Tom Pratt
183d6d778c
Use existing settings API instead of custom jni calls
2026-05-19 12:02:58 +02:00
Tom Pratt
b52ffa3e8b
Release boot session data during Netplay cleanup
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Boot session data is already handled when the game is booted so this is just fallback in case the game launch fails in some weird way.
Add missing @Keep annotations to functions called from C++
2026-05-19 12:02:57 +02:00
Tom Pratt
86956b21be
Settings refactor
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Remove the big saveSetup function and set individual settings immediately after being changed in the UI. Group them all under Netplay.Settings
2026-05-19 12:02:56 +02:00
Tom Pratt
65e4c60158
Max buffer
2026-05-19 12:02:56 +02:00
Tom Pratt
c32732714e
Implement more NetPlayUICallbacks
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Includes chat, game changes, pad buffer changes and host input authority. Merges them all into the chat window.
2026-05-19 12:02:55 +02:00
Tom Pratt
f52ca02ca2
Show client connection errors and handle connection result
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If result is a success sent event to launch the next netplay screen. if it fails, clear up the netplay client
2026-05-19 12:02:54 +02:00
Tom Pratt
766374434c
Pass game list to NetPlayUICallbacks and implement OnMsgChangeGame, OnMsgStartGame, FindGameFile
2026-05-19 12:02:54 +02:00
Tom Pratt
1464fdfc28
Add NetPlayClient join and stub NetPlayUICallbacks
2026-05-19 12:02:54 +02:00
Tom Pratt
a1983e5fa2
Add Netplay settings JNI layer and wire up NetplaySetupViewModel
2026-05-19 12:02:54 +02:00