Jordan Woyak
b62bfe4b30
Merge pull request #14336 from SuperSamus/arbitrary-mipmap-disables-gpu-decoding
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VideoCommon: Invert interaction between Arbitrary Mipmap Detection and GPU Texture Decoding (the former disables the latter)
2026-04-12 20:55:22 -05:00
Martino Fontana
fdbc2883ef
VideoCommon: Invert interaction between Arbitrary Mipmap Detection and GPU Texture Decoding (the former disables the latter)
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Split from #14293 .
It makes sense for a setting that changes visual output to have priority over a setting that barely makes any difference.
2026-02-13 13:57:43 +01:00
Windsurf7
5c879a4973
GameINI: Formatting updates to The Legend of Zelda Twilight Princess
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This PR provides formatting updates to The Legend of Zelda: Twilight Princess.
All regions:
* Formatting fixes.
2026-02-13 05:01:36 +03:00
Jordan Woyak
d522d2ea2c
GameSettings: Don't force ImmediateXFBEnable off in Zelda: Twilight Princess. It was added only to address poor frame pacing which doesn't warrant it being forced off.
2025-11-22 14:41:21 -06:00
Pokechu22
e23a5adc87
GameINI: Remove OnLoad sections
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These haven't worked since 2008 (0b5fed62c1 ).
2024-10-18 00:17:18 -07:00
Dentomologist
b1d54e416b
GameSettings: Disable GPU Texture Decoding when needed
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Arbitrary Mipmap Detection doesn't work when GPU Texture Decoding is
enabled, so disable GPU Texture Decoding for games where the .ini
enables Arbitrary Mipmap Detection.
Co-authored-by: jeremyie <73066289+McAchi@users.noreply.github.com>
2024-09-10 12:01:40 -07:00
JMC47
df536b1443
Add CPU Cull to Twilight Princess and Metroid Prime Series
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These games greatly benefit from CPU Culling, and there isn't much reason
not to just blanket enable it for all users. There is no case where you'd
want it disabled.
2023-01-30 01:08:34 -05:00
JMC47
7e9bd34519
Disable VI Skip in Wind Waker and Twilight Princess
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These games do some funky VI stuff which causes VI Skip
to be completely incompatible with them, so let's disable it.
2023-01-18 19:43:24 -05:00
zackhow
fd323e7d4c
Android: Remove game specific IR values
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Most games map fine with the default values and I have yet to read a single
complaint on mapping the touch pointer. Going to just leave it up to the users
to setup mapping if the defaults are not correct.
2019-03-23 08:54:12 -04:00
zackhow
8c3129697c
Android/GameSettings: Add IR defaults for RMG, RUU, RZD, RMC, SB4, and ROD
2019-01-23 17:16:32 -05:00
Techjar
fe347851f1
Force arbitrary mipmap detection for some games known to use it
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This will avoid effects being unexpectedly broken in these games if the user disables the option globally. This list is by no means comprehensive, these are just the games I could confirm use custom mipmaps.
2018-07-01 04:42:47 -04:00
Shawn Hoffman
180eb35876
Remove EmuState from packaged GameSettings ini files
2018-03-31 16:06:04 +02:00
iwubcode
febeb49df2
Game Inis: set Immediate Mode to false for Xenoblade and Zelda Twilight Princess which are known to have frame pacing issues with it enabled
2017-11-28 21:24:54 -06:00
degasus
20ec5867ec
GameIni: Remove default Projection Hack
2015-06-10 19:31:10 +02:00
Buddybenj
7facf5f52f
Capitalize Dolphin in Game INI Files
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Thanks to FAR - Find And Replace
2015-03-01 15:30:20 -06:00
JosJuice
2e02c10b0c
Manual de-duplication of game INIs
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That took a few hours...
2015-02-26 21:53:55 +01:00