTargets:
Specified CPU descriptor handle ptr=0x0000000000000000 does not refer to
a location in a descriptor heap. pRenderTargetDescriptors[0] is the issue.
[ EXECUTION ERROR #646: INVALID_DESCRIPTOR_HANDLE]
2022-10-29 23:41:32 +02:00
Robin Kertels
a6aa651291
VideoBackends:D3D12: Use COMMON as initial state for default heap buffer
Fixes the following error in the D3D12 debug layer:

D3D12 WARNING: ID3D12Device::CreateCommittedResource:
Ignoring InitialState D3D12_RESOURCE_STATE_UNORDERED_ACCESS.
Buffers are effectively created in state D3D12_RESOURCE_STATE_COMMON.
[ STATE_CREATION WARNING #1328: CREATERESOURCE_STATE_IGNORED]
2022-10-29 23:39:32 +02:00
Robin Kertels
22fecb41fc
VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap
Fixes the following error in the D3D12 debug layer:

D3D12 ERROR: ID3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart:
GetGPUDescriptorHandleForHeapStart is invalid to call on a descriptor
heap that does not have DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE set.
If the heap is not supposed to be shader visible, then
GetCPUDescriptorHandleForHeapStart would be the appropriate method
to call. That call is valid both for shader visible and non shader
visible descriptor heaps.
[ STATE_GETTING ERROR #1315: DESCRIPTOR_HEAP_NOT_SHADER_VISIBLE]
2022-10-29 23:39:27 +02:00
Tillmann Karras
cacdd18ca0 VolumeVerifier: fix bogus "serial/version missing" error
When searching for a disc where the revision doesn't match any disc in
the datfile, the loop would never get to the part where serials_exist is
set to true, leading to a bogus error message.
2022-10-29 21:32:57 +01:00
Pokechu22
6dcf8a6fc9
Merge pull request #11201 from JoshuaMKW/fix-instruction-patches
MemoryPatches: Fix instruction patches
2022-10-29 12:34:00 -07:00
JosJuice
431ee1c48a JitArm64: Improve register handling for MMIO loadstores
Because of the previous commit, `regs_in_use` must not include `dest_reg`
when calling MMIOLoadToReg. There are also some other registers we can
skip including in regs_in_use just for efficiency's sake.

The `addr_reg_set = false` statements that I've added in this commit are
technically redundant – if `mmio_address` is non-zero then `addr_reg_set`
is already false – but it's just a coincidence that that's the case.
2022-10-29 14:16:53 +02:00
JosJuice
0660f12da4 JitArm64: Move MMIO handler result before popping stack
Otherwise we might throw the result away.
Fixes https://bugs.dolphin-emu.org/issues/13083.
2022-10-29 14:16:43 +02:00
iwubcode
ea3e133200 VideoCommon: call texture load graphics mod hook when Dolphin loads a texture 2022-10-28 19:24:43 -05:00
iwubcode
0e1ffe009a VideoBackends: fix d3d12 subresource calculation 2022-10-28 19:07:08 -05:00
Admiral H. Curtiss
8efd7833e5
Merge pull request #11150 from jordan-woyak/all-devices-less-confusing
DolphinQt: Make "All Devices" mapping hopefully less confusing.
2022-10-29 00:53:19 +02:00
Admiral H. Curtiss
8001535d12
Merge pull request #11211 from jordan-woyak/fix-focus-resume-after-manual-pause
DolphinQt: Fix window focus from unpausing after a manual pause.
2022-10-29 00:35:50 +02:00
JoshuaMK
e2f4400f49 Make SetPatch responsible for overwriting old patches 2022-10-26 22:46:49 -05:00
Pokechu22
2f3805e1b4 GraphicsSettings: Remove unused FreelookControlType enum forward declaration 2022-10-26 16:23:13 -07:00
Jordan Woyak
4fc05dd025 DolphinQt: Fix window focus from unpausing after a manual pause. 2022-10-25 19:39:41 -05:00
Pokechu22
581a575042 VertexLoader: Remove "too many initializer values" workaround functions
I originally added these in 2b1d1038a6, for both the TPipelineFunction and the size. The size was moved into the header in fdcd2b7d00 (making the size functions obsolete), but it seems that the functions themselves are no longer needed now.

I think I didn't use this approach before because it would have required ComponentFormatTable and ComponentCountRow to be templated, which would end up resulting in lines that were too long and thus wrapped in awkward places. (I *think* they didn't get inferred properly.) Now that we only need TPipelineFunction, the templating is not needed, and this ends up being a more readable version of the version with the wrapper functions.
2022-10-25 15:29:09 -07:00
JMC47
027e10460a
Merge pull request #10977 from tellowkrinkle/FixBackendMultithreading
VideoBackends:Vulkan: Improve backend multithreading
2022-10-25 04:14:01 -04:00
JMC47
9ef7a3b44c
Merge pull request #11207 from Pokechu22/invalid-normal-count
VideoCommon: Treat invalid normal count as NormalTangentBinormal
2022-10-25 03:17:19 -04:00
Pokechu22
574939b683 VideoCommon: Treat invalid normal count as NormalTangentBinormal
See https://bugs.dolphin-emu.org/issues/13070.
2022-10-24 22:36:43 -07:00
TellowKrinkle
fa8134deda VideoBackends:Metal: Default to presentDrawable when vsync is on 2022-10-24 17:55:30 -05:00
JMC47
b66793194e
Merge pull request #11028 from tellowkrinkle/MetalFixes
Various Metal renderer improvements
2022-10-24 15:22:37 -04:00
JMC47
4787b25a7f
Merge pull request #10741 from Pokechu22/audio-dma-one-block-at-a-time
DSP: Copy audio dma samples one block at a time
2022-10-24 01:43:22 -04:00
JoshuaMK
2594447c25 Have UnsetPatch only unset the argument address 2022-10-23 18:42:34 -05:00
JoshuaMK
e10b3308c2 Fix patch corruption using find_if instead of remove_if 2022-10-23 18:41:15 -05:00
JMC47
33733ff81c
Merge pull request #11199 from JosJuice/translation-fixes
WiimoteEmu: Change Shinkansen Start/Select to START/SELECT
2022-10-23 16:07:11 -04:00
JosJuice
7437d2d9ad WiimoteEmu: Change Shinkansen Start/Select to START/SELECT
For consistency with GameCube controllers and GBAs. I missed this
when reviewing the PR.

Also adding some i18n comments while I'm at it.
2022-10-23 21:50:54 +02:00
JosJuice
063c2739b3
Merge pull request #11135 from AdmiralCurtiss/ppcanalyst-unused-stats
PPCAnalyst: Remove unused variables and methods in BlockStats and BlockRegStats.
2022-10-23 21:22:54 +02:00
TryTwo
e2df81b0c1 Add logging and error reporting to Breakpoint Conditionals. 2022-10-23 08:22:35 -07:00
Shawn Hoffman
4705fb7588 Updater: clarify a string 2022-10-23 01:47:02 -07:00
Shawn Hoffman
08c019608d WinUpdater: fix renaming of Updater 2022-10-23 01:34:04 -07:00
Shawn Hoffman
f952c3dbbe this is a test commit for WinUpdater 2022-10-23 00:19:46 -07:00
JMC47
34de2b85f3
Merge pull request #11189 from shuffle2/updater-elevation
WinUpdater: Defer modifying any files until Updater.exe
2022-10-23 02:20:56 -04:00
JMC47
cdcbe51b2a
Merge pull request #10890 from tellowkrinkle/VertexLineExpand
VideoCommon: Add vertex shader point/line expansion
2022-10-23 01:49:26 -04:00
JMC47
06bd0a9086
Merge pull request #11132 from K0bin/vma
Vulkan: Use VMA for memory allocations
2022-10-23 01:18:47 -04:00
Robin Kertels
aa1679f2c7
VideoBackends:Vulkan: Clean up unused memory allocation code 2022-10-23 03:21:29 +02:00
Robin Kertels
1ba58e83ca
VideoBackends:Vulkan: Use VMA for stream buffer 2022-10-23 03:21:29 +02:00
Robin Kertels
0e1b7a7b35
VideoBackends:Vulkan: Use VMA for bounding box 2022-10-23 03:21:29 +02:00
Robin Kertels
0532f4a05a
VideoBackends:Vulkan: Use VMA for staging buffers 2022-10-23 03:21:14 +02:00
TellowKrinkle
1e9b6f88e4 VideoCommon: Support hot reloading of VS expand 2022-10-22 20:18:02 -05:00
TellowKrinkle
3912fa7a2e VideoCommon: Add reasons for disabled VS expand 2022-10-22 20:18:02 -05:00
TellowKrinkle
b567f3afcf VideoCommon: Move repeated point/line expansion code to ShaderGenCommon 2022-10-22 20:13:24 -05:00
TellowKrinkle
0a42c534c3 VideoCommon: Add configuration to prefer VS for line/point expansion 2022-10-22 20:13:24 -05:00
TellowKrinkle
1eeba6dcca VideoBackends:D3D12: Add support for vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
TellowKrinkle
9624479933 VideoBackends:OGL: Add support for vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
TellowKrinkle
3a5901d12e VideoBackends:Vulkan: Add support for vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
TellowKrinkle
678ee48bfc VideoBackends:Metal: Add support for vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
TellowKrinkle
68f49df0f8 VideoCommon: Add vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
Robin Kertels
3ffbf94b2a
VideoBackends:Vulkan: Set up VMA
Co-authored-by: iwubcode <iwubcode@users.noreply.github.com>
2022-10-23 02:54:35 +02:00
TryTwo
6f4f4e057e MemoryViewWidget refactor memory table.
Don't re-create the table on every update.
2022-10-22 17:52:39 -07:00
Pokechu22
bac75de79c Fifo recorder: Fix incorrect calculation of the size of an array
The old calculation was stride * (max_index + 1), which fails if stride is less than the size of a component (for instance, if float XYZ positions are used, and the stride was set to 4 (i.e. sizeof(float)) instead of 12 (i.e. 3 * sizeof(float)), it would be missing the last 8 bytes of the final element in the array.  Or, if stride was set to 0, then no bytes would be recorded at all (though that's not a useful configuration so it's unlikely to actually exist).

I'm not aware of any games affected by this issue.
2022-10-22 13:36:16 -07:00
Pokechu22
c9ff2a9b3d Fifo recorder: Fix NormalIndex3
This should fix recording the wall in the staircase leading to the basement in Luigi's Mansion (though I haven't tested it, as I don't own a copy of Luigi's Mansion).  This uses NormalIndex3, and the index for the normal vector (generally 0x02XX or 0x01XX) there is always lower than the tangent or binormal (generally 0x07XX).  Other games seem to usually have a similar range of indices for the normal, tangent, and binormal, so this issue wouldn't affect them.
2022-10-22 13:36:16 -07:00
Pokechu22
24b761acda Fifo recorder: Fix position's type being used for normals/colors/texture coords
In most cases, games will use the same type for all vertex components (either Index8 or Index16 or Direct).  However, RS2's deflection towers use Index16 for the texture coordinate and Index8 for everything else, meaning the texture coordinates were recorded incorrectly (the first byte was used, so only indices 0 and 1 were recorded instead of 0 through 0x0192).  Worse still, some background elements in RS2 use direct positions but indexed normals or texture coordinates, and those would not be recorded at all.

This is a regression from b5fd35f951.
2022-10-22 13:36:16 -07:00
JMC47
804e42150e
Merge pull request #11188 from GaryOderNichts/feature/vwii_ancast
Support for loading vWii System Menu
2022-10-22 15:57:55 -04:00
Pokechu22
6de55e416b WaveFile: Fix size check
`count` is the number of stereo samples to write (where each stereo sample is two shorts), while `BUFFER_SIZE` is the size of the buffer in shorts.  So `count` needs to be multiplied by `2`, not `BUFFER_SIZE`.  Also, when this check was failed, the previous code just clobbered whatever was past the end of the buffer after logging the warning, which corrupted `basename`, eventually resulting in Dolphin crashing.

This affected Datel's Wii-compatible Action Replay, which uses a block size of 2298, or 18384 stereo samples, which is 36768 shorts, which is bigger than the buffer size of 32768. (However, the previous commit means that only one block is transfered at a time, eliminating this issue; fixing the bounds check is just a general safety thing instead of an actual bugfix now.)
2022-10-22 11:44:38 -07:00
Pokechu22
2a83b17ffb DSP: Copy audio dma samples one block at a time
Reverts 9f8e1e2a0d, but keeps the changes from e4e44909d5.

This fixes missing audio in Datel titles; see https://bugs.dolphin-emu.org/issues/12281.
2022-10-22 11:44:38 -07:00
GaryOderNichts
88c57a00a3 Show vWii System Menu version in Menu Bar 2022-10-22 13:36:55 +02:00
GaryOderNichts
82d20ce352 Support for loading Ancast images 2022-10-22 13:35:49 +02:00
JMC47
5b69c67b3a
Merge pull request #11147 from JosJuice/jitarm64-arith-org
JitArm64: Merge ps_mulsX, ps_maddXX, and parts of fp_arith
2022-10-22 06:37:27 -04:00
JMC47
b7310a180f
Merge pull request #11170 from JosJuice/jit64-dispatcher-no-check
Jit64: Add dispatcher_no_timing_check jump target
2022-10-22 06:19:00 -04:00
JMC47
55d269c9e0
Merge pull request #11190 from jordan-woyak/shinkansen-ui-button-order
WiimoteEmu: Shinkansen Tweaks
2022-10-22 05:21:00 -04:00
JosJuice
812067ab7c JitArm64: Move ps instructions from fp_arith to ps_arith
This lets us simplify fp_arith without making ps_arith much more
complicated.

No behavior change.
2022-10-22 11:15:41 +02:00
JosJuice
554a2fd332 JitArm64: Merge ps_mulsX and ps_maddXX
They have a lot of shared code, most notably the code for rounding c.

No behavior change.
2022-10-22 11:12:19 +02:00
JMC47
2153276ab9
Merge pull request #10046 from JosJuice/jitarm64-improve-const-stores
JitArm64: FIFO optimization improvements
2022-10-22 05:03:43 -04:00
JMC47
bc4d08047d
Merge pull request #10979 from tellowkrinkle/QuartzWindowSpeed
InputCommon:QuartzKB&M: Use KVO to watch window position
2022-10-22 04:55:12 -04:00
Markus Wick
7a2256469e
Merge pull request #11127 from JosJuice/aarch64-jitasm-macro-op
JitAsm64: Reorder instructions in routines to allow macro-op fusion
2022-10-22 10:31:54 +02:00
Markus Wick
583c2b8a0c
Merge pull request #11181 from JosJuice/jitarm64-25-bit-urshr
JitArm64: Reimplement Force25BitPrecision
2022-10-22 10:26:07 +02:00
Markus Wick
5c7b5514ed
Merge pull request #11148 from JosJuice/jitarm64-remove-cdts-inst
JitArm64: Remove unnecessary instruction from ConvertDoubleToSingle
2022-10-22 10:10:23 +02:00
JosJuice
4dbf0b8e90 JitArm64: Reimplement Force25BitPrecision
The previous implementation of Force25BitPrecision was essentially a
translation of the x86-64 implementation. It worked, but we can make a
more efficient implementation by using an AArch64 instruction I don't
believe x86-64 has an equivalent of: URSHR. The latency is the same as
before, but the instruction count and register count are both reduced.
2022-10-22 10:03:52 +02:00
Jordan Woyak
d9d6428189 WiimoteEmu: Replace shinkansen MixedTriggers with Triggers. 2022-10-22 02:42:40 -05:00
Jordan Woyak
d705b8d4b8 WiimoteEmu: Reorder shinkansen buttons in UI. 2022-10-22 02:37:28 -05:00
Markus Wick
bba38a3642
Merge pull request #11182 from JosJuice/aarch64-emit-shift-imm
Arm64Emitter: Combine immh and immb for Emit(Scalar)ShiftImm
2022-10-22 09:23:06 +02:00
Jordan Woyak
5ed0543430 GCAdapter: Process pad state in read thread and other general cleanups. 2022-10-22 00:38:59 -05:00
Shawn Hoffman
2b43f96899 WinUpdater: Defer modifying any files until Updater.exe
Fixes https://bugs.dolphin-emu.org/issues/12151
2022-10-21 19:14:00 -07:00
Léo Lam
79e09c3731
Merge pull request #11186 from GaryOderNichts/ios/device_creation
IOS::HLE::Kernel::InitIPC: Replace s_ios check with Core::IsRunning
2022-10-21 21:17:58 +02:00
GaryOderNichts
2fb45660b3 IOS::HLE::Kernel::InitIPC: Replace s_ios check with Core::IsRunning 2022-10-21 20:38:02 +02:00
JMC47
00e23da607
Merge pull request #11051 from shuffle2/update-vcredist
WinUpdater: Check OS and VC++ Redist versions
2022-10-21 13:55:51 -04:00
JMC47
9222956acd
Merge pull request #10859 from tellowkrinkle/UniformBufferSize
VideoCommon: Increase uniform stream buffer size to 64mb
2022-10-20 17:13:31 -04:00
JosJuice
84375a91d9 Arm64Emitter: Combine immh and immb for Emit(Scalar)ShiftImm
This simplifies the callers of EmitShiftImm and EmitScalarShiftImm.
2022-10-19 20:20:39 +02:00
JMC47
9aece1810c
Merge pull request #10836 from iwubcode/d3d_uint_fix
VideoCommon: fix uint shader compiler error when using d3d
2022-10-18 12:12:08 -04:00
Lobsterzelda
486a523e0d IOS: Simplify IOS::HLE::Device savestate method 2022-10-17 23:11:04 -04:00
TellowKrinkle
6fd933915b VideoBackends:Vulkan: Improve backend multithreading
Makes the multiple threads actually able to run at the same time
2022-10-17 00:05:35 -05:00
Admiral H. Curtiss
10f973a87f
Merge pull request #11122 from K0bin/descriptor-overhaul
VideoBackends:Vulkan: Allocate descriptor pools as needed
2022-10-17 04:25:35 +02:00
Admiral H. Curtiss
9992a198f1
IOS/NetKDRequest: Don't abort on first unset bit in subtask mask. 2022-10-16 20:43:59 +02:00
Admiral H. Curtiss
cbc96adfd2
VFFUtil: Invalidate window on mount. 2022-10-16 18:06:51 +02:00
Admiral H. Curtiss
b1725dfb33
Zero-initialize structures passed to FatFs functions. 2022-10-16 17:12:04 +02:00
Robin Kertels
6992b0d8e1
VideoBackends:Vulkan: Allocate descriptor pools as needed 2022-10-16 17:04:35 +02:00
JosJuice
09f9a58859 Jit64: Add dispatcher_no_timing_check jump target
The new `dispatcher_no_timing_check` is the same as `dispatcher_no_check`
except it includes the "stepping check" in debug mode. This lets us avoid
the `m_enable_debugging ? dispatcher : dispatcher_no_check` dance.
2022-10-16 11:22:34 +02:00
Admiral H. Curtiss
c0476fdac3
Merge pull request #11072 from SketchMaster2001/wiiconnect24
Add initial WiiConnect24 support
2022-10-16 04:31:28 +02:00
SketchMaster2001
e413d7f5ec
Add initial WiiConnect24 support 2022-10-16 04:19:36 +02:00
Admiral H. Curtiss
fbe782f1a9
Merge pull request #11077 from JosJuice/jitasm-no-breakpoint
Jit64: Remove breakpoint check from JitAsm.cpp
2022-10-16 04:02:12 +02:00
JosJuice
351d095fff JitArm64: Optimize a few tail calls
Maybe "tail call" isn't quite the right term for what this code
is doing, since it's jumping to the dispatcher rather than
returning, but it's the same optimization as for a tail call.
2022-10-15 21:45:44 +02:00
JosJuice
2a5f4a2390 Jit64: Don't use fregsIn in HandleNaNs
fregsIn will include FD for double-precision instructions, since for
dependency tracking purposes the instruction does read the upper
half of FD. This is not what we want in HandleNaNs.

The consequence of this bug is that if an instruction was supposed to
output a NaN and FD happens to contain a NaN and FD happens to be the
same register as an unused register in the instruction encoding, the
NaN in FD could get used as the output instead of the correct NaN.
This isn't known to affect any games, which isn't especially surprising
considering that there's only one game that needs AccurateNaNs anyway.
2022-10-15 18:11:40 +02:00
Admiral H. Curtiss
cd1f89a02b
Merge pull request #11138 from JosJuice/jit64-quiet-nans
Jit64: Turn SNaN into QNaN in HandleNaNs
2022-10-15 18:06:40 +02:00
Admiral H. Curtiss
85f7cf7c1e
Merge pull request #11169 from JosJuice/jit64-speculative-constants-dispatcher
Jit64: Jump to dispatcher_no_check from InitializeSpeculativeConstants
2022-10-15 17:46:22 +02:00
JosJuice
ec6a4115eb Jit64: Jump to dispatcher_no_check from InitializeSpeculativeConstants
Jumping to `dispatcher` requires first subtracting the downcount,
otherwise `dispatcher` may unpredictably jump to CoreTiming::Advance,
which could break determinism compatibility with JitArm64. We should
jump to `dispatcher_no_check` instead.
2022-10-15 17:21:38 +02:00
JosJuice
b9aed428e8 Jit64: Remove breakpoint check from JitAsm.cpp
The breakpoint check in Jit.cpp makes it redundant.

Normally this redundant check doesn't cause any issues, but if you
create a breakpoint and enable logging without breaking, you get two
log messages if the breakpoint is at the beginning of a block. See
https://bugs.dolphin-emu.org/issues/13044.

This is also a tiny performance improvement for when debugging is
active, since we no longer check for breakpoints for blocks that never
had any breakpoints to begin with.
2022-10-15 17:06:32 +02:00
JosJuice
dbf5dca11c JitArm64: FIFO optimization improvements
JitArm64 port of 789975e.
2022-10-15 12:57:18 +02:00
Jordan Woyak
9c1a936ca6 WiimoteEmu: Do send a status report on connection when an extension is already attached. 2022-10-15 03:35:01 -05:00
Lobsterzelda
65c7304bd4 VideoInterface: Simplify VideoInterface savestate code
VideoInterface: Simplify savestate code in VideoInterface
2022-10-13 15:21:22 -04:00
Admiral H. Curtiss
e47af664cc
HW: Move MemoryInterface variables to Core::System. 2022-10-13 04:28:17 +02:00
Admiral H. Curtiss
06f74bd7d1
Merge pull request #11152 from jordan-woyak/wm-emu-ir-point-size
WiimoteEmu: Improve simulated IR point size accuracy.
2022-10-13 02:18:58 +02:00
Pokechu22
ae7b14887b Remove varargs support from LOG_VULKAN_ERROR
Nothing currently uses it. It could theoretically be replaced with fmt support, but I don't think the LOG_VULKAN_ERROR macro is that useful and it'd be better to replace it with regular logging instead.
2022-10-12 16:50:51 -07:00
Pokechu22
f9fe25291d Remove most uses of StringFromFormat in favor of fmt 2022-10-12 16:50:47 -07:00
Mai
a5fa95adfd
Merge pull request #11151 from jordan-woyak/quat-fix
Fix some bad quaternion math.
2022-10-12 17:35:50 +00:00
Mai
1f8b196d6d
Merge pull request #11158 from jordan-woyak/abs-function
Input: Add "abs" input expression function.
2022-10-12 17:35:12 +00:00
Jordan Woyak
f5b9049421 Input: Add "abs" input expression function. 2022-10-11 19:28:21 -05:00
Jordan Woyak
bf53e14abe WiimoteEmu: Fix gyroscope/quaternion conversion math. 2022-10-11 15:01:33 -05:00
Jordan Woyak
3939b32ed6 WiimoteEmu: Improve simulated IR point size accuracy. 2022-10-11 14:57:04 -05:00
Lioncash
dbfb8408d9 HW: Use unsigned indices in RegisterMMIO where applicable
base is an unsigned variable, so we can make things little more
consistent by making the loop index unsigned so we aren't doing bit
arithmetic with signed types.

MemoryInterface already does this, so we can leave it alone.

No behavioral changes, just a consistency thing.
2022-10-11 09:27:34 -04:00
Minty-Meeo
a84633f748 Remove #pragma once in DesiredWiimoteState.cpp
That shouldn't be there...
2022-10-11 01:16:56 -05:00
Jordan Woyak
6eb1f8beba Common/Matrix: Fix Quaternion Norm function. 2022-10-10 21:16:35 -05:00
Admiral H. Curtiss
a056a1366f
Merge pull request #11131 from Pokechu22/cp-state-savestate-mistakes
Include tangent/binormal cache in savestates and simplify saving CP state
2022-10-11 03:42:17 +02:00
Pokechu22
ffed23c059 Simplify saving CP state
Rather than makring some parts of VertexLoaderManager dirty in some places and some in others, do it all in VideoState. Also, since CPState no longer contains pointers/non-CP data after d039b1bc0d, we can just use p.Do on it instead of manually saving each field.
2022-10-09 19:32:59 -07:00
Admiral H. Curtiss
333ede5416
Merge pull request #11136 from AdmiralCurtiss/gqr-array
Jit64: Convert constantGqr to std::array.
2022-10-10 02:13:30 +02:00
Pokechu22
05f3bbfa4d Include tangent/binormal cache in savestates
This theoretically matters for RS2/RS3, although in practice these games reconfigure it each frame so it shouldn't matter for savestates.
2022-10-09 16:21:49 -07:00
Jordan Woyak
c3ceee8967 DolphinQt: Make "All Devices" mapping hopefully less confusing. 2022-10-09 17:27:25 -05:00
JosJuice
bf492c1ff3 JitArm64: Fix register number typo
I think this typo was actually ignored by the code, but nevertheless,
it should be fixed.
2022-10-09 16:46:09 +02:00
JosJuice
04628034bc JitAsm64: Reorder instructions in routines to allow macro-op fusion
Micro-optimization. Some CPUs can fuse CMP+B, TST+B, arith+CBZ, etc.

I also moved things around for CMP+CSET and TST+CSET - which I'm not sure
if any CPUs support - but it doesn't hurt anything, so I might as well.
2022-10-09 16:46:09 +02:00
JosJuice
6e01ab56fa JitArm64: Remove unnecessary instruction from ConvertDoubleToSingle
The upper bits are masked away by the preceding LSR, and the lower bits
are masked away by the following BFXIL.
2022-10-09 14:17:18 +02:00
Admiral H. Curtiss
1647fa350b
Merge pull request #10804 from iwubcode/graphics-mod-input-output-structs
VideoCommon: add structures to graphics mods internal API
2022-10-09 13:17:11 +02:00
Admiral H. Curtiss
4c7fcf58b0
Merge pull request #11140 from JosJuice/jit64-inaccurate-single-fprf
Jit64: Fix single FPRF when !jo.accurateSinglePrecision
2022-10-09 13:08:53 +02:00
JosJuice
c361f9155b Jit64: Turn SNaN into QNaN in HandleNaNs
Improves accuracy but isn't known to affect any games.

This turned out to be fairly convenient to implement; ORing with the
PPC default NaN will quieten SNaNs and do nothing to QNaNs.
2022-10-09 09:49:52 +02:00
iwubcode
bc360584a3 VideoCommon: add structures to graphics mods to allow for future adding or removing parameters with less code overhead 2022-10-09 00:00:01 -05:00
Admiral H. Curtiss
6cf99195c6
Merge pull request #11142 from JosJuice/jit64-handle-nans-no-output
Jit64: Remove HandleNaNs's xmm_out parameter
2022-10-09 04:16:57 +02:00
Admiral H. Curtiss
bfbc04ef5e
ENetUtil: Check return values of ENet functions in SendPacket(). 2022-10-09 02:39:38 +02:00
Admiral H. Curtiss
66684a392f
Deduplicate NetPlayServer::Send() and NetPlayClient::Send() into ENetUtil::SendPacket(). 2022-10-09 02:25:28 +02:00
Admiral H. Curtiss
da27a3e6bc
Merge pull request #11095 from K0bin/misc-vulkan
Remove special treatment for Android in video settings
2022-10-08 22:24:30 +02:00
TryTwo
1ed6028af4 NewBreakpointDialog: Add a help message for conditionals. 2022-10-08 13:23:24 -07:00
Admiral H. Curtiss
1dd30b58f3
Merge pull request #11143 from K0bin/cmd_buffer_cleanup-fix
VideoBackends:Vulkan: Fix command buffer cleanup
2022-10-08 22:07:58 +02:00
Robin Kertels
332824f7d5
VideoBackends:Vulkan: Fix command buffer cleanup 2022-10-08 21:40:33 +02:00
JosJuice
4b8a720c9b Jit64: Remove HandleNaNs's xmm_out parameter
All HandleNaNs does with the xmm_out parameter is emit MOVAPD at the end
if xmm_out != xmm. The caller might as well do that themselves.
2022-10-08 19:49:30 +02:00
JosJuice
0b1fdee289 Jit64: Fix single FPRF when !jo.accurateSinglePrecision
jo.accurateSinglePrecision is always true, so it's not like this
matters much...
2022-10-08 18:35:46 +02:00
Admiral H. Curtiss
1c2182d069
Merge pull request #11134 from Pokechu22/memmap-remove-io-size
Memmap: Remove unused IO size field
2022-10-08 13:59:44 +02:00
Admiral H. Curtiss
e7219f7389
Jit64: Convert constantGqr to std::array. 2022-10-08 13:54:50 +02:00
TellowKrinkle
fd2680d8b4 VideoBackends:Metal: Use a temporary buffer for large texture uploads 2022-10-08 04:46:07 -05:00
TellowKrinkle
a13f09433c VideoBackends:Metal: Add config option to use presentDrawable 2022-10-08 04:46:07 -05:00
TellowKrinkle
5a1b90c7f3 VideoBackends:Metal: Explicitly disable arc
Makes it easier to enable arc elsewhere without breaking the Metal backend
2022-10-08 04:46:07 -05:00
TellowKrinkle
c08de82e90 VideoBackends:Metal: Bring back unified memory config
Turns out it was helpful.  (Most improvement in ubershaders.)  This time with much better auto mode.
2022-10-08 04:46:05 -05:00
TellowKrinkle
93ce7bf344 VideoBackends:Metal: Unroll lighting loop 2022-10-08 04:44:48 -05:00
TellowKrinkle
45ee1be6da VideoBackends:Metal: Properly set vsync on creation 2022-10-08 04:44:48 -05:00
TellowKrinkle
274d4679ca VideoBackends:Multiple: More GPUs with broken subgroup ops 2022-10-08 04:44:48 -05:00
Admiral H. Curtiss
1abffc0b05
PPCAnalyst: Remove unused variables in BlockStats. 2022-10-08 03:30:56 +02:00
Admiral H. Curtiss
a5217c07b8
PPCAnalyst: Remove unused variables and methods in BlockRegStats. 2022-10-08 03:26:42 +02:00
Admiral H. Curtiss
6a2ed5758e
JitCache: Erase address from noSpeculativeConstantsAddresses when block is invalidated. 2022-10-08 02:44:36 +02:00
Pokechu22
be65e96991 Memmap: Remove unused IO size field
This existed in the initial megacommit (though I don't know why) as IO_SIZE. It was used in Memmap's Init() to compute totalMemSize, but I don't know if it actually did anything then. That use was removed in 2d0f714546, but the constant persisted until cc858c63b8, when it became a static variable.
2022-10-07 17:24:51 -07:00
TryTwo
fb79c04cf1 MemoryView auto updateDebugger. Implement base codetrace logic. Add register breakpoints. Add CodeViewWidget autostepping to track a value.Debugger 2022-10-06 22:17:22 -07:00
smurf3tte
85cb4d1bc5 Support memory reads/writes from breakpoint expressions
Co-authored-by:  TryTwo <taolas@gmail.com>
2022-10-06 21:34:44 -07:00
smurf3tte
1224575b0b Add cast expression functions u8(), s8(), u16(), etc.
This allows for easy reinterpretation of GPRs in an expression.

Co-authored-by:  TryTwo <taolas@gmail.com>
2022-10-06 21:34:44 -07:00
smurf3tte
7842f9a715 Debugger: Initial implementation of conditional breakpoints
Expression class to store compiled expressions and associated variable list.

Co-authored-by:  TryTwo <taolas@gmail.com>
2022-10-06 21:34:44 -07:00
Lobsterzelda
d2db451eba
HW/MemoryInterface: Add data to savestates and initialize on boot. 2022-10-07 01:31:56 +02:00
Admiral H. Curtiss
691135dbc3
HW: Move SerialInterface variables to Core::System. 2022-10-06 22:08:20 +02:00
Pokechu22
4d33f6af7c GCMemcard: Remove manual std::vector handling in DoState 2022-10-06 11:25:36 -07:00
Pokechu22
e8221d7948 Common/PointerWrap: Remove DoPOD
This was added in 385d8e2b15, but became somewhat redundant with Do in 4c7bbd96e4, and completely redundant now that std::is_trivially_copyable_v is well-supported.
2022-10-06 11:25:36 -07:00
Mai
7498eb1e6c
Merge pull request #11121 from AdmiralCurtiss/globals-exi
HW: Move ExpansionInterface variables to Core::System.
2022-10-06 10:33:22 -04:00
Admiral H. Curtiss
26318e2c51
HW: Move ExpansionInterface variables to Core::System. 2022-10-06 01:19:29 +02:00
Admiral H. Curtiss
de5a98a3fa
Merge pull request #11120 from AdmiralCurtiss/gci-open-fail
HW/GCMemcardDirectory: Add error message if opening GCI fails.
2022-10-06 01:09:47 +02:00
Admiral H. Curtiss
662caf91ac
HW/GCMemcardDirectory: Add error message if opening GCI fails. 2022-10-05 19:56:05 +02:00
Admiral H. Curtiss
cf094eb415
Merge pull request #11117 from JosJuice/jitarm64-imm-not-dirty
JitArm64: Fix BindToRegister in case Immediate && !set_dirty
2022-10-05 19:31:44 +02:00
JMC47
4b6086b20a
Merge pull request #11098 from K0bin/refresh-efb-cache
VideoCommon: Update EFB peek cache on draw done and tokens
2022-10-04 22:40:58 -04:00
Admiral H. Curtiss
eea31db781
Vulkan/CommandBufferManager: Show error code in PanicAlerts. 2022-10-04 19:50:23 +02:00
Admiral H. Curtiss
9c944d5734
HW: Move VideoInterface variables to Core::System. 2022-10-04 02:25:12 +02:00
JosJuice
51ee05cb35 Android: Use input override system for touch controls
This is the first step of getting rid of the controller indirection
on Android. (Needing a way for touch controls to provide input
to the emulator core is the reason why the controller indirection
exists to begin with as far as I understand it.)
2022-10-03 22:04:09 +02:00
JosJuice
b296248b49 DolphinQt: Use input override system for TAS input windows
This lets the TAS input code use a higher-level interface for
overriding inputs instead of having to fiddle with raw bits.
WiiTASInputWindow in particular was messy with how much
controller code it had to re-implement.
2022-10-03 22:04:09 +02:00
JosJuice
8fd25259ee ControllerEmu: Round input floats instead of casting, part 2
Like 3bc4968 but for Wii Remote extensions. I'm doing this to ensure
that TAS input values will still roundtrip after the next commit.
2022-10-03 22:04:08 +02:00
JosJuice
cb16d20f2d ControllerEmu: Add new "input override" system 2022-10-03 22:00:21 +02:00
JosJuice
f4f189c51f JitArm64: Rename BindToRegister parameters for clarity 2022-10-03 21:41:34 +02:00
Admiral H. Curtiss
e137f7f878
WiimoteEmu: Rewrite serialization of DesiredWiimoteState to optimize for network bandwidth. 2022-10-02 23:25:15 +02:00
Admiral H. Curtiss
ae4b89441c
Qt/WiimoteControllersWidget: Disable remote Wiimote configuration during netplay. 2022-10-02 23:25:15 +02:00
Admiral H. Curtiss
a1563f2def
Netplay: Implement batching for Wiimotes. 2022-10-02 23:25:10 +02:00
Admiral H. Curtiss
aade584180
Netplay: Completely rewrite Wiimote syncing logic to be similar to the GameCube controller one. 2022-10-02 23:22:02 +02:00
Admiral H. Curtiss
f8518b2ff6
WiimoteEmu: Add serialization for DesiredWiimoteState. 2022-10-02 23:14:36 +02:00
Admiral H. Curtiss
a2dadbb2f0
Wiimote: Separate the Input system state update from the emulated state update. 2022-10-02 23:14:36 +02:00
Admiral H. Curtiss
bb5943ae77
Wiimote: Separate the Wiimote index in the Input system from the index of the Wiimote in the emulated system. 2022-10-02 23:14:36 +02:00
Admiral H. Curtiss
b67ffb9ab5
WiimoteEmu: Make Reset() deterministic under WantsDeterminism(). 2022-10-02 23:14:36 +02:00
Admiral H. Curtiss
466f0b377b
WiimoteEmu: Update extensions from DesiredWiimoteState. 2022-10-02 23:14:35 +02:00
Admiral H. Curtiss
e7543a9e05
WiimoteEmu: Update MotionPlus status from DesiredWiimoteState. 2022-10-02 23:14:35 +02:00
Admiral H. Curtiss
26fd4ea361
WiimoteEmu: Update IR camera status from DesiredWiimoteState. 2022-10-02 23:14:35 +02:00
Admiral H. Curtiss
9669722dfc
WiimoteEmu: Update accelerometer status from DesiredWiimoteState. 2022-10-02 23:14:35 +02:00
Admiral H. Curtiss
a39f82cb1f
WiimoteEmu: Update button status from DesiredWiimoteState. 2022-10-02 23:14:34 +02:00
Admiral H. Curtiss
52424fe327
Qt: Allow opening controller settings during netplay. 2022-10-02 23:14:34 +02:00
Admiral H. Curtiss
bc47a9a31a
Qt/WiimoteControllersWidget: Disable potentially breaking stuff during netplay. 2022-10-02 23:13:26 +02:00
Admiral H. Curtiss
37ae9ab524
Qt/GamecubeControllersWidget: Disable dropdowns during netplay. 2022-10-02 23:10:43 +02:00
JosJuice
42775eed36 JitArm64: Fix BindToRegister in case Immediate && !set_dirty
Fixes a Rogue Squadron II regression from 9d73583.

This set_dirty stuff is pretty tricky to reason about. I thought I
was clever when coming up with set_dirty, but maybe I was too clever
for my own good...
2022-10-02 22:38:00 +02:00
Admiral H. Curtiss
95cace837a
HW: Move DSP variables to Core::System. 2022-10-02 05:13:55 +02:00
Admiral H. Curtiss
c84835c53c
Merge pull request #11114 from JosJuice/jitarm64-divwx-imm
JitArm64: Fix divwx BindToRegister condition
2022-10-02 01:10:48 +02:00
Admiral H. Curtiss
6911e1b730
Merge pull request #11113 from DivineWinds/translate_tooltip
DolphinQt/HacksWidget: Make backend name in GPU Texture Decoding/Bounding Box tooltip translatable
2022-10-02 00:16:25 +02:00
Admiral H. Curtiss
f3a23db0e0
Core/State: Minor cleanup around the undo load state buffer. 2022-10-02 00:01:01 +02:00
Admiral H. Curtiss
e0d30e371c
Core/State: Rewrite threading behavior when multiple Save requests are happening. Should improve responsiveness when eg. mashing a save state button. 2022-10-02 00:00:29 +02:00
Admiral H. Curtiss
79efd5df1e
Common/WorkQueueThread: Make Shutdown() public, so users can wait for all currently queued tasks to finish when shutting down the thread. 2022-10-01 23:58:52 +02:00
Robin Kertels
4e204a9a1a
VideoCommon: Remove special treatment for Android in video settings 2022-10-01 20:53:02 +02:00
JosJuice
8984777749 JitArm64: Call GetImm before BindToRegister
In case the register we're binding is the same as the immediate register,
we should fetch the immediate before calling BindToRegister. The way
the register cache currently works, calling GetImm after BindToRegister
actually does work, but it's better to not rely on it.
2022-10-01 20:44:51 +02:00
JosJuice
8902d2fe3a JitArm64: Fix divwx BindToRegister condition
a is being used both as an immediate and as a register here.
Since it's being used as a register, it must be loaded.
2022-10-01 19:29:41 +02:00
Robin Kertels
779fe13e62
VideoCommon: Update EFB peek cache on draw done and tokens
Massively improves performance in Mario Galaxy on Android.
2022-10-01 18:08:38 +02:00
DivineWinds
37892a8611 DolphinQt/HacksWidget: Make backend name in GPU Texture Decoding/Bounding Box tooltip translatable 2022-10-01 12:32:49 +03:00
JMC47
c196c47e81
Merge pull request #11090 from K0bin/submit-rework
Vulkan: Raise number of command buffers
2022-09-30 20:15:25 -04:00
Robin Kertels
e5fb9c9adf
VideoBackends:Vulkan: Raise number of command buffers
Avoid waiting for earlier submissions when we flush more often.
The vertex manager will flush more often if the game accesses the EFB
on the CPU, to give the GPU a head start.
2022-10-01 01:26:04 +02:00
Robin Kertels
fba7d35f94
VideoBackends:Vulkan: Associate descriptor pool with frame rather than command buffer 2022-10-01 01:26:04 +02:00
Robin Kertels
ed75a58061
VideoBackends:Vulkan: Decouple available command buffers from frames in flight 2022-10-01 01:26:04 +02:00
Robin Kertels
e8fa867f14
VideoBackends:Vulkan: Only synchronize with submission thread when necessary
We only need to synchronize with the submission thread
when submitting on the GPU thread or when waiting for a command buffer.
2022-10-01 01:26:04 +02:00
Robin Kertels
2e6d8d6575
VideoBackends:Vulkan: Fix validation error around surface_capabilities2 2022-10-01 01:26:03 +02:00
JMC47
68eda7f887
Merge pull request #11084 from K0bin/qcom-workaround
Vulkan: Workaround slow vkCmdCopyImageToBuffer on QCom
2022-09-30 15:33:00 -04:00
Robin Kertels
81c817c54d
VideoBackends:Vulkan: Workaround slow vkCmdCopyImageToBuffer on QCom driver 2022-09-30 21:13:42 +02:00
Sepalani
481ddd1308 NetworkCaptureLogger: Allow PCAP shared read access on Windows 2022-09-29 23:08:25 +04:00
JosJuice
2e8d775df1 Jit64: boolX formatting fixes 2022-09-29 20:27:15 +02:00
Mai
1f2ec9afd6
Merge pull request #11052 from Tilka/shinkansen
Add emulated Shinkansen controller
2022-09-29 09:21:27 -04:00
Mai
e3e6c3dfa4
Merge pull request #11088 from JosJuice/uicommon-set-enable-alert
Move a SetEnableAlert call to UICommon
2022-09-29 09:09:29 -04:00
Mai
6805c9dd0d
Merge pull request #11108 from AdmiralCurtiss/fat-fs-callbacks
FatFsUtil: Add ability to provide callbacks for the FatFs code.
2022-09-29 09:08:12 -04:00
Mai
0c19a1d87c
Merge pull request #11100 from Pokechu22/software-settings-merge
Use the same settings for the software renderer as other backends
2022-09-29 09:05:51 -04:00
Mai
865348cfb1
Merge pull request #11103 from JosJuice/android-gamefilecache-not-null
Android: Allocate GameFileCache on GUI thread
2022-09-29 09:02:47 -04:00
Pokechu22
87f84d4f54 Debugger/CodeWidget: Update callstack/callers/calls on symbol changes
Before, only the symbols box would update. However, if you edit the symbol of a function in the call stack (which seems like something that would happen reasonably often while debugging), the call stack would be out of date until it was updated by clicking on it. Callers and calls were more of an edge case; for them to be out of date, you would need to right-click on an instruction in a function other than the one containing the currently-selected instruction (though it would also affect recursive functions).
2022-09-28 21:01:37 -07:00
Admiral H. Curtiss
3182d9178c
FatFsUtil: Add ability to provide callbacks for the FatFs code. 2022-09-29 05:16:21 +02:00
Vincent Pelletier
fbf9d6ea17 SI: Ignore non-standard setGameID command
Avoids a panic when loading recent swiss. Not enough to have it run,
unfortunately.
2022-09-28 22:29:50 +00:00
Admiral H. Curtiss
dafe2c785a
Merge pull request #9481 from Sintendo/jit64boolx
Jit64: boolX constant optimizations
2022-09-28 23:40:26 +02:00
Admiral H. Curtiss
95615ab91b
Merge pull request #11096 from Sintendo/arm64boolx
JitArm64: boolX constant optimizations
2022-09-28 21:58:06 +02:00
Admiral H. Curtiss
32bdc54869
Merge pull request #11101 from Pokechu22/backend-multithreading-enabled
DolphinQt: Only enable the backend multithreading checkbox if the backend supports it
2022-09-28 21:57:37 +02:00
Admiral H. Curtiss
4de70f1e99
Merge pull request #11099 from Pokechu22/draw_done_and_token_stats
VideoCommon: Add statistics for draw done and token commands
2022-09-28 21:56:54 +02:00
Vincent Pelletier
85d2358157 EXI_DeviceMemoryCard: Drop comment about ChipErase behaviour
Tested on an official DOL-014 (251 blocks) memory card by executing the
0xf4 command on a card with content along its entire length and then
dumping the whole card: it reads as 0xff all the way through.
Therefor, the current implementation is already consistent with hardware.
2022-09-28 11:55:46 +00:00
JosJuice
51debaeb47 Revert "Android: Don't hold gameFileCache lock during updateAdditionalMetadata"
This reverts commit fb265b610d.

The optimization in that commit is safe when the executor thread is
writing and the GUI thread is reading, but I had failed to take into
account that it's unsafe when the GUI thread is writing and the executor
thread is reading. (The native UpdateAdditionalMetadata function loops
through m_cached_files, which is unsafe if another thread is adding
elements to m_cached_files simultaneously.)

Losing out on this optimization isn't too bad, because
719930bb39 makes it very unlikely that
both threads will want the lock at the same time.
2022-09-27 19:06:05 +02:00
Pokechu22
3d0cd8b076 DolphinQt: Remove software renderer settings widget
Thus, the software renderer uses the same settings as everything else, fixing https://bugs.dolphin-emu.org/issues/13051.
2022-09-26 19:43:57 -07:00
Pokechu22
b90d23158f Software: Fix mipmaps and uneven strides in SWTexture
I think this is only used for texture dumping, but this resolves some failed assertions and glitchy results.
2022-09-26 19:43:57 -07:00
Pokechu22
94a77bc573 DolphinQt: Only enable the backend multithreading checkbox if the backend supports it 2022-09-26 19:25:11 -07:00
Pokechu22
a6c00c7633 D3D12: Fix backend multithreading incorrectly being marked as supported 2022-09-26 19:24:52 -07:00
Pokechu22
56fce3ba8a Software: Remove dedicated texture/frame dumping infrastructure
Texture dumping can already be done using VideoCommon's system (and in fact the same setting already enabled *both* of these). Dumping objects/TEV stages/texture fetches doesn't currently have an equivalent, but could be added to the FIFO player instead.
2022-09-26 18:25:54 -07:00
Pokechu22
39569392bd VideoCommon: Add statistics for draw done and token commands 2022-09-26 16:19:54 -07:00
Pokechu22
67ed4fa92d Common/Image: Add unit to log message 2022-09-26 15:04:15 -07:00
Bram Speeckaert
4914ff25d6 JitArm64: boolX constant optimizations
A (partial) port of #9481 to ARM64. This commit adds special cases for
immediate values equal to 0 or 0xFFFFFFFF, allowing for more efficient
or no code to be generated.
2022-09-25 14:58:26 +02:00
Bram Speeckaert
9d73583ea3 JitArm64: Skip redundant imm to register writes
When a guest register is an immediate, it may be necessary to move this
value into a register. This is handled by gpr.R(), which lacks context
on how the register will be used. This leads to cases where the
immediate is written to a register, only for it to be overwritten. Take
for example this code generated by srwx:

0x5280031b   mov    w27, #0x18
0x53187edb   lsr    w27, w22, #24

gpr.BindToRegister() does have this context through the do_load
parameter, but didn't handle immediates. By adding this logic, we can
intelligently skip the write when do_load is false.
2022-09-25 10:04:51 +02:00
Admiral H. Curtiss
f106bc150a
Merge pull request #11083 from sepalani/bba-check
BBA/BuiltIn: Fix a crash during network stack exhaustion
2022-09-24 20:30:46 +02:00
Admiral H. Curtiss
63975556a4
Merge pull request #10175 from dreamsyntax/pause-on-panic
Core/DolphinQt: Add Pause on Panic Option for DSI Exceptions and Unknown Instruction
2022-09-24 20:28:09 +02:00
Admiral H. Curtiss
571e300e9e
Merge pull request #11047 from AdmiralCurtiss/netplay-save-options-rework
Netplay: Simplify save data options.
2022-09-24 20:26:05 +02:00
JosJuice
04072f0ce6 Integrate "Ignore for this session" better with config system
Because of the previous commit, this is needed to stop DolphinQt from
forgetting that the user pressed ignore whenever any part of the config
is changed.

This commit also changes the behavior a bit on DolphinQt: "Ignore for
this session" now applies to the current emulation session instead of
the current Dolphin launch. This matches how it already worked on
Android, and is in my opinion better because it means the user won't
lose out on important panic alerts in a game becase they played another
game first that had repeated panic alerts that they wanted to ignore.

For Android, this commit isn't necessary, but it makes the code cleaner.
2022-09-24 13:03:45 +02:00
JosJuice
16c71b9a35 Move a SetEnableAlert call to UICommon
This fixes a problem where changing the Use Panic Handlers setting on
Android wouldn't take effect until the app was restarted.
2022-09-24 12:35:10 +02:00
Admiral H. Curtiss
02a967f786
InputCommon: Add equality operators to RawValue. 2022-09-24 01:44:21 +02:00
Admiral H. Curtiss
24a1fe32f1
InputCommon: Make RawValue constructors constexpr. 2022-09-24 01:38:09 +02:00
Admiral H. Curtiss
70485472b1
Common/Matrix: Add equality operators to TVec2/3/4. 2022-09-24 01:38:01 +02:00
Admiral H. Curtiss
3fa9fdf57a
Merge pull request #11075 from AdmiralCurtiss/controller-gui-refresh
Qt/Controllers: Refresh GUI on settings change.
2022-09-24 00:14:54 +02:00
Sepalani
34858e934f BBA/BuiltIn: Ignore UPnP request to itself 2022-09-23 20:54:26 +04:00
Sepalani
df53ebb59f BBA/BuiltIn: Fix a crash during network stack exhaustion 2022-09-23 18:59:27 +04:00
Admiral H. Curtiss
9860b68b9c
Common: Add [[nodiscard]] to GetStringT(). 2022-09-23 14:58:18 +02:00
Admiral H. Curtiss
4cb8914ad3
VolumeVerifier: Add missing assignment to summary_text. 2022-09-23 14:57:55 +02:00
Admiral H. Curtiss
f426e3cd79
Merge pull request #11039 from TryTwo/PR_MemoryWidget_MiniMenu
Debugger MemoryWidget: Create mini-menu at top of sidebar.
2022-09-23 04:22:10 +02:00
Admiral H. Curtiss
b7855a3a56
Merge pull request #11073 from Hibyehello/Fix-Metal-init
Add Metal as backend option with Vulkan Disabled
2022-09-23 04:21:23 +02:00
Admiral H. Curtiss
75c50223f2
Merge pull request #11078 from Minty-Meeo/mapfloat-tweak
Use std::llround in MapFloat
2022-09-23 04:18:03 +02:00
JMC47
b0ac5ac6af
Merge pull request #10949 from Zopolis4/reprecated
Resolve C++20 deprecation warnings
2022-09-22 21:56:24 -04:00
Minty-Meeo
73dfcc15a5 Use std::llround in MapFloat
I don't see why not.
2022-09-22 11:30:32 -05:00
Shawn Hoffman
717c36bc43 WinUpdater: Check OS and VC++ Redist versions. 2022-09-20 15:57:50 -07:00
Admiral H. Curtiss
270ffa7351
Qt/WiimoteControllersWidget: Refresh GUI on settings change and refactor a bit. 2022-09-20 23:47:16 +02:00
Admiral H. Curtiss
a5dbf6b60d
Qt/GamecubeControllersWidget: Refresh GUI on settings change and refactor a bit. 2022-09-20 23:46:45 +02:00
Admiral H. Curtiss
019dc86b6f
Qt/CommonControllersWidget: Refresh GUI on settings change. 2022-09-20 23:46:36 +02:00
JMC47
22197c09a3
Merge pull request #10781 from tellowkrinkle/UberVertexLoader
VideoCommon: Add dynamic vertex loader for ubershaders to reduce pipeline count
2022-09-20 17:14:07 -04:00
JosJuice
6203c101f8 JitArm64: Enforce correct alignment of SPR_TL 2022-09-20 18:55:28 +02:00
TellowKrinkle
ee692abbe1 VideoBackends:Metal: Use BitField for stuffing bits in pipeline ids
Also removes cullmode all handling, it's handled in CPU and DX11 backend doesn't specially handle it either
2022-09-20 01:45:18 -05:00
Admiral H. Curtiss
d04e1ca96a
Merge pull request #11058 from shuffle2/updater-inflate
Updater: Move inflate intermediate buffer to heap and enlarge
2022-09-20 02:45:50 +02:00
JMC47
3b10bf04ac
Merge pull request #10808 from Pokechu22/vertex-loader-direct-normals-with-index3
VideoCommon: Fix direct normal+tangent+binormal with index3 set
2022-09-19 19:47:37 -04:00
Admiral H. Curtiss
0d095b4d9b
Netplay: Simplify save data options. 2022-09-20 01:37:32 +02:00
Admiral H. Curtiss
39314ac162
Add more logging around Wii save copying for Netplay. 2022-09-20 01:37:31 +02:00
TellowKrinkle
1eb3aaa548 VideoCommon: Use std::array in PortableVertexDeclaration 2022-09-19 16:28:24 -05:00
TellowKrinkle
28b31b8327 VideoBackends:Vulkan: Make dynamic vertex loader optional
Makes it easier to disable in the future if support for VK_EXT_vertex_input_dynamic_state is added
2022-09-19 16:28:24 -05:00
TellowKrinkle
dae56a24b8 VideoBackends:D3D12: Dynamic vertex loader support 2022-09-19 16:28:24 -05:00
TellowKrinkle
936b4d5d0d VideoBackends:Vulkan: Dynamic vertex loader support 2022-09-19 16:28:24 -05:00
TellowKrinkle
7edc8b4e79 VideoBackends:Metal: Don't set primitive on ubershaders 2022-09-19 16:28:24 -05:00
TellowKrinkle
99533d2840 VideoCommon: Add separate pipeline usage for UberShaders 2022-09-19 16:28:24 -05:00
TellowKrinkle
d289e9c51c VideoCommon: Compile a few extra pipelines 2022-09-19 16:28:24 -05:00
TellowKrinkle
d3dae1cd7e VideoBackends:Metal: Dynamic vertex loader support 2022-09-19 16:28:24 -05:00
TellowKrinkle
4c629c2bee VideoCommon: Add dynamic vertex loader to ubershaders 2022-09-19 16:28:23 -05:00
Admiral H. Curtiss
c21f2512c8
HW: Move g_SRAM to System. 2022-09-19 21:47:15 +02:00
Admiral H. Curtiss
0a517ebdbd
Core: Pass Netplay SRAM through boot process.
This removes the Netplay classes touching emulated hardware structures before emulation even starts.
2022-09-19 21:47:12 +02:00
Admiral H. Curtiss
9963637463
HW: Remove global state from functions in Sram.h. 2022-09-19 21:42:43 +02:00
Josh
1fd60aeb5d
Merge branch 'dolphin-emu:master' into Fix-Metal-init 2022-09-19 12:27:37 -05:00
Josh
ef13a54b0a
VideoBackends - Enable Metal without Vulkan 2022-09-19 11:28:34 -05:00
JosJuice
720b3f5519
Merge pull request #11071 from AdmiralCurtiss/netplay-settings-style
Netplay: Rename variable names in NetSettings to match style guide.
2022-09-19 17:55:36 +02:00
Pokechu22
d80201a57f VertexLoaderARM64: Fix direct normal+tangent+binormal with index3 set
Fixes https://bugs.dolphin-emu.org/issues/12952
2022-09-18 23:33:24 -07:00
Pokechu22
f148de161f VertexLoaderARM64: Specify the register to use as a parameter to ReadVertex
This also means that both a register and a vertex are always specified, though right now if the register is scratch1_reg the offset is always 0.
2022-09-18 23:33:24 -07:00
Pokechu22
ad644d5e92 VertexLoaderARM64: Merge GetAddressImm into GetVertexAddr
This way it more closely matches VertexLoaderX64, and is in general easier to understand.
2022-09-18 23:33:24 -07:00
Pokechu22
9a290c3d50 VertexLoaderARM64: Always use unscaled load/store instructions
The source and destination offsets will always be less than 255, so we can get rid of a lot of the complexity by doing this.
2022-09-18 23:33:24 -07:00
Pokechu22
a34d5e5960 Arm64Emitter: Add additional alignment assertions
Before, unaligned values would be silently ignored in most cases.
2022-09-18 23:33:24 -07:00
Pokechu22
afe5adb74d VertexLoaderARM64: Use EnumMap for normal scales 2022-09-18 23:33:24 -07:00
Pokechu22
200676f4e3 VertexLoaderX64: Fix direct normal+tangent+binormal with index3 set
Fixes https://bugs.dolphin-emu.org/issues/12952
2022-09-18 23:33:23 -07:00
Pokechu22
5cc2f7729e VertexLoaderX64: Use EnumMap for normal scales 2022-09-18 23:33:23 -07:00
JMC47
6f4f5b0b7b
Merge pull request #11067 from K0bin/cache-vertex-size
OpcodeDecoding: Cache vertex sizes
2022-09-18 22:38:06 -04:00
Admiral H. Curtiss
bec4850fc3
Netplay: Rename variable names in NetSettings to match style guide. 2022-09-19 01:25:46 +02:00
Robin Kertels
2db74e7f21
OpcodeDecoding: Get vertex size from the loader 2022-09-19 01:14:53 +02:00
Robin Kertels
a6c6ec012c
VertexLoaderManager: Clean up and slightly speed up with templates 2022-09-19 01:14:49 +02:00
JosJuice
eec43ce3f3
Merge pull request #11068 from JosJuice/revert-vcredist
Revert "windows: distribute vcredist loose files"
2022-09-18 23:40:33 +02:00
Admiral H. Curtiss
07f86446a6
Netplay: Remove unused m_HostInputAuthority in NetSettings. 2022-09-18 23:00:08 +02:00
Admiral H. Curtiss
69ad2cc4d0
Merge pull request #11059 from AdmiralCurtiss/netplay-graceful-shutdown
NetPlayClient: Treat power button event as a netplay stop.
2022-09-18 00:00:44 +02:00
JosJuice
fec6f1bd5a Revert "windows: distribute vcredist loose files"
This reverts commit 0837af4344.
2022-09-16 10:33:39 +02:00
Robin Kertels
a31e36aeb7
VertexLoaderManager: Fix backwards preprocess check
Spotted by Pokechu22.
2022-09-15 23:56:04 +02:00
JMC47
32fba6dbd8
Merge pull request #11066 from K0bin/vertex-size-opt
Optimize GetVertexSize
2022-09-15 14:25:32 -04:00
Robin Kertels
fdcd2b7d00
VertexLoader: Inline GetSize 2022-09-15 12:50:15 +02:00
Robin Kertels
8aa214453a
VertexLoader: Optimize GetVertexSize
GetComponentSizes was unused, so we simplify this and get rid
of the branches.
2022-09-15 02:47:23 +02:00
Shawn Hoffman
0837af4344 windows: distribute vcredist loose files 2022-09-14 13:15:45 -07:00
Admiral H. Curtiss
bf331ffa45
NetPlayClient: Treat power button event as a netplay stop. 2022-09-13 01:26:45 +02:00
Admiral H. Curtiss
35f6d12acc
NetPlayClient: Consolidate stopping code to function. 2022-09-13 01:26:45 +02:00
Admiral H. Curtiss
c4b3f2302a
NetPlayClient: Consolidate Wiimote buffer waiting code to function. 2022-09-13 01:26:45 +02:00
Shawn Hoffman
7432b6ce91 Updater: Move inflate intermediate buffer to heap and enlarge 2022-09-12 03:35:03 -07:00
Tillmann Karras
f5670f870e Add emulated Shinkansen controller 2022-09-11 17:12:19 +01:00
Mai
dbcf7fd2c9
Merge pull request #11049 from Tilka/tatacon
TaTaCon: fix possible hotswap problem
2022-09-11 05:12:12 -04:00
Admiral H. Curtiss
1732071a10
Netplay: Pass netplay settings via BootSessionData. 2022-09-11 04:18:26 +02:00
Tillmann Karras
b418441f4a TaTaCon: fix possible hotswap problem 2022-09-11 00:16:00 +01:00
Mai
4edb3a8074
Merge pull request #11041 from AdmiralCurtiss/global-state-audio
HW: Move AudioInterface variables to Core::System.
2022-09-10 17:10:17 -04:00
Mai
804af55b3a
Merge pull request #11042 from AdmiralCurtiss/global-state-file-monitor
HW: Convert FileMonitor::Log into a class.
2022-09-10 17:08:25 -04:00
JosJuice
84507ec420
Merge pull request #10725 from t895/theme-merge
Android: App redesign with multi-theme system
2022-09-10 20:08:37 +02:00
Admiral H. Curtiss
b51d37fe49
HW: Convert FileMonitor::Log into a class. 2022-09-09 22:35:51 +02:00
Admiral H. Curtiss
001fe8f94d
HW: Move AudioInterface variables to Core::System. 2022-09-09 04:13:43 +02:00
TryTwo
50db8f35b8 Debugger MemoryWidget: Create mini-menu at top of sidebar. Move dump buttons and "set value from file" to the menu. 2022-09-08 16:36:36 -07:00
Admiral H. Curtiss
426b5b1927
Merge pull request #10123 from sepalani/ai-cleanup
AudioInterface: Cleanup
2022-09-09 00:37:58 +02:00
Admiral H. Curtiss
200c9dd0c5
Merge pull request #11011 from Pokechu22/audio-mixer-assertions
Mixer: Add assertions regarding num_samples versus buffer length
2022-09-08 22:01:18 +02:00
Admiral H. Curtiss
d4fe54147e
Merge pull request #10757 from AdmiralCurtiss/show-memcard-path-in-gui
Qt: Show currently configured Memory Card path in the config window.
2022-09-08 21:12:21 +02:00
Pokechu22
72de74d4fc Mixer: Add assertions regarding num_samples versus buffer length 2022-09-08 12:10:10 -07:00
Pokechu22
abb59a781a Mixer: Use smaller array for PushWiimoteSpeakerSamples 2022-09-08 12:10:02 -07:00
Admiral H. Curtiss
329d279c05
Merge pull request #10751 from Zopolis4/manifesto
Update supportedOS values in .manifest files
2022-09-08 20:36:28 +02:00
Admiral H. Curtiss
85bd57df0e
Merge pull request #11007 from PEmu2/enj
Edit error message
2022-09-08 20:00:18 +02:00
Admiral H. Curtiss
696614fd1b
Merge pull request #11014 from AdmiralCurtiss/nand-repair-scrollable-box
Qt: Make custom dialog for NAND Repair.
2022-09-08 19:58:46 +02:00
Admiral H. Curtiss
45c4aa288a
Merge pull request #10881 from iwubcode/graphics-mod-draw-fb-texture-names
VideoCommon: fix graphics target texture names for efb/xfb
2022-09-08 19:56:49 +02:00
Admiral H. Curtiss
710210365a
Merge pull request #11038 from AdmiralCurtiss/steam-overlay-crash-fix-wgi
WGInput: Work around crash with Steam overlay.
2022-09-08 19:03:31 +02:00
Pokechu22
2dfe91336a
Merge pull request #10549 from Pokechu22/sw-tev-enum-map
Refactor various bits of graphics code for readability
2022-09-08 09:42:12 -07:00
Mai
74851fe94a
Merge pull request #11029 from AdmiralCurtiss/global-state-dvd
HW: Move DVD variables to Core::System.
2022-09-07 23:40:16 -04:00
Mai
348db11bdb
Merge pull request #11040 from AdmiralCurtiss/update-references-deadlock
InputCommon: Fix deadlock in EmulatedController::UpdateReferences().
2022-09-07 23:39:10 -04:00
Admiral H. Curtiss
b8ca1b2907
InputCommon: Fix deadlock in EmulatedController::UpdateReferences(). 2022-09-07 22:37:24 +02:00
Admiral H. Curtiss
67c97a0bf2
WGInput: Work around crash with Steam overlay. 2022-09-07 21:06:26 +02:00
Admiral H. Curtiss
dbb0cfbc09
DSPLLE: Remove dead DSPSymbolDB. 2022-09-03 22:20:24 +02:00
Admiral H. Curtiss
2d45ce5c4e
HW: Move DVDInterface variables to Core::System. 2022-09-03 21:54:25 +02:00
Admiral H. Curtiss
c4d5804f60
HW: Move DVDThread variables to Core::System. 2022-09-03 21:54:25 +02:00
Sepalani
9b9f701ac5 AudioInterface: Add setters for AIS/AID sample rate 2022-09-03 23:36:34 +04:00
Sepalani
59eb1253a3 AudioInterface: Use anonymous namespace for static functions 2022-09-03 23:02:28 +04:00
Sepalani
f7a2972899 AudioInterface: Use IsPlaying method 2022-09-03 22:40:38 +04:00
dreamsyntax
78c6819f5e Core: pause on panic handler option 2022-09-02 13:22:32 -07:00
Mai
23902f99ae
Merge pull request #11026 from AdmiralCurtiss/sound-stream
AudioCommon: Move sound stream variables to Core::System.
2022-09-01 23:41:42 -04:00
Mai
50550cf978
Merge pull request #11009 from shuffle2/device-notify
ciface/win32 and WGInput bug fixes
2022-09-01 00:27:55 -04:00
Charles Lombardo
940a38f172 Android: App redesign with multi-theme system 2022-08-31 18:01:15 -04:00
Admiral H. Curtiss
c310e504cb
AudioCommon: Move sound stream variables to Core::System. 2022-08-31 21:44:21 +02:00
Admiral H. Curtiss
9195e1a9b8
Merge pull request #11021 from merryhime/constructor-order
Ensure constructor initializer order matches initialization order
2022-08-30 02:29:37 +02:00
Merry
362167fde5 MTLObjectCache: Correct signature of equality operator
Not doing so produces a warning in clang:
    ISO C++20 considers use of overloaded operator '!=' (with operand types
    'Metal::DepthStencilSelector' and 'Metal::DepthStencilSelector') to be
    ambiguous despite there being a unique best viable function with
    non-reversed arguments

The underlying reason for this warning is an incorrect method signature.
2022-08-29 21:23:23 +01:00
Merry
b0717607b2 TextureInfo: Reorder members in constructor
m_stage is initialized last
2022-08-29 21:16:21 +01:00
Merry
3323375efb GraphicsModManager: Reorder DecoratedAction members to initialization order
m_action_impl is initialized before m_mod in constructor
2022-08-29 21:15:49 +01:00
Pokechu22
698def66ff Fifo analyzer: Fix various XF mistakes
* 'hangle' was a typo
* Light colors include an alpha value, so they should be 8 characters, not 6
* The XF command format adds 1 to the count internally (so 0 is one word), but we need to subtract that back to produce a valid command
* XFMEM_POSTMATRICES was calculating the row by subtracting XFMEM_POSMATRICES (POS vs POST), resulting in incorrect row numbering
2022-08-29 11:10:05 -07:00
Pokechu22
3fb09e3297 Fifo analyzer: Improve some BP descriptions
Mainly, the improvements are passing in the current command ID so that e.g. stage numbers can be directly included, instead of saying 0/1 or even/odd.
2022-08-29 11:10:05 -07:00
Pokechu22
546f9952a2 UberShaderPixel: Fix typo 2022-08-29 11:10:05 -07:00
Pokechu22
5ef8a7973e BPMemory: Make TevKSel more clear
It stores both the konst selection value for alpha and color channels (for two tev stages per ksel), and half of a swap table row (there are 4 total swap tables, which can be used for swizzling the rasterized color and the texture color, and indices selecting which tables to use are stored per tev stage in the alpha combiner).  Since these are indexed very differently, the old code was hard to follow.
2022-08-29 11:10:05 -07:00
Pokechu22
f21798b9b6 BPMemory: Use even/odd in TwoTevStageOrders instead of 0/1 2022-08-29 11:10:05 -07:00
Pokechu22
e43f02c752 BPMemory: Improve consistency of hex offset comments
I search for these somewhat often with control+f, but tend to default to adding a 0x prefix, which means I don't find them until I remove it.
2022-08-29 11:10:05 -07:00
Pokechu22
4206ac243b SW/Rasterizer: Use RAS1_IREF::getTexCoord and getTexMap 2022-08-29 11:10:05 -07:00
Pokechu22
ae0fcd9a9f SW/Tev: Replace Tev::SetRegColor with Tev::SetKonstColors 2022-08-29 11:10:05 -07:00
Pokechu22
3b9a048291 SW/Tev: Use std::clamp for Clamp255 and Clamp1024 2022-08-29 11:10:05 -07:00
Pokechu22
bae0f21f74 SW/Tev: Remove Tev::Init 2022-08-29 11:10:05 -07:00
Pokechu22
c9936f8c1c SW/Tev: Use EnumMap for scale/bias tables 2022-08-29 11:10:05 -07:00
Pokechu22
b02992548e SW/Tev: Use EnumMap for Reg 2022-08-29 11:10:03 -07:00
Pokechu22
2db7569463 SW/Tev: Use TevColorRef/TevAlphaRef instead of raw s16 pointers 2022-08-29 11:05:10 -07:00
Pokechu22
ec1ed64832 EnumMap: Fix typo 2022-08-28 22:38:35 -07:00
JMC47
6d61e6a601
Merge pull request #11016 from Pokechu22/software-indirect-texture-bug
Software/Rasterizer: Fix indirect stage using texture coordinates/maps >= 4
2022-08-29 01:37:36 -04:00
Pokechu22
e04d23e086 SW/Rasterizer: Fix indirect stage using texture coordinates/maps >= 4
The masking was incorrect. This affects the main menu of The Last Avatar, though that menu also relies on copy filter functionality that is not correctly handled in the software renderer so the difference is not obvious; that game shuffles textures across all indices for some reason, so this issue would presumably result in subtle flickering.
2022-08-28 12:19:36 -07:00
Sepalani
7dc647fd4c BBA/BuiltIn: Add UPnP HTTP listener 2022-08-28 23:09:09 +04:00
Admiral H. Curtiss
59f3be8c54
Qt: Make custom dialog for NAND Repair.
This is so that if you have a lot of titles that need repair the dialog can still fit on screen.
2022-08-28 03:11:17 +02:00
Shawn Hoffman
cd407abe34 WGInput: implement error handling 2022-08-27 02:11:27 -07:00
Shawn Hoffman
6bc8ab7001 WGInput: use c++/winrt 2022-08-26 23:20:34 -07:00
Shawn Hoffman
76d2e47444 ciface/win32: use CM_Register_Notification instead of wnd msgs 2022-08-26 21:59:56 -07:00
Sepalani
7202cf2650 BBA/BuiltIn: Add SSDP multicast support 2022-08-24 21:29:57 +04:00
Sepalani
f992f8f38c BBA/BuiltIn: Make network interface consistent 2022-08-24 21:05:18 +04:00
Sepalani
e783a7f409 Common/Network: Add StrNetworkError helper function 2022-08-24 21:05:18 +04:00
Admiral H. Curtiss
9c9962083d
Merge pull request #10956 from Dentomologist/address_cpp20_todo_comments
Address c++20 TODO comments
2022-08-24 17:18:56 +02:00
Admiral H. Curtiss
e5cfa286bd
Merge pull request #10960 from shuffle2/mz
ResourcePack: dont scan for individual files
2022-08-24 17:11:21 +02:00
Admiral H. Curtiss
a7d358a97b
Merge pull request #11003 from sepalani/decode-error
Move SocketManager's DecodeError to Common
2022-08-24 17:01:07 +02:00
Pokechu22
0cced44142 Use __VA_OPT__(, ) __VA_ARGS__ instead of ##__VA_ARGS__
Per https://en.cppreference.com/w/cpp/preprocessor/replace#.23_and_.23.23_operators the `##` behavior is a nonstandard extension; this extension seems to be supported by all compilers we care about, but IntelliSense in visual studio doesn't correctly handle it, resulting in false errors in the IDE (but not when compiling).

Per https://en.cppreference.com/w/cpp/preprocessor/replace#Function-like_macros C++20 introduced a workaround, where `__VA_OPT__(, )` generates a comma if and only if `__VA_ARGS__` is non-empty.

This PR replaces all occurrences, with the exception of Externals, DSPSpy (which is not likely to be edited in MSVC and does not target C++20 currently), and JitArm64_Integer.cpp (which uses `Function(__VA_ARGS__)`, and thus does not ever need a comma).
2022-08-23 12:09:57 -07:00
JosJuice
299aef945b
Merge pull request #11005 from t895/cover-only
Android: Add option to disable game cover text
2022-08-23 18:24:51 +02:00
Admiral H. Curtiss
aa8364a327
Merge pull request #10996 from JosJuice/gpu-texture-uint
VideoCommon: Fix OpenGL ES GPU texture decoding
2022-08-23 10:48:51 +02:00
PEmu2
b516ae12ca
Edit error message
Edit error message to be less sarcastic. I doubt many users appreciate this when Dolphin has just crashed.
2022-08-22 19:52:13 -07:00
JMC47
48fdbcde23
Merge pull request #10809 from TryTwo/PR_CodeWidget_Filters
Debugger CodeWidget: Add filter boxes to callstack, function calls, a…
2022-08-22 15:47:20 -04:00
Charles Lombardo
2caa1f3b43 Android: Add option to disable game cover text 2022-08-22 13:50:39 -04:00
Admiral H. Curtiss
1845a13cbe
Merge pull request #10905 from shuffle2/netplay-hash
netplay: use sha1 instead of md5
2022-08-22 15:57:49 +02:00
Admiral H. Curtiss
8b7e6f1863
Merge pull request #10933 from shuffle2/vs
msbuild: fix overbuilding of externals and lessen rebuild likelyhood
2022-08-22 15:19:13 +02:00
Admiral H. Curtiss
aba87ba1e3
Merge pull request #10997 from JosJuice/nfs-check
DiscIO: Fix an incorrect error check in NFSBlob
2022-08-22 15:14:15 +02:00
Sepalani
597fb9ff6d Move SocketManager's DecodeError to Common
Fix thread safety issue
2022-08-22 14:02:26 +04:00
JosJuice
052fdfa00d DiscIO: Fix an incorrect error check in NFSBlob 2022-08-21 00:06:53 +02:00
Mai
fef8325ff7
Merge pull request #10995 from JosJuice/nfs-size-out
DiscIO: Fix calculation of NFS raw size
2022-08-20 17:57:46 -04:00
JosJuice
724bd3e597 VideoCommon: Fix OpenGL ES GPU texture decoding 2022-08-20 23:21:23 +02:00
JosJuice
aca624ef9c DiscIO: Fix calculation of NFS raw size 2022-08-20 21:18:36 +02:00
Shawn Hoffman
7c3cdeda2b qt: defer writing gamelist cache until EndRefresh
large speedup
2022-08-19 19:51:31 -07:00
TellowKrinkle
1bc133f3ae CMake: Properly include lzma include directories 2022-08-18 21:06:57 -05:00
TellowKrinkle
048f6fac52 CMake: Properly include zstd include directories 2022-08-18 21:06:57 -05:00
JMC47
498c06b85a
Merge pull request #10989 from CasualPokePlayer/fifo_reset_dual_core
Fix crashes in dual core mode on a PI_FIFO_RESET
2022-08-18 17:32:29 -04:00
TellowKrinkle
588c4bd635 InputCommon:QuarzKB&M: Use view position instead of window position 2022-08-18 16:29:43 -05:00
TellowKrinkle
798b241832 InputCommon:QuarzKB&M: Use KVO to watch window position
CGWindowListCreateDescriptionFromArray would block for up to ~1ms, which isn't a great thing to do on the main emulation thread
2022-08-18 16:29:43 -05:00
CasualPokePlayer
ab8a8e6f84 Fix crashes in dual core mode on a PI_FIFO_RESET 2022-08-18 13:38:37 -07:00
Mai
39aa5f29a6
Merge pull request #10991 from Pokechu22/dsp-hle-ax-ucode-switch-state
DSPHLE/AX: Set state to WaitingForCmdListSize when switching uCodes
2022-08-18 10:34:57 -04:00
Mai
7a23b45aa1
Merge pull request #10992 from Pokechu22/swapchain-unused-functions
VideoCommon: Remove unused swap chain functions
2022-08-18 10:32:51 -04:00
Pokechu22
3c38f5c1d2 D3DCommon: Remove unused swap chain functions
These were added in ea15080d8f (which added D3DCommon), but never were used.
2022-08-17 18:16:50 -07:00
Pokechu22
da7aded00d Vulkan: Remove unused swap chain functions
These were added in 5e29508b8f and 1f2d43c870, but were replaced with CONFIG_CHANGE_BIT_VSYNC and CONFIG_CHANGE_BIT_STEREO_MODE in e4b205c769.
2022-08-17 18:16:17 -07:00
Pokechu22
f9e1933111 DSPHLE/AX: Set state to WaitingForCmdListSize when switching uCodes
Fixes https://bugs.dolphin-emu.org/issues/13017. With uCode switching, the existing instance of AXUCode is re-activated when GBAUCode is done, but if the state remains as WaitingForNextTask, it won't be able to do anything. Instead, it needs to be in WaitingForCmdListSize.

(When the AX uCode is resumed, startpc is set to 0x0030, at least for 0x07f88145; this is the same location as MAIL_RESUME jumps to, so DSP_RESUME should be sent when the resuming happens; that's already handled by AXUCode::Update.)
2022-08-17 12:05:53 -07:00
Shawn Hoffman
4ae475b6a1 fix verifying wii dev signatures
allows verifying dev-signed discs and wads
2022-08-16 12:47:26 -07:00
Admiral H. Curtiss
650f172637
DolphinQt: Only show raw memory card path if it's not the default. 2022-08-16 00:23:36 +02:00
Admiral H. Curtiss
d11839fd64
DolphinQt: Show raw memory card path and AGP cartridge path in config window. 2022-08-16 00:20:58 +02:00
Admiral H. Curtiss
43d4923e78
Config: Allow passing std::nullopt for the region in GetMemcardPath() to use the region as configured in the path itself. Falls back to the fallback region if no region is in the path. 2022-08-16 00:20:58 +02:00
Admiral H. Curtiss
92c6407c45
Merge pull request #10970 from AdmiralCurtiss/directoryblob-encrypted
DirectoryBlob: Fix partition size mixup for encrypted Wii discs.
2022-08-12 22:35:40 +02:00
TellowKrinkle
b96bc4267e InputCommon: Enable ARC for obj-c++ 2022-08-12 02:09:53 -05:00
TellowKrinkle
235b67707f Common:X64ABI: Work around clang-format being dumb 2022-08-11 23:57:28 -05:00
Léo Lam
be33e1079d
Merge pull request #10972 from AdmiralCurtiss/ios-fs-metadata-nop
IOS/FS: Skip writing FST if SetMetadata() changes nothing.
2022-08-11 16:16:45 +01:00
TellowKrinkle
f2a074f4f8 Common:X64ABI: Make proper stack frames 2022-08-10 23:48:56 -05:00
Admiral H. Curtiss
7ac042d00b
DirectoryBlob: Fix partition size mixup for encrypted Wii discs. 2022-08-10 20:43:52 +02:00
Admiral H. Curtiss
0d39c4a78a
IOS/FS: Skip writing FST if SetMetadata() changes nothing. 2022-08-10 06:28:23 +02:00
Admiral H. Curtiss
dcdba11ded
Merge pull request #10962 from askew-etc/inc-dec-select-state-hotkeys
Add hotkeys for incrementing/decrementing select state slot
2022-08-10 01:41:32 +02:00
Sage King
da803adf15 Work around for compiler bug on Debian and FreeBSD 2022-08-09 16:26:54 -06:00
Sage King
66276ac61b Added type to SyncIndentifierComparison enum in SyncIdentifier.h in an
attempt to fix a failed call to operator<< in SendResponse()
2022-08-09 16:26:53 -06:00
Sage King
978b6a8724 Added comment explaining obscure folding syntax in NetPlayServer.cpp 2022-08-09 16:26:53 -06:00
Sage King
a12099404e Added SendResponseToAllPlayers() and SendResponseToPlayer() to NetPlayServer.cpp and refactored OnConnect to use them 2022-08-09 16:26:52 -06:00
Sage King
477c20e28d Updated comment explaining enet_peer_timeout's use in NetPlayClient.cpp and NetPlayServer.cpp; Corrected syntax related to PEER_TIMEOUT in NetplayClient.cpp 2022-08-09 16:26:52 -06:00
Sage King
2f367d7a9b Updated PEER_TIMOUT in NetPlayCommon.h to use chrono literals; Updated NetPlayServer.cpp OnConnect() by putting commonly used code into named functions 2022-08-09 16:26:52 -06:00
Sage King
d81756e9b9 Refactored parameter to OnConnect() in NetPlayServer.cpp from rpac to received_packet 2022-08-09 16:26:51 -06:00
Sage King
9d14d95737 Removed code duplicating comments in NetPlayServer.cpp OnConnect() 2022-08-09 16:26:51 -06:00
Sage King
5dea8aaed0 Added initializer braces to Client player; in NetPlayServer.cpp OnConnect() 2022-08-09 16:26:50 -06:00
Sage King
d11df2b700 Refactored variable declared in NetPlayServer.cpp OnConnect() from npver to netplay_version 2022-08-09 16:26:50 -06:00
Mai
c2dd58c361
Merge pull request #10959 from JosJuice/frsp-subnormal
Interpreter: Fix rounding edge case in frsp
2022-08-09 18:17:21 -04:00
Mai
e9e2c741a2
Merge pull request #10953 from JosJuice/aarch64-add-encoding
Arm64Emitter: Fix encoding of size for ADD (vector)
2022-08-09 18:13:50 -04:00
Zopolis4
e54818e60d
Resolve "implicit capture of ‘this’ via ‘[=]’ is deprecated in C++20" warning 2022-08-08 11:25:19 +10:00
Zopolis4
e2aefe13a6
Restrict OpenSLES to Android via CMake 2022-08-08 09:18:36 +10:00
Scott Mansell
4c2d707538
Merge pull request #10940 from InvoxiPlayGames/ipc-discord
Add Discord presence ioctlv to /dev/dolphin
2022-08-08 08:11:42 +12:00
askew-etc
914f38753a Add hotkeys for incrementing/decrementing selected state slot (like RetroArch) 2022-08-07 12:20:09 -05:00
Shawn Hoffman
6e94c20abd add TODO for chrono in GetLocalTimeSinceJan1970 2022-08-06 22:25:30 -07:00
Shawn Hoffman
292724b228 Revert "msvc: use std::chrono for GetLocalTimeSinceJan1970"
This reverts commit 86da6c98fb.
2022-08-06 22:22:14 -07:00
Shawn Hoffman
9bb8315441 ResourcePack: dont scan for individual files
walking the zip prevents minizip from re-reading the same
data repeatedly from the actual backing filesystem.
also improves most usages of minizip to allow for >4GB,
files altho we probably don't need it
2022-08-06 15:38:46 -07:00
iwubcode
637dca680c VideoCommon: update ubershader pixel to not enforce d3d when writing color output that has been defined as uints 2022-08-06 16:08:58 -05:00
iwubcode
05135b4f43 VideoCommon: fix uint shader compiler error in specialized shaders. This error is in renderers that use uint for their color output (for logic ops). Remove D3D check for uint output since other backends could use uint output as well. 2022-08-06 16:08:58 -05:00
Dentomologist
02cd4ecf7d Core: Use std::chrono time_since_epoch 2022-08-06 13:28:28 -07:00
Dentomologist
ff26f6435e Use structured binding for pair values
dir_path is used by PanicAlertFormatT, which prior to PR 10209 used a
lambda. Before c++20, referring to structured bindings in lambda captures
was forbidden. The problem is now doubly fixed, so put the structured
binding back in.
2022-08-06 13:28:28 -07:00
iwubcode
0b5f7d2c5f VideoCommon: fix graphics target not properly setting 'draw_started' texture names for efb/xfb 2022-08-06 12:01:33 -05:00
JosJuice
c5d9514cd9 Interpreter: Fix rounding edge case in frsp
Fixes the Dolphin bug mentioned in
https://github.com/dolphin-emu/hwtests/issues/45.

Because this doesn't fix any observed behavior in games (no, 1080°
Avalanche isn't affected), I haven't implemented this in the JITs,
so as to not cause unnecessary performance degradations.
2022-08-06 18:54:19 +02:00
InvoxiPlayGames
f9e39cf200 Add Discord presence ioctlv to /dev/dolphin 2022-08-06 07:32:29 +01:00
Shawn Hoffman
3ca673a675 WiiSave: protect against a stack buffer overflow 2022-08-05 17:24:03 -07:00
Tilka
3595c8b295
Merge pull request #10952 from JosJuice/bitutils-remove-unused
Common: Remove unused stuff from BitUtils.h
2022-08-05 21:08:02 +01:00
JosJuice
52661dcc76 Arm64Emitter: Fix encoding of size for ADD (vector)
This was causing a bug in the rounding of paired single multiplication
operands. If Force25BitPrecision was called for quad registers, the
element size of its ADD instruction would get treated as if it was 16
instead of the intended 64, which would cause the result of the
calculation to be incorrect if the carry had to pass a 16-bit boundary.

Fixes one of the two bugs reported in
https://bugs.dolphin-emu.org/issues/12998.
2022-08-05 21:49:28 +02:00
JosJuice
c00008e3cd Common: Remove unused stuff from BitUtils.h 2022-08-05 17:54:51 +02:00
Tillmann Karras
b8e64b1f43 AX: fix comments and variable names (NFC)
This command does not upload the MAIN buffers to CPU memory. This was
functionally fixed in f11a40f858 without
updating the comments and variable names.
2022-08-05 15:00:17 +01:00
Scott Mansell
ebf95370ef
Merge pull request #10946 from Pokechu22/remove-iLog
VideoCommon: Remove old iLog field
2022-08-05 22:42:09 +12:00
JosJuice
939fa1ed1c
Merge pull request #10941 from shuffle2/crypto-cleanup
Crypto cleanup
2022-08-05 12:12:34 +02:00
Zopolis4
b9b7ff6e25
Update supportedOS values in .manifest files 2022-08-05 10:26:22 +10:00
Tilka
e638bb658f
Merge pull request #10945 from Pokechu22/vulkan-source-file-name
Vulkan: Call setSourceFile in addition to addSourceText
2022-08-05 00:03:25 +01:00
Pokechu22
354530cf61 VideoCommon: Remove old iLog field
Prior to 7854bd7109, this was used by the debugger for the OpenGL and D3D9 plugins to control logging (via PRIM_LOG and INFO_LOG/DEBUG_LOG in VideoCommon code; PRIM_LOG was changed in 77215fd27c), and also framedumping (removed in 64927a2f81 and 2d8515c0cf), shader dumping (removed in 2d8515c0cf and this commit), and texture dumping (removed in 54aeec7a8f). Apart from shader dumping, all of these features have modern alternatives, and shader source code can be seen in RenderDoc if "Enable API Validation Layers" is checked (which also enables source attachment), so there's no point in keeping this around.
2022-08-04 15:49:39 -07:00
Pokechu22
20a2a2174d Vulkan: Call setSourceFile in addition to addSourceText 2022-08-04 15:09:12 -07:00
Admiral H. Curtiss
5508c52a95
Merge pull request #10932 from JosJuice/nfs
DiscIO: Add support for the NFS format
2022-08-04 22:20:08 +02:00
JosJuice
6fc3bbbdd9 DiscIO/VolumeVerifier: Add a note about NFS bad dumps 2022-08-04 22:01:00 +02:00
JosJuice
02e3125f23 DiscIO/VolumeVerifier: Small logic cleanup
Just for ease of reading. No behavioral difference.
2022-08-04 22:00:59 +02:00
JosJuice
40a4eb3893 DiscIO: Adjust GetDataSizeType logic for NFS 2022-08-04 22:00:59 +02:00
JosJuice
a87dffe52d DiscIO: Replace IsDataSizeAccurate with GetDataSizeType
Previously, we had WBFS and CISO which both returned an upper bound
of the size, and other formats which returned an accurate size. But
now we also have NFS, which returns a lower bound of the size. To
allow VolumeVerifier to make better informed decisions for NFS, let's
use an enum instead of a bool for the type of data size a blob has.
2022-08-04 22:00:59 +02:00
JosJuice
3a6df63e9b DiscIO: Add support for the NFS format
For a few years now, I've been thinking it would be nice to make Dolphin
support reading Wii games in the format they come in when you download
them from the Wii U eShop. The Wii U eShop has some good deals on Wii
games (Metroid Prime Trilogy especially is rather expensive if you try
to buy it physically!), and it's the only place right now where you can
buy Wii games digitally.

Of course, Nintendo being Nintendo, next year they're going to shut down
this only place where you can buy Wii games digitally. I kind of wish I
had implemented this feature earlier so that people would've had ample
time to buy the games they want, but... better late than never, right?

I used MIT-licensed code from the NOD library as a reference when
implementing this. None of the code has been directly copied, but
you may notice that the names of the struct members are very similar.
c1635245b8/lib/DiscIONFS.cpp
2022-08-04 22:00:58 +02:00
JosJuice
bb27d4cc95 DiscIO/VolumeWii: Decouple "is encrypted" from "is hashed"
Needed for the next commit. NFS disc images are hashed but not encrypted.

While we're at it, also get rid of SupportsIntegrityCheck.
It does the same thing as old IsEncryptedAndHashed and new HasWiiHashes.
2022-08-04 20:29:22 +02:00
Pokechu22
8129874d11 Sanitize and use increased precision when normalizing light directions
This normalization was added in 02ac5e95c8, and changed to use floats in 4bf031c064.  The conversion to floats means that sometimes there is insufficient precision for the normalization process, which results in values of NaN or infinity.  Performing the whole process with doubles prevents that, but games also sometimes set the values to NaN or infinity directly (possibly accidentally due to the values not being initialized due to them not being used in the current configuration?).

The version of Mesa currently in use on FifoCI (20.3.5) has issues with NaN.  Although this bug has been fixed (b3f3287eac in 21.2.0), FifoCI is stuck with the older version.

This change may or may not be incorrect, but it should result in the same behavior as already present in Dolphin, while working around the Mesa bug.
2022-08-04 08:52:44 -07:00
Mai
f59f1a2a35
Merge pull request #10740 from Tilka/cxx20
Move to C++20 for non-MSVC compilers
2022-08-04 09:31:31 -04:00
Tilka
3ad6e3abc2
Merge pull request #10768 from Pokechu22/dsp-hle-gba-class
DSPHLE: Eliminate global state in GBA and AX uCode + accuracy improvements
2022-08-04 13:50:30 +01:00
Tilka
8105d0034d
Merge pull request #10821 from Pokechu22/dimar-masking
DVDInterface: Mask upper bits of DIMAR in GC mode
2022-08-04 12:50:49 +01:00
Pokechu22
bf70026728 DSPHLE: Require implementing DoState
CARDUCode, GBAUCode, and INITUCode previously didn't have an implementation of it. In practice it's unlikely that this caused an issue, since these uCodes are only active for a few frames at most, but now that GBAUCode doesn't have global state, we can implement it there. I also implemented it for CARDUCode, although our CARDUCode implementation does not have all states handled yet - this is simply future-proofing so that when the card uCode is properly implemented, the save state version does not need to be bumped. INITUCode does not have any state to save, though.
2022-08-03 17:32:12 -07:00
Pokechu22
f2e833b5c4 DSPHLE: Eliminate global state in AX uCode
This also increases accuracy as to when specific mail is allowed, and correctly handles masking of the 0xCDD1 mails.
2022-08-03 17:32:12 -07:00
Pokechu22
8d66c29f33 DSPHLE: Eliminate global state in GBA uCode + accuracy improvements
The accuracy improvements are:

* The request mail must be 0xabba0000 exactly; both the low and high parts are checked
* The address is masked with 0x0fffffff
* Before, the global state meant that after the GBA uCode had been used once, it would accept 0xcdd1 commands immediately. Now, it only accepts them after execution has finished.
2022-08-03 17:32:12 -07:00
Pokechu22
8b65e84121 DSPHLE: Make all uCode implementations final classes
(Apart from AXUCode, which is inherited by AXWiiUCode.)
2022-08-03 17:32:12 -07:00
Mai
27669fc7c8
Merge pull request #10828 from JosJuice/jitarm64-32-bit-exception
JitArm64: Pass 32-bit temp GPR to WriteConditionalExceptionExit
2022-08-03 14:36:19 -04:00
Mai
a8b2174ce6
Merge pull request #10872 from shuffle2/timer
Timer improvements
2022-08-03 14:30:29 -04:00
Mai
385764ebe0
Merge pull request #10913 from shuffle2/vsnext
msvc: fix issues with vs 17.3
2022-08-03 14:21:53 -04:00
Mai
ebb8402a24
Merge pull request #10934 from sepalani/bba-igmp
BBA/BuiltIn: Add minimal IGMP support
2022-08-03 14:17:41 -04:00
Mai
f93b04dc94
Merge pull request #10935 from Pokechu22/icache-dont-save-lookup-table
PPCCache: Stop storing lookup table in savestates
2022-08-03 14:14:39 -04:00
Minty-Meeo
347dd03c3f Remove Vestigial Preprocessor Block in Jit64/Jit.cpp
"Common/GekkoDisassembler.h" became used by Release builds with commit 77e9aa48bc, but this got left in by mistake.
2022-08-03 12:30:20 -05:00
Shawn Hoffman
bf5076eb01 crypto/sha1: add real workaround for msvc/arm64 bad codegen 2022-08-02 23:05:45 -07:00
Shawn Hoffman
78142e30cc crypto/sha1: simplify enablement of sha insns on non-msvc 2022-08-02 23:05:07 -07:00
Shawn Hoffman
4e6aa28da4 crypto/aes: silence warning on godforsaken android gcc 2022-08-02 23:03:51 -07:00
Shawn Hoffman
403f3693da NetPlay: use sha1 instead of md5 2022-08-02 22:25:05 -07:00
Shawn Hoffman
c7ce035a7f NetPlay: rename md5 -> game digest 2022-08-02 22:25:05 -07:00
Shawn Hoffman
ec9b30681b msvc: silence warning in qt header 2022-08-02 22:24:33 -07:00
Shawn Hoffman
bdf3a03c04 DolphinQt: fix BootSessionData dtor not being called
std::unique_ptr can't/won't call deleter on incomplete type
generated warning on vs 17.3.0 preview 5.0
2022-08-02 22:24:33 -07:00
Shawn Hoffman
683f7f7210 msbuild: tidy up the linked libs 2022-08-02 22:24:22 -07:00
Shawn Hoffman
c5da2877cc msbuild: refactor to reduce rebuild events
* moves dolphin-specific settings out of Base.props
* creates exports.props for externals, allowing to easily import
  individual Externals
* corrects some cruft that accumulated and probably contributed
  to msbuild overbuilding
2022-08-02 22:24:22 -07:00
Shawn Hoffman
fec61f89a3 Timer: protect usages of ms timers from rollover 2022-08-02 22:24:06 -07:00
Shawn Hoffman
0fe99e9bc8 ThrottleCallback: correct units in log
make first invocation a bit more correct
2022-08-02 22:24:06 -07:00
Shawn Hoffman
86da6c98fb msvc: use std::chrono for GetLocalTimeSinceJan1970 2022-08-02 22:24:06 -07:00
Shawn Hoffman
b473c35873 windows: mark as HighQoS, ensure timer resolution is honored 2022-08-02 22:24:06 -07:00
Shawn Hoffman
3384b1385e move "double time" code into State from Timer
Ideally the statesave format could be changed
to just store a u64 in the future
2022-08-02 22:24:06 -07:00
Shawn Hoffman
49218f9695 DolphinDevice: expose elapsed ms in GetSystemTime 2022-08-02 22:24:06 -07:00
Shawn Hoffman
09089eeee0 Common::Timer: use chrono::steady_clock internally 2022-08-02 22:24:06 -07:00
Shawn Hoffman
8d16971a6f LogManager: use own timestamp function 2022-08-02 22:24:05 -07:00
Shawn Hoffman
d71797154a VolumeVerifier: enable fast hash functions by default
sets defaults based on cpu support.
2022-08-02 22:23:49 -07:00
Tilka
7d2d5d914b
Merge pull request #10903 from shuffle2/hash-reorg
Common/Hash: use zlib-ng for adler32. small cleanups.
2022-08-02 18:29:04 +01:00
Tilka
e62ceab349
Merge pull request #10902 from shuffle2/aes
Implement hw accelerated AES
2022-08-02 18:28:47 +01:00
Pokechu22
134397754e PPCCache: Stop storing lookup table in savestates
These lookup tables total 4 megabytes, and contain data that's entirely redundant to the actual cache state (as part of an optimization, though I'm not sure whether the optimization actually is useful). This change instead recomputes these lookup tables when loading the state (which involves filling the lookup table with a marker (0xff), and then setting the 128 * 8 valid entries (1 kilobyte)).
2022-08-01 16:36:59 -07:00
Shawn Hoffman
17c554c165 Common/Hash: use zlib-ng for adler32. small cleanups. 2022-08-01 10:07:27 -07:00
Shawn Hoffman
46ad8b9d68 Implement hw accelerated AES 2022-08-01 10:00:42 -07:00
Sepalani
4fa65ec9cf BBA/BuiltIn: Add minimal IGMP support 2022-08-01 12:49:38 +04:00
Sepalani
bfc2d11891 BBA/BuiltIn: Simplify HandleARP 2022-08-01 12:48:33 +04:00
Sepalani
7e9711d738 BBA/BuiltIn: Rename m_fake_mac to m_router_mac 2022-08-01 12:48:32 +04:00
Sepalani
b029b468cd BBA/BuiltIn: Fix MAC address issues with TCP and UDP 2022-08-01 12:48:32 +04:00
Sepalani
cc7cfe249e BBA/BuiltIn: Move TryGetDataFromSocket 2022-08-01 12:48:32 +04:00
Sepalani
0f5fe2274a BBA/BuiltIn: Save current MAC address 2022-08-01 12:48:32 +04:00
Sepalani
ec60416c00 BBA/BuiltIn: Add an ARP table 2022-08-01 12:48:32 +04:00
Tilka
fb45ed3981
Merge pull request #10883 from Pokechu22/pi-fifo-reset-gp-fifo
ProcessorInterface: Reset both GPFifo and Fifo on PI_FIFO_RESET
2022-07-31 17:06:37 +02:00
Tilka
45f8ae6d51
Merge pull request #10926 from shuffle2/old-gcc-warning
SHA1/arm64: fix casting warning on certain gcc
2022-07-31 16:31:35 +02:00
Tillmann Karras
d033d92b05 Move to C++20 for non-MSVC compilers 2022-07-30 23:35:53 +01:00
Admiral H. Curtiss
92c7566646
Merge pull request #10924 from Pokechu22/symbols-missing-last-function
PPCSymbolDB: Fix getting symbol for the last function
2022-07-30 21:52:10 +02:00
Shawn Hoffman
97ff757a74 SHA1/arm64: fix casting warning on certain gcc 2022-07-30 12:06:21 -07:00
JosJuice
ecc4bc5098
Merge pull request #10925 from AdmiralCurtiss/ppc-state-hle-print
HLE_OS: Don't modify emulated state in printf hooks.
2022-07-30 19:49:18 +02:00
Admiral H. Curtiss
2a56113a5b
Merge pull request #10898 from Pokechu22/dsp-hle-homebrew-padding
DSPHLE: Support padded versions of libasnd and libaesnd uCodes
2022-07-30 14:21:28 +02:00
Admiral H. Curtiss
a9d9f5c0da
Merge pull request #10899 from shuffle2/sha1
add hw-accelerated SHA1
2022-07-30 14:11:37 +02:00
Admiral H. Curtiss
b364a301dc
HLE_OS: Don't modify emulated state in printf hooks, since the actual PPC function will be called afterwards. 2022-07-30 14:06:28 +02:00
Admiral H. Curtiss
4b6ad977c6
Merge pull request #10922 from Pokechu22/apploader-hle-no-replace
Boot_BS2Emu: Create an actual function for AppLoaderReport
2022-07-30 14:05:58 +02:00
Pokechu22
1f17a3bb1e PPCSymbolDB: Fix getting symbol for the last function 2022-07-29 18:41:11 -07:00
Pokechu22
e97ad90681 Boot/ElfReader: Log to BOOT log instead of MASTER log 2022-07-29 12:18:05 -07:00
Pokechu22
7a7a3a7f41 Boot_BS2EMU: Log apploader-related messages to BOOT log instead of MASTER log 2022-07-29 12:17:09 -07:00
Pokechu22
d3d7cc6f96 Boot_BS2Emu: Create an actual function for AppLoaderReport
Before, we used a replace hook and didn't write anything there. Now, we write a BLR instruction to immediately return, and then use a start hook. This makes the behavior a bit clearer (though it shoudln't matter in practice).
2022-07-29 12:16:20 -07:00
Sepalani
18b8f147ab BBA/BuiltIn: Ensure UDP ports are open 2022-07-29 21:25:17 +04:00
JMC47
a81f3a95db
Merge pull request #10917 from sepalani/bba-ntohs
BBA/BuiltIn: Fix network byte order issues
2022-07-29 13:19:25 -04:00
JMC47
ae4fa53a9c
Merge pull request #10914 from JMC47/bbarename
BBA - Rename Built In BBA to BBA (HLE)
2022-07-29 10:16:51 -04:00
JMC47
205d78d780 BBA - Rename BBA Built In to BBA (HLE)
All of our BBA options are technically built in, so it made the BBA
Built In option kind of confusing as to what it did.  So rename it to
BBA HLE to make it more clear what it is doing and why it doesn't need a
TAP.
2022-07-29 10:06:44 -04:00
Sepalani
2de4d52021 BBA/BuiltIn: Fix network byte order issues 2022-07-29 11:33:36 +04:00
JMC47
3bf1ddc549
Merge pull request #10730 from AdmiralCurtiss/riivolution-sysfile-patches
Riivolution: Add custom extension to patch boot.bin, bi2.bin, and apploader.img.
2022-07-28 20:29:31 -04:00
Admiral H. Curtiss
000c9c7545
Merge pull request #10907 from shuffle2/pngend
SavePNG: make sure to finalize image file
2022-07-28 19:28:00 +02:00
Shawn Hoffman
25462f4a3c SavePNG: make sure to finalize image file 2022-07-28 10:12:36 -07:00
Mai
e10d66270f
Merge pull request #10909 from JosJuice/volume-verifier-read-succeeded
VolumeVerifier: Fix read_succeeded condition
2022-07-28 12:05:03 -04:00
JosJuice
14c1a1c658 VolumeVerifier: Fix read_succeeded condition
We shouldn't set m_read_errors_occurred to true just because
is_data_needed was false.
2022-07-28 09:57:17 +02:00
Shawn Hoffman
8939210d8a Common/Crypto/SHA1: implement accelerated versions 2022-07-27 01:07:48 -07:00
Shawn Hoffman
bfa2a66c98 WIABlob: remove outdated mbedtls workaround 2022-07-26 22:16:37 -07:00
Shawn Hoffman
dd29a54cf6 introduce wrapper for SHA1 functionality 2022-07-26 22:16:37 -07:00
Pokechu22
cc02471da2 DSPHLE: Support padded versions of the libaesnd uCode
This is used by libogc2 and libogc-rice.
2022-07-26 19:06:05 -07:00
Pokechu22
33b63a62d1 DSPHLE: Support padded version of libasnd uCode
This is used by libogc2 and libogc-rice.
2022-07-26 18:44:08 -07:00
Josh
7e75bcd36f
Use Dynamic last Log Type 2022-07-27 00:07:53 +02:00
JosJuice
97100290ee
Merge pull request #10885 from JosJuice/android-graphics-mods
Android: Add graphics mods support to GUI
2022-07-26 15:44:01 +02:00
Admiral H. Curtiss
a9edf129e3
Merge pull request #10889 from shuffle2/spng
replace libpng with libspng
2022-07-26 12:53:04 +02:00
Admiral H. Curtiss
6b419c7ca3
Merge pull request #10876 from shuffle2/cpudetect
CPUDetect: improve win/arm64 support
2022-07-26 12:52:50 +02:00
Admiral H. Curtiss
9d15a1c5a1
Merge pull request #10858 from AdmiralCurtiss/mouse-center-hotkey
Add hotkey for centering mouse in render window.
2022-07-26 12:52:33 +02:00
Admiral H. Curtiss
c7752f80e4
Merge pull request #10892 from Pokechu22/dsp-hle-aesnd-more-versions
DSPHLE: Support EDuke32 Wii libaesnd uCode
2022-07-26 11:36:18 +02:00
CasualPokePlayer
bd27e18d51
Fix ARAM Expansion Writes
Looks like the memcpy here had its args in the wrong order.
2022-07-26 02:01:25 -07:00
Shawn Hoffman
76b4318b88 CPUDetect: improve win/arm64 support
read brand_string on macos/arm64
remove unused flags
report family/model info instead of vendor name
2022-07-25 21:21:11 -07:00
Pokechu22
1dcccb1f75 DSPHLE: Add warning to use of MAIL_TERMINATE 2022-07-25 20:35:43 -07:00
Pokechu22
e44b596f50 DSPHLE: Fix typos in libaesnd logging 2022-07-25 20:35:43 -07:00
Pokechu22
58d344e189 DSPHLE: Support EDuke32 Wii libaesnd uCode
This version is exclusive to EDuke32 Wii (see https://bugs.dolphin-emu.org/issues/12990).
2022-07-25 20:35:41 -07:00
Pokechu22
a6d08571bd DSPHLE: Move aesnd uCode hash constants into header 2022-07-25 20:32:02 -07:00
Pokechu22
4b179e01da DSPHLE: Move asnd uCode hash constants into header 2022-07-25 20:31:04 -07:00
Shawn Hoffman
f92541fbd9 StripSpaces: only strip spaces
StripWhitespace maintains old behavior
2022-07-25 18:40:12 -07:00
Shawn Hoffman
acb10f0006 replace libpng with libspng 2022-07-25 18:32:16 -07:00
Admiral H. Curtiss
e4ff49769c
Merge pull request #10888 from shuffle2/zlib-ng
replace zlib with zlib-ng
2022-07-26 02:25:17 +02:00
JMC47
bfd03cd1a4
Merge pull request #10793 from Pokechu22/dsp-hle-aesnd
DSPHLE: Add HLE version of libaesnd ucode
2022-07-25 05:12:53 -04:00
JosJuice
86bb290cc5
Merge pull request #10886 from OatmealDome/metal-minor-fixes
Metal: Prevent usage of macOS-only APIs on non-macOS platforms
2022-07-25 08:31:18 +02:00
Admiral H. Curtiss
d14bd10cd7
Quartz: Handle mouse centering hotkey.
Co-authored-by: Dentomologist <dentomologist@gmail.com>
2022-07-25 01:26:57 +02:00
Admiral H. Curtiss
e0870166ef
XInput2: Handle mouse centering hotkey. 2022-07-25 01:26:56 +02:00
Admiral H. Curtiss
d57d04bb04
DInput: Handle mouse centering hotkey. 2022-07-25 01:26:56 +02:00
Admiral H. Curtiss
4d27022d0e
Add hotkey for centering mouse in render window. 2022-07-25 00:59:47 +02:00
Shawn Hoffman
c3b64012d1 replace zlib with zlib-ng
since the benefits are so high, don't link with shared zlib
2022-07-24 14:33:37 -07:00
OatmealDome
700162b8bd MTLUtil: Include TargetConditionals 2022-07-23 17:22:11 -04:00
OatmealDome
77f44f1600 MTLMain: Include TargetConditionals 2022-07-23 17:22:11 -04:00
OatmealDome
b32b27ae9a MTLMain: Only compile NSView manipulation code on macOS 2022-07-23 17:22:04 -04:00
JosJuice
e5a177ece9
Merge pull request #10868 from tellowkrinkle/UsesDSBFix
VideoCommon: Fix IsDualSrc check for dst blend factors
2022-07-23 22:14:07 +02:00
JosJuice
8f410bff15 Android: Add graphics mods support to CheatsActivity 2022-07-23 21:58:45 +02:00
OatmealDome
8ad7fa0313 MTLUtil: Return invalid for non-supported texture formats on non-macOS platforms 2022-07-23 13:53:31 -04:00
OatmealDome
7edd3aff75 MTLUtil: Don't attempt to get all GPUs on non-macOS platforms 2022-07-23 13:53:22 -04:00
OatmealDome
50d3ad58df CMakeLists: Link videometal with Foundation 2022-07-23 13:53:15 -04:00
Pokechu22
6a7aa8f2c6 Convert CP/XF matrix indices mismatch panic alert to a warning
https://bugs.dolphin-emu.org/issues/12977 indicates that this happens on startup of Spider-Man 2, even in single-core. I don't have the game, so I can't directly determine why this is happening, but presumably real hardware does not hang in this case, so we can make it less obtrusive.
2022-07-23 09:01:22 -07:00
JMC47
89c4fdeeea
Merge pull request #10754 from tellowkrinkle/Metal
VideoBackends: Add Metal backend
2022-07-23 01:57:35 -04:00
Pokechu22
5bbdf7ae15 ProcessorInterface: Reset both GPFifo and Fifo on PI_FIFO_RESET
Fixes https://bugs.dolphin-emu.org/issues/12981
2022-07-22 22:22:34 -07:00
Pokechu22
97412553f9 Add a more detailed comment about SPR_WPAR's BNE bit 2022-07-22 22:22:34 -07:00
Pokechu22
c06f203e98 MMU: Clarify masking on gather pipe address 2022-07-22 22:22:34 -07:00
Pokechu22
1c833ddc3c Create constant for GPFifo physical address 2022-07-22 22:22:33 -07:00
Pokechu22
b76f4dd5f8 ProcessorInterface: Remove unused fields 2022-07-22 22:20:26 -07:00
TellowKrinkle
6559c6b8ee VideoBackends:Multiple: Grammar fixes 2022-07-21 20:44:19 -05:00
TellowKrinkle
a41345127f VideoBackends:Metal: Remove unified memory config
Not worth the extra code
2022-07-21 20:44:19 -05:00
TellowKrinkle
5065767abd VideoBackends:Metal: Avoid submitting draw calls with no vertices/indices 2022-07-21 20:44:19 -05:00
TellowKrinkle
ee3f2b8fcb VideoBackends:Metal: Implement PerfQuery 2022-07-21 20:44:19 -05:00
TellowKrinkle
c48035908c VideoBackends:Metal: Use unified memory path by default on all GPUs 2022-07-21 20:44:19 -05:00
TellowKrinkle
6ee0248eab VideoBackends:Metal: MSAA support 2022-07-21 20:44:19 -05:00
TellowKrinkle
c0fd128171 VideoBackends:Metal: Use base vertex 2022-07-21 20:44:19 -05:00
TellowKrinkle
5742ccf8de VideoBackends:Metal: Cache pipelines
Metal pipelines hold less stuff than Dolphin pipelines, so duplicates will appear
2022-07-21 20:44:19 -05:00
TellowKrinkle
e32213d031 VideoBackends:Metal: Create samplers on demand 2022-07-21 20:44:19 -05:00
TellowKrinkle
61705b05da VideoBackends:Metal: FBFetch for Intel GPUs 2022-07-21 20:44:19 -05:00
TellowKrinkle
a5ef9dfd53 VideoBackends:Metal: Use DriverDetails for bugs 2022-07-21 20:44:19 -05:00
TellowKrinkle
716c0980d7 VideoBackends: Add Metal renderer 2022-07-21 20:44:19 -05:00
Admiral H. Curtiss
df399b0995
Merge pull request #10878 from Pokechu22/btreal-allow-libusb-descriptor-errors
BTReal: Treat libusb_get_string_descriptor_ascii failure as non-fatal warning
2022-07-22 02:00:13 +02:00
Pokechu22
6eaa4a4e89 DSPHLE: Add HLE version of libaesnd ucode 2022-07-20 18:41:47 -07:00
Pokechu22
5e64f453ab DSPHLE/ASnd: Rename m_next_command_is_voice_addr to m_next_mail_is_voice_addr 2022-07-20 18:41:47 -07:00
Pokechu22
75ae3b7ec4 DSPHLE: Fix comment in libasnd uCode 2022-07-20 18:41:47 -07:00
Pokechu22
76fd0479b8 JitAsm: Remove old commented-out code
I'm not sure what the XMM0 check was supposed to be, but the 0xCC008000 one is for the fifo and is handled elsewhere now (look for `optimizeGatherPipe`).
2022-07-20 16:38:54 -07:00
Léo Lam
e40be6e8fd
Merge pull request #10865 from JosJuice/volume-verifier-ios-case
VolumeVerifier: Ignore case when looking for IOS on update partition
2022-07-20 20:41:55 +01:00
Admiral H. Curtiss
a1e8e60c4c
IOS: Add IOSC::KeyEntry::misc_data to savestate. 2022-07-20 21:32:44 +02:00
Pokechu22
a23a7f7b10 BTReal: Treat libusb_get_string_descriptor_ascii failure as non-fatal warning 2022-07-20 11:21:23 -07:00
Admiral H. Curtiss
b0b5faa793
Merge pull request #10874 from JosJuice/cmpr-layout
VideoCommon: Fix CMPR compute shader layout
2022-07-19 12:05:29 +02:00
Admiral H. Curtiss
ec3cfc01c1
DiscIO/DirectoryBlob: Add callback to modify sys files before they're added to the disc. 2022-07-19 00:55:04 +02:00
Admiral H. Curtiss
cc315cb7af
DiscIO/Riivolution: Add dolphin-specific extensions "dolphin_sys_file" and "dolphin_sys_folder" to patch sys files like you would patch regular files. 2022-07-19 00:55:04 +02:00
Admiral H. Curtiss
f5c132580c
DiscIO/DirectoryBlob: Add ContentSource that stores data locally in std::vector. 2022-07-19 00:55:03 +02:00
Admiral H. Curtiss
9e5bc98496
DiscIO/RiivolutionPatcher: Skip main.dol patches if no main.dol was given. 2022-07-19 00:55:03 +02:00
Admiral H. Curtiss
fa30ba18f5
Merge pull request #10783 from JosJuice/frontend-controller-init
Require frontend to initialize controllers
2022-07-19 00:50:32 +02:00
JosJuice
1a2bc2eff9 VideoCommon: Fix CMPR compute shader layout
Looks like a copy-paste gone wrong. The compute shaders for the other
formats use a group size of 8 * 8, whereas the CMPR compute shader
is supposed to use a flattened 64 * 1 as I understand it.
2022-07-18 18:56:50 +02:00
Shawn Hoffman
28828435bb Qt/LogWidget: remove extra space 2022-07-18 09:52:54 -07:00
Shawn Hoffman
0a15d2fcec cubeb: fix logged source file paths 2022-07-18 09:52:54 -07:00
TellowKrinkle
88c85ce471 VideoCommon: Fix IsDualSrc check for dst blend factors 2022-07-17 20:50:53 -05:00
Joon Park
319288de8e Fix OpenGL error on M1 Mac.
Followup to #10466. Resolves the following error:

ERROR: 0:85: '&' does not operate on 'uvec3' and 'int'
2022-07-17 08:54:39 -04:00
JosJuice
dabad82219 Require frontend to initialize controllers
We currently have two different code paths for initializing controllers:
Either the frontend (DolphinQt) can do it, or if the frontend doesn't do
it, the core will do it automatically when booting. Having these two
paths has caused problems in the past due to only one frontend being
tested (see de7ef47548). I would like to get rid of the latter path to
avoid further problems like this.
2022-07-17 14:03:04 +02:00
JosJuice
2f3c0cdbc5 Split out controller initialization to UICommon 2022-07-17 14:02:03 +02:00
JosJuice
81a20a1d74 VolumeVerifier: Ignore case when looking for IOS on update partition
One of the Dragon Quest X expansions (S4SJGD) uses lowercase instead of
the usual uppercase for the IOS59 file on its update partition.
2022-07-17 09:20:12 +02:00
CasualPokePlayer
581fd2b1e3 Fix SYSCONF movie settings
The movie config layer is not active for recording, only playback. Thus, recording ends up stuck with default SYSCONF settings.
The fix is simply to add in the movie config layer when recording. The way it's done is a bit hacky, but seems to work.
2022-07-16 23:16:35 -07:00
JMC47
70b0b03c3c
Merge pull request #10747 from tellowkrinkle/LateUIDFixup
Add a post-cache shader UID fixup pass
2022-07-17 00:43:16 -04:00
JMC47
f1d23ff9a4
Merge pull request #10466 from Pokechu22/efb-copy-gamma
Accurately handle the copy filter and gamma for EFB and XFB copies
2022-07-17 00:07:50 -04:00
Admiral H. Curtiss
2ef069e0e8
Merge pull request #10833 from sepalani/BBA-log
NetworkCaptureLogger: Add GameCube BBA support
2022-07-16 21:44:08 +02:00
OatmealDome
2eecfc8595 WiiPane: Adjust capitalization of conversion buttons and alert titles 2022-07-16 04:08:55 -04:00
OatmealDome
60aaa308bf WiiPane: Trim automatic SD sync checkbox string 2022-07-16 04:00:26 -04:00
Pokechu22
a6e06f38ad Add notes about precision of YUV->RGB conversion factors for XFB 2022-07-16 00:07:10 -07:00
Pokechu22
2f43889141 Software: Use hardware-verified numbers for RGB->YUV conversion 2022-07-16 00:07:10 -07:00
Pokechu22
e7339d63f1 Rework TextureConversionShader for hardware accuracy and simplicity 2022-07-16 00:07:10 -07:00
Pokechu22
b16ec5b6dc Rework TextureConverterShaderGen for hardware accuracy and simplicity 2022-07-16 00:07:10 -07:00
Pokechu22
791bd16b28 Restructure parameters to TetxureConverterShaderGen/TextureConversionShader
This will be used for later refactoring for increased accuracy.
2022-07-16 00:07:10 -07:00
TellowKrinkle
89ae060214 VideoCommon: Increase uniform stream buffer size to 64mb
Densha De Go uses 27mb per frame, and we want enough space for the CPU to be encoding one frame while the GPU is rendering the previous
2022-07-15 18:21:50 -05:00
TellowKrinkle
fb5648541c VideoCommon: Remove dstalpha from BlendingState
It's not supported by any PC graphics API, and therefore completely unused
2022-07-15 15:31:47 -05:00
TellowKrinkle
991024173e VideoCommon: Always use fbfetch in ubershaders if available
Reduce the number of different pipelines needed.  Also works around drivers that break when you combine fbfetch with dual source blending
2022-07-15 15:31:47 -05:00
Pokechu22
d20094efa2 Add extra Low and High fields to CopyFilterCoefficients
This struct is the only one in BPMemory that uses u64 as its base.  These fields are to allow viewing it as two u32s instead.  It's not used by Dolphin right now, but it is used in the copy of BPMemory.h used by hwtests.
2022-07-15 12:29:40 -07:00
Pokechu22
bed278d3b7 Create dedicated enum for EFB/XFB gamma correction
This also changes the behavior for the invalid gamma value, which was confirmed to behave the same as 2.2.

Note that currently, the gamma value is only used for XFB copies, even though hardware testing indicates it also works for EFB copies.  This will be changed in a later commit.
2022-07-15 12:29:40 -07:00
Pokechu22
dd41a72378 Only use intensity formats if both intensity_fmt and auto_conv are set
auto_conv is normally always set for EFB copies, but hardware testing indicates that intensity_fmt does nothing if auto_conv is not set.
2022-07-15 12:29:40 -07:00
Pokechu22
cd2cc5fa22 Rename EFB copy bit 2 from yuv to unknown_bit
It was named yuv in 522746b2c2, but hardware testing indicates that that bit does nothing (the intensity format bit enables YUV conversion, instead).
2022-07-15 12:29:40 -07:00
Pokechu22
850e524514 Use fmt::to_string for texture format overlay
This required adding parentheses to the font used by that.
2022-07-15 12:29:40 -07:00
Pokechu22
290e62f179 Remove casts to integers for texture and EFB formats
The only remaining casts for these types that I know of are in TextureInfo (where format_name is set to the int version of the format, and since that affects filenames and probably would break resource packs, I'm not changing it) and in TextureDecoder_Common's TexDecoder_DrawOverlay, which will be handled separately.
2022-07-15 12:29:40 -07:00
Admiral H. Curtiss
89067e66f9
InputCommon: Get rid of static strings. 2022-07-15 19:53:10 +02:00
Admiral H. Curtiss
537fe33997
Merge pull request #10843 from Pokechu22/freelook-background-input
Free Look: Add background input setting (disabled by default)
2022-07-14 19:08:29 +02:00
Admiral H. Curtiss
a739f63d96
Merge pull request #10840 from AdmiralCurtiss/cmake-windows-sdl
Fix CMake Windows build after SDL merge.
2022-07-14 19:05:25 +02:00
TellowKrinkle
6ab24e6c17 VideoCommon: Better driver bug handling
Adds a pass to process driver deficiencies between UID caching and use, allowing a full view of the whole pipeline, since some bugs/workarounds involve interactions between blend modes and the pixel shader
2022-07-13 21:51:24 -05:00
JMC47
e237aa1435
Merge pull request #10777 from tellowkrinkle/EFBFlush
VideoCommon: Remember to flush command buffers after multiple EFB copies
2022-07-13 19:45:31 -04:00
Pokechu22
25aa30ac69 Free Look: Add background input setting (disabled by default)
Before, Free Look would accept background input by default, which means it was easy to accidentally move the camera while typing in another window. (This is because HotkeyScheduler::Run sets the input gate to `true` after it's copied the hotkey state, supposedly for other threads (though `SetInputGate` uses a `thread_local` variable so I'm not 100% sure that's correct) and for the GBA windows (which always accept unfocused input, presumably because they won't be focused normally).
2022-07-13 15:23:00 -07:00
JMC47
5663a44962
Merge pull request #10842 from tellowkrinkle/ClearBackendInfo
VideoCommon: Clear backend_info before populating
2022-07-13 16:40:46 -04:00
Admiral H. Curtiss
bae715f396
Merge pull request #10838 from AdmiralCurtiss/volume-verifier-out-of-bounds-read
DiscIO/VolumeVerifier: Avoid out-of-bounds reads on trimmed Wii ISOs.
2022-07-13 18:49:24 +02:00
Admiral H. Curtiss
10407cc8c1
DiscIO/VolumeVerifier: Don't try to verify data that would read out of bounds. 2022-07-13 13:35:18 +02:00
JMC47
cb350aed53
Merge pull request #10841 from tellowkrinkle/FBFetchLogicOpMasking
VideoCommon: Properly mask fbfetch logic op emulation
2022-07-13 03:56:14 -04:00
TellowKrinkle
f83015649c VideoCommon: Clear backend_info before populating 2022-07-13 02:55:54 -05:00
TellowKrinkle
6bd0fc86ba VideoCommon: Properly mask fbfetch logic op emulation 2022-07-13 02:27:45 -05:00
Admiral H. Curtiss
e79c7d4985
InputCommon: Don't force-link against SDL2.lib on Windows. 2022-07-13 01:37:05 +02:00
Sepalani
76fe7b6497 NetworkCaptureLogger: Add GameCube BBA support 2022-07-12 13:35:49 +04:00
Admiral H. Curtiss
2d8d3358c4
FatFsUtil: Skip past entries with invalid filenames. 2022-07-11 23:11:42 +02:00
Admiral H. Curtiss
de9c9f2281
FatFsUtil: Improve error handling and error reporting. 2022-07-11 23:11:42 +02:00
Admiral H. Curtiss
d2910b5753
Qt: Add 'convert now' buttons for the SD card in the WiiPane. 2022-07-11 23:11:42 +02:00
Admiral H. Curtiss
f40eeebcf0
FatFsUtil: Add some path traversal attack protection when unpacking. 2022-07-11 23:11:42 +02:00
Admiral H. Curtiss
a621fdf857
Core: In deterministic mode, build SD cards with a consistent filename order and dummy timestamps. 2022-07-11 23:11:41 +02:00
Admiral H. Curtiss
1d12e95404
Qt: Put Wii SD card path and SD sync folder fields in the WiiPane. 2022-07-11 23:11:41 +02:00
Admiral H. Curtiss
a5b1bfef68
Common: Change default path for Wii SD cards to not be inside the Wii NAND. 2022-07-11 23:11:41 +02:00
Admiral H. Curtiss
4bf75c950b
Qt/WiiPane: Add checkbox for SD card folder syncing. 2022-07-11 23:11:41 +02:00
Admiral H. Curtiss
77d4591fb4
Core: If configured, sync SD card image with SD card folder on emulation start and end.
Co-authored-by: Pablo Stebler <pablo@stebler.xyz>
2022-07-11 23:11:41 +02:00
Admiral H. Curtiss
b66cc1caf6
Config and UICommon: Add config option and user path for Wii SD card sync folder. 2022-07-11 23:11:40 +02:00
Admiral H. Curtiss
96751c4457
Treewide: Rename references to SD Card image path to clarify they mean the image file, not the folder. 2022-07-11 23:11:40 +02:00
Admiral H. Curtiss
fdc327c252
Externals/FatFs: Build as part of Dolphin.
Co-authored-by: Pablo Stebler <pablo@stebler.xyz>
2022-07-11 23:11:37 +02:00
Admiral H. Curtiss
32523f155b
Merge pull request #10825 from Rudolchr/fix_build_with_libfmt-9
MsgHandler: Add a check for libfmt version to fix build with libfmt-9
2022-07-11 23:02:08 +02:00
Admiral H. Curtiss
20059776d9
Merge pull request #10831 from sepalani/BBA-cleanup
Common/Network+BBA/Builtin: Cleanup
2022-07-11 23:00:21 +02:00
JMC47
b2be9b40cc
Merge pull request #10561 from shuffle2/sdl-motion
ControllerInterface: Add support for motion and rumble to SDL backend
2022-07-11 16:28:30 -04:00
Pokechu22
6cc8adb3ae DVDInterface: Mask upper bits of DIMAR in GC mode
The masking was removed in d3aad1d6d5, based on a Wii hardware test. Based on https://bugs.dolphin-emu.org/issues/12970 the masking should apply in GameCube mode, though.
2022-07-10 18:00:07 -07:00
Admiral H. Curtiss
99eef44765
Merge pull request #10832 from tellowkrinkle/FixCTZ
Common: Fix CountTrailingZeros for weird compilers
2022-07-11 02:12:45 +02:00
JMC47
cce6133ef6
Merge pull request #10749 from tellowkrinkle/IntelUbershaders
VideoCommon: Fix ubershaders on MoltenVK Intel
2022-07-10 19:35:55 -04:00
Shawn Hoffman
54b4ad8f55 ci/sdl: pump messages for SDL_hidapi so device detection works 2022-07-10 15:39:06 -07:00
Shawn Hoffman
ddf83462ac sdl: enable SDL_HINT_JOYSTICK_THREAD
fixes window message pumping
2022-07-10 15:39:06 -07:00
Shawn Hoffman
655fb94e61 ci/win32: give the wndclass a unique name
other things (like SDL) may try to use "Message"
2022-07-10 15:39:06 -07:00
Shawn Hoffman
dd20c7cf78 ci/sdl: re-add the x360 controller block 2022-07-10 15:39:06 -07:00
Shawn Hoffman
3f7a2c6d4d ci/sdl: minor cleanup 2022-07-10 15:39:06 -07:00
Jun Bo Bi
ceed42a0ee Add SDL as a submodule 2022-07-10 15:38:59 -07:00
TellowKrinkle
3d34a20105 Common: Fix CountTrailingZeros for weird compilers 2022-07-10 17:35:47 -05:00
Jun Bo Bi
6cb936d0cf Add SDL motion input and rumble support 2022-07-10 14:49:49 -07:00
JMC47
38cb76dea5
Merge pull request #10807 from merryhime/LogicalImm
Arm64Emitter: Simplify LogicalImm logic
2022-07-10 17:27:47 -04:00
Merry
0d947ed6fe Arm64Emitter: Simplify LogicalImm further
h/t @dougallj
2022-07-10 22:17:09 +01:00
Merry
20ccc38f0f BitUtils: Implement CountTrailingZeros 2022-07-10 22:17:09 +01:00
Sepalani
be2ede6109 BBA/BuiltIn: Move functions to anonymous namespace 2022-07-10 20:57:35 +04:00
Sepalani
b950d038b9 Common/Network: Update IP checksum since total_len might have changed 2022-07-10 20:56:07 +04:00
Sepalani
5fdf255a2d Common/Network: Make Build() methods const 2022-07-10 20:12:07 +04:00
Sepalani
d902b04ae0 Common/Network: Remove unused offset variables 2022-07-10 14:11:50 +04:00
Sepalani
b206f98261 Common/Network: Remove unnecessary size checks 2022-07-10 14:04:03 +04:00
Sepalani
6238834c05 Common/Network: Add InsertObj helper 2022-07-10 13:56:33 +04:00
Sepalani
4efe1e7ca7 Common/Network: Ensure offsetof is valid 2022-07-10 12:48:12 +04:00
Sepalani
b7bd2a4001 Common/Network: Use member initializer list 2022-07-10 12:31:59 +04:00
Sepalani
13957a627c Common/Network: Remove unused constructors 2022-07-10 11:42:58 +04:00
JosJuice
6e09b13ce3
Merge pull request #10829 from AdmiralCurtiss/spirv-cross-cmake-fix
Fix CMake Windows build after #10673 (HLSL from SPIRV).
2022-07-10 09:08:24 +02:00
OatmealDome
1c6a0073d2 ShaderCompiler: Use compute shader header in compute shaders 2022-07-09 19:01:58 -04:00
Admiral H. Curtiss
cdd3571491
D3DCommon: Add glslang include directories in CMake. 2022-07-10 00:59:32 +02:00
Admiral H. Curtiss
5a7759e359
Merge pull request #10690 from schthack/BBA-tapless
BBA: Added BuiltIn device that allow BBA emulation without the need o…
2022-07-09 23:20:53 +02:00
schthack
087020b23a Refactoring of the code to match dolphin style
Changed access for offsetof + some clean up
2022-07-09 17:01:22 -04:00
JosJuice
0ebc510e6f JitArm64: Pass 32-bit temp GPR to WriteConditionalExceptionExit
If a 64-bit register is passed to WriteConditionalExceptionExit,
the LDR instruction in it will read too much data. This seems
to be harmless right now, but causes problem in one of my PRs.
2022-07-09 21:19:25 +02:00
Admiral H. Curtiss
5337943785
Merge pull request #10827 from JosJuice/jitarm64-psqst-unlock
JitArm64: Fix GPR unlocking in psq_stXX
2022-07-09 20:27:40 +02:00
JosJuice
6f40981ac0 JitArm64: Fix GPR unlocking in psq_stXX
This is what happens when I copypaste things a bit too quickly
2022-07-09 20:10:00 +02:00
Christopher Rudolph
66f330e573 Add a check for libfmt version so that in case libfmt-9 is used the function is_compile_string is called under it's new namespace 2022-07-09 17:02:09 +02:00
Admiral H. Curtiss
e072aaa769
ShaderCache: Fix inverted usage of palette_format. 2022-07-09 13:17:53 +02:00
JMC47
fac66897af
Merge pull request #10819 from Dentomologist/fix_shader_compilation_warnings
VideoCommon: Fix D3D shader compilation warnings
2022-07-08 18:46:29 -04:00
JMC47
7853b72c46
Merge pull request #10430 from OatmealDome/mac-portable
UICommon: Add support for portable.txt on macOS
2022-07-08 18:41:14 -04:00
JMC47
59e8aacf42
Merge pull request #10745 from JosJuice/softmmu
JitArm64: Implement "soft MMU"
2022-07-08 15:55:49 -04:00
JMC47
828afc6735
Merge pull request #10673 from iwubcode/spirv-backends
D3D: Generate HLSL from SPIRV*
2022-07-08 15:29:58 -04:00
Dentomologist
e1e0f42b37 VideoCommon: Fix D3D shader warning X3557 (single iteration loop)
Fix warning "loop only executes for 1 iteration(s), forcing loop to
unroll" when vertex_in == 1
2022-07-08 00:25:55 -07:00
Dentomologist
71541c1324 VideoCommon: Fix D3D shader warning X4000 (uninitialized variables)
Initialize alpha_A and alpha_B. They were previously only initialized in
cases where they were used, but D3D isn't able to figure that out.
2022-07-08 00:25:14 -07:00
Dentomologist
0fac1d6e87 VideoCommon: Fix D3D shader warning X3571 (negative base for pow())
Add abs() to fix "pow(f, e) will not work for negative f, use abs(f) or
conditionally handle negative values if you expect them".
2022-07-08 00:19:05 -07:00
Merry
3092f40e9f Arm64Emitter: Simplify LogicalImm logic
Heavily simplify logical immediate encoding.

This is based on the observation that if a valid repeating element
exists, it repeats through `value`. Thus it does not matter which
one you analyse. Thus we skip over the least significent element
if LSB = 1 by masking it out with `inverse_mask_from_trailing_ones`,
to avoid the degenerate case of a stretch of 1 bits going 'round
the end' of the word.
2022-07-07 22:53:36 +01:00
Admiral H. Curtiss
eccf527bf6
Merge pull request #9147 from jordan-woyak/imu-accel-weight-setting
WiimoteEmu: Expose IMU pointing accelerometer weight setting.
2022-07-07 23:17:47 +02:00
Admiral H. Curtiss
ccdb909d06
Merge pull request #10710 from jordan-woyak/rename-range
DolphinQt: Renamed "Range" to "Multiplier" in advanced mapping window and improved UX.
2022-07-07 23:04:11 +02:00
TellowKrinkle
3ee4b89a46 VideoCommon: Remember to flush command buffers after multiple EFB copies 2022-07-06 18:38:05 -05:00
JMC47
7321802b4b
Merge pull request #10811 from Pokechu22/bs2-dfi-typo
BS2Emu: Fix DFI typo
2022-07-06 03:23:55 -04:00
Pokechu22
263d2a419a BS2Emu: Fix DFI typo 2022-07-05 17:15:59 -07:00
TryTwo
d0b33c7adf Debugger CodeWidget: Add filter boxes to callstack, function calls, and function callers. Move symbols search box to align with changes. 2022-07-05 12:57:41 -07:00
OatmealDome
c6eb5e2623 FileUtil: Only attempt to write to the destination in Copy if there is actually content to write 2022-07-05 15:13:20 -04:00
Admiral H. Curtiss
24498ca315
Merge pull request #10712 from tellowkrinkle/ControllerLocks
InputCommon/ControllerEmu: Use more locks
2022-07-05 11:39:48 +02:00
Admiral H. Curtiss
de3d1344d5
Merge pull request #10762 from CasualPokePlayer/fix_slow_audio_desyncs
Reduce gradual audio desyncing in dumps and apply the correct sample rate for GameCube audio
2022-07-05 11:37:30 +02:00
CasualPokePlayer
4234b25682 Do not directly store input sample rate, rather just store a divisor for that sample rate, with it using a fixed dividend of 54000000 * 2.
This should reduce (but not completely eliminate) gradual audio desyncs in dumps. This also allows for accurate sample rates for the GameCube.
Completely eliminating gradual audio desyncs will require resampling to an integer sample rate, as nothing seems to support a non-integer sample rate.
2022-07-03 15:07:06 -07:00
schthack
01ada3850f BBA: Added BuiltIn device that allow BBA emulation without the need of a TapDevice Configuration include a dns server setting 2022-07-02 18:02:50 -04:00
Admiral H. Curtiss
3bcd7aced9
Merge pull request #8467 from CookiePLMonster/interruptable-shader-precompile
Make shader precompilation interruptable
2022-07-02 13:08:37 +02:00
Admiral H. Curtiss
2f228310af
Merge pull request #10794 from TryTwo/PR_MemoryWidget_Cell_Edit
Debugger MemoryViewWidget: Allow direct editing of memory cells.
2022-07-02 13:05:39 +02:00
JosJuice
2a791116f1
Merge pull request #10800 from Pokechu22/registerwidget-crash
RegisterWidget: Fix crash when right-clicking when there is no selected cell
2022-07-02 09:18:28 +02:00
JosJuice
07a15a3228
Merge pull request #10624 from Minty-Meeo/resolve-gcc-warnings
Resolve Linux GCC Warnings
2022-07-02 09:17:44 +02:00
JMC47
b5f4b0dffe
Merge pull request #10803 from Zopolis4/clangingaround
Resolve additional warnings generated by clang
2022-07-02 03:12:34 -04:00
Zopolis4
0f07deb0ef
Remove unused variable in SI_DeviceKeyboard.h left over from SI_DeviceGCController.h 2022-07-02 16:16:54 +10:00
iwubcode
66f5085800 DolphinQt: add word wrap to graphics mods description 2022-07-01 19:31:19 -05:00
iwubcode
8dd4e916a7 DolphinQt: save changes to disk before refreshing mod list 2022-07-01 19:31:19 -05:00
TryTwo
bd59b0a490 Debugger MemoryViewWidget: Allow direct editing of memory cells. 2022-07-01 17:30:24 -07:00
Pokechu22
bf68211878 RegisterWidget: Fix crash when right-clicking when there is no selected cell 2022-07-01 17:13:00 -07:00
Minty-Meeo
69e32dea52 Resolve GCC Warnings 2022-06-30 15:26:48 -05:00
iwubcode
4788a05c76 VideoCommon: fix projection graphics mod affecting more than the intended draw call 2022-06-29 20:04:59 -05:00
JMC47
5d04e1e1de
Merge pull request #10518 from iwubcode/draw-mod
Introducing a 'GraphicsMod' system for creators
2022-06-28 13:35:39 -04:00
JMC47
e50e45f400
Merge pull request #10700 from sepalani/ssl-handshake
Socket: Fix some non-blocking connect edge cases
2022-06-27 21:39:36 -04:00
iwubcode
8aef0015fd DolphinQt: add warning if graphics mods are not enabled 2022-06-27 18:28:28 -05:00
iwubcode
f3054aa99f DolphinQt: add widget in game properties to list the various graphics mods available 2022-06-27 18:22:06 -05:00
iwubcode
1480b78f64 VideoCommon: dump EFB with size and texture format details and dump XFB with size details. Finally move count to front of image for XFB/EFB dumps so as to make it easier to see them in order. Change the count value prefix to 'n' 2022-06-27 18:20:52 -05:00
iwubcode
69839df1eb VideoCommon: support dynamically updating game mods at runtime 2022-06-27 18:20:52 -05:00
iwubcode
892678648e VideoCommon: trigger mod calls in TextureCacheBase (efb/xfb calls), VertexManagerBase (draw calls), and VertexShaderManager (projection calls) 2022-06-27 18:20:52 -05:00
iwubcode
62c186e14b VideoCommon: add UninitializeEFBMemory to mirror XFB function 2022-06-27 18:20:52 -05:00
iwubcode
0f88155729 Core / DolphinQt / VideoCommon: add setting for enabling graphic mods 2022-06-27 18:20:52 -05:00
iwubcode
f416b71925 VideoCommon: add logic to handle a GraphicsMod while Dolphin is running 2022-06-27 18:20:52 -05:00
iwubcode
254246b814 VideoCommon: add logic to read a GraphicsMod from configuration 2022-06-27 18:20:52 -05:00
Jordan Woyak
87fb42b64c DolphinQt: Renamed "Range" to "Multiplier" in advanced mapping window. Removed the slider. Moved the spin box. 2022-06-26 22:52:20 -05:00
Jordan Woyak
4c409411ed DolphinQt: Don't show the advanced input settings on the main dialog. 2022-06-26 22:48:13 -05:00
Jordan Woyak
80d9e79cf1 ControllerEmu: Allow settings to be categorized as "advanced". Make "Virtual Notches" and "Gate Size" categorized as such. 2022-06-26 22:42:16 -05:00
Jordan Woyak
643f82539c ControllerEmu: Expose gate size setting for octagon analog sticks. 2022-06-26 22:33:44 -05:00
iwubcode
f92beb611f VideoCommon: add game mod constants 2022-06-26 21:53:21 -05:00
iwubcode
3857e1fa66 Core: add GraphicsMod directory 2022-06-26 21:53:21 -05:00
iwubcode
4fbbd85ef4 VideoCommon: create variables for EFB/XFB copy prefix. Reword prefix to 'efb1' and 'xfb1' to match textures 2022-06-26 21:53:21 -05:00
iwubcode
b9995b04a0 VideoCommon: add a way to get have a graphics directory count for all games by using a special 'all.txt' instead of a 'gameid.txt' file 2022-06-26 00:45:13 -05:00
iwubcode
7854afe512 VideoCommon: add support for setting and getting the stage from the texture info 2022-06-26 00:45:13 -05:00
iwubcode
a1892a9c68 VideoCommon: add function to check whether TextureFormat is a valid value 2022-06-26 00:45:13 -05:00
Pokechu22
76401e8ffb BS2Emu: Initialize the last rows of postMatrices to the identity matrix
This fixes Datel titles having missing textures (which was an issue with the previous commit).
2022-06-25 17:29:49 -07:00
Pokechu22
b2ddffeeb1 BS2Emu: Set HID0/1/2/4 and MSR with correct default values
These values were obtained by setting a breakpoint at a game's entry point, and then observing the register values with Dolphin's register widget.

There are other registers that aren't handled by this PR, including CR, XER, SRR0, SRR1, and "Int Mask" (as well as most of the GPRs). They could be added in a later PR if it turns out that their values matter, but probably most of them don't.

This fixes Datel titles booting with the IPL skipped (see https://bugs.dolphin-emu.org/issues/8223), though when booted this way they are currently missing textures. Due to somewhat janky code, Datel overwrites the syscall interrupt handler and then immediately triggers it (with the `sc` instruction) before they restore the correct one. This works on real hardware due to icache, and also works in Dolphin when the IPL runs due to icache, but prior to this change `HID0.ICE` defaulted to 0 so icache was not enabled when the IPL was skipped.
2022-06-25 14:27:29 -07:00
Pokechu22
9675faa232 DSPHLE: Properly reflect initial halt state in mail handler
DSPHLE::Initialize sets the halt and init bits to true (i.e. m_dsp_control.Hex starts as 0x804), which is reasonable behavior (this is the state the DSP will be in when starting a game from the IPL, as after `__OSStopAudioSystem` the control register is 0x804).
However, CMailHandler::m_halted defaults to false, and we only call CMailHandler::SetHalted in DSPHLE::DSP_WriteControlRegister when m_dsp_control.DSPHalt changes, so since DSPHalt defaults to true, if the first thing that happens is writing true to DSPHalt, we won't properly halt the mail handler.
Now, we call CMailHandler::SetHalted on startup. This fixes Datel titles when the IPL is skipped with DSP HLE (though this configuration only works once https://bugs.dolphin-emu.org/issues/8223 is fixed).
2022-06-25 14:06:55 -07:00
Admiral H. Curtiss
caf0e5b3e8
DSPHLE: Add variables in CMailHandler to savestate. 2022-06-25 19:15:21 +02:00
Pokechu22
52f32e61dc DSPHLE: Fix build error in the libasnd uCode
This was a conflict between 8a144a735f and b063f15dcc.
2022-06-24 19:29:31 -07:00
JMC47
75943a7a2c
Merge pull request #10763 from Pokechu22/dsp-hle-asnd
DSPHLE: Add HLE version of libasnd ucode
2022-06-24 21:51:27 -04:00
iwubcode
a8b5266347 VideoCommon: enable optimizer and remove debug details when converting GLSL to SPIR-V with validation layers turned off 2022-06-24 18:09:53 -05:00
iwubcode
dda1479ecf VideoBackends / VideoCommon: refactor Vulkan to use new SPIRV functionality 2022-06-24 18:09:53 -05:00
iwubcode
c2d3b7e7f5 VideoCommon: update pixel shader output to match old D3D code 2022-06-24 18:09:53 -05:00
iwubcode
0eb9352579 D3D: update BoundingBox to match generated shader code 2022-06-24 18:09:53 -05:00
iwubcode
cad1d6ce90 VideoCommon: fix support of stereoscopic rendering after moving d3d to SPIRV generation 2022-06-24 18:09:53 -05:00
iwubcode
993fa3bf94 VideoCommon: update UberShaderPixel to properly support logic ops, matching the specialized shader 2022-06-24 18:09:53 -05:00
iwubcode
5dd2704416 D3D / VideoCommon: generate HLSL from SPIRV 2022-06-24 18:09:53 -05:00
iwubcode
3790c99a7d VideoCommon: add common spirv helper functions
Co-authored-by: tellowkrinkle <tellowkrinkle@gmail.com>
2022-06-24 17:52:31 -05:00
Pokechu22
1faca4bfc7
Merge pull request #10752 from tellowkrinkle/BetterShaderNames
VideoCommon: Better shader names
2022-06-24 15:50:48 -07:00
JMC47
76f890f6b0
Merge pull request #10761 from Pokechu22/dsp-halt-mail
DSPHLE: Handle mail more accurately
2022-06-24 18:46:20 -04:00
JMC47
ffa3bf86fb
Merge pull request #10760 from tellowkrinkle/std430
VideoCommon: Fix SSBO layout and remove associated "bug"
2022-06-24 18:40:47 -04:00
Zopolis4
5d2290ba3c
Removed unused variable MAX_MSGLEN in LogManager.cpp 2022-06-24 14:57:03 +10:00
Pokechu22
8a144a735f DSPHLE: Add HLE version of libasnd ucode 2022-06-23 10:50:24 -07:00
Admiral H. Curtiss
0a2aabe6ec
Merge pull request #10753 from Pokechu22/dsp-hle-cdd1-constants
DSPHLE: Move CDD1 constants to UCodes.h
2022-06-23 13:43:57 +02:00
Pierre Bourdon
2bd72dfc6f
Merge pull request #10758 from shuffle2/x64-on-arm64
windows: detect and warn if running x64 dolphin on arm64
2022-06-23 07:34:34 +02:00
Pokechu22
f3c8e75666 DSPHLE: Move CDD1 constants to UCodes.h
These are used by *all* uCodes, though not all uCodes support MAIL_RESUME or MAIL_CONTINUE.
2022-06-22 22:01:13 -07:00
Shawn Hoffman
29ddd0e6f0 windows: detect and warn if running x64 dolphin on arm64 2022-06-22 15:33:12 -07:00
Pokechu22
a72fa4b9cc DSPHLE: Don't generate new mail if the DSP is halted
This fixes booting Datel titles with DSPHLE (see https://bugs.dolphin-emu.org/issues/12943). Datel messed up their DSP initialization code, so it only works by receiving a mail later on, but if halting isn't implemented then it receives the mail too early and hangs.
2022-06-22 09:57:33 -07:00
Pokechu22
3aeafcc70b DSPHLE: Return last mail with top bit cleared if there is no new mail
This is an accuracy improvement, though I don't think it matters for anything in practice.
2022-06-22 09:56:51 -07:00
Pokechu22
bdbb23fa1a DSPHLE: Rename CMailHandler::m_Mails to m_pending_mails 2022-06-22 09:56:51 -07:00
Pokechu22
0fec8ffb3c DSPHLE: Remove empty destructors
Most of these were made unnecessary by the previous commit.
2022-06-22 09:56:51 -07:00
Pokechu22
567f9bede4 DSPHLE: Remove unneeded calls to m_mail_handler.Clear()
It's cleared whenever the uCode changes, so there's no reason to clear it in a destructor or during initialization.

I've also renamed it to ClearPending.
2022-06-22 09:56:50 -07:00
Pokechu22
b063f15dcc DSPHLE: Replace CMailHandler::IsEmpty with CMailHandler::HasPending 2022-06-22 09:56:50 -07:00
Pierre Bourdon
c8e716234e
Merge pull request #10732 from Pokechu22/dsp-init
Increase accuracy of DSP initialization process
2022-06-22 14:36:04 +02:00
Pierre Bourdon
6ddff87d42
Merge pull request #10755 from tellowkrinkle/DebugUID
VideoCommon: Don't add garbage to shader uids in debug builds
2022-06-22 14:33:23 +02:00
Pierre Bourdon
dc61f87fe4
Merge pull request #10772 from shuffle2/morepch
msbuild: add pch for dolphinqt
2022-06-22 14:27:44 +02:00
Pierre Bourdon
ceef02ed2a
Merge pull request #10750 from Pokechu22/hermes-test
Enhance DSPAssemblyTest, and fix various DSPTool bugs discovered while doing so
2022-06-22 14:26:50 +02:00
Spotlight
430c58cf27
IOS: Use host nameserver on more BSDs 2022-06-21 21:49:02 -05:00
Spotlight
a2530e3b93
IOS: Use first available IPv4 nameserver 2022-06-21 21:49:02 -05:00
Shawn Hoffman
b39a11e23b msbuild: add pch for dolphinqt
since this now includes Qt headers it's better than only using
the vanilla DolphinLib one alone (previous behavior before Qt6)
2022-06-21 13:35:14 -07:00
Pokechu22
a334883c47 Qt/MemoryViewWidget: Don't elide text
Before, the Hex 32 display would get truncated on Linux.
2022-06-20 18:53:23 -07:00
Admiral H. Curtiss
f441e3ab98
Merge pull request #10723 from Pokechu22/dsp-lle-unsigned-loop-counter
DSP LLE Recompiler: Fix LOOP and BLOOP when the counter is between 0x8001 and 0xFFFF
2022-06-21 02:01:13 +02:00
Pokechu22
c317f7fd22 DSPLLE: Don't log when DIRQ is set to 0
No interrupt is generated in this case. The homebrew liband uCode writes zero fairly frequently, so logging it results in spam.
2022-06-19 10:46:41 -07:00
Braxton Anderson
2b2b8e932d Rename FPS_REFRESH_INTERVAL in VideoCommon/FPSCounter 2022-06-17 20:11:53 -06:00
TellowKrinkle
f79ac768d8 VideoCommon:ShaderCache: Add const to some local variables 2022-06-17 20:14:32 -05:00
Admiral H. Curtiss
23ed611077
Merge pull request #10729 from Pokechu22/libusb-error-wrap
Improve libusb error logging
2022-06-17 16:01:46 +02:00
Admiral H. Curtiss
b199108964
Merge pull request #10520 from AdmiralCurtiss/resource-pack-init-crash
ResourcePack: Avoid crashes on invalid packs during Init().
2022-06-17 13:55:16 +02:00
Admiral H. Curtiss
efbf5a450b
ResourcePack: Avoid crashes on invalid packs during Init(). 2022-06-17 03:49:05 +02:00
TellowKrinkle
26529a31ab VideoCommon: Fix SSBO layout and remove associated "bug" 2022-06-16 20:26:11 -05:00
Shawn Hoffman
896d5454f0 updater: use new platform id for win-arm64 2022-06-16 14:55:51 -07:00
Pokechu22
053b3e725b DSPHLE: More accurately handle initialization behavior
This improves timing, but does not fix Datel titles.
2022-06-16 12:18:05 -07:00
Pokechu22
072913bbad DSPLLE: More accurately handle initialization behavior 2022-06-16 12:18:05 -07:00
Pokechu22
c38c2b1aaa DSPLLE: Fix debug logging in ReadMailboxLow
The # option means that 0x is prepended already, so the old code resulted in 0x0xDEADBEEF instead of the intended 0xDEADBEEF. WriteMailboxLow was already correct.
2022-06-16 12:18:05 -07:00
Pokechu22
3ceda1df8c DSPLLE: Rename cr to control_reg
Before, there were two distinct fields called cr and r.cr, which is needlessly confusing (see the comment in DSPCore.h).
2022-06-16 12:18:05 -07:00
TellowKrinkle
c7892d7371 VideoCommon: Name ubershaders 2022-06-16 02:08:45 -05:00
TellowKrinkle
23c1721fbd VideoCommon: Reduce duplicates of non-palette-requiring texture decode shaders 2022-06-16 02:08:45 -05:00
JosJuice
107a928452
Merge pull request #10748 from tellowkrinkle/SDL22Fun
InputCommon: SDL 2.0.22 init crash workaround
2022-06-15 18:02:59 +02:00
Admiral H. Curtiss
ac3920a0da
Qt/GameCubePane: Fix swapping memory cards mid-emulation. 2022-06-15 10:42:14 +02:00
TellowKrinkle
3fe1a1a3d7 VideoCommon: Don't add garbage to shader uids in debug builds
There wasn't anything stopping compilers from doing it in release builds either, but most optimizations would make the padding zero
2022-06-14 21:51:58 -05:00
TellowKrinkle
994210e369 InputCommon: SDL 2.0.22 init crash workaround
See https://github.com/libsdl-org/SDL/pull/5598
2022-06-14 21:02:45 -05:00
JMC47
431d757151
Merge pull request #10743 from tellowkrinkle/LargeBlockRVZ
Fix creation of rvz with > 2mb chunk size
2022-06-14 16:17:24 -04:00
JMC47
8a8e9c5ef6
Merge pull request #10742 from tellowkrinkle/Xcode
Improve incremental build time for Xcode projects
2022-06-14 16:14:54 -04:00
Pokechu22
41939eeaf9 DSPDisassembler: Fix disassembly of LSR and ASR
Before, both 1441 and 147f would disassemble as `lsr $acc0, #1`, when the second should be `lsr $acc0, #-1`, and both 14c1 and 14ff would be `asr $acc0, #1` when the second should be `asr $acc0, #-1`. I'm not entirely sure whether the minus signs actually make sense here, but this change is consistent with the assembler so that's an improvement at least.

devkitPro previously changed the formatting to not require negative signs for lsr and asr; this is probably something we should do in the future: 8a65c85c9b

This fixes the HermesText and HermesBinary tests (HermesText already wrote `lsr $ACC0, #-5`, so this is consistent with what it used before.)
2022-06-14 12:22:06 -07:00
Pokechu22
2d774010c3 DSPCodeUtil: Include the PC and hex in the "Extra code words" section
It's included in the section before, so it's helpful to supply here too.
2022-06-14 12:22:06 -07:00
Pokechu22
087d89225c DSPCodeUtil: Give better output when comparing instructions with large immediates 2022-06-14 12:22:06 -07:00
Pokechu22
cad9801ded DSPDisassembler: Fix out-of-bounds read when the last word is an instruction with a large immediate
For instance, ending with 0x009e (which you can do with CW 0x009e) indicates a LRI $ac0.m instruction, but there is no immediate value to load, so before whatever garbage in memory existed after the end of the file was used.

The bounds-checking also previously assumed that IRAM or IROM was being used, both of which were exactly 0x1000 long.
2022-06-14 12:22:06 -07:00
Pokechu22
693a29f8ce DSPCodeUtil: Use fmt::print instead of logging in DSP::Compare 2022-06-14 12:22:05 -07:00
TellowKrinkle
25929789c1 VideoCommon: Don't pass State by inout
Spirv-cross's MSL codegen makes the amazing choice of compiling calls to inout functions as `State temp = s; call_function(temp); s = temp`.  Not all Metal backends handle this mess well.  In particular, it causes register spills on Intel, losing about 5% in performance.
2022-06-14 00:48:47 -05:00
TellowKrinkle
db6e928c8d VideoCommon: Fix Intel GPUs on Metal/Vulkan locking up in ubershaders 2022-06-14 00:48:47 -05:00
JMC47
9315ac7071
Merge pull request #10587 from AdmiralCurtiss/memcard-path-unify
Raw Memory Card Path handling unification and consistency fixes.
2022-06-13 20:18:36 -04:00
JMC47
f96e91119a
Merge pull request #10735 from CasualPokePlayer/audio_dump_volume_fix
Have audio dumps apply volume
2022-06-13 17:09:58 -04:00
Jordan Woyak
1fc86cacd7 WiimoteEmu: Expose IMU pointing accelerometer weight setting. 2022-06-13 00:07:00 -05:00
Tillmann Karras
59dfc43949 Common: replace std::aligned_storage_t with alignas
C++23 deprecates std::aligned_storage_t while alignas works since C++11.

This fixes issue 12925.
2022-06-13 00:06:19 +01:00
JosJuice
62ec19c1ba JitArm64: Remove redundant line in the EmitBackpatchRoutine comment
All stores clobber X0, so that stores clobber X0 when emitting_routine
is true is nothing special.
2022-06-12 11:03:38 +02:00
JosJuice
75e897c40e JitArm64: Fix a minor mistake in the EmitBackpatchRoutine comment
X30 is used in fewer situations than the comment was claiming.

(I think that when I wrote the comment I was counting the use of X30
as a temp variable in the slowmem code as clobbering X30, but that
happens after pushing X30, so it doesn't actually get clobbered.)
2022-06-12 11:03:37 +02:00
JosJuice
3de49dee78 JitArm64: Properly reserve scratch register for soft MMU
Cleans up a hack from the previous commit.
2022-06-12 11:03:35 +02:00
JosJuice
3dce1df00e JitArm64: Implement "soft MMU"
This is used when fastmem isn't available. Instead of always falling
back to the C++ code in MMU.cpp, the JIT translates addresses on its
own by looking them up in a table that Dolphin constructs. This is
slower than fastmem, but faster than the old non-fastmem code.

This is primarily useful for iOS, since that's the only major platform
nowadays where you can't reliably get fastmem. I think it would make
sense to merge this feature to master despite this, since there's
nothing actually iOS-specific about the feature. It would be of use
for me when I have to disable fastmem to stop Android Studio from
constantly breaking on segfaults, for instance.

Co-authored-by: OatmealDome <julian@oatmealdome.me>
2022-06-12 11:03:25 +02:00
OatmealDome
3e5f1a4f99 MemTools: Always provide a valid pointer in send_msg for mach_msg_overwrite
This cannot be nullptr in macOS Ventura and iOS 16.
2022-06-12 00:19:09 -04:00
TellowKrinkle
7cf5547b97 CMake: Make bundled MoltenVK optional
Adds ~20s to incremental build time in Xcode projects
2022-06-11 16:34:33 -05:00
TellowKrinkle
26fc167a44 DiscIO: Fix creation of rvz with > 2mb chunk size 2022-06-11 16:10:32 -05:00
TellowKrinkle
e4614067b3 CMake: Respect SKIP_POSTPROCESS_BUNDLE 2022-06-11 15:46:38 -05:00
CasualPokePlayer
ad892176d0 have audio dumps apply volume (fixes cases of audio dumps being "too loud" and in game audio controls having no effect) 2022-06-10 21:27:10 -07:00
Silent
7faf5ea170
Clear the UI after async shader compilation 2022-06-10 17:19:59 +02:00
Silent
dcad3ec892
Allow to interrupt shader precompilation by stopping emulation 2022-06-10 17:11:32 +02:00
JosJuice
bcc64a05b3 Memmap: Remove outdated comments for 32-bit 2022-06-09 19:51:36 +02:00
JosJuice
63283dcc72 JitArm64: Refactor EmitBackpatchRoutine parameters, part 2 2022-06-09 19:51:36 +02:00
JosJuice
27ed2a99a0 JitArm64: Refactor EmitBackpatchRoutine parameters, part 1 2022-06-09 19:51:36 +02:00
Pokechu22
27772e01d9 GCAdapter: Compare with LIBUSB_SUCCESS instead of 0 2022-06-08 15:30:22 -07:00
Pokechu22
83afaba785 IOS/USB: Use LibusbUtils::ErrorWrap and LIBUSB_SUCCESS 2022-06-08 15:29:11 -07:00
Pokechu22
5d301cc206 BTReal: Log warnings when libusb calls fail 2022-06-08 15:29:11 -07:00
Pokechu22
eeab51e3a4 Log warnings when LibusbUtils::MakeConfigDescriptor fails 2022-06-08 15:29:11 -07:00
Pokechu22
15cbb5c8f9 Log warnings when LibusbUtils::GetDeviceList fails 2022-06-08 15:29:11 -07:00
Pokechu22
91a7c4bdf2 LibusbUtils: Log warnings when libusb_set_option or libusb_handle_events_timeout_completed fail 2022-06-08 13:18:31 -07:00
Sepalani
d7135daff5 Socket: Fix some errors related to non-blocking connect 2022-06-08 19:06:42 +04:00
Sepalani
c53a4c8c1a Socket: Keep track of the socket connection progress
Workaround for mbedtls handshake issues with partially connected sockets
2022-06-08 19:06:42 +04:00
Sepalani
cbadc6e81a NetworkCaptureLogger: Move ErrorState struct to Common/Network 2022-06-08 19:06:42 +04:00
Sepalani
41ce3a83d5 Socket: Refactor WiiSockMan::Convert 2022-06-08 19:06:42 +04:00
JMC47
daf8e3ddde
Merge pull request #10462 from OatmealDome/steam-runtime
DolphinQt: Add support for a Steam Runtime build
2022-06-06 20:18:06 -04:00
Tillmann Karras
79a7bf02eb
CMake: rename minizip to minizip-ng
minizip-ng is the new name used by the upstream project as well as all
distros other than Fedora (but it looks like it will be renamed there).
2022-06-06 14:21:43 +02:00
Pokechu22
d03b277403 DSP LLE Recompiler: Fix LOOP and BLOOP when the counter is between 0x8001 and 0xFFFF 2022-06-05 19:34:31 -07:00
Admiral H. Curtiss
4fd18cf207
DolphinQt: Unify handling of raw memory card path. 2022-06-05 21:48:13 +02:00
Admiral H. Curtiss
deb9964333
Core: Unify handling of raw memory card path. 2022-06-05 21:43:48 +02:00
Admiral H. Curtiss
b1d1f2aa06
Common/StringUtil: Add convenience function for converting paths to use forward slashes on Windows. 2022-06-05 21:24:45 +02:00
Admiral H. Curtiss
2081e2f2a1
Config: Move ToGameCubeRegion(), GetDirectoryForRegion(), and GetBootROMPath() to new config system namespace. 2022-06-05 21:24:45 +02:00
JMC47
664663e8de
Merge pull request #10604 from Pokechu22/gcadapter-refactor
Refactor GCAdapter, part 1
2022-06-04 16:30:25 -04:00
Admiral H. Curtiss
96f9d1000d
Merge pull request #10721 from Dentomologist/fix_warnings_on_generic_builder
Fix warnings on generic builder
2022-06-04 21:51:58 +02:00
Dentomologist
92af703f29 DSPAssembler: Fix -Wswitch warning 2022-06-04 12:08:09 -07:00
Tilka
d7cda67462
Merge pull request #10716 from Pokechu22/dsp-lle-loop-saturation
DSP LLE: Apply saturation to LOOP and BLOOP with $ac0.m and $ac1.m
2022-06-04 15:30:06 +01:00
Admiral H. Curtiss
9fb17b5a48
Merge pull request #10718 from shuffle2/hotkeys
qt: unregister Settings' DevicesChanged callback during shutdown
2022-06-03 13:48:28 +02:00
Shawn Hoffman
b16711f2af qt: fix wiipane usb list layout 2022-06-02 23:58:13 -07:00
Shawn Hoffman
27dd2c4aa4 qt: unregister Settings' DevicesChanged callback during shutdown
fixes a crash on close
2022-06-02 23:32:21 -07:00
Pokechu22
6823b4d7a0 GCAdapter: Use LibusbUtils::ErrorWrap in log messages 2022-06-02 19:39:36 -07:00
Pokechu22
457fcbaf5e LibusbUtils: Create ErrorWrap 2022-06-02 19:39:36 -07:00
Pokechu22
0d8772ccbe GCAdapter: Make local variables const where possible 2022-06-02 19:39:36 -07:00
Pokechu22
cd9edeacda GCAdapter: Merge Read logic 2022-06-02 19:39:36 -07:00
Pokechu22
9ec65baf46 GCAdapter: Have the read thread control the write thread
This was done for Android in 6cc40b1235.
2022-06-02 19:39:36 -07:00
Pokechu22
0fa92694d1 GCAdapter: Exit early if the adapter fails to open on Android
This is only so that indentation is consistent with the non-android code.
2022-06-02 19:39:36 -07:00
Pokechu22
749a4ad1ef GCAdapter: Remove check on write size on android
It was removed for non-android in 56239d1ae1, and android already uses a separate thread, so presumably this isn't needed anymore.
2022-06-02 19:39:36 -07:00
Pokechu22
27947046af GCAdapter: Harmonize read/write thread variable names 2022-06-02 19:39:36 -07:00
Pokechu22
279888da8c GCAdapter: Remove unused includes 2022-06-02 19:39:36 -07:00
Pokechu22
3ae775e574 GCAdapter: Use determinism hack on Android
This hack was added in 8f0cbefbe5, and the part of it in SI_DeviceGCAdapter is present on Android already, so I don't see any reason why this part doesn't apply to Android.
2022-06-02 19:39:36 -07:00
Pokechu22
55922e6d17 GCAdapter: Convert ControllerType to an enum class 2022-06-02 19:39:36 -07:00
Pokechu22
682d86f4da GCAdapter: Fix rumble enabled config on Android
I believe the setting already existed in the UI; it just wasn't implemented in GCAdapter_Android.cpp.
2022-06-02 19:39:36 -07:00
Pokechu22
36d4ee0939 GCAdapter: Use std::array for controller read and write payloads 2022-06-02 19:39:36 -07:00
Pokechu22
dd6592698e GCAdapter: Merge GCAdapter.cpp and GCAdapter_Android.cpp
This is mostly a brainless merge, #ifdef-ing anything that doesn't match between the two while preserving common logic.  I didn't rename any variables (although similar ones do exist), but I did change one log that was ERROR on android and NOTICE elsewhere to just always be NOTICE.  Further merging will follow.
2022-06-02 19:39:36 -07:00
Mai M
f7f47d3cd0
Merge pull request #10692 from Pokechu22/dsp-manual-set40-and-write-backlog
docs/DSP: Add sections on 16-bit and 40-bit modes and on main and extended opcode writing to the same register
2022-06-02 20:26:31 -04:00
Mai M
c8ab236e0a
Merge pull request #10709 from Pokechu22/dsp-lle-update-sr-16
DSP LLE JIT: Fix Update_SR_Register16_OverS32
2022-06-02 20:22:36 -04:00
Mai M
84944625df
Merge pull request #10714 from OatmealDome/macos-mojave-bump
BuildMacOSUniversalBinary: Bump minimum macOS to 10.14
2022-06-02 20:20:52 -04:00
Pokechu22
0fc1fb023f
Merge pull request #10678 from Dentomologist/skip_pagefault_test_if_no_exception_handler
UnitTests: Skip PageFaultTest if exception handlers aren't supported
2022-06-02 16:21:21 -07:00
OatmealDome
7ce1a5717a UICommon: Add support for portable.txt on macOS 2022-06-02 14:56:09 -04:00
Admiral H. Curtiss
a58bb2aa24
Merge pull request #10701 from TryTwo/PR_Memory_Widget_Connections
Debugger MemoryWidget: Navigate to memory from breakpoint widget and cheat search.
2022-06-02 20:50:44 +02:00
Pokechu22
4bc42ded80 DSP LLE Interpreter: Remove OpReadRegisterAndSaturate
Instead, saturate in OpReadRegister, as all uses of OpReadRegisterAndSaturate called OpReadRegister for other registers (and there isn't anything that writes to $ac0.m or $ac1.m without saturation).
2022-06-01 22:01:49 -07:00
Pokechu22
928f745e36 DSP LLE Interpreter: Fix typo in 'LS
This was introduced in fc1db5eaa0.
2022-06-01 22:01:49 -07:00
Pokechu22
e7f78379ec DSP LLE Recompiler: Apply saturation to LOOP and BLOOP with $ac0.m and $ac1.m 2022-06-01 22:01:49 -07:00
Pokechu22
bc206b7a27 DSP LLE Interpreter: Apply saturation to LOOP and BLOOP with $ac0.m and $ac1.m 2022-06-01 22:01:49 -07:00
OatmealDome
803a0de5a4 VKMain: Remove check for macOS 10.14 2022-06-01 22:57:56 -04:00
OatmealDome
1cb3058abe MemoryUtil: Remove __builtin_available for macOS 10.14 2022-06-01 22:57:56 -04:00
OatmealDome
6e2febd404 VideoBackendBase: Remove __builtin_available for macOS 10.14 2022-06-01 22:57:51 -04:00
TryTwo
177dae6a1a Add options for BreakpointWidget, WatchWidget, and CheatSearches to send address to Memory Widget 2022-06-01 01:53:15 -07:00
TellowKrinkle
f9c6eb7b98 InputCommon/ControllerEmu: Use more locks
Loading configs while another thread is messing with stuff just doesn't feel like a good idea
Hopefully fixes Wiimote Scanning Thread crashes on startup
2022-05-31 20:17:37 -05:00
Dentomologist
e0c9ae16b9 FileUtil: Refactor CreateSysDirectoryPath() 2022-05-31 16:18:08 -07:00
Dentomologist
c2be78079c FileUtil: Remove GetSysDirectory log spam
Create and log path the first time GetSysDirectory is called, then just
return the path on future calls.
2022-05-31 16:18:08 -07:00
Dentomologist
4d563ce4d1 Android: Ensure File::s_android_sys_directory is set only once 2022-05-31 16:18:08 -07:00
Pokechu22
f88b7ab6b3 DSP LLE JIT: Fix Update_SR_Register16_OverS32
There were 3 bugs here:

- The input register for the full register wasn't actually being used; it was read into RCX but RCX wasn't used by Update_SR_Register16_OverS32 (except as a scratch register).  The way the DSP LLE recompiler uses registers is in general confusing, so this commit changes a few uses to have a variable for the register being used, to make code a bit more readable.  (Default parameter values were also removed so that they needed to be explicitly specified).
- Update_SR_Register16 was doing a 64-bit test, when it should have been doing a 16-bit test.  For the most part this doesn't matter due to sign-extension, but it does come up with e.g. `ORI` or `ANDI`.
- Update_SR_Register16_OverS32 did the over s32 check, and then called Update_SR_Register16.  Update_SR_Register16 masks $sr with ~SR_CMP_MASK, clearing the over s32 bit.  Now the over s32 check is performed after calling Update_SR_Register16 (without masking a second time).  No official uCode cares about the over s32 bit.
2022-05-30 20:10:55 -07:00
Pokechu22
7c63bd1893 docs/DSP: Fix inconsistency with ADDI and CMPI
We don't have anything called $amD, though we do have $acsD.  However, these instructions affect flags based on the whole accumulator, so it's better to just use $acD.
2022-05-29 15:00:09 -07:00
Pokechu22
baf2c710ff DSP: Fix typo with TST 2022-05-29 15:00:09 -07:00
Pokechu22
4dc7208195 docs/DSP: Fix typo with arithmetic instructions that take a 16-bit immediate
These instructions used an 'r' in their bit list, but a 'd' in the operands.
2022-05-29 15:00:09 -07:00
Pokechu22
b349254ff4 docs/DSP: Document the behavior when main and extended opcodes both write to the same register (the write backlog)
For more information, ApplyWriteBackLog, WriteToBackLog, and ZeroWriteBackLog were added in b787f5f8f7 and the explanatory comment was added in fd40513fed, although it did not mention the specific instructions that could trigger this edge case. The statements about which registers can be written by main opcodes and extension opcodes are based on my own checking of all instructions in the manual.
2022-05-29 15:00:09 -07:00
OatmealDome
df22439826 FS: Reshuffle Rename to fix steamrt unit test failure 2022-05-29 13:50:32 -04:00
OatmealDome
09875c6403 DolphinQt: Copy qt.conf into Binaries output folder on Steam builds for Linux 2022-05-29 13:50:32 -04:00
OatmealDome
5c4122ec2a DolphinQt: Copy Sys into Binaries output folder on Steam builds for Linux 2022-05-29 13:50:32 -04:00
OatmealDome
77fb5fa7dc DolphinQt: Copy all Qt libraries into Binaries output folder on Steam builds for Linux 2022-05-29 13:50:32 -04:00
OatmealDome
6b05f5cca8 DolphinQt: Set the executable's rpath to a lib directory in $ORIGIN on Steam builds for Linux
We will store our Qt shared libraries here.
2022-05-29 13:50:32 -04:00
OatmealDome
e679502a5d GLX: Guard against redefinition of PFNGLXSWAPINTERVALEXTPROC
This type is already declared in glxext.h in the Steam Runtime.
2022-05-29 13:50:32 -04:00
Tilka
e17a4f49f5
Merge pull request #10668 from Dentomologist/convert_pointerwrap_mode_to_enum_class
Convert PointerWrap::Mode to enum class
2022-05-29 00:57:43 +01:00
Tilka
3dbc18060b
Merge pull request #10694 from Pokechu22/dsp-assembler-error-messages-etc
DSPAssembler: Rework errors and warnings, and related cleanup
2022-05-29 00:16:23 +01:00
Tilka
57e444cd5d
Merge pull request #10697 from Dentomologist/windows_remove_qt5_code_and_references
Windows: Remove unused Qt5 block and reference
2022-05-29 00:14:34 +01:00
Pokechu22
d307c34af1 DSP LLE: Rename CMPAR to CMPAXH 2022-05-27 18:22:38 -07:00
Dentomologist
059cd5f6e1 Windows: Remove unused Qt 5 code and references 2022-05-25 17:51:17 -07:00
Dentomologist
c8e20c569b Convert PointerWrap::Mode to enum class 2022-05-25 13:16:46 -07:00
Dentomologist
f6b9acccfc Common: Refactor PointerWrap 2022-05-25 13:06:41 -07:00
Pokechu22
2341ff00ab NetPlay: Make messages about non-matching games clearer 2022-05-24 23:20:45 -07:00
Pokechu22
ea9b0bff08 NetPlay: Delete NetPlayClient::GetPlayerList
It's been unused since DolphinWX was removed in 44b22c90df.  Prior to that, it was used in Source/Core/DolphinWX/NetPlay/NetWindow.cpp.  But the new equivalent in Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp uses NetPlayClient::GetPlayers instead.  Stringifying (or creating a table, as is done now) should be done by the UI in any case.
2022-05-24 14:44:28 -07:00
Tilka
b6ad5c5902
Merge pull request #10683 from Pokechu22/gamelist-home-end
GameList: Have home/end keys move to first/last row
2022-05-24 22:10:38 +01:00
Pokechu22
bd3173e344 DSPAssembler: Rework errors and warnings
Among other things, this trims trailing newline characters. Before (on windows) the \r would corrupt the output and make them very hard to understand (as the error message would be drawn over the code line, but part of the code line would peek out from behind it).
2022-05-23 20:27:17 -07:00
Pokechu22
db3d457e5f DSPDisassembler: Remove redundant definition of CW
CW is used as a fallback to write a full instruction as hex, but we already declare it in DSPTables.h for the assembler.
2022-05-23 19:36:47 -07:00
Pokechu22
b06d38389b DSP: Remove some magic numbers for register IDs 2022-05-23 19:36:47 -07:00
Pokechu22
8b52c7315b DSP: Fix assembling x8/x9/xA/xB conditions
The assembler upper-cases the mnemonic internally, so it never would match the lower-case x.
2022-05-23 19:36:47 -07:00
Pokechu22
e7f6e19c61 DSPAssembler: Slightly improve readability of AssemblePass
This should result in no behavior differences.
2022-05-23 19:36:47 -07:00
Admiral H. Curtiss
b18fd3d3ce
Core/State: Make memory layout of StateHeader more explicit. 2022-05-24 03:04:52 +02:00
Admiral H. Curtiss
f68c3b758e
Common/Network: Use std::array in IPv4Header. 2022-05-23 02:01:59 +02:00
JMC47
3a3357444e
Merge pull request #8067 from endrift/hsp
Preliminary HSP support
2022-05-22 13:42:27 -04:00
Pokechu22
1c4a5d9fc9 GameList: Work around Qt bug regarding clicking in the background not setting the position used by page down/end 2022-05-21 23:33:46 -07:00
Admiral H. Curtiss
8d0f52032b
IOS/DI: Fake the error 001 read when running DirectoryBlobs or Riivolution-patched games. 2022-05-22 04:22:41 +02:00
Pokechu22
2d50ba0ca2 GameList: Have home/end keys move to first/last row 2022-05-21 18:11:24 -07:00
Admiral H. Curtiss
0e948f3e21
Merge pull request #10620 from phire/cmake_win_fixes
Various fixes for msvc/cmake builds
2022-05-22 03:08:17 +02:00
Pokechu22
8b3517a9f9
Merge pull request #10686 from Tilka/pikmin_demo
DSPHLE: handle crc of Pikmin 1 GC US Demo
2022-05-21 17:30:31 -07:00
Vicki Pfau
6a26b0ce8a HW: Initial HSP implementation with ARAM expansion 2022-05-21 17:05:49 -07:00
Admiral H. Curtiss
580c721c82
cmake: Don't use PCH with Qt6. 2022-05-22 01:19:44 +02:00
Admiral H. Curtiss
a5e85627b0
cmake: Use Policy CMP0117 for more sensible RTTI flag configuration on MSVC. 2022-05-22 00:30:56 +02:00
Admiral H. Curtiss
9908219dc6
cmake: Add a few missing settings from the Visual Studio project files on MSVC. 2022-05-22 00:29:48 +02:00
Admiral H. Curtiss
dbee810a04
cmake: Fixes for Qt6 on Windows. 2022-05-22 00:29:48 +02:00
Scott Mansell
876f6651b4
cmake: fix PCH to work with msvc/ninja
Ninja puts way more effort into compiling targets in parallel, and
ignores dependenceis until link time.

So we need to jump though hoops to force ninja to compile
pch.cpp before any targets which depend on the PCH.
2022-05-22 00:29:47 +02:00
Scott Mansell
0909e00117
cmake: fix MSVC PCH support
I'm not sure if the previous implementation ever worked.
2022-05-22 00:29:47 +02:00
Scott Mansell
2348017ee8
cmake: ignore external warnings in MSVC
Since we also treat all warnings as errors, we need to
ignore these to successfully build.
2022-05-22 00:29:46 +02:00
Scott Mansell
987f270083
cmake: fix buggy target sources on windows
I have no idea why cmake supports PUBLIC on target_sources,
but it does. It causes all targets that depend on this target
to try and include the files in their sources.
Except it doesn't take paths into account, so it breaks. Mabye
it would work if you used an abolute source? But I'm not sure
there is a sane usecase.
2022-05-22 00:29:46 +02:00
Sage King
f0454ab2fa Added double click to add expressions when mapping 2022-05-21 14:08:49 -06:00
Tillmann Karras
d7da4aca19 DSPHLE: handle crc of Pikmin 1 GC US Demo
The DSP code only has minor differences to the final release.
2022-05-21 16:48:34 +01:00
Pokechu22
863cb591fe MainSettings: Make MAIN_CUSTOM_RTC_VALUE default value less magical 2022-05-20 20:35:53 -07:00
Mai M
244e4acff2
Merge pull request #10674 from OatmealDome/mac-steam-overlay
DolphinQt: Add com.apple.security.cs.allow-dyld-environment-variables to entitlements
2022-05-19 22:43:57 -04:00
Pokechu22
151119cece DSPInterpreter: Fix typo in isOverflow comment 2022-05-19 16:36:39 -07:00
Mai M
a98d0367d8
Merge pull request #10677 from Pokechu22/no-printf-log
Remove printf-style logging
2022-05-19 17:55:17 -04:00
Pokechu22
2aa0ae097b
Merge pull request #10672 from Pokechu22/xf-invtxspec
Show panic alerts if the CP configuration doesn't match the XF configuration
2022-05-19 13:13:53 -07:00
Pokechu22
8baeb75bd2
Merge pull request #10669 from Pokechu22/adapter-change-aa-mode-list-reload
Fix antialiasing modes being determined from the wrong graphics adapter
2022-05-19 13:13:22 -07:00
Pokechu22
5f9212dd84 Common/LogManager: Remove old printf-style logging functions 2022-05-19 12:41:58 -07:00
Pokechu22
0637c17b59 VideoCommon/FrameDump: printf-format messages before logging them 2022-05-19 12:41:58 -07:00
Pokechu22
35cb5c8f75 EXI_DeviceEthernet: Replace INFO_LOG with INFO_LOG_FMT 2022-05-19 12:41:58 -07:00
Pokechu22
2f5e69a94e JitArm64: Replace WARN_LOG with WARN_LOG_FMT 2022-05-19 12:41:57 -07:00
Pokechu22
642a1c1348 MainWindow: Replace WARN_LOG with WARN_LOG_FMT 2022-05-19 12:41:57 -07:00
Pokechu22
0faf0b80ad TAPServer_Apple: Use fmt logging 2022-05-19 12:41:57 -07:00
Dentomologist
6ffd938f98 UnitTests: Skip PageFaultTest if exception handlers are not supported
Page faults should only occur on architectures that support exception
handlers, so skip the test on other architectures to avoid spurious test
failures.
2022-05-19 12:26:41 -07:00
Pokechu22
a86fb9b475 Core/WGInput: Use fmt logging and include HRESULT in messages 2022-05-19 12:12:19 -07:00
OatmealDome
185188c009 DolphinQt: Add com.apple.security.cs.allow-dyld-environment-variables to entitlements 2022-05-18 20:23:17 -04:00
Pokechu22
8df55b492c Show a panic alert if the CP matrix indices don't match the XF matrix indices
This almost certainly never happens, but if it does we want to know.
2022-05-18 14:43:14 -07:00
Pokechu22
38a75f6a49 Show a panic alert if the CP vertex config doesn't match the XF vertex config
This probably isn't triggered by real games, but it's possible to accidentally do it with libogc (which results in freezes on real hardware).
2022-05-18 14:43:14 -07:00
Pokechu22
46bcdc4372 Rename CP and XF normal component count enums and update their descriptions 2022-05-18 14:43:14 -07:00
Pokechu22
736466a5d9 XFMemory: Rename hostinfo to invtxspec 2022-05-18 14:43:14 -07:00
Pokechu22
3949698acf Verify graphics config validity after populating the backend info
... and refresh the config before populating the backend info, as the config (specifically iAdapter) needs to be set to correctly populate the backend info.

Before, the list of valid antialiasing modes was always determined from the first adapter on the list on startup, regardless of the adapter the user selected.
2022-05-16 16:59:57 -07:00
Pokechu22
3950bc4620 Treat changing the graphics adapter the same as changing the backend
This results in the list of available antialiasing modes being updated; before, it would only show the modes available for the adapter that was selected when the graphics window was opened (or the backend was last changed).

The list of available modes is updated by `GraphicsWindow::OnBackendChanged`'s call to `VideoBackendBase::PopulateBackendInfoFromUI`, and then `EnhancementsWidget::LoadSettings` updates the UI.  Both of these are connected to the `GraphicsWindow::BackendChanged` signal.
2022-05-16 16:59:31 -07:00
Mai M
4085d463a1
Merge pull request #10661 from Tilka/ax_init
AX: refactor buffer initialization
2022-05-16 14:23:13 -04:00
Admiral H. Curtiss
b10808d815
Merge pull request #8763 from JosJuice/panic-alert-deadlock-gpu
DolphinQt: Fix the panic alert deadlock, dual core edition
2022-05-16 02:21:14 +02:00
Tillmann Karras
ac7aeeece6 AX: refactor buffer initialization 2022-05-15 00:24:38 +01:00
Pokechu22
b8cca8f598 ProcessorInterface: Implement PI_FIFO_RESET
Fixes unknown opcodes 0x0f and 0xff when resetting titles, e.g. https://bugs.dolphin-emu.org/issues/12492
2022-05-13 14:20:14 -07:00
Tilka
fcb3f9e35b
Merge pull request #10652 from shuffle2/fmt
update fmt and fix warnings that popped up with vs 17.2
2022-05-13 22:09:01 +01:00
Tillmann Karras
855dbf88ca AX: handle DPL2 mixer control in old GameCube titles
This fixes the audio test in Rogue Squadron 2 (issue 12902).
2022-05-13 00:18:24 +01:00
Tillmann Karras
8438e647f2 AXWii: handle mixer control more precisely
On GameCube, a ramp bit has no effect if its corresponding channel is
inactive. On Wii however, enabling just the ramp implicitly also enables
the channel. AXSetVoiceMix() never does that, so this commit should have
no impact on games unless they fiddle with the mixer control value
directly.
2022-05-12 21:21:03 +01:00
Tilka
333659cefa
Merge pull request #10643 from Tilka/ax_cleanup
AX: fix missing ramp of main surround channel
2022-05-12 21:12:04 +01:00
Shawn Hoffman
7b8e6c5b36 fmt: do not define uint type in global namespace 2022-05-10 21:17:10 -07:00
Shawn Hoffman
fa17153ebc fmt: use make_format_args instead of make_args_checked
make_args_checked is deprecated
see https://github.com/fmtlib/fmt/pull/2760 and the linked comment
2022-05-10 19:25:48 -07:00
Shawn Hoffman
56626f73bf fmt: fix 'ambigous overload' error 2022-05-10 19:19:52 -07:00
Tilka
c41467a8eb
Merge pull request #10650 from AdmiralCurtiss/memory-widget-resize-fix
Qt/MemoryViewWidget: Fix resizing.
2022-05-10 21:25:33 +01:00
Admiral H. Curtiss
828ce0f3cf
Qt/MemoryViewWidget: Fix resizing. 2022-05-10 12:35:37 +02:00
Tilka
a768dc6f80
Merge pull request #10374 from Pokechu22/slots-unused-warning
Work around false SLOTS defined but not used warning on GCC
2022-05-09 22:28:59 +01:00
Pokechu22
61a144ba06 Show a panic alert if movie is missing its starting savestate 2022-05-09 13:32:38 -07:00
Tilka
d82f2d7314
Merge pull request #10612 from AdmiralCurtiss/memory-widget-refactoring-2
Qt/MemoryViewWidget: Replace the click-to-center behavior with a scrollbar.
2022-05-09 20:11:58 +01:00
Tilka
5ef17e60d0
Merge pull request #10633 from Minty-Meeo/generate-from-address-fix
Index SymbolDB when generated from address
2022-05-09 19:38:25 +01:00
Shawn Hoffman
5d459380d1 qt/win: remove hack for tab bar scroll buttons 2022-05-09 01:45:42 -07:00
Admiral H. Curtiss
7f94e62dd5
Qt/MemoryViewWidget: Remove the behavior that clicking anywhere in the table centers the table on that row. 2022-05-08 23:14:37 +02:00
Admiral H. Curtiss
88dd9e57f3
Qt/MemoryViewWidget: Add a custom scrollbar. 2022-05-08 23:14:37 +02:00
Admiral H. Curtiss
4e153212a0
Qt/MemoryViewWidget: Convert into QWidget that has the table as a member. 2022-05-08 23:14:36 +02:00
Admiral H. Curtiss
0e1e2323ea
Qt/MemoryViewWidget: Keyboard navigation should observe the number of bytes per row instead of assuming 16. 2022-05-08 23:14:36 +02:00
Admiral H. Curtiss
b339c6cac1
Merge pull request #10594 from AdmiralCurtiss/gamecube-pane-signal-block
Qt/GameCubePane: Don't trigger config change events when populating GUI.
2022-05-08 20:54:51 +02:00
Admiral H. Curtiss
6e54233eb8
Merge pull request #10593 from AdmiralCurtiss/interface-pane-signal-block
Qt/InterfacePane: Don't trigger config change events when populating GUI.
2022-05-08 20:43:09 +02:00
JosJuice
e19b995a1c
Merge pull request #10644 from shuffle2/hide-balloon
Qt: hide balloon tooltip when parent gets hidden
2022-05-08 17:46:12 +02:00
Admiral H. Curtiss
02ef946e81
HW/Memmap: Refuse to load savestate if memory settings are different. 2022-05-08 11:06:27 +02:00
Admiral H. Curtiss
e2dee9c3f8
Qt/InterfacePane: Don't trigger config change events when populating GUI. 2022-05-08 11:04:39 +02:00
Admiral H. Curtiss
1d224d1da5
Qt/GameCubePane: Don't trigger config change events when populating GUI. 2022-05-08 11:03:33 +02:00
Admiral H. Curtiss
67ee78b9dc
Merge pull request #10621 from TryTwo/PR_Register_Column_Type
Debugger RegisterWidget Add option to change column's display type
2022-05-08 10:59:05 +02:00
Shawn Hoffman
1e033a4f73 Qt: hide balloon tooltip when parent gets hidden
fixes balloon remaining onscreen when parent gets
hidden via escape key for example.
2022-05-08 00:48:30 -07:00
JMC47
5f04ad5c3c
Merge pull request #10559 from shuffle2/qt6
update to Qt6 on windows, support Qt6 elsewhere
2022-05-08 01:29:46 -04:00
Mai M
997754bf3b
Merge pull request #10642 from JosJuice/refactor-mmu-read
PowerPC: Refactor ReadFromHardware
2022-05-07 17:18:17 -04:00
JosJuice
b6b7030482 PowerPC: Add HW_PAGE_MASK constant 2022-05-07 19:37:44 +02:00
Tillmann Karras
e6e283a11c AX: rename main depop fields and mixer flags 2022-05-07 18:30:32 +01:00
Tillmann Karras
048469f7c2 AX: fix missing ramp of main surround channel 2022-05-07 18:20:48 +01:00
JosJuice
ed40b43960 PowerPC: Reorder code in ReadFromHardware
This refactorization is done just to match the order that I made
WriteToHardware use in 543ed8a. For WriteToHardware, it's important that
things like MMIO and gather pipe are handled before we reach a special
piece of code that only should get triggered for writes that hit memory
directly, but for ReadFromHardware we don't have any code like that.
2022-05-07 15:52:35 +02:00
JosJuice
3b3c60dc4c PowerPC: Check page crossing for non-translated reads
This fixes a problem where Dolphin could crash if a non-translated
read crossed the end of a physical memory region.

The same change was applied to WriteToHardware in ecbce0a.
2022-05-07 15:41:21 +02:00
Mai M
9858a79974
Merge pull request #10640 from JosJuice/jitarm64-low-dcbz
JitArm64: Implement low DCBZ hack
2022-05-07 09:39:49 -04:00
JosJuice
16eb188f1d JitArm64: Implement low DCBZ hack
JitArm64 port of 76228fa.
2022-05-07 15:37:50 +02:00
Tillmann Karras
f65b7066f5 AX: put each volume and its ramp delta into a dedicated struct (NFC) 2022-05-07 13:19:15 +01:00
Tillmann Karras
83858e68d4 AX: clarify main LRS channel names (NFC) 2022-05-07 13:19:15 +01:00
OatmealDome
baabd63f81 WiiUtils: Change default NUS Shop URL to Dolphin's fake NUS 2022-05-05 15:21:02 -04:00
OatmealDome
8c669efe76 MainSettings: Add setting to control Wii NUS Shop URL for system updates 2022-05-05 00:35:53 -04:00
Minty-Meeo
8fec3224fc Index SymbolDB when generated from address
Otherwise every function will be the same color in the code view widget.
2022-05-03 21:20:00 -05:00
Mai M
d0ed09ab6f
Merge pull request #10632 from Tilka/ax_ub
AX: prevent undefined behavior
2022-05-03 20:13:07 -04:00
Tilka
ac643825ce
Merge pull request #10628 from Minty-Meeo/force_inline-minor-change
Change _WIN32 check to a _MSC_VER check in Inline.h
2022-05-03 23:07:40 +01:00
Tilka
f75f19ae6a
Merge pull request #10629 from Tilka/spaces
DolphinTool: add missing spaces in help text
2022-05-03 23:01:25 +01:00
Tillmann Karras
aee547aa0e AX: prevent undefined behavior
u16 gets promoted to s32 where changing the uppermost bit is UB.
2022-05-03 22:17:24 +01:00
spycrab
004e8a80b2 Add support for building against Qt 6 2022-05-02 22:39:33 -07:00
Tillmann Karras
4b66ce6c4d DolphinTool: add missing spaces in help text 2022-05-02 12:19:01 +01:00
Minty-Meeo
9c22205ab1 Change _WIN32 check to a _MSC_VER check in Inline.h
This is compiler dependent, not OS dependent.
2022-05-02 01:57:36 -05:00
TryTwo
95175bbb96 Debugger RegisterWidget: Add context options to change entire column's display type. 2022-04-29 17:21:39 -07:00
Shawn Hoffman
64cd4cc86f msbuild: use default Project attrs
maybe it makes the xml less scary :D
2022-04-27 15:26:43 -07:00
Shawn Hoffman
2808909a97 msbuild: simplify lang/scm projects a bit 2022-04-27 15:06:04 -07:00
Mai M
e4695e329c
Merge pull request #10616 from shuffle2/fmt-lib
msbuild: fmt static library
2022-04-26 23:25:58 -04:00
Shawn Hoffman
44951a4cbc use fmt as static library instead of headers
reportedly improves compile time
2022-04-26 16:32:29 -07:00
Admiral H. Curtiss
01d4a2e9cc
TextureCacheBase: Don't log error while measuring state size. 2022-04-26 21:26:42 +02:00
JMC47
c0488de482
Merge pull request #10251 from Pokechu22/negative-scissor
Rework scissor handling
2022-04-24 15:00:42 -04:00
Pokechu22
8e7c848425
Merge pull request #10601 from Pokechu22/vulkan-shader-compile-error
Vulkan: Improve shader compile error handling
2022-04-24 11:43:10 -07:00
JMC47
c42392c565
Merge pull request #10290 from OatmealDome/m1-earlyz-bug
DriverDetails: Add broken discard with early-Z bug on Apple Silicon GPUs
2022-04-24 13:30:04 -04:00
Admiral H. Curtiss
61edcf7e4f
Merge pull request #10606 from AdmiralCurtiss/memory-widget-refactoring-1
Qt/MemoryWidget: Light refactoring and quality of life features.
2022-04-24 18:02:19 +02:00
Admiral H. Curtiss
787e3efeb8
Qt/MemoryViewWidget: Detect row breakpoint cell by cell data instead of cell position. 2022-04-24 16:22:36 +02:00
Admiral H. Curtiss
6920a24f1d
Qt/MemoryViewWidget: Add option to copy the actually displayed cell value to clipboard. 2022-04-24 16:22:36 +02:00
Admiral H. Curtiss
54ec0bd0d0
Qt/MemoryViewWidget: Don't use a member variable to hold information about the current mouse click. 2022-04-24 16:14:42 +02:00
JosJuice
6abf367676
Merge pull request #10588 from JosJuice/jitarm64-psq-stxx-q0
JitArm64: Always lock Q0 in psq_stXX
2022-04-24 10:37:45 +02:00
Admiral H. Curtiss
26f9c8b847
Qt/MemoryWidget: Don't force a fixed size for the sidebar. 2022-04-24 05:24:20 +02:00
Admiral H. Curtiss
4c080b8451
Merge pull request #10578 from TryTwo/PR_MemoryWidget_Dual_Views
Debugger MemoryWidget: Add dual views
2022-04-23 22:23:31 +02:00
JosJuice
e0afcb3b94
Merge pull request #10540 from nyanpasu64/fix-gcadapter-atomics
Remove atomic usage and fix mutex locking in GCAdapter code
2022-04-23 22:04:10 +02:00
Admiral H. Curtiss
8b5a61b8fd
Merge pull request #10599 from shuffle2/libusb
Libusb fixups
2022-04-23 20:32:47 +02:00
TryTwo
a7111e3910 Dual View any size. 2022-04-23 02:46:25 -07:00
JosJuice
14f9ffeb02 JitArm64: Add documentation comment for EmitBackpatchRoutine 2022-04-23 11:37:52 +02:00
Pokechu22
784079853d VideoCommon: Add comment explaining why only the first normal gets normalized
Co-authored-by: Scott Mansell <phiren@gmail.com>
2022-04-22 16:54:38 -07:00
Pokechu22
2a5c77f43f VideoCommon: Handle emboss texgen with only a single normal
Fixes a large number of effects in Rogue Squadron 2 and 3.
2022-04-22 16:54:38 -07:00
Pokechu22
39b2854b98 VertexLoader: Convert count register to remaining register
This more accurately represents what's going on, and also ends at 0 instead of 1, making some indexing operations easier.  This also changes it so that position_matrix_index_cache actually starts from index 0 instead of index 1.
2022-04-22 16:54:38 -07:00
Pokechu22
97d0ff58c8 Convert vertex loader position cache to std::array 2022-04-22 16:54:38 -07:00
Pokechu22
f722bdf7f1 VertexLoaderX64: Refactor so that zfreeze is only in one place
(Specifically, the copy for VertexLoaderManager::position_cache.  The position matrix index happens elsewhere, and the float path still has special logic to copy to scratch3.)
2022-04-22 16:54:38 -07:00
Pokechu22
6f1350ae51 VertexLoaderARM64: Fix z-freeze position matrix index
Before, it would always write to index 0 (which is unused).  Now it writes to the correct index.
2022-04-22 16:54:38 -07:00
Pokechu22
04fdadd9d5 VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal 2022-04-22 16:54:36 -07:00
Pokechu22
88134a6786 VertexShaderGen: Simplify normal calculation
This is a readability change; there should be no functional or performance differences.
2022-04-22 16:51:58 -07:00
Pokechu22
0f92ab380e Vulkan: Include the info log in the shader compile error panic alert
The other backends do this, and it is helpful for quickly identifying errors during development.
2022-04-22 16:38:35 -07:00
Pokechu22
7ae71e643e Vulkan: Close the output stream on shader compile error before showing the panic alert
This fixes the file showing up as 0 bytes in Windows Explorer (although the file would still display properly when opened).
2022-04-22 16:37:43 -07:00
Shawn Hoffman
12cd81bdb3 GCAdapter: don't call libusb_detach_kernel_driver on apple 2022-04-22 09:56:47 -07:00
Shawn Hoffman
5cd3cf9072 GCAdapter: fix retval check of libusb_detach_kernel_driver 2022-04-22 09:56:47 -07:00
Shawn Hoffman
978c90845b GCAdapter: move libusb context teardown last 2022-04-22 09:56:47 -07:00
Shawn Hoffman
1c9dfb7bb6 GCAdapter: some macro cleanup 2022-04-22 09:56:47 -07:00
Shawn Hoffman
f52d94832e GCAdapter: set read/write thread names 2022-04-22 07:12:09 -07:00
OatmealDome
259a5fc7c0 DriverDetails: Add broken discard with early-Z bug on Apple Silicon GPUs 2022-04-20 14:56:34 -04:00
OatmealDome
e7f5e5172c DriverDetails: Introduce new VENDOR_APPLE for Apple GPUs 2022-04-19 10:55:27 -04:00
OatmealDome
80dfefb32e UberShaderPixel: Add support for non-dual source shader blending 2022-04-19 10:55:26 -04:00
OatmealDome
c1d87db6fa PixelShaderGen: Add support for non-dual source shader blending 2022-04-19 10:55:26 -04:00
OatmealDome
bad0283ff7 VKPipeline: Add shader blending support 2022-04-19 10:55:26 -04:00
Admiral H. Curtiss
ef760ee012
Common/PointerWrap: Prevent reads/writes past the end of the buffer. 2022-04-18 23:48:00 +02:00
Admiral H. Curtiss
853cf4f818
Common/PointerWrap: Hide internals. 2022-04-18 03:41:14 +02:00
TryTwo
cc22f1a558 MemoryWidget add dual views for two separate column types. Force first column to be Hex32. 2022-04-17 00:15:44 -07:00
Pokechu22
f3eff70e2f Implement ImGui window for scissor rectangles
This is mainly for debugging, and is only exposed by manually editing the configuration.
2022-04-16 12:35:00 -07:00
Pokechu22
4d1e1db3c5 Software: Fix scissor rectangle always being block-aligned 2022-04-16 12:35:00 -07:00
Pokechu22
8745d84949 Software: Disable clipping based on xfmem
This fixes https://bugs.dolphin-emu.org/issues/12562, and is also needed for a hardware test of mine.
2022-04-16 12:35:00 -07:00
Pokechu22
925ceab82f Software: Use new scissor logic
Unlike the hardware backends, the software renderer can use multiple scissor rectangles (though this will result in extra rasterization).
2022-04-16 12:34:58 -07:00
Pokechu22
076392a0f6 VideoCommon: Rework scissor handling
This increases accuracy, fixing the white rendering in Major Minor's Majestic March.  However, the hardware backends can only have one viewport and scissor rectangle at a time, while sometimes multiple are needed to accurately emulate what is happening.  If possible, this will need to be fixed later.
2022-04-16 10:26:11 -07:00
Pokechu22
4595b89ad8 VideoCommon: Remove bSupportsOversizedViewports
I think this is a relic of D3D9.  D3D11 and D3D12 seem to work fine without it.  Plus, ViewportCorrectionMatrix just didn't work correctly (at least with the viewports being generated by the new scissor code).
2022-04-16 10:26:11 -07:00
Pokechu22
b85b35d5ea VideoCommon: Create dedicated structs for scissor pos/offset 2022-04-16 10:26:10 -07:00
Admiral H. Curtiss
0ec3f3a6ae
Merge pull request #10563 from TryTwo/PR_MemoryWidget_Display_Types
Debugger MemoryWidget: More display types, use combo box for options
2022-04-16 14:35:29 +02:00
JosJuice
2ef2d4778d JitArm64: Always lock Q0 in psq_stXX
Q0 is used as a scratch register by EmitBackpatchRoutine.

Fixes a vertex explosion in Spider-Man 2 that was uncovered by 20b2300.
2022-04-16 13:22:36 +02:00
TryTwo
a2aecc3794 Debugger MemoryWidget: More display types, use combo box for display options. Add alignment and riw length options. 2022-04-15 22:00:51 -07:00
Admiral H. Curtiss
0a4805c0b9
Merge pull request #10582 from AdmiralCurtiss/fmt-float
Common/StringUtil: Use simpler formatting for floats and doubles.
2022-04-16 03:42:55 +02:00
Scott Mansell
c5c4169bc8
Merge pull request #10255 from Pokechu22/sw-zfreeze
Software: Fix zfreeze with CullMode::All
2022-04-15 11:12:49 +12:00
Admiral H. Curtiss
3fdc6cbffe
Merge pull request #10486 from ttttcrngyblflpp/negative-axis-scaling
Make pos/neg analog axes symmetrical
2022-04-13 12:18:41 +02:00
Admiral H. Curtiss
5c687fc2a3
Common/StringUtil: Use simpler formatting for floats and doubles. 2022-04-12 23:35:19 +02:00
Shawn Hoffman
ef8e461ca2 windows: buildfix if pch not used 2022-04-12 12:28:57 -07:00
Admiral H. Curtiss
2f90a2c689
Merge pull request #10574 from EternityShack/master
MemoryWidget: Load Files to Memory
2022-04-11 04:09:02 +02:00
EternityShack
c5b0b92513 MemoryWidget: Load Files to Memory 2022-04-10 21:02:33 -05:00
JosJuice
abffa93a72 MoltenVK: Fix pixel shader typo 2022-04-10 20:51:20 +02:00
Mai M
e932a1bfb7
Merge pull request #10571 from AdmiralCurtiss/ffmpeg-custom-pix-fmt
VideoCommon/FrameDump: Allow user to specify a pixel format.
2022-04-09 14:19:39 -04:00
Pokechu22
59f299d5d6 Software: Fix zfreeze with CullMode::All 2022-04-08 20:05:32 -07:00
Pokechu22
164e0f742d Software: Store offset in Slope
This is needed since we need a separate offset for zfreeze to work correctly.  It also makes the code a bit less jank.
2022-04-08 20:05:32 -07:00
Pokechu22
3a742e99bb Software: Remove config to disable ZComploc and ZFreeze
These aren't particularly useful, and make the code a bit more confusing.  If for some reason someone wants to test what happens when these functions are disabled, it's easier to just edit the code that implements them.  They aren't exposed in the UI, so one would need to restart Dolphin to do it anyways.
2022-04-08 20:05:32 -07:00
Pokechu22
4e9a314776 Round viewport coordinates when vertex rounding is enabled
This should fix https://bugs.dolphin-emu.org/issues/9105
2022-04-08 18:30:59 -07:00
Pokechu22
dbb857b175 VertexShaderManager: Use g_ActiveConfig.UseVertexRounding() 2022-04-08 18:30:59 -07:00
Pokechu22
f6ab317374 Fix typo (GFX_HACK_VERTEX_ROUDING -> GFX_HACK_VERTEX_ROUNDING) 2022-04-08 18:30:59 -07:00
Mai M
91192efe59
Merge pull request #10573 from AdmiralCurtiss/pr10472
DolphinQt/HacksWidget: Re-enable texture accuracy slider if it was disabled because of a custom value.
2022-04-08 21:24:59 -04:00
3t13nn3
5516d468ce
DolphinQt/HacksWidget: Re-enable texture accuracy slider if it was disabled because of a custom value.
Fixes https://bugs.dolphin-emu.org/issues/12771
2022-04-09 03:01:10 +02:00
Mai M
004e834c14
Merge pull request #10558 from shuffle2/lang
windows: simplify handling of gettext
2022-04-08 20:51:36 -04:00
Admiral H. Curtiss
df214af8a1
VideoCommon/FrameDump: Fix log messages with arguments. 2022-04-09 01:42:02 +02:00
Admiral H. Curtiss
36134abd0e
Common/LogManager: Add generic printf-style log function that takes a va_list instead of va_args. 2022-04-09 01:41:40 +02:00
Admiral H. Curtiss
3382408b8e
VideoCommon/FrameDump: Allow user to specify a pixel format. 2022-04-09 00:45:49 +02:00
Pokechu22
120208ae03
Merge pull request #10543 from Minty-Meeo/initmmio-combine
Combine InitMMIO and InitMMIOWii
2022-04-08 14:35:03 -07:00
Admiral H. Curtiss
23508cafb2
Merge pull request #7675 from TryTwo/Debugger_Code_Features
Debugger: Get target memory in load/store instructions
2022-04-08 05:28:22 +02:00
Admiral H. Curtiss
5fda8ee8ec
Core/WGInput: Dynamically load winrt function addresses. 2022-04-08 03:26:09 +02:00
JMC47
e02194057b
Merge pull request #10412 from Pokechu22/sw-efb-peek-alpha
Software: Implement pixel engine alpha read mode
2022-04-07 17:01:56 -04:00
JosJuice
7a33659e7b
Merge pull request #10485 from JosJuice/real-ocol0-logic-ops
Shadergen: Use real_ocol0 workaround for shader logic ops
2022-04-07 21:00:24 +02:00
JosJuice
6a326a9f73
Merge pull request #10544 from AdmiralCurtiss/default-font-size-workaround
Qt: Set font size for default debug font.
2022-04-07 20:59:17 +02:00
Pokechu22
6e83e36beb msbuild: Move WGInput to DolphinLib.props
It was accidentally put into the main DolphinLib.vcxproj in #7614.
2022-04-07 11:37:12 -07:00
Sepalani
5b658e77df MemoryWidget: Fix preview of zero as float/double 2022-04-07 11:55:23 +04:00
Admiral H. Curtiss
368342cb9b
Merge pull request #10528 from TryTwo/PR_Debugger_Memory_Input_Types
Debugger: MemoryWidget: add float and integer input types. Add input preview.
2022-04-07 02:13:21 +02:00
TryTwo
ed96b8e308 Debugger MemoryWidget: add float and integer inputs. Add input preview. Change input logic. Use combobox for options. 2022-04-06 16:20:55 -07:00
Admiral H. Curtiss
242cd4cbea
Merge pull request #10555 from Dentomologist/fix_manual_update_check_when_autoupdate_disabled
Updater: Fix manual update check when autoupdate is disabled
2022-04-06 14:38:25 +02:00
Jordan Woyak
566dfc1cf4 ControllerInterface: Update sort priorities. 2022-04-03 19:03:44 -05:00
Jordan Woyak
076a262b9e InputCommon: Add Windows.Gaming.Input to ControllerInterface. 2022-04-03 19:03:35 -05:00
Shawn Hoffman
db4d81b9a8 windows: simplify handling of gettext
fixes binplace on first build
2022-04-02 15:24:46 -07:00
Dentomologist
c8d953d0c6 Updater: Fix manual update check when autoupdate is disabled 2022-04-02 12:22:06 -07:00
Admiral H. Curtiss
113fdc959d
Merge pull request #10534 from AdmiralCurtiss/more-cheat-search-qol
DolphinQt: More Cheat Search QoL
2022-04-02 15:17:15 +02:00
Admiral H. Curtiss
25c173cefc
Merge pull request #8732 from dreamsyntax/debugger-function-differencing
Qt/Debugger CodeWidget: Record and find specific functions by differencing
2022-04-02 05:42:33 +02:00
Admiral H. Curtiss
1942629d9a
DolphinQt/CheatSearchWidget: Drop whitespace when parsing integers and floats from the user. 2022-03-31 05:40:51 +02:00
Admiral H. Curtiss
7f2fed0f68
DolphinQt/CheatsManager: Don't leak closed cheat search tabs. 2022-03-31 05:40:51 +02:00
Admiral H. Curtiss
48c4ebeee0
DolphinQt/CheatSearchWidget: Remember state of Hex checkboxes across sessions. 2022-03-31 05:40:51 +02:00
Admiral H. Curtiss
1ad7aac008
Qt: Set font size for default debug font. 2022-03-31 05:28:39 +02:00
Admiral H. Curtiss
4957b2edb9
Merge pull request #10530 from shuffle2/win-ffmpeg
windows: move ffmpeg bins to submodule
2022-03-31 05:24:00 +02:00
Admiral H. Curtiss
cc3f8204da
Merge pull request #10542 from TryTwo/PR_MemoryViewWidget_Spacing
Debugger MemoryViewWidget: fixed, tighter spacing
2022-03-30 22:53:05 +02:00
Shawn Hoffman
4fad2c26e4 framedump: enable compat with utvideo codec 2022-03-29 17:27:59 -07:00
Shawn Hoffman
decaea8f9b FrameDump: improve debug logging 2022-03-29 17:27:59 -07:00
Shawn Hoffman
09432ef098 windows: move ffmpeg bins to submodule
udpate ffmpeg to b1cbeabf5e4b3234e895a58bafa371bfb792baf0
enable ffmpeg on arm64
2022-03-29 17:27:46 -07:00
Pokechu22
af316f7bfe Software: Implement pixel engine alpha read mode 2022-03-29 15:34:43 -07:00
Pokechu22
8882eb040a PixelEngine: Convert to BitField and enum class 2022-03-29 15:34:43 -07:00
Pokechu22
45b8ebeb25 PixelEngine: Remove old comment
This comment was added in 76d24f2c0d (the link was updated in 5799824b22, but both are dead now).  An archived version is at https://web.archive.org/web/20090830050441/http://developer.nvidia.com/object/General_FAQ.html#t6 but it's about the number of available texture units, which doesn't seem relevant to PixelEngine.
2022-03-29 15:34:43 -07:00
TryTwo
8f85e384c3 Debugger MemoryViewWidget: fixed, tighter spacing 2022-03-29 14:16:25 -07:00
Minty-Meeo
fbc9bf2342 Combine InitMMIO and InitMMIOWii 2022-03-29 01:21:17 -05:00
nyanpasu64
b5a7ae52b5 Fix locking the wrong mutex in GCAdapter_Android.cpp ResetRumble()
I am not confident there are no race conditions between s_write_mutex,
s_controller_write_payload_size, and s_controller_write_payload. But
this code should be safer than before.
2022-03-27 22:39:26 -07:00
nyanpasu64
7616027684 Remove unnecessary atomic usage in GCAdapter_Android.cpp
s_controller_write_payload_size needs to remain an atomic because Read()
loads and stores without holding a mutex, Output() stores while holding
s_write_mutex, and ResetRumble() stores while holding s_read_mutex! I'm
pretty sure this code is wrong, specifically ResetRumble().
2022-03-27 22:39:26 -07:00
nyanpasu64
871b01a5d9 Remove unnecessary atomic usage in GCAdapter.cpp
You can safely read or write non-atomic integers on multiple threads,
as long as every thread reading or writing it holds the same mutex
while doing so (here, s_mutex).

Removing the atomic accesses makes the code faster, but the actual
performance difference is probably negligible.
2022-03-27 22:27:57 -07:00
Admiral H. Curtiss
b379df360a
Merge pull request #10497 from martinD2014/master
Change the highlighted button on each window
2022-03-27 16:05:23 +02:00
dreamsyntax
88a1acdfc0 implement CodeDiffTool Feature
Add Diff button to CodeWidget
Add Code Diff Tool window for recording and differencing functions. Allows finding specific functions based on when they run.
2022-03-26 11:41:08 -07:00
Admiral H. Curtiss
379de5de15
Merge pull request #10375 from Pokechu22/imgui-assert
Externals: Use Common ASSERT for IM_ASSERT
2022-03-26 05:53:59 +01:00
Admiral H. Curtiss
57d8f2112c
Merge pull request #10514 from JosJuice/datel-no-gametdb
DiscIO: Don't return GameTDB ID for any Datel disc
2022-03-26 03:38:57 +01:00
Pokechu22
30a34d06c1 RenderBase: Add call to IMGUI_CHECKVERSION() 2022-03-25 10:24:07 -07:00
Admiral H. Curtiss
e58cf36ca1
Merge pull request #10079 from sepalani/neg-offset
MemoryWidget: Add negative offset search support
2022-03-25 07:09:08 +01:00
Sepalani
d5916fd14c MemoryWidget: Add negative offset search support 2022-03-24 23:06:25 +04:00
JosJuice
c8f4800fb2
Merge pull request #10531 from iwubcode/opengl_objlabel_fix
VideoBackends: fix opengl object label identifier
2022-03-24 18:02:32 +01:00
iwubcode
69e79045a3 VideoBackends: fix opengl object label which was given an invalid enumeration as the identifier parameter. Most implementations will warn in this case but there is an implementation that will crash (ANGLE) 2022-03-24 00:25:59 -05:00
Admiral H. Curtiss
1a5a52c00c
Merge pull request #10507 from JosJuice/convertcommand-non-gc-wii
DolphinTool: Allow converting non-GC/Wii files
2022-03-23 22:47:41 +01:00
Admiral H. Curtiss
c661a75961
DolphinQt: Set emulation speed setting only when the combobox is actually touched. 2022-03-22 19:19:47 +01:00
JosJuice
d0d27028a0 DolphinTool: Allow converting non-GC/Wii files
This was requested by a forum user, and I thought why not.
It's a simple change to make since DiscIO already supports it,
and I assume command-line users know roughly what they're doing.
2022-03-22 18:59:01 +01:00
Admiral H. Curtiss
b466b9ef85
Merge pull request #10464 from Zarklord/override-wii-boot-ios
Add Override for Boot IOS for Wii Titles
2022-03-22 03:01:44 +01:00
JMC47
bb7f0e18dd
Merge pull request #10524 from JosJuice/angle-in
VideoCommon: Remove redundant in qualifiers
2022-03-21 19:16:13 -04:00
JosJuice
f1f02180fa VideoCommon: Remove redundant in qualifiers
ANGLE raises a compilation error otherwise.
2022-03-21 22:16:25 +01:00
Zachary Lockwood
9130ad8fbe Add support for overriding the IOS that boots with a wii game 2022-03-20 09:47:06 -04:00
Admiral H. Curtiss
7b0d5f2df3
Merge pull request #10491 from Minty-Meeo/dolphin-tool-more-stuff
More dolphin-tool features and options
2022-03-20 05:43:53 +01:00
Minty-Meeo
deba9ce256 Added a way to check Block Size, Compression Method, and Compression Level flags to dolphin-tool
New dolphin-tool command: "header"
-b / --block_size
-c / --compression
-l / --compression_level

Informative RVZ/WIA header2 value "compression_level" is now a s32 instead of a u32, because negative compression is a thing.

Speaking of, it is now possible to use negative compression levels in dolphin-tool's convert command (not the GUI, though).
2022-03-19 17:13:28 -05:00
Admiral H. Curtiss
f5657d0a83
Merge pull request #10174 from dreamsyntax/panic-handles-restore-messages
DolphinQt: Add "Reset Ignore Panic Handler" MenuBar Option
2022-03-19 16:52:20 +01:00
JMC47
edd63d8c3f
Merge pull request #10519 from jordan-woyak/fix-hotkey-detections
MappingCommon: Fix detection of hotkey and conjunction expressions.
2022-03-19 00:41:00 -04:00
Pierre Bourdon
f73b2d70a6
Merge pull request #10516 from OatmealDome/steam
CMakeLists: Add flag to enable / disable automatic update support
2022-03-18 08:33:13 +01:00
OatmealDome
e23df9369d CMakeLists: Add option to disable automatic update support 2022-03-18 03:04:51 -04:00
TryTwo
53cf78d413 Gekko constistancy changes. Add context item to codeview to show or copy a load/store target memory address from instructions at or near PC when paused. 2022-03-17 12:53:38 -07:00
Jordan Woyak
b589d720bf MappingCommon: Fix detection of hotkey and conjunction expressions. 2022-03-16 22:25:04 -05:00
JosJuice
479489c999 DiscIO: Don't return GameTDB ID for any Datel disc
DTLX01 can be either a Freeloader or Action Replay, so it's
inappropriate to always use the same title and cover for it.
2022-03-15 18:56:49 +01:00
Léo Lam
bf261f6144
Merge pull request #10493 from jordan-woyak/netplay-show-traversal-external-port
NetPlayDialog: Display external IP/Port as seen by the traversal server.
2022-03-15 16:03:28 +01:00
Léo Lam
e10967e918
Merge pull request #10502 from Pokechu22/defer-gcadapter
GCAdapter: Defer initialization until MainWindow::InitControllers
2022-03-15 16:00:28 +01:00
Léo Lam
da6f86f381
Merge pull request #10496 from JosJuice/mappingcommon-split
Move parts of MappingCommon out of DolphinQt
2022-03-15 15:54:04 +01:00
Léo Lam
a99c993f1d
Merge pull request #10509 from JosJuice/freeloader-too-small
VolumeVerifier: Skip "lacks some data" check for Datel discs
2022-03-15 15:47:55 +01:00
Léo Lam
a39d11c47a
Merge pull request #10501 from jordan-woyak/dolphin-tool-no-need-for-a-unique-ptr
DolphinTool: Kill an unnecessary unique_ptr.
2022-03-15 15:46:35 +01:00
Léo Lam
c883ec1c53
Merge pull request #10512 from stblr/device-change
USBv5: Fix racy device change behavior
2022-03-15 15:45:40 +01:00
Jordan Woyak
c058c8e1a6 NetPlayDialog: Display external IP/Port as seen by the traversal server when it's used. 2022-03-15 01:56:16 -05:00
Techjar
302dedbd24 NetPlay: Introduce constant for peer timeout 2022-03-15 01:26:55 -04:00
Pablo Stebler
7e7b0971ab
USBv5: Fix racy device change behavior
This prevents the device changes happening between 2 GETDEVICECHANGE
calls from being missed by the application.
2022-03-14 22:32:30 +01:00
Techjar
b1122ec94f NetPlay: Add timeout to traversal code path
Amendment to 600c816 as I missed the traversal case.
2022-03-14 00:19:54 -04:00
JosJuice
41adf3cd53 DiscIO: Treat game ID DTLX01 as a Datel disc
Needed for the disc mentioned in the previous commit.
2022-03-12 22:27:58 +01:00
JosJuice
6d1a344aab VolumeVerifier: Skip "lacks some data" check for Datel discs
Turns out there's some Freeloader disc for the GC that triggers this
despite being a good dump. This warning is mostly intended to catch
Wii games that have been truncated at the 4.00 GiB or 4.38 GiB mark
anyway, and if someone does have a Datel dump that has been truncated,
they'll still get the "unusual size" warning.
2022-03-12 22:24:38 +01:00
JosJuice
905e86d754
Merge pull request #10451 from JosJuice/skip-redundant-flushes
Jit: Skip redundant flushes
2022-03-12 12:32:02 +01:00
JosJuice
7a3c719739
Merge pull request #10453 from JosJuice/output-in-use
PPCAnalyst: Count outputs as being in use
2022-03-12 12:31:42 +01:00
Pokechu22
37806472e1 GCAdapter: Defer initialization until MainWindow::InitControllers
If libusb fails to initialize, an assertion fails, but if that happens before the main window is created, then Dolphin just dies.  Now, the panic alert is properly shown and the user can ignore it.
2022-03-10 10:35:45 -08:00
Pokechu22
0f3832dec6 Common/FileUtil: Change logging to debug level
These messages hid other, more important, ones often.  I have left AttemptMaxTimesWithExponentialDelay and GetSysDirectory/SetSysDirectory as info, since those are called infrequently and can be useful to the end-user.
2022-03-08 14:07:37 -08:00
Pokechu22
c657b80996 Software/EfbInterface: Remove logspam for RGB565_Z16 being unsupported
This message would be logged, usually multiple times, for EVERY. SINGLE. PIXEL. That's pretty much useless and just makes the log unreadable. Plus, the current support (which acts as RGB8) is close enough that for end-user purposes, it's fine.  I don't think the hardware backends support RGB565_Z16 and its antialiasing functionality correctly either, but they don't have similar logspam.
2022-03-08 13:59:55 -08:00
Jordan Woyak
f711b8dbae DolphinTool: Kill an unnecessary unique_ptr. 2022-03-08 02:00:26 -06:00
Martin
a4d031cfda Add NonDefaultQPushButton to set autoDefault of buttons to false 2022-03-08 08:51:29 +01:00
Shawn Hoffman
a546c451b7 windows: wrap all main funcs with utf8 conversions
fixes 12858
2022-03-07 23:24:21 -08:00
JosJuice
1bc057614e Move parts of MappingCommon out of DolphinQt
Some of the functions in MappingCommon would be useful to use on
mobile in the future.
2022-03-06 14:30:49 +01:00
JosJuice
5446daaef9 Common: Make DynamicLibrary non-copyable
The default implementations of DynamicLibrary's copy and move
constructors and assignment operators are unsafe.
2022-03-05 23:40:41 +01:00
Léo Lam
d32c72038a
Merge pull request #10467 from Dentomologist/fix_scalar_initializer_braces_warning
Debugger: Fix warning on Debian builder
2022-03-02 12:56:09 +01:00
Léo Lam
c7361bc1b3
Merge pull request #10474 from Pokechu22/log-ogl-video-info
OGLRender: Log video backend info, in addition to showing it via OSD
2022-03-02 12:29:51 +01:00
Léo Lam
bcc14d32b8
Merge pull request #10482 from Dentomologist/remove_redundant_statement
FileUtil: Remove redundant statement
2022-03-02 12:27:21 +01:00
Léo Lam
ebfee3b2de
Merge pull request #10484 from AdmiralCurtiss/general-pane-signalblocker
Qt/GeneralPane: Don't trigger config change events when populating GUI.
2022-03-02 11:59:02 +01:00
Léo Lam
666db19436
Merge pull request #10322 from Starsam80/nand
NANDImporter: Various improvements and cleanup
2022-03-02 11:56:11 +01:00
Starsam80
41a3368889
NANDImporter: Only read the AES key once
There is no need to constantly reset the key for every file entry.
2022-03-01 19:24:59 -07:00
Starsam80
80012ae253
NANDImporter: Make superblocks less magical
Create a struct describing the superblock layout and use it directly
without needing to specify offsets and such.
2022-03-01 19:24:59 -07:00
Starsam80
73151a5753
NANDImporter: Don't pass paths if we don't need to 2022-03-01 19:24:59 -07:00
Starsam80
6758c77c39
NANDImporter: Reduce recursion in ProcessEntry
It also simplifies the code flow, as it no longer goes backwards
through the filesystem chain.
2022-03-01 19:24:59 -07:00
Starsam80
2ccd974471
NANDImporter: Improve NANDFSTEntry
`uid` is a u32, not a u16. Also, everything is big endian, so we
can simplify the code a little bit.
2022-03-01 19:24:59 -07:00
Pierre Bourdon
8ecfa537a2
Merge pull request #10473 from delroth/autoupdate-fail
Fix manual update check which was hardcoded to "dev" track
2022-03-02 00:10:48 +01:00
Starsam80
643057fea2
NANDImporter: Make a class variable for the NAND root 2022-03-01 15:07:59 -07:00
JMC47
ea116fbbdf
Merge pull request #9834 from AdmiralCurtiss/fastmem-reserve-region-linux
MemArena: Keep fastmem memory region mapped on Linux to ensure nothing allocates within the fastmem space.
2022-02-28 12:46:34 -05:00
JosJuice
bbb64ff993 Shadergen: Use real_ocol0 workaround for shader logic ops
Previously we were using this workaround when using framebuffer fetch
to emulate dual source blending, but it seems like we also need to use
it when using framebuffer fetch to emulate logic ops, otherwise some
Adreno devices get a crash when compiling OpenGL ES ubershaders.

Using the workaround in specialized shaders doesn't seem to be
necessary, but I've made the same change there for consistency.

This gets us closer to fixing https://bugs.dolphin-emu.org/issues/12791
but doesn't actually fix it.
2022-02-28 18:32:19 +01:00
JMC47
f65dc6d525
Merge pull request #10441 from OatmealDome/improved-logic-op-workaround
BlendingState: Set source and destination alpha factors in logic op workaround
2022-02-28 12:17:25 -05:00
JosJuice
608799f1e4 PixelShaderGen: Check uid_data for use_shader_logic_op
On devices which have hardware support for dual source blending
but not logic ops, this lets us skip performing the framebuffer
fetch in situations where the game isn't actually using logic ops.
2022-02-28 00:04:31 +01:00
Tony Gong
c95c43bfb6 Make pos/neg analog axes symmetrical
Currently, the axes for the main and C sticks range from 0-255, with
128 being the mid-point; but this isn't symmetrical: the negative axis
has 128 values not including 0, while the positive axis has 127 values
not including 0.

Normalizing so that the range is 1-255 makes the positive and negative
axes symmetrical. The inability to yield 0 shouldn't be an issue as a
real GC controller cannot yield it anyway.
2022-02-27 09:58:21 -08:00
Admiral H. Curtiss
1fd9a1117e
Qt/GeneralPane: Don't trigger config change events when populating GUI. 2022-02-27 17:56:35 +01:00
Admiral H. Curtiss
aa0ac83997
Merge pull request #10468 from JosJuice/sd-card-callback
Use config changed callback to detect SD insertion/ejection
2022-02-26 17:31:31 +01:00
Dentomologist
01bd5e15ba FileUtil: Remove redundant statement 2022-02-25 21:16:07 -08:00
Pokechu22
7d76eea4ea OGLRender: Log video backend info, in addition to showing it via OSD
This is mainly intended for debugging fifo.ci.
2022-02-23 18:30:02 -08:00
Pierre Bourdon
281dfd3e6a
Fix manual update check which was hardcoded to "dev" track 2022-02-23 18:39:28 +01:00
Pokechu22
23cbd570a1 FramebufferManager: Flush pending EFB pokes in PopulateEFBCache
I.e. flush pokes before running an EFB peek, if the cache tile isn't present.  If the cache tile is present, then EFB pokes should have been written to the cache tile and thus don't need to be flushed.
2022-02-21 13:23:22 -08:00
JosJuice
128fa8aec3
Merge pull request #10388 from Dentomologist/android-fix-unused-variable-warning
[Android] Fix unused variable warning
2022-02-20 18:56:50 +01:00
JosJuice
90c576e075 Use config changed callback to detect SD insertion/ejection
This saves the GUI from having to manually call SDIO_EventNotify.
With that out of the way, we can let users change the
"Insert SD Card" setting on Android while a game is running.
2022-02-20 10:55:55 +01:00
Dentomologist
d20f3c9e64 Debugger: Fix warning on Debian builder
Fix "braces around scalar initializer [-Wbraced-scalar-init]" warning
2022-02-19 08:50:15 -08:00
Léo Lam
bb7475ee2a
Merge pull request #10429 from Zopolis4/mapurge
Remove the Maps folder from the Sys directory
2022-02-18 21:40:09 +01:00
Léo Lam
0c78167404
Merge pull request #10443 from JosJuice/port-wiimote-source
Port Wiimote source settings to the new config system
2022-02-18 21:38:02 +01:00
JosJuice
aff45c91fc Port Wiimote source settings to the new config system
This lets us finally get rid of BootManager's ConfigCache!
2022-02-18 21:27:10 +01:00
JosJuice
9ebfdff6b4
Merge pull request #10423 from Pokechu22/improperly-exclusive-radio-buttons
Fix improperly exclusive radio buttons
2022-02-18 21:20:14 +01:00
JosJuice
35b436bd6b
Merge pull request #10377 from Pokechu22/warning-fixes-jan-2022
Fix several compile warnings on GCC
2022-02-18 21:05:42 +01:00
Léo Lam
92455f7cef
Merge pull request #10446 from AdmiralCurtiss/unbreak-shift
HotkeyManager: Change defaults for GBA hotkeys so they don't conflict with common keyboard mappings.
2022-02-18 19:09:36 +01:00
Léo Lam
eb98bcd2ae
Merge pull request #10455 from Pokechu22/directly-map-fifo-breakpoint
CommandProcessor: Add FIFO_BP_LO/HI to directly_mapped_vars
2022-02-18 18:54:06 +01:00
Léo Lam
fa059b20ba
Merge pull request #10460 from Dentomologist/convert_option_type_to_enum_class
VideoCommon: Convert OptionType to enum class
2022-02-18 18:40:59 +01:00
Léo Lam
067fbe8f86
Merge pull request #10376 from shuffle2/uidctor
GXPipelineUid: remove explicit shallow copy where it's the default
2022-02-18 18:39:59 +01:00
Mai M
8b0c6af75a
Merge pull request #10459 from Dentomologist/convert_movie_playmode_to_enum_class
Movie: Convert PlayMode to enum class and move to cpp file
2022-02-18 10:00:33 -05:00
Mai M
1e126d23e6
Merge pull request #10457 from Pokechu22/movie-no-pause-menubar-desync
Fix menu bar becoming desynced when Pause at End of Movie is disabled
2022-02-18 09:59:32 -05:00
Techjar
63181f0446 ShaderGenCommon: Add missing <functional> include 2022-02-18 06:34:01 -05:00
Dentomologist
edbe202aa3 VideoCommon: Convert OptionType to enum class 2022-02-17 10:03:08 -08:00
Dentomologist
f56251168e Movie: Convert PlayMode to enum class and move to cpp file 2022-02-16 16:04:36 -08:00
Merry
be81fe86e1 JitRegister: Use fmt
Prefer fmt to printf-style formatting.
2022-02-16 20:09:38 +00:00
Pokechu22
a81b44f697 Fix menu bar becoming desynced when Pause at End of Movie is disabled
Previously, when Pause at End of Movie was disabled, the game would continue running as it should, but the menu bar would think the game was paused, showing the play button instead of the pause button.  To make things worse, clicking the play button would then restart the game, instead of pausing or doing nothing.  F10 paused/unpaused as normal, though.

The old behavior was essentially to enable stepping/pause mode (via `CPU::Break()`) and then if Pause at End of Movie was disabled, to un-pause on the host thread (via `CPU::EnableStepping(false)`).  For reasons which aren't entirely clear to me, the first one notified the menu bar (through the `Host::UpdateDisasmDialog` callback, not the `Settings::EmulationStateChanged` one), and the second did not.  In any case, this approach does not particularly make sense; I don't see any reason to pause and unpause if Pause at End of Movie is disabled; instead, we should only pause when Pause at End of Movie is enabled.

This behavior was probably introduced in c1944f623b, though I haven't tested it.
2022-02-16 11:07:12 -08:00
Pokechu22
68d987bbee CommandProcessor: Add FIFO_BP_LO/HI to directly_mapped_vars
directly_mapped_vars was added in #69 (4129b30494), but for some reason FIFO_BP_LO/HI were split out from it in in #885 (65af90669b).  As far as I can tell, this code (and the code that existed at the time) is identical, so there's no reason to have it handled separately.
2022-02-15 22:34:31 -08:00
Zopolis4
5e4d1f732d
Remove the Maps folder from the Sys directory
It only had two out of date and game-specific maps from decades ago
2022-02-16 12:32:25 +11:00
Admiral H. Curtiss
ffbe6cb21f
MemArena: Keep fastmem region mapped on Linux. 2022-02-14 22:14:41 +01:00
JosJuice
20b2300ce1 PPCAnalyst: Count outputs as being in use
In a code block where a guest register is accessed at least twice and the
last access is a write and the register is not discardable immediately
after the second-to-last instruction (perhaps there is an instruction
in between that can cause an exception), currently Dolphin's JITs will
flush the register after the second-to-last instruction.

It would be better if we replaced the flush after the second-to-last
instruction with a flush that only happens if the exception path is
taken. This change accomplishes that by marking guest registers as
"in use" not just when they are used as inputs but also when they are
used as outputs, preventing the loop in DoJit from flushing the
register until after the last access.
2022-02-14 22:09:21 +01:00
Admiral H. Curtiss
4a9553bf6d
MemArena: Load UnmapViewOfFileEx dynamically to restore Windows 7 support. 2022-02-14 21:57:18 +01:00
Admiral H. Curtiss
3a4de2b306
MemArena: Use Common::DynamicLibrary for m_api_ms_win_core_memory_l1_1_6_handle. 2022-02-14 21:57:15 +01:00
JosJuice
fd511a689f Jit: Skip redundant flushes
This makes codegen faster (by perhaps 10-20% in the case of Jit64,
I didn't measure too closely), which helps speed up NBA Live 2005
a little. But the game still has serious performance issues.
2022-02-14 19:17:59 +01:00
Pokechu22
d2ebbfb91a GDB Stub: Make s_socket_context static 2022-02-13 14:38:59 -08:00
Pokechu22
50d9349926 Fix integer sign difference comparison warnings 2022-02-13 14:38:59 -08:00
Pokechu22
5f9e04be1d DSPJit: Suppress offsetof conditionally-supported warnings
The DSP JIT only applies on x64, so if it doesn't work on esoteric compilers then that's not a problem.  (And if it fails to compile, then it'll still produce an error on that platform, just no warnings on other platforms)
2022-02-13 14:38:59 -08:00
Pokechu22
15f80f7234 MathUtil: Mark lo in SaturatingCast as [[maybe_unused]]
It's unused in the case that T is unsigned and dest is signed (e.g. SaturatingCast<int, size_t> which appears SetIsoPaths in MainSettings.cpp)
2022-02-13 14:38:59 -08:00
Pokechu22
a6d516dc94 Fix shadowing variables in labmdas
GCC generates warnings about these, although the variable being shadowed is not captured by the lambda.
2022-02-13 14:38:59 -08:00
Pokechu22
0e23dfbb25 FifoDataFile: Stop ignoring size
The size variable started to be unused when I created std::array variants of ReadArray, but we should follow it in case any files have fewer registers stored than they should (otherwise the remaining registers would end up with garbage data from later in the fifolog).  Though, there probably aren't many fifologs where this is relevant.
2022-02-13 14:38:59 -08:00
Pokechu22
a720596771 GDB Stub: Fix typo mixing ppcState.spr and ppcState.sr
This resulted in an out-of-bounds array access, since sr is only 16 entries long and SPR_IBAT0U evaluates to 528.
2022-02-13 14:38:59 -08:00
Pokechu22
3b5faf90f3 FifoAnalyzer: Fix "enumeration value ‘NotPresent’ not handled in switch" warning 2022-02-13 14:38:59 -08:00
Pokechu22
edec1d5e3a Work around false SLOTS defined but not used warning on GCC
See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=80351
2022-02-13 14:38:53 -08:00
Pokechu22
7c91acb000
Merge pull request #10449 from Pokechu22/unknown-opcode-log
CommandProcessor: Move unknown opcode log message before the panic alert and log ignored unknown opcodes at warn level
2022-02-13 14:37:06 -08:00
JMC47
86dbf768b9
Merge pull request #10447 from JosJuice/resetcodeptr-on-decrement
Common/CodeBlock: Call ResetCodePtr when decreasing region_size
2022-02-13 17:25:11 -05:00
Pokechu22
07578d8f1d CommandProcessor: Log ignored unknown opcodes at warn level
Large amounts of logging can have an impact on performance, so moving the ones that have been determined to not matter to the warn level gives a way to hide those messages without hiding actual errors (and also gives a fast visual way of distinguishing between ignored and non-ignored ones due to the different colors).
2022-02-13 14:16:05 -08:00
Pokechu22
4ea9287a09 CommandProcessor: Move unknown opcode log message before the panic alert
This way, the extra information is already in the log by the time the panic alert appears, which is slightly more convenient for debugging.
2022-02-13 14:15:54 -08:00
Pokechu22
97482a61c6 CommandProcessor: Ignore unknown opcode for 0x3f 2022-02-12 23:38:20 -08:00
Pokechu22
68cdceb4be CommandProcessor: Log PC and LR on unknown opcodes 2022-02-12 23:38:20 -08:00
Pokechu22
095803d1e9 CommandProcessor: Move contents of second unknown opcode panic alert to the log
This way, the information is always available, and users don't have to deal with a wall of meaningless information.
2022-02-12 23:38:19 -08:00
Pokechu22
1c74867c71 GPFifo: Make s_gather_pipe size new constant GATHER_PIPE_EXTRA_SIZE 2022-02-12 23:38:19 -08:00
Pokechu22
55f8aa9921 VideoCommon/Fifo: Use GPFifo::GATHER_PIPE_SIZE instead of magic 32 2022-02-12 23:38:19 -08:00
Pokechu22
9ffe9d3dc1 CommandProcessor: Remove redundant GATHER_PIPE_SIZE constant 2022-02-12 16:17:03 -08:00
Pokechu22
ce52ea35ec Jit: Replace magic 32 with GPFifo::GATHER_PIPE_SIZE 2022-02-12 16:14:05 -08:00
Pokechu22
f2f9df7541 Remove unused includes of QButtonGroup 2022-02-12 11:40:53 -08:00
Pokechu22
0daee4fe9f CheatSearchFactoryWidget: Set QButtonGroup's parent 2022-02-12 11:40:53 -08:00
Pokechu22
99b3ac21e4 NewBreakpointDialog: Fix improperly behaving radio buttons 2022-02-12 11:40:53 -08:00
Pokechu22
a05dd6b7e6 MemoryWidget: Fix improperly behaving radio buttons 2022-02-12 11:40:53 -08:00
JosJuice
989bdb8d6d Common/CodeBlock: Call ResetCodePtr when decreasing region_size
Fixes https://bugs.dolphin-emu.org/issues/12827.

A description of what was going wrong:

JitArm64::Init first calls CodeBlock::AllocCodeSpace, after which
CodeBlock and Arm64Emitter consider us to have 96 MB of code space
available. JitArm64::Init then calls AddChildCodeSpace, which is
supposed to take 64 MiB of that space and give it to m_far_code.
CodeBlock's view of how much space there is gets updated from 96 MiB
to 32 MiB, but due to the missing call, Arm64Emitter keeps thinking
that it has 96 MiB of space available.

The last thing JitArm64::Init does is to call ResetFreeMemoryRanges.
This function asks Arm64Emitter how much code space is available and
stores a range of that size in m_free_ranges_near, meaning that
m_free_ranges_near ends up being backed by both nearcode and farcode!
This is a ticking time bomb; as soon as we grab memory from
m_free_ranges_near which is backed by farcode, we're in trouble.
The crash I ran into in my testing was caused by fastmem code being
allocated in farcode (our backpatch handler only handles accesses made
from nearcode), but you may as well get errors caused by code intended
for nearcode overwriting code intended for farcode or vice versa.

So why did NBA Live 2005 crash when most games had no problems,
and why was the bug bisected to the commit that increased the size
of far code from 16 MiB to 64 MiB? Well, as long as we're only
using the first 32 MiB of the big 96 MiB range, everything works.
What happens with NBA Live 2005 (I have not investigated exactly
through what mechanism this happens) is that at some point the range
in m_free_ranges_near gets split into two ranges, one which is
backed by nearcode and one which is backed by farcode. Dolphin
prefers to select the biggest range available (we don't want to
pick a tiny 1 KiB range that may not be able to fit the whole block
we're about to emit, after all), and after increasing the size of
farcode to 64 MiB, farcode is bigger than nearcode.
2022-02-12 17:51:32 +01:00
JMC47
9214174bb3
Merge pull request #10435 from AdmiralCurtiss/savestate-crash
Core/State: Add some multithreading protections.
2022-02-11 06:28:46 -05:00
JMC47
9d69ca8850
Merge pull request #10386 from JosJuice/gba-save-dir-cond
Don't create GBA saves dir when building without mGBA
2022-02-11 06:27:43 -05:00
JMC47
30a9777c5a
Merge pull request #10394 from Pokechu22/alpha-1-blend
Revert TEV alpha lerp change and special-case alpha=1 in blending
2022-02-11 06:26:35 -05:00
Admiral H. Curtiss
af36b6c055
HotkeyManager: Change defaults for GBA hotkeys so they don't conflict with common keyboard mappings. 2022-02-10 17:30:23 +01:00
JMC47
a6f9dd5a83
Merge pull request #9544 from AdmiralCurtiss/fastmem-placeholder-windows
MemArena: Use memory placeholders for fastmem on Windows to ensure nothing allocates within the fastmem space.
2022-02-09 16:46:15 -05:00
Pokechu22
444f6fd0cb Treat alpha as 0 if alpha is 1 for blending
This removes the white box in fortune street again, without causing Mario Kart Wii to regress.
2022-02-08 15:15:15 -08:00
Pokechu22
0327e6acb4 Use the same logic for lerp bias for color and alpha
It doesn't make sense for alpha to add the bias ONLY when dividing by 2, while color doesn't apply the bias for divide by 2 only; hardware testing indicates that alpha should have the bias.

This fixes the menus in Mario Kart Wii (https://bugs.dolphin-emu.org/issues/11909) but reintroduces the white rectangle in Fortune Street.

This reverts commit 5aaa5141ed (and several other matching changes elsewhere).
2022-02-08 15:15:15 -08:00
OatmealDome
a9b5188047 OGLMain: Set default value for bSupportsSettingObjectNames 2022-02-08 14:53:51 -05:00
OatmealDome
bdc55f9557 RenderState: Set source and destination alpha factors in logic op workaround 2022-02-07 16:03:22 -05:00
Admiral H. Curtiss
79405de103
MemArena: Use placeholders on Windows. 2022-02-06 18:06:04 +01:00
Admiral H. Curtiss
73311694b0
Core/State: Guard g_save_thread with a mutex. 2022-02-05 21:50:37 +01:00
Admiral H. Curtiss
56ea1c1d74
Core/State: Guard SaveAs() and LoadAs() with a mutex. 2022-02-05 21:50:34 +01:00
Admiral H. Curtiss
09a0ba06c0
Merge pull request #10417 from jordan-woyak/libavformat-59-build-fix
VideoCommon/FrameDump: Build fix for libavformat major version 59 and newer.
2022-02-04 20:42:34 +01:00
Mai M
40cda23491
Merge pull request #10404 from iwubcode/vulkan_headers_update
Externals / Vulkan: update Vulkan headers to v1.3.204
2022-02-04 01:04:29 -05:00
JMC47
4d1e6ff76a
Merge pull request #10422 from OatmealDome/opengl-shader-crash
VideoConfig: Add flag for whether the system supports setting object names
2022-01-31 01:25:46 -05:00
OatmealDome
8be3572c83 D3D12: Assume support for setting object names 2022-01-31 01:17:40 -05:00
OatmealDome
73d957f65c D3DMain: Assume support for setting object names 2022-01-31 01:17:40 -05:00
OatmealDome
4c7fe45475 VKShader: Only set shader name if supported 2022-01-31 01:17:40 -05:00
OatmealDome
28f3cb3d97 VKTexture: Only set texture name if supported 2022-01-31 01:17:40 -05:00
OatmealDome
a8ce71fcd4 VulkanContext: Set bSupportsSettingObjectNames based on extension initialization result 2022-01-31 01:17:40 -05:00
OatmealDome
801897467c VulkanEntryPoints: Make vkSetDebugUtilsObjectNameEXT an instance function 2022-01-31 01:17:40 -05:00
OatmealDome
a720083a7e Revert "Vulkan: Check for vkSetDebugUtilsObjectNameEXT before using it"
This reverts commit 2ab66390f8.
2022-01-31 01:17:40 -05:00
OatmealDome
b36c866398 OGLTexture: Only set texture name if supported 2022-01-31 01:17:40 -05:00
OatmealDome
ea1ac73c38 OGLShader: Only set shader name if supported 2022-01-31 01:17:40 -05:00
OatmealDome
390cc13834 OGLRender: Set object name support on GL >4.3 and GL ES 3.2 2022-01-31 01:17:40 -05:00
OatmealDome
947b562e06 VideoConfig: Add flag for whether the system supports setting object names 2022-01-31 01:17:37 -05:00
JMC47
8e21495c59
Merge pull request #10419 from OatmealDome/mac-updater-rename
UpdaterCommon: Copy content file to a temporary file before renaming on macOS
2022-01-30 19:45:58 -05:00
OatmealDome
90665fbabe UpdaterCommon: Copy content file to a temporary file before renaming on macOS 2022-01-30 15:40:28 -05:00
Jordan Woyak
a9a163657c VideoCommon/FrameDump: Build fix for libavformat major version 59 and newer. av_guess_format now returns a pointer to const. 2022-01-30 13:16:51 -06:00
Admiral H. Curtiss
ff071f8b75
Core/BaseConfigLoader: Disallow loading the MAIN_MEMORY_CARD_SIZE from the global config INI. 2022-01-29 22:32:19 +01:00
Admiral H. Curtiss
63df67b7c8
Merge pull request #10395 from AdmiralCurtiss/memcard-size-setting
Port memory card size override setting to new config system.
2022-01-29 22:32:00 +01:00
Pokechu22
4aeef95746 Fix copy filter clamping when EFB VRAM copies are disabled 2022-01-29 12:23:32 -08:00
iwubcode
8e3dbe9671 Externals / Vulkan: update Vulkan headers to v1.3.204. Fix default present mode in Vulkan swap chain 2022-01-29 00:47:51 -06:00
Admiral H. Curtiss
a336c4386c
IOFile: Rename Clear() to ClearError() for clarity. 2022-01-29 06:49:22 +01:00
Admiral H. Curtiss
36cfcb530f
IOFile: Make origin parameter to Seek() an enum class. 2022-01-29 06:49:21 +01:00
JMC47
c2d8191fbb
Merge pull request #10401 from JosJuice/adreno-primitive-restart
DriverDetails: Disable primitive restart on Adreno
2022-01-28 15:12:43 -05:00
JosJuice
4f292f5ade DriverDetails: Disable primitive restart on Adreno
Turning off primitive restart increases performance a lot on
Adreno for some reason. We're talking numbers like 50%-100% faster
in situations which are bottlenecked by rendering.
2022-01-28 20:25:18 +01:00
JMC47
f0136e0eb6
Merge pull request #10396 from Pokechu22/efb-copy-clamp
Fix copy filter clamping (again)
2022-01-27 20:12:34 -05:00
JosJuice
80771ec89e
Merge pull request #10399 from Pokechu22/ubershader-fog-typo
UberShaderPixel: Fix typo in fog calculation
2022-01-27 22:59:49 +01:00
JosJuice
90f7565fcc
Merge pull request #10385 from shuffle2/arm-buildfix
msvc/arm64: fix shadowed variable warning
2022-01-27 18:00:33 +01:00
Pokechu22
cc9ed4815d UberShaderPixel: Fix typo in fog calculation 2022-01-26 20:23:35 -08:00
Pokechu22
ab5e71abf3
Merge pull request #10387 from Pokechu22/geometry-shader-always-write-layer
GeometryShaderGen: Write the layer for every vertex
2022-01-26 13:37:40 -08:00
Pokechu22
25c547e9e5 Fix incorrect copy filter clamping
We need to clamp to the center of pixels, or else things end up working out incorrectly.  This also fixes an off-by-1 for the bottom line.
2022-01-25 19:53:25 -08:00
Admiral H. Curtiss
407aefb6b9
Netplay: Get memory card size override setting from config system instead of manually parsing INI. 2022-01-26 00:57:44 +01:00
Admiral H. Curtiss
b88507a3ed
Core: Port memory card size override setting to new config system. 2022-01-25 23:50:03 +01:00
Dentomologist
d3ae1bd415 [Android] Fix unused variable warning
Add [[maybe_unused]] attribute to ConsoleListener's m_use_color
2022-01-25 14:15:18 -08:00
Pokechu22
e741d4783a TextureConverterShaderGen: Add missing newline 2022-01-25 13:22:56 -08:00
JosJuice
b237c7479e
Merge pull request #10371 from lynxnb/android-ir
Android: add two QoL settings to IR pointer
2022-01-24 18:25:13 +01:00
lynxnb
b4edd16f24 Android: add an option to recenter IR after every pointer interaction 2022-01-24 12:03:51 +01:00
lynxnb
fe9ac4ed1d Android: add IR pointer modes to InputOverlayPointer
* Disabled: disables the overlay pointer
* Follow: default behaviour, IR pointer follows touch position
* Drag: IR pointer moves relative to the initial touch event position
2022-01-24 12:03:51 +01:00
JosJuice
ff5b323a56 DiscIO: Delete an unused function declaration 2022-01-23 22:15:56 +01:00
Pokechu22
8d7eff2a8a VideoCommon: Move logging/seen check for unknown opcodes into CommandProcessor
That way, they're in the same place the panic alerts are generated.
2022-01-22 22:04:15 -08:00
Pokechu22
79b2185117 OpcodeDecoding: Don't raise panic alerts for unknown opcodes 0x01-0x07
A pop-up is no longer generated for the Wiggler capsule in Mario Party 5 (https://bugs.dolphin-emu.org/issues/8104).
2022-01-22 16:49:19 -08:00
Pokechu22
6420845fcb GeometryShaderGen: Write the layer for every vertex
At least in GLSL, after calling EmitVertex() the value of all 'out' variables (including gl_Layer and ps) becomes undefined.  On OpenGL it seems like they were unchanged, but on Vulkan they became 0, resulting in bad rendering.

Fixes https://bugs.dolphin-emu.org/issues/12001
2022-01-22 12:16:48 -08:00
JMC47
237947e2f1
Merge pull request #10369 from Simonx22/android-online-system-update-2
Android: Add online system update functionality
2022-01-22 14:46:42 -05:00
JosJuice
a3f5d09a54 Don't create GBA saves dir when building without mGBA
Currently, disabling mGBA when building gets rid of the ability to
change the GBA saves directory in DolphinQt, but it doesn't actually
get rid of Dolphin loading and storing the setting and creating the
folder. If the setting is set to a path you don't want to use
(perhaps you are trying to turn Dolphin portable), this is annoying.

To avoid accidentally making mistakes like this in the future,
I'm gating the existence of the setting behind an ifdef.
2022-01-22 16:05:21 +01:00
shuffle2
4ce9944cc5
remove redundant Unlock 2022-01-22 05:58:32 -08:00
Shawn Hoffman
acf6e24586 msvc/arm64: fix shadowed variable warning 2022-01-22 03:31:50 -08:00
OatmealDome
19e1809cdf WiiUtils: Add function to convert UpdateResult to jint 2022-01-21 17:16:23 -05:00
JosJuice
7b8e846d0a
Merge pull request #10367 from Pokechu22/fmt-8.1.1
Update to fmt 8.1.1
2022-01-20 21:14:41 +01:00
Pokechu22
75cdcd5ac2 FifoPlayer: Add missing call to LoadSettings()
This resulted in the loop checkbox appearing unchecked, even though loop was enabled.
2022-01-17 11:00:13 -08:00
Shawn Hoffman
3175e38a2e GXPipelineUid: remove explicit shallow copy where it's the default 2022-01-16 22:34:39 -08:00
Pokechu22
43e146a1d5 GameList: Convert file extensions to lowercase
This means that dol/elf files with upercase extensions (e.g. BOOT.DOL) are properly detected.
2022-01-16 17:00:16 -08:00
Pokechu22
6e5f4125e3 Use Common::ToLower and Common::ToUpper 2022-01-16 17:00:12 -08:00
Pokechu22
aaec64501a Create Common::ToLower and Common::ToUpper 2022-01-16 16:56:53 -08:00
Léo Lam
e627718560
Merge pull request #10373 from Pokechu22/cmake-tab
CMakeLists: Replace tab characters with spaces
2022-01-17 00:47:29 +01:00
Léo Lam
cb19472f54
Merge pull request #10372 from Pokechu22/discio-core-dep
CMakeLists: Change DiscIO dependency from common to core
2022-01-17 00:39:55 +01:00
Pokechu22
ad9e8d97a9 CMakeLists: Replace tab characters with spaces
This commit only touches CMakeLists in Source and the main one; it doesn't touch them in Externals.
2022-01-16 15:20:40 -08:00
Pokechu22
65788290f6 Raise a panic alert if a movie is recorded with memcards but no memcards are inserted 2022-01-16 14:21:33 -08:00
Pokechu22
19ef936e27 Use Slot in GameCubePane 2022-01-16 14:21:33 -08:00
Pokechu22
9109258b85 Use Slot in GCMemcardManager 2022-01-16 14:21:32 -08:00
Pokechu22
777bb4d82c Use Slot in EXI devices 2022-01-16 14:21:28 -08:00
Pokechu22
7935e614d1 CMakeLists: Change DiscIO dependency from common to core
DiscIO depends on some IOS functions and other functions, which are in Core and not Common.  This results in link errors if using DiscIO on its own (which is why DolphinTool had a listed dependency on videocommon; videocommon has a dependency on core so adding that made things build).
2022-01-16 13:29:51 -08:00
Pokechu22
3f0b23ed2b Create Slot enum class for EXI slots 2022-01-14 20:24:53 -08:00
Pokechu22
fefde0481d Use EnumFormatter to generate names for EXI devices
This simplifies the code in GameCubePane, and allows us to use the EXIDeviceType enum in error messages.
2022-01-14 20:24:53 -08:00
Pokechu22
d354163fbe Replace TEXIDevices with an enum class 2022-01-14 20:24:53 -08:00
Léo Lam
83c5446d85
Fix static initialisation order fiasco issue for Version variables
Fixes a crash that could occur if the static constructor function for
the MainSettings.cpp TU happened to run before the variables in
Common/Version.cpp are initialised. (This is known as the static
initialisation order fiasco.)

By using wrapper functions, those variables are now guaranteed to be
constructed on first use.
2022-01-14 00:04:22 +01:00
JosJuice
d445d2ad36 DolphinQt: Improve the earlier panic alert deadlock fix
If the purpose of calling SetFullscreen using RunAsCPUThread is
to make sure that the GPU thread is paused, the fix in ef77872
is faulty when dual core is used and a panic alert comes from
the CPU thread. This change re-adds synchronization for that case.
2022-01-13 22:19:54 +01:00
JosJuice
3367e5e026 DolphinQt: Fix the panic alert deadlock, GPU thread edition
The fix in ef77872 worked for panic alerts from
the CPU thread, but there were still problems with
panic alerts from the GPU thread in dual core mode.
This change attempts to fix those.
2022-01-13 22:19:54 +01:00
Pokechu22
fd04f4f32d Replace use of of unsigned char* with fmt
Using unsigned char* or signed char* results in a deprecation warning, which is treated as an error.  It needs to be casted to regular char* for it to work.
2022-01-13 11:11:08 -08:00
Pokechu22
29d6dd609c Fix non-constexpr format strings 2022-01-13 11:11:08 -08:00
Pokechu22
18cf8ac767 Create EnumFormatter for WD Command enums 2022-01-13 11:11:08 -08:00
Pokechu22
1a92699455 Cast to int for enums that are not formattable 2022-01-13 11:11:08 -08:00
Pokechu22
5465775d11 Fix ambiguous uses of format_to
At least in MSVC (which is not restricted from targetting C++20), these can be resolved to either std::format_to or fmt::format_to (though I'm not sure why the std one is available).  We want the latter.
2022-01-13 11:11:08 -08:00
Pokechu22
ac46b91673 Make all fmt::formatter constructors constexpr 2022-01-13 11:11:08 -08:00
Pokechu22
78e43a4404 Make all custom fmt::formatter's format functions const
fmt 8.0.0 requires this.
2022-01-13 11:11:08 -08:00
Pokechu22
cc592ab814 Use fmt::runtime in FmtFormatT
This format string is by definition dynamic and can't be checked at compile time.  There are other similar strings in the log handler and in asserts, but they use vformat and thus don't need fmt::runtime.  We might be able to do a similar thing where the untranslated string is compile-time checked, but FmtFormatT is used in so few places that I don't want to handle that in this PR.
2022-01-13 11:11:08 -08:00
Pokechu22
0cc211d1ef Use fmt::format_string 2022-01-13 11:11:08 -08:00
Pokechu22
ff8965c40b Replace uses of undocumented/deprecated fmt::format_to overload
This was deprecated in fmt 8.0.0.
2022-01-13 11:11:08 -08:00
Pokechu22
54cf8d030c Add fmt/xchar includes where wstring is used 2022-01-13 11:11:08 -08:00
Léo Lam
07fd17445c
Merge pull request #10366 from Pokechu22/bad-int3-constructor
PixelShaderGen: Fix invalid use of int3(0)
2022-01-13 14:37:36 +01:00
Léo Lam
21b9e6a34f
Merge pull request #10355 from Pokechu22/fifo-player-config
FifoPlayer: Store early memory updates option in the config and allow changing loop option at runtime
2022-01-13 14:36:48 +01:00
Mai M
1cea399e9c
Merge pull request #10345 from jordan-woyak/modifier-range
InputCommon: Re-enable "Modifier" "Range" settings.
2022-01-13 08:32:15 -05:00
Pokechu22
fc0d958e26 PixelShaderGen: Fix invalid use of int3(0)
This syntax is allowed by GLSL, but HLSL doesn't allow it.  This meant that games using R8 comparisons in equal mode would produce shaders that failed to compile.  Super Mario Galaxy's water levels were affected by this.
2022-01-12 21:50:34 -08:00
JMC47
ca96421f42
Merge pull request #10365 from JosJuice/missing-ini-section
Config: Add missing legacy game INI mappings
2022-01-11 19:12:58 -05:00
JosJuice
2ca37922dc Config: Use "Controls" section for PadType in game INIs
This matches BootManager.cpp's old behavior.

Note: The other settings of the "Controls" section (WiimoteSource
and WiimoteSourceBB) are still handled in BootManager.cpp.
2022-01-11 22:38:37 +01:00
JosJuice
5283a1dcc6 Config: Add "DSP" to GetINIToSectionMap
The "DSP" game INI section name was supported by BootManager.cpp
before the section was ported to the new config system.
For backwards compatibility, we should keep supporting it.

Should fix https://bugs.dolphin-emu.org/issues/12792
2022-01-11 22:37:02 +01:00
JMC47
c18abfaecc
Merge pull request #10356 from AdmiralCurtiss/config-port-core-4
Config: Port remaining Core settings to new config system (the rest).
2022-01-11 16:08:19 -05:00
JMC47
d32b13fb36
Merge pull request #10363 from JosJuice/systemtimers-dma-period
SystemTimers: Refactor, get rid of s_audio_dma_period
2022-01-11 09:30:41 -05:00
Pokechu22
ca9bf3174f Use HRWrap in remaining locations
Note that D3DCommon can't use DX11HRWrap or DX12HRWrap since it's shared between them.
2022-01-09 12:44:55 -08:00
Pokechu22
1b32e6dae2 VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
Pokechu22
23cdb5c576 VideoBackends/D3D11: Include HRESULT in error messages 2022-01-09 12:44:15 -08:00
Pokechu22
140c8217f6 Common: Create HRWrap
HRWrap now allows HRESULT to be formatted, giving useful information beyond "it failed" or a hex code that isn't obvious to most users.  This commit does not add any uses of it, though.
2022-01-09 12:44:15 -08:00
Pokechu22
c296c34e00 Common/MsgHandler: Use caller's file and line number in log messages
This will assist with finding the source of a panic alert based on logs; before, Common\MsgHandler.cpp:113 (or similar) was always used.
2022-01-09 12:44:14 -08:00
Pokechu22
f55571ee5d Common/MsgHandler: Fix PanicAlertFmtT not actually being translated 2022-01-09 12:44:14 -08:00
Pokechu22
2a5016c2f8 Common/MsgHandler: Remove use of lambda, as it breaks __func__
Specifically, this meant that __func__ in macros (namely ASSERT) would always be evaluate to "operator ()".
2022-01-09 12:44:14 -08:00
Pokechu22
558de04cfc Common/Assert: Actually use the ASSERT_MSG's log type parameter
Since it was unused, nonexistent values were used in a few places.  I've replaced them.
2022-01-09 12:44:14 -08:00
Pokechu22
bab3ff0157 Common/MsgHandler: Remove non-format variants of PanicAlert
They're no longer used.
2022-01-09 12:44:14 -08:00
Pokechu22
82acfa6a46 VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSG 2022-01-09 12:44:13 -08:00
Pokechu22
161c627466 Treewide: Remove unused inclusions of <cinttypes>
Most of these became unneeded when fmt was introduced.
2022-01-09 12:43:11 -08:00
Pokechu22
44e93e91d7 Common/Assert: Switch to fmt 2022-01-09 12:43:11 -08:00
Pokechu22
1c0ca09e6f Common/Assert: Include the condition and function in the message 2022-01-09 12:43:11 -08:00
Admiral H. Curtiss
c82b2dccb5
Config: Port SyncGPU settings to new config system. 2022-01-09 21:29:12 +01:00
Admiral H. Curtiss
d8b67bc15f
Config: Port BBDumpPort setting to new config system. 2022-01-09 21:29:12 +01:00
Admiral H. Curtiss
92d2fd9d5f
Config: Port MMU setting to new config system. 2022-01-09 21:29:12 +01:00
Admiral H. Curtiss
d8825f5635
Config: Port dual core setting to new config system. 2022-01-09 21:29:11 +01:00
JosJuice
e5ef597642
Merge pull request #10172 from JosJuice/reorder-exception
PPCAnalyst: Less strict interrupt checks in CanSwapAdjacentOps
2022-01-09 19:41:16 +01:00
JosJuice
bcd1831339
Merge pull request #9815 from JosJuice/jitarm64-fmaless
JitArm64: Implement FMA-less path for FMA instructions
2022-01-09 19:40:54 +01:00
JosJuice
1d9d9d6a6e
Merge pull request #10354 from AdmiralCurtiss/config-port-core-3
Config: Port EXI device and SI device settings to new config system.
2022-01-09 19:40:23 +01:00
JosJuice
aa57eb57b1 SystemTimers: Refactor, get rid of s_audio_dma_period
This static variable was only used within one function,
so we can get rid of it.
2022-01-09 12:02:22 +01:00
Admiral H. Curtiss
5c325eef38
Config: Port SI device settings to new config system. 2022-01-08 20:08:21 +01:00
Admiral H. Curtiss
a0a0bfc5ca
Config: Port EXI device settings to new config system. 2022-01-08 19:57:58 +01:00
Pokechu22
29df17d422 FifoPlayer: Allow changing loop option at runtime
This option has always existed since it's used by FifoCI, but now it can be changed at runtime.  Looping is something that should almost always be on, but it can be useful to turn it off when frame-dumping is enabled so that hundreds of copies of the same frame aren't created.  Before, turning it off required restarting Dolphin.
2022-01-06 19:08:16 -08:00
Pokechu22
575062a612 FifoPlayer: Store early memory updates option in the config
Now, early memory updates is persisted across runs, and can be toggled before starting a fifolog.
2022-01-06 19:02:13 -08:00
JMC47
4c0dcf42b8
Merge pull request #10346 from iwubcode/fixed_shader_precompile_parallelization
VideoCommon: Fix shader precompilization detection
2022-01-06 16:28:15 -05:00
Admiral H. Curtiss
eb5bb2993e
Core/AudioCommon: Add config caching to Mixer. 2022-01-06 16:43:43 +01:00
Admiral H. Curtiss
ed1a1c1fae
Config: Port WiimoteControllerInterface setting to new config system. 2022-01-06 16:13:57 +01:00
Admiral H. Curtiss
2354fb4466
Config: Port WiimoteEnableSpeaker setting to new config system. 2022-01-06 16:13:57 +01:00
Admiral H. Curtiss
8c554d2e64
Config: Port WiimoteContinuousScanning setting to new config system. 2022-01-06 16:13:57 +01:00
Admiral H. Curtiss
b2da738c81
Config: Port WiiKeyboard setting to new config system. 2022-01-06 16:13:57 +01:00
Admiral H. Curtiss
f19cf1753b
Config: Port WiiSDCard setting to new config system. 2022-01-06 16:13:56 +01:00
Admiral H. Curtiss
2aa44b10ba
Config: Port TimingVariance setting to new config system. 2022-01-06 16:13:56 +01:00
Admiral H. Curtiss
dc7e7d08ad
Config: Port Fastmem setting to new config system. 2022-01-06 16:13:56 +01:00
Admiral H. Curtiss
88d725c918
Config: Port SyncOnSkipIdle setting to new config system. 2022-01-06 16:13:56 +01:00
Admiral H. Curtiss
e613cbf395
Config: Port FastDiscSpeed setting to new config system. 2022-01-06 16:13:55 +01:00
Admiral H. Curtiss
7184983ee8
Config: Port DisableICache setting to new config system. 2022-01-06 16:13:55 +01:00
Admiral H. Curtiss
d98c6b0b1d
Config: Port GPUDeterminismMode setting to new config system. 2022-01-06 16:13:55 +01:00
Admiral H. Curtiss
68688e7903
Config: Port PerfMapDir setting to new config system. 2022-01-06 16:13:55 +01:00
Admiral H. Curtiss
fb47035f97
Config: Port emulation speed setting to new config system. 2022-01-06 16:13:54 +01:00
JosJuice
804f78e0e4 Android: Mark s_android_send_report as static
Fixes a compiler warning.
2022-01-06 12:20:09 +01:00
Mai M
7bd14c5d9f
Merge pull request #10338 from Pokechu22/natvis-improvements
Natvis improvements
2022-01-06 04:01:25 -05:00
Mai M
6939fd9f18
Merge pull request #10348 from AdmiralCurtiss/config-remove-compare-server-client
Config: Remove CompareServer and CompareClient settings.
2022-01-06 03:59:48 -05:00
Mai M
c0fada6fec
Merge pull request #10350 from Techjar/netplay-longer-timeout
Core/NetPlay: Extend enet peer timeout
2022-01-06 03:58:58 -05:00
Mai M
c52485071b
Merge pull request #10351 from JosJuice/rb3-more-devices
USBUtils: Add/fix some Rock Band devices
2022-01-06 03:58:00 -05:00
JosJuice
589c267355 USBUtils: Fix 1bad:3110/1bad:3430 mixup
The wiki and the source code had these mismatched, and a user reported
that 1bad:3430 is the Mustang guitar, so the wiki must be right.
2022-01-06 09:46:05 +01:00
JosJuice
0de8ccc25f USBUtils: Add "Harmonix RB3 Keyboard for Nintendo Wii" 2022-01-06 09:42:19 +01:00
Techjar
600c8169d5 Core/NetPlay: Extend enet peer timeout
This extends the timeout to 30 seconds, so users who have brief
connection issues won't be so swiftly disconnected, allowing the
NetPlay session to continue.
2022-01-06 02:13:19 -05:00
Admiral H. Curtiss
032f0da35e
Config: Remove CompareServer and CompareClient settings. 2022-01-05 21:26:17 +01:00
JMC47
bc14485489
Merge pull request #10340 from AdmiralCurtiss/config-port-core-1
Config: Port remaining Core settings to new config system (partial).
2022-01-05 04:53:04 -05:00
iwubcode
9b4e5b00ee VideoCommon: assume the majority of os/drivers support parallel compiling of shaders, we can create bugs if there are issues. Android is assumed buggy 2022-01-04 20:40:07 -06:00
Admiral H. Curtiss
0bfffe4095
Config: Port GC Adapter settings to new config system. 2022-01-05 03:25:19 +01:00
Admiral H. Curtiss
e08171fa24
Config: Port remaining Core settings to new config system (partial). 2022-01-05 00:54:15 +01:00
Jordan Woyak
78a9bdf04a InputCommon: Use value of "Modifier" button "Range" setting rather than always applying 50%.
Make "Clear" button reset "Modifier" "Range" settings to 50%.
2022-01-04 14:09:50 -06:00
JMC47
3feea704e0
Merge pull request #10342 from JosJuice/vulkan-shader-crash
Vulkan: Check for vkSetDebugUtilsObjectNameEXT before using it
2022-01-04 10:47:55 -05:00
JMC47
9a914d33d5
Merge pull request #9414 from DevJPM/master
Fix CPU Core Count detection and Enable Parallel Shader Compilation
2022-01-04 10:15:12 -05:00
JosJuice
2ab66390f8 Vulkan: Check for vkSetDebugUtilsObjectNameEXT before using it
Fixes a crash that has been present on Android (and probably also
macOS) since f6883a0.
2022-01-03 20:17:57 +01:00
Admiral H. Curtiss
8af737d3bd
D3D12: Fix nullptr dereference when creating a shader with a name. 2022-01-03 17:14:09 +01:00
Léo Lam
04a25818b2
Merge pull request #10330 from aldelaro5/gdb-stub-add-hostinfo
GDB Stub: add support for lldb's qHostInfo
2022-01-03 12:43:57 +01:00
aldelaro5
d705a5fe9b GDB Stub: add support for lldb's qHostInfo 2022-01-02 19:58:31 -05:00
Léo Lam
953eb49cd8
Merge pull request #10335 from ssdsnake/dolphintool_fix_20220102
DolphinTool: initialize user directories before verify/convert operations
2022-01-03 01:46:22 +01:00
Léo Lam
7abb501e0a
Merge pull request #10334 from AdmiralCurtiss/json-maker
Core: Add a Maker field for GameModDescriptors.
2022-01-03 01:43:02 +01:00
Léo Lam
0de008da11
Merge pull request #10332 from AdmiralCurtiss/config-port-general
Config: Port remaining General settings to new config system.
2022-01-03 01:40:37 +01:00
Léo Lam
4ee20368f8
Merge pull request #10336 from aldelaro5/gdb-stub-fix-first-packet
GDB Stub: do not send a packet when we just connected
2022-01-03 01:40:16 +01:00
Léo Lam
cbd1c4969d
Merge pull request #10309 from aldelaro5/gdb-stub-fix-watchpoints
Gdb stub: fix watchpoints
2022-01-03 01:33:49 +01:00
Léo Lam
27a2df410a
Merge pull request #10308 from aldelaro5/gdb-stub-fix-unkown-pointer
GDB Stub: validate the address exists before reading/writting to it
2022-01-03 01:33:21 +01:00
Léo Lam
f5a24ac7b9
Merge pull request #10300 from aldelaro5/gdb-stub-fix-thread-reports
GDB Stub: fix thread report requests
2022-01-03 01:32:31 +01:00
Léo Lam
5953c55075
Merge pull request #10271 from Pokechu22/hash.h-merge
Merge CRC32.h into Hash.h and remove MD5.h
2022-01-03 01:26:59 +01:00
Pokechu22
8e2b06906b Create EnumMap natvis 2022-01-02 15:36:47 -08:00
Pokechu22
b96297f2ee Improve BitField natvis
Now, enums are properly displayed, and BitFieldArray is also displayed nicely.  Signed values also work correctly, and 1-bit fields are not treated as bools unless the bitfield is explicitly marked as a bool.
2022-01-02 14:39:34 -08:00
ssdsnake
4d125064fe DolphinTool: initialize user directories (fix unintential deletion of Wii files) 2022-01-02 12:34:24 -06:00
aldelaro5
4b131bf1ce GDB Stub: do not send a packet when we just connected 2022-01-02 04:35:55 -05:00
Admiral H. Curtiss
2906889804
Core: Add a Maker field for GameModDescriptors. 2022-01-02 06:06:53 +01:00
aldelaro5
bfa675cb9d GDB Stub: validate the address exists before reading/writting to it 2022-01-01 22:00:13 -05:00
aldelaro5
051197b83c GDB Stub: fix thread report requests
We are always reporting thread 1 existing and also fix an issue with a wrong memcmp size
2022-01-01 17:38:25 -05:00
aldelaro5
9c784ca8ab GDB Stub: correctly define the breakpoint type values
Read only and Write only were reversed, now they are properly defined.
2022-01-01 17:18:32 -05:00
aldelaro5
70b7e16d6c GDB Stub: properly check for wrong breakpoint type
Fix dolphin erroring out on requests to remove access watchpoints.
2022-01-01 17:18:30 -05:00
Pokechu22
3d5b46615c NetPlayClient: Use fmt::join for MD5Sum 2022-01-01 11:52:53 -08:00
Pokechu22
301bc49efe Common: Remove MD5.h
It uses DiscIO, and Common shouldn't depend on DiscIO.  Instead, put this code in NetPlayClient.cpp.
2022-01-01 11:52:53 -08:00
Pokechu22
afd02b79a5 VideoCommon: Add names for textures and shaders 2022-01-01 11:38:56 -08:00
JosJuice
ab8b2f9fe0 PPCAnalyst: Less strict interrupt checks in CanSwapAdjacentOps
When these checks were originally added, we didn't have the nice
canCauseException attribute. Now we do, so let's use it.
2022-01-01 20:25:04 +01:00
Pokechu22
0c19f895d3 Replace remaining uses of zlib crc32 with Common/Hash.h 2022-01-01 10:36:38 -08:00
Pokechu22
2652aed85c Common: Merge CRC32.h into Hash.h
This makes it easier to find the relevant functions.
2022-01-01 10:36:38 -08:00
Admiral H. Curtiss
d590aa88a4
Config: Port remaining General settings to new config system. 2022-01-01 19:02:45 +01:00
Rafaël Kooi
b756dc40bb RenderWidget: Add include to Windows.h
Fixes errors when building with CMake. PCH support is currently broken,
however the code shouldn't have a hard dependency on PCH anyway.
2022-01-01 17:58:20 +01:00
Léo Lam
dc7ea16705
Merge pull request #10284 from JosJuice/no-blr-cr
PPCAnalyst: Don't treat blr as writing to CR
2022-01-01 17:39:59 +01:00
Léo Lam
8b6b96a114
Merge pull request #10285 from Pokechu22/cursor-disabled-input-gate
ControllerEmu: Hide the cursor if the input gate is disabled
2022-01-01 17:32:54 +01:00
Léo Lam
13939b13d7
Merge pull request #10311 from JosJuice/gles-sampler2dmsarray
GLES: Fix missing precision for sampler2DMSArray
2022-01-01 16:49:34 +01:00
Léo Lam
379ab16e1b
Merge pull request #10301 from RA-Kooi/BBAFix
BBA: Fix TAP detection
2022-01-01 16:39:41 +01:00
Léo Lam
0a62ba9beb
Merge pull request #10320 from OatmealDome/macos-headless
VulkanContext: Ensure present queue family is valid before incrementing queueCreateInfoCount
2022-01-01 02:45:10 +01:00
Léo Lam
9a61514073
Merge pull request #10241 from AdmiralCurtiss/user-dir-consistency
Ensure user paths are stored in a consistent manner.
2022-01-01 02:32:24 +01:00
Admiral H. Curtiss
b3a3ecd2b4
PPCAnalyzer: Most member functions can be const. 2021-12-31 17:46:45 +01:00
Admiral H. Curtiss
d6331c1e71
Config: Port remaining Interface settings to new config system. 2021-12-31 17:40:04 +01:00
Admiral H. Curtiss
247f5d823f
Config: Port USBPassthrough setting to new config system. 2021-12-31 01:15:38 +01:00
Admiral H. Curtiss
526887899e
Config: Port BluetoothPassthrough settings to new config system. 2021-12-30 23:17:19 +01:00
Admiral H. Curtiss
810dcfa0f6
Config: Port Debug settings to new config system. 2021-12-30 22:28:05 +01:00
Admiral H. Curtiss
9c4b2b65b4
Config: Port Input setting to new config system. 2021-12-30 21:50:36 +01:00
Admiral H. Curtiss
aa437d9805
Config: Port Movie settings to new config system. 2021-12-30 20:16:17 +01:00
JMC47
1112b2a19e
Merge pull request #10307 from AdmiralCurtiss/config-port-autoupdate
Config: Port AutoUpdate settings to new config system.
2021-12-30 14:12:36 -05:00
JMC47
de91afaff3
Merge pull request #10298 from aldelaro5/gdb-stub-fix-registers
GDB Stub: Fix the id of the registers returned by p and P packets
2021-12-29 21:02:31 -05:00
JMC47
01f180217b
Merge pull request #10299 from aldelaro5/gdb-stub-add-query-packets
GDB Stub: add support for various query packets
2021-12-29 19:37:28 -05:00
JMC47
1c8a7f1867
Merge pull request #10277 from AdmiralCurtiss/memarena-cleanup
MemArena: Cleanup & interface changes for safer memory mapping.
2021-12-29 19:06:47 -05:00
aldelaro5
b369d822b1 GDB Stub: add support for various query packets
These tends to get requested from either pure GDB or Ghidra. They reduce the verbosity of the communications. The QSupported packet is also important to implemnent for future proofing too.
2021-12-28 23:34:33 -05:00
OatmealDome
9ff7f80aa0 VulkanContext: Ensure present queue family is valid before incrementing queueCreateInfoCount 2021-12-28 21:18:47 -05:00
aldelaro5
beabd56ff8 GDB Stub: Fix the id of the registers returned by p and P packets
The stub was made with the assumption that the GDB architecture is rs6000:6000, but the closest is actually powerpc:750 which features much more SPR that the gekko supports, but it also has slightly different ID. This commit now assumes the more proper powerpc:750.
2021-12-28 19:27:34 -05:00
JosJuice
68fd94e063
Merge pull request #10302 from RA-Kooi/CMakeQt
DolphinQt: Fix generation of /external:I flags
2021-12-28 20:03:26 +01:00
JosJuice
a96cfe2531 GLES: Fix LOD bias int/float mismatch
Another simple GLES shader compilation error.
2021-12-28 19:19:22 +01:00
JosJuice
76b508557e GLES: Fix missing precision for sampler2DMSArray
We don't use sampler2DMS, but we do use sampler2DMSArray.

I can't reproduce it on my phone, but a user who was running GLES
on a Tegra X1 reported a shader compilation error related to this.
2021-12-28 11:36:11 +01:00
JMC47
2a34118e1e
Merge pull request #10310 from AdmiralCurtiss/interpreter-cycle-count-debug
Interpreter: Fix cycle counting inconsistency between debug mode and regular mode loops.
2021-12-28 04:14:13 -05:00
JMC47
01e8e950e8
Merge pull request #10292 from OatmealDome/lodbias-take-two
PixelShaderGen: Use LOD bias when sampling texture on Metal and OpenGL ES
2021-12-28 02:45:14 -05:00
OatmealDome
056613ecc5 PixelShaderGen: Add LOD bias to texture() call on systems that don't support it in the sampler 2021-12-28 02:10:45 -05:00
OatmealDome
4e12d6e871 ShaderGenCommon: Add bit for LOD bias 2021-12-28 02:10:39 -05:00
Admiral H. Curtiss
ebe27e0140
Interpreter: Fix cycle counting inconsistency between debug mode and regular mode loops. 2021-12-28 05:48:33 +01:00
Rafaël Kooi
edb843415d BBA: Fix TAP detection 2021-12-27 22:03:00 +01:00
Admiral H. Curtiss
96fa0919be
Config: Port AutoUpdate settings to new config system. 2021-12-27 21:19:28 +01:00
JosJuice
8d237eb102
Merge pull request #10305 from AdmiralCurtiss/config-port-fifoplayer
Config: Port FifoPlayer setting to new config system.
2021-12-27 21:11:41 +01:00
JMC47
ddb3bad9c9
Merge pull request #10288 from JosJuice/jit64-safe-paired-load
Jit64: Make paired loads always safe
2021-12-27 14:47:27 -05:00
Admiral H. Curtiss
56f747ebf3
Config: Port FifoPlayer setting to new config system. 2021-12-27 17:56:34 +01:00
Rafaël Kooi
d6c9831efd DolphinQt: Fix generation of /external:I flags
Mainly concerns to building with Ninja, as that's what I tested it with.
Originally it would only prepend the first path with `/external:I`,
however all paths in the list have to be prepended with `/external:I`.
The MS documentation seems to support this, as it makes no mention of it
accepting a list.

This is probably the worst way to implement this, I am unfamiliar with
CMake.
2021-12-27 14:31:58 +01:00
JMC47
4dcf2327eb
Merge pull request #10286 from Pokechu22/geometry-shader-depth-clamp
GeomeryShaderGen: Set gl_ClipDistance on Vulkan as well as OpenGL
2021-12-27 02:04:59 -05:00
JMC47
1f1e78ee7a
Merge pull request #10273 from Pokechu22/fifoplayer-efb-clear-wait
FifoPlayer: Wait after clearing the screen
2021-12-27 02:01:02 -05:00
JMC47
66411571fa
Merge pull request #10293 from AdmiralCurtiss/config-port-cpu-overclock
Config: Port CPU overclock setting to new config.
2021-12-27 00:16:24 -05:00
Admiral H. Curtiss
5999e9e139
Config: Port GameList settings to new config system. 2021-12-26 23:46:35 +01:00
Admiral H. Curtiss
7625cb7aca
CoreTiming: Cache the overclock factor instead of re-querying it every Advance(). 2021-12-25 23:40:26 +01:00
Admiral H. Curtiss
319b00f1fd
Config: Allow unregistering callbacks. 2021-12-25 23:32:49 +01:00
Admiral H. Curtiss
cae4b545bd
Config: Port CPU overclock settings to new config system. 2021-12-25 21:52:50 +01:00
OatmealDome
91cdeb5aa6 SamplerCache: Check for bSupportsLodBiasInSampler instead of IsGLES 2021-12-25 15:17:19 -05:00
OatmealDome
08396c56e5 VideoConfig: Add bool for sampler LOD bias support 2021-12-25 15:16:27 -05:00
Admiral H. Curtiss
269ae6f7e8
Core/UICommon: Use std::move() a bit more. 2021-12-25 20:21:33 +01:00
Admiral H. Curtiss
ab56f3ecbd
Calls to File::SetUserPath() no longer need to manually append directory separators. 2021-12-25 20:21:32 +01:00
Admiral H. Curtiss
e54657254a
Core: Make format of D_WIIROOT_IDX consistent with the rest of the user directories. 2021-12-25 20:21:32 +01:00
Admiral H. Curtiss
3e1511ce98
Common/FileUtil: Ensure consistency for custom user paths. 2021-12-25 20:21:32 +01:00
Admiral H. Curtiss
1554128560
MemArena: Prepare interface for proper memory reservation. 2021-12-25 20:20:36 +01:00
Admiral H. Curtiss
812cc8b632
MemArena: Split into three separate files for each OS. 2021-12-25 20:20:36 +01:00
JosJuice
1295bc4272 Jit64: Make paired loads always safe
It's always a good sign when the comments say "this will definitely
crash" and "I don't know if this is for a good reason".

Fixes https://bugs.dolphin-emu.org/issues/12762.
2021-12-24 19:09:12 +01:00
JosJuice
5dd2ddb1df Memmap: Replace some GetPointer calls
These GetPointer calls could cause crashes, in part because the
callers didn't do null checks and in part because GetPointer
inherently is unsafe to use for accesses larger than 1 byte.
2021-12-24 11:03:58 +01:00
Pokechu22
1cd148d4c5 GeomeryShaderGen: Set gl_ClipDistance on Vulkan as well as OpenGL
Fixes https://bugs.dolphin-emu.org/issues/12548
2021-12-23 17:56:21 -08:00
Pokechu22
de7c78ef3d ControllerEmu: Hide the cursor if the input gate is disabled 2021-12-23 15:22:35 -08:00
Pokechu22
86f2b39d66 FifoPlayer: Wait after clearing the screen
If we don't wait, then the copy will be performed at a later time, which may overwrite memory updates.
2021-12-23 12:35:18 -08:00
Pokechu22
d981944d7c FifoPlayer: Fix uninitialized variable warnings in ClearEfb
The actual values don't matter since we overwrite all of the relevant fields, but other bits were not initialized (e.g. the top 12 bits of X10Y10), so the warning was semi-valid.
2021-12-23 12:35:18 -08:00
Pokechu22
85025612bc LightingShaderGen: Make s_lighting_struct not inline
This generated warnings on the freebsd builder.
2021-12-22 15:17:52 -08:00
JosJuice
e6f40fa015
Merge pull request #10279 from Pokechu22/intensity-alpha
TextureConverterShaderGen: Set alpha to 1 on intensity formats if EFB lacks alpha
2021-12-23 00:14:06 +01:00
JMC47
b1f79d9ecf
Merge pull request #10215 from OatmealDome/shader-logic-ops
VideoCommon: Support shader logic ops on Metal (Apple GPUs) and OpenGL ES
2021-12-22 16:39:54 -05:00
JosJuice
b6395a7c49 PPCAnalyst: Don't treat blr as writing to CR
This piece of code is rather hard to understand, but my best guess
at what it's trying to do is that it tries to create opportunities
to skip writing CRs back to ppcState if we know that there are no
CR instructions (or branch instructions, etc) between an instruction
that writes to a CR register and the next blr. This is technically
inaccurate emulation, but as long as games don't do anything too
weird with their ABIs, I suppose it doesn't break anything.

So why do I want to get rid of it? Well, other than breaking some
hypothetical weird game, I imagine it could trip up people trying
to debug a game who are looking at the CR contents. And the code
is just plain confusing. (blr clearly doesn't write to CRs!)
2021-12-21 21:29:55 +01:00
Pokechu22
fd2324e40a Fifo analyzer: Rename mipmap filter to half scale for EFB copies
The field itself is named half_scale, and it can be used for things unrelated to mipmaps, so reflecting that name in the fifo analyzer helps.
2021-12-20 11:34:05 -08:00
Pokechu22
2f6953efb6 TextureConverterShaderGen: Set alpha to 1 on intensity formats if EFB lacks alpha
We were already doing this for non-intensity formats, but it seems like the same applies to intensity formats.
2021-12-20 11:34:05 -08:00
JMC47
32fed91b0d
Merge pull request #9718 from Pokechu22/better-fifo-analyzer-part-3
Fifo analyzer improvements, part 3
2021-12-20 14:27:14 -05:00
JMC47
1714dc64bb
Merge pull request #10120 from Sintendo/jit64arithcxrefactor
Jit64: Merge arithcx into addx/subfx
2021-12-20 14:20:49 -05:00
JMC47
9ed368ead7
Merge pull request #9376 from merryhime/rlwimix2
Jit_Integer: Optimize rlwimix
2021-12-20 14:20:26 -05:00
JMC47
2d1c7352e4
Merge pull request #10280 from iwubcode/wfs_root_configurable
Core / DolphinQt: make WFS directory configurable
2021-12-18 19:02:53 -05:00
Pokechu22
ffa512f5e7 DolphinTool: Remove direct dependency on core
Videocommon also depends on core, which resulted in linking errors (though I'm not sure why).  Ideally, dolphintool woudln't depend on videocommon... but some stuff in core does.
2021-12-18 15:24:29 -08:00
Pokechu22
e7d5f8ad5c TextureCacheBase: Re-wrap GetTexture comment 2021-12-18 15:21:48 -08:00
Pokechu22
f4f4dbbc63 Switch to the Play / Record tab when fifo playback stops 2021-12-18 15:21:48 -08:00
Pokechu22
d1cc539476 BPMemory: Correct spelling of MaxAniso 2021-12-18 15:21:48 -08:00
Pokechu22
f0f12ac8d7 Fifo analyzer: Decode floats in primitive data 2021-12-18 15:21:48 -08:00
Pokechu22
27cb704466 Eliminate VarType for ComponentFormat 2021-12-18 15:21:48 -08:00
Pokechu22
1a964891f8 VertexLoader_Color: Use Common::swap24 2021-12-18 15:21:48 -08:00
Pokechu22
95e0f833f9 Fifo analyzer: Display equations for color/alpha combiners 2021-12-18 15:21:48 -08:00
Pokechu22
0afe318b55 OpcodeDecoding: Make s_is_fifo_error_seen static 2021-12-18 15:21:48 -08:00
Pokechu22
d039b1bc0d VideoCommon: Move VertexLoaderManager logic out of CPState 2021-12-18 15:21:48 -08:00
Pokechu22
e4605fa399 Fifo analyzer: Create a new object for each EFB copy
Previously, EFB copies would be in the middle of other objects, as objects were only split on primitive data.  A distinct object for each EFB copy makes them easier to spot, but does also mean there are more objects that do nothing when disabled (as disabling an object only skips primitive data, and there is no primitive data for EFB copies).
2021-12-18 15:21:48 -08:00
Pokechu22
d84d695fdf Remove DataReader from LoadXFReg 2021-12-18 15:21:48 -08:00
Pokechu22
b5fd35f951 Refactor OpcodeDecoding and FIFO analyzer to use callbacks 2021-12-18 15:21:36 -08:00
Pokechu22
0441826206 Fix wrapping in FifoPlayer comment 2021-12-18 12:51:56 -08:00
Pokechu22
d5cfac71d0 Refactor object listing code
This also adds the commands after the last primitive data but before the next frame as a unique object; this is mainly just the XFB copy.  It's nice to have these visible, though disabling the object does nothing since only primitive data is disabled and there is no primitive data in this case.
2021-12-18 12:51:56 -08:00
Pokechu22
1914087998 Create and use CPArray enum class 2021-12-18 12:51:56 -08:00
Pokechu22
3aaeb2b9ef Convert OpcodeDecoder::Opcode and OpcodeDecoder::Primitive to enum class 2021-12-18 12:51:56 -08:00
Pokechu22
3fc12431c5 Remove parameters to SWVertexLoader::SetFormat
They haven't been used since efbe5bc4b6.
2021-12-18 12:51:56 -08:00
Pokechu22
205ab23d80 GeometryShaderGen: Convert to EnumMap 2021-12-18 12:51:55 -08:00
Pokechu22
f53dc6564f UberShaderPixel: Convert to EnumMap 2021-12-18 12:51:55 -08:00
Pokechu22
380b333387 PixelShaderGen: Convert to EnumMap 2021-12-18 12:51:55 -08:00
Pokechu22
2b1d1038a6 VertexLoader: Convert to EnumMap 2021-12-18 12:51:55 -08:00
Pokechu22
327126d1e8 ShaderGenCommon: Add WriteSwitch 2021-12-18 12:51:55 -08:00
iwubcode
5ecd5f010f Core / DolphinQt: make WFS directory configurable 2021-12-18 01:08:35 -06:00
Admiral H. Curtiss
48560135b3
Jit64: Put the exception exit in twX into farcode.
As a byproduct, this fixes the dont_trap jump not having enough available jump distance to its target in some instances (eg. in Not64).
2021-12-18 06:05:08 +01:00
Markus Wick
80ccb20931
Merge pull request #10267 from JosJuice/jitarm64-bigger-farcode
JitArm64: Allocate 64 MB for farcode
2021-12-16 19:23:31 +01:00
JosJuice
094290792a Core: Add missing header to NetPlayCommon.cpp
https://bugs.dolphin-emu.org/issues/12765
2021-12-15 18:57:10 +01:00
Léo Lam
185475fe03
Merge pull request #10187 from AdmiralCurtiss/json-gamelist
Support for GameModDescriptor files in Game List.
2021-12-14 11:08:38 +01:00
Admiral H. Curtiss
b928900f6e
Core/WiiRoot: Handle the combination of NetPlay and savegame redirects. 2021-12-14 06:15:37 +01:00
Admiral H. Curtiss
387d148357
NetPlay: Add functions to sync folders. 2021-12-12 21:26:10 +01:00
Admiral H. Curtiss
418bb0b087
GameFile: Calculate a sensible sync hash for mod descriptors. 2021-12-12 21:26:09 +01:00
Admiral H. Curtiss
005e850ad6
DolphinQt: Add a 'Save as Preset' button to RiivolutionBootWidget. 2021-12-12 21:26:09 +01:00
Admiral H. Curtiss
a2a39cfcfb
Core: Add ability to serialize a GameModDescriptor to json. 2021-12-12 21:26:09 +01:00
Admiral H. Curtiss
da161faff4
GameList: Show game mod descriptor .json files in game list. 2021-12-12 21:26:09 +01:00
Admiral H. Curtiss
b50861ea44
Core: Require game mod descriptor json to self-identify as one. 2021-12-12 21:26:09 +01:00
Admiral H. Curtiss
ea17dd8dba
RiivolutionParser: Create config xml directory if it does not exist yet. 2021-12-12 21:24:36 +01:00
Pokechu22
2025763420 Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
Pokechu22
9304fe7124 DolphinQt: Remove 5~5~5~ typos 2021-12-10 13:59:38 -08:00
Pokechu22
824e0c00df JitCache: Remove irrelevant comment
It became irrelevant in 952dfcd610, when the define was removed; now, the code the comment is referring to is in JitRegister.cpp, and oprofile is controlled by cmake.
2021-12-10 13:59:38 -08:00
Pokechu22
ea414b06ef ParallelProgressDialog: Add missing license comment 2021-12-10 13:59:38 -08:00
Pokechu22
04d747dd10 GCMemcardUtils: Add missing license comment 2021-12-10 13:59:38 -08:00
Pokechu22
89f0b7b10c DolphinAnalytics: Add missing license comment 2021-12-10 13:59:38 -08:00
JMC47
bfddce425d
Merge pull request #10268 from Pokechu22/code-view-widget-clamp-ub
CodeViewWidget: Fix undefined behavior when centered around address 0
2021-12-10 05:59:47 -05:00
JosJuice
2f4ecde5cc
Merge pull request #10253 from Filoppi/fix_input_config_loading
Fix InputConfig::LoadConfig() not always replacing emu controllers values
2021-12-09 22:21:02 +01:00
JosJuice
e0a61ed9a0
Merge pull request #10248 from Filoppi/fix_input_config_default_device_load
Fix default input config default device not being loaded/found
2021-12-09 22:20:55 +01:00
JosJuice
d5d21c6533
Merge pull request #10252 from ssdsnake/feature_dolphintool
DolphinTool: Add CLI tool subsystem + commands for verifying and converting RVZ/ISO/WIA/GCZ
2021-12-09 22:20:26 +01:00
Pokechu22
5bcbc8fcef CodeViewWidget: Fix undefined behavior when centered around address 0 2021-12-08 21:42:15 -08:00
JosJuice
67787b59d6 JitArm64: Allocate 64 MB for farcode
My change in 867cd99 caused farcode to fill up much more than before.
Most games still ran fine, but certain games would have multiple
cache clears per minute, on top of being overall slow.

Maybe there's something prettier we can do about this than just
allocating more RAM, but we have the resource budget for making
Dolphin use more RAM, so I consider increasing the size of the
cache to be a good solution at least for the time being.

At least for Prince of Persia: The Forgotten Sands, 48 MB isn't
enough to stop the cache clears, but 64 MB is. (I only played the
game for a few minutes when testing, though.)
2021-12-08 20:56:00 +01:00
OatmealDome
1c421444ae ProgramShaderCache: Don't define FB_FETCH_VALUE for GL_EXT_shader_framebuffer_fetch
We will automatically choose between real_ocol0 and ocol0 in the fragment shader.
2021-12-06 22:36:40 -05:00
OatmealDome
74a979db09 UberShaderPixel: Add shader logic ops support on OpenGL ES 2021-12-06 22:36:40 -05:00
OatmealDome
18b2f6953d PixelShaderGen: Add shader logic ops support on OpenGL ES
To do this, I had to decouple framebuffer fetch from shader blending. We need to be able to access framebuffer fetch input when using shader logic ops.
2021-12-06 22:36:40 -05:00
OatmealDome
a77ae14d94 UberShaderPixel: Add shader logic ops support on Metal 2021-12-06 22:36:40 -05:00
OatmealDome
e0837cb847 PixelShaderGen: Add shader logic ops support on Metal 2021-12-06 22:36:40 -05:00
OatmealDome
426c68b5a0 ShaderCache: Don't turn on logic ops approximation if framebuffer fetch is supported 2021-12-06 22:36:40 -05:00
OatmealDome
f87f704f43 ShaderCompiler: Add helpers for Metal framebuffer fetch 2021-12-06 22:36:39 -05:00
OatmealDome
40eb071562 ShaderCompiler: Add new helper define for input attachment binding 2021-12-06 22:36:39 -05:00
OatmealDome
c12b9b013b PixelShaderGen: Add logic ops to pixel_shader_uid_data 2021-12-06 22:36:34 -05:00
Filoppi
689545a795 InputCommon: fix InputConfig::LoadConfig() not always replacing emu controllers values
If InputConfig::LoadConfig() was called once with a non empty/customized config,
then called again after manually deleting the config (dolphin calls LoadConfig() every time it opens the mapping widget),
the second load would fail to clear the values on any non first EmulatedController and would instead keep the
previous config values despite it being deleted (while it would instead correctly default the first EmulatedController).

This is not a big bug though the code is better now.
2021-12-05 23:37:58 +02:00
Filoppi
125971d9f2 InputCommon: fix default input config default device not being loaded/found
Fixes bug: https://bugs.dolphin-emu.org/issues/12744

Before e1e3db13ba
the ControllerInterface m_devices_mutex was "wrongfully" locked for the whole Initialize() call, which included the first device population refresh,
this has the unwanted (accidental) consequence of often preventing the different pads (GC Pad, Wii Contollers, ...) input configs from loading
until that mutex was released (the input config defaults loading was blocked in EmulatedController::LoadDefaults()), which meant that the devices
population would often have the time to finish adding its first device, which would then be selected as default device (by design, the first device
added to the CI is the default default device, usually the "Keyboard and Mouse" device).

After the commit mentioned above removed the unnecessary m_devices_mutex calls, the default default device would fail to load (be found)
causing the default input mappings, which are specifically written for the default default device on every platform, to not be bound to any
physical device input, breaking input on new dolphin installations (until a user tried to customize the default device manually).

Default devices are now always added synchronously to avoid the problem, and so they should in the future (I added comments and warnings to help with that)
2021-12-05 23:35:47 +02:00
ssdsnake
1aa8a4d46f DolphinTool: CLI utility interface and disc image tools 2021-12-03 15:40:19 -06:00
JosJuice
85e5070215
Merge pull request #10257 from Pokechu22/no-bs2-rtc-flags
BS2Emu: Stop clearing the RTC flags
2021-12-03 22:39:38 +01:00
Scott Mansell
0327bc2ab6
Merge pull request #10256 from malleoz/show-rerecord-count
Renderbase: Show rerecord count
2021-12-03 14:42:10 +13:00
JMC47
c12e4e8ee0
Merge pull request #10244 from phire/ban-timetravel
Delay singlecore gpu interrupts; Fixes Bomberman Jetters in single core mode.
2021-12-02 07:21:41 -05:00
Pokechu22
5af18773bf FifoPlayer: Clear EFB before starting playback
This fixes the bad rendering on the first frame when using the software renderer: the software renderer's Z buffer started out at 0, but most games clear it to 0xffffff instead; this means that things don't render correctly except for in the regions where the screen was cleared by an EFB copy earlier in the frame.
2021-12-01 19:09:24 -08:00
sowens99
e4fed7cce8 Add Rerecord Count display
Simply shows Movie::s_rerecords in the ImGui Movie window
2021-11-30 20:08:29 -05:00
Pokechu22
5134caf68c BS2Emu: Stop clearing the RTC flags
The system menu does clear the RTC flags, but we currently aren't updating the cache file, and since we clear them the system menu doesn't know to update the cache either.  This means that launching a game via the system menu, and then launching a game directly and exiting via HOME will result in the system menu using an outdated cache and displaying the old game.  This causes it to fail to launch the game on the disc channel (since it doesn't match the cache), resulting in it resetting (though it will ignore the cache after resetting).  Not clearing the cache avoids this issue.
2021-11-30 14:43:49 -08:00
Mai M
fc1ed33c11
Merge pull request #10250 from JosJuice/i18n-save-game
DolphinQt: Add i18n comment for "Save Game"
2021-11-30 16:54:20 -05:00
Scott Mansell
57d251c2f0
Merge pull request #10242 from smitdylan2001/master
Fixed Gamecube naming to GameCube
2021-11-30 06:58:55 +13:00
JosJuice
6a1a7efdd5 DolphinQt: Add i18n comment for "Save Game"
It's very easy to assume the "save" in this string is a verb.
2021-11-27 20:27:33 +01:00
Pokechu22
8cf841ecc7 Fix saving RGBA images
PNG_FORMAT_RGB and PNG_COLOR_TYPE_RGB both evaluate to 2, but PNG_FORMAT_RGBA evaluates to 3 while PNG_COLOR_TYPE_RGBA evaluates to 6; the bit indicating a palette is 1 while the bit indicating alpha is 4.
2021-11-24 14:56:12 -08:00
Pokechu22
99e589cc98 Log libpng warnings and errors 2021-11-24 14:56:12 -08:00
OatmealDome
04ec02c06b ConstantManager: Add logic ops to PixelShaderConstants 2021-11-24 17:52:26 -05:00
OatmealDome
8e72136eeb VulkanContext: Set Apple GPUs as supporting framebuffer fetch 2021-11-24 17:52:24 -05:00
Scott Mansell
f5c550e9cb Delay singlecore gpu interrupts
Fixes Bomberman Jetters in single core mode.

When single core mode pauses the CPU to execute the GPU
FIFO it greedily executes the whole thing. Before this commit,
Finish and Token interrupts would happen instantly, not even
taking into account how long the current FIFO window has
taken to execute. The interrupts would be effectively backdated
to the start of this execution window.

This commit does two things: It pipes the current FIFO window
execution time though to the interrupt scheduling and it enforces
a minimum delay of 500 cycles before an interrupt will be fired.
2021-11-25 11:11:01 +13:00
JMC47
55e331836d
Merge pull request #10243 from JosJuice/jitarm64-push-size
JitArm64: Fix incorrect push size calculation
2021-11-24 16:53:06 -05:00
JosJuice
83d2d55aab JitArm64: Fix incorrect push size calculation 2021-11-24 22:39:54 +01:00
Dylan Smit
9de7ef6d8d Fix improper naming
I'm so sorry
2021-11-24 17:04:30 +01:00
Léo Lam
aa5cb35c86
Merge pull request #10143 from Pokechu22/png-compression-level
Add option for setting the PNG zlib compression level
2021-11-23 16:40:34 +01:00
Léo Lam
e1e3db13ba
Merge pull request #10228 from Filoppi/fix_android_input_deadlock
ControllerInterface: fix UpdateReferences() deadlock
2021-11-23 16:27:03 +01:00
unknown
f43122cd8a Trust MacOS not to crash during shader pre-compilation 2021-11-22 15:32:28 +01:00
DevJPM
613c4563c2 VideoCommon: Gate Multi-Threaded Shader Pre-Compilation behind a bug entry 2021-11-22 09:34:28 +01:00
Admiral H. Curtiss
6350c93ae1
NetPlay: Pass Wii FS sync data directly to game boot logic instead of indirectly through globals. 2021-11-22 01:33:46 +01:00
Admiral H. Curtiss
894773f607
Core/Boot: Add Wii FS sync data (for temp NAND/netplay) to BootSessionData and handle it in the boot and shutdown logic. 2021-11-22 01:33:45 +01:00
Admiral H. Curtiss
7b776f3769
NetPlay: Refactor game boot code path to allow passing BootSessionData through it. 2021-11-22 00:52:15 +01:00
Admiral H. Curtiss
83ad84061e
Core/Boot: Refactor storage of boot-to-savestate data into a separate class. 2021-11-22 00:35:35 +01:00
Léo Lam
d5b917a6c2
Merge pull request #10237 from AdmiralCurtiss/netplay-server-crash
NetPlayServer: Clear remaining m_players when netplay thread ends so that their destructors can run while the ENetHost still exists.
2021-11-21 22:04:12 +01:00
Admiral H. Curtiss
8488ff6884
GBA: Add import and export save options to context menu. 2021-11-21 18:08:23 +01:00
Admiral H. Curtiss
e2c4cf49e2
NetPlayServer: Clear remaining m_players when netplay thread ends so that their destructors can run while the ENetHost still exists. 2021-11-21 00:18:44 +01:00
JosJuice
5490797867 JitArm64: Implement memcheck for psq_lXX/psq_stXX with update 2021-11-20 23:39:27 +01:00
JosJuice
61c73061e9 JitArm64: Implement memcheck for psq_lXX/psq_stXX without update 2021-11-20 23:39:27 +01:00
JosJuice
9e43796912 JitArm64: Allow passing temp FPR to EmitMemcheck
Small optimization. If the caller already has an FPR that
it isn't using, might as well pass it on to fpr.Flush.
2021-11-20 23:39:27 +01:00
JosJuice
89301b1f91 JitArm64: Implement memcheck for lfXX/stfXX with update 2021-11-20 23:39:27 +01:00
JosJuice
8c96e60cd1 JitArm64: Implement memcheck for lfXX/stfXX without update 2021-11-20 23:39:27 +01:00
JosJuice
1c8ddcdda1 JitArm64: Implement memcheck for dcbz 2021-11-20 23:39:27 +01:00
JosJuice
4fe15e788f JitArm64: Implement memcheck for lmw/stmw 2021-11-20 23:39:27 +01:00
JosJuice
b4ffdce800 JitArm64: Implement memcheck for lXX/stX with update 2021-11-20 23:39:27 +01:00
JosJuice
662ae570a0 JitArm64: Make EmitBackpatchRoutine support saving W0
Being able to preserve the address register is useful for the
next commit, and W0 is the address register used for loads. Saving
the address register used for stores, W1, was already supported.
2021-11-20 23:39:27 +01:00
JosJuice
e316d0e94f JitArm64: Don't update dest reg when load triggers exception, part 2
If a host register has been newly allocated for the destination
guest register, and the load triggers an exception, we must make
sure to not write the old value in the host register into ppcState.
This commit achieves this by not marking the register as dirty
until after the load is done.
2021-11-20 23:39:26 +01:00
JosJuice
96190887ce JitArm64: Don't update dest reg when load triggers exception
Fixes a problem introduced in the previous commit.
2021-11-20 23:39:26 +01:00
JosJuice
ab1ceee16f JitArm64: Implement memcheck for lXX/stX without update 2021-11-20 23:39:26 +01:00
JosJuice
8c905e152a JitArm64: Make WriteConditionalExceptionExit more flexible
You can now specify an already allocated register for it to use as a
temporary register, and it also supports being called while in farcode.
2021-11-20 23:37:02 +01:00
JMC47
e5a4a86672
Merge pull request #10055 from JosJuice/jitarm64-reuse-memory
JitArm64: Codegen space reuse
2021-11-20 17:35:24 -05:00
DevJPM
61cfd8696e Fix CPU Core Count detection and Enable Parallel Shader Compilation
This does this following things:

- Default to the runtime automatic number of threads for pre-compiling shaders
- Adds a distinct automatic thread count computation for pre-compilation  (which has less other things going on
and should scale better beyond 4 cores)
- Removes the unused logical_core_count field from the CPU detection
- Changes the semantics of num_cores from maximaum addressable number of cores to actually available CPU cores
(which is also how it was actually used)
- Updates the computation of the HTT flag now that AMD no longer lies about it for its Zen processors
- Background shader compilation is *not* enabled by default
2021-11-20 16:08:10 +01:00
Filoppi
1badceb455 ControllerInterface: fix UpdateReferences() deadlock
Removed useless locks to DeviceContainer::m_devices_mutex, as they were all already protected by m_devices_population_mutex.
We have no interest in blocking other threads that were potentially reading devices at the same time so this seems fine.
This simplifies the code, and I've adjusted a few comments which mentioned possible deadlock that should now be totally gone.

The deadlock could have happen if a thread directly called EmulatedController::UpdateReferences(), while another another thread also reached EmulatedController::UpdateReferences() within a call to ControllerInterface::UpdateDevices(), as the mentioned function locked both the DeviceContainer::m_devices_mutex and s_get_state_mutex at the same time.

The deadlock was frequent on game emulation startup on Android, due to the UpdateReferences() call in InputConfig::LoadConfig() and the UI thread triggering calls to ControllerInterface::UpdateDevices().
It could also have happened on Desktop if a user pressed "Refresh Devices" manually in the UI while the input config was loading.

Also brought some UpdateReferences() comments and thread safety fixes from https://github.com/dolphin-emu/dolphin/pull/9489
2021-11-20 16:54:36 +02:00
Admiral H. Curtiss
0fc563ee2e
RiivolutionPatcher: Use case-insensitive filename comparison when searching for files in a folder patch. 2021-11-20 01:15:18 +01:00
JMC47
dbaebdc585
Merge pull request #10222 from phire/fix-copy-filter-clamping
Fix copy filter clamping
2021-11-18 17:48:33 -05:00
Pokechu22
94ccf765af Add option for setting the PNG zlib compression level 2021-11-18 13:10:22 -08:00
Pokechu22
95b9941044 Use Fast Texture Sampling by default
This commit changes the default value of Fast Texture Sampling to true, and also moves the setting that controls it to the experimental section of the advanced tab.  This is its own commit so that it can be easily reverted when we want to default to Manual Texture Sampling.

Co-authored-by: JosJuice <josjuice@gmail.com>
2021-11-17 21:29:57 -08:00
Pokechu22
1adff1c467 VideoCommon: Skip textureQueryLevels if it doesn't exist 2021-11-17 21:28:39 -08:00
Pokechu22
bdcfb31187 VideoCommon: Handle custom texture sizes correctly
Specifically, when using Manual Texture Sampling, if textures sizes don't match the size the game specifies, things previously broke.  That can happen with custom textures, and also with scaled EFB copies at non-native IRs.  It breaks most obviously by not scaling the texture coordinates (so only part of the texture shows up), but the hardware wrapping functionality also assumes texture sizes are a power of 2 (or else it will behave weirdly in a way that matches how hardware behaves weirdly).  The fix is to provide alternative texture wrapping logic when custom texture sizes are possible.
2021-11-17 21:28:36 -08:00
Pokechu22
93eea7cb13 VideoCommon: Add option to use old behavior (Fast Texture Sampling)
Co-authored-by: JosJuice <josjuice@gmail.com>
2021-11-17 21:27:32 -08:00
Pokechu22
ee80298ca4 VideoCommon: Implement diagonal LOD
Note that both GLSL and HLSL provide a fwidth (fragment width) function defined as `fwidth(p) = abs(dFdx(p)) + abs(dFdy(p))`.  However, it's easy enough to implement this ourselves (and it makes the code a bit more obvious).
2021-11-17 20:04:34 -08:00
Pokechu22
b9288212a0 Software: Adjust diagonal LOD implementation
This produces behavior matching the behavior on hardware (see Wario's Gold Mine in Mario Kart Wii).
2021-11-17 20:04:34 -08:00
Pokechu22
51e3334526 VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible 2021-11-17 20:04:34 -08:00
Pokechu22
ddf2691395 VideoCommon: Manually handle texture wrapping and sampling 2021-11-17 20:04:34 -08:00
Pokechu22
4a9b26de86 VideoCommon: Expose SamplerState to shaders
The benefit to exposing this over the raw BP state is that adjustments Dolphin makes, such as LOD biases from arbitrary mipmap detection, will work properly.
2021-11-17 20:04:34 -08:00
Pokechu22
9ef228503a VideoCommon: Provide raw texdims to shaders 2021-11-17 20:04:34 -08:00
Pokechu22
a273b65566 RenderState: Use operator== for operator!= and adjust constructors 2021-11-17 20:04:34 -08:00
Pokechu22
6236a0d494 Eliminate SamplerCommon 2021-11-17 20:04:34 -08:00
Pokechu22
3096f77ba0 Eliminate SamplerCommon::AreBpTexMode0MipmapsEnabled
This was added in 0b9a72a62d but became irrelevant in 70f9fc4e75 as the check is now self-explanatory due to a rejiggering of the bitfields.
2021-11-17 20:04:34 -08:00
Pokechu22
d2041b4c2a VideoCommon: Add signed version of BitfieldExtract 2021-11-17 20:04:33 -08:00
Pokechu22
555a93057c VideoCommon: Allow BitfieldExtract in specialized shaders 2021-11-17 20:04:33 -08:00
Scott Mansell
9bbc843542 VideoSoftware: Fix copy filter clamping 2021-11-17 09:29:16 +13:00
Scott Mansell
7128befb39 Fix copy filter clamping regression in Spyro
This fixes horizontal lines in the bloom effect of Spyro: A Hero's Tail,
which is a regression caused by PR #10204

Screenshot of regression:
https://user-images.githubusercontent.com/138484/142030503-90fcd8d5-63d3-4820-874a-72e9be0c4768.png

Fixed:
https://user-images.githubusercontent.com/138484/142031598-b85ff55c-1302-4e4d-bcb2-57848974056b.png

Spyro uses an 640x80 pixel sub-buffer within the EFB to calculate
it's bloom effects, which it places below the main 640x448 buffer.

EFB layout:
https://user-images.githubusercontent.com/138484/142030573-e933b6ae-c37e-4be6-86d4-0bc779b92535.png
Note: Colors are wrong because the main color buffer uses RGBA6,
      while the bloom is calculated in RGB8

This allows it to do bloom without backing up part of the EFB to
main memory, as most games do.

But, since some of the sub-buffers used in the bloom effect are taller
than 80 pixels, they need to be sliced up into smaller sub, sub buffers
which get combined later when copied to main memory.

At one point, a 320x224 buffer is broken up into 320x80, 320x64 and
320x80 slices. These are copied out with the copy filter set to a
vertical blur.

Because there was an off-by-one errror in the clamping coordinates,
the bottom line of the color buffer would be blurred into
the top of each slice.

Final combined EFB copy:
https://user-images.githubusercontent.com/138484/142031360-2c076839-7c96-4b3b-a093-d899d0a2c7ae.png

Fixed version:
https://user-images.githubusercontent.com/138484/142031370-72e41a35-3b3e-4662-a483-79203e357ecc.png

Before #10204 the copy filter wasn't enabled for efb copies, and most
other games don't do this type of slicing.

FIFO CI shows that a few other games are effected, it's always just a minor difference to the top line where there was previously a slight hint of garbage.
2021-11-17 06:12:46 +13:00
JMC47
26fdc19c8d
Merge pull request #10204 from Pokechu22/efb-copy-filter
VideoCommon: Use the copy filter for EFB copies as well as XFB copies
2021-11-15 17:04:27 -05:00
Shawn Hoffman
a69adafdd8 msbuild: use /external:anglebrackets
Revert usage of ExternalIncludePath, as that var is specifically
for external includes which do not get scanned for changes.
2021-11-15 00:33:51 -08:00
JosJuice
da0be24b2f DSP: Reword inappropriate references to Global User Directory
These messages apply to the User directory regardless of
whether it's global or local, so we shouldn't specify "global".

Also changing "directory" to "folder", just for consistency
with "GC folder" in the same sentence.
2021-11-14 22:55:50 +01:00
OatmealDome
2209dc0355 MoltenVK: Use an external project instead of a pre-compiled dylib
Also, update MoltenVK to match Vulkan SDK 1.2.189.
2021-11-13 11:43:23 -08:00
JosJuice
3e84279919
Merge pull request #10208 from thatSteveFan/patch-1
Minor comment fix in Matrix.cpp
2021-11-13 15:09:28 +01:00
Pokechu22
868de78f16 VideoCommon: Use the copy filter for EFB copies as well as XFB copies
This fixes the pink screens in EA Sports Active.  See https://gist.github.com/Pokechu22/49455f9094ed0ff017da64e3f7aa0404 for details.
2021-11-11 17:22:50 -08:00
Shawn Hoffman
58dc9e7049 msvc: fix compile warning on arm64 2021-11-11 08:01:39 -08:00
Shawn Hoffman
4008188654 msvc: update to vs2022 and windows sdk 10.0.22000 2021-11-11 08:01:26 -08:00
thatSteveFan
834a59d89b
Minor comment fix in Matrix.cpp
Fix comment to say (NxM times MxP).
2021-11-08 15:30:39 -08:00
Merry
850d281cb8 Jit_Integer: Fix pure rotation rlwimix case
We are writing to a.
2021-11-07 14:10:19 +00:00
Mai M
6c72e6814d
Merge pull request #10169 from leoetlino/fmt-localtime
Use fmt::localtime instead of thread-unsafe std::localtime
2021-11-07 00:08:14 -04:00
Mai M
c89226cbd4
Merge pull request #10203 from merryhime/ctx_lr
MachineContext: Correct CTX_LR for Apple ARM64
2021-11-07 00:06:24 -04:00
Merry
c385e7e57b MachineContext: Correct CTX_LR for Apple ARM64 2021-11-06 21:46:35 +00:00
Merry
9c75957319 JitArm64_FloatingPoint: Implement fctiwx in ARM64 JIT
We implement this by first rounding to nearest integer using the current
rouding mode, then converting this value from floating point to an integral
value.
2021-11-06 20:54:26 +00:00
Merry
7c2b09e156 Arm64Emitter: Add FRINTI instruction 2021-11-06 19:15:26 +00:00
Léo Lam
2c5d11cace
Merge pull request #9721 from linkmauve/fix-warnings
Fix some warnings found with gcc 11 and ffmpeg master
2021-11-06 14:38:07 +01:00
Sintendo
dfb32040bf Jit64: divwx - Micro-optimize division by 2
Prefer using eax to isolate the sign bit. This saves a byte when the
destination ends up as r8-15, because those require a REX prefix.

Before:
41 8B C5             mov         eax,r13d
41 C1 ED 1F          shr         r13d,1Fh
44 03 E8             add         r13d,eax
41 D1 FD             sar         r13d,1

After:
41 8B C5             mov         eax,r13d
C1 E8 1F             shr         eax,1Fh
44 03 E8             add         r13d,eax
41 D1 FD             sar         r13d,1
2021-11-03 21:01:41 +01:00
Sintendo
f18f6cd0a2 Jit64: divwx - Improve comments 2021-11-02 21:50:28 +01:00
Emmanuel Gil Peyrot
5a1333026b VideoCommon: Add missing algorithm include for std::none_of
Otherwise this is an error on gcc/libstdc++, and there are no transitive
includes for this header.
2021-11-02 13:50:21 +01:00
Emmanuel Gil Peyrot
7590f07b80 FrameDump: Remove deprecated call to av_init_packet()
This function was deprecated in ffmpeg in January[1], while its
replacement got introduced in 2015[2], so now might be the time to start
using it in Dolphin. :)

[1] f7db77bd87
[2] a9a6010637
2021-11-02 13:50:21 +01:00
Emmanuel Gil Peyrot
24db6e467a DolphinQt: Fix a -Wunused-result in gcc 11
Also use the correct error check for other similar calls in the same
file, despite nothing being doable on error.
2021-11-02 13:50:21 +01:00
Emmanuel Gil Peyrot
25b136ac17 VideoCommon: Fix a -Wclass-memaccess in gcc 11 2021-11-02 13:50:21 +01:00
Emmanuel Gil Peyrot
7e39a0405b DolphinQt, VideoBackends: Fix all cases of -Wswitch in gcc 11 2021-11-02 13:50:21 +01:00
Emmanuel Gil Peyrot
3d662e746b Core: Fix a -Wshadow warning in gcc 11
This moves the only direct call to zlib’s crc32() into its own
translation unit, but that operation is cold enough that this won’t
matter in the slightest.  crc32_z() would be more appropriate, but
Android has an older zlib version…
2021-11-02 13:50:21 +01:00
Emmanuel Gil Peyrot
ab252aedfa Core, DolphinQt, UICommon: Fix all cases of -Wrange-loop-construct in gcc 11 2021-11-02 13:50:21 +01:00
JosJuice
96a6d6fd95
Merge pull request #10184 from JosJuice/android-riivolution
Android: Allow starting game with Riivolution patches from the GUI
2021-10-31 23:44:54 +01:00
Léo Lam
fb8b9f3251
Merge pull request #10194 from AdmiralCurtiss/riivolution-edge-cases
Fix some Riivolution file patching edge cases.
2021-10-31 21:24:03 +01:00
Sepalani
e51119c4ce HLE: Fix hooks overlapping Riivolution patches 2021-11-01 00:07:14 +04:00
Admiral H. Curtiss
e91e04fe1e
RiivolutionPatcher: More closely match behavior of filename searching file patches to actual Riivolution. 2021-10-31 05:47:39 +01:00
Admiral H. Curtiss
335a1b5cb5
RiivolutionPatcher: More closely match behavior of folder patches to actual Riivolution. 2021-10-31 05:47:39 +01:00
JosJuice
34021b5ebc Android: Allow starting game with Riivolution patches from the GUI 2021-10-30 23:24:36 +02:00
Pokechu22
ef80d51df1 RenderWidget: Change "imgui.h" to <imgui.h>
This was originally intended to fix https://bugs.dolphin-emu.org/issues/12717 but this ended up not being the issue (instead it seems like files just weren't recompiled when imgui was updated due to MSVC weirdness).  Still, using brackets instead of quotes is preferable as this is a library include.
2021-10-29 12:05:21 -07:00
Admiral H. Curtiss
5bb71760d7
Core/CheatSearchSession: Mark class as final. 2021-10-28 06:50:57 +02:00
Admiral H. Curtiss
b154ba513c
Core/CheatSearchSession: Make a few methods const. 2021-10-28 02:16:19 +02:00
Admiral H. Curtiss
6e814cbb8f
Qt/CheatSearchWidget: Add a checkbox to force parsing a value as hexadecimal. 2021-10-28 02:00:38 +02:00
Admiral H. Curtiss
b3e17d2772
Qt/CheatSearchFactoryWidget: Refuse to start standard memory region searches when no game is running because the memory size and console type may not be accurate. 2021-10-28 01:59:52 +02:00
Admiral H. Curtiss
d6ad3fbcb5
Qt/CheatsManager: Save and restory geometry. 2021-10-28 01:03:30 +02:00
Pokechu22
db54e4f2b0 Externals: Update imgui to 1.85 2021-10-26 15:07:57 -07:00
JosJuice
05b4aecf18
Merge pull request #10186 from leoetlino/hle-hbreload
HLE: Fix hook flag for HBReload
2021-10-26 22:00:25 +02:00
Léo Lam
7073a90474
Merge pull request #10177 from Dentomologist/gamelist_grid_mode_fix_select_all
GameList: Fix duplicate selections with ctrl+a in grid view
2021-10-25 17:22:58 +02:00
Léo Lam
8cb51f276c HLE: Fix hook flag for HBReload
The reload stub is at a fixed address (0x80001800) so its hook flag
should be HookFlag::Fixed.

Otherwise the hook is installed by HLE::PatchFixedFunctions but
immediately removed by HLE::PatchFunctions (which is called by
HLE::Reload right after PatchFixedFunctions).

Should fix https://bugs.dolphin-emu.org/issues/12716
2021-10-25 16:54:25 +02:00
Pokechu22
04d8cdfe88 Convert LOG_TYPE and LOG_LEVELS to enum class 2021-10-24 11:48:36 -07:00
Pokechu22
ba107819ec Create EnumMap 2021-10-24 11:48:36 -07:00
Admiral H. Curtiss
4f82810845
RiivolutionPatcher: Use FileInfo instead of IOFile when only checking for filesize. 2021-10-24 00:09:09 +02:00
Admiral H. Curtiss
0efff5167d
IOS/FS: On NAND redirected files, the source and target of a Rename operation may be on different partitions or devices. Implement a fallback for that. 2021-10-24 00:09:09 +02:00
Admiral H. Curtiss
fe7f3a6f26
RiivolutionPatcher: Protect against three or more dots in path traversal. 2021-10-24 00:09:09 +02:00
Admiral H. Curtiss
22c6f2fe3b
RiivolutionPatcher: Handle the possibility of the FST already containing a main.dol file. 2021-10-24 00:09:09 +02:00
Admiral H. Curtiss
ba3373b476
RiivolutionPatcher: Modify memory patching logic to be more accurate to actual Riivolution. 2021-10-24 00:09:09 +02:00
Admiral H. Curtiss
dd64c0e423
Core: Deduplicate Riivolution Patch to BootParameters apply logic. 2021-10-24 00:09:08 +02:00
Admiral H. Curtiss
a76fdeee93
DolphinQt: Act like Riivolution and pre-select the last selected patch options when launching via the RiivolutionBootWidget. 2021-10-24 00:09:08 +02:00
Admiral H. Curtiss
2be62d94fc
RiivolutionParser: Add code to read and write the Riivolution config XMLs that remember the last selection. 2021-10-24 00:09:08 +02:00
Admiral H. Curtiss
2d3ed2c3ad
DolphinQt: Add ability to edit the Riivolution XML root directory when launching a patch. 2021-10-24 00:09:08 +02:00
Admiral H. Curtiss
d0c11f76b5
Core/BootManager: Disable loading time emulation for Riivolution-patched games until we have proper emulation for that. 2021-10-24 00:09:07 +02:00
Admiral H. Curtiss
6394960f54
Core: Add ability to specify and launch a riivolution-modded game via a .json file. 2021-10-24 00:09:07 +02:00
Admiral H. Curtiss
fe242f79ee
Core: Implement Wii NAND path redirects for Riivolution savegame patches. 2021-10-24 00:09:07 +02:00
Admiral H. Curtiss
588c31acb6
RiivolutionPatcher: Ignore last two bits of offset in file patches to match console behavior. 2021-10-24 00:09:07 +02:00
Admiral H. Curtiss
6ec4af7ea4
RiivolutionPatcher: Load external files with a layer of indirection during the patching process to properly resolve the paths given in the XML.
This also may eventually allow loading patches from sources other than the 1:1 expected file structure host file system, such as memory or an archive file.
2021-10-24 00:09:07 +02:00
Admiral H. Curtiss
175f225ac1
DolphinQt: Add ability to start a game with Riivolution patches from the GUI. 2021-10-24 00:09:06 +02:00
Admiral H. Curtiss
783b180dc8
Core: Add RiivolutionPatcher to apply Riivolution-style patches to a game's file system and memory. 2021-10-24 00:09:06 +02:00
Admiral H. Curtiss
e26b59bab3
Core: Add RiivolutionParser to parse a Riivolution XML. 2021-10-24 00:09:06 +02:00
Admiral H. Curtiss
a4da56e5e6
CommonPaths: Add a Riivolution subfolder in Load. 2021-10-24 00:09:06 +02:00
Admiral H. Curtiss
09fc39e2e5
DiscIO: Add CreateDisc/WAD/Volume() overloads that take a BlobReader directly. 2021-10-24 00:09:05 +02:00
Admiral H. Curtiss
e3f1de023f
DiscIO/DirectoryBlob: Add a callback that allows patching the main.dol and FST of the game partition during blob construction. 2021-10-24 00:09:05 +02:00
Admiral H. Curtiss
00ef9f2b4f
DiscIO/DirectoryBlob: Allow constructing a DirectoryBlobReader from a VolumeDisc. 2021-10-24 00:09:05 +02:00
Admiral H. Curtiss
3a72a39efd
DiscIO/DirectoryBlob: Allow constructing a DirectoryBlobPartition from a VolumeDisc. 2021-10-24 00:09:00 +02:00
Admiral H. Curtiss
b1802f6daa
DiscIO/DirectoryBlob: Add a content source representing a run of padding bytes. 2021-10-23 23:51:23 +02:00
Admiral H. Curtiss
f8611f7139
DiscIO/DirectoryBlob: Add a content source that reads data from a DiscIO::Volume. 2021-10-23 16:51:45 +02:00
Admiral H. Curtiss
b7a9cc37b1
DiscIO/DirectoryBlob: Add ability to have an offset for a partition ContentSource. 2021-10-23 16:51:45 +02:00
Admiral H. Curtiss
a14436fe3f
DiscIO/DirectoryBlob: Add ability to have a start-of-file offset for a file ContentSource. 2021-10-23 16:51:45 +02:00
Admiral H. Curtiss
885e6690c5
DiscIO/DirectoryBlob: Add explanations for DiscContent members. 2021-10-23 16:51:44 +02:00
Admiral H. Curtiss
b988ab4441
DiscIO/DirectoryBlob: Consolidate functions that take data for ContentSource to just take a ContentSource. 2021-10-23 16:51:44 +02:00
Admiral H. Curtiss
7f57c24172
DiscIO/DirectoryBlob: Rename the vector-reference variant of DiscContentContainer::Add() to AddReference() to make it clearer at call sites that the given vector must remain in memory. 2021-10-23 16:51:44 +02:00
Scott Mansell
b997048cfe
Merge pull request #10142 from aldelaro5/gdb-stub-rework
Rework the entire logic of the GDB stub
2021-10-24 01:51:29 +13:00
Admiral H. Curtiss
f972ddf32f
Common/FileUtil: Fix incorrect (32-bit) stat struct being used on Windows, which was hidden by a define in CommonFuncs.h. 2021-10-23 03:50:47 +02:00
aldelaro5
6a4d607e09 GDBStub: Add log when break is sent 2021-10-21 08:26:50 -04:00
aldelaro5
7ad586fe2c GDBStub: Make step force pausing even if play was pressed 2021-10-21 08:26:50 -04:00
aldelaro5
2f7a3e59e5 GDBStub: upgrade some logs from debug to info 2021-10-21 08:26:50 -04:00
aldelaro5
1b92f81379 GDBStub: Refactor the whole code 2021-10-21 08:26:50 -04:00
aldelaro5
94a0f416eb GDBStub: remove the cmake option and the ifdefs 2021-10-21 08:26:42 -04:00
aldelaro5
657bb00c01 GDBStub: Cleanly shut down on stop 2021-10-21 08:26:42 -04:00
aldelaro5
b8395280d3 GDBStub: Correctly inform the CPU thread if we are stepping 2021-10-21 08:26:28 -04:00
aldelaro5
b9b7c4ac80 GDBStub: Add support for the T command 2021-10-21 08:26:28 -04:00
aldelaro5
7d3ea4c3a1 GDBStub: rework the breakpoint and the control logic 2021-10-21 08:26:28 -04:00
aldelaro5
994847f09c GDBStub: move the stalling logic to CPU::Run 2021-10-21 08:26:16 -04:00
aldelaro5
e3b978cf20 GDBStub: boot to pause 2021-10-21 08:26:16 -04:00
aldelaro5
e03ddc2116 Let the GDB stub listen for commands while running
This is needed to send ctrl+C signals while the CPU thread is running.
2021-10-21 08:26:16 -04:00
Dentomologist
1e4b2daedb GameList: Fix duplicate selections with ctrl+a in grid view
Make grid view use selectedRow() instead of selectedIndexes() to ensure
one selection per game.
2021-10-19 14:50:58 -07:00
dreamsyntax
61a5d3bf74 DolphinQt/MenuBar: add "reset ignore panic handler" button 2021-10-18 15:22:00 -07:00
Léo Lam
f0faf3712d
Merge pull request #10171 from malleoz/fix-frame-advance-speed
Fix swapped frame advance speed increase/decrease
2021-10-16 11:36:07 +02:00
Léo Lam
8195d0bda1
Merge pull request #10144 from malleoz/dsp-onion
Port Main.DSP to MainSettings
2021-10-16 11:32:38 +02:00
sowens99
8ea6bef98f Port Main.DSP to MainSettings
While trying to work on adding audiodump support for CLI, I was alerted that it was important to first try moving the DSP configs to the new config before continuing, as that makes it substantially easier to write clean code to add such a feature.

This commit aims to allow for Dolphin to only rely on the new config for DSP-related settings.
2021-10-15 23:24:46 -04:00
sowens99
ea81346fc3 Fix swapped frame advance speed increase/decrease
Frame Advance Speed hotkeys were swapped. This likely occurred because speed and delay are inverses (i.e. a speed increase should DECREASE the delay and vice versa).
2021-10-15 23:22:22 -04:00
Léo Lam
9a6f0bd9b2
Merge pull request #10168 from JosJuice/jitarm64-gcc-float-null
JitArm64: Work around a GCC warning promoted to error
2021-10-15 23:03:57 +02:00
Léo Lam
fd7df2ccae
Use fmt::localtime instead of thread-unsafe std::localtime
fmt::localtime is also less awkward to use compared to std::localtime.
2021-10-15 22:49:13 +02:00
Léo Lam
7855e5f73b
Turn MAX_LOGLEVEL into a true constant (and fix self-comparison warning)
This replaces the MAX_LOGLEVEL define with a constexpr variable
in order to fix self-comparison warnings in the logging macros
when compiling with Clang. (Without this change, the log level check
in the logging macros is expanded into something like this:
`if (LINFO <= LINFO)`, which triggers a tautological compare warning.)
2021-10-15 21:51:01 +02:00
JosJuice
7c88ca7c4e JitArm64: Work around a GCC warning promoted to error
GCC complains about float_emit being null when inlining
ByteswapAfterLoad into MMIOLoadToReg. ByteswapAfterLoad
does dereference float_emit, but only when passing FLAG_FLOAT,
which MMIOLoadToReg has an assert for and does not support.

Also cleaning up some unnecessarily specified namespaces while
I'm at it.
2021-10-15 21:32:46 +02:00
Léo Lam
6bf10e0276
Merge pull request #10149 from malleoz/audiodump-add-timecode
Add Game ID, timecode to dspdump and dtkdump filenames
2021-10-15 19:42:30 +02:00
JMC47
7d6393332d
Merge pull request #10164 from Pokechu22/per-pixel-lighting-vertex-color
VideoCommon: Fix color channel logic when per-pixel lighting is in use
2021-10-14 14:17:06 -04:00
Fletcher Porter
f16e9045a2 Silence the -Wswitch warnings in Tev
The compiler was loudly announcing each and every branch Tev was not checking in
a switch statement, but Tev has learned it's lesson and will produce that
warning no more.
2021-10-13 23:54:06 -07:00
Pokechu22
a372a5947b VideoCommon: Fix color channel logic when per-pixel lighting is in use
This was broken in #10012 (specifically by 06579e4d53 and c3dec34391).
2021-10-13 20:43:32 -07:00
JosJuice
2d1674cd56 JitArm64: Keep track of free code regions and reuse space when possible
JitArm64 port of 306a5e6.
2021-10-13 21:52:16 +02:00
JosJuice
44beaeaff5 Arm64Emitter: Check end of allocated space when emitting code
JitArm64 port of 5b52b3e.
2021-10-13 21:52:16 +02:00
JosJuice
867cd99de1 JitArm64: Remove the ability to reuse backpatch slowmem handlers
Reusing the slowmem handlers of existing blocks meshes badly
with reusing the empty space left when destroying blocks.
I don't think reusing slowmem handlers was much of a gain anyway.
2021-10-13 21:51:45 +02:00
Pokechu22
78bfd25964 Fix all uninitialized variable warnings (C26495) 2021-10-13 12:32:16 -07:00
Pokechu22
525e6b2194 MMU: Replace TryReadResult and TryWriteResult with std::optional 2021-10-13 11:44:28 -07:00
Pokechu22
673f886a7e MMU: Replace uses of cassert with Common/Assert.h 2021-10-13 11:44:28 -07:00
Pokechu22
aacc1a5e49 IOFile: Add std::array functions 2021-10-13 11:44:28 -07:00
JosJuice
25bff91054 Interpreter: Fix NI_div ZX check 2021-10-13 17:42:56 +02:00
JosJuice
9f525d69c8 Jit: Raise program exception on floating point exceptions
This is done entirely through interpreter fallbacks. It would
probably be possible to implement this using host exception
handlers instead, but I think it would be a lot of complexity
for a rarely used feature, so let's not do it for now.

For performance reasons, there are two settings for this feature:
One setting which does enables just what True Crime: New York City
needs and one setting which enables it all. The latter makes
almost all float instructions fall back to the interpreter.
2021-10-13 17:42:56 +02:00
JosJuice
7f7748e181 Interpreter: Raise program exception on floating point exceptions 2021-10-13 17:42:56 +02:00
JosJuice
c3bcc67653 PowerPC: Update FEX on FPSCR store instead of FPSCR load
This is needed not only for the next commit, but also for
correctly emulating float instructions that write to CR1.
2021-10-13 17:42:56 +02:00
JosJuice
89a464dafa Interpreter: Optimize FEX calculation
The next commit will make the interpreter run this after every
float instruction, so I think a little optimization here is justified.
2021-10-13 17:42:56 +02:00
JosJuice
83c6df1965 PowerPC: Set SRR1 correctly for program exceptions 2021-10-13 17:42:56 +02:00
sowens99
2aa400e72f Add option for Never Hide Mouse Cursor
Instead of having a single GUI checkbox for "Always Hide Mouse Cursor",
I have instead opted to use radio buttons so the user can swap between
different states of mouse visibility. "Movement" is the default
behavior, "Never" will hide the mouse cursor the entire time the game is
running, and "Always" will keep the mouse cursor always visible.
2021-10-12 21:04:27 -04:00
sowens99
5145853351 Bug: fix unhide on mouse movement only responding to clicks
Previously the unhide of movement mouse_timer reset occurred within case MouseButtonPress.

Additionally, there was a redundant expression in the if statement for cursor locking.
2021-10-12 20:59:31 -04:00
Léo Lam
f19da1cf92
Merge pull request #10118 from lioncash/messageid
NetPlayProto: Remove lots of casts to MessageId when inserting enum values into packets
2021-10-13 02:27:52 +02:00
Léo Lam
dd936c5072
Merge pull request #10126 from malleoz/l-r-digital-input-display
Include digital L and R buttons in Input Display
2021-10-13 02:06:20 +02:00
Léo Lam
c746040112
Merge pull request #10154 from malleoz/disable-hotkeys-on-mapping-window
MappingWindow: disable hotkeys while window is active
2021-10-13 01:58:48 +02:00
Léo Lam
0315fcf934
Merge pull request #10155 from malleoz/toggle-hotkeys-on-qfiledialog
Disable hotkeys on static QFileDialog calls
2021-10-13 01:48:31 +02:00
Léo Lam
c2d17f3f17
Merge pull request #10160 from fpdotmonkey/heed-renderwidget-switch-warning
Fix switch warning in RenderWidget
2021-10-13 01:44:24 +02:00
Léo Lam
6c1a625f0d
Merge pull request #10159 from JosJuice/print-callstack-log
Core: Use log variant of PrintCallstack, not print variant
2021-10-13 01:40:07 +02:00
Mai M
6bf467ff4b
Merge pull request #10161 from JosJuice/jitarm64-emitting-routine
JitArm64: Consistently set emitting_routine
2021-10-12 14:34:26 -04:00
JosJuice
26322a54cf JitArm64: Consistently set emitting_routine
Important regression fix for 96760093e9.
2021-10-12 18:55:06 +02:00
JMC47
6987ea0596
Merge pull request #8350 from phire/fix-tmem
Extend Minimal TMEM cache implementation.
2021-10-11 23:11:43 -04:00
Scott Mansell
edb66dab84 TextureCache: Remove deleted textures from bound_textures
Fixes issue where vulkan might crash trying to bind a deleted
texture.
2021-10-12 15:51:24 +13:00
Scott Mansell
d771bee0fe TMEM: Add some helpful comments 2021-10-12 15:51:24 +13:00
Scott Mansell
a33cf27885 TMEM: Handle savestate and init 2021-10-12 15:51:24 +13:00
Scott Mansell
88bd10cd30 Extend TMEM cache implementation
Now works with games that deliberately avoid invalidating TMEM because
they know textures are too large to fit:

 * Sonic Riders
 * Metal Arms: Glitch in the System
 * Godzilla: Destroy All Monsters Melee
 * NHL Slapshot
 * Tak and the Power of Juju
 * Night at the Museum: Battle of the Smithsonian
 * 428: Fūsa Sareta Shibuya de
2021-10-12 15:51:24 +13:00
Fletcher Porter
0a7eed71f3 Fix switch warning in RenderWidget
The compiler was throwing a bunch of `-Wswitch` warnings from RenderWidget
because of unhandled branches, so I added a default branch to quiet it.
2021-10-11 17:18:32 -07:00
JMC47
3bfb3fa52b
Merge pull request #9884 from JosJuice/jitarm64-paired-loadstore-addr
JitArm64: Improve psq_l/psq_st address checking
2021-10-11 16:49:26 -04:00
JosJuice
97a5a7be24 Core: Use log variant of PrintCallstack, not print variant
There are two reasons for this.

1. Using Dolphin's logging system lets the user decide whether
the printout should go to the terminal, the GUI, or a file.
fmt::print always prints to stdout... unless you're on Android, in
which case it does nothing at all, because Android disables stdout.

2. The Windows version of Dolphin crashes when you use fmt::print.
Yes, really. The crash happens because a call to std::fprint in
fmt::v7::detail::fwrite_fully returns that less characters were
written than requested, which fmt handles by throwing an exception.
(As always, Dolphin does not use exception handling.)
I'm not sure why std::fprint is doing this, but since switching
away from using fmt::print is a good idea due to the previous point
anyway, I'd say it's best to just switch.
2021-10-10 17:13:03 +02:00
sowens99
839b04014e Add wrapper function to disable hotkeys for QFileDialog
Previously, if you have "Hotkeys Require Window Focus" disabled, you could repeatedly use the "Open" hotkey, for example, to stack File Open windows over top of each other over and over.

This commit allows the hotkey manager to disable/enable on QFileDialog creation and destruction.
2021-10-09 22:43:56 -04:00
Scott Mansell
5a8455e8ce BoundingBox: Add missing include 2021-10-10 13:21:31 +13:00
Scott Mansell
9fa26624b0 BPMemory: Refactor/consolidate TexUnit Addressing
Currently the logic for addressing the individual TexUnits is splattered all
across dolphin's codebase, this commit attempts to consolidate it all into a
single place and formalise it using our new TexUnitAddress struct.
2021-10-10 09:09:43 +13:00
Scott Mansell
ef0e401708 BPMem: Abstract TexUnit Addressing into struct
The addressing of the texture units is a bit non-obvious.
This struct abstracts the complexity away.
2021-10-10 09:01:57 +13:00
iwubcode
514475646d VideoCommon: update Free Look camera's 'FieldOfView' function to 'FieldOfViewMultiplier' to better reflect usage 2021-10-08 18:17:20 -05:00
iwubcode
aa07fde8a0 VideoCommon: update fov multiplier variables and add constant variables for defaults to the Free Look camera 2021-10-08 18:17:20 -05:00
iwubcode
0bbea6d67b Core: Update state to account for save system change 2021-10-08 18:17:18 -05:00
iwubcode
e70157474b Core / VideoCommon: refactor FreeLookCamera to have the underlying controller handle all the logic (field-of-view, movement, etc) 2021-10-08 18:16:32 -05:00
Léo Lam
ff1cb5a1c0
Merge pull request #9803 from Techjar/bbox-videocommon
VideoCommon: Abstract bounding box
2021-10-08 22:24:38 +02:00
sowens99
530f5ecdd0 MappingWindow: disable hotkeys while window is active
MappingWindow is modal, yet the user can use hotkeys while the window is active. I believe hotkeys should not be recognized while this window is active.
2021-10-07 21:39:52 -04:00
Léo Lam
d90b30ca25
Merge pull request #10145 from NoNoTeal/master
Import Apple/FFmpeg libraries for AVI dumps on macOS
2021-10-07 08:18:53 +02:00
nonoteal
90437d1574 Change how FFmpeg is imported for Apple computers.
Imports Apple libraries and also pulls swresample in, so when compiling Dolphin doesn't throw undefined symbols.
2021-10-06 18:11:32 -10:00
Léo Lam
bf6a278c04
Merge pull request #10131 from malleoz/hotkey-syntax-fix
IOWindow: Do not accept on syntax errors
2021-10-06 00:27:06 +02:00
PPLToast
e26d2053e2
Update MappingWindow.cpp 2021-10-05 16:53:23 +03:00
Techjar
1161af8059 VideoCommon: Abstract bounding box
This moves much of the duplicated bounding box code into VideoCommon,
leaving only the specific buffer implementations in each backend.
2021-10-04 15:51:24 -04:00
sowens99
1d5d896eaa Add timecode to dspdump and dtkdump
Match the same formatting present in framedump filenames.
2021-10-03 18:20:01 -04:00
Léo Lam
33ffc7aa66
Merge pull request #10146 from JosJuice/nkit-convert-warning
DolphinQt/Android: Add warning when converting NKit files
2021-10-03 21:47:04 +02:00
Léo Lam
480cd35951
Merge pull request #10138 from Pokechu22/abort-on-panic-alert-fmt
Fix AbortOnPanicAlert with PanicAlertFmt
2021-10-03 19:10:19 +02:00
JosJuice
8f9086f28a DolphinQt: Add i18n comment for "Keep addresses where value in memory"
This string is extremely likely to be mistranslated without the
proper context. Actually, it's probably impossible to translate
this string in a good way to some languages, but I'm not sure how
to solve that. Let's at least add an i18 comment for now.
2021-10-03 16:12:37 +02:00
Pokechu22
ec9db320d3 Fix AbortOnPanicAlert with PanicAlertFmt
PR #10066 added functionality to call std::abort when a panic alert occurs; however, that PR only implemented it for MsgAlert and not MsgAlertFmtImpl, meaning that the functionality was not used with PanicAlertFmt (only PanicAlert, which is not used frequently).
2021-10-02 17:24:09 -07:00
JosJuice
9bb85ca706 DolphinQt/Android: Add warning when converting NKit files
Yes, that's right! It's time to add even more NKit warnings,
because users still don't understand what NKit is or how it works!

More specifically, some users seem to be under the impression that
converting an NKit file to for instance RVZ using Dolphin's convert
feature will result in a normal RVZ file, when it in fact results in
an NKit RVZ file (since NKit is not a container format in the sense
that GCZ/WIA/RVZ/WBFS/CISO is, but rather a kind of trimmed ISO).
I can hardly blame users for not knowing this, because it's not
intuitive unless you know the technical details of how NKit works.
2021-10-02 11:09:36 +02:00
Shawn Hoffman
e11fdaabf1 fix unused variable warning 2021-09-30 14:27:53 -04:00
sowens99
faa5cf40ce Movie: display correct input difference on movie mismatch
Previously, s_temp_input was being used for BOTH the savestate's and the movie's input printout in the panic alert.

This commit simply performs memcpy from the correct vector for the movInput printout.
2021-09-29 20:58:19 -04:00
sowens99
30dcac15fa RenderBase: Show input count on m_ShowFrameCount
Just to stay consistent, I believe it is best to show total input polls alongside the framecount.
2021-09-29 14:36:09 -04:00
Scott Mansell
a47b91e946
Merge pull request #9945 from OatmealDome/intel-broken-discard
DriverDetails: Add broken dual source blending bug to MoltenVK on Intel GPUs
2021-09-30 06:04:06 +13:00
aldelaro5
39569ed1f8 Remove unecessary include of the gdb stub 2021-09-29 12:54:18 -04:00
JosJuice
c84c1ac69e
Merge pull request #10124 from malleoz/play-recording-hotkey-support
HotkeyScheduler: add PlayRecording hotkey support
2021-09-29 16:26:56 +02:00
Scott Mansell
bb367394cf
Merge pull request #10129 from malleoz/recording-save-playback-window
QFileDialog: differentiate between recording open/save
2021-09-29 15:39:25 +13:00
Scott Mansell
34b6a788c2
Merge pull request #10133 from malleoz/play-recording-vi-total-display
Core: UpdateTitle with total framecount on recording playback
2021-09-29 15:33:21 +13:00
sowens99
51cd92a04c QFileDialog: differentiate between recording export/play
Previously, the file dialog window was ambiguous between saving or loading a .dtm. This commit simply gives a bit more context to differentiate the two windows.
2021-09-28 22:30:19 -04:00
sowens99
53ca2ec274 RenderBase: show total framecount on movie playback
Previously, when playing back a movie, you could not see the total frame count of a movie, only the total number of input polls.

This change simply shows the total frame count on movie playback.

Note that this change also results in the framecount and framecount total ALWAYS being displayed if show_movie_window is true, regardless of whether or not m_ShowFrameCount is true. I believe this is fine, as TASers are much more likely to reference the framecount than the input poll count.
2021-09-28 22:15:25 -04:00
sowens99
ffaa149b96 Core: UpdateTitle with total framecount on recording playback
Previously, only the number of total input polls would be shown in the window title when playing back a movie. This simply adds the VI / frame count total as well, which is a much more relevant number to look at while TASing.
2021-09-28 21:51:24 -04:00
sowens99
556323561c Do not update hotkey assignments on window close
If this commit is not applied, then the previous commit will cause hotkeys to be saved if there is a syntax error when hitting "OK" and the user presses the X to close the window.

This commit only applies changes to hotkey config if no syntax error occurs.
2021-09-27 16:21:28 -04:00
sowens99
242bce27a1 Do not accept on hotkey syntax errors
Previously you could type whatever gibberish you wanted into the formula bar, press OK, and receive a modal syntax error window. Closing the syntax error window would cause the hotkey config window to close as well, and your gibberish would be applied to the hotkey assignment.

This commit requires that a syntax error does not occur before accept() is called.
2021-09-27 14:28:08 -04:00
sowens99
6fd54276ea Include digital L and R buttons in Input Display
Previously, using TAS Input to activate the digital L and R buttons would not show these inputs in the Input Display. This commit adds the digital L and R presses to the Input Display, and also displays just "L" or "R" if the analog is set to 255.
2021-09-25 18:07:42 -04:00
sowens99
d5845ff281 HotkeyScheduler: add PlayRecording hotkey support
This hotkey was not previously implemented in the scheduler, even though it's present in the hotkey menu.
2021-09-24 11:58:41 -04:00
sowens99
e5051c516f Check for certain hotkeys in game list
There are certain hotkeys that we absolutely want to be able to use
without being in-game. Presently, no hotkeys are recognized unless we
are in-game.

I've identified and moved the following hotkeys to be checked before the
HotkeyScheduler checks to see if the Core is running:

- Open
- Exit
- Start Recording
- Refresh Game List

Note that Play Recording should also be implemented here, however it
looks like there is no signal for a PlayRecording() function, so this
will have to be handled in a later PR once that signal is created and
implemented.
2021-09-23 10:46:04 -04:00
Sintendo
da9546cb2f Jit64: Merge subfx and subfcx
Again, logic and optimizations are mostly the same so it makes sense.
2021-09-22 22:29:20 +02:00
Sintendo
a725eb80ff Jit64: Merge addx and addcx
They are extremely similar and can share nearly all optimizations.
2021-09-22 22:28:54 +02:00
Lioncash
3840b55292 NetPlayClient/NetPlayServer: Remove now-unnecessary static_casts
Now that we have the enum helpers in place, quite a few casts on their
own can be removed.
2021-09-22 15:59:43 -04:00
Lioncash
80b4a4d7fd NetPlayProto: Remove now-unused MessageId type alias
Now that we have enum helpers for inserting values into packets and have
migrated all other enumerations over, there's no need to keep this alias
around any longer.
2021-09-22 15:42:04 -04:00
Lioncash
a034f378a0 NetPlayProto: Turn connection error enum into an enum class
Continues the migration off the MessageId type alias
2021-09-22 15:42:04 -04:00
Lioncash
dedd0b7ba1 NetPlayProto: Turn Sync-related enums into enum classes 2021-09-22 15:42:04 -04:00
Lioncash
af4aaf4609 NetPlayProto: Turn MessageID enum into an enum class
Now we can leverage our helper to insert enum values without the need to
cast.
2021-09-22 15:42:04 -04:00
Lioncash
07af775afa SFMLHelper: Add stream insertion overload helpers for enum types
Will be used in future changes to eliminate the need to cast when
inserting various message IDs
2021-09-22 15:42:01 -04:00
Sintendo
a9e0f21373 Jit64: Split arithcx into addcx and subfcx
JitArm64 also opts to separate the two. The shared logic makes less
sense once we start adding more optimizations.
2021-09-21 22:11:11 +02:00
Admiral H. Curtiss
6684e26ae2
DiscIO/DirectoryBlob: Fix swapped DiscContent comparison operators. 2021-09-21 08:01:21 +02:00
OatmealDome
a256c11d2f DriverDetails: Add broken dual source blending bug to MoltenVK on Intel GPUs 2021-09-20 19:14:41 -04:00
OatmealDome
aa64f7f14f VulkanContext: Don't assume anv for Intel GPUs on macOS 2021-09-20 18:57:19 -04:00
Léo Lam
22f7c07caf
Merge pull request #10081 from sepalani/mem-hex0
MemoryWidget: Simplify the search logic
2021-09-20 22:17:20 +02:00
sowens99
3bc9f66336 Inscribe StickWidget ellipse in square
Previously, it was not clear where the boundary of the StickWidget was when interacting outside of the circle. This aims to restore the gray square present in the Wx-era.
2021-09-20 13:18:13 -04:00
Sepalani
94cba46467 MemoryWidget: Simplify the search logic
Fix leading nul bytes being ignored in hex search
2021-09-20 20:46:26 +04:00
Léo Lam
6129290d31
Merge pull request #10057 from JosJuice/jitarm64-divwx
JitArm64: Optimize divwx
2021-09-20 15:37:57 +02:00
Léo Lam
a25f4fab20
Merge pull request #10080 from lioncash/membf
MemoryInterface: Migrate bitfields over to Common::BitField
2021-09-20 14:54:27 +02:00
Léo Lam
b43cee8fe4
Merge pull request #10098 from AdmiralCurtiss/scan-dir-tree-trailing-slash
Common/FileUtil: Strip trailing path separator in ScanDirectoryTree().
2021-09-20 14:50:11 +02:00
Léo Lam
276ea43237
Merge pull request #10102 from lioncash/netplay
NetPlayClient: Split out OnData() into smaller functions
2021-09-20 14:41:47 +02:00
Léo Lam
29d236068c
Merge pull request #10104 from AdmiralCurtiss/cheats-manager-ux
Cheats Manager UX improvements.
2021-09-20 14:30:04 +02:00
Léo Lam
28e6e8752c
Merge pull request #10113 from JosJuice/tas-input-latency
DolphinQt: Reduce latency of TAS input's controller input passthrough
2021-09-20 14:26:13 +02:00
Léo Lam
e7c0b8ecbd
Merge pull request #10114 from AdmiralCurtiss/disc-addresses
Core/DiscIO: Extract disc and partition constants to DiscUtils.h.
2021-09-20 14:25:59 +02:00
Admiral H. Curtiss
ad410009bb
Core/DiscIO: Extract disc and partition constants to DiscUtils.h. 2021-09-19 22:43:52 +02:00
Mai M
57f71a55f8
Merge pull request #10110 from JosJuice/remove-request-refresh-info
Core: Remove s_request_refresh_info
2021-09-19 16:09:58 -04:00
Mai M
ca2589f7df
Merge pull request #10103 from AdmiralCurtiss/cheat-search-length-underflow
Core/CheatSearch: Avoid length underflow on new search.
2021-09-19 16:09:43 -04:00
JosJuice
1a5e0c2084 DolphinQt: Reduce latency of TAS input's controller input passthrough
Fixes https://bugs.dolphin-emu.org/issues/12676.

Needs testing to see if this impacts performance when controller
inputs are changing.
2021-09-19 17:08:10 +02:00
JMC47
31ca114721
Merge pull request #10068 from leoetlino/more-low-mem1-constants
IOS: Add missing writes of low MEM1 constants
2021-09-19 09:45:01 -04:00
JMC47
ca064b55fe
Merge pull request #10111 from JosJuice/networkwidget-hidden
DolphinQt: Don't update NetworkWidget when hidden
2021-09-18 09:33:45 -04:00
JosJuice
0a973ddcbb DolphinQt: Don't update NetworkWidget when hidden
Like 92a655c but for NetworkWidget (which was added later).
2021-09-18 14:41:11 +02:00
Scott Mansell
ce80a96aee BPStructs: ensure side effects are same
Missed this side effect when fixing crash in Mario Kart Wii wifi
2021-09-18 23:58:24 +12:00
JosJuice
e5ed9ee920 Core: Remove s_request_refresh_info
It's only used for frame stepping. We can use s_frame_step instead.
2021-09-18 13:39:38 +02:00
OatmealDome
7e8f5208fe VulkanContext: Disable subgroup reduction on macOS with AMD GPUs 2021-09-16 23:32:10 -04:00
Scott Mansell
7c7609f5b9 BPStructs: Ignore malformed efb copies 2021-09-17 12:42:23 +12:00
Léo Lam
7379450633
Merge pull request #10092 from JosJuice/android-cheats
Android: Add cheat GUI
2021-09-16 19:21:33 +02:00
JosJuice
53ae1a0725 Android: Add Gecko code downloading 2021-09-16 18:48:39 +02:00
Admiral H. Curtiss
bd92c29ef5
Core/CheatSearch: Avoid length underflow on new search. 2021-09-16 08:13:02 +02:00
Admiral H. Curtiss
c40e8ee3a8
Qt/CheatsManager: Show disabled AR and Gecko tabs when no game is running. 2021-09-16 08:01:40 +02:00
Admiral H. Curtiss
dd9047f7c5
Qt/GeckoCodeWidget: Disable functionality if no game id is given. 2021-09-16 08:01:40 +02:00
Admiral H. Curtiss
a4b1ea3d70
Qt/ARCodeWidget: Disable functionality if no game id is given. 2021-09-16 08:01:40 +02:00
Admiral H. Curtiss
aa2d089d1b
Qt/MenuBar: Allow opening Cheats Manager regardless of emulation state and configuration. 2021-09-16 08:01:26 +02:00
Admiral H. Curtiss
aee6e45386
Qt/CheatsManager: Let the 'Configure Dolphin' button shown in the Cheats Manager when Cheats are disabled actually open the settings. 2021-09-16 08:01:12 +02:00
JMC47
4d1bd54917
Merge pull request #10095 from phire/fix-out-of-range-efb
BPStructs: fix out-of-range EFB copy clamping
2021-09-15 13:26:23 -04:00
Admiral H. Curtiss
55397b6d52 DolphinQt: Rewrite cheat search GUI. 2021-09-15 19:05:49 +02:00
Admiral H. Curtiss
f3346262d2 Core/CheatSearch: Implement cheat searching functionality. 2021-09-15 19:05:48 +02:00
Lioncash
2b9c65967e NetPlayClient: Change return value of OnData() to void
In all usage cases, the return value isn't utilized.
2021-09-15 11:31:32 -04:00
Lioncash
ae714b25ba NetPlayClient: Split out OnData()
Over time OnData() has become a huge function-long case statement that
attempts to manage numerous packet-related behaviors, which makes it a
little difficult to reliably ensure certain handling doesn't interfere
with another case's. It's also mildly annoying to navigate due to its
size.

To make it a little easier to read and find the specific behavior, we
can break the relevant pieces of code out into their own functions.
2021-09-15 11:31:28 -04:00
Léo Lam
94cfbfc49d
Merge pull request #10099 from AdmiralCurtiss/directoryblob-read-between-files
DiscIO/DirectoryBlob: Handle reads between files.
2021-09-15 14:38:37 +02:00
Léo Lam
94e9751dfe
Merge pull request #10100 from Pokechu22/no-wglShareLists
GLInterface: Remove unneeded wglShareLists call
2021-09-15 14:37:19 +02:00
Léo Lam
111c36e6cd
Merge pull request #10101 from lioncash/kb
SI_DeviceKeyboard: Shorten MapKeys()
2021-09-15 13:24:05 +02:00
Lioncash
7c909a73de SI_DeviceKeyboard: Shorten MapKeys()
We can wrap this logic into a lambda to avoid copy-pasted checking of
the over 400+ lines of code.
2021-09-15 01:58:02 -04:00
Scott Mansell
eb8bfabdfd BPStructs: make copy width/height const 2021-09-15 11:54:40 +12:00
Léo Lam
15ec7bd546
Merge pull request #10097 from JosJuice/jitarm64-w0-clobber
JitArm64: Fix fresx/frsqrtex unlocking W0 too early
2021-09-14 23:51:24 +02:00
Pokechu22
b8f4a4ae44 GLInterface: Remove unneeded wglShareLists call
When RenderDoc is attached, wglShareLists fails for some reason (see baldurk/renderdoc#2361).  wglCreateContextAttribsARB has a parameter for the share context, so there's no reason to use a separate wglShareLists call.

Co-authored-by: baldurk <baldurk@baldurk.org>
2021-09-14 10:55:33 -07:00
Léo Lam
819a0a69ff
Merge pull request #10076 from lioncash/sibf
SI: Migrate bitfields to Common::BitField
2021-09-14 19:10:39 +02:00
Admiral H. Curtiss
f76aaf65f6 Common/FileUtil: Strip trailing path separator in ScanDirectoryTree(). 2021-09-14 17:39:38 +02:00
Scott Mansell
37b80e2170 BPStructs: fix out-of-range EFB copy clamping
Previous code from #7950 only clamps correctly when the efb copies
left and top coordinates are (0, 0)

Now we should handle all situations.

Spyro: A hero's tail is an example of a game that does an oversized
EFB copy with a non-zero origin.
2021-09-15 02:31:38 +12:00
Admiral H. Curtiss
06d41c53ce DiscIO/DirectoryBlob: Handle reads between files. 2021-09-14 07:09:55 +02:00
JosJuice
74f2acd83b JitArm64: Move fresx/frsqrtex RW calls earlier
If W0 is locked when fpr.RW is called, the indirectly called
ConvertSingleToDoubleLower may need to emit a push+pop, so it's
better for fresx/frsqrtex to call RW before locking W0 than after.
2021-09-13 19:27:16 +02:00
JosJuice
1c4155f800 JitArm64: Fix fresx/frsqrtex unlocking W0 too early
fpr.RW may clobber GPRs that are not locked.
Fixes https://bugs.dolphin-emu.org/issues/12656.
2021-09-13 19:03:43 +02:00
Lioncash
d00e7d5a75 SI: Collapse interrupt generation check in UpdateInterrupts()
We can simplify this by storing the result of the test into a variable
instead.
2021-09-13 11:25:03 -04:00
Lioncash
ca24c32cbf SI: Eliminate trivial sign conversion cases in RegisterMMIO()
Previously differently signed types were being used to create addresses
and bit offsets.
2021-09-13 11:24:59 -04:00
Léo Lam
ee863e6722
Merge pull request #10014 from OatmealDome/wiimote-disconnect-crash
WiimoteReal: Fix Wiimote disconnection causing Dolphin to crash on macOS
2021-09-13 15:26:02 +02:00
Léo Lam
5f2a8d98fb
Merge pull request #10093 from JosJuice/revert-revert-10025
Revert "Revert "DolphinQt: Minor consistency fixes for the Settings window""
2021-09-13 14:54:01 +02:00
JMC47
05f86b9f5b
Merge pull request #10012 from Pokechu22/thps4-green-sky
UberShaderVertex: Fix Tony Hawk Pro Skater 4
2021-09-09 17:58:35 -04:00
JosJuice
5ea121eeb5 Revert "Revert "DolphinQt: Minor consistency fixes for the Settings window""
This reverts commit e376a985e4.

A beta build has been released now, so there's no reason to keep
it reverted anymore.
2021-09-08 22:09:19 +02:00
JosJuice
b4787cdbd3
Merge pull request #10077 from lioncash/dvdbf
DVDInterface: Migrate bitfields over to Common::BitField
2021-09-08 21:37:09 +02:00
JosJuice
52304df943
Merge pull request #10011 from JosJuice/android-cheats-preparation
Split out code for serializing/deserializing cheat lines
2021-09-08 21:36:56 +02:00
JosJuice
2a22367211
Merge pull request #10056 from lioncash/qtloc
DolphinQt: Minor localization changes
2021-09-08 21:36:46 +02:00
JosJuice
15eb56142a JitArm64: Read BATs in psq_l/psq_st address check
Same approach as Jit64 here as well.
2021-09-08 21:32:16 +02:00
JosJuice
93e968208e JitArm64: Lock fewer registers when assumeNoPairedQuantize 2021-09-08 21:32:11 +02:00
JosJuice
96760093e9 JitArm64: Move psq_st address check to EmitBackpatchRoutine
This way the address check will take up less icache (since it's
only emitted once for each routine rather than once for each
psq_st instruction), and we also get address checking for psq_l.
Matches Jit64's approach.

The disadvantage: In the slowmem case, the routines have to
push *every* caller-saved register onto the stack, even though
most callers probably don't need it. But at long as the slowmem
case isn't hit frequently, this is fine.
2021-09-08 21:26:10 +02:00
JosJuice
cd84339dfd JitArm64: Use EmitBackpatchRoutine more for psq_l/psq_st
In the case of the JitAsm routines, we can't actually use
backpatching. Still, I would like to gather all the load and
store instructions in one place to make future changes easier.
2021-09-08 21:26:10 +02:00
JosJuice
de21dc5fd9 JitArm64: Add bitset constants for caller saved registers 2021-09-08 21:26:05 +02:00
JosJuice
6c3141e0cc JitArm64: Change parameter order for quantized load routines
EmitBackpatchRoutine (see the upcoming commits) expects
the address to be in W0 for loads and W1 for stores.
2021-09-08 21:26:03 +02:00
JosJuice
36b3d51523 JitArm64: Restructure the BackPatchInfo flags enum
This makes it possible to construct flag combinations like
"load 16 bits into an FPR".
2021-09-08 21:23:00 +02:00
Mai M
059794b551
Merge pull request #10087 from JosJuice/jitarm64-psq-caller-saved
JitArm64: Move psq_stXX GetCallerSavedUsed calls later
2021-09-08 04:00:43 -04:00
Mai M
8809d8eb61
Merge pull request #10089 from AdmiralCurtiss/jit-cache-valid-block-clear
PowerPC/JitCache: Clear valid_block bits for long invalidations.
2021-09-08 04:00:23 -04:00
Pokechu22
52c82733f6 Use custom isnan implementation to avoid HLSL optimizer issues
This adjusts the NaN replacement logic introduced in #9928 to work around the HLSL compiler optimizing away calls to isnan, which caused that functionality to not work with ubershaders on D3D11 and D3D12 (it did work with specialized shaders, despite a warning being logged for both; that warning is also now gone).  Note that the `D3DCOMPILE_IEEE_STRICTNESS` flag did not solve this issue, despite the warning suggesting that it might.

Suggested by @kayru and @jamiehayes.
2021-09-07 19:04:40 -07:00
Admiral H. Curtiss
34992f52c7 PowerPC/JitCache: Clear valid_block bits for long invalidations. 2021-09-07 23:14:20 +02:00
JosJuice
23f6fdebcb Revert "JitArm64: Indexed paired loadstores workaround, attempt 2"
This reverts commit 3071a1d13b.
2021-09-05 11:45:40 +02:00
JosJuice
743de44f03 JitArm64: Move psq_stXX GetCallerSavedUsed calls later
This is a proper fix for the issue that 3071a1d was a workaround for.
It wasn't some kind of bug in the register cache that had laid dormant,
it was a simple mistake made in b24b79e.
2021-09-05 11:42:07 +02:00
Mai M
282fda1530
Merge pull request #10086 from JosJuice/jitarm64-w0
JitArm64: Fix W0 being present twice in register cache
2021-09-04 21:14:40 -04:00
JosJuice
ea1210773c JitArm64: Fix W0 being present twice in register cache
Fixes a regression from ecf86bb.

The GPR allocation_order is initialized with only 28 elements,
so the 29th element ends up getting zero initialized.
Very sneaky bug...
2021-09-04 12:48:45 +02:00
JosJuice
156ccdb805
Merge pull request #10082 from lioncash/texenum
BPMemory: Make ZTexOp enum an enum class
2021-09-02 08:14:05 +02:00
Lioncash
f36fd5fa39 BPMemory: Make ZTexOp enum an enum class
Avoids placing generic names in the surrounding namespace.
2021-09-01 18:23:22 -04:00
Lioncash
269b7a2166 MemoryInterface: Eliminate trivial sign conversion cases
We can just use unsigned loop variables instead of signed ones.
2021-09-01 06:39:06 -04:00
Lioncash
163b24833d MemoryInterface: Migrate bitfields over to Common::BitField 2021-09-01 06:36:25 -04:00
Pokechu22
e9c6c13886 msbuild: Move DivUtils to DolphinLib.props
It was accidentally put into the main DolphinLib.vcxproj in #9566.
2021-08-31 22:48:07 -07:00
Lioncash
15566048f0 DVDInterface: Migrate bitfields over to Common::BitField 2021-08-31 17:27:43 -04:00
Lioncash
e68b9de62c SI: Migrate bitfields to Common::BitField 2021-08-31 16:26:07 -04:00
Léo Lam
32c7524f4d
Merge pull request #10021 from Dentomologist/make_windows_tabbar_scroll_buttons_opaque
DolphinQt: Make Windows tab bar scroll buttons opaque
2021-08-31 19:18:03 +02:00
Léo Lam
c3dadd140b
Merge pull request #10074 from lioncash/pte
MMU: Tidy up PTE-related code
2021-08-31 19:17:08 +02:00
Léo Lam
ef358a122a
Merge pull request #10075 from lioncash/memcheck
MMU: Don't truncate 64-bit values when calling Memcheck()
2021-08-31 19:06:33 +02:00
Lioncash
ed0aa5928f Gekko: Remove unused UReg_PTE
PTEs are only ever operated on in terms of their halves in our code
currently, so this can be removed.
2021-08-31 12:18:31 -04:00
Lioncash
029aff0741 MMU: Remove now-unused defines
Now that we're using register unions where applicable, we can remove
these defines, since they're now unused.
2021-08-31 12:18:28 -04:00
Lioncash
7a6b63b309 MMU: Don't truncate 64-bit values when calling Memcheck()
Previously in Read_U64 and Write_U64 the value that was read or written
would be truncated to a 32-bit value before being passed off to the
memcheck handler, which can result in incorrect values being logged out.
2021-08-31 11:39:13 -04:00
Dentomologist
1fa1e7135c DolphinQt: Make Windows tab bar scroll buttons opaque 2021-08-31 08:33:00 -07:00
Lioncash
a8ebca4fc6 MMU: Invert conditionals in Memcheck()
Lets us unindent code a little bit.
2021-08-31 11:30:57 -04:00
Lioncash
ee40b640d3 MMU: Make use of UPTE_Lo and UReg_SR in TranslatePageAddress()
Allows us to get rid of a bit of masking in exchange for stating the
bits being accessed or written to directly.
2021-08-31 10:52:52 -04:00
Lioncash
e687569e02 Gekko: Add union for segment registers
Will be used in the following commit.
2021-08-31 10:45:12 -04:00
Lioncash
75840f62ff MMU: Make use of UReg_SDR1 in SDRUpdated()
Lets us simplify SDRUpdated() a little bit.

This also fixes the layout of UReg_SDR1. Turns out this struct has been
incorrect (from a little-endian perspective) the entire time and went
unnoticed, since the union was never used.
2021-08-31 10:20:56 -04:00
Lioncash
1c776d8c1a MMU: Move invalidation logic into the TLBEntry struct
Puts the invalidation logic in one place and lets us tidy up
InvalidateTLBEntry a little.
2021-08-31 10:04:44 -04:00
Lioncash
3216040bfe MMU: Remove implicit sign conversions and truncation in UpdateTLBEntry
These are trivial to resolve.

Converting the structure member into a u32 results in no increase in
structure size, as it's making use of the three extra padding bits in
the structure.
2021-08-31 10:00:18 -04:00
Lioncash
c008b1c335 MMU: Move UPTE1/UPTE2 unions into Gekko.h
Keeps the register definitions in one spot and lets us remove a comment
about them.
2021-08-31 09:45:28 -04:00
Lioncash
65e131ef5f MMU: Convert PTE unions over to Common::BitField 2021-08-31 09:36:13 -04:00
Léo Lam
c5becb4a7e
Merge pull request #10040 from JosJuice/simplify-mcrfs
Interpreter: Simplify mcrfs implementation
2021-08-31 15:31:54 +02:00
JosJuice
e376a985e4 Revert "DolphinQt: Minor consistency fixes for the Settings window"
This reverts commit 9d45bac175.
2021-08-31 09:15:03 +02:00
Tillmann Karras
72ca41b9bf DSPInterpreter: fix off-by-one errors in cycle counting 2021-08-31 01:51:42 +01:00
Léo Lam
8ecb0447b6
Merge pull request #10025 from mbc07/gui-fixes-settings
DolphinQt: Minor consistency fixes for the Settings window
2021-08-31 01:43:02 +02:00
Léo Lam
48339afb98
Merge pull request #10041 from lioncash/conv
Interpreter: Make signedness and narrowing conversions explicit
2021-08-31 01:07:27 +02:00
Léo Lam
95fcedeef3
Merge pull request #10053 from lioncash/kdreq
IOS/Network/KD: Minor tidy-up changes
2021-08-31 00:45:17 +02:00
Léo Lam
1fa74ab824
Merge pull request #10058 from AdmiralCurtiss/dsp-cleanup
DSPHLE: Minor cleanup & savestate fix for AX coefficients.
2021-08-31 00:16:54 +02:00
Admiral H. Curtiss
f592565532 DSPHLE/AX: Reload resampling coefficients on savestate load if necessary. 2021-08-30 23:36:09 +02:00
Léo Lam
271612f328
Merge pull request #10064 from lioncash/regs
Gekko: Migrate register structs over to Common::BitField
2021-08-30 23:19:17 +02:00
Léo Lam
d7109b149b
Merge pull request #10066 from leoetlino/abort-on-panic-alert-option
Add an option to abort when a panic alert occurs
2021-08-30 22:43:21 +02:00
Léo Lam
6659f8019e
Merge pull request #10035 from JosJuice/jitarm64-dcbx-in-loop
JitArm64: dcbx loop detection for improved performance when invalidating large memory regions
2021-08-30 22:39:20 +02:00
iwubcode
1f2f505373 VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
JosJuice
9b83cf3e7f
Merge pull request #10069 from leoetlino/clang-format-12
Update clang-format to version 12
2021-08-30 09:13:15 +02:00
Léo Lam
815b590dfe
Update clang-format to version 12
12 is the latest release and various editors (VS, VSCode and CLion)
ship with clang-format 12 by default.
2021-08-30 00:20:18 +02:00
Léo Lam
86f2c7889d
Merge pull request #8932 from sepalani/cw-map
PPCSymbolDB: Improve symbol map column detection
2021-08-29 23:28:09 +02:00
Léo Lam
ef98f209a2
IOS: Add missing writes of low MEM1 constants
On a real Wii, these constants are normally written by the system menu
(maybe even as part of common SDK code?)

However, they're cleared by IOS whenever a PPC title is launched.
IOS memsets 0x0-0x3fff and then manually writes some constants
in low MEM1. PR #4723 added most of the writes in the 0x31xx region
but left out the four writes to the legacy constant region.

Previously Dolphin didn't actually clear 0-0x3fff so those constants
would stick around after a system menu execution.
011f7789e0 exposed those missing writes.
2021-08-29 22:51:44 +02:00
Lioncash
dbf8e27d7f Gekko: Convert UReg_PTE over to using Common::BitField 2021-08-29 06:16:55 -04:00
Lioncash
e4e1b6064d Gekko: Convert UReg_THRM3 over to using Common::BitField 2021-08-29 06:16:55 -04:00
Lioncash
11e76e1f67 Gekko: Convert UReg_THRM12 over to using Common::BitField 2021-08-29 06:16:55 -04:00
Lioncash
12b87922fb Gekko: Convert UReg_BAT_Lo over to using Common::BitField 2021-08-29 06:16:54 -04:00
Lioncash
b4496e6653 Gekko: Convert UReg_BAT_Up over to using Common::BitField 2021-08-29 06:16:51 -04:00
JMC47
006fc99e8e
Merge pull request #8901 from sepalani/dns-async
IOS/Network: Make name resolution asynchronous
2021-08-29 05:12:13 -04:00
Léo Lam
e091c2e817
Add an option to abort when a panic alert occurs
Prompted by https://dolphin.ci/#/builders/24/builds/985

A 1-character typo in a recent PR caused FifoCI builds to break
horribly and spew millions of panic alerts until buildbot crashed.

This PR adds a new config option -- defaulting to off -- that allows
Dolphin to abort early on when a panic alert occurs instead of
continuing forever.
2021-08-29 02:02:07 +02:00
Mateus B. Cassiano
9d45bac175 DolphinQt: Minor consistency fixes for the Settings window 2021-08-28 16:45:22 -04:00
JosJuice
b90008aadb Split out code for serializing/deserializing cheat lines 2021-08-28 19:31:27 +02:00
JosJuice
fb96ecb7da Move patch saving code to PatchEngine 2021-08-28 17:34:28 +02:00
Lioncash
1e4ecfe3d4 Gekko: Convert UReg_DMAL over to using Common::BitField 2021-08-27 11:20:37 -04:00
Lioncash
474e09c239 Gekko: Convert UReg_DMAU over to using Common::BitField 2021-08-27 11:19:21 -04:00
Lioncash
a126821d5e Gekko: Convert UReg_WPAR over to using Common::BitField 2021-08-27 11:18:03 -04:00
Lioncash
8ac079a647 Gekko: Convert UReg_MMCR1 over to using Common::BitField 2021-08-27 11:16:41 -04:00
Lioncash
300f7c10bd Gekko: Convert UReg_MMCR0 over to using Common::BitField 2021-08-27 11:15:15 -04:00
Lioncash
1ec3768b84 Gekko: Convert UReg_SDR1 over to using Common::BitField
Also fixes a typo in the struct name, since it was referring to SPR1
instead of SDR1. Given this isn't used anywhere yet, it's a painless
change.
2021-08-27 11:12:30 -04:00
Lioncash
9e183e63f1 Gekko: Convert UReg_HID4 over to using Common::BitField 2021-08-27 11:10:22 -04:00
Lioncash
6ab2e5ab16 Gekko: Convert UReg_HID2 over to using Common::BitField 2021-08-27 11:08:14 -04:00
Lioncash
02ec9c3b50 Gekko: Convert UReg_HID0 over to using Common::BitField 2021-08-27 11:05:51 -04:00
Lioncash
4591246608 Gekko: Convert UReg_FPSCR over to using Common::BitField 2021-08-27 11:01:32 -04:00
Lioncash
4ecdcc9d78 Gekko: Convert UReg_MSR over to using Common::BitField 2021-08-27 10:54:49 -04:00
Lioncash
1863212d94 Gekko: Convert UReg_XER over to using Common::BitField 2021-08-27 10:46:38 -04:00
Mai M
4816195366
Merge pull request #10054 from JosJuice/android-game-cache-lock
Android: Reduce gameFileCache lock contention
2021-08-27 10:15:25 -04:00
Mai M
7d88354659
Merge pull request #10061 from JosJuice/jitwidget-div-zero
DolphinQt: Fix divide by zero in JITWidget::Update
2021-08-27 10:13:52 -04:00
Franz-Josef Haider
9cd878218c Interpreter_Tables: specify FL_IN_A for twi.
rGPR[inst.RA] is an input to twi.
2021-08-27 16:59:02 +03:00
JosJuice
f17584fc06 DolphinQt: Fix divide by zero in JITWidget::Update
I ran into this while fiddling with the debugger.
2021-08-27 10:30:18 +02:00
Admiral H. Curtiss
a4d4dc82d4 DSPHLE/AX: Use in-class initialization. 2021-08-27 03:00:13 +02:00
JosJuice
feefc17b02 JitArm64: divwx - Optimize comparisons to 0x80000000 2021-08-26 15:04:56 +02:00
JosJuice
91b112b984 JitArm64: divwx - Optimize division by 2
...and let's optimize a divisor of 2 ever so slightly for
good measure. Most GameCube games seem to hit this on launch.
2021-08-26 15:04:56 +02:00
JosJuice
9889e7eb33 JitArm64: divwx - Optimize power-of-two divisors
Power-of-two divisors can be done more elegantly, so handle them
separately.
2021-08-26 15:04:55 +02:00
JosJuice
eb8581c26d JitArm64: divwx - Optimize constant divisor
Optimize division by a constant into multiplication. This method is
also used by GCC and LLVM.

We also add optimized paths for divisors 0, 1, and -1, because they
don't work using this method. They don't occur very often, but are
necessary for correctness.
2021-08-26 15:04:51 +02:00
JosJuice
f8e97f5a8a JitArm64: divwx - Special case dividend == 0
Zero divided by any number is still zero. For whatever reason,
this case shows up frequently too.
2021-08-26 14:50:01 +02:00
JosJuice
09cdb076a3 JitArm64: divwx - Optimize constant dividend
When the dividend is known at compile time, we can eliminate some
of the branching and precompute the result for the overflow case.
2021-08-26 14:50:01 +02:00
Admiral H. Curtiss
83ba17fc25 DSPHLE: Set m_dsp_control to a consistent value in Initialize(). 2021-08-25 23:10:16 +02:00
Admiral H. Curtiss
54125516bb DSPHLE: Remove unused members. 2021-08-25 23:02:04 +02:00
Lioncash
3c0d4b7d8f NetKDTime: Eliminate implicit sign conversions
Silences compiler warnings and also makes the conversions here explicit
to the reader.
2021-08-24 12:04:04 -04:00
Lioncash
caba81ad3b NetKDTime: Move internal IOCtl values into IOCtl function
These are only ever used here, so they can be turned into an internal
implementation detail.
2021-08-24 12:04:04 -04:00
Lioncash
6268ee44a1 NWC24Config: Provide name for unk_04 config member
According to WiiBrew this is a version number (thanks to Awesomebing1
for documenting this!)
2021-08-24 12:04:04 -04:00
Lioncash
a60af199d8 NWC24Config: Move array length constants into the private part of the class
These are only used internally and not intended to be used outside of
the class itself.
2021-08-24 12:04:04 -04:00
Lioncash
bc939df69c NWC24Config: Make creation stage an enum class
Makes the enum strongly typed instead of interacting with a raw u32
value. While we're at it, we can add helpers to the NWC24Config to make
using code poke at the internals of the class a little bit less and also
make the querying a little nicer to read.
2021-08-24 12:04:04 -04:00
Lioncash
82371b89fc NetKDRequest: Remove unused include 2021-08-24 12:04:04 -04:00
Lioncash
e65363f05f NetKDRequest: Make use of constexpr arrays containing pairs instead of maps
Currently we were using heap allocating maps that last for the entire
duration of the emulator running.

Given the size N of both of these maps are very small (< 20 elements),
we can just make use of an array of pairs and perform linear scans. This
is also fine, given this code isn't particularly "hot" either, so this
won't be run often.
2021-08-24 12:04:01 -04:00
Lioncash
8c67f13256 ResourcePackManager: Translate unknown author string
This is text that should be translated, since it'll show up as English
for non-English speakers.
2021-08-24 11:31:47 -04:00
Lioncash
89ceef2a8a MainWindow: Use MainWindow variant of tr()
MainWindow derives from QMainWindow, so we can use tr() directly without
the qualification.
2021-08-24 11:13:55 -04:00
Lioncash
47b40698bb MainWindow: Fix typo in resource pack initialization error message
occured -> occurred
2021-08-24 11:10:49 -04:00
Lioncash
75b68c9e96 GBAWidget: Add ellipses for option selections that require more input
Makes the context menu selections consistent with the rest of the
application.
2021-08-24 10:43:34 -04:00
Lioncash
a65fcb5e5b ConvertDialog: Provide complete translation string for conversion
Gives the translator full control over the string's localization instead
of only one part of it.
2021-08-24 10:21:53 -04:00
Lioncash
70399955a0 CheatsManager: Make use of plural variant of tr()
Allows translators to specify different translations if the target
languages have pluralization rules that differ from English.
2021-08-24 10:14:59 -04:00
JosJuice
fb265b610d Android: Don't hold gameFileCache lock during updateAdditionalMetadata
It seems like we spend a lot of the game list scanning time in
updateAdditionalMetadata, which I suppose makes sense considering
how many different files that function attempts to open.

With the addition of just one little atomic operation, we can make
it safe to call updateAdditionalMetadata without holding a lock.
2021-08-24 15:35:39 +02:00
Mai M
7688db3cd3
Merge pull request #10047 from Dentomologist/remove_windows_help_buttons
DolphinQt: Remove Windows dialog help buttons
2021-08-24 08:34:31 -04:00
Mai M
922f53e16e
Merge pull request #10049 from JosJuice/jitarm64-fault-to-handler
JitArm64: Make HandleFastmemFault less unsafe
2021-08-24 08:33:58 -04:00
Mai M
19f8e39929
Merge pull request #10051 from Pokechu22/dsp-jit-revert-acs-extension
Revert "DSPJit: Sign-extend acS.h to 32 bits"
2021-08-24 08:33:32 -04:00
Lioncash
b49bd76d91 NetKDRequest: Fix typo in IOCtl enum names (schedular -> scheduler) 2021-08-24 08:28:14 -04:00
Lioncash
3a38e99001 NetKDRequest: Make hardware model enum strongly typed
Makes it a distinct type instead of decaying to an ambiguous u8.
2021-08-24 07:46:53 -04:00
Lioncash
1e27880014 NetKDRequest: Make private member functions completely internal
These functions don't touch any class state, so they can be turned into
internal helper functions.

While we're at it, we can move the enumerations as well.
2021-08-24 07:45:56 -04:00
Lioncash
ff3947a1b9 NetKDRequest: Minor adjustments to NWC24MakeUserID
- Make use of std::array
- Move helper functions inside it as lambdas
- Eliminate sign-conversions that were occurring (promotion of u8 to int)
2021-08-24 07:13:08 -04:00
JosJuice
6b8d17ce57 Revert "JitArm64: Disable indexed paired loadstore instructions"
This reverts commit f70ddebb40.
2021-08-23 11:01:07 +02:00
JosJuice
3071a1d13b JitArm64: Indexed paired loadstores workaround, attempt 2
f70ddeb did not make the issue go away.
2021-08-23 10:46:28 +02:00
Pokechu22
1abaff758a Revert "DSPJit: Sign-extend acS.h to 32 bits"
This reverts commit dc2eab1778.
2021-08-22 18:44:24 -07:00
Pokechu22
779cd479bc DSPLLE: NEG can set the carry and overflow flags 2021-08-22 17:07:44 -07:00
Pokechu22
3ee605d699 DSPJit: Rework overflow and carry handling 2021-08-22 17:07:44 -07:00
Pokechu22
4508ca6734 DSPInterpreter: Rework overflow and carry handling 2021-08-22 17:07:44 -07:00
Pokechu22
7cd1b2c4d1 DSPJit: Fix xA and xB 2021-08-22 17:07:44 -07:00
Pokechu22
a30a186d30 DSPInterpreter: Replace IsConditionA with IsConditionB
Although it's not clear what the xA and xB conditions are intended to do, the pattern indicates that xB is the regular version and xA is the inverted version, so for consistency, IsConditionB should be the main function.
2021-08-22 17:07:44 -07:00
Pokechu22
e5d130c4b3 DSPLLE: O is the mnemonic for overflow, not 0 2021-08-22 17:07:44 -07:00
Pokechu22
4865b322d0 DSPInterpreter: Improve CMPAR variable names 2021-08-22 17:07:43 -07:00
Pokechu22
dc2eab1778 DSPJit: Sign-extend acS.h to 32 bits
Thus, the 40-bit accumulator is treated as properly sign-extended when read as a 64-bit number.  This affects e.g. overflow detection.
2021-08-22 17:07:43 -07:00
Pokechu22
74440c468f DSPInterpreter: Sign-extend acS.h to 32 bits
Thus, the 40-bit accumulator is treated as properly sign-extended when read as a 64-bit number.  This affects e.g. overflow detection.
2021-08-22 17:07:43 -07:00
Pokechu22
105d8860fb DSPAnalyzer: Disable update SR analysis
It doesn't work right in all situations, including in the cond_test hardware test.  It could definitely be fixed, but it would be a hassle to do so.
2021-08-22 17:07:43 -07:00
Tilka
67dce9f35d
Merge pull request #10038 from Pokechu22/dsp-rti-srs
DSPLLE: Split SRS into SRS and SRSH and implement conditional variants of RTI
2021-08-23 01:02:45 +01:00
Mai M
c227023375
Merge pull request #10050 from JosJuice/jitarm64-disable-psq-x
JitArm64: Disable indexed paired loadstore instructions
2021-08-22 19:11:16 -04:00
JosJuice
f70ddebb40 JitArm64: Disable indexed paired loadstore instructions
Since the merge of b24b79e, we've gotten reports that the
following games are broken on JitArm64:

* Sonic Heroes
* The SpongeBob SquarePants Movie
* Astérix & Obélix XXL
* The Incredibles: Rise of the Underminer

Disabling the register cache avoids the issue, so the cause
of the bug might not actually have anything to do with the
newly implemented instructions. Nevertheless, I don't want
to ship a beta with this problem present, so I would like to
disable these instructions for the time being.
2021-08-22 22:16:02 +02:00
JosJuice
0cf8405126 JitArm64: Make HandleFastmemFault less unsafe
HandleFastmemFault works correctly when faults only happen in
expected locations, but it does some things that are rather
dangerous for faults in unexpected locations, like decrementing
an iterator without checking whether it's equal to begin.

This change cleans up the logic by making m_fault_to_handler's
key be the end of the fastmem region instead of the start.
2021-08-22 19:51:21 +02:00
Pokechu22
44129dda4c dsp_rom: Add version numbers and hashes to VerifyRoms and readme 2021-08-22 10:49:46 -07:00
Pokechu22
a5e2a0d973 dsp_rom: Remove illegal use of AX with SRS 2021-08-22 10:49:46 -07:00
Pokechu22
9b1d370478 DSPLLE: Implement conditional variants of RTI 2021-08-22 10:49:46 -07:00
Pokechu22
f9e36bfa67 DSPLLE: Split SRS into SRS and SRSH
Hardware testing indicated that SRS uses a different list of registers than LRS (specifically, acS.h can be used with SRSH but not LRS, and SRS does not support AX registers, and there are 2 encodings that do nothing).
2021-08-22 10:49:46 -07:00
Pokechu22
88d2a7260d DSPLLE: Improve various instruction comments
* DSP*Arithmetic: Fix grammar for ANDCF and ANDF
* DSP*Arithmetic: Fix registers used by MOVAX and MOV
* DSP*Branch: Fix documentation for JMPR
* DSP*Branch: Fix HALT encoding ("I think I saw a two")
* DSP*ExtOps: Fix 'LN encoding (The listed encoding was for 'L)
* DSP*ExtOps: Improve documentation for 'LD and 'LDAX
* DSPJitExtOps: Correct typo
* DSP*LoadStore: Remove obsolete comment about pc in SRS (This was fixed in 1419e7e5b2)
* DSP*LoadStore: Fix comments for LRR/SRR
* DSP*Misc: Improve documentation for SBCLR and SBSET
* DSP*Multiplier: Fix MULXAC encoding (The previous encoding was for MULXMVZ)
* DSP*Multiplier: Fix tabs in MULCAC and MULCMVZ (There are some other tabs in comments in the JIT, but these are the only ones that are in instruction comments instead of indicating the corresponding interpreter code.  Those other comments can be corrected in a different PR, as they're not documentation related.)
* DSPJitMultiplier: Fix MULXMVZ typo
2021-08-21 17:07:14 -07:00
Pokechu22
602163b623 docs/DSP: Fix typo with MULCMVZ and MULCMV 2021-08-21 17:07:14 -07:00
Pokechu22
211c2b5d99 docs/DSP: Add most missing instructions
These instructions were already implememented by Dolphin, but never added to the manual.  Extension instructions will be handled in a later commit, as wlil instructions that were not previously implememented by Dolphin.
2021-08-21 16:05:05 -07:00
Dentomologist
87924f2ddd DolphinQt: Remove Windows dialog help buttons 2021-08-21 10:53:12 -07:00
JosJuice
90fcaf7e96 Jit: Use one less register in dcbx
We were using a "value" register to avoid clobbering physical_addr,
but this isn't actually needed anymore. The only bits we need from
physical_addr after we start clobbering it are bits 5-9, and
those bits are identical in effective_addr and physical_addr,
so we can read them from effective_addr instead.
2021-08-19 23:26:11 +02:00
Admiral H. Curtiss
f5cd17925a PowerPC: Fix for calling InvalidateICacheLines() with a count of 1 causing a (harmless) second invalidation. 2021-08-19 22:54:34 +02:00
Tilka
3aaab25810
Merge pull request #10032 from Pokechu22/dsp-lle-masks
DSP masking and sign extension fixes
2021-08-18 20:20:31 +01:00
Pokechu22
c3dec34391 UberShaderVertex: Simplify color channel logic 2021-08-18 10:40:54 -07:00
Pokechu22
06579e4d53 VertexShaderGen: Simplify color channel logic 2021-08-18 10:40:54 -07:00
Pokechu22
2519d14e36 UberShaderVertex: Fix Tony Hawk Pro Skater 4
Fixes https://bugs.dolphin-emu.org/issues/12620

The changed code did not match the corresponding code in VertexShaderGen.  Some parts of the sky have 2 color channels in each vertex, while others only have 1, despite only color channel 0 being used and XFMEM_SETNUMCHAN being set to 1 for both of them.  The old code (from #4601) caused channel 0 to be set to channel 1 if the vertex contained both color channels but the number of channels was set to 1, which is wrong.
2021-08-18 10:40:53 -07:00
JosJuice
4f09c320e8 Interpreter: Simplify mcrfs implementation 2021-08-18 18:18:19 +02:00
Lioncash
b7b45eb111 Interpreter: Make signedness and narrowing conversions explicit
Makes our conversions between the different signs explicit to indicate
that they're intentional and also silences compiler warnings when
compiling with sign conversion or stricter truncation warnings enabled.
2021-08-18 09:56:00 -04:00
Mai M
33154de614
Merge pull request #10039 from OatmealDome/spdx-leftovers
Fix some missed items from SPDX transition
2021-08-17 23:02:32 -04:00
Mai M
6863b7ae9e
Merge pull request #10036 from JosJuice/jitarm64-psq-x
JitArm64: Implement indexed paired loadstore instructions
2021-08-17 23:00:57 -04:00
Mai M
437b475254
Merge pull request #10037 from OatmealDome/min-macos-bump
Bump minimum macOS to 10.13 High Sierra
2021-08-17 22:59:43 -04:00
OatmealDome
5c5c3b8856 DolphinQt: Copy COPYING and Licenses directory to output 2021-08-17 22:40:27 -04:00
OatmealDome
6aa2a6b466 UISettings: Remove missed comment about license.txt 2021-08-17 22:35:42 -04:00
OatmealDome
0a6ac4d993 AboutDialog: Fix broken license link 2021-08-17 22:34:53 -04:00
OatmealDome
e5a80995dc Bump minimum macOS to 10.13 High Sierra 2021-08-17 16:27:22 -04:00
JosJuice
b24b79e373 JitArm64: Implement indexed paired loadstore instructions
After writing 23b81ef without realizing that we hadn't actually
implemented the indexed paired loadstore instructions yet,
I am now implementing them.
2021-08-17 11:29:38 +02:00
JMC47
a36855c983
Merge pull request #9818 from JosJuice/jits-cdts-double
Jits: Don't use fast double-to-single when input is double precision
2021-08-17 05:21:08 -04:00
JosJuice
62e7b34c88 JitArm64: Don't lock W30 in dcbx
If W30 is in use and we don't lock it, it will be pushed to the
stack before the BLR, so there isn't really any reason to lock W30.
2021-08-17 10:30:18 +02:00
JosJuice
856ff296ae JitArm64: Optimize dcbx being called in a loop over a large memory region
JitArm64 port of 8b2f5d5.
2021-08-17 10:30:17 +02:00
JMC47
d162015112
Merge pull request #10007 from AdmiralCurtiss/x64-dcbx-in-loop
Jit64: dcbx loop detection for improved performance when invalidating large memory regions.
2021-08-16 21:27:16 -04:00
Admiral H. Curtiss
8b2f5d5006 Jit64: Optimize dcbx being called in a loop over a large memory region. 2021-08-17 02:38:00 +02:00
Pokechu22
439bf1597b DSPJitUtil: Remove redundant handling of ac0.h and ac1.h
m_gpr.WriteReg calls PutReg which already handles the sign extension.
2021-08-16 15:09:20 -07:00
Pokechu22
3b4bc9852f DSPInterpreter: Fix sign extension of accumulators
The extension needs to happen in SetLongAcc, not GetLongAcc, as the extension needs to always be reflected in acS.h.

There is no functional difference with the write handler for acS.h, but it is more readable than 4 casts in a row.
2021-08-16 15:09:20 -07:00
Pokechu22
858d0675b9 DSPLLE: Handle cr, sr, and prod.h masking 2021-08-16 15:09:20 -07:00
Mai M
62c3c1a23b
Merge pull request #10034 from JosJuice/jitarm64-w
JitArm64: Fix paired loadstore instruction decoding
2021-08-16 17:08:43 -04:00
Mai M
d48d6f280a
Merge pull request #10033 from Pokechu22/dsp-jit-table-masking
DSP/Jit: simplify opcode table by masking
2021-08-16 17:08:18 -04:00
JosJuice
23b81ef495 JitArm64: Fix paired loadstore instruction decoding
One of those fun "how did this ever work" bugs.
2021-08-16 22:08:30 +02:00
Pokechu22
6772d26935 DSP/Jit: simplify opcode table by masking
This was done for the interpreter in aaa19acbd0.
2021-08-16 12:47:31 -07:00
Tilka
0f628ff882
Merge pull request #10028 from GerbilSoft/bugfix/RVT-firmware-filenames
VolumeVerifier: Use correct IOS filename for development discs.
2021-08-16 20:47:07 +01:00
Pokechu22
14119c86a4 DSPInterpreter: Fix IsLess
`IsLess` would incorrectly return true if both `SR_OVERFLOW` and `SR_SIGN` are set, as `(sr & SR_OVERFLOW) != (sr & SR_SIGN)` becomes `SR_OVERFLOW != SR_SIGN` which is true as the two masks are different.  This broke in e651592ef5.

This issue only affected the DSP LLE Interpreter, and not the DSP LLE JIT.

I've also included a simple test case for this.  `ax0.l` (on the top left) is set to 0 if the instruction following `IFL` does not execute and to 1 if it is executed.
2021-08-15 19:45:44 -07:00
David Korth
95d3416305 VolumeVerifier: Use correct IOS filename for development discs.
Retail-signed discs use the format: IOS56-64-v5661.wad
Debug-signed discs use the format:  firmware.64.56.22.29.wad

Debug-signed discs usually have a 128 version of the firmware as well,
since some devkits have 128 MB MEM2. (Retail has 64 MB.)
2021-08-15 12:41:35 -04:00
Tillmann Karras
f9d2d42a4c VideoCommon: report games that set bits in XFMEM_CLIPDISABLE
The SDK only exposes the lowest bit. The Nintendo Channel intro is currently
broken because we don't implement this (see issue 12562).
2021-08-15 04:41:49 +01:00
Shawn Hoffman
4ef87194a4 revert workaround for msvc arm64 ICE in WIABlob 2021-08-14 03:57:53 -07:00
Admiral H. Curtiss
df1e59409b PowerPC: Handle translation if range given to InvalidateICache spans multiple BAT or Page Table pages. 2021-08-13 21:23:12 +02:00
Mai M
891726e924
Merge pull request #10013 from OatmealDome/wsd-thanos-snap
WiimoteReal: Remove WiimoteScannerDarwin
2021-08-13 13:24:38 -04:00
Mai M
82969db7de
Merge pull request #10018 from JosJuice/code-allow-name-line
DolphinQt: Allow $ line when entering AR/Gecko code
2021-08-13 13:22:25 -04:00
Mai M
e2ccad7f95
Merge pull request #10017 from JosJuice/qt-gecko-notes-lf
DolphinQt: Don't add trailing newline to Gecko notes
2021-08-13 13:21:07 -04:00
Mai M
c43f451da8
Merge pull request #10022 from MerryMage/codesign-debug
DolphinQt: Add entitlement to allow debugger to attach in Debug builds
2021-08-13 13:19:59 -04:00
Mai M
7cc8437050
Merge pull request #10023 from JosJuice/qt-breakpoint-focus
DolphinQt: Set default focus for NewBreakpointDialog
2021-08-13 13:18:58 -04:00
JosJuice
6c908f8ddb DolphinQt: Set default focus for NewBreakpointDialog
I found it a little bit annoying that you can't start typing
the desired address immediately after opening the window.

Also getting rid of the window's ? button while I'm at it.
2021-08-13 10:56:11 +02:00
Admiral H. Curtiss
57037a69f9 PowerPC: Call InvalidateICacheLine() in InstructionCache::Invalidate() for clarity. 2021-08-12 19:27:25 +02:00
Admiral H. Curtiss
4afbd87188 PowerPC: Fast path in InvalidateICache is only valid if the address is 32-byte aligned. 2021-08-12 19:27:25 +02:00
Merry
ec2c10887f DolphinQt: Add entitlement to allow debugger to attach in Debug builds 2021-08-12 15:08:17 +01:00
Tilka
a27dbe58a6
Merge pull request #10020 from K0bin/d3d12-state-fix
D3D12: Transition compute textures to UAV state
2021-08-12 00:04:25 +01:00
Léo Lam
bfbbed8308
Merge pull request #10019 from JosJuice/port-enable-cheats
Port Enable Cheats to the new config system
2021-08-11 21:20:10 +02:00
JosJuice
fa0525f826 Port Enable Cheats to the new config system 2021-08-11 18:07:43 +02:00
Robin Kertels
40dcf1c2e2
D3D12: Transition compute textures to UAV state 2021-08-11 00:17:04 +02:00
JosJuice
cda442d2d8 DolphinQt: Allow $ line when entering AR/Gecko code
When you come across a cheat code in a place like the Dolphin
wiki, it's often posted like this:

$16:9 Widescreen
0441187C 3FE38E39

Sometimes users try to paste this in its entirety into the Code
field, which leads to Dolphin reporting an error on the first line.
I think it would be nice to make this a little smoother by having
Dolphin accept having a first line that starts with $.
2021-08-10 19:19:34 +02:00
JosJuice
7eabd9e830 DolphinQt: Don't add trailing newline to Gecko notes
Also fixing a string mistake where the text for AR codes
was copypasted for Gecko codes.
2021-08-10 18:29:54 +02:00
OatmealDome
fba8bfe6a6 WiimoteReal: Check for error before discarding report 2021-08-09 21:29:50 -04:00
OatmealDome
e9a11cdbfd WiimoteReal: Remove WiimoteScannerDarwin
For several reasons:
- It pegs the CPU at 95% for scanning even when Dolphin is idle
- WiimoteScannerHidapi works fine on macOS
- Less macOS code to maintain
2021-08-09 18:48:58 -04:00
Tilka
128e1029dd
Merge pull request #10010 from AdmiralCurtiss/jit-cache-translate-address-cleanup
PowerPC: Minor cleanup around JitCache_TranslateAddress().
2021-08-09 17:33:46 +01:00
Admiral H. Curtiss
116d1361d5 PowerPC: Let callers of JitCache_TranslateAddress determine whether the address was translated. 2021-08-09 18:25:35 +02:00
Admiral H. Curtiss
95fbd09691 PowerPC: Update variable name conventions and const-ness around calls to JitCache_TranslateAddress(). 2021-08-09 01:25:04 +02:00
Admiral H. Curtiss
3296d2fc1f PowerPC: Reorder members of TranslateAddressResult to reduce struct size. 2021-08-09 01:25:04 +02:00
Tillmann Karras
eda2035874 AudioCommon: rename isValid() to IsValid() 2021-08-08 03:05:03 +01:00
Tillmann Karras
b6d8c111bc AudioCommon: make SoundLoop() non-virtual and private 2021-08-08 00:15:05 +01:00
Tillmann Karras
d14b9a73b2 AudioCommon: get rid of Update(), it never does anything 2021-08-08 00:14:49 +01:00
Tillmann Karras
c2d396526b AudioCommon: fix "Error stopping stream" when emulation is paused 2021-08-08 00:14:24 +01:00
JosJuice
c79757618d
Merge pull request #9993 from Techjar/late-vi-output
VI: Implement post-scanout XFB output
2021-08-07 12:41:59 +02:00
Tilka
f2a77069b7
Merge pull request #10004 from Pokechu22/dff-read-error-handling
FifoDataFile: Improve error handling when reading
2021-08-07 02:15:01 +01:00
Pokechu22
59a1a603ff FifoDataFile: Improve error handling when reading 2021-08-06 15:55:50 -07:00
Admiral H. Curtiss
e3a784ffba PowerPC: Convert enum in TranslateAddressResult to enum class. 2021-08-07 00:07:46 +02:00
Tilka
ac6d008008
Merge pull request #10002 from OatmealDome/macos-nunchuk-shake
Nunchuk: Use correct middle click expression on macOS
2021-08-06 22:05:43 +01:00
Tilka
5cd2160d43
Merge pull request #9996 from OatmealDome/spirv-opsource
ShaderCompiler: Attach shader source code to SPIR-V
2021-08-06 21:48:31 +01:00
OatmealDome
fc4f6bb9b0 Nunchuk: Use correct middle click expression on macOS 2021-08-06 16:47:29 -04:00
JosJuice
37b218b344 PowerPC: Fix bad copypaste in LookupTLBPageAddress
Fixes https://bugs.dolphin-emu.org/issues/12611.
2021-08-06 18:03:54 +02:00
JosJuice
125af42e4b Jit: Re-add dcbx masking
When making 92d1d60, I checked whether the ~0x1f masking in dcbx
actually was necessary. I came to the conclusion that it wasn't,
so I removed it. However, I hadn't checked the second half of
InvalidateICache closely enough - the masking is actually needed.

This commit re-adds the masking, but this time in C++ code instead
of in jitted code in order to save icache. Though I suppose the
difference doesn't matter all that much, since this is in farcode
and all...

Hopefully fixes https://bugs.dolphin-emu.org/issues/12612.
2021-08-06 14:55:07 +02:00
JosJuice
e753455abb JitArm64: Fix W8 slowmem store
Regression from 12629be.
2021-08-05 10:57:41 +02:00
OatmealDome
d453390c48 ShaderCompiler: Attach source text to SPIR-V for debuggers like RenderDoc 2021-08-05 03:04:18 -04:00
Tilka
942545b7fc
Merge pull request #9964 from JosJuice/uncached-unaligned-writes
PowerPC: Implement broken masking for uncached unaligned writes
2021-08-04 22:23:07 +01:00
JosJuice
f333c0949f PowerPC: Implement PI interrupt for uncached unaligned writes 2021-08-04 23:09:43 +02:00
JosJuice
543ed8a97c PowerPC: Implement broken masking for uncached unaligned writes
This implements the behavior described in
https://bugs.dolphin-emu.org/issues/12565.

Thank you to eigenform, delroth, phire, marcan, segher, and Extrems
for all helping in one way or another with the efforts to reverse
engineer this behavior, and to Rylie for reporting the issue.
2021-08-04 23:04:02 +02:00
JosJuice
12629beff8 JitArm64: Call swap variants of memory write functions
Write_U16_Swap leaves the upper 32 bits alone. Reimplementing this
correctly in the JIT would require more than one instruction,
so let's just call Write_U16_Swap instead, like Jit64 does.
2021-08-04 23:04:02 +02:00
JosJuice
ecbce0a204 PowerPC: Pass on full 32-bit register contents for 8/16-bit writes 2021-08-04 23:04:02 +02:00
JosJuice
c56526d5f8 PowerPC: Keep track of write-through/cache-inhibited
One of the following commits will add emulation of a quirk
that only happens when writing to memory which is mapped as
write-through or cache-inhibited, so let's keep track of
which memory is mapped in this way.
2021-08-04 23:04:02 +02:00
Tilka
9c65519e79
Merge pull request #9986 from Pokechu22/partition-info
FilesystemWidget: Show more information about partitions
2021-08-04 21:54:07 +01:00
Léo Lam
28b7e2ef30
Merge pull request #9995 from AdmiralCurtiss/dcbx-virtual-address
Jit64: Always pass effective address to InvalidateICache() in dcbx.
2021-08-04 22:24:41 +02:00
Admiral H. Curtiss
0e76dabbbb Jit64: Always pass effective address to InvalidateICache() in dcbx. 2021-08-04 22:17:42 +02:00
Sepalani
0553aeb0e0 IOS/Network: Make name resolution asynchronous 2021-08-04 20:08:42 +04:00
Techjar
797d0b7b1b VI: Implement post-scanout XFB output
This adds about a frame of latency, and since most games don't change
VI registers during scanout, we can get away with outputting the XFB at
the start of scanout. WWE Crush Hour is the (only currently known)
exception, which has flickering problems when doing it this way.

This adds a path to perform the output at the end of scanout, and gates
it behind an option which defaults to using the latency-reducing
pre-scanout path.
2021-08-03 23:37:50 -04:00
Léo Lam
c68bd518c3
Merge pull request #9987 from Filoppi/patch-15
Preserve spaces in mapping preview of control names
2021-08-04 03:29:12 +02:00
Léo Lam
c9c5f7a89c
Merge pull request #9928 from Pokechu22/shadow-the-hedgehog-eyelids-NaN
Convert NaN to 1 when generating texture coordinates
2021-08-04 03:08:34 +02:00
JosJuice
5bd188d40d Jit64: Fix BATAddressLookup bit test
BT sets the carry flag, not the zero flag.
2021-08-03 17:32:04 +02:00
Filippo Tarpini
a99932da12
Preserve spaces in mapping preview of control names
PR https://github.com/dolphin-emu/dolphin/pull/9700 removed spaces from within control names, which some user complained about, and their point of view is kind of understandable:
https://bugs.dolphin-emu.org/issues/12605
with this change, only spaces outside (between) control names are trimmed, which are the ones we wanted to trim in the first place.
This will still retain the major advantages from 9700.

Basically, "`Button 1`   +  `Button 2`" was showing as "`Button1`+`Button2`", while it will now show as "`Button 1`+`Button 2`".
2021-08-03 00:04:22 +03:00
Pokechu22
0b86a03438 FilesystemWidget: Show more information about partitions 2021-08-02 12:20:48 -07:00
Tilka
4b022a4bb1
Merge pull request #9948 from Dentomologist/fix_wiimotescanner_shutdown_crash
WiimoteReal: Fix Dolphin shutdown crash
2021-08-02 17:44:17 +01:00
Léo Lam
35bf5e3839
Merge pull request #9962 from OatmealDome/macos-vulkan-default
VideoBackendBase: Prefer Vulkan over OGL on macOS Mojave and newer
2021-08-02 03:39:12 +02:00
Pokechu22
f46fe77264 GeometryShaderGen: Rename ApiType to api_type 2021-08-01 15:17:21 -07:00
Pokechu22
3b752c4d5d UberShaderPixel: Rename ApiType to api_type 2021-08-01 15:09:20 -07:00
JosJuice
42fd273a69 JitArm64: Implement FMA-less path for FMA instructions
For determinism compatibility with old x64 CPUs. Off by default.
2021-08-01 19:29:23 +02:00
Tillmann Karras
f45bb89e97 DSPHLE: report games that use unimplemented AX features
Not including GC DPL2 mixing here since it's easy to find games that use it.
2021-08-01 03:46:27 +01:00
Mai M
627832355e
Merge pull request #9973 from JosJuice/jit-fma-negation-order
Jit: Use accurate negation order for FMA instructions
2021-07-31 20:18:49 -04:00
Mai M
7c365349ee
Merge pull request #9977 from JosJuice/jitarm64-mtfsfx
JitArm64: Implement mtfsfx
2021-07-31 17:54:48 -04:00
JosJuice
a90b0a1c93 JitArm64: Implement mtfsfx
The sixth and final part of implementing the FPSCR system register
instructions.
2021-07-31 23:50:20 +02:00
Pokechu22
f3f466ae82 DSPDisassembler: Fix LSR/ASR formatting
Originally, 1479 (for example) would disassemble as `lsr $ACC0, #-7`.  At some point (likely the conversion to fmt), this regressed to `lsr $ACC0, #4294967289`.  Now, it disassembles as `lsr $ACC0, #7`.
2021-07-31 13:18:07 -07:00
Léo Lam
3b88ffbe60
Merge pull request #9978 from JosJuice/jit-ibat-table
Jit: Use ibat_table for dcbf/dcbi/dcbst address check
2021-07-31 18:59:17 +02:00
JosJuice
5c5de35568 Jit: Use ibat_table for dcbf/dcbi/dcbst address check
Minor mistake in 92d1d60. We should be using ibat_table instead
of dbat_table, since we're dealing with invalidating icache.
2021-07-31 14:30:03 +02:00
Tilka
0470be5884
Merge pull request #9972 from Pokechu22/validation-layer
Recompile shaders when 'Enable API Validation Layers' is toggled
2021-07-31 10:16:47 +01:00
Mai M
bef1fdb4cb
Merge pull request #9974 from JosJuice/jitarm64-mtfsfix
JitArm64: Implement mtfsfix
2021-07-31 03:56:51 -04:00
Tillmann Karras
655bff5d44 DSPHLE: include compressor state in save states 2021-07-31 04:16:26 +01:00
Pokechu22
d36282ae61 Qt: Un-maximize GBA widget before resizing it 2021-07-30 18:50:45 -07:00
Léo Lam
a208ff5aab
Merge pull request #9957 from JosJuice/dcbx-faster
Jit: Perform BAT lookup in dcbf/dcbi/dcbst
2021-07-31 03:27:24 +02:00
Tilka
48af29f4ce
Merge pull request #9968 from Tilka/ax2
DSPHLE: add support for dynamic range compression
2021-07-31 00:43:17 +01:00
Tillmann Karras
09faf0987d DSPHLE: add support for dynamic range compression
The CPU-side AX library enables it by default and uses hardcoded parameters.
CMD_COMPRESSOR_TABLE_ADDR (0x0A) was incorrect. It's always a nop on the
GameCube and was probably confused with the Wii version.
2021-07-31 00:05:49 +01:00
JosJuice
0e62dac4bb JitArm64: Implement mtfsfix
Part 5 of 6 of implementing the FPSCR system register instructions.
2021-07-30 10:24:41 +02:00
JosJuice
08b358a829 Jit64: Fix minor fmaddXX inefficiencies 2021-07-29 23:34:20 +02:00
JosJuice
93e636abc3 Jit: Use accurate negation order for FMA instructions
It was believed that this only mattered when the rounding mode was
set to round to infinity, which games generally don't do, but it
can also affect the sign of the output when the inputs are all zero.
2021-07-29 23:33:35 +02:00
Pokechu22
087ddfca83 Mention 'Enable API Validation Layers' also enabling symbols for D3D 2021-07-28 21:35:36 -07:00
Pokechu22
6db519793a AdvancedWidget: Fix strange text wrapping 2021-07-28 21:35:36 -07:00
Pokechu22
b6d2938731 Recompile shaders when 'Enable API Validation Layers' is toggled 2021-07-28 21:35:36 -07:00
Pokechu22
eb81968fe6 Convert ShaderHostConfig to BitField 2021-07-28 21:35:36 -07:00
Mai M
c86c02e46b
Merge pull request #9960 from JosJuice/jitarm64-mtfsb1x
JitArm64: Implement mtfsb1x
2021-07-28 20:46:09 -04:00
Mai M
28ee0af9a3
Merge pull request #9970 from JosJuice/jit64-fmaddxx-accurate-nan
Jit64: Fix fmaddXX with accurate NaNs
2021-07-28 20:45:00 -04:00
Léo Lam
11d126965a
Merge pull request #9967 from Pokechu22/max-aniso-note
Remove note about anisotropic filtering requiring edge LOD
2021-07-29 02:02:30 +02:00
Léo Lam
0553b4a241
Merge pull request #9954 from Tilka/ax
DSPHLE: fix problems with older ucodes
2021-07-29 01:42:24 +02:00
JosJuice
3bb4a4e344 Jit64: Fix fmaddXX with accurate NaNs
So it turns out you have to pass XMM0 as the clobber register
to HandleNaNs, because HandleNaNs uses BLENDVPD and BLENDVPD
implicitly uses XMM0, and nobody noticed when I broke this in
2c38d64 because nobody plays the one game that needs accurate NaNs.
2021-07-28 23:03:03 +02:00
Pokechu22
1640fa9096 Remove note about anisotropic filtering requiring edge LOD
This was added because YAGCD's info on MAXANISO (near TX_SETMODE0 in Section 5.11.1) claims it's the case, but Extrems says it does work.  I haven't tested anything myself, and dolphin still does not actually implement anisotropic filtering based on this field.
2021-07-27 19:33:31 -07:00
JosJuice
ca55d599e8 Jit: Mark ValidBlockBitSet::Test as const 2021-07-27 11:11:30 +02:00
OatmealDome
46e331d000 VideoBackendBase: Prefer Vulkan over OGL on macOS Mojave and newer 2021-07-25 19:21:06 -04:00
JosJuice
c9a4021537 JitArm64: Implement mtfsb1x
Part 4 of implementing the FPSCR system register instructions.
2021-07-25 19:18:43 +02:00
Tilka
3e04cb6e6b
Merge pull request #9959 from Bonta0/gba-qol
Qt: GBA QoL improvements
2021-07-25 17:23:57 +01:00
Tillmann Karras
14da138ed9 DSPHLE: fix and re-enable polyphase resampling
This fixes the title screen music of Snowpack Park.
2021-07-25 15:45:06 +01:00
JosJuice
92d1d60ff1 Jit: Perform BAT lookup in dcbf/dcbi/dcbst
When 66b992c fixed https://bugs.dolphin-emu.org/issues/12133,
it did so by removing the broken address calculation entirely and
always using the slow path. This caused a performance regression,
https://bugs.dolphin-emu.org/issues/12477.

This commit instead replaces the broken address calculation with
a BAT lookup. If the BAT lookup succeeds, we can use the old fast
path. Otherwise we use the slow path.

Intends to improve https://bugs.dolphin-emu.org/issues/12477.
2021-07-25 15:15:15 +02:00
JosJuice
b84a0704cd Revert "Jit: Fix correctness issue in dcbf/dcbi/dcbst"
This reverts commit 66b992cfe4.

A new (additional) correctness issue was revealed in the old
AArch64 code when applying it on top of modern JitArm64:
LSR was being used when LSRV was intended. This commit uses LSRV.
2021-07-25 15:13:57 +02:00
Pokechu22
3a4d8379bf Convert NaN to 1 when generating texture coordinates
This fixes eyelids in Shadow the Hedgehog during cutscenes (https://bugs.dolphin-emu.org/issues/11458)
2021-07-24 22:20:35 -07:00
Tilka
55a465c6e6
Merge pull request #9949 from JosJuice/wia-ice-3
DiscIO: Fix broken workaround for MSVC ARM64 ICE
2021-07-25 05:14:10 +01:00
Tilka
c42b1c1b9f
Merge pull request #9921 from Pokechu22/non-power-of-2-wrap
Software: Handle texture wrapping more accurately
2021-07-25 05:08:11 +01:00
Bonta
cfd0f4661f Qt: Implement GBA Interframe Blending 2021-07-24 20:34:26 +02:00
Tillmann Karras
f7948ce7c9 DSPHLE: fix Wii System Menu 1.0 ucode 2021-07-24 19:04:39 +01:00
Bonta
6fc060bdca Qt: AlwaysOnTop GBA widget option 2021-07-24 20:00:16 +02:00
Bonta
501868ace0 Qt: Make GBA widgets movable with left click in borderless mode 2021-07-24 19:37:39 +02:00
Bonta
63ff86adff Qt: Borderless GBA windows 2021-07-24 19:12:17 +02:00
Tillmann Karras
b1185fb239 DSPHLE: handle Wii Startup Menu ucode correctly 2021-07-24 16:57:12 +01:00
Sepalani
0b0bab11d8 PPCSymbolDB: Improve symbol map column detection 2021-07-24 17:50:01 +04:00
Bonta
ee64e217f4 Qt/Core: Refactor GBA Core accessors 2021-07-24 14:54:57 +02:00
JosJuice
5fe23ccc3e DiscIO: Fix broken workaround for MSVC ARM64 ICE
The workaround added in 30f9f31 caused a regression where Dolphin
incorrectly replaced runs of one byte with runs of another byte
when writing WIA and RVZ files. ReuseID::operator< was always
returning false unless the ReuseIDs being compared had different
partition keys, which caused std::map<ReuseID, GroupEntry>
to treat all ReuseIDs with the same partition key as equal.
2021-07-24 13:29:03 +02:00
Dentomologist
cb127509e1 WiimoteReal: Fix Dolphin shutdown crash
Clear m_scan_thread_running later to avoid accessing m_backends after it
has been cleared.
2021-07-23 17:17:11 -07:00
Mai M
f380c23fda
Merge pull request #9890 from JosJuice/jitarm64-mtfsb0x
JitArm64: Implement mtfsb0x
2021-07-22 21:41:01 -04:00
Mai M
971f110b99
Merge pull request #9937 from Techjar/netplay-split-save-sd-write
NetPlay: Split save and SD card write settings
2021-07-22 21:40:31 -04:00
Mai M
4f87821f21
Merge pull request #9938 from Pokechu22/e-reader-context-menu-item
GBA: Add "Scan e-Reader Card(s)" context menu item
2021-07-22 21:39:10 -04:00
Mai M
885a4646f8
Merge pull request #9941 from JMC47/dsprecommendations
AudioPane: Adjust DSP selection names
2021-07-22 21:37:49 -04:00
JMC47
59e6048200 AudioPane: Adjust DSP selection names 2021-07-22 20:59:35 -04:00
Pokechu22
bcf2c6b9b9 MemoryViewWidget: Remove unnecessary column
This column would end up containing junk data after changing the data type.
2021-07-22 17:39:35 -07:00
Markus Wick
5af5656383
Merge pull request #9932 from JosJuice/jitarm64-dcbz-backpatch
JitArm64: Fix dcbz backpatch
2021-07-23 01:58:59 +02:00
Markus Wick
8ad7508620
Merge pull request #9767 from JosJuice/jitarm64-fpr-callee-saved
JitArm64: Improve Arm64FPRCache::GetCallerSavedUsed
2021-07-23 01:53:44 +02:00
Pokechu22
50109d70b6 GBA: Add "Scan e-Reader Card(s)" context menu item 2021-07-22 12:18:07 -07:00
JosJuice
db5a78781f
Merge pull request #9929 from Tilka/ax
DSPHLE: re-enable low-pass filter
2021-07-22 19:05:29 +02:00
JosJuice
484279f013
Merge pull request #9933 from Dentomologist/remove_stringutil_buildcompletefilename
StringUtil: Remove unused function BuildCompleteFilename
2021-07-22 19:05:07 +02:00
JosJuice
fdcea8566d JitArm64: Improve Arm64FPRCache::GetCallerSavedUsed
If we're only using the lower 64 bits of a callee-saved
register, GetCallerSavedUsed can return false for it.
2021-07-22 10:42:44 +02:00
Techjar
3ce5caf887 NetPlay: Split save and SD card write settings
This actually eliminates any setting pertaining to SD cards from the
NetPlay dialog, as it would effectively just be a duplicate of the
setting in the Wii pane, potentially causing confusion.

This also enables save data writing by default, as this is probably
what most players want, and should avoid them losing hours of progress
because they forgot to tick a checkbox.
2021-07-22 01:16:20 -04:00
Dentomologist
f5e5e8553c StringUtil: Remove unused function BuildCompleteFilename 2021-07-21 12:39:00 -07:00
JosJuice
1df3456267 JitArm64: Remove a comment in dcbz implementation
This implementation is pretty efficient in my opinion. And "As
long as we aren't falling back to interpreter we're winning a lot"
applies to basically every instruction to some degree anyway.
2021-07-21 19:24:41 +02:00
JosJuice
d91d6fcdc5 JitArm64: Fix dcbz backpatch
The dcbz instruction needs to lock W30 so that the slowmem code will
push and pop it when calling into C++. Also, the slowmem code expects
that the address is present in W0, so replace the use of W0 as a scratch
register in the fastmem code with the now locked W30.
2021-07-21 19:19:52 +02:00
JosJuice
302b47f5e6 JitArm64: Add temp reg parameter to Arm64RegCache::Flush
We currently have a bug when calling Arm64GPRCache::Flush with
FlushMode::MaintainState, zero free host registers, and at least
one guest register containing an immediate. We end up grabbing
a temporary register from the register cache in order to be
able to write the immediate to memory, but grabbing a temporary
register when there are zero free registers causes the least
recently used register to be flushed in a way which does not
maintain the state of the register cache.

To get around this, require callers to pass in a temporary
register in the GPR MaintainState case. In other cases,
passing in a temporary register is not required but can help
avoid spilling a register (if the caller already had a
temporary register at hand anyway, which in particular will
be the case in my upcoming memcheck pull request).
2021-07-21 16:28:19 +02:00
CrystalGamma
c991904e04 PowerPC: Add reservation monitor to save state 2021-07-21 12:14:07 +02:00
CrystalGamma
d763d693e8 PowerPC: Move lwarx/stwcxd. reservation into PowerPCState 2021-07-21 12:12:19 +02:00
Léo Lam
9a91b867ab
Merge pull request #9912 from Pokechu22/memory-viewer-physical-mem2
Fix MEM2 in the memory viewer in physical mode
2021-07-21 11:37:15 +02:00
JosJuice
a3c8fb06c5 NetPlayClient: Remove a designated initializer
release-ubu-x64 currently fails with "sorry, unimplemented: non-trivial
designated initializers not supported". pr-ubu-x64 doesn't for some
reason, but we might as well remove the designated initializer.
2021-07-21 09:36:52 +02:00
JosJuice
b2d87c49b6 JitArm64: Implement mtfsb0x
Part 3 of implementing the FPSCR system register instructions.
2021-07-21 09:22:13 +02:00
JMC47
a1e806ed76
Merge pull request #9600 from Bonta0/mgba-pr
Full GBA Controllers Integration with mGBA
2021-07-21 02:36:43 -04:00
Tillmann Karras
4a5c723114 DSPHLE: re-enable low-pass filter
Maybe this got fixed? Sonic Colors probably needs it for underwater audio.
2021-07-21 03:59:25 +01:00
Pokechu22
fa9c43cfaa Software: Handle texture wrapping more accurately
This fixes various texture offsetting issues with negative texture coordinates (bringing the software renderer in line with the hardware renderers).  It also handles the invalid wrap mode accurately (as was done for the hardware renderers in the previous commit).  Lastly, it handles wrapping with non-power-of-2 texture sizes in a hardware-accurate way (which is somewhat broken looking, as games aren't supposed to use wrapping with non-power-of-2 sizes); this has not been done for the hardware renderers.
2021-07-20 19:23:23 -07:00
Pokechu22
19332575aa WrapMode=3 behaves the same as Clamp 2021-07-20 19:23:23 -07:00
JMC47
b515786c8d
Merge pull request #9927 from OatmealDome/double-usbgecko
GeckoSockServer: Only join connectionThread if it is joinable
2021-07-20 22:18:33 -04:00
OatmealDome
48bcd96526 GeckoSockServer: Only join connectionThread if it is joinable 2021-07-20 14:56:09 -04:00
JosJuice
92fc4f1eca PixelShaderGen: Fix OpenGL ES bounding box compilation error 2021-07-20 11:39:32 +02:00
Techjar
5e0520b6e0 VideoCommon: Expand vector comparisons instead of overloading any()
For whatever stupid reason, Mali drivers do not allow overloading
built-in functions.
2021-07-20 05:24:47 -04:00
Dentomologist
fe670a3e68 FileUtil: Remove duplication in FileInfo constructor 2021-07-19 11:50:17 -07:00
Pokechu22
2d460b8e31 Fix MEM2 in the memory viewer in physical mode 2021-07-18 13:09:42 -07:00
Tillmann Karras
c948d7f436 PostProcessing: fix link error when switching shaders
Switching to a post-processing shader with different configuration options will
change the UBO, so we need to recompile the vertex shader as well.
2021-07-18 04:08:48 +01:00
Shawn Hoffman
8bddd8c675 remove SetRoundMode
we only care about SSE rounding mode, and set
that manually in SetSIMDMode
2021-07-17 19:29:22 -07:00
Tilka
3c90b657f3
Merge pull request #9907 from shuffle2/roundmode-bitfield
make FPSCR.RN an enum
2021-07-18 03:12:28 +01:00
Shawn Hoffman
197075293d make FPSCR.RN an enum 2021-07-17 18:55:06 -07:00
Shawn Hoffman
e1bddd4c18 remove DSP::Profiler*
this is not used anywhere and seems trivial to
ressurect if it's ever needed again.
2021-07-17 18:26:32 -07:00
Shawn Hoffman
c89ae53677 msvc: remove warning disables which no longer fire 2021-07-17 18:24:36 -07:00
Shawn Hoffman
f5b05ae080 remove an outdated comment
seems to have been solved 5 years ago by
b707e199c2
2021-07-17 17:46:57 -07:00
Léo Lam
5021a13aa9
DSPHLE: Fix running and is_stream checks in AX HLE
A voice is considered running if and only if `running` equals 1,
not if `running` is not equal to 0.

This fixes https://bugs.dolphin-emu.org/issues/12508 because for some
reason *The Sims 2 - Castaway* sets `running` to 8 when a stream
finishes playing; previously our AX HLE would just loop the voice
and eventually crash after accessing invalid memory addresses.

Thanks to JMC47 and delroth's help, I've verified that this is the
correct check for the following ucodes:

GC:
* 0x3ad3b7ac
* 0x3daf59b9
* 0x4e8a8b21
* 0x07f88145
* 0xe2136399
* 0x3389a79e

Wii:
* 0x347112ba
* 0xfa450138
* 0xadbc06bd

And while I was fixing the running check, I noticed that the is_stream
field was also being handled incorrectly, so I've fixed that as well.
2021-07-14 19:21:35 +02:00
Léo Lam
887fcfc99a
DSPHLE: Remove redundant accelerator end check for AX Wii 2021-07-14 19:20:25 +02:00
Connor McLaughlin
9b17805be9
Merge pull request #9881 from blaahaj/postprocessing-fix
PostProcessing: Fix OpenGL UBO linking with configuration options
2021-07-14 13:14:17 +10:00
Bonta
b8f0e97c02 Movie: GBA Support 2021-07-13 16:44:04 +02:00
Bonta
45f2461a53 NetPlay: GBA Support 2021-07-13 16:43:59 +02:00
Bonta
b73d16a71a Qt/Core: Implement GBA Hotkeys 2021-07-13 16:43:42 +02:00
Bonta
d6f86e1754 Qt: Implement GBA host and widget 2021-07-13 16:43:28 +02:00
Bonta
9b80fb7deb Qt: GBA Pad config 2021-07-13 16:43:00 +02:00
Bonta
d0f0b4c0e0 SI: Implement GBAEmu device 2021-07-13 16:42:57 +02:00
Bonta
9a22ff653f Core: Implement GBA Core using libmgba 2021-07-13 16:42:52 +02:00
Bonta
2d744da68c Core: Add GBA host interface 2021-07-13 16:42:49 +02:00
Bonta
d849d56695 SI/DeviceGBA: Expose GetTransferTime 2021-07-13 16:42:44 +02:00
Bonta
fdcee30a3d SI: Expose Commands constants and switch to enum class 2021-07-13 16:42:40 +02:00
Bonta
8ee21acf34 Pad: GBA config 2021-07-13 16:42:35 +02:00
Bonta
d2353c79ea MappingWidget: Support for boxes with multiple columns 2021-07-13 16:42:31 +02:00
Bonta
27eab609dc GCController: Make HandleMoviePadStatus static 2021-07-13 16:42:27 +02:00
Bonta
ec5d557895 Qt: GBA Config dialog 2021-07-13 16:42:23 +02:00
Bonta
110887435c Config: GBA settings 2021-07-13 16:41:18 +02:00
Bonta
502def7f71 Mixer: Support GBA samples mixing 2021-07-13 16:40:07 +02:00
Bonta
1b27f22cbc SI: Allow devices to schedule events 2021-07-13 16:40:01 +02:00
Bonta
44aaf108d1 Externals: Integrate mGBA as a submodule 2021-07-13 16:39:29 +02:00
Léo Lam
b0d2df727a
Merge pull request #9686 from Dentomologist/convert_adapter_tooltip_to_balloontip
GeneralWidget: Convert Adapter tooltip to BalloonTip
2021-07-13 03:33:42 +02:00
Léo Lam
de54856fbb
Merge pull request #9846 from jordan-woyak/report-dup-setting
Config: Add an ini setting to control real Wii Remote report duplication.
2021-07-13 03:32:49 +02:00
Léo Lam
162af2a7bb
Merge pull request #9870 from OatmealDome/ui-thread
macOS: Move UI API calls to the main thread
2021-07-13 03:29:49 +02:00
Tilka
8fcda4c315
Merge pull request #9889 from leoetlino/ax-symbols
DSPHLE: Prevent AX GC and AX Wii symbol mixups
2021-07-13 01:41:44 +01:00
Markus Wick
edc4396603
Merge pull request #9888 from JosJuice/jitarm64-logicalimm-everywhere
JitArm64: Stop using hand-encoded logical immediates
2021-07-12 23:03:31 +02:00
JosJuice
3af21d3d22 JitArm64: Optimize FloatCompare's CR value emitting
Setting bit 32 is only needed in the case where EQ and GT are set
but SO and LT are not, which is not a possible outcome of a compare.
2021-07-12 22:54:37 +02:00
JosJuice
8af5095ff4 JitArm64: Stop using hand-encoded logical immediates 2021-07-12 22:25:49 +02:00
Léo Lam
474adcc601
DSPHLE: Prevent AX GC and AX Wii symbol mixups
Putting AX functions from AXVoice.h in an anonymous namespace does
successfully prevent compilers from merging those functions and
allows us to avoid ODR violations.

However, tools such as gdb still mix up AX GC and AX Wii functions
and variables because those have the exact same symbol names.

This can be fixed by using inline namespaces which are transparent
at the source code level but forces AX GC and AX Wii symbols to be
different.
2021-07-12 16:30:15 +02:00
CrystalGamma
beb6ec0569 VideoCommon: fix generic build
On x86/ARM Common/Assert.h is included by way of
VideoCommon/VertexLoader{X64,ARM64}.h, on other platforms it is missing.
2021-07-12 04:30:43 +02:00
Pokechu22
b880be0aa5 Use separate fmt::formatters for each indirect matrix column
This also fixes a bug where the float version of row 1 actually showed row 0 again.
2021-07-11 15:01:42 -07:00
Pokechu22
f467c02d1a Ignore the top bit of the indirect texture matrix scale
This fixes the Zora eye coloration in Twilight Princess.
2021-07-11 15:01:37 -07:00
Tilka
20a8e9c872
Merge pull request #9876 from Pokechu22/skyward-sword-map
Fix indirect textures when format is not ITF_8
2021-07-11 22:59:23 +01:00
Tillmann Karras
bd5c604718 GameFile: don't download covers for empty game IDs 2021-07-11 17:14:43 +01:00
JosJuice
6fe96d12c6 Jits: Don't use fast double-to-single when input is double precision
The fast path of using CVTSD2SS/FCVTN rounds the significand if it
can't be exactly represented as a single, whereas the accurate path
instead truncates the significand. So we should only use the fast
path if we know that the lower bits of the significand are not set.

This is not known to affect any games.
2021-07-11 13:04:02 +02:00
Markus Wick
88fd9fd577
Merge pull request #9869 from JosJuice/jitarm64-constexpr-isimmlogical
JitArm64: Encode logical immediates at compile-time where possible
2021-07-11 12:55:48 +02:00
JosJuice
f903853cf7 JitArm64: Fix ps_cmpXX
Passing a width of 64 and registers encoded as double to
DUP resulted in an invalid instruction. The registers should
be encoded as quads in this situation.

Fixes https://bugs.dolphin-emu.org/issues/12575.
2021-07-11 11:43:19 +02:00
JosJuice
0f3b9a8874 JitArm64: Minor mcrfs optimization 2021-07-10 20:44:22 +02:00
JosJuice
9e80db123f JitArm64: Encode logical immediates at compile-time where possible
Manually encoding and decoding logical immediates is error-prone.
Using ORRI2R and friends lets us avoid doing the work manually,
but in exchange, there is a runtime performance penalty. It's
probably rather small, but still, it would be nice if we could
let the compiler do the work at compile-time. And that's exactly
what this commit does, so now I have no excuse for trying to
manually write logical immediates anymore.
2021-07-10 20:43:59 +02:00
JosJuice
10861ed8ce JitArm64: Turn IsImmLogical into a constexpr constructor 2021-07-10 20:31:28 +02:00
JosJuice
ab024b218e JitArm64: Accept LogicalImm struct as bitwise inst parameter 2021-07-10 20:13:11 +02:00
Markus Wick
f6ca70d094
Merge pull request #9822 from JosJuice/jitarm64-ps-cmpxx
JitArm64: Implement ps_cmpXX
2021-07-10 19:20:48 +02:00
JosJuice
adbf6d55da JitArm64: Implement ps_cmpXX 2021-07-10 19:08:55 +02:00
Markus Wick
4ba4d7cc7d
Merge pull request #9878 from JosJuice/jitarm64-addmex
JitArm64: Implement addmex/subfmex
2021-07-10 10:11:20 +02:00
Dentomologist
59292a5c65 GeneralWidget: Convert Adapter tooltip to BalloonTip
Use a BalloonTip to inform the user when their selected backend (i.e.
OpenGL or NULL) doesn't support adapters, instead of using the default
tooltips.
2021-07-09 10:10:36 -07:00
JosJuice
afe9c6fb9a
Merge pull request #9880 from OatmealDome/windows-updater
UpdaterCommon: Use File::Copy() on non-macOS platforms
2021-07-09 19:02:42 +02:00
OatmealDome
a39b7a45c0 UpdaterCommon: Use File::Copy() on non-macOS platforms 2021-07-09 12:56:23 -04:00
JosJuice
fc60e62622 JitArm64: Implement addmex/subfmex 2021-07-09 16:44:33 +02:00
Admiral H. Curtiss
c9e4489e17 Core/MMU: Fix inverted condition in HostIsInstructionRAMAddress(). 2021-07-09 05:48:17 +02:00
Pokechu22
a379456f38 Fix indentation for alphabump 2021-07-08 15:48:14 -07:00
Pokechu22
2feced2e33 Fix indirect textures when format is not ITF_8 2021-07-08 15:48:14 -07:00
Markus Wick
cfcc994f6c
Merge pull request #9840 from JosJuice/jitarm64-mffsx
JitArm64: Implement mffsx
2021-07-08 14:15:24 +02:00
Markus Wick
a390d3f327
Merge pull request #9820 from JosJuice/jitarm64-simplify-addex
JitArm64: Simplify addex/subfex
2021-07-08 13:46:48 +02:00
Markus Wick
f67f0488d2
Merge pull request #9844 from JosJuice/jitarm64-fctiwzx-constant
JitArm64: Improve fctiwzx constant generation in double case
2021-07-08 13:43:09 +02:00
Markus Wick
9df6f65834
Merge pull request #9867 from JosJuice/jitarm64-unconditional-exception-exit
JitArm64: Add the ability to emit an unconditional exception exit
2021-07-08 13:08:05 +02:00
Markus Wick
1827cb9cd8
Merge pull request #9874 from JosJuice/jitarm64-unconditional-farcode
JitArm64: Get rid of an unconditional branch to farcode
2021-07-08 13:01:21 +02:00
Markus Wick
98098edad7
Merge pull request #9859 from JosJuice/jitarm64-stwbrx-sthbrx
JitArm64: Implement stwbrx/sthbrx
2021-07-07 21:45:06 +02:00
blåhaj
debeb09dee PostProcessing: Fix OpenGL UBO linking with configuration options 2021-07-07 21:28:22 +02:00
JosJuice
a6700a074d JitArm64: Get rid of an unconditional branch to farcode
If a branch is unconditional, its target should not be in farcode,
since that defeats the purpose of farcode (putting seldom executed
code in farcode to keep it out of the icache when possible).
2021-07-07 14:11:07 +02:00
Léo Lam
de12890588
Merge pull request #9873 from JosJuice/jitarm64-tbz-encoding
Arm64Emitter: Fix 64-bit TBZ/TBNZ encoding
2021-07-07 12:39:07 +02:00
Léo Lam
2c66a08fd3
Merge pull request #9848 from Pokechu22/di-hw-resets
Implement resetting DI via HW_RESETS
2021-07-07 12:35:35 +02:00
Léo Lam
1450e97c28
Merge pull request #9522 from AdmiralCurtiss/host-read-optional
Core/MMU: Add HostTryRead/HostTryWrite functions to allow specifying the desired address space, and return whether it succeeded.
2021-07-07 12:32:47 +02:00
JosJuice
cbbd3d3956 Arm64Emitter: Fix 64-bit TBZ/TBNZ encoding
We haven't actually used 64-bit TBZ/TBNZ anywhere in Dolphin, so
this mistake hasn't broken anything, but let's fix it regardless.
2021-07-07 12:21:07 +02:00
Léo Lam
4b5dabff33
Merge pull request #9871 from OatmealDome/leftrightclick
Core: Use proper names for left, right, and middle click on Quartz ciface
2021-07-07 12:15:41 +02:00
Léo Lam
925379cb9f
Merge pull request #9872 from JosJuice/jitarm64-msr-ee
JitArm64: Check MSR.EE for external exceptions, not MSR.FE0
2021-07-07 12:13:16 +02:00
JosJuice
0642ff8b25 JitArm64: Check MSR.EE for external exceptions, not MSR.FE0
Fixes a 58698b8380 regression. (The EXCEPTION_EXTERNAL_INT
immediate being wrong meant that we never took the branch,
masking the problem of the MSR.EE immediate being wrong...)
2021-07-07 11:55:53 +02:00
Admiral H. Curtiss
c292351faa Core/MMU: Add HostTryWrite*() functions. 2021-07-07 04:26:28 +02:00
Admiral H. Curtiss
b59fcae70a Core/MMU: Add HostTryRead*() functions. 2021-07-07 04:26:28 +02:00
OatmealDome
f6fabec644 FreeLookManager: Use proper names for left, right, and middle click on Quartz ciface 2021-07-06 16:16:52 -04:00
OatmealDome
a0ba78ded2 WiimoteEmu: Use proper names for left, right, and middle click on Quartz ciface 2021-07-06 16:07:56 -04:00
OatmealDome
8c728945fb AGL: Silence OpenGL deprecation warnings 2021-07-06 14:31:01 -04:00
OatmealDome
4d944342fc AGL: Move more UI API calls to the main thread 2021-07-06 14:30:15 -04:00
Pokechu22
f664cf1903 Implement resetting DI via HW_RESETS 2021-07-06 11:05:08 -07:00
Léo Lam
954f27c5d7
Merge pull request #9709 from AdmiralCurtiss/upnp-error-log
UPnP: Improve error messages on initialization failure.
2021-07-06 15:36:38 +02:00
JosJuice
02309bd0ac
Merge pull request #9868 from leoetlino/constexpr-intlog2
MathUtil: Mark IntLog2 as constexpr
2021-07-06 15:29:28 +02:00
Léo Lam
21d75099fc
Merge pull request #9866 from JosJuice/jitarm64-hardcoded-exceptions
JitArm64: Don't hardcode exception constants
2021-07-06 15:21:38 +02:00
Léo Lam
b82b0683d5
MathUtil: Mark IntLog2 as constexpr
Mostly everything else was already marked as constexpr, and the only
function IntLog2 calls (CountLeadingZeros) is already constexpr.
2021-07-06 15:01:38 +02:00
Léo Lam
39e14b6b5f
Merge pull request #9854 from JosJuice/wia-ice
DiscIO: Store partition key directly in ReuseID
2021-07-06 13:05:09 +02:00
Techjar
3d5cf5286b NetPlay: Refactor some functions into a common header 2021-07-06 06:41:23 -04:00
Léo Lam
56fdde5d74
Merge pull request #9595 from Dentomologist/fix_vertex_loader_test_warnings
VertexLoaderTest: Fix memset assignment warning
2021-07-06 11:50:23 +02:00
JosJuice
1a64364ae3 JitArm64: Add the ability to emit an unconditional exception exit
In cases where we already know that there is an exception,
either because we just checked for it or because we were
the ones that generated the exception to begin with,
we can skip the branch inside WriteExceptionExit.
2021-07-06 11:33:46 +02:00
OatmealDome
1bb72f00b5 QuartzKeyboardAndMouse: Ensure windowNumber is fetched on the main thread 2021-07-06 04:46:27 -04:00
Mai M
ffdc8538a1
Merge pull request #9862 from delroth/spdx-tags
Use SPDX for Dolphin licensing info
2021-07-06 01:02:57 -04:00
Léo Lam
683807abce
Merge pull request #9858 from OatmealDome/updater-fail
UpdaterCommon: Fix code signing error after updating on macOS
2021-07-06 02:33:05 +02:00
Léo Lam
27c560fdfa
Merge pull request #8915 from OatmealDome/updater-temp-dir
macOS: Untranslocate the app bundle's path for the updater
2021-07-06 02:22:28 +02:00
Léo Lam
ccc2b7bd25
Merge pull request #8416 from JosJuice/shader-compilation-names
Change the names for shader compilation settings
2021-07-06 01:41:27 +02:00
JosJuice
58698b8380 JitArm64: Don't hardcode exception constants
Unlike most constants we emit in JitArm64, these constants are
*not* inherent to the CPU we're emulating, and can have whatever
values we want. Let's handle them more robustly, in case we
decide to change their values in the future.
2021-07-05 23:05:30 +02:00
JMC47
6cc195e02f
Merge pull request #9640 from v1993/patch-1
Allow post-processing shaders to query reciprocal of window resolution
2021-07-05 16:30:54 -04:00
Pierre Bourdon
f4e34703c0
licensing: convert "public domain" to CC0 1.0
Public domain does not have an internationally agreed upon definition,
As such it's generally preferred to use an extremely liberal license,
which can explicitly list the rights granted by the copyright holder.
The CC0 license is the usual choice here.

This "relicensing" is done without hunting down copyright holders, since
it is presumed that their release of this work into the public domain
authorizes us to redistribute this code under any other license of our
choosing.
2021-07-05 04:43:55 +02:00
Pierre Bourdon
0cf041de24
licensing: various one-off conversions to SPDX tags 2021-07-05 04:35:56 +02:00
Pierre Bourdon
90379e243e
licensing: switch GLExtensions/ to use SPDX tags 2021-07-05 04:35:56 +02:00
Pierre Bourdon
51cdc5542c
licensing: fix license info for Crypto/{bn,ec}
This code was part of Dolphin's relicensing from v2 to v2+ a while back,
we just never updated these copyright headers. I double-checked that
segher gave us permission to relicense this code to v2+ on 2015-05-16.
2021-07-05 04:35:56 +02:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
JosJuice
f666df72c0 JitArm64: Implement stwbrx/sthbrx 2021-07-03 12:21:45 +02:00
JosJuice
d3ef5d4ca4 JitArm64: Fix lwbrx/lhbrx with optimized MMIO access 2021-07-01 13:38:26 +02:00
JosJuice
eafa2784d6 DiscIO: Store partition key directly in ReuseID
This lets us reuse blocks in the case where different partition
entries use the same key (which probably isn't very common).
2021-06-30 09:06:20 +02:00
OatmealDome
dd5e0c6e15 UpdaterCommon: Move the updated file instead of copying
This prevents macOS from reading an old (cached) code signature on Mach-O executables.
2021-06-30 02:16:37 -04:00
Tilka
e6dfb08746
Merge pull request #9855 from JosJuice/wia-ice-2
DiscIO: Add workaround for MSVC ARM64 ICE
2021-06-30 06:37:01 +01:00
JMC47
6042df71d9
Merge pull request #9853 from Bonta0/sinocancel
SI: Don't cancel transfer with TSTART=0
2021-06-29 22:00:13 -04:00
JMC47
04a1c2e1b2
Merge pull request #9847 from JosJuice/dvd-pitfall
DVDInterface: Don't evict cache block i unless block i + 2 was read
2021-06-29 21:58:20 -04:00
JMC47
6a46d35c73
Merge pull request #9839 from OatmealDome/bluetooth-scanning
WiimoteScannerDarwin: fix hang on quit and clean up
2021-06-29 21:07:47 -04:00
JosJuice
e581d970d6 JitArm64: Fix MSVC warning '~': zero extending 'u32' to 'u64'
While the third parameter of ANDI2R is u64, the upper half of
it does not get read if we're emitting a 32-bit instruction
(which we are doing here).
2021-06-29 10:44:41 +02:00
Shawn Hoffman
30f9f31a69 DiscIO: Add workaround for MSVC ARM64 ICE 2021-06-29 10:24:09 +02:00
Tilka
3b3fb9d4c3
Merge pull request #9852 from Pokechu22/wii-change-disc
DVDInterface: Fix decrypting reads clearing the drive state
2021-06-29 04:09:28 +01:00
Tilka
901a4fb5f4
Merge pull request #9811 from JosJuice/fprf-denormal-singles
Fix FPRF handling of denormal singles
2021-06-29 03:18:18 +01:00
Tilka
856c82aa24
Merge pull request #9851 from JosJuice/jitarm64-mfcr
JitArm64: Handle SO and LT simultaneously in mfcr
2021-06-29 02:01:31 +01:00
Pokechu22
e440b21640 DVDInterface: Fix decrypting reads clearing the drive state
This broke ejecting Wii discs while the game is running, as the drive state was set to Ready even when no disc was present, but other code still reported the missing disc, which confused games as you can't be both ready to read and have no disc.  That would cause games to show an unrecoverable error screen, instead of a "please insert the game disc" screen.

This only affected Wii games; the GameCube games used regular disc reads which worked fine.
2021-06-28 10:38:03 -07:00
JosJuice
1df1f20c44 JitArm64: Handle SO and LT simultaneously in mfcr 2021-06-28 19:22:46 +02:00
Tilka
bb2d576ecc
Merge pull request #9849 from Tilka/x87
x64Emitter: remove unused x87 instructions
2021-06-28 17:53:54 +01:00
Bonta
aaea38be46 SI: Don't cancel transfers 2021-06-28 17:59:30 +02:00
JosJuice
2ef2eee2e0
Merge pull request #9464 from Sintendo/jit64addxreloaded
Jit64: addx revisited
2021-06-28 13:53:44 +02:00
JosJuice
4648e1a035 DVDInterface: Fix small backwards seek after non-cached seek
If we seek to a block that isn't in the cache, the block prior
to it doesn't end up getting read into the buffer.
2021-06-28 11:02:05 +02:00
JosJuice
c6ede09035 DVDInterface: Don't evict cache block i unless block i + 2 was read
Intends to fix https://bugs.dolphin-emu.org/issues/12279.
I have hardware tested the behavior, but I haven't tested the game.
2021-06-28 09:48:04 +02:00
Tillmann Karras
a68c1bf648 PowerPC: add enum values for emulator SO and LT shifts 2021-06-28 03:30:07 +01:00
Tillmann Karras
25a701aa1b PowerPC: move SO bit to a more convenient location
Spacing the LT and SO bits like in the native PowerPC format makes it easier to
convert to that format (see mfcr).
2021-06-28 03:06:45 +01:00
Tillmann Karras
afb9398059 x64Emitter: remove unused x87 instructions 2021-06-28 02:56:37 +01:00
JosJuice
ccd8233ea3 Jit64: Fix FPRF handling of denormal singles 2021-06-27 20:37:18 +02:00
JosJuice
8d2c069c34 Interpreter: Return float from ForceSingle
Performance optimization, along with making the code a little
neater. Saves us from performing a single -> double -> single
conversion when calling UpdateFPRFSingle.
2021-06-27 20:34:49 +02:00
JosJuice
d56721ebb9 Interpreter: Fix FPRF handling of denormal singles 2021-06-27 20:34:49 +02:00
JosJuice
def5666419 JitArm64: Fix FPRF handling of denormal singles
The interpreter was wrong after all. Hardware verified.
2021-06-27 20:34:49 +02:00
Tilka
aff39af5fb
Merge pull request #9810 from JosJuice/fprf-cmp-mask
Jits: Fix fcmpX FPRF mask
2021-06-27 19:32:19 +01:00
Tilka
4166567f92
Merge pull request #9812 from JosJuice/fprf-x64-neg-zero
Jit64: Fix FPRF non-SSE4.1 handling of negative zero
2021-06-27 19:21:51 +01:00
Jordan Woyak
a2acd0b92e Config: Add an ini setting to control real Wii Remote report duplication and decouple it from the speaker data setting.
It is enabled by default.
2021-06-26 17:45:50 -05:00
Sintendo
7de4623d48 Jit64: mtfsfx - Optimized masking
The masking logic can be eliminated when the mask is known to be all
ones. This case is very common.

Before:
66 48 0F 7E F0       movq        rax,xmm6
8B 55 5C             mov         edx,dword ptr [rbp+5Ch]
83 E0 FF             and         eax,0FFFFFFFFh
83 E2 00             and         edx,0
0B C2                or          eax,edx
89 45 5C             mov         dword ptr [rbp+5Ch],eax
48 8D 15 C3 3C FE 01 lea         rdx,[19520020h]
83 E0 07             and         eax,7
0F AE 14 82          ldmxcsr     dword ptr [rdx+rax*4]

After:
66 48 0F 7E F0       movq        rax,xmm6
89 45 5C             mov         dword ptr [rbp+5Ch],eax
48 8D 15 2A D1 FD 01 lea         rdx,[19440000h]
83 E0 07             and         eax,7
0F AE 14 82          ldmxcsr     dword ptr [rdx+rax*4]
2021-06-26 17:31:31 +02:00
JosJuice
36798b18e8 JitArm64: Improve fctiwzx constant generation in double case
If we already have to use a GPR, we might as well take advantage
of the nice immediate encodings provided by GPR ORR. This is
faster, smaller, and saves a register.
2021-06-26 15:41:23 +02:00
OatmealDome
156ffef98c WiimoteScannerDarwin: Fix lint 2021-06-24 17:59:58 -04:00
JosJuice
8cd37e040a JitArm64: Implement mffsx
Part 2 of implementing the FPSCR system register instructions.
2021-06-24 12:00:58 +02:00
OatmealDome
b494d109d4 WiimoteScannerBackend: Allow StopThreads to request that any Wiimote searching stops
Used by WiimoteScannerDarwin to know when to exit its runloop.
2021-06-23 23:09:01 -04:00
OatmealDome
0de30fa0bb WiimoteScannerDarwin: Initialize IOBluetoothHostController in constructor 2021-06-23 22:55:15 -04:00
Léo Lam
c77a5f7e32
Merge pull request #9825 from JosJuice/jitarm64-mcrfs
JitArm64: Implement mcrfs
2021-06-24 03:05:15 +02:00
Léo Lam
0087eed235
Merge pull request #9793 from sepalani/template-mmio
MMIOHandlers: Move method definitions to MMIO.cpp
2021-06-24 02:42:52 +02:00
thyrc
7a1922fd8f
Fix includes for musl libc 2021-06-24 02:01:07 +02:00
Léo Lam
9476733a80
Merge pull request #9829 from sepalani/ai-samples
AudioInterface: Fix sample counter
2021-06-24 01:35:29 +02:00
Léo Lam
a632a6a404
Merge pull request #9833 from Pokechu22/ubershaders-tevcoord
UberShaderPixel: always set tevcoord, even if the stage has no texture
2021-06-24 01:05:17 +02:00
Léo Lam
b66e88e4b9
Merge pull request #9837 from AdmiralCurtiss/mysterious-voodoo-performance-fix
VideoCommon/Fifo: Move SConfig::GetInstance() outside the GPU loop.
2021-06-24 00:41:43 +02:00
JMC47
46120a6108
Merge pull request #9742 from Pokechu22/sw-resolution
Software: Fix bad backbuffer size
2021-06-23 18:36:04 -04:00
JMC47
63c028c5df
Merge pull request #9832 from Pokechu22/software-color-asserts
Software: Remove texinfo.sourcerow == SourceRow::Colors assert
2021-06-23 18:34:19 -04:00
JMC47
95ecb73b11
Merge pull request #9826 from Techjar/fix-tmem-mips
VideoCommon/TextureInfo: Fix mipmap loading from tmem
2021-06-23 18:21:55 -04:00
Admiral H. Curtiss
1183fb3d2d VideoCommon/Fifo: Move SConfig::GetInstance() outside the GPU loop. 2021-06-23 23:52:26 +02:00
OatmealDome
eb7b70b48d WiimoteScannerDarwin: Don't attempt to scan if inquiry doesn't start 2021-06-23 14:31:16 -04:00
OatmealDome
6794532abe IOdarwin_private: Remove hack for bug fixed in newer macOS SDKs 2021-06-23 04:03:28 -04:00
OatmealDome
74755e5939 WiimoteScannerDarwin: Rename stopScanning for code style compliance 2021-06-23 04:01:42 -04:00
Pokechu22
2f1726e3f3 UberShaderPixel: always set tevcoord, even if the stage has no texture
This fixes NES game graphics when UberShaders are in use.
2021-06-21 13:01:25 -07:00
Pokechu22
51862135d6 Software: Remove texinfo.sourcerow == SourceRow::Colors assert
These asserts were removed for the hardware renderer in #3684.
2021-06-20 18:05:57 -07:00
Techjar
2d59dcb95d VideoCommon/TextureInfo: Fix mipmap loading from tmem
Even address needs to be offset to the first mipmap entry.
2021-06-20 16:49:39 -04:00
iwubcode
df53a5f880 VideoCommon: enhance hi res texture support by having exact matches be picked before wildcard matches. Additionally, add the ability to ignore the texture hash portion of the texture name when loading a hi res texture 2021-06-19 21:15:38 -05:00
iwubcode
8fb0f91331 VideoCommon: split the texture hash from the base name when generating the texture name 2021-06-19 21:15:38 -05:00
Sepalani
0a7627d74e AudioInterface: Fix sample counter 2021-06-19 14:19:22 +04:00
JosJuice
b11b5955ae Jit64: Optimize mcrfs when mask == 0 2021-06-18 18:26:49 +02:00
JosJuice
79a610b4b4 JitArm64: Implement mcrfs 2021-06-18 18:22:20 +02:00
JosJuice
93d2fd19e8 JitArm64: Use SBC/SBCS for emulating subfzex
I missed this one in fac8420.
2021-06-17 17:30:08 +02:00
JosJuice
752c4898b1 JitArm64: Simplify addex/subfex
Some of the code used when the carry flag is known to be a
constant value is really not much better than just setting
the carry flag and then using the normal code, and with how
rarely this code runs, it isn't well tested either.
Might as well get rid of some of this code and simplify things.
2021-06-17 16:47:55 +02:00
Markus Wick
503c62ec00
Merge pull request #9819 from JosJuice/jitarm64-sbc
JitArm64: Use SBC/SBCS for emulating subfex
2021-06-17 16:15:57 +02:00
JosJuice
fac842021c JitArm64: Use SBC/SBCS for emulating subfex
SBC/SBCS does the same thing as subfex, except with the source
operands in the opposite order.
2021-06-17 15:30:17 +02:00
Sintendo
18aaf488b0 Jit64: subfic - Optimize constants for d != a
These optimizations were already present, but only when d == a. They
also make sense when this condition does not hold.

- imm == 0
Before:
41 BB 00 00 00 00    mov         r11d,0
45 2B DF             sub         r11d,r15d

After:
45 8B DF             mov         r11d,r15d
41 F7 DB             neg         r11d

- imm == -1
Before:
41 BD FF FF FF FF    mov         r13d,0FFFFFFFFh
44 2B EE             sub         r13d,esi
0F 93 45 68          setae       byte ptr [rbp+68h]

After:
44 8B EE             mov         r13d,esi
41 F7 D5             not         r13d
C6 45 68 01          mov         byte ptr [rbp+68h],1
2021-06-16 20:33:02 +02:00
Léo Lam
4c37cc7e5e
Merge pull request #9816 from JosJuice/aarch64-fma-true
Common: Set bFMA to true for AArch64
2021-06-15 13:04:21 +02:00
Léo Lam
ee58f1c188
Merge pull request #9775 from dbrookman/fix-gameini-gfxbackend
GameINI: Fix GFXBackend crash
2021-06-15 12:47:55 +02:00
JosJuice
2b88a46b1a Common: Set bFMA to true for AArch64
Without this, the code added in ac28b89 misbehaves and considers
AArch64 netplay clients to not have hardware FMA support, telling
all clients to disable FMA support, which causes a desync between
x64 and AArch64 due to JitArm64 not being able to disable FMA support.
2021-06-14 15:51:59 +02:00
Daniel Brookman
b214e0e71f GameINI: Fix GFXBackend crash
Fixes a regression from 5.0-12066, where setting the GFXBackend variable
to one other than the current global backend would crash Dolphin upon
launching the game.
2021-06-13 20:42:36 -04:00
Admiral H. Curtiss
360d05fe21 AudioInterface: Initialize s_cpu_cycles_per_sample to a sane value. 2021-06-13 20:41:20 +02:00
Léo Lam
c2ac21c8d6
Merge pull request #9753 from mbc07/VolumeVerifier_TMD_severity
VolumeVerifier: increase problem severity for incorrectly signed TMDs
2021-06-13 16:37:38 +02:00
JosJuice
be194dfc9c Jit64: Fix FPRF non-SSE4.1 handling of negative zero 2021-06-13 16:22:29 +02:00
Léo Lam
d536a50878
Merge pull request #9756 from Techjar/memcard-size-config
Replace MemoryCard251 setting with generic MemoryCardSize
2021-06-13 16:09:54 +02:00
JosJuice
891a46596d Jits: Fix fcmpX FPRF mask
fcmpX only updates the FPCC bits, not the C bit.
This was already correctly implemented in the interpreter.
Not known to affect any games, but affects a hardware test.
2021-06-13 13:59:00 +02:00
Techjar
0e502062b4 Move some NetPlay-specific settings to SessionSettings 2021-06-13 06:58:05 -04:00
Léo Lam
2898cf5121
Merge pull request #9784 from PEmu2/master
Update buffer_storage warning message
2021-06-13 12:56:26 +02:00
Léo Lam
0cc1fc37b5
Merge pull request #9788 from sepalani/dsp-rate
AudioInterface: Fix AIDFR initialization
2021-06-13 12:55:31 +02:00
Léo Lam
90a994f937
Merge pull request #9802 from JosJuice/android-game-file-cache-path
Android: Stop using custom path for GameFileCache
2021-06-13 12:53:49 +02:00
Léo Lam
4e3e3bfd60
Merge pull request #9804 from JosJuice/revert-fma
NetPlay/Jit64: Avoid using software FMA
2021-06-13 12:38:09 +02:00
Léo Lam
8ef4bd682b
Merge pull request #9805 from JosJuice/rounding-mode-savestate
PowerPC: Set host CPU rounding mode on init and savestate
2021-06-13 11:49:29 +02:00
Léo Lam
dd26106848
Merge pull request #9807 from Techjar/fix-glsl-any
VideoCommon: Define scalar any() and all() functions in GLSL
2021-06-13 11:15:11 +02:00
Léo Lam
38424d0c59
Merge pull request #9808 from xvrc/msghandler-label-fix
MsgHandler: Correct question and warning captions
2021-06-13 11:00:45 +02:00
Léo Lam
0a1f58ad77
Merge pull request #9730 from Dentomologist/remove_audio_pane_stretching
AudioPane: Remove main layout vertical stretching
2021-06-13 10:57:31 +02:00
Techjar
3da0976a81 VideoCommon: Define scalar any() and all() functions in GLSL
This fixes bounding box shaders failing to compile under Vulkan, due to
differences between GLSL and HLSL in the return value of vector
comparisons and what types these functions accept. I included all() for
the sake of completeness.
2021-06-13 04:50:35 -04:00
xvrc
0ad13db633 MsgHandler: Correct question and warning captions 2021-06-12 17:42:27 -04:00
JosJuice
a09d9cf608
Merge pull request #9606 from Filoppi/patch-14
Qt: avoid queuing ConfigChanged() more than once
2021-06-11 18:59:39 +02:00
JMC47
0c6e00ce0c
Merge pull request #9801 from Techjar/bbox-rounding-hack
VideoCommon: Only include centered pixels in bounding box
2021-06-11 00:41:11 -04:00
Techjar
b267f54259 VideoCommon: Only include centered pixels in bounding box
At higher resolutions, our bounding box dimensions end up being
slightly larger than original hardware in some cases. This is not
necessarily wrong, it's just an artifact of rendering at a higher
resolution, due to bringing out detail that wouldn't have appeared on
original hardware. It causes a texel to fall partially on what would
have been a single pixel at native resolution, resulting in the
coordinates getting bumped up to the next valid value. In many cases,
these slightly larger bounding boxes are perfectly fine, as games don't
hard-code expected dimensions. It is problematic in Paper Mario TTYD
though, for a somewhat complicated reason.

Paper Mario TTYD frequently uses EFB copies to pre-render a bunch of
animation frames for a character sprite (especially in Chapter 2), so
that it can then render 100 or more of them without bringing the
GameCube to its knees. Based on my observation, the game seems to set
aside a region of memory to store these EFB copies. This region is
obviously fairly small, as the GameCube only has 24MB of RAM. There are
2 rooms in Chapter 2 where you fight a horde of as many as 100 Jabbies,
which are also rendered using EFB copies, so in this room the game ends
up making 130(!) EFB copies just for Puni and Jabbi sprites. This seems
to nearly fill the region of memory it set aside for them.
Unfortunately, our slightly larger bounding boxes at higher resolutions
results in overflowing this memory, causing very strange behavior. Some
EFB copies partially overlap game state, resulting in reading it as a
garbage RGB5A3 texture that constantly changes. Others apparently
somehow trigger a corner case in our persistent buffer mapping, causing
them to partially overwrite earlier EFB copies.

What this change does is only include the screen coordinates that align
with the equivalent native resolution pixel centers, which generally
results in the bounding boxes being more in line with original
hardware. It isn't perfect, but it's enough to fix Paper Mario TTYD's
Jabbi rooms by avoiding the buffer overflow. Notably, it is more
accurate at odd resolutions than at even resolutions. Native resolution
is completely unaffected by this change, as should be the case. This
change may also have a small positive impact on shader performance at
higher resolutions, as there will be less atomic operations performed.
2021-06-10 21:49:52 -04:00
JosJuice
9db0ebd4b6 PowerPC: Set host CPU rounding mode on init and savestate
Not doing this can cause desyncs when TASing. (I don't know
how common such desyncs would be, though. For games that
don't change rounding modes, they shouldn't be a problem.)
2021-06-10 20:12:15 +02:00
Pokechu22
1500a0119b Eliminate TVtxDesc.GetLegacyHex 2021-06-09 20:50:50 -07:00
Pokechu22
820d9ffbfa Remove PixelShaderGen hasindstage 2021-06-09 20:50:49 -07:00
Pokechu22
c583cac568 Hack to hide debug cubes in Super Mario Sunshine
... while not breaking other games.
2021-06-09 20:50:49 -07:00
Tilka
e62610e6bc
Merge pull request #9799 from Tilka/interpreter
Interpreter: deduplicate integer comparisons
2021-06-09 22:34:07 +01:00
JosJuice
ac28b89fa5 NetPlay/Jit64: Avoid using software FMA
When I added the software FMA path in 2c38d64 and made us use
it when determinism is enabled, I was assuming that either the
performance impact of software FMA wouldn't be too large or CPUs
that were too old to have FMA instructions were too slow to run
Dolphin well anyway. This was wrong. To give an example, the
netplay performance went from 60 FPS to 30 FPS in one case.

This change makes netplay clients negotiate whether FMA should
be used. If all clients use an x64 CPU that supports FMA, or
AArch64, then FMA is enabled, and otherwise FMA is disabled.
In other words, we sacrifice accuracy if needed to avoid massive
slowdown, but not otherwise. When not using netplay, whether to
enable FMA is simply based on whether the host CPU supports it.

The only remaining case where the software FMA path gets used
under normal circumstances is when an input recording is created
on a CPU with FMA support and then played back on a CPU without.
This is not an especially common scenario (though it can happen),
and TASers are generally less picky about performance and more
picky about accuracy than other users anyway.

With this change, FMA desyncs are avoided between AArch64 and
modern x64 CPUs (unlike before 2c38d64), but we do get FMA
desyncs between AArch64 and old x64 CPUs (like before 2c38d64).
This desync can be avoided by adding a non-FMA path to JitArm64 as
an option, which I will wait with for another pull request so that
we can get the performance regression fixed as quickly as possible.

https://bugs.dolphin-emu.org/issues/12542
2021-06-09 22:56:26 +02:00
JMC47
0aa9e8dc9a
Merge pull request #9795 from Filoppi/fix_controller2_default_device
Fix controllers after the first one not defaulting to the default device
2021-06-09 16:09:09 -04:00
JosJuice
d304d75aa5 Android: Stop using custom path for GameFileCache
Back when I wrote this code, I believe I set it to use a custom path
so that the cache would end up in a directory which Android considers
to be a cache directory. But nowadays the directory which Dolphin's
C++ code considers to be the cache directory is such a directory,
so there's no longer any reason to override the default path.
2021-06-08 18:34:40 +02:00
Connor McLaughlin
c729852d72
Merge pull request #9782 from Techjar/bbox-ogl-upsidedown-fix
VideoCommon: Perform OpenGL bounding box inversion in pixel shader
2021-06-08 13:24:03 +10:00
Connor McLaughlin
1b3977990b
Merge pull request #9800 from Techjar/vulkan-subgroup-fix
Vulkan: Fix subgroup reduction
2021-06-08 13:21:41 +10:00
Techjar
58238e75a7 Vulkan: Fix subgroup reduction
It seems that we were writing values from helper invocations, which
produces wrong results.
2021-06-07 22:32:25 -04:00
JMC47
ec8257ebe1
Merge pull request #9794 from Filoppi/fix_input_focus_bug
Fix input focus checks being wrong (issue 12540)
2021-06-07 20:08:09 -04:00
Dentomologist
a2e1ddc354 AudioPane: Remove main layout vertical stretching 2021-06-07 15:57:02 -07:00
Tillmann Karras
5fc3cb2379 Interpreter: deduplicate integer comparisons 2021-06-07 22:39:15 +01:00
Filoppi
702f86ccc0 InputCommon: fix 2nd+ controller not defaulting to the default device 2021-06-07 19:31:38 +03:00
Léo Lam
edc18e60ad
Merge pull request #9785 from Dentomologist/fix_gamelist_grid_zoom_in
GameList: Fix grid mode zoom keybind inconsistency
2021-06-07 14:00:21 +02:00
Filoppi
7c83b745c5 Qt: fix input focus checks being wrong
When rendering to main and going full screen, we aren't using the main window handle
as the code assumed, but the other, detached, render widget.
2021-06-07 14:35:59 +03:00
Léo Lam
5e371bb4be
Merge pull request #9792 from sepalani/lint
Lint: End of namespace
2021-06-07 12:16:08 +02:00
Sepalani
1d48a33aed MMIOHandlers: Move method definitions to MMIO.cpp 2021-06-07 13:42:39 +04:00
Sepalani
ce8004c9c1 Lint: End of namespace 2021-06-07 12:55:52 +04:00
Filoppi
83ea16f402 Qt: Fix IOWindow keeping a shared ptr to devices even after them being removed by the ControllerInterface
this prevented some devices from being recreated correctly, as they were exclusive (e.g. DInput Joysticks)

This is achieved by calling Settings::ReleaseDevices(), which releases all the UI devices shared ptrs.
If we are the host (Qt) thread, DevicesChanged() is now called in line, to avoid devices being hanged onto by the UI.
For this, I had to add a method to check whether we are the Host Thread to Qt.

Avoid calling ControllerInterface::RefreshDevices() from the CPU thread if the emulation is running
and we manually refresh devices from Qt, as that is not necessary anymore.

Refactored the way IOWindow lists devices to make it clearer and hold onto disconnected devices.
There were so many issues with the previous code:
-Devices changes would not be reflected until the window was re-opened
-If there was no default device, it would fail to select the device at index 0
-It could have crashed if we had 0 devices
-The default device was not highlighted as such
2021-06-07 11:48:30 +03:00
Filoppi
a77e3b4a9b InputCommon: Make Wiimote rumble variable thread safe 2021-06-07 11:48:30 +03:00
Filoppi
08f8c27927 ControllerInterface: fix DSU thread safety and use PlatformPopulateDevices() 2021-06-07 11:48:29 +03:00
Filoppi
8b53af9cbc ControllerInterface: polish DInput Keyboard and Mouse (add comments and logs)
Also fix the cursor axis not being updated when the mouse device had failed aquiring,
despite them being completely unrelated
2021-06-07 11:07:06 +03:00
Filoppi
038b57fecc ControllerInterface: DInput Joystick fix non thread safe static variable
also fix devices being added to its own custom list of devices even when rejected by the CI
2021-06-07 11:07:06 +03:00
Filoppi
a0ecca1a84 ControllerInterface: Implement ChangeWindow on DInput without recreating the devices
Also polished DInput code in general to try and mitigate issue 11702.
Added a lot of logging and comments.
2021-06-07 11:07:06 +03:00
Filoppi
dcc345400e ControllerInterface: devices population is now async so implement devices sorting priority
This helps us keeping the most important devices (e.g. Mouse and Keyboard) on the top
of the list of devices (they still are on all OSes supported by dolphin
and to make hotplug devices like DSU appear at the bottom.
2021-06-07 11:07:06 +03:00
Filoppi
0718cfd7d7 ControllerInterface: make evdev use PlatformPopulateDevices
Also fix evdev non thread safe acces to static variables
2021-06-07 11:07:06 +03:00
Filoppi
2aa941081e ControllerInterface: make SDL use PlatformPopulateDevices()
and avoid waiting on SDL async population being finished for no reason
2021-06-07 11:07:06 +03:00
Filoppi
1d816f8f26 ControllerInterface: make real Wiimote use PlatformPopulateDevices() 2021-06-07 11:07:06 +03:00
Filoppi
c238e49119 ControllerInterface: Remove OSX window handle
also make it more thread safe (avoid rare deadlock)
and fix it trying to add devices before the CI has init
2021-06-07 11:07:05 +03:00
Filoppi
2376aec135 ControllerInterface: Refactor
-Fix Add/Remove/Refresh device safety, devices could be added and removed at the same time, causing missing or duplicated devices (rare but possible)
-Fix other devices population race conditions in ControllerInterface
-Avoid re-creating all devices when dolphin is being shut down
-Avoid re-creating devices when the render window handle has changed (just the relevantr ones now)
-Avoid sending Devices Changed events if devices haven't actually changed
-Made most devices populations will be made async, to increase performance and avoid hanging the host or CPU thread on manual devices refresh
2021-06-07 11:07:05 +03:00
Filoppi
f90d851e25 ControllerInterface: mixed comments 2021-06-07 11:07:05 +03:00
Filoppi
c285ae57fb ControllerInterface: fix rare deadlock
A "devices changed" callback could have ended up waiting on another thread that was also populating devices
and waiting on the previous thread to release the callbacks mutex.
2021-06-07 11:07:05 +03:00
JMC47
ebe3fbe04c
Merge pull request #9771 from Filoppi/dsu_fixes
DSU improvements
2021-06-07 03:50:50 -04:00
Techjar
4866002c9b VideoCommon: Perform OpenGL bounding box inversion in pixel shader
Running the min/max operation on the upside down, quad-rounded pixel
coordinates before inverting them to the standard upper-left origin
produces wrong results. Therefore, we need to do the inversion before
rounding to pixel quads.
2021-06-06 20:55:06 -04:00
Léo Lam
a208d529de
Merge pull request #9790 from AdmiralCurtiss/cheat-manager-config-change
CheatsManager: Avoid recreating child widgets on every OnStateChanged(), and take running game info directly from SConfig.
2021-06-07 02:37:11 +02:00
Admiral H. Curtiss
c3560f033e UPnP: Improve error messages on initialization failure. 2021-06-07 00:36:35 +02:00
JosJuice
4ef4ac41d1 JitArm64: Fix clobbering LR in FakeLKExit
Fixes Need for Speed: Carbon accessing invalid memory when
branch following and BLR optimization are enabled simultaneously.
2021-06-06 22:43:57 +02:00
Admiral H. Curtiss
441d304317 CheatsManager: Use game information directly from SConfig, and only recreate widgets if game changes. 2021-06-06 21:56:34 +02:00
Admiral H. Curtiss
414e0f4598 GeckoCodeWidget: Take game ID and revision directly instead of through GameFile. 2021-06-06 21:25:37 +02:00
Admiral H. Curtiss
1fbe56210a ARCodeWidget: Take game ID and revision directly instead of through GameFile. 2021-06-06 21:23:17 +02:00
Léo Lam
684d09b342
Merge pull request #9789 from AdmiralCurtiss/netplay-efb-access-tile-size-bool
NetPlay: Sync the EFB access tile size as an integer instead of a boolean.
2021-06-06 19:20:38 +02:00
Admiral H. Curtiss
9fd16a93c5 NetPlay: Sync the EFB access tile size as an integer instead of a boolean. 2021-06-06 19:02:07 +02:00
Dentomologist
7a6098a7f6 GameList: Fix grid mode zoom keybind inconsistency
Add keybind to make 'control plus' zoom in as per convention, and also
'control shift minus' zoom out to maintain consistency.
2021-06-06 09:21:41 -07:00
Sepalani
eaf8e30008 AudioInterface: Fix AIDFR initialization 2021-06-06 18:57:32 +04:00
Tilka
8139967768
Merge pull request #9787 from JosJuice/jitarm64-slwx-top
JitArm64: Discard top 32 bits in slwx result
2021-06-06 08:46:16 +01:00
Mai M
5470aceb63
Merge pull request #9786 from Tilka/dsp
DSP: small cleanup
2021-06-06 00:48:28 -04:00
Tilka
89af7b82f2
Merge pull request #9770 from JosJuice/jits-accidental-gt
Jits: Fix accidentally setting GT in CR when clearing EQ
2021-06-06 05:17:25 +01:00
Tilka
6c0180fc61
Merge pull request #9748 from JosJuice/fma-accuracy
Interpreter/Jit64: Emulate FMA accurately in more cases
2021-06-06 02:29:42 +01:00
Tillmann Karras
f2c4041d39 DSPHLE: remove unused function 2021-06-06 01:09:30 +01:00
Tillmann Karras
a13df9b251 DSP: use CR_* enum values 2021-06-06 01:08:45 +01:00
PEmu2
44206b7702
Update buffer_storage warning message 2021-06-05 15:08:47 -07:00
JosJuice
86de3df072 JitArm64: Discard top 32 bits in slwx result
srwx would like to be able to assume that the top 32 bits
are zero, and cmpl is already doing so.
2021-06-05 23:15:08 +02:00
JosJuice
acc7d3710d
Merge pull request #9780 from Techjar/freelook-config-fix
Common/FileUtil: Add some missing configs to D_CONFIG_IDX
2021-06-05 13:40:37 +02:00
Techjar
7111d11161 Common/FileUtil: Add some missing configs to D_CONFIG_IDX 2021-06-05 07:34:36 -04:00
JMC47
638909aec6
Merge pull request #9751 from JosJuice/jitarm64-fcmpx-ftz
JitArm64: Make fcmpX with flush-to-zero enabled less bad
2021-06-05 05:27:52 -04:00
Techjar
83d55704aa VideoCommon: Round bounding box coordinates down and remove pixel center offset
Fragment coordinates always have a 0.5 offset from a whole integer, as
that's where the pixel center is on modern GPUs. Therefore, we want to
always round the fragment coordinates down for bounding box
calculations. This also renders the pixel center offset useless, as 0.5
vs ~0.5833333 makes no difference when rounding down.
2021-06-05 00:34:10 -04:00
Shawn Hoffman
4ce22c093c msvc: remove workarounds for old compiler issues 2021-06-03 18:33:24 -07:00
Shawn Hoffman
d8cc419eb3 msvc: remove some unneeded warning disable
this was either for libusb.h or some now-removed code.
2021-06-03 16:32:54 -07:00
JosJuice
b6cc3c4b6e JitArm64: Make fcmpX with flush-to-zero enabled less bad
See the added code comment for details. Fixes Pokémon Battle
Revolution not progressing past the title screen.
2021-06-02 20:15:33 +02:00
JosJuice
21ebc176fe JitArm64: Set FPCR.AH
Only tested on a CPU which does not support FEAT_AFP.
2021-06-02 20:15:24 +02:00
Dentomologist
99ed43280d Updater: Escape HTML characters in commit descriptions 2021-06-01 17:22:19 -07:00
JMC47
a12865570d
Merge pull request #9764 from Pokechu22/amd-opengl-bbox-fix
VideoCommon: Fix bounding box on AMD/OpenGL/Windows
2021-06-01 19:55:54 -04:00
Techjar
8cfe49295f VideoCommon: Add fallback handling for bounding box when disabled or unsupported
The SDK seems to write "default" bounding box values before every draw
(1023 0 1023 0 are the only values encountered so far, which happen to
be the extents allowed by the BP registers) to reset the registers for
comparison in the pixel engine, and presumably to detect whether GX has
updated the registers with real values. Handling these writes and
returning them on read when bounding box emulation is disabled or
unsupported, even without computing real values from rendering, seems
to prevent games from corrupting memory or crashing.

This obviously does not fix any effects that rely on bounding box
emulation, but having the game not clobber its own code/data or just
outright crash is a definite improvement.
2021-05-31 19:56:24 -04:00
Pokechu22
c58837964f VideoCommon: Fix bounding box on AMD/OpenGL/Windows
Co-authored-by: Techjar <tecknojar@gmail.com>
2021-05-31 16:22:50 -07:00
Techjar
2f1b639f0a VideoCommon: Restore BBox* forwarding functions 2021-05-31 18:01:47 -04:00
OatmealDome
833d5a3e9f AutoUpdate: Put updater log in the user log directory 2021-05-31 16:34:15 -04:00
OatmealDome
243c6b58fe UpdaterCommon: Replace FindOrCreateTempDir with File::CreateTempDir() 2021-05-31 16:34:11 -04:00
OatmealDome
c87241479a FileUtil: Handle app translocation on macOS 2021-05-31 16:25:34 -04:00
JosJuice
c404452d3e
Merge pull request #9759 from Techjar/netplay-sanitize-gci
NetPlay: Check file names when receiving GCI folder
2021-05-31 19:46:26 +02:00
Filoppi
98b00a28e4 ControllerInterface: make DSU inputs start from resting pose instead of 0. Add battery level 2021-05-31 02:24:41 +03:00
Filoppi
16e4dede72 ControllerInterface: DSU polish: avoid hanging host thread, add disconnection detection, ...
-Reworked thread waits to never hang the Host thread for more than a really small time
(e.g. when disabling DSU its thread now closes almost immediately)
-Improve robustness when a large amount of devices are connected
-Add devices disconnection detection (they'd stay there forever until manually refreshed)
2021-05-31 02:21:17 +03:00
Filoppi
83806462ec ControllerInterface: fix DSU using the same client uid between server and controllers queries
that's not the way it's supposed to work
2021-05-31 02:17:25 +03:00
JosJuice
de3fed6093 Jits: Fix accidentally setting GT in CR when clearing EQ
https://bugs.dolphin-emu.org/issues/12526
2021-05-30 22:07:53 +02:00
Tillmann Karras
faec77a971 Fix -Wreorder warnings 2021-05-30 17:10:20 +01:00
Techjar
1377f31cf8 NetPlay: Check file names when receiving GCI folder 2021-05-29 17:52:49 -04:00
Connor McLaughlin
b3a414ea9d
Merge pull request #9766 from stenzek/ogl-bbox-memory-barrier
OGL: Force memory barrier when reading back bounding box values
2021-05-29 17:04:57 +10:00
Connor McLaughlin
b31d4400e3
Merge pull request #9765 from Techjar/bbox-pixel-quads-2-electric-boogaloo
VideoCommon: Move bounding box pixel quads rounding to shader
2021-05-29 17:00:14 +10:00
Connor McLaughlin
6393f157f0 OGL: Force memory barrier when reading back bounding box values
We also need to ensure the the CPU does not receive stale values
which have been updated by the GPU. Apparently the buffer here
is not coherent on NVIDIA drivers. Not sure if this is a driver
bug/spec violation or not, one would think that
glGetBufferSubData() would invalidate any caches as needed, but
this path is only used on NVIDIA anyway, so it's fine. A point
to note is that according to ARB_debug_report, it's moved from
video to host memory, which would explain why it needs the
cache invalidate.
2021-05-29 16:57:40 +10:00
Techjar
a24e78b3cf VideoCommon: Remove BBox* forwarding functions 2021-05-29 01:45:21 -04:00
Techjar
e4aef0a85b VideoCommon: Move bounding box pixel quads rounding to shader
This avoids rounding values that the game writes to the bounding box
registers, especially the default values.
2021-05-28 23:30:22 -04:00
Mai M
7b2b05cc21
Merge pull request #9760 from JosJuice/jitarm64-msvc-warning
JitArm64: Fix MSVC warnings
2021-05-28 23:29:24 -04:00
JosJuice
e0c81ae54a JitArm64: Fix MSVC warnings 2021-05-28 15:34:08 +02:00
Connor McLaughlin
7fd0a526e1 VideoBackends/OGL: Cache bounding box values between reads 2021-05-28 19:30:46 +10:00
Connor McLaughlin
0c11dca121 VideoBackends/D3D: Cache bounding box values between reads 2021-05-28 19:30:46 +10:00
Pokechu22
5928182a4c Skip indirect operation for out of bounds indirect stages
This fixes rendering issues in Viewtiful Joe (https://bugs.dolphin-emu.org/issues/12525), but it is not entirely hardware accurate, as hardware testing showed other, more complex behavior in this case.  However, it should be good enough for our purposes.
2021-05-27 22:13:42 -07:00
JMC47
45a5c9cc04
Merge pull request #9697 from Filoppi/cursor_locking
Implement Cursor Locking and input focus checks for it
2021-05-27 11:42:35 -04:00
Techjar
33a6701e56 Replace MemoryCard251 setting with generic MemoryCardSize
This allows for a broader range of game-specific memory card sizes to
be configured.
2021-05-27 03:50:57 -04:00
Filoppi
3c7c2dfaa1 Implement Cursor Locking and new input focus checks for it 2021-05-27 10:31:12 +03:00
Mai M
52a388af9a
Merge pull request #9754 from JosJuice/netplay-memcard-region
NetPlay: Check that memory card region is valid
2021-05-26 20:57:58 -04:00
Scott Mansell
37e532322b Port dump XFB option to Qt UI.
Looks like the option was added to the Wx UI at commit 198d3b69, which
was a few months after the advancedWidget was originally ported from
Wx to Qt, but before anyone was actually using Qt.
2021-05-27 12:48:36 +12:00
JosJuice
ba7ad73e92 NetPlay: Check that memory card region is valid 2021-05-27 00:00:06 +02:00
Mateus B. Cassiano
2c598e46ab VolumeVerifier: increase problem severity for incorrectly signed TMDs 2021-05-26 05:52:21 -04:00
JosJuice
2c38d6419e Jit64: Emulate FMA accurately when determinism is enabled
When determinism is enabled, we either want all CPUs to use FMA or
we want no CPUs to use FMA. Until now, Jit64 has been been doing
the latter. However, this is inaccurate behavior, all CPUs since
Haswell support FMA, and getting JitArm64 to match the exact
inaccurate rounding used by Jit64 would be a bit annoying. This
commit switches us over to using FMA on all CPUs when determinism
is enabled, with older CPUs calling the std::fma function.
2021-05-25 12:37:52 +02:00
JosJuice
9bc5bd83a9 Interpreter: Use std::fma for emulating FMA
This is more accurate to the original hardware's rounding behavior.
2021-05-25 10:54:00 +02:00
Pokechu22
4a4244f04d Software: Fix bad backbuffer size
MAX_XFB_WIDTH/HEIGHT are the largest XFB sizes seen in practice, but do not make sense to use for the backbuffer size, which should be the size of the window.  The old code created screenshots with a size of 720x540 on NTSC games when "Dump Frames at Internal Resolution" is unchecked; now, the window size is used.
2021-05-24 12:16:39 -07:00
Léo Lam
51671921c4
Merge pull request #9441 from skylersaleh/master
Apple M1 Support for MacOS
2021-05-24 12:39:01 +02:00
JosJuice
ed331291d1
Merge pull request #9747 from JosJuice/jitarm64-sync
JitArm64: Jump to dispatcher on downcount <= 0, not < 0
2021-05-24 12:02:20 +02:00
JosJuice
86d2c2a1c3 JitArm64: Jump to dispatcher on downcount <= 0, not < 0
All the other CPU emulation cores do it on <= 0.
2021-05-24 10:42:04 +02:00
Skyler Saleh
210f6e7f0d Apple M1: Update AutoUpdate PlatformID
Adds a new PlatformID for universal builds. This will allow single architecture
builds to be updated through the single architecture path, and universal builds
to be updated with universal builds.
2021-05-23 21:45:27 -07:00
Bonta-kun
bb1dd31f53 SI: Fix COMERR update 2021-05-23 20:30:07 -07:00
Vicki Pfau
e70193195c SI: Generate NOREP on timeout instead of generating Dolphin SDK reply 2021-05-23 20:30:07 -07:00
Filoppi
93e3e691f9 Expose Control Expression variables to mappings UI
-add a way to reset their value (from the mappings UI)
-fix "memory leak" where they would never be cleaned,
one would be created every time you wrote a character after a "$"
-fix ability to create variables with an empty string by just writing "$" (+added error for it)
-Add $ operator to the UI operators list, to expose this functionality even more
2021-05-24 02:38:06 +03:00
JMC47
975f8e2a25
Merge pull request #9700 from Filoppi/simplify_mappings_preview
Simplify the preview of control mappings by removing the device path from controls
2021-05-23 14:44:38 -04:00
Techjar
a33593baf7 Qt/GeneralPane: Refresh widget state on config change
This fixes a nasty issue where you can change the Dual Core setting
during emulation, if it has been overridden by GameINI or NetPlay, by
simply changing any of the non-disabled settings. This is because
changing any of the settings will write all of them to the config.

This issue is particularly nasty because managing to disable Dual Core
during emulation, and then stopping it, results in the emulator core
being totally deadlocked. It's impossible to recover from this state,
and Dolphin will remain as a zombie process on the system, consuming
resources and holding locks, until forcibly killed.
2021-05-23 01:39:35 -04:00
Mai M
95aadff0e7
Merge pull request #9737 from Techjar/fix-textureinfo-hasmips
VideoCommon/TextureInfo: Restore old mipmap detection logic
2021-05-22 19:39:52 -04:00
Skyler Saleh
76ed9310f2 Apple M1: RAII Wrapper for JITPageWrite*Execute*()
Added RAII wrapper around the the JITPageWriteEnableExecuteDisable() and
JITPageWriteDisableExecuteEnable() to make it so that it is harder to forget to
pair the calls in all code branches as suggested by leoetlino.
2021-05-22 15:25:18 -07:00
Skyler Saleh
f567fd93b9 Apple M1: Removed unavailable CPU core dialog box
Removed the unavailable CPU core dialog box that asked users to change their
selected CPU core to one that is available. Instead, Dolphin now just overrides
the core to the default, and logs that it performed the override.
2021-05-22 15:25:18 -07:00
Skyler Saleh
f92ccd5058 Apple M1: Fix bug that could cause crash with MMU
Added a Common::JITPageWriteDisableExecuteEnable() that could be missed when
a memory exception is triggered by the running game.
2021-05-22 15:25:18 -07:00
Skyler Saleh
38861f6782 Apple M1: x86_64 MAP_JIT
- Enabled MAP_JIT on x86_64 after confirming that pthread_jit* calls are only
required for MAP_JIT pages on Apple Silicon
2021-05-22 15:25:18 -07:00
Skyler Saleh
4ff429266a Apple M1: MacOS 11.2 mprotect restrictions
In MacOS 11.2 mprotect can no longer change the access protection settings of
pages that were previously marked as executable to anything but PROT_NONE. This
commit works around this new restriction by bypassing the mprotect based write
protection and instead relying on the write protection provided by MAP_JIT.
2021-05-22 15:25:18 -07:00
Skyler Saleh
8cb86e7ae0 Apple M1: Enable hardened runtime
- Fixed error that was causing the hardened runtime from being enabled
- Refactored BuildMacOSUniversalBinary.py based on code style recommendations
2021-05-22 15:25:18 -07:00
Skyler Saleh
61448a9b2f Apple M1: Refactor ArmCPUDetect.cpp
Merges two nested #ifndefs into a single #if around hw cap includes.
2021-05-22 15:25:17 -07:00
Skyler Saleh
4542038cd0 Apple M1: OS version checking for MAP_JIT
- Added MacOS version checking around MAP_JIT to prepare code for x86 MAP_JIT
2021-05-22 15:25:17 -07:00
Skyler Saleh
948764d37b Apple M1: Build, Analytics, and Memory Management
Analytics:
- Incorporated fix to allow the full set of analytics that was recommended by
  spotlightishere

BuildMacOSUniversalBinary:
- The x86_64 slice for a universal binary is now built for 10.12
- The universal binary build script now can be configured though command line
  options instead of modifying the script itself.
- os.system calls were replaced with equivalent subprocess calls
- Formatting was reworked to be more PEP 8 compliant
- The script was refactored to make it more modular
- The com.apple.security.cs.disable-library-validation entitlement was removed

Memory Management:
- Changed the JITPageWrite*Execute*() functions to incorporate support for
  nesting

Other:
- Fixed several small lint errors
- Fixed doc and formatting mistakes
- Several small refactors to make things clearer
2021-05-22 15:25:17 -07:00
Skyler Saleh
4ecb3084b7 Apple M1 Support for MacOS
This commit adds support for compiling Dolphin for ARM on MacOS so that it can
run natively on the M1 processors without running through Rosseta2 emulation
providing a 30-50% performance speedup and less hitches from Rosseta2.

It consists of several key changes:

- Adding support for W^X allocation(MAP_JIT) for the ARM JIT
- Adding the machine context and config info to identify the M1 processor
- Additions to the build system and docs to support building universal binaries
- Adding code signing entitlements to access the MAP_JIT functionality
- Updating the MoltenVK libvulkan.dylib to a newer version with M1 support
2021-05-22 15:25:17 -07:00
JosJuice
f9b0225b69
Merge pull request #9725 from Techjar/netplay-sync-allow-sd-write
NetPlay: Add some missing synced settings
2021-05-22 23:32:12 +02:00
Scott Mansell
610613ee76 Use correct mask for Fake VMem
Shouldn't have any behaviour change for regular usage as both masks are 32MB
by default.
But fixes theoretical buffer overrun when memory size override is used.
2021-05-23 05:54:02 +12:00
Mai M
77e5d79354
Merge pull request #9736 from Techjar/bbox-pixel-quads
VideoCommon: Account for pixel quads in bounding box calculation
2021-05-22 13:14:07 -04:00
JosJuice
68a5fc55d2 Interpreter: Fix fctiwx rounding
The interpreter implementation of fctiwx was treating rounding
mode 0 as "round to nearest, ties towards zero", which is not
an actual IEEE-754 rounding mode. The IBM document mentioned
in a comment at the top of the function, on the other hand,
treats rounding mode 0 as "round to nearest, ties to even",
which makes more sense.

This fixes one of JMC's console-recorded F-Zero GX replays on
JitArm64. (JitArm64 uses an interpreter fallback for fctiwx.)
2021-05-22 17:28:04 +02:00
Techjar
be6b000bec VideoCommon: Account for pixel quads in bounding box calculation
The GC/Wii GPU rasterizes in 2x2 pixel groups, so bounding box values
will be rounded to the extents of these groups, rather than the exact
pixel. To account for this, we'll round the top/left down to even and
the bottom/right up to odd. I have verified that the values resulting
from this change exactly match a real Wii.
2021-05-22 05:58:52 -04:00
Techjar
0f17990137 VideoCommon: Split BBox* functions into common and backend implementation variants
This will allow for some aspects of bounding box to be handled in
VideoCommon instead of individual backends.
2021-05-22 01:11:57 -04:00
Techjar
42d1658c50 VideoCommon/TextureInfo: Restore old mipmap detection logic 2021-05-22 00:35:43 -04:00
JosJuice
99dc97c377 DolphinQt: AutoUpdate.cpp should use scm_rev_git_str
27cc0b5 regression.
2021-05-21 17:36:43 +02:00
Mai M
7d8c3ff7d2
Merge pull request #9732 from JosJuice/avoid-including-scmrev
Avoid including scmrev.h except in Version.cpp
2021-05-21 11:25:38 -04:00
JosJuice
27cc0b539a Avoid including scmrev.h except in Version.cpp
Any file which includes scmrev.h must be rebuilt when scmrev.h
is regenerated. By not including scmrev.h from any file other
than Version.cpp, incremental builds become a little faster.
2021-05-21 17:03:01 +02:00
JosJuice
1d3b9fdec2 Fix perf query regression
When trying to do a small optimization in 8a0f5ea, I failed to
take into account that WeakFlush and FlushOne update m_query_count.

Only D3D11 and OGL had this problem, not D3D12 and Vulkan.
2021-05-21 13:39:59 +02:00
Techjar
a47fcdcbec NetPlay: Add some missing synced settings 2021-05-20 15:13:41 -04:00
Mai M
9312e45cbe
Merge pull request #9687 from Dentomologist/fix_config_descriptions_grammar
Fix config descriptions grammar
2021-05-20 11:15:25 -04:00
Mai M
1054abc9cc
Merge pull request #9712 from JosJuice/jitarm64-fmul-rounding
JitArm64: Fix fmul rounding issues
2021-05-20 10:25:02 -04:00
Mai M
5949a19fe6
Merge pull request #9714 from JosJuice/jitarm64-convert-fmov
JitArm64: Prefer using FMOV when doing single/double conversion
2021-05-20 10:24:36 -04:00
Mai M
6958df5967
Merge pull request #9695 from JosJuice/jitarm64-fres
JitArm64: Implement fres and frsqrte
2021-05-20 10:23:49 -04:00
Mai M
539c2cb00e
Merge pull request #9667 from Sintendo/jit64divwx2
Jit64: Minor divwx optimizations
2021-05-20 10:22:54 -04:00
Mai M
8b81481920
Merge pull request #9710 from JosJuice/volatile-begone
Remove all remaining volatile qualifiers
2021-05-20 10:20:22 -04:00
Mai M
fb43aaf513
Merge pull request #9720 from Techjar/move-netsettings
NetPlay: Move NetSettings initialization to backend
2021-05-20 10:19:03 -04:00
JosJuice
25c4c64ae4 Fixes to translatable strings, take 2
Sorry, the fix I made to the empty string in a29660a was not
actually sufficient, as DolphinQt will call tr on the string
regardless of whether it's marked with _trans. The proper fix
is to use nullptr, which DolphinQt has a special check for.
2021-05-20 15:53:30 +02:00
JosJuice
a29660a2c7 Fixes to translatable strings
Sending an empty string to the translation system will not
result in getting an empty string back, but rather a description
of the currently loaded translations file. So empty strings
should not be marked as translatable.

Also adding some i18n comments and rewording a string I thought
was hard to understand.
2021-05-20 11:35:01 +02:00
Filippo Tarpini
e6057c5f62 Qt: avoid queuing ConfigChanged() more than once 2021-05-20 00:30:14 +03:00
Filoppi
379ffc268d IMUGyroscope: make GetState update optional (on by default), fix const, clean code
My future PRs will split the UI state from the Emulation State of some of these emulated
controller values and this readies the code for it.
2021-05-19 20:51:35 +03:00
Filoppi
a19a0096db InputCommon: improve code that returns a controller attachment index
casting a value to a u32 when it's originally an int, and it's exposed as int to users,
could end up in cases where a negative number would result as a positive one.
This doesn't really affect the value range of the attachment enum,
still I think the code was wrong.

Heavily tested.
2021-05-19 20:51:34 +03:00
Filoppi
d43a06ff6a IMUAccelerometer: consistency of BoundCount checks
Similar to the guitar, only control[0] was checked, and that felt random.
2021-05-19 20:51:34 +03:00
Filoppi
7f5b6ed788 Guitar: consistency of BoundCount check
only control[0] was checked, and not one, which seems random.
Either both or none should be checked.
2021-05-19 20:51:34 +03:00
Techjar
171aad50cc NetPlay: Move NetSettings initialization to backend
It doesn't really belong in frontend code, and this change will make it
easier to eventually support NetPlay on other UI frameworks.
2021-05-19 06:34:24 -04:00
JMC47
736de8abf6
Merge pull request #9527 from sepalani/watch-items
WatchWidget: Add new/delete/clear toolbar items
2021-05-18 04:08:58 -04:00
JMC47
93e9d8be86
Merge pull request #8923 from Filoppi/OSD-fixes
fixes for "On Display Messages"
2021-05-18 00:33:15 -04:00
JMC47
678e035126
Merge pull request #9678 from Filoppi/tooltips_style
Make all Qt ToolTips look similar to BalloonTips
2021-05-17 16:40:49 -04:00
JosJuice
1bf6762709 Fix Android controller mappings accidentally being in IsSettingSaveable
Settings.SECTION_INI_ANDROID and Settings.SECTION_BINDINGS
both have the value "Android", but we only want the former
to be marked as being handled by the new config system.

This change fixes a problem where controller settings were
not being properly saved to Dolphin.ini.
2021-05-16 17:08:51 +02:00
Mat M
b4ec550782
Merge pull request #9715 from iwubcode/qt-header-warnings
DolphinQt: ignore warnings from qt headers on buildbot
2021-05-15 17:34:57 -04:00
JosJuice
11be2314fe JitArm64: Fix fmul rounding issues
This is a port of 4f18f60 to JitArm64.
2021-05-15 23:27:34 +02:00
JosJuice
66e912a252 PPCAnalyst: Treat frspx output as single 2021-05-15 23:27:33 +02:00
JosJuice
77afb0f4c3 PPCAnalyst: Apply "bitexact" analysis to fprIsSingle
This lets us set fprIsSingle to true in more cases.
2021-05-15 23:27:33 +02:00
Mat M
b3bceb2c11
Merge pull request #9713 from JosJuice/ppcanalyst-bitexact-broken
PPCAnalyst: Fix broken bitexact analysis
2021-05-15 17:09:54 -04:00
iwubcode
04a635e884 DolphinQt: fix Visual Studio warning about 'assignment within conditional expression' 2021-05-15 14:39:03 -05:00
iwubcode
05b1566e3f DolphinQt: don't propagate warnings in the header to Dolphin when building with Visual Studio through CMake 2021-05-15 14:39:03 -05:00
JosJuice
e5f2dcd891 JitArm64: Implement FPRF updates for fres+frsqrte 2021-05-15 19:21:17 +02:00
JosJuice
4b3fda7906 JitArm64: Implement frsqrte 2021-05-15 19:21:15 +02:00
JosJuice
85226e09f0 JitArm64: Implement fres 2021-05-15 19:16:32 +02:00
JosJuice
8c12068a03 JitArm64: Prefer using FMOV when doing single/double conversion
FMOV is faster than INS and ties UMOV. (On all CPUs I checked,
at least. It certainly shouldn't be slower, though.)
2021-05-15 18:56:40 +02:00
JosJuice
b980797a16 PPCAnalyst: Fix broken bitexact analysis
`code` points to the first instruction in the block, not the
current instruction.
2021-05-15 18:19:04 +02:00
JosJuice
8a0f5ea04a Remove all remaining volatile qualifiers 2021-05-15 09:52:04 +02:00
Mat M
d74a1068b8
Merge pull request #9540 from Pokechu22/better-fifo-analyzer-part-2
Fifo analyzer quality of life improvements
2021-05-14 15:51:53 -04:00
Mat M
41befc21cd
Merge pull request #9708 from JosJuice/dsp-volatile
DSP: Change external_interrupt_waiting from volatile to atomic
2021-05-14 14:34:09 -04:00
Mat M
964fed77c5
Merge pull request #9707 from JosJuice/remove-atomic-header
Remove Atomic.h
2021-05-14 14:33:24 -04:00
JMC47
16e91172b1
Merge pull request #9668 from leoetlino/windows-cmake-fixes
CMake: minor Windows fixes
2021-05-14 08:22:11 -04:00
Scott Mansell
9f91fb6447
Merge pull request #9688 from Filoppi/input_cleanup
Input cleanup
2021-05-14 20:51:33 +12:00
JosJuice
d17341572d DSP: Change external_interrupt_waiting from volatile to atomic
Making this volatile accomplishes... Well, nothing in practice.
Making it atomic, on the other hand, lets us enforce a memory ordering.
2021-05-14 09:28:10 +02:00
JosJuice
b93983b50a Remove Atomic.h
The STL has everything we need nowadays.

I have tried to not alter any behavior or semantics with this
change wherever possible. In particular, WriteLow and WriteHigh
in CommandProcessor retain the ability to accidentally undo
another thread's write to the upper half or lower half
respectively. If that should be fixed, it should be done in a
separate commit for clarity. One thing did change: The places
where we were using += on a volatile variable (not an atomic
operation) are now using fetch_add (actually an atomic operation).

Tested with single core and dual core on x86-64 and AArch64.
2021-05-13 18:56:27 +02:00
Mat M
7a72a5b997
Merge pull request #9703 from Filoppi/fix_expression_serialization
Fix serialization of control expressions with line breaks
2021-05-13 06:47:38 -04:00
Mat M
d034c830ac
Merge pull request #9681 from iwubcode/texture-info
VideoCommon: move all texture calculations to a "TextureInfo" class
2021-05-13 06:44:08 -04:00
Mat M
0ef88d4ecb
Merge pull request #9705 from Leseratte10/master
Socket: Fix AF_INET6 on non-Windows systems
2021-05-13 06:42:44 -04:00
Mat M
24b9a64c11
Merge pull request #9690 from Sintendo/jit64divwux
Jit64: divwux - Prefer three-operand IMUL
2021-05-13 06:42:14 -04:00
Mat M
725ea3d9c1
Merge pull request #9637 from JosJuice/jitarm64-fprf
JitArm64: Implement FPRF updates
2021-05-13 06:39:28 -04:00
JosJuice
bfe8b1068d JitArm64: Implement FPRF updates 2021-05-13 11:51:00 +02:00
JosJuice
749db94dec Arm64Emitter: Implement more variants of FMOV 2021-05-13 10:13:59 +02:00
Jordan Woyak
bf16f77402
Merge pull request #9657 from lioncash/wiimote-mode
DataReport: Amend conditional test for data reports in IsValidMode
2021-05-12 17:23:17 -05:00
Dentomologist
5a688b74a7 GeneralWidget: Fix Backend description grammar
Unify Backend description string for Windows and other platforms.
2021-05-12 10:50:10 -07:00
Dentomologist
b9c1f4921c GeneralWidget: Fix Log Rendertime description grammar 2021-05-12 10:50:10 -07:00
Filoppi
f3ffac0058 Qt: add tooltip to MappingBool
Tooltip code is identical to MappingDouble and the tooltips (UI description)
are present in the underlying setting object.
2021-05-12 18:27:24 +03:00
Filoppi
26f6648421 StickGate: add custom clamp value
Works exactly as before by default.
It will be used by my upcoming input PRs.
2021-05-12 18:27:24 +03:00
Filoppi
5f74d0e08f InputCommon: follow coding conventions 2021-05-12 18:27:24 +03:00
Filoppi
4625359a4f InputCommon: clamp the attachment setting max to its actual enum max
NumericSettings support a max, so let's use it.
It might not do much now, but the max and min values will be used to give visual feeback
in the UI in one of my upcoming input PRs
2021-05-12 18:27:24 +03:00
Filoppi
f4fec42165 Add mixed comments to input code, make some tooltip clearer 2021-05-12 18:27:23 +03:00
Filoppi
574477866f InputCommon: fix serialization of control expression with line breaks
The control expression editor allows line breaks, but the serialization was
losing anything after the first line break (/r /n).
Instead of opting to encode them and decode them on serialization
(which I tried but was not safe, as it would lose /n written in the string by users),
I opted to replace them with a space.
2021-05-12 18:25:56 +03:00
iwubcode
182dfc38e6 VideoCommon: move all texture calculations to a "TextureInfo" class. This ever so slightly improves readability and allows for the full texture name to be generated outside of the hires texture cache 2021-05-11 22:58:36 -05:00
Florian Bach
c21e9909ab Socket: Fix AF_INET6 on non-Windows systems 2021-05-11 17:00:02 +02:00
Filoppi
0d23acc831 Qt: simplify the preview of control mappings/expressions by removing their device path
and replacing it with a ":" prefix. Also remove white spaces and \n \t \r.

bugfix: fix EmulatedController::GetStateLock() not being aquired when reading the
expression reference
bugfix: MappingButton::UpdateIndicator() calling State(0) on outputs, breaking ongoing
rumbles if a game was running
Improvement: make expressions previews appear in Italic if they failed to parse correctly
2021-05-11 12:20:37 +03:00
Filoppi
e9e41b925b InputCommon: follow coding conventions and rename GetState() to UpdateState()
And remove useless include
2021-05-10 23:48:10 +03:00
Filoppi
a261e61e9e InputCommon: add a ton of missing consts
fix some related grammar errors
only the ButtonManager required code changes
2021-05-10 23:48:10 +03:00
JMC47
eb5cd9be78
Merge pull request #9694 from iwubcode/xfb-tcache-hash
VideoCommon: update TextureCache logic for finding oversized XFBs
2021-05-09 15:20:53 -04:00
iwubcode
6fd7867c56 VideoCommon: simplify TextureCacheBase by comparing a xfb's hash against a newly calculated one. This fixes games like Teenage Mutant Ninja Turtles (Wii) which use oversized textures where the stride doesn't match the BytesPerRow and that resulted in a different hash algorithm being used. By not hashing the texture before, we improve performance by hashing at most once in all direct XFB lookup scenarios. 2021-05-08 01:29:48 -05:00
Pokechu22
e1d45e9ba6 UberShaderPixel: always run indirect stage logic
Hardware testing has confirmed that fb_addprev and wrapping both run even when the indirect stage is disabled.
2021-05-07 16:37:47 -07:00
Pokechu22
b5844ab195 PixelShaderGen: always run indirect stage logic
Hardware testing has confirmed that fb_addprev and wrapping both run even when the indirect stage is disabled.
2021-05-07 16:37:47 -07:00
Pokechu22
5e3360c2cc UberShaderPixel: Fix OOB tex coord indices
Previously we set the texture coordinate to zero, now we set
the texture coordinate *index* to zero. This fixes the ripple
effect of the Mario painting in Luigi's Mansion.
2021-05-07 16:37:47 -07:00
Pokechu22
ed02034967 UberShaderPixel: Return fixed-point values from selectTexCoord
This change should have no behavioral differences itself, but allows for changing the behavior of out of bounds tex coord indices more easily in the next commit.  Without this change, returning tex0 for out of bounds cases and then applying the fixed-point logic would use the wrong tex dimension info (tex0 with I_TEXDIMS[1] or such), which is inaccurate.
2021-05-07 16:37:10 -07:00
Pokechu22
16c17ed9ce Software: Fix OOB tex coord indices
Previously we set the texture coordinate to zero, now we set
the texture coordinate *index* to zero. This fixes the ripple
effect of the Mario painting in Luigi's Mansion.
2021-05-07 16:28:09 -07:00
Tillmann Karras
f6cf85a8bc PixelShaderGen: Fix OOB tex coord indices
Previously we set the texture coordinate to zero, now we set
the texture coordinate *index* to zero. This fixes the ripple
effect of the Mario painting in Luigi's Mansion.

Co-authored-by: Pokechu22 <Pokechu022@gmail.com>
2021-05-07 16:28:09 -07:00
Pokechu22
002ff4e4dd PixelShaderGen: Remove unused num_texgens argument
It became unused in f039149198.
2021-05-07 16:28:08 -07:00
Pokechu22
c3668e179c Split TevStageIndirect::mid into matrix_index and matrix_id 2021-05-07 16:27:52 -07:00
Pokechu22
1d628d087b Add 1 when displaying the number of TEV stages 2021-05-07 16:14:19 -07:00
Pokechu22
072304404c Correct indirect stage ref typos
YAGCD uses BI0/BC0/BI1/BC1/BI2/BC2/BI3/BC3, so I'm pretty sure the BI2/BC3/BI4/BC4 names are a typo that just was propagated.
2021-05-07 16:14:18 -07:00
Pokechu22
77b1cca987 Separate vertex components by spaces 2021-05-07 15:42:26 -07:00
Pokechu22
73f4e57006 Add name and description for primitives 2021-05-07 15:42:26 -07:00
Pokechu22
df77a687e8 Add descriptions for GX_LOAD_INDX_A/B/C/D 2021-05-07 15:42:26 -07:00
Pokechu22
1a3d2c3211 Coalesce NOPs 2021-05-07 15:42:25 -07:00
Pokechu22
2ddf2c3ba2 Update and clear the description on each object change
Since the description updating is tied to the selection changing on the detail list, and the detail list is recreated on each object change, behavior was somewhat broken.  Clearing the list changed the current row to zero, but nothing else (particularly m_object_data_offsets) had been updated, so the description was not necessarily correct (this is easier to observe now since the vertex data is at the end, so it's easier to get different lengths of register updates).  Furthermore, subsequent clears did not update the current row since there was no visible selection, so it only changed the description once.  The current row is now always set to zero, which forces an update (and also scrolls the list back to the top).  The presence of FRAME_ROLE and OBJECT_ROLE are also checked so that the description is cleared if no object is selected.
2021-05-07 15:42:22 -07:00
Pokechu22
dbacf68b79 Improve FIFO analyzer search function
- Only one search result is generated per command/line, even if there are multiple matches in that line.
- Pressing enter on the edit field begins a search, just like clicking the begin button.
- The next and previous buttons are disabled until a search is begun.
- The search results are cleared when changing objects or frames.
- The previous button once again works (a regression from the previous commit), and the register updates and graphics data for the correct object are searched.
- currentRow() never returns -1, so checking that is unnecessary (and misleading).
- The 'Invalid search parameters (no object selected)' previously never showed up before because FRAME_ROLE is present if and only if OBJECT_ROLE is present.
2021-05-07 15:42:21 -07:00
Pokechu22
1dc3ff5879 Show register updates before primitive updates
This also shows the register updates for object 0, which were previously not visible(!)
2021-05-07 15:42:20 -07:00
Pokechu22
83f7c41e31 Make the FIFO Player a separate window
This way, it can be focused with the render window behind it, instead of having the main window show up and cover the render window.  This is useful for adjusting the object range, among other things.
2021-05-07 15:42:19 -07:00
Pokechu22
05bd15a928 Clear m_object_data_offsets first and require it before UpdateDescription
It still tries to update the description on clearing, potentially with bad data.
2021-05-07 15:42:19 -07:00
Pokechu22
28b71c65af Fix same object count being used for all frames in the FIFO analyzer
If the number of objects varied, this would result in either missing objects on some frames, or too many objects on some frames; the latter case could cause crashes.  Since it used the current frame to get the count, if the FIFO is started before the FIFO analyzer is opened, then the current frame is effectively random, making it hard to reproduce consistently.

This issue has existed since the FIFO analyzer was implemented for Qt.
2021-05-07 15:42:18 -07:00
Pokechu22
ef75381a84 Fix occasional deadlock when stopping FIFO playback 2021-05-07 15:42:18 -07:00
Pokechu22
a557230dea Fix crash when attempting to analyze a FIFO after stopping playback 2021-05-07 15:42:18 -07:00
Pokechu22
58333d6feb Make FIFO frame count inclusive
The 'zero frames in the range' check can be removed because now there is always at least 1 frame; of course that might be the same frame over and over again, but that's still useful for e.g. Free Look (and the 1 frame repeating effect already occurred when frame count was exclusive).
2021-05-07 15:42:18 -07:00
Pokechu22
263ca79aae Adjust FIFO player object ranges
A single object can be selected instead of 2 (it was already inclusive internally), and the maximum value is the highest number of objects in any frame (minus 1) to reduce jank when multiple frames are being played back.
2021-05-07 15:42:17 -07:00
Pokechu22
5ebe63b175 Reset the from frame/object to 0 on starting FIFO playback
Now that this is only called when playback actually starts (and not on unpausing), this change makes the experience a bit better (no more missing objects from not having reset the from object after changing FIFOs).
2021-05-07 15:42:17 -07:00
Pokechu22
3436a92ea5 Don't reset the FIFO frame/object limit when unpausing 2021-05-07 15:42:17 -07:00
Pokechu22
0a906f553f Move vertex size and component calculation to VertexLoaderBase 2021-05-07 15:42:17 -07:00
Pokechu22
fa7077763f Remove VertexLoaderBase::IsInitialized
It is no longer relevant for the current set of loaders after 7030542546.  If it becomes relevant again, a static function named IsUsable or IsCompatibleWithCurrentMachine or something would be a better approach.
2021-05-07 15:42:17 -07:00
Pokechu22
cafffff75e Eliminate TVtxAttr 2021-05-07 15:42:17 -07:00
Pokechu22
0a71ce143a Extract VertexLoaderARM64::GetLoadSize into a new function 2021-05-07 15:42:16 -07:00
Pokechu22
252ef6bb34 Use bool bitfields in VAT 2021-05-07 15:42:16 -07:00
Pokechu22
b6149623aa Remove VertexLoader::ToString 2021-05-07 15:42:13 -07:00
Pokechu22
bc7da726a5 Convert VertexLoader_Color to a table 2021-05-07 15:42:11 -07:00
Pokechu22
4cc442d7cd Use CP constants in FifoAnalyzer 2021-05-07 15:42:07 -07:00
Léo Lam
a6f6211dde
Merge pull request #9633 from Pokechu22/BitfieldExtract-pointer-to-member
Change BitfieldExtract to use a pointer to the bitfield member
2021-05-08 00:21:15 +02:00
Pokechu22
0f7c9ef767 Change BitfieldExtract to use a pointer to the bitfield member 2021-05-07 15:11:17 -07:00
Léo Lam
049b92b7ef
Merge pull request #9417 from Filoppi/input-1
Fix FPS counter and Game Window speed % breaking on pause/unpause
2021-05-07 15:08:01 +02:00
Léo Lam
8547de2593
Merge pull request #9615 from Dentomologist/updater_documentation
Updater: Add code documentation
2021-05-07 15:05:14 +02:00
Léo Lam
2b632f6d5d
Merge pull request #9641 from lynlevenick/ash/texture-cache-opt
Remove spurious memory allocations in TextureCacheBase::SerializeTexture and DeserializeTexture
2021-05-07 15:01:23 +02:00
Sintendo
2cafa0a960 Jit64: divwux - Prefer three-operand IMUL
By taking advantage of three-operand IMUL, we can eliminate a MOV
instruction. This is a small code size win. However, due to IMUL sign
extending the immediate value to 64 bits, we can only apply this when
the magic number's most significant bit is zero.

To ensure this can actually happen, we also minimize the magic number by
checking for trailing zeroes.

Example (Unsigned division by 18)
Before:
41 BE E4 38 8E E3    mov         r14d,0E38E38E4h
4D 0F AF F5          imul        r14,r13
49 C1 EE 24          shr         r14,24h

After:
4D 69 F5 39 8E E3 38 imul        r14,r13,38E38E39h
49 C1 EE 22          shr         r14,22h
2021-05-06 19:54:33 +02:00
Mat M
9286b57d84
Merge pull request #9691 from JosJuice/jitarm64-register-call
JitArm64: Fix JitRegister::Register call for cstd
2021-05-05 19:44:36 -04:00
Filoppi
d586163e38 Wrap some more control expression around ``
This isn't entirely necessary, as they are interpreted as barewords expressions,
but it's still nicer to have by default. And my upcoming input changes will
always put `` around single letter inputs.
2021-05-06 01:32:03 +03:00
JosJuice
b305e4cfc1 JitArm64: Fix JitRegister::Register call for cstd
Seems like I made a little copy-paste error.
2021-05-06 00:20:47 +02:00
Filoppi
818672b585 Fix FPS counter and Game Window speed % breaking on pause/unpause
-Add pause state to FPSCounter.
-Add ability to have more than one "OnStateChanged" callback in core.
-Add GetActualEmulationSpeed() to Core. Returns 1 by default. It's used by my input PRs.
2021-05-06 01:10:04 +03:00
JMC47
4b827f3ae9
Merge pull request #9673 from phire/z16peeks
Implement EFB Peeks for compressed z16 formats
2021-05-04 21:07:21 -04:00
Scott Mansell
ab55c948a1 Update zcompression format change TODO 2021-05-05 11:32:42 +12:00
Scott Mansell
a4796e512a Implement EFB Peeks for compressed z16 formats
This fixes an issue in RS3 where engine lens flares would shine
though ships during cutscenes
2021-05-05 11:32:29 +12:00
Filoppi
81092cf7e4 InputCommon: replace SerialInterface log with ControllerInterface
where appropriate. SerialInterface was a leftover from the past,
and makes no sense to be used on actual/real controllers.
2021-05-05 00:16:08 +03:00
JMC47
a8c40eb510
Merge pull request #9682 from JosJuice/fix-wii-netplay
IOS: Don't let Kernel initialize WiiRoot if already initialized
2021-05-02 17:40:52 -04:00
JMC47
21113e5839 This removes a delay for input mapping.
It was causing more harm than good for users.  Anyone doing complex
expressions is already using the advanced editor for more control over
it.
2021-05-02 15:27:11 -04:00
Léo Lam
ade9d6c954
Merge pull request #9679 from JosJuice/disable-verify
DolphinQt: Disable verify button when emulation is running
2021-05-02 10:52:46 +02:00
JosJuice
3397f49a0a IOS: Don't let Kernel initialize WiiRoot if already initialized
The SaveToSYSCONF call in BootManager.cpp was unintentionally
overriding the temporary NAND set by the preceding
InitializeWiiRoot call. Fixes
https://bugs.dolphin-emu.org/issues/12500.
2021-05-02 10:30:32 +02:00
Jordan Woyak
1daefeb20a
Merge pull request #9674 from Filoppi/fix_hotkey_suppresion_crash
Fix hotkey suppression crash
2021-04-28 18:21:07 -05:00
JosJuice
55ef1069f1 DolphinQt: Disable verify button when emulation is running
Verifying a Wii game creates an instance of IOS, and Dolphin
can't handle more than one instance of IOS at the same time.
Properly supporting it is probably more effort than it's worth.

Fixes https://bugs.dolphin-emu.org/issues/12494.
2021-04-28 21:58:07 +02:00
Filoppi
4f53adc331 Qt: make all tooltips look similar to balloon tips (and share parts of their code) 2021-04-28 21:20:39 +03:00
Léo Lam
20301592ad
Merge pull request #9677 from iwubcode/profile-drop-down
DolphinQt: fix input profile drop down not resizing
2021-04-27 14:01:12 +02:00
Léo Lam
ae67a9382b
CMake: Put the *.mo files directly in the correct output dir
Avoids the need to copy the *.mo files manually *and* more importantly
this ensures that the mo files are always recreated if the build
output directory is cleared.
2021-04-27 12:54:18 +02:00
Léo Lam
e71aef6768
CMake: Ask windeployqt not to copy DLLs that are unnecessary
* no-system-d3d-compiler: d3dcompiler_47.dll
* no-angle, no-opengl-sw: libEGL.dll, libGLESv2.dll
2021-04-27 12:54:18 +02:00
Léo Lam
f6b8d4758e
CMake: Copy license.txt to output folder to match existing Win builds 2021-04-27 12:54:18 +02:00
iwubcode
626c686fee
DolphinQt: update device drop down size policy so that the input profile resizes properly
This also keeps the device profile at a minimum so that it doesn't
completely disappear (which was originally why it was changed to expanding)
2021-04-27 12:50:45 +02:00
Léo Lam
219f66c6e9
Merge pull request #9672 from JosJuice/jit-naming-scheme
DolphinQt/Android: Unify the JIT naming scheme
2021-04-27 12:00:23 +02:00
JMC47
4d10023727
Merge pull request #9552 from endrift/gba-timing
SI/DeviceGBA: Fix SI timings to actually closely match hardware
2021-04-26 21:20:06 -04:00
Léo Lam
08215cc975
DolphinQt: Get rid of an extraneous colon in About dialog 2021-04-27 00:24:24 +02:00
Léo Lam
51bf2dca21
Merge pull request #9675 from JosJuice/jit64-div-80000000
Jit64: Fix UB/infinite loop when compiling division by 0x80000000
2021-04-26 23:50:27 +02:00
JosJuice
7d4b87e7ae Jit64: Fix UB/infinite loop when compiling division by 0x80000000 2021-04-26 23:42:03 +02:00
Filoppi
799a368a7c InputCommon: small hotkey threshold symmetry fix 2021-04-26 19:45:13 +03:00
Filoppi
ba2782e9d1 InputCommon: fix hotkey suppression crash if nullptr suppressions were added to the map
Update references was failing to update the references, causing input to stay nullptr and crashing.
I fixed the case that triggered that, though also added checks against nullptrs for safety.

(cherry picked from commit 4bdcf707555a5568eddff957fa3604975ffb6ed7)
2021-04-26 19:44:04 +03:00
Vicki Pfau
4ce3362bce SI/DeviceGBA: Fix SI timings to actually closely match hardware 2021-04-26 01:36:43 -07:00
JosJuice
ac679eb24d
Merge pull request #9666 from leoetlino/jit-block-hashtable
Jit: Optimize block link queries by using hash tables
2021-04-25 18:45:41 +02:00
JosJuice
a2c8050eba DolphinQt/Android: Unify the JIT naming scheme
I think the AArch64 JIT has come far enough that it doesn't have to
be called experimental anymore.

I'm also labeling the x86-64 JIT as x86-64 for consistence with the
AArch64 JIT. This will especially be helpful if we start supporting
AArch64 on macOS, as AArch64 macOS can run both the x86-64 JIT and
the AArch64 JIT depending on whether you enable Rosetta 2.
2021-04-25 17:19:50 +02:00
JosJuice
69c14d6ec3 JitArm64: Fix frspx with single precision source
I haven't observed this breaking any game, but it didn't match
the behavior of the interpreter as far as I could tell from
reading the code, in that denormals weren't being flushed.
2021-04-25 15:56:59 +02:00
JosJuice
54451ac731 JitArm64: Use ConvertSingleToDoubleLower in RW when faster 2021-04-25 15:56:59 +02:00
JosJuice
9d6263f306 JitArm64: Add unit tests for single/double conversion 2021-04-25 15:56:58 +02:00
JosJuice
2a9d88739c JitArm64: Skip accurate single/double conversion if store-safe 2021-04-25 15:56:58 +02:00
JosJuice
1d106ceaf5 JitArm64: Optimize ConvertSingleToDouble, part 2
If we can prove that FCVT will provide a correct conversion,
we can use FCVT. This makes the common case a bit faster
and the less likely cases (unfortunately including zero,
which FCVT actually can convert correctly) a bit slower.
2021-04-25 15:56:19 +02:00
JosJuice
018e247624 JitArm64: Optimize ConvertSingleToDouble, part 1 2021-04-25 15:56:19 +02:00
JosJuice
28e4869c43 JitArm64: Optimize ConvertDoubleToSingle 2021-04-25 15:56:19 +02:00
JosJuice
6e0a5876ef JitArm64: Use accurate single/double conversions
Our old conversion approach became a lot more inaccurate when
enabling flush-to-zero, to the point of obviously breaking games.
2021-04-25 15:56:19 +02:00
JosJuice
39eccf6603 JitArm64: Call RW before FCMPE in fselx
Needed because the next commit will make RW clobber flags.
2021-04-25 15:56:19 +02:00
JosJuice
949686bbe7 JitArm64: Factor out single/double conversion code to functions
Preparation for following commits.

This commit intentionally doesn't touch paired stores,
since paired stores are supposed to flush to zero.
(Consistent with Jit64.)
2021-04-25 15:56:19 +02:00
JosJuice
fdf7744a53 JitArm64: Move float conversion code out of EmitBackpatchRoutine
This simplifies some of the following commits. It does require
an extra register, but hey, we have 32 of them.

Something I think would be nice to add to the register cache
in the future is the ability to keep both the single and double
version of a guest register in two different host registers
when that is useful. That way, the extra register we write to
here can be read by a later instruction, saving us from
having to perform the same conversion again.
2021-04-25 15:56:19 +02:00
JosJuice
f96ee475e4 Implement ArmFPURoundMode.cpp
Fixes https://bugs.dolphin-emu.org/issues/12388. Might also fix
other games that have problems with float/paired instructions
in JitArm64, but I haven't tested any.
2021-04-25 15:56:19 +02:00
Filoppi
3492f51eaf OnScreenDisplay: a few fixes
-They might have never drawn if DrawMessages wasn't called before they actually expired
-Their fade was wrong if the duration of the message was less than the fade time

This makes them much more useful for debugging, I know there might be other means
of debugging like logs and imgui, but this was the simplest so that's what I used.
If you want to print the same message every frame, but with a slightly different value
to see the changes, it now work.

To compensate for the fact that they are now always rendered once,
so on start up a lot of old messages (printed while the emulation was off) could show up,
I've added a "drop" time, which means if a msg isn't rendered for the first
time within that time, it will be dropped and never rendered.
2021-04-25 15:45:30 +03:00
Léo Lam
aa3a96f048
Merge pull request #9644 from JosJuice/jit-fallback-discard
Jits: Fix interpreter fallback handling of discarded registers
2021-04-25 13:20:41 +02:00
JosJuice
b3b5016f54 Jits: Fix interpreter fallback handling of discarded registers
When the interpreter writes to a discarded register, its type
must be changed so that it is no longer considered discarded.

Fixes a 62ce1c7 regression.
2021-04-25 13:01:40 +02:00
Sintendo
47e16133e5 Jit64: divwx - Eliminate XOR for constant dividend
We normally check for division by zero to know if we should set the
destination register to zero with a XOR. However, when the divisor and
destination registers are the same the explicit zeroing can be omitted.
In addition, some of the surrounding branching can be simplified as
well.

Before:
45 85 FF             test        r15d,r15d
75 05                jne         normal_path
45 33 FF             xor         r15d,r15d
EB 0C                jmp         done
normal_path:
B8 5A 00 00 00       mov         eax,5Ah
99                   cdq
41 F7 FF             idiv        eax,r15d
44 8B F8             mov         r15d,eax
done:

After:
45 85 FF             test        r15d,r15d
74 0C                je          done
B8 5A 00 00 00       mov         eax,5Ah
99                   cdq
41 F7 FF             idiv        eax,r15d
44 8B F8             mov         r15d,eax
done:
2021-04-24 21:32:21 +02:00
Léo Lam
1c6232e95f
Merge pull request #9646 from PatrickFerry/sw-textureencoder-alignedwidth
SW: Fix alignedWidth in TextureEncoder
2021-04-24 20:13:10 +02:00
Léo Lam
18174d3ed6
Merge pull request #9649 from leoetlino/cmake-auto-update-track
Make it possible to enable auto-updates by default with CMake builds
2021-04-24 19:44:51 +02:00
Sintendo
abc4c8f601 Jit64: divwx - Eliminate MOV for division by power of 2
Division by a power of two can be slightly improved when the
destination and dividend registers are the same.

Before:
8B C6                mov         eax,esi
85 C0                test        eax,eax
8D 70 03             lea         esi,[rax+3]
0F 49 F0             cmovns      esi,eax
C1 FE 02             sar         esi,2

After:
85 F6                test        esi,esi
8D 46 03             lea         eax,[rsi+3]
0F 48 F0             cmovs       esi,eax
C1 FE 02             sar         esi,2
2021-04-24 19:28:23 +02:00
Sintendo
246adf0d6d Jit64: divwx - Eliminate MOV for division by 2
When destination and input registers match, a redundant MOV instruction
can be eliminated.

Before:
8B C7                mov         eax,edi
8B F8                mov         edi,eax
C1 EF 1F             shr         edi,1Fh
03 F8                add         edi,eax
D1 FF                sar         edi,1

After:
8B C7                mov         eax,edi
C1 EF 1F             shr         edi,1Fh
03 F8                add         edi,eax
D1 FF                sar         edi,1
2021-04-24 18:53:21 +02:00
Léo Lam
c812ab6a63
Jit: Optimize block link queries by using hash tables
Repeated erase() + iteration on a std::multimap is extremely slow.

Slow enough that it causes a 7 second long stutter during some
transitions in F-Zero X (a N64 VC game that triggers many, many icache
invalidations).

And slow enough that JitBaseBlockCache::DestroyBlock shows up on a
flame graph as taking >50% of total CPU time on the CPU-GPU thread:
https://i.imgur.com/vvqiFL6.png

This commit optimises those block link queries by replacing the
std::multimap (which is typically implemented with red-black trees)
with hash tables.

Master: https://i.imgur.com/vvqiFL6.png / 7s stutters
(starting from 5.0-2021 and with branch following disabled)

This commit: https://i.imgur.com/hAO74fy.png / ~0.7s stutters, which
is pretty close to 5.0 stable. (5.0-2021 introduced the performance
regression and it is especially noticeable when branch following
is disabled, which is the case for all N64 VC games since 5.0-8377.)
2021-04-24 17:20:59 +02:00
JMC47
18e84361d9
Merge pull request #9660 from ezio1900/master
VideoCommon: Fix scissorOffset, handle negative value correctly
2021-04-23 21:21:53 -04:00
ezio1900
97ea3a603e VideoCommon: Fix scissorOffset, handle negative value correctly
VideoCommon: Change the type of BPMemory.scissorOffset to 10bit signed: S32X10Y10
VideoBackends: Fix Software Clipper.PerspectiveDivide function, use BPMemory.scissorOffset instead of hard code 342
2021-04-24 08:46:21 +08:00
JosJuice
be5775614c
Merge pull request #9619 from leoetlino/scoped-fd
IOS/FS: Add a scoped FD class to make it harder to leak FDs
2021-04-23 21:53:25 +02:00
JosJuice
f0bd6b105f
Merge pull request #9663 from leoetlino/mios-hle-patch
Fix IPL crash when launching MIOS-patched games
2021-04-23 21:00:29 +02:00
JMC47
cfc4af76a9
Merge pull request #9321 from Pokechu22/sw-copyregion
Software: Fix out of bounds accesses in CopyRegion
2021-04-23 14:07:46 -04:00
JMC47
4ab92d4757
Merge pull request #9350 from Pokechu22/sw-viewport
Software: Invert backface test when viewport is positive
2021-04-23 14:06:02 -04:00
Léo Lam
1686b637df
MIOS: Fix SConfig::OnNewTitleLoad not being called
Oversight from #9545, which moved the "new game has been loaded" logic
to a separate OnNewTitleLoad function that has to be called explicitly
*after* a title has loaded.

Coupled with the commit that makes Dolphin not clobber 0x1800-0x3000
when using MIOS, this fixes Wind Waker and other MIOS-patched games
when they are launched from the System Menu.
2021-04-22 21:55:07 +02:00
Léo Lam
568428ca67
HLE: Do not clobber 0x1800-0x3000 when using MIOS to fix IPL crash
MIOS puts patch data in low MEM1 (0x1800-0x3000) for its own use.
Overwriting data in this range can cause the IPL to crash when
launching games that get patched by MIOS.
See https://bugs.dolphin-emu.org/issues/11952 for more info.

Not applying the Gecko HLE patches means that Gecko codes will not work
under MIOS, but this is better than the alternative of having specific
games crash.
2021-04-22 21:50:05 +02:00
Lioncash
adebc499f9 Jit64: Indicate explicit [[fallthrough]] within load helper 2021-04-19 17:37:44 -04:00
Lioncash
e1dfcda8a6 BlockingLoop: Add explicit [[fallthrough]] annotations 2021-04-19 17:34:46 -04:00
Lioncash
b21d62116d DataReport: Amend conditional test for data reports in IsValidMode
This particular range is kind of bizarre, and would only interpret
interleave mode 2 as a valid mode, while rejecting interleave mode 1 and
the extension byte mode.

As far as I know, based off the information on Wiibrew, we should be
considering all three values within this range as valid.
2021-04-19 16:43:29 -04:00
Patrick A. Ferry
f6a4368192 SW: Fix alignedWidth in TextureEncoder
This was causing issues in Software Renderer. Look at bug 11487
2021-04-19 02:06:52 +01:00
ash!!
43ceba4fef optimize TextureCacheBase::SerializeTexture, ::DeserializeTexture
texture serialization and deserialization used to involve many memory
allocations and deallocations, along with many copies to and from
those allocations. avoid those by reserving a memory region inside the
output and writing there directly, skipping the allocation and copy to
an intermediate buffer entirely.
2021-04-18 13:40:42 -07:00
JMC47
821e51cda4
Merge pull request #7214 from stenzek/cp-access-sync
Fifo: Run/sync with the GPU on command processor register access
2021-04-18 11:17:25 -04:00
JosJuice
dbd39ab2a0
Merge pull request #9642 from CrunchBite/xlink-bba-fix
Fix crash when stopping a game that does not use the BBA when XLink Kai BBA is selected in configuration
2021-04-18 10:43:32 +02:00
JosJuice
92308f5e34
Merge pull request #9645 from leoetlino/fifoplayer-optimization
FifoPlayer: Copy data with memcpy instead of one byte at a time
2021-04-18 10:43:26 +02:00
Léo Lam
5f355690e0
Make it possible to enable auto-updates by default with CMake builds
This adds a CMake option (DOLPHIN_DEFAULT_UPDATE_TRACK) to allow
configuring SCM_UPDATE_TRACK_STR. This is needed to enable auto-updates
in Windows CMake builds by default.
2021-04-17 19:45:43 +02:00
Stenzek
e3ac5dca32 Fifo: Run/sync with the GPU on command processor register access 2021-04-18 03:24:01 +10:00
Léo Lam
cc32fa91af
FifoPlayer: Copy data with memcpy instead of one byte at a time
Copying with memcpy/std::copy is a lot faster than writing one byte
at a time. And the behavior should be fully equivalent.
2021-04-17 16:02:43 +02:00
Connor McLaughlin
edeb6bcdb7
Merge pull request #9635 from stenzek/amd-exclusive-fullscreen
Vulkan: Work around AMD exclusive fullscreen bug (21.3+)
2021-04-17 16:09:09 +10:00
CrunchBite
d6b2fe2c0a Fix crash when stopping a game that does not use the BBA 2021-04-15 09:01:52 -04:00
JMC47
14959a1087
Merge pull request #9636 from sspacelynx/mali-broken-and
DriverDetails: Fix broken vector bitwise AND on Mali drivers
2021-04-14 07:04:16 -04:00
Dentomologist
e0a8d931fc Updater: Add code documentation Markdown file
Add docs/autoupdate_overview.md which gives an overview of the update
process, and comments pointing to it in autoupdate related files.
2021-04-13 15:37:31 -07:00
Valeri
b3b1518f91
Allow shaders to query reciprocal of window resolution 2021-04-13 20:14:17 +03:00
Léo Lam
336518049d
WiiUtils: Add helper functions to get emulated/real Bluetooth device
This adds a function to get the emulated or real Bluetooth device for
an active emulation instance. This lets us deduplicate all the
`ios->GetDeviceByName("/dev/usb/oh1/57e/305")` calls that are currently
scattered in the codebase and ensures Bluetooth passthrough is being
handled correctly.

This also fixes the broken check in WiimoteCommon::UpdateSource.
There was a confusion between "emulated Bluetooth" (as opposed to
"real Bluetooth" aka Bluetooth passthrough) and "emulated Wiimote".
2021-04-12 18:16:56 +02:00
Léo Lam
136f59b434
DolphinQt: Fix latent build error on Windows 2021-04-12 18:16:56 +02:00
Connor McLaughlin
b24e3f2f1a Vulkan: Work around AMD exclusive fullscreen bug (21.3+) 2021-04-12 12:41:17 +10:00
sspacelynx
aba9cae5ab
DriverDetails: Fix broken vector bitwise AND on Mali drivers 2021-04-11 15:15:02 +02:00
JosJuice
05a37746b6 Change the names for shader compilation settings 2021-04-10 12:46:49 +02:00
JMC47
5322256065
Merge pull request #9625 from leoetlino/mmu-sdr-update
MMU: Fix SDR updates being silently dropped in some cases
2021-04-06 20:23:13 -04:00
Léo Lam
3b6fdb74f6
Merge pull request #9628 from Dentomologist/wiiutils_fix_reference_to_temporary_subobject
WiiUtils: Remove reference qualifier
2021-04-07 01:46:45 +02:00
Léo Lam
f18743ab89
Merge pull request #9576 from Pokechu22/invalid-gfx-reg-quirk
Add game quirks for unknown BP/CP/XF commands
2021-04-07 01:46:21 +02:00
Léo Lam
c1617460a1
Merge pull request #9480 from leoetlino/saturating-cast
MathUtil: Add SaturatingCast to cast floats more safely
2021-04-07 01:43:39 +02:00
Léo Lam
1a9e72c9bb
DiscIO: Use MathUtil::SaturatingCast 2021-04-06 23:27:23 +02:00
Léo Lam
48712168b8
MathUtil: Add SaturatingCast to cast floats more safely 2021-04-06 23:27:23 +02:00
Pokechu22
dad309d365 Disable ICache emulation for some games
Specifically, 'Scooby-Doo! Mystery Mayhem', 'Scooby-Doo! Unmasked', 'Ed, Edd n Eddy: The Mis-Edventures', and the Wii version of 'Happy Feet'.

The JIT cache causes problems with emulated icache invalidation in these games, resulting in areas failing to load.
2021-04-06 12:44:10 -07:00
Pokechu22
f32b771f7a Skip loading unknown XF registers in the FIFO player
This avoids some warnings, which were originally fixed by ignoring loads with a value of zero (see 636bedb207 / #3242).

Note that FifoCI will report some changes, but only on the first frame; these seem to be timing related as they don't happen if a different write is used to replace skipped ones.
2021-04-06 11:54:49 -07:00
Pokechu22
cde6cf2ab5 Track and log CP commands 0x00/0x10/0x20 differently from other unknown commands
They appear to relate to perf queries, and combining them with truely unknown commands would probably hide useful information.  Furthermore, 0x20 is issued by every title, so without this every title would be recorded as using an unknown command, which is very unhelpful.
2021-04-06 11:54:49 -07:00
Pokechu22
193f6a67a7 Log a warning for inexact uses of MATINDEX or VCD commands 2021-04-06 11:54:48 -07:00
Pokechu22
7fe1292c62 Add game quirks for unknown BP/CP/XF commands 2021-04-06 11:44:31 -07:00
Léo Lam
49edd5f482
MMU: Remove a bunch of useless swaps
The swaps are confusing and don't accomplish much.

It was originally written like this:

u32 pte = bswap(*(u32*)&base_mem[pteg_addr]);

then bswap was changed to Common::swap32, and then the array access
was replaced with Memory::Read_U32, leading to the useless swaps.
2021-04-06 18:25:29 +02:00
Léo Lam
960d957f4f
MMU: Fix SDR updates being silently dropped in some cases
While 6xx_pem.pdf §7.6.1.1 mentions that the number of trailing
zeros in HTABORG must be equal to the number of trailing ones
in the mask (i.e. HTABORG must be properly aligned), this is actually
not a hard requirement. Real hardware will just OR the base address
anyway. Ignoring SDR changes would lead to incorrect emulation.

Logging a warning instead of dropping the SDR update silently is a
saner behaviour.
2021-04-06 18:25:09 +02:00
Dentomologist
c892c27259 WiiUtils: Remove reference qualifier
Remove & to avoid reference to a temporary subobject.  Fixes error C2131
on upcoming version of msbuild.
2021-04-06 08:35:03 -07:00
Léo Lam
ac250f7c20
Merge pull request #9623 from Techjar/pauseandlock-fix
Core: Fix PauseAndLock segfaulting under certain circumstances
2021-04-06 12:45:35 +02:00
Léo Lam
e89ae71cec
Merge pull request #9388 from JosJuice/default-locale
Set console's default language/country/region based on computer settings
2021-04-06 12:34:58 +02:00
Léo Lam
a1ee6ace71
Merge pull request #9620 from Dentomologist/convert_gamelist_col_to_enum_class
Convert GameList col enum to enum class
2021-04-06 12:08:15 +02:00
JMC47
5222a4b7e5
Merge pull request #9585 from JosJuice/jitarm64-skip-carry
JitArm64: Skip calculating carry flag when not needed
2021-04-06 04:41:16 -04:00
JMC47
99d43362e6
Merge pull request #9351 from JosJuice/discard-registers
Jits: Discard registers which we know will be overwritten
2021-04-06 04:40:26 -04:00
Techjar
9235a9035b Core: Fix PauseAndLock segfaulting under certain circumstances
This can happen if it's called before the core has fully initialized.
2021-04-03 17:52:03 -04:00
Léo Lam
6d1eb6ae5a
Merge pull request #9621 from Pokechu22/cassert
Replace uses of cassert with Common/Assert.h
2021-04-03 12:46:21 +02:00
Pokechu22
004dfd1586 Replace uses of cassert with Common/Assert.h 2021-04-02 10:18:18 -07:00
Dentomologist
601dcfaefd GameList: Rename Column enum members
Remove COL_ prefix and change to TitleCase
2021-04-02 09:17:27 -07:00
Dentomologist
b8bd877a41 GameList: Convert columns to enum class 2021-04-02 09:14:31 -07:00
blåhaj
f339bc69c8 VertexShaderGen: Sonic epsilon hack for OpenGL ES
debaf63fe8 moved the "Sonic epsilon hack"
to vertex shaders. However, it was only done for targets with depth
clamping. If this is not available, for example the target is OpenGL ES,
the Sonic problem appears (https://bugs.dolphin-emu.org/issues/11897).

A version of the "Sonic epsilon hack" is added for targets without
depth clamping.
2021-04-02 15:12:30 +02:00
Léo Lam
391644dbb5
IOS/FS: Add a scoped FD class to make it harder to leak FDs
This changes FileSystemProxy::Open to return a file descriptor wrapper
that will ensure the FD is closed when it goes out of scope.

By using such a wrapper we make it more difficult to forget to close
file descriptors.

This fixes a leak in ReadBootContent. I should have added such a class
from the beginning... In practice, I don't think this would have caused
any obvious issue because ReadBootContent is only called after an IOS
relaunch -- which clears all FDs -- and most titles do not get close
to the FD limit.
2021-04-01 21:34:58 +02:00
Markus Wick
a2fa9aab5b
Merge pull request #9618 from JosJuice/jitarm64-pc-0
JitArm64: Allow DoJit at address 0 (fix launching Wii titles)
2021-04-01 12:43:23 +02:00
JosJuice
b3f71f7cdc JitArm64: Allow DoJit at address 0 (fix launching Wii titles)
JitArm64::DoJit contains a check where it prints a warning and tries
to pause emulation if instructed to compile code at address 0. I'm
assuming this was done in order to provide a nicer error behavior
in cases where PC was accidentally set to null. Unfortunately, it
has started causing us problems recently, as 688bd61 writes and runs
some code at address 0 to simulate the PPC being held in reset.
What makes this worse is that calling Core::SetState from the CPU
thread is actually not allowed and will cause a deadlock instead of
the intended behavior. I don't believe there is anything on a real
console that would stop you from executing code at address 0 (as
long as the MMU has been set up to allow it), and Jit64::DoJit
doesn't contain any check like this, so let's remove the check.
2021-04-01 11:28:53 +02:00
JMC47
ce8e87c64b
Merge pull request #8747 from iwubcode/map-freelook
Support controlling Free Look via input bindings (motion controls, gamepad, etc!)
2021-04-01 01:05:00 -04:00
Silent
d4b7ed4e38
GameList: Use titles from the Title Database for shortcut creation
Makes titles consistent with Dolphin's game list
2021-03-27 19:02:27 +01:00
Silent
0fb8f735e5
GameList: Remove invalid characters when creating a desktop shortcut
Fixes shortcut creation for games that have e.g. : in names.
2021-03-27 19:02:27 +01:00
JosJuice
27ddf6382b Set console's default language/country/region based on computer settings 2021-03-27 10:05:26 +01:00
JosJuice
a1000afacc Add utility functions for GameCube language codes 2021-03-27 09:46:46 +01:00
Léo Lam
8d2b0fff8a
Merge pull request #9545 from leoetlino/es-launch-timings
IOS: Improve timing accuracy for title launches (both ARM and PPC)
2021-03-27 01:47:28 +01:00
Léo Lam
8fab253212
Merge pull request #9609 from Pokechu22/fix-WriteVertexArray
Fix PanicAlert when recording FIFOs
2021-03-27 01:39:53 +01:00
Léo Lam
da534c7d75
Merge pull request #9571 from JosJuice/netplay-sync-more-settings
NetPlay: Sync more settings
2021-03-27 01:38:33 +01:00
Pokechu22
4008b2aca0 Fix PanicAlert when recording FIFOs 2021-03-26 17:27:21 -07:00
Pokechu22
51de3d0fd1 Refactor CP array constants slightly 2021-03-26 17:27:21 -07:00
Léo Lam
c915b780cf
Merge pull request #9596 from Minty-Meeo/apply-moar-RunAsCPUThread
Apply More Core::RunAsCPUThread
2021-03-27 01:11:34 +01:00
Léo Lam
cd6ee13320
Merge pull request #9608 from Bonta0/swapucode
DSPHLE: Don't restore the last UCode when the crc doesn't match
2021-03-27 01:02:47 +01:00
Bonta-kun
b7f62b7a37 DSPHLE: Don't restore the last UCode when the crc doesn't match 2021-03-27 00:42:43 +01:00
Léo Lam
f29c8b83c0
Merge pull request #9597 from Pokechu22/alt-enter
Open the properties window when alt+enter is used on the game list
2021-03-27 00:39:42 +01:00
JosJuice
9e21f6f7f7
Merge pull request #9582 from endrift/gba-sync
SI/DeviceGBA: Improve link stability
2021-03-26 20:19:31 +01:00
JosJuice
62ce1c7653 Jits: Discard registers which we know will be overwritten
This commit adds a new "discarded" state for registers.
Discarding a register is like flushing it, but without
actually writing its value back to memory. We can discard
a register only when it is guaranteed that no instruction
will read from the register before it is next written to.

Discarding reduces the register pressure a little, and can
also let us skip a few flushes on interpreter fallbacks.
2021-03-24 20:48:44 +01:00
JosJuice
901170e299 PPCTables: Use u64 for instruction flags
We've run out of space :(
2021-03-24 20:48:36 +01:00
JosJuice
fa04e5a7d3
Merge pull request #9603 from Bonta0/audio-init
AudioCommon: Split Initialization
2021-03-24 14:18:15 +01:00
Bonta-kun
66e39de1ab AudioCommon: Initialize before HW 2021-03-24 14:11:49 +01:00
JosJuice
1845c5948d PPCAnalyst: Rework the store-safe logic
The output of instructions like fabsx and ps_sel is store-safe
if and only if the relevant inputs are. The old code was always
marking the output as store-safe if the output was a single,
and never otherwise.

Also, the old code was treating the output of psq_l/psq_lu as
store-safe, which seems incorrect (if dequantization is disabled).
2021-03-24 12:02:09 +01:00
JosJuice
3bd920638d JitArm64: Use STP for pc/npc, part 2
I missed one place in dd8e504.
2021-03-23 21:27:07 +01:00
JosJuice
c0eb95481f VolumeVerifier: Align partition reads to groups
This improves the speed of verifying Wii WIA/RVZ files.
For me, the verification speed for LZMA2-compressed files
has gone from 11-12 MiB/s to 13-14 MiB/s.

One thing VolumeVerifier does to achieve parallelism is to
compute hashes for one chunk of data while reading the next
chunk of data. In master, when reading data from a Wii
partition, each such chunk is 32 KiB. This is normally fine,
but with WIA and RVZ it leads to rather lopsided read times
(without the compute times being lopsided): The first 32 KiB
of each 2 MiB takes a long time to read, and the remaining
part of the 2 MiB can be read nearly instantly. (The WIA/RVZ
code has to read the entire 2 MiB in order to compute hashes
which appear at the beginning of the 2 MiB, and then caches
the result afterwards.) This leads to us at times not doing
much reading and at other times not doing much computation.
To improve this, this change makes us use 2 MiB chunks
instead of 32 KiB chunks when reading from Wii partitions.

(block = 32 KiB, group = 2 MiB)
2021-03-22 21:07:01 +01:00
JosJuice
bbacefeb75 VolumeVerifier: Handle contents overlapping
This can't actually happen in practice due to how WAD files work,
but it's very easy to add support for thanks to the last commit,
so we might as well add support for it.
2021-03-22 20:05:11 +01:00
JosJuice
10e1acf25c VolumeVerifier: Handle overlapping blocks more efficiently
The performance gains of doing this aren't too important since you
normally wouldn't run into any disc image that has overlapping blocks
(which by extension means overlapping partitions), but this change also
lets us get rid of things like VolumeVerifier's mutex that used to
exist just for the sake of handling overlapping blocks.
2021-03-22 20:05:11 +01:00
LC
15ebb1d9e4
Merge pull request #9566 from Sintendo/jit64divwx
Jit64: Optimize divwx
2021-03-22 14:40:02 -04:00
JosJuice
d1946aded6 Avoid using panic alerts in DiscIO
Panic alerts in DiscIO can potentially be very annoying since
large amounts of them can pop up when loading the game list
if you have some particularly weird files in your game list.

This was a much bigger problem back in 5.0 with its
"Tried to decrypt data from a non-Wii volume" panic alert, but
I figured I would take it all the way and remove the remaining
panic alerts that can show up when loading the game list.

I have exempted uses of ASSERT/ASSERT_MSG since they indicate
a bug in Dolphin rather than a malformed file.
2021-03-20 12:58:54 +01:00
Vicki Pfau
9a4704f1ee SI/DeviceGBA: Improve link stability 2021-03-19 19:17:09 -07:00
JosJuice
baecddd262 JitArm64: Skip calculating carry flag when not needed 2021-03-19 23:02:24 +01:00
Markus Wick
bcd572a820
Merge pull request #9593 from JosJuice/jitarm64-constant-carry
JitArm64: Constant carry flag optimizations
2021-03-19 22:58:17 +01:00
JosJuice
4c2cdb61df JitArm64: Constant carry flag optimizations
If we know at compile time that the PPC carry flag definitely
has a certain value, we can bake that value into the emitted code
and skip having to read from PPCState.
2021-03-19 22:40:19 +01:00
JosJuice
c5abcba77a JitArm64: Fix broken format strings in Arm64RegCache 2021-03-19 16:14:20 +01:00
Pokechu22
e6bd7a8cd5 Open the properties window when alt+enter is used on the game list 2021-03-18 21:51:24 -07:00
Dentomologist
1cc035eb05 VertexLoaderTest: Fix memset assignment warning
Initialize and assign members of TVtxDesc and VAT structs directly
instead of using memset.

Fixes -Wclass-memaccess warning from gcc on Debian.
2021-03-18 21:10:29 -07:00
Minty-Meeo
db7f3f8f25 Apply More Core::RunAsCPUThread
In places where applicable, Core::RunAsCPUThread has replaced Core::SetState workarounds to pause and resume emulation for thread-sensitive operations.
 - void Core::SaveScreenShot()
 - void Core::SaveScreenShot(std::string_view name)
 - void JitInterface::GetProfileResults(Profiler::ProfileStats *prof_stats)
 - void MainWindow::OnExportRecording()
2021-03-18 22:31:28 -05:00
iwubcode
28e880efb6 DolphinQt: update hotkeyscheduler to run at 200hz, giving more precision for FreeLook motion devices 2021-03-18 17:54:12 -05:00
iwubcode
425ee13d35 FreeLook: update camera and manager to use a delta time for movement (in case we decide to move this somewhere else in the future) 2021-03-18 17:54:12 -05:00
JosJuice
74343b4276 Boot: Move initial UpdateWantDeterminism call earlier
Just to make the InitializeWiiRoot call a bit neater.
2021-03-18 22:59:59 +01:00
iwubcode
f1ce921844 DolphinQt: update FreeLook to use relative input 2021-03-17 20:58:33 -05:00
iwubcode
ddba5a3dfa DolphinQt: Add separate Free Look tab for rotation 2021-03-17 20:58:33 -05:00
iwubcode
d53ab32506 FreelookManager: Add gyro to support either keyboard/gamepad binding or motion based controllers 2021-03-17 20:58:33 -05:00
iwubcode
80cf87158e VideoCommon: update FreeLook camera to add quaternion based rotation, fix orbital and fps implementations 2021-03-17 20:58:33 -05:00
iwubcode
8055919905 InputCommon: Allow for partial gyro mapping; for Free Look, this allows you to only pitch or only yaw 2021-03-17 20:58:33 -05:00
iwubcode
db4b4e40cb InputCommon / DolphinQt / Core: Add a "RelativeMouse" input which provides the raw delta mouse input
Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com>
2021-03-17 20:58:33 -05:00
iwubcode
679d51c289 RenderWidget: Remove mouse based Free Look since it has moved to the HotkeyScheduler 2021-03-17 20:58:33 -05:00
iwubcode
602cb39101 Common: Add function to get Euler angles from a Quaternion 2021-03-17 20:58:33 -05:00
JosJuice
621b5b8e1a JitArm64: Optimize general case of srawx
Same approach as Jit64. A lot simpler, don't you think? :)
2021-03-17 00:15:23 +01:00
JosJuice
a45a0a2066
Merge pull request #9494 from Dentomologist/convert_arm64reg_to_enum_class
Arm64Gen: Convert ARM64Reg to enum class
2021-03-17 00:05:23 +01:00
Léo Lam
f44f20560d
Merge pull request #9573 from JosJuice/volumeverifier-cancel-crash
VolumeVerifier: Fix potential crash when cancelling
2021-03-16 11:10:47 +01:00
Léo Lam
b7f931fc6b
Merge pull request #9570 from JosJuice/wia-partial-exception-list
DiscIO: Fix reading certain WIA chunks with many exceptions
2021-03-16 11:10:12 +01:00
Léo Lam
c8d8f9ef85
Merge pull request #9577 from JosJuice/di-unknown-size-hack
DVDInterface: Make the WBFS/CISO hack only affect WBFS/CISO
2021-03-16 11:03:36 +01:00
Léo Lam
3fcc018fa7
Merge pull request #9588 from JosJuice/jitarm64-srawx-a-s
JitArm64: Improve srawx special case carry calculation
2021-03-16 10:40:10 +01:00
Léo Lam
f36b1cbb2a
Merge pull request #9541 from InusualZ/detecting-rso
Symbols: Fix RSO Modules detection algorithm
2021-03-16 10:33:58 +01:00
Léo Lam
b980dd1385
Merge pull request #9580 from MetroidPrimeModding/redundant-update-trigger-check
[Updater] Check whether we've already had an update triggered
2021-03-16 10:19:54 +01:00
Léo Lam
646bdc9459
Merge pull request #9583 from michaelszubartowicz/master
Fix loading save states with bluetooth passthrough
2021-03-16 10:12:49 +01:00
Léo Lam
9a3e752021
Merge pull request #9558 from iwubcode/dsu-multi-server-avoid-blocking
InputCommon: block on DSU servers collectively instead of individually
2021-03-16 10:12:32 +01:00
Léo Lam
5cea85f008
Merge pull request #9579 from Dentomologist/fix_open_containing_folder
Gamelist: Fix 'Open Containing Folder'
2021-03-16 09:52:46 +01:00
michaelszubartowicz
2eb6e21a61
Fix loading save states with bluetooth passthrough
When a save state is loaded, the IOS device serving bluetooth
is cast as BluetoothEmuDevice. If, however, a real Wiimote
with BT passthrough is used, this caused the game to crash.
Now the proper device class is used.
2021-03-16 09:48:54 +01:00
Léo Lam
13f79321f7
Merge pull request #9574 from Pokechu22/enumformatter-warnings
EnumFormatter: fix signed/unsigned comparison warnings
2021-03-16 09:39:42 +01:00
Léo Lam
3b0b221fcf
Merge pull request #9567 from Dentomologist/fix_various_warnings
Fix various build warnings
2021-03-16 09:33:01 +01:00
JosJuice
c0f840525f JitArm64: Improve srawx special case carry calculation
At a first glance it may look like a part of the code I added to
srawx in efeda3b has a bug when a == s. The code actually happens
to work correctly, but in the interest of making the code easier
to reason about, I'd like to change the way it's implemented. This
change should improve the pipelining a little in the a == s case too.
2021-03-14 18:55:42 +01:00
Dentomologist
f0f206714f Arm64Gen: Convert ARM64Reg to enum class
Most changes are just adding ARM64Reg:: in front of the constants.
2021-03-13 10:10:59 -08:00
Dentomologist
48273b401e Gamelist: Fix 'Open Containing Folder'
Fix Gamelist context menu item 'Open Containing Folder' opening wrong
target on Windows when game parent folder is [foobar] and grandparent
folder contains file [foobar].bat or [foobar].exe

Add trailing directory separator to parent folder path to force Windows
to interpret path as directory.

Fixes https://bugs.dolphin-emu.org/issues/12411
2021-03-11 12:45:16 -08:00
JosJuice
18d95dfcca
Merge pull request #8316 from CookiePLMonster/wasapi-code-improvements
WASAPI code improvements
2021-03-11 21:18:16 +01:00
Phillip Stephens
1dc015cc65 [Updater] Check whether we've already had an update triggered 2021-03-11 02:48:46 -08:00
JosJuice
e47c9764de DVDThread: Set ReadError instead of BlockOOB for failed reads
With DVDInterface catching out-of-bounds reads, we can let
DVDThread use a more accurate error code for situations like
a disk failure.
2021-03-10 00:16:40 +01:00
JosJuice
e2b3aadad7 DVDInterface: Make the WBFS/CISO hack only affect WBFS/CISO
21c152f added a small hack to DVDInterface to keep WBFS and CISO
files working with Nintendo's "Error #001" anti-piracy check.
Unfortunately I don't think it's possible to support WBFS and
CISO without any kind of hack or heuristic, but what we can do
is replace the 21c152f hack (which applies regardless of file
format) with a hack that only is active when using WBFS or CISO.

This change is similar to 2a5a399, but the disc size is
calculated in a different way.
2021-03-10 00:16:40 +01:00
JosJuice
7d570f1edb DiscIO: Move magic constants for discs to DiscUtils 2021-03-10 00:16:37 +01:00
JosJuice
b14bf82732 DiscIO: Move some code from VolumeVerifier to DiscUtils 2021-03-10 00:16:12 +01:00
JosJuice
49ccc77ebb DiscIO: Move some code from DiscExtractor to new file DiscUtils 2021-03-09 20:34:24 +01:00
InusualZ
c37d826715 Display a progress bar to notify the user, about the work is being done 2021-03-08 16:22:26 +00:00
InusualZ
490db42e44 Fix detecting rso modules 2021-03-08 16:22:26 +00:00
Pokechu22
fa124e657f EnumFormatter: fix signed/unsigned comparison warnings 2021-03-07 13:54:13 -08:00
Dentomologist
486a25dd2b Touchscreen: Add override specifiers
Fix -Winconsistent-missing-override warnings on Android
2021-03-07 10:10:02 -08:00
Dentomologist
1fd332d3b7 ControllerInterface: Fix unused-result warning
Add ! before unused variables to 'use' them.

Ubuntu-x64 emits warnings for unused variables because gcc decides
it should ignore the void cast around them. See thread for discussion:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=66425
2021-03-07 10:10:02 -08:00
Dentomologist
7ff8e3367f GraphicsWidget: Remove unused field
Fixes warning on freebsd-x64
2021-03-07 10:10:02 -08:00
Dentomologist
fa61fc4f9c Fix shadowing warnings
Fixes type/variable shadowing warnings on debian and ubuntu
2021-03-07 10:10:02 -08:00
Dentomologist
636bf38824 IOS: Add maybe_unused attribute to variables
Fixes Wunused-const-variable warning on freebsd-x64 and android
2021-03-07 10:10:00 -08:00
Dentomologist
95c86ee48b FreeLookCamera: Add override specifiers 2021-03-07 10:10:00 -08:00
Dentomologist
1c71d33ed5 FreeLookCamera: Remove unused variable 2021-03-07 10:10:00 -08:00
Dentomologist
692aaed60c FreeLookController: Fix signed/unsigned warning
Loop index int i was being compared against GetControllerCount() which
returned a size_t.  This was the only place GetControllerCount() was
called from so the change of return type doesn't disturb anything else.

Changing the loop index to size_t wouldn't work as well since it's
passed into GetController(), which takes an int and is called from many
places, so it would need a cast anyway on an already busy line.
2021-03-07 10:09:59 -08:00
Dentomologist
686314b548 Arm64Gen: Move constant and make constexpr
Namespace-scope variable was only used in one function so move it there
2021-03-07 10:09:59 -08:00
Dentomologist
dffcbcc6c4 Arm64Gen: Remove unused constant 2021-03-07 10:09:59 -08:00
Sintendo
defe7162f5 Jit64: divwx - Simplify divisor == -1 case
Suggested by @MerryMage. Thanks!

Co-authored-by: merry <MerryMage@users.noreply.github.com>
2021-03-07 18:29:12 +01:00
Sintendo
83f38388a1 Jit64: divwx - Micro-optimize default case
Both the normal path and the overflow path end with the same
instruction, so their tails can be merged.

Before:
41 8B C7             mov         eax,r15d
45 85 C0             test        r8d,r8d
74 0D                je          overflow
3D 00 00 00 80       cmp         eax,80000000h
75 0E                jne         normal_path
41 83 F8 FF          cmp         r8d,0FFFFFFFFh
75 08                jne         normal_path
overflow:
C1 F8 1F             sar         eax,1Fh
44 8B F0             mov         r14d,eax
EB 07                jmp         done
normal_path:
99                   cdq
41 F7 F8             idiv        eax,r8d
44 8B F0             mov         r14d,eax
done:

After:
41 8B C7             mov         eax,r15d
45 85 C0             test        r8d,r8d
74 0D                je          overflow
3D 00 00 00 80       cmp         eax,80000000h
75 0B                jne         normal_path
41 83 F8 FF          cmp         r8d,0FFFFFFFFh
75 05                jne         normal_path
overflow:
C1 F8 1F             sar         eax,1Fh
EB 04                jmp         done
normal_path:
99                   cdq
41 F7 F8             idiv        eax,r8d
done:
44 8B F0             mov         r14d,eax
2021-03-07 18:29:12 +01:00
Sintendo
1865035798 Jit64: divwx - Optimize division by 2
...and let's optimize a divisor of 2 ever so slightly for good measure.
I wouldn't have bothered, but most GameCube games seem to hit this on
launch.

- Division by 2
Before:
41 BE 02 00 00 00    mov         r14d,2
41 8B C2             mov         eax,r10d
45 85 F6             test        r14d,r14d
74 0D                je          overflow
3D 00 00 00 80       cmp         eax,80000000h
75 0E                jne         normal_path
41 83 FE FF          cmp         r14d,0FFFFFFFFh
75 08                jne         normal_path
overflow:
C1 F8 1F             sar         eax,1Fh
44 8B F0             mov         r14d,eax
EB 07                jmp         done
normal_path:
99                   cdq
41 F7 FE             idiv        eax,r14d
44 8B F0             mov         r14d,eax
done:

After:
45 8B F2             mov         r14d,r10d
41 C1 EE 1F          shr         r14d,1Fh
45 03 F2             add         r14d,r10d
41 D1 FE             sar         r14d,1
2021-03-07 18:29:12 +01:00
Sintendo
0637a7ec59 Jit64: divwx - Optimize power-of-two divisors
Power-of-two divisors can be done more elegantly, so handle them
separately.

- Division by 4
Before:
41 BD 04 00 00 00    mov         r13d,4
41 8B C0             mov         eax,r8d
45 85 ED             test        r13d,r13d
74 0D                je          overflow
3D 00 00 00 80       cmp         eax,80000000h
75 0E                jne         normal_path
41 83 FD FF          cmp         r13d,0FFFFFFFFh
75 08                jne         normal_path
overflow:
C1 F8 1F             sar         eax,1Fh
44 8B E8             mov         r13d,eax
EB 07                jmp         done
normal_path:
99                   cdq
41 F7 FD             idiv        eax,r13d
44 8B E8             mov         r13d,eax
done:

After:
45 85 C0             test        r8d,r8d
45 8D 68 03          lea         r13d,[r8+3]
45 0F 49 E8          cmovns      r13d,r8d
41 C1 FD 02          sar         r13d,2
2021-03-07 18:29:12 +01:00
Sintendo
530475dce8 Jit64: divwx - Micro-optimize certain divisors
When the multiplier is positive (which is the most common case), we can
generate slightly better code.

- Division by 30307
Before:
49 63 C5             movsxd      rax,r13d
48 69 C0 65 6B 32 45 imul        rax,rax,45326B65h
4C 8B C0             mov         r8,rax
48 C1 E8 3F          shr         rax,3Fh
49 C1 F8 2D          sar         r8,2Dh
44 03 C0             add         r8d,eax

After:
49 63 C5             movsxd      rax,r13d
4C 69 C0 65 6B 32 45 imul        r8,rax,45326B65h
C1 E8 1F             shr         eax,1Fh
49 C1 F8 2D          sar         r8,2Dh
44 03 C0             add         r8d,eax
2021-03-07 18:29:12 +01:00
Sintendo
95698c5ae1 Jit64: divwx - Optimize constant divisor
Optimize division by a constant into multiplication. This method is also
used by GCC and LLVM.

We also add optimized paths for divisors 0, 1, and -1, because they
don't work using this method. They don't occur very often, but are
necessary for correctness.

- Division by 1
Before:
41 BF 01 00 00 00    mov         r15d,1
41 8B C5             mov         eax,r13d
45 85 FF             test        r15d,r15d
74 0D                je          overflow
3D 00 00 00 80       cmp         eax,80000000h
75 0E                jne         normal_path
41 83 FF FF          cmp         r15d,0FFFFFFFFh
75 08                jne         normal_path
overflow:
C1 F8 1F             sar         eax,1Fh
44 8B F8             mov         r15d,eax
EB 07                jmp         done
normal_path:
99                   cdq
41 F7 FF             idiv        eax,r15d
44 8B F8             mov         r15d,eax
done:

After:
45 8B FD             mov         r15d,r13d

- Division by 30307
Before:
41 BA 63 76 00 00    mov         r10d,7663h
41 8B C5             mov         eax,r13d
45 85 D2             test        r10d,r10d
74 0D                je          overflow
3D 00 00 00 80       cmp         eax,80000000h
75 0E                jne         normal_path
41 83 FA FF          cmp         r10d,0FFFFFFFFh
75 08                jne         normal_path
overflow:
C1 F8 1F             sar         eax,1Fh
44 8B C0             mov         r8d,eax
EB 07                jmp         done
normal_path:
99                   cdq
41 F7 FA             idiv        eax,r10d
44 8B C0             mov         r8d,eax
done:

After:
49 63 C5             movsxd      rax,r13d
48 69 C0 65 6B 32 45 imul        rax,rax,45326B65h
4C 8B C0             mov         r8,rax
48 C1 E8 3F          shr         rax,3Fh
49 C1 F8 2D          sar         r8,2Dh
44 03 C0             add         r8d,eax

- Division by 30323
Before:
41 BA 73 76 00 00    mov         r10d,7673h
41 8B C5             mov         eax,r13d
45 85 D2             test        r10d,r10d
74 0D                je          overflow
3D 00 00 00 80       cmp         eax,80000000h
75 0E                jne         normal_path
41 83 FA FF          cmp         r10d,0FFFFFFFFh
75 08                jne         normal_path
overflow:
C1 F8 1F             sar         eax,1Fh
44 8B C0             mov         r8d,eax
EB 07                jmp         00000000161737E7
normal_path:
99                   cdq
41 F7 FA             idiv        eax,r10d
44 8B C0             mov         r8d,eax
done:

After:
49 63 C5             movsxd      rax,r13d
4C 69 C0 19 25 52 8A imul        r8,rax,0FFFFFFFF8A522519h
49 C1 E8 20          shr         r8,20h
44 03 C0             add         r8d,eax
C1 E8 1F             shr         eax,1Fh
41 C1 F8 0E          sar         r8d,0Eh
44 03 C0             add         r8d,eax
2021-03-07 18:29:01 +01:00
Sintendo
5bb8798df6 JitCommon: Signed 32-bit division magic constants
Add a function to calculate the magic constants required to optimize
signed 32-bit division.

Since this optimization is not exclusive to any particular architecture,
JitCommon seemed like a good place to put this.
2021-03-07 18:27:36 +01:00
Sintendo
c9adc60d73 Jit64: divwx - Special case dividend == 0
Zero divided by any number is still zero. For whatever reason, this case
shows up frequently too.

Before:
B8 00 00 00 00       mov         eax,0
85 F6                test        esi,esi
74 0C                je          overflow
3D 00 00 00 80       cmp         eax,80000000h
75 0C                jne         normal_path
83 FE FF             cmp         esi,0FFFFFFFFh
75 07                jne         normal_path
overflow:
C1 F8 1F             sar         eax,1Fh
8B F8                mov         edi,eax
EB 05                jmp         done
normal_path:
99                   cdq
F7 FE                idiv        eax,esi
8B F8                mov         edi,eax
done:

After:
Nothing!
2021-03-07 18:27:30 +01:00
Sintendo
c081e3f2b3 Jit64: divwx - Optimize constant dividend
When the dividend is known at compile time, we can eliminate some of the
branching and precompute the result for the overflow case.

Before:
B8 54 D3 E6 02       mov         eax,2E6D354h
85 FF                test        edi,edi
74 0C                je          overflow
3D 00 00 00 80       cmp         eax,80000000h
75 0C                jne         normal_path
83 FF FF             cmp         edi,0FFFFFFFFh
75 07                jne         normal_path
overflow:
C1 F8 1F             sar         eax,1Fh
8B F8                mov         edi,eax
EB 05                jmp         done
normal_path:
99                   cdq
F7 FF                idiv        eax,edi
8B F8                mov         edi,eax
done:

After:
85 FF                test        edi,edi
75 04                jne         normal_path
33 FF                xor         edi,edi
EB 0A                jmp         done
normal_path:
B8 54 D3 E6 02       mov         eax,2E6D354h
99                   cdq
F7 FF                idiv        eax,edi
8B F8                mov         edi,eax
done:

Fairly common with constant dividend of zero. Non-zero values occur
frequently in Ocarina of Time Master Quest.
2021-03-07 18:25:08 +01:00
JosJuice
1dfeb73589 Force RTC bias to 0 when custom RTC is disabled too
Whether the custom RTC setting is enabled shouldn't in itself
affect determinism (as long as the actual RTC value is properly
synced). Alters the logic added in 4b2906c.

I'm not entirely certain that this is correct, but the current
code doesn't really make sense to me... If we need to force the
RTC bias to 0 when custom RTC is enabled, why don't we need to
do it when custom RTC is disabled? The code for getting the
host system's current time doesn't contain any special handling
for the guest's RTC bias as far as I can tell.
2021-03-07 14:22:54 +01:00
JosJuice
46dbb455e1 Boot: Initialize Wii root before saving SYSCONF file
Fixes netplay and movie overrides of SYSCONF settings not applying.
2021-03-07 14:22:53 +01:00
JosJuice
359ed5348a Config: Give Movie and Netplay higher priority than CommandLine
Avoiding desyncs is more important than honoring what the user
specified on the command line.
2021-03-07 14:22:53 +01:00
JosJuice
a9862b5395 NetPlay: Sync more settings 2021-03-07 14:22:53 +01:00
JosJuice
14bfc0be78 DiscIO: Fix reading certain WIA chunks with many exceptions
The loop in WIARVZFileReader::Chunk::Read could terminate
prematurely if the size argument was smaller than the size
of an exception list which had only been partially loaded.
2021-03-07 14:14:45 +01:00
JosJuice
96ebf01ea8 VolumeVerifier: Fix potential crash when cancelling
The async operations may contain references to class members, so
any running async operations must end before destroying the class.
2021-03-07 13:56:06 +01:00
Léo Lam
61198541a0
Merge pull request #9562 from sepalani/dis-icons
Breakpoints: Change icon when disabled
2021-03-07 12:14:12 +01:00
Pokechu22
5b1c632862 Software: Invert backface test when viewport is positive
Fixes Jimmie Johnson's Anything with an Engine.
2021-03-06 22:00:16 -08:00
Pokechu22
058c7db80b Software: Fix out of bounds accesses in CopyRegion
Fixes issue 11393.

The problem is that left and top make no sense for a width by height array; they only make sense in a larger array where from which a smaller part is extracted.  Thus, the overall size of the array is provided to CopyRegion in addition to the sub-region.  EncodeXFB already handles the extraction, so CopyRegion's only use there is to resize the image (and thus no sub-region is provided).
2021-03-06 21:58:28 -08:00
Pokechu22
df81210e96 Use formatters in GetBPRegInfo; add missing commands
BPMEM_TEV_COLOR_ENV + 6 (0xC6) was missing due to a typo.  BPMEM_BP_MASK (0xFE) does not lend itself well to documentation with the current FIFO analyzer implementation (since it requires remembering the values in BP memory) but still shouldn't be treated as unknown.  BPMEM_TX_SETMODE0_4 and BPMEM_TX_SETMODE1_4 (0xA4-0xAB) were missing entirely.
2021-03-06 19:27:20 -08:00
Pokechu22
70f9fc4e75 Convert BPMemory to BitField and enum class
Additional changes:
- For TevStageCombiner's ColorCombiner and AlphaCombiner, op/comparison and scale/compare_mode have been split as there are different meanings and enums if bias is set to compare.  (Shift has also been renamed to scale)
- In TexMode0, min_filter has been split into min_mip and min_filter.
- In TexImage1, image_type is now cache_manually_managed.
- The unused bit in GenMode is now exposed.
- LPSize's lineaspect is now named adjust_for_aspect_ratio.
2021-03-06 19:27:19 -08:00
Pokechu22
db8ced7e4e Add FogParam0::FloatValue and FogParam3::FloatValue
This value will be used in the register description; so expose it in a way that can be re-used instead of calculating it in 2 places later.
2021-03-06 19:27:18 -08:00
Pokechu22
f2bea67709 Fix typo with ztex2 op in UseVertexDepthRange 2021-03-06 19:27:17 -08:00
Pokechu22
762fe33a3d Rename BPMEM_EFB_BR to BPMEM_EFB_WH 2021-03-06 19:27:16 -08:00
Pokechu22
81b84a5ebe Use XFMEM_REGISTERS_START/END in XFRegWritten and LoadXFReg 2021-03-06 19:27:15 -08:00
Pokechu22
8c80369373 Add names and descriptions for regular XF memory 2021-03-06 19:27:15 -08:00
Pokechu22
2d6ec7457d Add names and descriptions for XF registers to the FIFO analyzer 2021-03-06 19:27:14 -08:00
Pokechu22
aab81d5aa0 Convert XFMemory to BitField and enum class
Additionally a new ClipDisable union has been added (though it is not currently used by Dolphin).
2021-03-06 19:27:14 -08:00
Pokechu22
953e09428f Add names and descriptions for CP registers to the FIFO analyzer 2021-03-06 19:27:14 -08:00
Pokechu22
f749fcfa9f Convert CPMemory to BitField and enum class
Additionally, VCacheEnhance has been added to UVAT_group1.  According to YAGCD, this field is always 1.

TVtxDesc also now has separate low and high fields whose hex values correspond with the proper registers, instead of having one 33-bit value.  This change was made in a way that should be backwards-compatible.
2021-03-06 19:27:08 -08:00
Pokechu22
c27efb3f1f Create constants for CP registers and masks 2021-03-06 17:34:05 -08:00
Pokechu22
d702f3b4ad DolphinNoGUI/PlatformX11: Work around X.h's None being undefined 2021-03-06 17:34:04 -08:00
Pokechu22
f697e17dd1 Create BitFieldArray 2021-03-06 17:34:03 -08:00
Pokechu22
1273c5e395 Add fmt support to BitField 2021-03-06 14:58:32 -08:00
Pokechu22
cf95deaf6d Allow specifying StorageType for BitField
This is useful for BitFields that are bools.
2021-03-06 14:57:44 -08:00
Pokechu22
6653bd7199 Create EnumFormatter 2021-03-06 14:57:42 -08:00
iwubcode
dbb0b72cc5 InputCommon: instead of blocking on individual DSU server sockets, block on a selector built up from all server sockets 2021-03-05 12:05:38 -06:00
Sintendo
2454bd5ba6 Jit64: Add optional argument to GenerateOverflow
This allows setting the overflow flag based on any condition code.
Defaults to NO (no overflow).
2021-03-05 17:14:45 +01:00
Léo Lam
5f7d935b0a
Merge pull request #9533 from sepalani/mmu-is-ram
MMU: Fix IsRAMAddress not working
2021-03-05 11:49:55 +01:00
JMC47
fc86e554e0
Merge pull request #9559 from iwubcode/gdb-stub-raii
Common / Core: add raii object that cleans up WSA on destruction in gdb-stub
2021-03-05 05:28:31 -05:00
Léo Lam
adcdeda372
Merge pull request #9565 from sepalani/qt-blocker
BreakpointWidget: Use QSignalBlocker
2021-03-05 10:44:44 +01:00
Léo Lam
a4de2502c5
Merge pull request #9550 from endrift/gba-flush
SI/DeviceGBA: Ensure data socket isn't backed up
2021-03-05 10:38:55 +01:00
Sepalani
1e6dfc6b91 BreakpointWidget: Use QSignalBlocker 2021-03-05 13:35:33 +04:00
Sepalani
fd7eeb7221 BreakpointWidget: Fix delete deleting both MBP and BP at address 2021-03-05 13:01:32 +04:00
Sepalani
359a539f25 Breakpoints: Change icon when disabled 2021-03-05 11:21:37 +04:00
Léo Lam
1e3e5680db
Merge pull request #9561 from sepalani/fix-watches
Watches: Fix Save and Load from strings
2021-03-05 00:57:40 +01:00
iwubcode
7d5052896d IOS: update network/ip/top to use the RAII winsock context 2021-03-04 13:55:20 -06:00
iwubcode
e4f74bea42 Core: Use RAII winsock object to cleanly create and destroy WSA in gdb-stub 2021-03-04 13:47:32 -06:00
iwubcode
00bc7e6b38 Common: Add RAII object that initializes and cleans up winsock 2021-03-04 13:44:12 -06:00
Léo Lam
aef0760efe
IOS/ES: Emulate /sys/launch.sys for more accurate timings
Also gets rid of one static variable
2021-03-04 18:41:13 +01:00
Léo Lam
bdaac718ac
IOS/FS: Expose some more ioctls for internal Dolphin use 2021-03-04 18:41:13 +01:00
Léo Lam
93f0d122c0
IOS: Hang PPC when reloading IOS for a PPC title launch
The PPC is supposed to be held in reset when another version of IOS is
in the process of being launched for a PPC title launch.

Probably doesn't matter in practice, though the inaccuracy was
definitely observable from the PPC.
2021-03-04 18:41:13 +01:00
Léo Lam
19667cb801
Fix symbol map being loaded too early during title changes
We should only try to load a symbol map for the new title *after* it
has been loaded into memory, not before. Likewise for applying HLE
patches and loading new custom textures.

In practice, loading/repatching too early was only a problem for
titles that are launched via ES_Launch. This commit fixes that.
2021-03-04 18:41:13 +01:00
Léo Lam
a658cbce16
IOS: Emulate IOS boot timings 2021-03-04 18:41:13 +01:00
Léo Lam
820c4836d7
IOS: Simplify IPC initialisation
The extra IPC ack is triggered by a syscall that is invoked in ES's
main function; the syscall literally just sets Y2, IX1 and IX2 in
HW_IPC_ARMCTRL -- there is no complicated ack queue or anything.
2021-03-04 18:41:13 +01:00
Léo Lam
0da5ea86a3
IOS: Emulate ES boot timings 2021-03-04 18:41:13 +01:00
Léo Lam
688bd6141a
IOS: Emulate BootstrapPPC syscall delays
Reading the boot content from the NAND takes a non-negligible amount of
time and the PPC should be held in reset while the DOL is being read.
2021-03-04 18:41:12 +01:00
Léo Lam
011f7789e0
IOS: Clear 0-0x3fff when setting up low MEM1 constants
Low MEM1 is cleared by IOS before all the other constants are written.

This will overwrite the Gecko code handler but it should be fine
because HLE::Reload (which will set up the code handler hook again)
will be called after a title change is detected.
2021-03-04 18:41:12 +01:00
Sepalani
ef977123d5 BreakpointWidget: Emit BreakpointsChanged to update views 2021-03-04 21:10:37 +04:00
Sepalani
6786340a7c Watches: Fix Save and Load from strings 2021-03-04 17:55:52 +04:00
Léo Lam
be500a98e2
Merge pull request #8779 from sepalani/open-dump
NetworkWidget: Reorganise SSL options group box
2021-03-04 13:37:10 +01:00
Léo Lam
511e9dcd2f
Merge pull request #9542 from InusualZ/toggle-bp
BreakpointWidget: Allow breakpoints to be toggled between enable/disable
2021-03-04 12:34:03 +01:00
Léo Lam
48a5846aee
Merge pull request #9548 from AdmiralCurtiss/fastmem-active-regions
Core/Memmap: Memory mapping logic fixes.
2021-03-04 12:18:59 +01:00
Léo Lam
9c6c77351f
Merge pull request #9556 from JosJuice/cmake-msvc-latest
CMake: Build with -std:c++latest for MSVC
2021-03-04 12:12:06 +01:00
Léo Lam
00db622d50
Merge pull request #9560 from JosJuice/cmake-msvc-wil
CMake: Include WIL headers
2021-03-04 12:08:05 +01:00
JosJuice
2cb3f663bc CMake: Include WIL headers
MSBuild does this, so CMake should too. Fixes a Windows build error.
2021-03-04 10:26:31 +01:00
JosJuice
0cb71d3f47 CMake: Disable warning C5054 on DolphinQt
Same as 33c0abd.

Also removing -D_SILENCE_CXX17_RESULT_OF_DEPRECATION_WARNING
to match MSBuild. Qt is no longer triggering that warning.
2021-03-04 09:29:30 +01:00
Dentomologist
6e13d35026 DolphinQt: Removed unused this capture in lambda
The Host constructor sets a callback on a lambda that in turn calls
Host_UpdateDisasmDialog. Since that function is not a member function
capturing this is unnecessary.

Fixes -Wunused-lambda-capture warning on freebsd-x64.
2021-03-03 13:18:17 -08:00
JMC47
d2eb846e6a
Merge pull request #9549 from Dentomologist/ppcstate_off_to_s32
JitArm64: Fix unsigned/signed argument/parameter mismatch
2021-03-03 14:56:40 -05:00
JMC47
9843412440
Merge pull request #8996 from AdmiralCurtiss/memcard-save-import-export-refactor
Various improvements for the Memory Card Manager.
2021-03-03 14:51:31 -05:00
JMC47
a0be1c93ea
Merge pull request #9352 from Pokechu22/sw-line-point-width
Software: Implement line-width and point-width
2021-03-03 14:15:28 -05:00
InusualZ
5e1b3514f6 Allow to disable/enable from the BreakpointWidget
Added a context menu, for when a breakpoint is right-clicked
Removed the `itemClicked` behavior, since it would clash with the context menu
2021-03-03 15:55:22 +00:00
Vicki Pfau
f6e9003ddc SI/DeviceGBA: Ensure data socket isn't backed up
When reading a reply from a message sent to the data socket there is
the possibility that the other side gets sent multiple messages
before replying to any of them, which can lead to multiple replies
sent in a row. Though this only happens when things time out, it's
quite possible for these timeouts to happen or build up over time,
especially when initiating the connection.

This change makes sure to flush any pending bytes that have not been
read yet out of the socket after a successful POLL reply is received,
since that is the most common time when backups occur, and as well as
using the exact number of bytes in an expected reply, to ensure
the received data and the message it's replying to do not get out of
sync.
2021-03-02 18:53:44 -08:00
Dentomologist
4807cb77fd JitArm64: Fix unsigned/signed arg/param mismatch
The result of calls to PPCSTATE_OFF_PS0/1 were being cast to u32 and
passed to functions expecting s32 parameters. This changes the casts
to s32 instead.

One location was missing a cast and generated a warning with VS which
is now fixed.
2021-03-02 13:38:54 -08:00
InusualZ
4935e9b560 Allow to disable/enable breakpoints
Added `ToggleBreakPoint` to both interface BreakPoints/MemChecks. this would allow us to toggle the state of the breakpoint.

Also the TMemCheck::is_ranged is not longer serialized to string, since can be deduce by comparing the TMemCheck::start_address  and TMemCheck::end_address
2021-03-02 21:11:53 +00:00
Admiral H. Curtiss
4b784576d9 Core/Memmap: Don't try to map logical memory from inactive physical regions. 2021-03-02 18:41:33 +01:00
Admiral H. Curtiss
8199825c6f Core/Memmap: Store and check which physical regions are actually mapped instead of relying on SConfig staying the same. 2021-03-02 18:41:33 +01:00
Léo Lam
7712f0831f
Merge pull request #9535 from sepalani/threads-freeze
DebugInterface: Check visited addresses in GetThreads
2021-03-02 16:38:02 +01:00
Sepalani
8279613a49 DebugInterface: Check visited addresses in GetThreads 2021-03-02 19:29:47 +04:00
Léo Lam
59f4164411
Merge pull request #9539 from iwubcode/dynamic_input_tex_more_optimizations
InputCommon: dynamic input textures more optimizations
2021-03-02 02:53:22 +01:00
Léo Lam
0c9f11af47
Merge pull request #9537 from AdmiralCurtiss/fastmem-error-messages
Core/Memmap: Give more detailed error messages if memory mapping fails.
2021-03-02 02:47:12 +01:00
Admiral H. Curtiss
918f3d92e0 Core/Memmap: Give more detailed error messages if memory mapping fails. 2021-03-01 19:11:00 +01:00
Léo Lam
010279f4e6
Merge pull request #9513 from leoetlino/info-ios-version-qt
Qt: Re-add IOS version to the game info tab
2021-03-01 11:44:26 +01:00
Léo Lam
858f00b641
Merge pull request #9492 from nolange/fix_norandr_build
Cleanup X11 and XRANDR Macros
2021-03-01 11:36:39 +01:00
Léo Lam
26f0bf8f34
Merge pull request #9538 from JosJuice/qt-sw-gameid
DolphinQt: Fix <game_id> tag in SoftwareRendererWidget.cpp
2021-03-01 11:34:53 +01:00
iwubcode
32d584a0f5 InputCommon: reduce number of image loads and texture cache invalidations by only running dynamic input textures once for all controllers 2021-02-27 17:29:48 -06:00
JosJuice
c98144334f DolphinQt: Fix <game_id> tag in SoftwareRendererWidget.cpp
Same problem and same fix as in e55342a. Also changing <br />
to <br> for consistency with other strings while I'm at it.
2021-02-27 20:17:28 +01:00
iwubcode
158674c274 Common: Move 'GetSection' functions to be public 2021-02-27 12:21:23 -06:00
Léo Lam
9d0983c9c9
Merge pull request #9536 from Filoppi/config_fixes
Don't call OnConfigChanged() unless config actually changed
2021-02-26 01:56:01 +01:00
Filoppi
e020b2e8ea Common: don't call OnConfigChanged() unless it has actually changed
DualShock UDP Client is the only place in the code that assumed OnConfigChanged()
is called at least once on startup or it won't load up the setting, so I took care of that
2021-02-26 01:14:00 +02:00
Sepalani
6982832f82 MMU: Fix IsRAMAddress not working 2021-02-24 22:19:26 +04:00
Admiral H. Curtiss
22b300336a Core/MemoryWatcher: Use appropriate memory read function in ChasePointer(). 2021-02-24 19:02:30 +01:00
Norbert Lange
d4b293e969 Simplify macro guards for HAVE_XRANDR 2021-02-22 14:32:53 +01:00
Norbert Lange
29eaf09be4 Cleanup X11 and XRANDR Macros
This fixes build with X11 enabled and XRANDR disabled.
2021-02-22 14:30:43 +01:00
Léo Lam
1fe0953bd5
Merge pull request #9524 from InusualZ/master
Debugger: Fix issue were loaded memory breakpoints were not being triggered (break)
2021-02-21 15:49:24 +01:00
Léo Lam
c040b0151d
Merge pull request #8759 from sepalani/so-connect
IOS/NET: Add timeout on blocking connect
2021-02-21 15:26:59 +01:00
Sepalani
bf246c36f5 IOS/NET: Add timeout on blocking connect 2021-02-21 18:15:26 +04:00
Sepalani
a8dc1e3f1c NetworkWidget: Reorganise SSL options group box
Create "Dump options" and "Security options" group boxes.
Add "Network dump format" combo box.
Add "Open dump folder" button.
2021-02-20 18:19:37 +04:00
Sepalani
07f68560e6 WatchWidget: Add new/delete/clear toolbar items 2021-02-20 18:08:46 +04:00
Léo Lam
985ede9ca0
Core: Fix time base unit mixup
And add a strongly typed integer type so that making this kind of
mistake is more difficult
2021-02-20 14:18:21 +01:00
InusualZ
caf140dea9 Fix issue were loaded memory breakpoints were not being triggered
This was caused, because we were saving the `break_on_hit` flag with the letter `p`. Then while loading the breakpoints, we read the flag with the letter `b`, resulting in the `break_on_hit` flag being always false
2021-02-19 16:09:50 +00:00
Léo Lam
93f9d67d2f
Merge pull request #9511 from leoetlino/es-content-timings
IOS: Emulate FS timings for ES content IPC commands
2021-02-19 16:08:24 +01:00
Léo Lam
9957d6c106
Merge pull request #9516 from iwubcode/dynamic_input_textures_improved
InputCommon: move some dynamic input texture logic and add specification option
2021-02-19 16:06:13 +01:00
iwubcode
55ba1c7c9c InputCommon: Move initial dynamic input texture configuration logic to a 'specification 1' function and load in a 'specification' attribute that defaults to 1 if not present (with 1 being the only valid value at the moment) 2021-02-19 00:02:15 -06:00
Léo Lam
34c9e0dece
Merge pull request #9521 from sepalani/watches
Debugger: Fix "Add to watch" not working
2021-02-19 01:30:14 +01:00
Léo Lam
e3bf5fca93
IOS: Deduplicate IPC_OVERHEAD_TICKS timing constant 2021-02-18 21:10:55 +01:00
Léo Lam
f750208aa3
IOS/ES: Emulate FS timings for content wrapper IPC commands
Filesystem accesses aren't magically faster when they are done by ES,
so this commit changes our content wrapper IPC commands to take FS
access times and read operations into account.

This should make content read timings a lot more accurate and closer
to console. Note that the accuracy of the timings are limited to the
accuracy of the emulated FS timings, and currently performance
differences between IOS9-IOS28 and newer IOS versions are not emulated.

Part 1 of fixing https://bugs.dolphin-emu.org/issues/11346
(part 2 will involve emulating those differences)
2021-02-18 18:53:33 +01:00
Léo Lam
5eca82a6f2
IOS/ES: Allow various utility functions to return timing info 2021-02-18 18:53:33 +01:00
Léo Lam
f214df5d2c
IOS/FS: Allow IPC interface to be used internally from IOS HLE
This makes it more convenient to emulate timings for IPC commands that
perform internal IOS <-> IOS IPC, for example ES relying on FS
for filesystem access.
2021-02-18 18:53:32 +01:00
Léo Lam
1073463d35
IOS/ES: Log content reads for debugging
We log FS reads already, might as well log ES content reads.
2021-02-18 18:52:35 +01:00
Léo Lam
41e2fab54c
IOS/ES: Log content ID and index when opening contents for debugging
The content ID/index is what actually matters..
2021-02-18 18:52:35 +01:00
Léo Lam
5e79b6acb7
Merge pull request #9515 from leoetlino/fs-timings-redux
IOS/FS: Implement timings for older IOS versions as well
2021-02-18 18:50:15 +01:00
Sepalani
e3d85ffe35 MemoryWidget: Add "Add to watch" action 2021-02-17 21:32:36 +04:00
Sepalani
bbcaede389 RegisterWidget: Fix add to watch action 2021-02-17 21:25:29 +04:00
iwubcode
10127a0451 InputCommon: Move DynamicInputTextureData to DynamicInputTextures::Data 2021-02-16 22:43:10 -06:00
iwubcode
28a911ae6b InputCommon: Move DynamicInputTextureConfiguration to DynamicInputTextures::Configuration 2021-02-16 22:37:59 -06:00
JosJuice
1e500d96b0 JitArm64: Workaround for GCC ICE 2021-02-15 23:46:08 +01:00
Léo Lam
d0c91380c7
IOS/FS: Implement timings for older IOS versions as well
According to hwtests, older versions of IOS are slower at performing
various filesystem operations:

https://docs.google.com/spreadsheets/d/1OKo9IUuKCrniz4m0kYIaMP_qFtOCmAzHZ_zAmobvBcc/edit

(courtesy of JMC)

A quick glance at IOS9 reveals that older versions of IOS have a
simplistic implementation of memcpy that does not optimize large copies
by copying 16 bytes or 32 bytes per chunk, which makes cached reads
and writes noticeably slower -- the difference was significant enough
that the OoT speedrunning community noticed that IOS9 (the IOS that
is used for the OoT VC title) was slower.
2021-02-15 18:41:22 +01:00
Léo Lam
7097a7b3af
Qt: Re-add IOS version to the game info tab
This was accidentally removed during the Qt migration:
https://github.com/dolphin-emu/dolphin/pull/4734
2021-02-15 18:34:09 +01:00
Léo Lam
f9deb68aee
Merge pull request #9514 from JosJuice/jitarm64-offsetof
JitArm64: Fix improper uses of offsetof
2021-02-15 00:59:11 +01:00
JosJuice
f2f3a59dbf JitArm64: Fix improper uses of offsetof
Using a non-constant array index inside offsetof is not
standards compliant, and is rejected by GCC 11.
https://bugs.dolphin-emu.org/issues/12409#note-5
2021-02-14 20:47:41 +01:00
Léo Lam
f79e629119
Merge pull request #9499 from sepalani/pcap-ssl-raw
PCAP: Add raw SSL packets logging support
2021-02-14 18:39:33 +01:00
Sepalani
d3dd830e8f PCAP: Add raw SSL packets logging support 2021-02-14 20:24:28 +04:00
Léo Lam
efab17c025
Merge pull request #9498 from leoetlino/offsetof-constant
Core/DSP: Fix improper uses of offsetof
2021-02-14 16:34:39 +01:00
Léo Lam
be2cd2272d
Merge pull request #9507 from leoetlino/device-prepareforstate
IOS: Remove unnecessary and unused PrepareForState
2021-02-14 16:30:34 +01:00
Léo Lam
6944eaa003
Merge pull request #9512 from sepalani/func-update
CodeViewWidget: Add WithDetailedUpdate to update CodeWidget
2021-02-14 16:30:05 +01:00
Léo Lam
c33d944961
Merge pull request #9412 from JosJuice/jitarm64-movi2r
Arm64Emitter: Improve MOVI2R
2021-02-14 16:25:52 +01:00
Sepalani
5f629abd8b CodeViewWidget: Add WithDetailedUpdate to update CodeWidget
This used to also update the function calls and callers.
2021-02-14 16:01:32 +04:00
Léo Lam
8f25b0426e
Merge pull request #9509 from sepalani/net-tab
NetworkWidget: Add hostname to SSL table
2021-02-14 02:00:25 +01:00
Léo Lam
effd918837
Merge pull request #9508 from leoetlino/ipc-reply-cleanup
IOS: Clean up the way IPC replies are constructed
2021-02-14 01:59:41 +01:00
Pokechu22
fcd3efa1ae Software: Implement points 2021-02-13 15:59:40 -08:00
Pokechu22
8e348b87e9 Software: Fix line-width effects 2021-02-13 15:59:39 -08:00
JosJuice
9ad4f724e4 Arm64Emitter: Use ORR in MOVI2R 2021-02-13 21:04:13 +01:00
Léo Lam
e62c33c413
Merge pull request #9500 from sepalani/pcap-log-session
PCAP: Improve TCP session logging
2021-02-13 20:50:58 +01:00
Sepalani
aab78b88ab NetworkWidget: Add hostname to SSL table 2021-02-13 23:45:22 +04:00
JosJuice
0d5ed06daf Arm64Emitter: Improve MOVI2R
More or less a complete rewrite of the function which aims
to be equally good or better for each given input, without
relying on special cases like the old implementation did.

In particular, we now have more extensive support for
MOVN, as mentioned in a TODO comment.
2021-02-13 20:23:03 +01:00
Léo Lam
d0136dd7c2
IOS: Clean up the way IPC replies are constructed
Instead of constructing IPCCommandResult with static member functions
in the Device class, we can just add the relevant constructors to the
reply struct itself. Makes more sense than putting it in Device
when the struct is used in the kernel code and doesn't use any Device
specific members...

This commit also changes the IPC command handlers to return an optional
IPCCommandResult rather than an IPCCommandResult. This removes the need
for a separate boolean that indicates whether the "result" is actually
a reply, and also avoids the need to set dummy result values and ticks.

It also makes it really obvious which commands can result in no reply
being generated.

Finally, this commit renames IPCCommandResult to IPCReply since the
struct is now only used for actual replies. This new name is less
verbose in my opinion.

The diff is quite large since this touches every command handler, but
the only functional change is that I fixed EnqueueIPCReply to
take a s64 for cycles_in_future to match IPCReply.
2021-02-13 20:15:30 +01:00
Léo Lam
f52aa3d041
HW: Add a UDL for timebase ticks to cycles conversions 2021-02-13 18:24:23 +01:00
Léo Lam
6e8881a426
IOS: Remove unnecessary and unused PrepareForState
PrepareForState is now unnecessary with the new implementation of
HostFileSystem::DoState, which does what the old implementation
(CWII_IPC_HLE_Device_FileIO::PrepareForState) used to do.
2021-02-13 16:56:29 +01:00
Léo Lam
2f85b80b7b
Merge pull request #9333 from Pokechu22/sw-always-divide-by-q
Software: Always divide the texture coordinates by q.
2021-02-13 13:24:18 +01:00
JosJuice
4e107935ac Arm64Emitter: Allow specifying 21th bit of ADRP imm 2021-02-13 11:33:27 +01:00
JosJuice
d226b8f825 Arm64Emitter: Remove optimize parameter from MOVI2R
I don't really see the use of this. (Maybe in the past it
was used for when we need a constant number of instructions
for backpatching? But we don't use MOVI2R for that now.)
2021-02-13 11:33:27 +01:00
Pokechu22
7d5ae03219 Software: Always divide the texture coordinates by q.
Equivalent to da43f9a15 for the software renderer.
2021-02-12 16:37:47 -08:00
Léo Lam
99fc1c682a
IOS: Simplify unnecessarily qualified names
Now that the ES class (now called ESDevice) and the ES namespace do
not conflict anymore, "IOS::" can be dropped in a lot of cases.

This also removes "IOS::HLE::" for code that is already in that
namespace. Some of those names used to be explicitly qualified
only for historical reasons.

There are no functional changes.
2021-02-13 01:36:09 +01:00
Léo Lam
3e1646adae
Merge pull request #9504 from leoetlino/ios-class-name-cleanup
IOS: Use less ambiguous names for classes
2021-02-13 01:00:16 +01:00
Léo Lam
522cb6b137
IOS: Use less ambiguous names for classes
Some of the device names can be ambiguous and require fully or partly
qualifying the name (e.g. IOS::HLE::FS::) in a somewhat verbose way.

Additionally, insufficiently qualified names are prone to breaking.
Consider the example of IOS::HLE::FS:: (namespace) and
IOS::HLE::Device::FS (class). If we use FS::Foo in a file that doesn't
know about the class, everything will work fine. However, as soon as
Device::FS is declared via a header include or even just forward
declared, that code will cease to compile because FS:: now resolves
to Device::FS if FS::Foo was used in the Device namespace.

It also leads to having to write IOS::ES:: to access ES types and
utilities even for code that is already under the IOS namespace.

The fix for this is simple: rename the device classes and give them
a "device" suffix in their names if the existing ones may be ambiguous.
This makes it clear whether we're referring to the device class or to
something else.

This is not any longer to type, considering it lets us get rid of the
Device namespace, which is now wholly unnecessary.

There are no functional changes in this commit.

A future commit will fix unnecessarily qualified names.
2021-02-12 21:40:31 +01:00
Léo Lam
09c9fdf71c
Merge pull request #9505 from Pokechu22/bitfield-natvis
Restore BitField Natvis
2021-02-12 12:36:59 +01:00
Sepalani
fabf6f51cd PCAP: Improve TCP session logging 2021-02-12 13:42:18 +04:00
Pokechu22
0102914323 Restore BitField Natvis
It was lost in #9092.
2021-02-11 23:31:27 -08:00
iwubcode
ce7db2e32b InputCommon: When using dynamic input textures, only call force reload textures once for packs that have multiple configurations 2021-02-11 19:18:38 -06:00
iwubcode
0a9c764dc4 VideoCommon: Join the prefetch thread before clearing to avoid a potential crash that can occur by multiple threads touching a single resource 2021-02-11 19:18:38 -06:00
Léo Lam
bf758fbe7c
Merge pull request #9490 from Dentomologist/fix_expression_scroll_wheel_spam
Config: Fix expression window scroll wheel spam
2021-02-11 21:42:00 +01:00
Léo Lam
3ce72d4005
Merge pull request #9408 from sepalani/sni
SSL: Workaround to remove SNI from ClientHello
2021-02-11 21:38:41 +01:00
Sepalani
2a15bc6ab2 SSL: Workaround to remove SNI from ClientHello 2021-02-11 23:13:59 +04:00
Léo Lam
a354814240
Merge pull request #9424 from Pokechu22/sw-no-special-case
Software: Remove normalization special case
2021-02-11 19:36:45 +01:00
Léo Lam
1fc6fbc2c0
Merge pull request #6075 from sepalani/pcap-log
PCAP logging with fake TCP/UDP packet
2021-02-11 00:15:37 +01:00
Léo Lam
ddacbf83f6
Merge pull request #9461 from cbartondock/master
Working Game IDs for Elf/Dol files
2021-02-10 22:50:40 +01:00
Léo Lam
1e71904cb9
Merge pull request #9495 from leoetlino/wiki-redirect
Qt: Fix "open wiki" option not using the wiki redirect script
2021-02-10 13:14:47 +01:00
Léo Lam
118b2a3580
Core/DSP: Fix improper uses of offsetof
According to the C standard, an offsetof expression must evaluate to an
address constant, otherwise it's undefined behavior.

Fixes https://bugs.dolphin-emu.org/issues/12409

See also https://gcc.gnu.org/bugzilla/show_bug.cgi?id=95942

There are still improper uses of offsetof (mostly in JitArm64) but
fixing that will take more effort since there's a PPCSTATE_OFF wrapper
macro that is sometimes used with non-array members and sometimes used
with arrays and variable indices... Let's keep that for another PR.
2021-02-10 02:03:16 +01:00
Dentomologist
43b389410a Config: Fix expression window scroll wheel spam
Fixes the expression window being spammed with the first entry in the
Operators or Functions select menus when scrolling the mouse wheel while
hovering over them.

Fixes https://bugs.dolphin-emu.org/issues/12405
2021-02-09 08:55:01 -08:00
JosJuice
3e4bf57c69
Merge pull request #9423 from MerryMage/arm64-movi2r-test
UnitTests: Add MOVI2R test
2021-02-08 10:58:09 +01:00
Markus Wick
9a2d908aba
Merge pull request #9400 from JosJuice/jitarm64-imm
JitArm64: More constant propagation optimizations
2021-02-08 10:53:01 +01:00
Léo Lam
7ef8e53c4a
Qt: Fix "open wiki" option not using the wiki redirect script
The dolphin-redirect.php script seems to have been present since 2012
at least, but we accidentally stopped using it when the "open wiki"
feature was reimplemented in DolphinQt2 in 2016.

    <@delroth> dolphin-redirect.php is slightly smarter and tries to find gameid aliases for e.g. same region
    <@delroth> uh, I mean different region
2021-02-08 02:52:29 +01:00
JosJuice
761d7748b6 JitArm64: Fix mistaken use of LSL imm 2021-02-07 13:55:55 +01:00
JosJuice
efeda3b759 JitArm64: More constant propagation optimizations
PR 9262 added a bunch of Jit64 optimizations, some of
which were already in JitArm64 and some which weren't.
This change ports the latter ones to JitArm64.
2021-02-07 13:55:35 +01:00
Errorcodebin
8a3fe6e24a Fix mapping window title bar becoming unresponsive 2021-02-04 14:32:03 +01:00
Markus Wick
b6e9cca64f
Merge pull request #9485 from JosJuice/jitarm64-pc-stp
JitArm64: Use STP for pc/npc
2021-02-03 12:22:37 +01:00
iwubcode
77c68a3142 DolphinQt: Fix regression that caused the regex expression to be evaluated incorrectly. If an input expression has a non-alpha character in it, we want to quote it with backticks 2021-02-02 20:36:54 -06:00