Commit Graph

14960 Commits

Author SHA1 Message Date
comex
5d61081f91 Merge pull request #1188 from comex/ReadDataFromFifo
ReadDataFromFifo is always called with len = 32.  Remove the parameter t...
2014-09-30 01:08:36 -04:00
Fiora
22f087275c MMU: support loads/stores that cross page boundaries
Fixes some strange issues with Rogue Squadron 3 in JIT mode.
2014-09-29 21:19:21 -07:00
Rachel Bryk
f40e8a5cd0 Create new Movie menu. 2014-09-30 00:10:39 -04:00
skidau
63cee3328f Merge pull request #1167 from FioraAeterna/fixdebugwindow
Debug: fix display of instructions in virtual memory in MMU games
2014-09-30 13:28:41 +10:00
skidau
f675b33640 Merge pull request #1164 from FioraAeterna/bpcarry
JIT: fix carry merging across breakpoints
2014-09-30 13:25:24 +10:00
skidau
9d9984e96f Merge pull request #1159 from FioraAeterna/blocklinkdebug
JIT: enable block linking and idle skipping in debug mode
2014-09-30 13:24:16 +10:00
skidau
7828ddd542 Merge pull request #1150 from FioraAeterna/extsmerge
JIT: merge lbz + extsb
2014-09-30 13:19:45 +10:00
skidau
da221e3d9c Merge pull request #1018 from zhuowei/elf_map_basename_only
When loading the map file for a DOL/ELF file, extract only the filename from the DOL/ELF's path
2014-09-30 13:17:29 +10:00
comex
87a95727cd ReadDataFromFifo is always called with len = 32. Remove the parameter to enable optimizations.
And rename some variables around it to be less confusing.
2014-09-29 22:07:16 -04:00
Lioncash
05a8d9d54a NetPlayClient: Remove unused macro 2014-09-29 08:42:18 -04:00
Lioncash
843a3f6c15 Core: Move FPSCR exception flags to a typed enum 2014-09-29 00:46:15 -04:00
comex
b8e31c1d3e Add OpenGL 4.0-4.5 core extensions.
This noticeably includes GL_ARB_get_program_binary, which was previously
thought unsupported on OS X.  Well, actually, the OS X implementation is
trivial and reports 0 binary formats (as of 10.10; this is hardcoded in
GLEngine, by the way), but at least it'll work if it's fixed someday.
2014-09-29 00:36:45 -04:00
comex
4c031bed4b Merge pull request #1179 from lioncash/casts
Jit_Integer: Get rid of some cast noise in boolX
2014-09-28 23:58:09 -04:00
skidau
8ae2152093 Merge pull request #1168 from lioncash/unique
CoreParameter: Use unique_ptrs over raw pointers.
2014-09-29 13:55:00 +10:00
skidau
007ba13cfa Merge pull request #1144 from skidau/fifo-linked
Moved the linking of the FIFO CPWritePointer near where CPWritePointer gets updated
2014-09-29 13:52:33 +10:00
skidau
c7f3858379 Merge pull request #1138 from FioraAeterna/arithetweak
JIT: a small optimization for subfex and friends
2014-09-29 13:51:44 +10:00
Lioncash
d13383c4e6 Merge pull request #1181 from FioraAeterna/debuggqr
GekkoDisassembler: show W and I in psq_l/psq_st disassembly
2014-09-28 23:45:49 -04:00
comex
6c0a68d507 Add the override config option.
I hate the config code, but now is not the time to fix it...
2014-09-28 21:34:31 -04:00
comex
3a2048ea57 Add a central variable g_want_determinism which controls whether to try to make things deterministic.
It now affects the GPU determinism mode as well as some miscellaneous
things that were calling IsNetPlayRunning.  Probably incomplete.

Notably, this can change while paused, if the user starts recording a
movie.  The movie code appears to have been missing locking between
setting g_playMode and doing other things, which probably had a small
chance of causing crashes or even desynced movies; fix that with
PauseAndLock.

The next commit will add a hidden config variable to override GPU
determinism mode.
2014-09-28 21:34:31 -04:00
comex
65af90669b Add the 'desynced GPU thread' mode.
It's a relatively big commit (less big with -w), but it's hard to test
any of this separately...

The basic problem is that in netplay or movies, the state of the CPU
must be deterministic, including when the game receives notification
that the GPU has processed FIFO data.  Dual core mode notifies the game
whenever the GPU thread actually gets around to doing the work, so it
isn't deterministic.  Single core mode is because it notifies the game
'instantly' (after processing the data synchronously), but it's too slow
for many systems and games.

My old dc-netplay branch worked as follows: everything worked as normal
except the state of the CP registers was a lie, and the CPU thread only
delivered results when idle detection triggered (waiting for the GPU if
they weren't ready at that point).  Usually, a game is idle iff all the
work for the frame has been done, except for a small amount of work
depending on the GPU result, so neither the CPU or the GPU waiting on
the other affected performance much.  However, it's possible that the
game could be waiting for some earlier interrupt, and any of several
games which, for whatever reason, never went into a detectable idle
(even when I tried to improve the detection) would never receive results
at all.  (The current method should have better compatibility, but it
also has slightly higher overhead and breaks some other things, so I
want to reimplement this, hopefully with less impact on the code, in the
future.)

With this commit, the basic idea is that the CPU thread acts as if the
work has been done instantly, like single core mode, but actually hands
it off asynchronously to the GPU thread (after backing up some data that
the game might change in memory before it's actually done).  Since the
work isn't done, any feedback from the GPU to the CPU, such as real
XFB/EFB copies (virtual are OK), EFB pokes, performance queries, etc. is
broken; but most games work with these options disabled, and there is no
need to try to detect what the CPU thread is doing.

Technically: when the flag g_use_deterministic_gpu_thread (currently
stuck on) is on, the CPU thread calls RunGpu like in single core mode.
This function synchronously copies the data from the FIFO to the
internal video buffer and updates the CP registers, interrupts, etc.
However, instead of the regular ReadDataFromFifo followed by running the
opcode decoder, it runs ReadDataFromFifoOnCPU ->
OpcodeDecoder_Preprocess, which relatively quickly scans through the
FIFO data, detects SetFinish calls etc., which are immediately fired,
and saves certain associated data from memory (e.g. display lists) in
AuxBuffers (a parallel stream to the main FIFO, which is a bit slow at
the moment), before handing the data off to the GPU thread to actually
render.  That makes up the bulk of this commit.

In various circumstances, including the aforementioned EFB pokes and
performance queries as well as swap requests (i.e. the end of a frame -
we don't want the CPU potentially pumping out frames too quickly and the
GPU falling behind*), SyncGPU is called to wait for actual completion.

The overhead mainly comes from OpcodeDecoder_Preprocess (which is,
again, synchronous), as well as the actual copying.

Currently, display lists and such are escrowed from main memory even
though they usually won't change over the course of a frame, and
textures are not even though they might, resulting in a small chance of
graphical glitches.  When the texture locking (i.e. fault on write) code
lands, I can make this all correct and maybe a little faster.

* This suggests an alternate determinism method of just delaying results
until a short time before the end of each frame.  For all I know this
might mostly work - I haven't tried it - but if any significant work
hinges on the competion of render to texture etc., the frame will be
missed.
2014-09-28 21:34:29 -04:00
comex
2d4b7c5900 Make ReadDataFromFifo static. 2014-09-28 21:25:12 -04:00
comex
0ae9e398c8 Rejigger some FIFO buffer variables to be more rational.
videoBuffer -> s_video_buffer
size -> s_video_buffer_write_ptr
g_pVideoData -> g_video_buffer_read_ptr (impl moved to Fifo.cpp)

This eradicates the wonderful use of 'size' as a global name, and makes
it clear that s_video_buffer_write_ptr and g_video_buffer_read_ptr are
the two ends of the FIFO buffer s_video_buffer.

Oh, and remove a useless namespace {}.
2014-09-28 21:25:12 -04:00
comex
e86ddacb18 Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state.
This state will be used to calculate sizes for skipping over commands on
a separate thread.  An alternative to having these state variables would
be to have the preprocessor stash "state as we go" somewhere, but I
think that would be much uglier.

GetVertexSize now takes an extra argument to determine which state to
use, as does FifoCommandRunnable, which calls it.  While I'm modifying
FifoCommandRunnable, I also change it to take a buffer and size as
parameters rather than using g_pVideoData, which will also be necessary
later.  I also get rid of an unused overload.
2014-09-28 21:25:06 -04:00
comex
f0131c2e09 Mechanical changes to move most CP state to a struct rather than separate globals.
The next commit will add a separate copy of the struct and the ability
for LoadCPReg to work on it.
2014-09-28 21:23:29 -04:00
comex
90638c6806 Switch to an unordered_map as a micro-optimization. 2014-09-28 21:23:29 -04:00
comex
f8452ff501 Fix threading issue with vertex loader JIT.
VertexLoader::VertexLoader was setting loop_counter, a *static*
variable, to 0.  This was nonsensical, but harmless until I started to
run it on a separate thread, where it had a chance of interfering with a
running vertex translator.

Switch to just using a register for the loop counter.
2014-09-28 21:23:28 -04:00
comex
63c62b277d Some changes to VertexLoaderManager:
- Lazily create the native vertex format (which involves GL calls) from
RunVertices rather than RefreshLoader itself, freeing the latter to be
run from the CPU thread (hopefully).

- In order to avoid useless allocations while doing so, store the native
format inside the VertexLoader rather than using a cache entry.

- Wrap the s_vertex_loader_map in a lock, for similar reasons.
2014-09-28 21:23:28 -04:00
Fiora
c102fed36a GekkoDisassembler: show W and I in psq_l/psq_st disassembly 2014-09-28 17:01:35 -07:00
Steven Vascellaro
b956be20e3 Replaced generalized instances of GCM with ISO
Renamed various commands to refer to ISO instead of GCM for consistency,
as the commands are used for both Wii and GameCube files.

CompressGCM --> CompressISO
DeleteGCM --> DeleteISO
MultiCompressGCM --> MultiCompressISO
MultiDecompressGCM --> MultiDecompressISO
SetDefaultGCM --> SetDefaultISO

Fixed COMPRESSISO

Fixed missing "COMPRESSISO"

Fixed more COMPRESSISO

Final fix for COMPRESSISO
2014-09-28 19:53:05 -04:00
Lioncash
7e825fdca5 Jit_Integer: Get rid of some cast noise in boolX 2014-09-28 13:28:16 -04:00
Lioncash
ab639b41ab DSPJitRegCache: Use std::array to represent the register arrays 2014-09-28 03:02:29 -04:00
Lioncash
ee076453ce Merge pull request #1171 from lioncash/loop
DSPJitRegCache: Merge two loops in popRegs.
2014-09-28 02:07:44 -04:00
skidau
6bea53ab11 Clean-up the leftover dspARAMAddresses code that was no longer needed. 2014-09-28 15:38:35 +10:00
skidau
baeca3e03b Merge pull request #1170 from lioncash/bounds
SI: Fix bounds check in GetDeviceType
2014-09-28 14:57:38 +10:00
skidau
275226c2b6 Merge pull request #1147 from RachelBryk/unicode-tex
Allow custom textures to load from unicode paths.
2014-09-28 14:54:56 +10:00
skidau
afccf2276d Merge pull request #1012 from skidau/aram-dma-exceptions
Compile the ARAM DMA exception checks into the JIT block
2014-09-28 14:48:38 +10:00
Fiora
3878187721 Interpreter: remove debug printf in psq_l 2014-09-27 20:44:45 -07:00
skidau
7184019090 Increased the savestate internal version.
Added a small note for instant dma.
2014-09-28 11:51:14 +10:00
Lioncash
8b578c7ba3 DSPJitRegCache: Merge two loops in popRegs. 2014-09-27 18:33:48 -04:00
Lioncash
1c42fd9928 SI: Fix bounds check in GetDeviceType 2014-09-27 16:44:21 -04:00
Lioncash
a8d8c9230b CoreParameter: Kill off an snprintf usage 2014-09-27 14:45:03 -04:00
Lioncash
2f4d3961b3 CoreParameter: Use unique_ptr in place of raw pointers 2014-09-27 14:42:59 -04:00
skidau
86b6dfe4b3 Added a instant ARAM DMA mode which is enabled automatically when required.
Detects a situation where the game is writing to the dcache at the address being DMA'd. As we do not have dcache emulation, invalid data is being DMA'd causing audio glitches. The following code detects this and enables the DMA to complete instantly before the invalid data is written.
Added accurate ARAM DMA transfer timing.
Removed the addition of DSP exception checking.
2014-09-27 20:47:29 +10:00
skidau
4b37fdfa45 Added a CompileExceptionCheck function to the JitInterface and re-routed the existing code to utilise the interface. 2014-09-27 20:16:26 +10:00
skidau
945d431171 Added OPTYPE_LOADPS and OPTYPE_STOREPS instruction types to the PPC table.
Updated ARAM DMA and FIFO write exception checking to uses these types.

Conflicts:
	Source/Core/Core/PowerPC/Interpreter/Interpreter_Tables.cpp
	Source/Core/Core/PowerPC/PPCTables.h
2014-09-27 20:16:26 +10:00
skidau
0f256715e0 Re-added the ARAM DMA exception check. This fixes the audio cutting in and out of Resident Evil 2 and 3. Removed the special case for short transfers as it is no longer required. 2014-09-27 20:16:26 +10:00
skidau
d09e2abb0d Compile the ARAM DMA exception checks into the JIT block in a similar style to FIFO writes. This ensures that the ARAM DMA is handled soon after the DMA completes. Fixes issue 7122 and issue 7342. 2014-09-27 20:16:25 +10:00
Fiora
fbbe9605a9 Debug: fix display of instructions in virtual memory in MMU games 2014-09-27 01:07:37 -07:00
Fiora
ac1fc9ad03 JIT+Emitter: support locking flags
This helps us avoid accidentally clobbering flags between two instructions
when the flags are expected to be maintained. Dolphin will of course crash
immediately, but at least it will crash loudly and alert us of the mistake,
instead of forcing hours of bisecting to find the subtle way in which the JIT
has managed to sneak a flag-modifying instruction where there shouldn't be one.
2014-09-26 20:47:06 -07:00
skidau
23e2301223 Merge pull request #1154 from skidau/undeclared-uv0-fix
Fixed the "Undeclared identifier: uv0" OpenGL shader compile error that appears in NBA2K11.
2014-09-27 13:25:16 +10:00
skidau
f5bbfa139d Merge pull request #1146 from RachelBryk/netplay-input-display
Make input display work properly with netplay.
2014-09-27 13:25:01 +10:00
Fiora
39d4306a2e JIT: fix carry merging across breakpoints
More precisely, don't do it.
2014-09-26 13:21:01 -07:00
Fiora
ba39c35f24 JIT: fix branch merging, take 2
NOT doesn't set flags.
2014-09-25 22:33:40 -07:00
skidau
30d77b38c5 Merge pull request #1127 from Sonicadvance1/QGR-BitField
Change the QGR union over to a BitField union.
2014-09-26 14:53:24 +10:00
skidau
9d746b89a2 Merge pull request #1162 from FioraAeterna/fixmerges
JIT: fix bugs with ComputeRC in branch merging patch
2014-09-26 14:46:53 +10:00
Fiora
f9ab25152c JIT: fix bugs with ComputeRC in branch merging patch
We really, really need to be sure the input to ComputeRC is a register.
2014-09-25 21:45:25 -07:00
skidau
146725f64a Merge pull request #1125 from Sintendo/fresjumps
Change fres/frsqrte jumps
2014-09-26 14:45:19 +10:00
Rachel Bryk
4fe1119e52 Cleanup Renderer::CalculateTargetSize(), and allow IRs higher than 4x to be set via ini. 2014-09-25 19:50:25 -04:00
comex
fb3d9c9d58 Fix warning in x64CPUDetect.cpp in generic build by not building it. 2014-09-25 18:48:00 -04:00
comex
9cdd842080 Add a fake SContext definition for _M_GENERIC. 2014-09-25 18:47:34 -04:00
Fiora
23fbcecf13 JIT: enable block linking and idle skipping in debug mode
They can still be turned off, just don't force them off.
Also remove some dated comments.
2014-09-25 07:12:10 -07:00
comex
8dccb0c743 Fix fastmem in JitIL after 755bd2c4.
That commit reorganized fastmem a bit; I wrote it before the patch to
support fastmem in JitIL landed, and forgot to edit it to account for
the fact.  Since JitILBase now derives from Jitx86Base, the HandleFault
override can just be removed.
2014-09-25 01:15:58 -04:00
skidau
c41f76e774 Merge pull request #1148 from lioncash/typo
ISOProperties: Fix typo in the tooltip for manual config editing.
2014-09-25 13:49:39 +10:00
skidau
6d064b0406 Merge pull request #1126 from lioncash/delete
DolphinWX: Get rid of an explicit delete in OnExportSave
2014-09-25 13:44:21 +10:00
Sintendo
29cca5c84f Change fres/frsqrte jumps 2014-09-24 21:58:01 +02:00
Fiora
bfab5f1e91 JIT: generic branch merging
Why merge just cmps and rlwinm when we can merge ALL the branches?
2014-09-24 12:34:18 -07:00
Ryan Houdek
76697922b4 Implement XER optimization on ARMv7 JIT core
Not completely optimized; there's room for improvement here.
2014-09-24 12:27:54 -07:00
Fiora
5fce109ce1 Reorganize carry to store flags separately instead of part of XER
Also correct behavior with regards to which bits in XER are treated as zero
based on a hwtest (probably doesn't affect any real games, but might as well
be correct).
2014-09-24 12:27:47 -07:00
skidau
788a719718 Merge pull request #1153 from skidau/twx-bindtoreg
Replaced KillImmediate with BindToRegister in the tw instruction.
2014-09-24 13:31:44 +10:00
skidau
a83792e914 Merge pull request #1074 from FioraAeterna/earlyflush
JIT: flush a register if it won't be used for the rest of the block
2014-09-24 13:30:02 +10:00
skidau
539f270c67 Added a xf.numtexgen != bp.numtextgen error log if there is a mismatch detected. 2014-09-24 10:46:09 +10:00
booto
7f76ad3edb dsp int timing tweak
this fixes a bug in GE9E5D that caused hangs on boot
2014-09-24 00:50:46 +08:00
skidau
b4399dbdf3 Fixed the "Undeclared identifier: uv0" OpenGL shader compile error that appears in NBA2K11. 2014-09-24 00:10:45 +10:00
Lioncash
bdd1853586 Merge pull request #1149 from rohit-n/android-warnings
Android: Silence some more warnings.
2014-09-23 07:51:14 -04:00
skidau
65eb0ff2fe Replaced KillImmediate with BindToRegister in the tw instruction. Fixes the error "WriteNormalOp - a1 and a2 cannot both be memory" which appeared on starting Monopoly Streets. 2014-09-23 18:00:41 +10:00
skidau
cbf102794e Merge pull request #1130 from Sonicadvance1/AArch64-jit-extXx
[AArch64] Implement instructions.
2014-09-23 13:52:30 +10:00
skidau
fb18d5376f Merge pull request #1142 from lioncash/linucks
Fix some warnings on Linux
2014-09-23 13:43:18 +10:00
Fiora
88f2fbe1a4 JIT: fix merged bclr with comex's BLR optimizations 2014-09-22 18:22:31 -07:00
Fiora
f103234e2b JIT: flush a register if it won't be used for the rest of the block
This should dramatically reduce code size in the case of blocks with
lots of branches, and certainly doesn't hurt elsewhere either.

This can probably be improved a good bit through smarter tracking of register
usage, e.g. discarding registers that are going to be overwritten, but this
is a good start and should help reduce code size and register pressure.
Unlike that sort of change, this is a "safe" patch; it only flushes registers,
which can't affect correctness, unlike actually discarding data.

As part of this, refactor PPCAnalyst to support distinguishing between
float and integer registers (to properly handle instructions that access
both, like floating-point loads and stores).

Also update every instruction in the interpreter flags table I could find
that didn't have all the correct flags.
2014-09-22 16:00:25 -07:00
Fiora
de86d2003a JIT: merge lbz + extsb
PPC has no 8-bit sign-extended load, so this instruction pair is very common.
x86 can do it in one op (movsx), so merge them when possible.
2014-09-22 15:41:54 -07:00
Rohit Nirmal
3168361e32 Android: Silence some more warnings. 2014-09-22 17:45:42 -04:00
Ryan Houdek
7f1185b941 Merge pull request #1140 from lioncash/android
Android: Silence a few warnings
2014-09-22 16:20:53 -05:00
Lioncash
874f5eb1ad ISOProperties: Fix typo in the tooltip for manual config editing. 2014-09-22 13:45:28 -04:00
Rachel Bryk
e4d71f36b1 Make input display work properly with netplay. 2014-09-22 12:56:35 -04:00
Rachel Bryk
4ed9b561bd Allow custom textures to load from unicode paths. 2014-09-22 12:51:30 -04:00
Rachel Bryk
ad460a21d7 Change netplay buffer SpinCtrl to default to 5. 2014-09-22 08:40:13 -04:00
Lioncash
dd6ebd2228 Merge pull request #1141 from lioncash/rasterogl
OGL: Get rid of explicit deletes in RasterFont
2014-09-22 03:20:32 -04:00
shuffle2
c617f324b2 Merge pull request #1143 from lioncash/exi
Core: Fix SIGABRT possibility in EXI_DeviceGecko
2014-09-22 00:16:34 -07:00
skidau
8c5e12cf02 Moved the linking of the FIFO CPWritePointer near where CPWritePointer gets updated. The CPWritePointer was getting updated while it was in-flight causing Pac-man Party to flicker. Fixes issue 5223. 2014-09-22 16:49:09 +10:00
skidau
6379d3983a Merge pull request #1137 from lioncash/debugger-crash
DolphinWX: Fix case where the debugger would crash on hiding a pane.
2014-09-22 14:48:29 +10:00
Lioncash
858d18a67e Core: Fix SIGABRT possibility in EXI_DeviceGecko
Fixes issue 7586
2014-09-21 21:50:30 -04:00
Lioncash
836ff6d506 Fix some warnings on Linux 2014-09-21 20:13:22 -04:00
Lioncash
23b82bbacd OGL: Get rid of explicit deletes in RasterFont 2014-09-21 20:06:13 -04:00
Lioncash
ea40fdf21c Merge pull request #1132 from lioncash/osx
Fix building Dolphin on OSX without precompiled headers
2014-09-21 20:02:59 -04:00
Lioncash
3351e3f1c3 Merge pull request #1133 from RachelBryk/state
Remove an unused variable.
2014-09-21 19:52:13 -04:00
Lioncash
dc79755303 Android: Silence a few warnings 2014-09-21 19:51:27 -04:00
Rachel Bryk
d933247c50 Remove an unused variable. 2014-09-21 19:40:18 -04:00
Lioncash
76ad89ebb6 DolphinWX: Fix the video dialog crashing Dolphin on OSX
When a game was running and someone opened the video dialog, it would crash. This is because the preprocessor macro should have been __APPLE__ not _APPLE_

Fixes issue 7644.
2014-09-21 16:08:16 -04:00
Lioncash
770a9a42a5 Merge pull request #1136 from lioncash/memory-view
DolphinWX: Fix the memory view in the debugger
2014-09-21 15:35:26 -04:00
Ryan Houdek
9206dd016e Merge pull request #1135 from FioraAeterna/twidisasmfix
Disassembler: fix disassembly of some twi instructions
2014-09-21 14:19:05 -05:00
Ryan Houdek
1cb07ffc14 [AArch64] Implement twi and tw. 2014-09-21 14:17:04 -05:00
Fiora
505b1bd562 JIT: a small optimization for subfex and friends 2014-09-21 12:16:26 -07:00
Lioncash
95660a5563 DolphinWX: Fix case where the debugger would crash on hiding a pane.
These ID values would clash with the window parent IDs of all the actual debugger panes (they are in the 350 range as well).

For example, attempting to show and then close the memory window would cause an assertion, because it would attempt to destroy the text control for searching through memory, rather than destroying the actual parent window it's attached to.

These IDs are only used locally, so their value doesn't matter.
2014-09-21 14:06:27 -04:00
Lioncash
dc65ef33ba DolphinWX: Fix the memory view in the debugger 2014-09-21 11:47:52 -04:00
Fiora
9c4407fb80 Disassembler: fix disassembly of some twi instructions 2014-09-21 08:17:41 -07:00
Ryan Houdek
078147d424 [AArch64] Implement mfmsr 2014-09-21 07:38:21 -05:00
Ryan Houdek
9530800fd0 [AArch64] Implement mtsprin and mfsprin 2014-09-21 07:38:16 -05:00
Ryan Houdek
2bcea19492 [AArch64] Implement mtsr and mfsr 2014-09-21 07:36:14 -05:00
Tony Wasserka
1d23c2ca8b GPU: Only load the relevant color components upon writes to the tev color registers.
The other two components need not be valid upon write, hence loading them results in glitches.

Fixes issue 6783.
2014-09-21 10:38:22 +02:00
Tony Wasserka
6d4fd54683 ChunkFile: Add a DoArray overload which takes an std::array.
This is inconsistent with how other containers are used (i.e. with Do()), but making std::array be used with Do() seems rather confusing when there's also a DoArray available.
2014-09-21 10:38:22 +02:00
skidau
536582b2eb Merge pull request #1129 from lioncash/casing
VideoCommon: Fix function casing in FrameBufferManagerBase
2014-09-21 15:56:17 +10:00
Lioncash
a04a99251f Fix building Dolphin on OSX without precompiled headers 2014-09-21 00:37:47 -04:00
Ryan Houdek
0f8c5bda40 [AArch64] Implement mcrf. 2014-09-20 21:19:25 -05:00
Tony Wasserka
a5f4e4ad25 Merge pull request #1128 from lioncash/bits
VideoCommon: Make zfreeze in GenMode 1 bit in size
2014-09-21 00:03:36 +02:00
Ryan Houdek
e708e8d5a0 [AArch64] Implement negx. 2014-09-20 16:17:16 -05:00
Ryan Houdek
75590a99cb [AArch64] Implement cntlzwx. 2014-09-20 14:52:56 -05:00
Ryan Houdek
76d2f331f0 [AArch64] Implement extshx and extsbx. 2014-09-20 14:46:53 -05:00
Lioncash
a6ffa55215 VideoCommon: Fix function casing in FrameBufferManagerBase 2014-09-20 14:54:59 -04:00
Lioncash
91438fa9e7 VideoCommon: Make zfreeze in GenMode 1 bit in size 2014-09-20 14:30:41 -04:00
Ryan Houdek
9d7598266f Change the QGR union over to a BitField union.
Makes it easier to generate a QGR in my unit test, cleaner overall of course.
2014-09-20 13:15:44 -05:00
Ryan Houdek
a829e596c7 Merge pull request #1121 from FioraAeterna/fixfsel
JIT: fix fsel/ps_sel implementations for NaN input
2014-09-20 12:40:55 -05:00
Lioncash
b92e0660ab DolphinWX: Get rid of an explicit delete in OnExportSave 2014-09-20 13:00:55 -04:00
Fiora
6043c790b6 JIT: fix indexed paired singles
I didn't realize the I and W fields were in a different place for these
variants.

This should fix Paper Mario and probably lots of other things I accidentally
broke.
2014-09-20 00:20:49 -07:00
skidau
ae17d91992 Merge pull request #1096 from RachelBryk/save-slots
Add hotkeys to select save state slots
2014-09-20 15:45:02 +10:00
Ryan Houdek
2db7413a19 Merge pull request #1118 from lioncash/lolwinapi
FrameTools: Set focus on Windows via CFrame::SetFocus
2014-09-19 20:48:27 -05:00
Ryan Houdek
eb23882398 Merge pull request #1120 from rohit-n/muh-precompiled-headers
Fix build failing when disabling precompiled headers.
2014-09-19 17:43:42 -05:00
Rohit Nirmal
46057db37d Fix build failing when disabling precompiled headers. 2014-09-19 18:17:51 -04:00
Ryan Houdek
d7b40fa94c Merge pull request #1119 from FioraAeterna/bytereverse
JIT: support byte-reversed stores/loads
2014-09-19 15:54:27 -05:00
Ryan Houdek
2e1377ab7e Merge pull request #1107 from FioraAeterna/opcodesearch
Debugger: make opcode search a bit better
2014-09-19 15:50:54 -05:00
Ryan Houdek
bdca720e33 Fix some indention on AArch64 JIT. 2014-09-19 15:23:21 -05:00
Ryan Houdek
47e47891d4 [AArch64] Implement a bunch of integer instructions
16 new instructions for AArch64.
2014-09-19 15:23:21 -05:00
Ryan Houdek
5671530026 Merge pull request #1101 from FioraAeterna/fixfallbacks
JIT: simpler fallback conditions for load/store float
2014-09-19 15:23:01 -05:00
Ryan Houdek
5b4aa1d6d4 Merge pull request #1123 from FioraAeterna/eieio
JIT: change eieio and tlbsync to DoNothing
2014-09-19 15:19:41 -05:00
Ryan Houdek
7cc586d615 Merge pull request #1100 from FioraAeterna/psq_insts
JIT: implement remaining psq_l/st instruction variants
2014-09-19 15:16:44 -05:00
Fiora
0f53bba45a JIT: change eieio and tlbsync to DoNothing
The interpreter functions for these are no-ops anyways.
Also add some missing DoNothings to the ARM64 JIT.
2014-09-19 13:14:49 -07:00
Ryan Houdek
522d7eb275 Merge pull request #1109 from FioraAeterna/ps_cmp
JIT: add ps_cmp0/ps_cmp1/ps_res/ps_rsqrte
2014-09-19 14:41:05 -05:00
Ryan Houdek
526e92464b Merge pull request #1103 from FioraAeterna/floatconstnaming
JIT: rename a few constants to be more accurate
2014-09-19 13:21:06 -05:00
Ryan Houdek
c5f9301e6e Add a comment to the software renderer that stride should be implemented 2014-09-19 12:33:15 -05:00
magumagu
32e5043b29 WIP XFB scaling.
Still an ugly mess.
2014-09-19 12:33:15 -05:00
Ryan Houdek
d544c563ea Merge pull request #1112 from Sonicadvance1/AArch64-mov-aliases
Add AArch64 emitter aliases for MOV and MVN.
2014-09-19 09:19:33 -05:00
Ryan Houdek
ec310811a8 Merge pull request #1114 from Sonicadvance1/AArch64-fix-build
Fix AArch64 JIT compiling.
2014-09-19 09:19:25 -05:00
Fiora
c130a496f2 JIT: fix fsel/ps_sel implementations for NaN input
fselx was the main problem, but ps_sel was wrong too (even if there were no
known reported bugs with it).

This fixes Beyond Good and Evil (at the least).
2014-09-19 01:58:13 -07:00
Fiora
d96016ed21 JIT: support byte-reversed stores/loads
4 more instructions down.

Store ones should be pretty well-tested; load ones seem to almost never be
used. I found them in Turok Evolution, so I was able to check code generation,
but the relevant code didn't seem to be called.
2014-09-18 20:38:44 -07:00
skidau
bd740ae9c7 Merge pull request #1111 from Tilka/fix_gcpad_setmotor
Fix GCPad::SetMotor()
2014-09-19 13:26:05 +10:00
Fiora
af8772700a JIT: add ps_res and ps_rsqrte using scalar implementations 2014-09-18 18:36:15 -07:00
Lioncash
c33a9de6af FrameTools: Set focus on Windows via CFrame::SetFocus 2014-09-18 21:15:26 -04:00
Fiora
1b425dedd1 JIT: add ps_cmp0/ps_cmp1 implementations using current fcmp code 2014-09-18 17:57:28 -07:00
Fiora
3c49200b22 X64Emitter: add MOVHLPS/MOVLHPS 2014-09-18 17:57:27 -07:00
Ryan Houdek
a8abbdae85 Merge pull request #1106 from FioraAeterna/fixdebug2
JIT: fix debug mode
2014-09-18 19:52:35 -05:00
Lioncash
68d62c3d32 Merge pull request #1110 from lioncash/apple-code
DolphinWX: Fix GC/Wiimote input windows randomly crashing on OSX
2014-09-18 20:17:16 -04:00
comex
3df935b98e Reset RSP after calling Jit in case it cleared the code cache. 2014-09-18 18:23:36 -04:00
Ryan Houdek
f709dda6aa Fix AArch64 JIT compiling. 2014-09-18 16:50:49 -05:00
Ryan Houdek
7608e3f11e Add AArch64 emitter aliases for MOV and MVN. 2014-09-18 16:30:40 -05:00
Tillmann Karras
e35db54454 Fix and simplify GCPad::SetMotor()
abs() takes an int argument. Casting -0.5..0.5 to int always resulted in
zero.
2014-09-18 21:34:07 +02:00
Lioncash
207d7787a4 DolphinWX: Fix GC/Wiimote input windows randomly crashing on OSX 2014-09-18 14:52:12 -04:00
Ryan Houdek
e9164247d6 Merge pull request #1108 from FioraAeterna/fixdebugscroll
Debugger: scroll by multiples of 4 bytes
2014-09-18 06:52:44 -05:00
Ryan Houdek
d54c8eb6bf Merge pull request #1098 from FioraAeterna/cvtsi2ss
JIT: use cvtsi2ss in paired singles
2014-09-18 06:51:37 -05:00
Ryan Houdek
0294b344e2 Merge pull request #1086 from FioraAeterna/fixsrawint
Interpreter: fix carry calculation in srawx
2014-09-18 06:41:37 -05:00
Fiora
20c3a0f2d8 Debugger: scroll by multiples of 4 bytes
Avoids that weird effect where scrolling offsets code from 4-byte boundaries,
showing nonsense 75% of the time.
2014-09-18 03:54:57 -07:00
Fiora
8ce4676605 Debugger: make opcode search a bit better
Search a wider range (not all games fit in the originally searched range).
Print a notice if the opcode isn't found, instead of silently failing.
2014-09-18 03:47:46 -07:00
Fiora
cd7853bd50 JIT: fix debug mode 2014-09-18 03:14:04 -07:00
Fiora
9ab816e6e9 JIT: fix regression in ps_sel
My code didn't maintain correct semantics with floating-point NaNs (a < b is
not the same as "not a >= b" in float), which seems to have broken FIFA 12.
2014-09-17 21:43:44 -07:00
comex
217758b607 Correct inaccurate comment. 2014-09-17 22:30:33 -04:00
comex
6695b5acce Fix backwards #ifdef. 2014-09-17 22:30:20 -04:00
comex
97c9cb5882 Add missing push wrapper around UpdatePerformanceMonitor 2014-09-17 21:10:43 -04:00
Fiora
29fc151cc7 JIT: implement remaining psq_l/st instruction variants
These are used in at least a few popular games, including Super Smash Bros.
Brawl.
2014-09-17 17:10:27 -07:00
comex
7ad9027593 Be pedantic about stack overflow on Linux and OS X.
Add some magic to the fault handler to handle stack overflow due to BLR
optimization, and disable the optimization if fastmem is not enabled.
2014-09-17 20:08:09 -04:00
Fiora
cfd65c2762 JIT: rename a few constants to be more accurate
Remove the '2'; it's not longer applicable.
2014-09-17 16:59:35 -07:00
comex
755bd2c445 Reorganize backpatching a bit. Untested on ARM.
Rather than *MemTools.cpp checking whether the address is in the
emulated range itself (which, as of the next commit, doesn't cover every
kind of access the JIT might want to intercept) and doing PC
replacement, they just pass the access address and context to
jit->HandleFault, which does the rest itself.

Because SContext is now in JitInterface, I wanted JitBackpatch.h (which
defines it) to be lightweight, so I moved TrampolineCache and associated
x64{Analyzer,Emitter} dependencies into its own file.  I hate adding new
files in three places, two of which are MSVC...

While I'm at it, edit a misleading comment.
2014-09-17 19:57:06 -04:00
comex
7b0fdb52cd Run exception handlers on an alternate stack on Linux.
*Completely untested.*  Someone please test.
2014-09-17 19:57:04 -04:00
comex
bd4e75e69a Shorten the blr stub a bit. 2014-09-17 19:56:58 -04:00
comex
b597ec3e08 Opportunistically predict BLR destinations using RET.
When executing a BL-type instruction, push the new LR onto the stack,
then CALL the dispatcher or linked block rather than JMPing to it.  When
executing BLR, compare [rsp+8] to LR, and RET if it's right, which it
usually will be unless the thread was switched out.  If it's not right,
reset RSP to avoid overflow.

This both saves a trip through the dispatcher and improves branch
prediction.

There is a small possibility of stack overflow anyway, which should
be handled... *yawn*
2014-09-17 19:56:09 -04:00
comex
558dee84ca Wrap some function calls in ABI_Push|PopRegistersAndAdjustStack(0, 0);
These calls are made outside of JIT blocks, and thus previously did not
read any protection - register use is taken into account and the outer
dispatcher stack frame is sufficient.  However, if data is to be stored
on the stack, these calls must reserve stack shadow space on Windows to
avoid clobbering it.
2014-09-17 19:56:09 -04:00
Fiora
2a0b06f08c JIT: simpler fallback conditions for load/store float
I wasn't really thinking when I wrote these; d/s are for float registers, not
gprs.
2014-09-17 10:27:33 -07:00
Fiora
76c8bb40e8 JIT: update some rather outdated comments 2014-09-16 23:42:22 -07:00
Fiora
2ae6f13d22 JIT: use cvtsi2ss in paired singles
One less instruction for a few of the loads.
2014-09-16 22:50:33 -07:00
shuffle2
978a855d3f Merge pull request #1090 from shuffle2/dolphin-qt
DolphinQt -- initial commit
2014-09-16 22:21:16 -07:00
skidau
2c233c4976 Merge pull request #686 from FioraAeterna/fiora
JIT: Optimize JitAsmCommon, Float, and PS implementations
2014-09-17 14:06:14 +10:00
Rachel Bryk
5dc88a2673 Add hotkeys to select save state slots and to save/load the currently selected slots. 2014-09-16 19:19:41 -04:00
Fiora
d3dee1d7ed GekkoDisassembler: fix some float opcodes 2014-09-16 02:06:40 -07:00
comex
7eea7080d9 Fix missing "return" 2014-09-16 00:25:21 -04:00
skidau
8361d2b1da Merge pull request #805 from FioraAeterna/storerefactor
JIT: support immediate stores
2014-09-16 13:31:39 +10:00
Dolphin Bot
bef2016909 Merge pull request #1091 from FioraAeterna/fixdisasm
GekkoDisassembler: fix/improve disassembly for a few instructions
2014-09-16 03:53:18 +02:00
Fiora
7368c2ee9e GekkoDisassembler: fix/improve disassembly for a few instructions 2014-09-15 18:48:54 -07:00
Shawn Hoffman
ae3a5ce9e3 Qt: Add msvc support 2014-09-15 15:07:33 -07:00
Augustin Cavalier
16c6a19190 DolphinQt: initial commit.
This adds the beginning of the DolphinQt user interface. It doesn't
do anything useful yet and only builds via CMake.
2014-09-15 15:06:05 -07:00
comex
847f78e4cc Merge pull request #1089 from FioraAeterna/fixemittersilentfail
x64Emitter: fix silent failure if WriteNormalOp is passed two memory operands
2014-09-15 14:53:21 -04:00
Fiora
764ce4b513 JIT: add fselx implementation
Based on a patch by Tilka.
2014-09-15 08:33:41 -07:00
Fiora
7ab820c6f8 JIT: Various JitAsmCommon optimizations
Use some SSE4 instructions in on CPUs that support them.
Use float instructions instead of int where appropriate (it's a cycle faster
on CPUs with arithmetic unit forwarding penalties).
2014-09-15 08:33:40 -07:00
Fiora
7b0f559ae1 JIT: various float optimizations 2014-09-15 08:33:40 -07:00
Fiora
34287b8042 JIT: some paired singles optimizations 2014-09-15 08:33:39 -07:00
Fiora
d02b7c7755 JIT: support immediate stores 2014-09-15 07:25:32 -07:00
Fiora
02dce5dbbf x64Emitter: fix silent failure if WriteNormalOp is passed two memory operands
Should now fail loudly and clearly instead.
2014-09-15 07:08:08 -07:00
Fiora
a248e49c97 Revert "Two small JIT optimizations" 2014-09-15 07:01:51 -07:00
Ryan Houdek
20af50b1c4 Merge pull request #1077 from FioraAeterna/integeropts2
Two small JIT optimizations
2014-09-15 07:09:11 -05:00
skidau
1458b59156 Merge pull request #1065 from Sonicadvance1/AArch64-fix-regcache
Fix all the current issues with the AArch64 register cache.
2014-09-15 13:02:16 +10:00
Fiora
3845c27155 JIT: save an instruction in psq_l 2014-09-14 15:12:57 -07:00
Fiora
af471d0a84 JIT: optimize andi(s)_rc
We usually don't need to do a sign-extend for the resulting flags.
2014-09-14 15:12:14 -07:00
Fiora
9b8cfcdc29 Interpreter: fix carry calculation in srawx
I don't know anything this affected, but it didn't match the manual (or JIT).
2014-09-14 15:08:57 -07:00
comex
74f8a48ee6 Merge pull request #1063 from FioraAeterna/fastermmufix
MMU: properly check MEM1 range on Gamecube games
2014-09-14 15:17:09 -04:00
comex
db7617248f Merge pull request #1021 from FioraAeterna/optimizeca3
JIT: Carry optimizations!
2014-09-14 15:08:08 -04:00
Lioncash
b307bb68d7 Merge pull request #1080 from lioncash/wx-crap
Kill off the wx casts within InputCommon and GLInterface.
2014-09-14 13:21:34 -04:00
Ryan Houdek
4e7f284a81 Merge pull request #1064 from Sonicadvance1/AArch64-Fix-MOVI2R
Fix AArch64 MOVI2R helper function.
2014-09-14 09:26:02 -05:00
Ryan Houdek
4e16abd742 Merge pull request #1083 from FioraAeterna/lzcnt
Add LZCNT support, use in cntlzw
2014-09-14 09:18:10 -05:00
Fiora
40b18f09b2 JIT: use LZCNT in cntlzw 2014-09-14 05:36:23 -07:00
Fiora
997c5c2d0e x64Emitter: add LZCNT/TZCNT support and detection
Also add a unit test.
2014-09-14 05:31:22 -07:00
Ryan Houdek
1f7871f9e2 Merge pull request #1082 from FioraAeterna/fixccagain
JIT: fix JIT with conditional continue off, again
2014-09-14 03:22:03 -05:00
Fiora
653140fcfa MMU: properly check MEM1 range on Gamecube games
Fixes at the very least Rogue Squadron II crashes.
2014-09-14 00:16:37 -07:00
Fiora
9d2b2cae4a JIT: fix JIT with conditional continue off, again 2014-09-14 00:12:27 -07:00
Lioncash
357c0adc3c Kill off the wx casts within InputCommon and GLInterface.
All because someone didn't actually return the wxWindow handle for the edge case.
2014-09-14 01:07:08 -04:00
Scott Mansell
6956df79b2 Fix Fastmem in JitIL for massive speed gains.
JitIL's fastmem was stubbed out when Sonicadvance1 merged JitARMIL
into the tree. Since JitARMIL has been deleted, I simply re-arrange
the inheritance to base JitIL on Jitx86Base, so it can inherit the
backpatch function.

Povray Benchmark: 1985 seconds to 1316 seconds.
2014-09-14 16:21:54 +12:00
Lioncash
6cfc5b9849 InputCommon: Initialize NSDictionaries using literal syntax. 2014-09-13 21:32:33 -04:00
Pierre Bourdon
84a564a304 Merge pull request #1060 from rohit-n/move-using
JitArm32: Minor cleanup.
2014-09-14 01:59:39 +02:00
Pierre Bourdon
eee473ed5f Merge pull request #1066 from lioncash/breaks
DiscIO: Remove unnecessary break statements.
2014-09-14 01:58:44 +02:00
Pierre Bourdon
9607cc4159 Merge pull request #1071 from archshift/patch-1
ConfigManager.cpp: Removed three elements from platform-ifdef
2014-09-14 01:58:17 +02:00
Pierre Bourdon
439068acae Merge pull request #1055 from FioraAeterna/smallermov
X64Emitter: support shorter mov reg, imm opcodes
2014-09-14 01:57:36 +02:00
Pierre Bourdon
cb2e53e7c6 Merge pull request #1068 from rohit-n/use-vector
CBoot: Use vectors instead of raw pointers in ELF functions.
2014-09-14 01:55:01 +02:00
Pierre Bourdon
2ab19c7cec Merge pull request #927 from FioraAeterna/fastermmu
Fiora's Faster MMU Project
2014-09-14 00:36:07 +02:00
Fiora
32a67ef264 JIT: fix memcheck on float load/store, plus some corner cases 2014-09-13 13:53:19 -07:00
Fiora
b3c1cec197 JIT: fix memcheck with stXx 2014-09-13 13:53:18 -07:00
Fiora
9a19314969 JIT: make memcheck macro support an inverted mode 2014-09-13 13:53:13 -07:00
Fiora
54e26f64c6 JIT: use far code emitter in more places 2014-09-13 13:51:12 -07:00
Fiora
08ac10d00a PPCAnalyst/JIT: add ability to easily toggle branch and carry merging 2014-09-13 13:48:24 -07:00
Fiora
54129a8ca5 PPCAnalyst: refactor, add carry op reordering and non-cmp reordering
Tries as hard as possible to push carry-using operations (like addc and adde)
next to each other. Refactor the instruction reordering to be more flexible
and allow multiple passes.

353 -> 192 x86 instructions on a carry-heavy code block in Pokemon Puzzle.
12% faster overall in Pokemon Puzzle; probably less in typical games (Virtual
Console games seem to be carry-heavy for some reason; maybe a different
compiler?)
2014-09-13 13:48:23 -07:00
Fiora
45d84605a9 JIT64: optimize carry calculations further
Keep carry flags in the x86 flags register if used in the next instruction.
2014-09-13 13:48:20 -07:00
Fiora
bea2504a51 JIT64: optimize carry calculations
Omit carry calculations that get overwritten later in the block before they're
used. Very common in the case of srawix and friends.
2014-09-13 13:47:43 -07:00
Dolphin Bot
d72f61d62f Merge pull request #1073 from phire/save_jitil2
Fix Idle Skipping in JitIL.
2014-09-13 18:40:57 +02:00
Scott Mansell
cf869fc24f Fix Idle Skipping in JitIL.
Has been broken since the flags-opt merge. The idle skipping code in
JitIL was very brittle and depended on the IL of it's inputs not
changing in any way.

flags-opt changed the IR generated by the cmp instruction, which is part
of the idle loop, causing JitIL to break in really weird ways, which
were almost impossible to track down.

This fixes various wii games crashing/not booting and the Regspill
error on (all?) gamecube mmu games.
2014-09-14 04:36:50 +12:00
Ryan Houdek
a30b4f13a1 Merge pull request #1067 from lioncash/fallthrough
DolphinWX: Get rid of fallthrough in ScanForISOs
2014-09-13 04:52:30 -05:00
Fiora
c5381bae66 JIT: add "far code emitter" to reduce L1I cache pressure 2014-09-13 02:31:31 -07:00
Fiora
09a62505c5 JIT: support paired load/store with MMU on
Also change the calling convention, to avoid RSCRATCH being clobbered by
memcheck'd loads.
2014-09-13 02:18:11 -07:00
Fiora
2661bc151a JIT memcheck: don't flush register state unless an exception occurs 2014-09-12 20:55:00 -07:00
Lioncash
a92003c1ab ARM64: Make getters within ArithOption const. 2014-09-12 20:55:26 -04:00
archshift
eae38fd339 ConfigManager.cpp: Removed three elements from platform-ifdef 2014-09-12 17:15:46 -07:00
Rohit Nirmal
edd63c14a4 CBoot: Use vectors instead of raw pointers in ELF functions. 2014-09-12 12:03:06 -04:00
Lioncash
322f033c97 DolphinWX: Get rid of fallthrough in ScanForISOs 2014-09-12 11:52:36 -04:00
Lioncash
4db2af2d42 DiscIO: Remove unnecessary break statements. 2014-09-12 11:34:34 -04:00
Ryan Houdek
e883a6fb2e Fix all the current issues with the AArch64 register cache.
Fixes all the current issues I've been experiencing.
Scaled back the register cache idea for now so I can actually work on some real instructions.

Tested this work with unit tests so I know it works.
Unit tests are pretty great things.
2014-09-12 06:39:15 -05:00
Ryan Houdek
17d31ecd6c Fix AArch64 MOVI2R helper function.
In the case of a zero immediate, it wouldn't generate code at all.
Also in the case of max u32/u64, use ORN to optimize it.
2014-09-12 05:45:10 -05:00
Fiora
a6c9515b00 JIT: unify subfcx and addcx code
Again, shorter and should make future optimizations easier.
2014-09-12 00:04:42 -07:00
Fiora
5d80145dc0 JIT: unify subfe/submex/subfex/adde/addmex/addzex code
Shorter, plus should make future optimizations easier.
2014-09-12 00:04:42 -07:00
Zhuowei Zhang
3eaeeee41d Parse input as hex instead of decimal to match display values in the debugger's register view 2014-09-12 00:21:49 -04:00
skidau
64b21a4812 Merge pull request #1054 from comex/i-hate-warnings
Fix warnings.
2014-09-12 12:35:47 +10:00
Ryan Houdek
d6ef8dc8c6 Merge pull request #1052 from Sonicadvance1/fix-ppcAnalyst-return
Fix the return value of PPCAnalyst.
2014-09-11 21:12:38 -05:00
Ryan Houdek
5061a33c29 Merge pull request #1051 from Sonicadvance1/ARM-Common
Include a missing include in the ARM emitter's common code.
2014-09-11 21:12:21 -05:00
skidau
4cb25633e1 Merge pull request #1048 from lioncash/discio
DiscIO: Minor changes to VolumeDirectory.
2014-09-12 11:31:29 +10:00
Lioncash
669a118063 Merge pull request #1058 from lioncash/semicolon
Remove some unnecessary semicolons
2014-09-11 19:56:08 -04:00
Pierre Bourdon
a96618b2e6 Merge pull request #1036 from phire/save-jitil
Save JitIL! Fix bug so JitIL actually runs again.
2014-09-11 23:27:59 +02:00
Rohit Nirmal
428ee10463 include CommonTypes.h instead of Common.h, remove unused using. 2014-09-11 17:23:59 -04:00
Rohit Nirmal
9f82df0364 Move "using namespace ArmGen" from headers to sources. 2014-09-11 16:46:43 -04:00
Fiora
18d83a310e X64Emitter: support shorter mov reg, imm opcodes
Also refactor WriteNormalOp a little bit and add comments.
2014-09-11 11:40:30 -07:00
Lioncash
b06ec302d1 Remove some unnecessary semicolons 2014-09-11 13:05:31 -04:00
Scott Mansell
784d3937dd Fix IsMMIOAddress Check. 2014-09-11 19:12:34 +12:00
comex
42acd61ccb Fix warnings. 2014-09-11 01:55:43 -04:00
Fiora
5726e0cdfb JIT: use XCHG in MOVTwo
Roughly the same speed or slightly faster depending on CPU; mostly just cleaner
since we don't have to pass in a temp.
2014-09-10 22:17:38 -07:00
Ryan Houdek
b8d4834cb1 Fix the return value of PPCAnalyst.
In situations where conditional continue isn't supported + if a JIT doesn't implement a instruction that has the FL_ENDBLOCK flag. This would cause an
infinite loop.
In reality all the JITs should implement every FL_ENDBLOCK instruction regardless, but JITIL doesn't implement tw/twi which are FL_ENDBLOCK
instructions.
2014-09-10 21:33:17 -05:00
skidau
67f7e7e28b Merge pull request #1040 from RachelBryk/movie-cleanup
Movie cleanup
2014-09-11 11:47:55 +10:00
Ryan Houdek
44baab30cf Include a missing include in the ARM emitter's common code. 2014-09-10 20:39:19 -05:00
Ryan Houdek
581c81ce1c Merge pull request #1050 from Sonicadvance1/AArch64-sign-extend
Add sign extending aliases to the ARM64Emitter.
2014-09-10 20:17:50 -05:00
Ryan Houdek
24f6c98a55 Add sign extending aliases to the ARM64Emitter. 2014-09-10 17:52:54 -05:00
Rohit Nirmal
c0f7cab3f5 Remove extra semicolons at the ends of some lines. 2014-09-10 12:17:38 -04:00
Ryan Houdek
71cb09f1ca Merge pull request #1027 from rohit-n/change-include
Include CommonTypes.h instead of Common.h.
2014-09-10 00:35:16 -05:00
Rachel Bryk
08db8c646b Cleanup Movie.h/cpp. 2014-09-09 21:23:54 -04:00
Rachel Bryk
571727a5ad Mass rename static variables to s_*. 2014-09-09 21:22:32 -04:00
Fiora
b3a57ff396 JIT: remove op merging code that served no purpose
Dolphin already tracks propagation of immediates, so this code didn't really do
anything useful.
2014-09-09 18:09:23 -07:00
skidau
d1439bc1db Merge pull request #1041 from RachelBryk/kill-g_CoreStartupParameter
Kill Core::g_CoreStartupParameter.
2014-09-10 11:00:42 +10:00
Ryan Houdek
16f054db47 Merge pull request #1033 from Sonicadvance1/fix-android-x86_64
Fix building x86_64 on Android.
2014-09-09 18:52:27 -05:00
Lioncash
9601f5ec5f DiscIO: Get rid of some casts and a c_str call in VolumeDirectory 2014-09-09 19:01:20 -04:00
Lioncash
b34f2a78f5 DiscIO: Simplify GetUniqueID in VolumeDirectory 2014-09-09 18:57:45 -04:00
Ryan Houdek
09c1ad1631 Merge pull request #753 from FioraAeterna/integeropts
JIT64: various integer optimizations
2014-09-09 04:10:30 -05:00
Ryan Houdek
6a7e8899d3 Merge pull request #1035 from FioraAeterna/fixcrxxx
JIT: fix a corner case in crXXX
2014-09-09 00:58:53 -05:00
skidau
e8d8713e03 Merge pull request #1017 from zhuowei/tw_fallback_if_constant_ra
Fix various issues with the twi/tw instructions
2014-09-09 15:16:25 +10:00
Ryan Houdek
3a205d663c Fix building x86_64 on Android.
Missed a define in x64MemTools for when the thought process was Android == ARM
Also changes the variable we use for choosing which folders to copy to and from our jni file.
This has changed since the x86_64 build target uses the library folder x86-64, which is stupid and annoying.
2014-09-09 00:11:08 -05:00
Ryan Houdek
f09cb723c5 Merge pull request #1044 from lioncash/pedantry
Common: Fix code styling in Arm64Emitter
2014-09-08 23:29:19 -05:00
Rachel Bryk
f93aa7087c Kill Core::g_CoreStartupParameter. 2014-09-09 00:24:49 -04:00
skidau
44c4bc134a Merge pull request #1046 from FioraAeterna/fixdebug
JIT: fix running in debug mode
2014-09-09 14:15:35 +10:00
Fiora
0af1352020 JIT: fix running in debug mode
Regression in 7fb6628.
2014-09-08 21:11:41 -07:00
Ryan Houdek
d9ddc0d9ad Merge pull request #1042 from lioncash/unnecessary
InputCommon: Remove unnecessary breaks in XInput's GetName function
2014-09-08 22:46:58 -05:00
Ryan Houdek
af732dea39 Merge pull request #1043 from lioncash/unused
Common: Remove unused variable in MemoryMap_Setup
2014-09-08 22:46:04 -05:00
Ryan Houdek
cfb2c3db28 Merge pull request #1045 from Sonicadvance1/fix-generic
Fix Generic build from AArch64 merge.
2014-09-08 22:43:30 -05:00
Ryan Houdek
d5da60619e Merge pull request #1034 from Sonicadvance1/fix-android-arm-ndk64bit
Fix building ARMv7 on the 64bit Android NDK.
2014-09-08 22:42:31 -05:00
Lioncash
bc331ee809 Common: Fix code styling in Arm64Emitter 2014-09-08 23:39:20 -04:00
Ryan Houdek
ed476c997c Fix Generic build from AArch64 merge.
I had missed this file and hadn't tested the branch on my new build system.
2014-09-08 22:24:23 -05:00
Fiora
8fc57d61ba JIT64: support merged branching for rlwinmx, too
Not quite as common a branch instruction as cmpwi, but close.
2014-09-08 20:16:41 -07:00
Fiora
b56117de05 JIT64: optimize some special cases of srawix
Shift by 31 and 1, both of which are pretty common, can be done in a few less
instructions. Tested with a hwtest.
2014-09-08 20:15:49 -07:00
Fiora
a95d8cbcb4 JIT64: optimize carry handling
Carries are rather common and unpredictable, so do them branchlessly wherever
we can.
2014-09-08 20:15:49 -07:00
Fiora
a570c6b4a4 JIT64: tweak srwx/slwx BindToRegister arguments
Register B gets immediately moved into the shift register, so even if a == b
it doesn't need to be loaded.
2014-09-08 20:15:49 -07:00
Fiora
5b77617069 JIT64: use LEA for the "a = b + imm" case of addi 2014-09-08 20:15:48 -07:00
Fiora
9977da0550 JIT64: avoid using LEA for adds when not necessary 2014-09-08 20:15:48 -07:00
Fiora
298f85e152 JIT64: optimize sign-extend
Remove some code duplication.

Also remove some comments that no longer apply since x86_32 was dropped.
2014-09-08 20:15:47 -07:00
Fiora
faf6bdfd96 JIT64: Optimize cmpXX
Use TEST instead of CMP if we're comparing against 0 (rather common), and
optimize the case of immediate compares further.
2014-09-08 20:15:47 -07:00
Fiora
de662a79b7 JIT64: optimize rlwinmx/rlwinix and friends
Take advantage of movzx as a replacement for anding with 0xff or 0xffff, and
abuse loads from the register cache to save ops.
2014-09-08 20:15:46 -07:00
Fiora
858296e1c7 JIT64: optimize multiplication by immediate constants
Factor out common code and handle a few more common cases.
2014-09-08 20:15:46 -07:00
Fiora
94c20db369 Rename Log2 and add IsPow2 to MathUtils for future use
Also remove unused pow2/pow2f functions.
2014-09-08 20:15:45 -07:00
skidau
0926f1d344 Merge pull request #897 from Sonicadvance1/AArch64-jit
Initial AArch64 JIT
2014-09-09 12:34:58 +10:00
Lioncash
22800dc711 Common: Remove unused variable in MemoryMap_Setup 2014-09-08 21:44:03 -04:00
Lioncash
c2578d0668 InputCommon: Remove unnecessary breaks in XInput's GetName function 2014-09-08 21:36:04 -04:00
Ryan Houdek
859f86ac2d Merge pull request #1037 from lioncash/mem_fn
AudioCommon: Remove unnecessary usages of mem_fn
2014-09-08 18:01:33 -05:00
Rohit Nirmal
fbc64984ca Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
Lioncash
bf0c4a644b Merge pull request #1002 from waddlesplash/wx-fixup
WiiSaveCrypted: migrate to Core/HW.
2014-09-08 15:20:12 -04:00
Lioncash
789a500ddc AudioCommon: Remove unnecessary usages of mem_fn 2014-09-08 13:41:02 -04:00
Augustin Cavalier
e601b6f2c5 WiiSaveCrypted: migrate to Core/HW.
There's really no reason to have this in DolphinWX, as it does
not use any DolphinWX code.
2014-09-08 13:31:23 -04:00
Scott Mansell
1bbc7b4dbb JitIL: Fix matching bug in Store Paired.
Most non-wii, non-mmu games run now.
2014-09-08 23:57:00 +12:00
Scott Mansell
199377db43 Fix bug in Load Paired so JitIL actually runs again.
Was broken in the PowerPCState Register PR a few days ago.
2014-09-08 23:25:18 +12:00
Fiora
ce494a5e4f JIT: fix a corner case in crXXX
It didn't behave correctly with an input of zero, resulting in some games
breaking (at the least, Fight Night 2). This should be fixed now.

Also clean it up, add a few comments, and fix some variants of the instruction
that are so rare that they probably never got tested.
2014-09-08 04:16:50 -07:00
Ryan Houdek
652b8602d3 Fix building ARMv7 on the 64bit Android NDK.
Google has gotten their act together and fixes a few of the signal handling headers.
Change over to a header that works on both r10 32bit and r10 64bit.
32bit has the old "broken" headers as in some didn't even exist.
64bit has the "fixed" headers that one would expect on any regular unix system.
2014-09-08 06:05:03 -05:00
skidau
9529667eae Merge pull request #1032 from FioraAeterna/fixnocc
JIT: fix conditional-continue=off
2014-09-08 17:34:28 +10:00
Fiora
3855396422 JIT: fix conditional-continue=off 2014-09-08 00:28:56 -07:00
skidau
dae162c2b5 Merge pull request #971 from TurboK234/EFB_copies_togglefix
Remove "EFB Copies Disabled" option from hotkey toggling cycle.
2014-09-08 17:05:52 +10:00
comex
7fb6628789 Merge pull request #1024 from comex/abi-cleanup
ABI cleanup
2014-09-08 01:03:36 -04:00
comex
4dc090643d Remove ABI_AlignStack/ABI_RestoreStack and the noProlog option to ABI_CallFunctionRR.
The latter being true was the only case where the former would do
anything, and it was never true.  They became obsolete with x86's
removal.
2014-09-08 01:00:10 -04:00
comex
c5c0b36046 Remove the inaccurately named ABI_PushAllCalleeSavedRegsAndAdjustStack (it didn't preserve FPRs!) and replace with ABI_PushRegistersAndAdjustStack.
To avoid FPRs being pushed unnecessarily, I checked the uses: DSPEmitter
doesn't use FPRs, and VertexLoader doesn't use anything but RAX, so I
specified the register list accordingly.  The regular JIT, however, does
use FPRs, and as far as I can tell, it was incorrect not to save them in
the outer routine.  Since the dispatcher loop is only exited when
pausing or stopping, this should have no noticeable performance impact.
2014-09-08 01:00:10 -04:00
comex
2dafbfb3ef Improve code and clarify parameters to ABI_Push/PopRegistersAndAdjustStack.
- Factor common work into a helper function.
- Replace confusingly named "noProlog" with "rsp_alignment".  Now that
x86 is not supported, we can just specify it explicitly as 8 for
clarity.
- Add the option to include more frame size, which I'll need later.
- Revert a change by magumagu in March which replaced MOVAPD with MOVUPD
on account of 32-bit Windows, since it's no longer supported.  True,
apparently recent processors don't execute the former any faster if the
pointer is, in fact, aligned, but there's no point using MOVUPD for
something that's guaranteed to be aligned...

(I discovered that GenFrsqrte and GenFres were incorrectly passing false
to noProlog - they were, in fact, functions without prologs, the
original meaning of the parameter - which caused the previous change to
break.  This is now fixed.)
2014-09-08 00:58:56 -04:00
skidau
262fa1de02 Merge pull request #1026 from lioncash/str
DolphinWX: Use std::string over char arrays in MemoryView
2014-09-08 10:40:16 +10:00
Lioncash
9db370ea40 DolphinWX: Use std::string over char arrays in MemoryView 2014-09-07 20:36:02 -04:00
skidau
c70f31cca9 Merge pull request #1016 from lioncash/vardecl
Common: Inline declare some loop variables in ArmEmitter
2014-09-08 10:24:38 +10:00
Zhuowei Zhang
e63f7c01a3 Fix twi/tw instructions being switched in Jit64 and JitArm; downgrade the ERROR_LOG printed when tw is ran in the interpreter to DEBUG 2014-09-07 13:35:18 -04:00
Zhuowei Zhang
6026a3f76f When loading the map file for a DOL/ELF file, extract only the filename from the DOL/ELF'S path 2014-09-07 11:58:32 -04:00
Zhuowei Zhang
b70c0ae521 for tw/twi instructions, force propagated constant into a register to avoid "a1 cannot be immediate" errors from the emitter 2014-09-07 11:31:51 -04:00
Lioncash
e218c38721 DolphinWX: Remove unnecessary unique_ptr get calls in InputConfigDiag 2014-09-07 01:59:56 -04:00
Lioncash
a38093729e Common: Inline declare some loop variables in ArmEmitter 2014-09-07 00:26:26 -04:00
skidau
7863295555 Used a constant for the default high value. 2014-09-07 14:25:06 +10:00
skidau
8abe9622fd Route the wiimote speaker to the sound mixer (the host system's speakers). Emulated Wiimote speaker sounds will go to the host system's speakers. Real Wiimotes will continue to use their own speaker for Wiimote speaker sounds. All Wiimote speaker sound can be disabled by unchecking the "Enable Speaker Data" option.
Each emulated Wiimote can have its speaker routed from left to right via the "Speaker Pan" setting in the emulated wiimote settings dialog.  Use any value from -127 for leftmost to 127 for rightmost with 0 being the centre.

Added code in the InputConfig to use a spin control for non-boolean values.

Defaulted the setting of "Enable Speaker Data" to disabled.
2014-09-07 14:16:20 +10:00
skidau
3caab10df8 Hooked up the emulated Wiimote speaker.
The Wiimotes are positioned as follows:
Wiimote 0 = Center
Wiimote 1 = Left
Wiimote 2 = Right
Wiimote 3 = Center

The Wiimote speaker output can be disabled via the "Enable Speaker Data" checkbox in the Wiimote settings.
2014-09-07 14:16:20 +10:00
skidau
b801c7f8f1 Merge pull request #1015 from zhuowei/update_debugger_menu_at_startup
Update debugger button states at startup to disable non-functional JIT menu items
2014-09-07 14:14:11 +10:00
skidau
a21ad12f1e Merge pull request #1014 from RachelBryk/active-movie
Add an IsMovieActive function.
2014-09-07 14:05:59 +10:00
Rachel Bryk
5a163ec5e6 Add an IsMovieActive function.
Makes things a bit simpler, since this is a common check.
2014-09-06 23:44:25 -04:00
skidau
741c0e2d50 Merge pull request #587 from RachelBryk/recording-race
Don't allow starting recording in states that will cause a crash or othe...
2014-09-07 13:41:57 +10:00
Zhuowei Zhang
e0a909c076 Update debugger button states at startup to disable non-functional JIT menu entries 2014-09-06 23:38:22 -04:00
skidau
213c9a6ba7 Merge pull request #1011 from zhuowei/remove_twi_spam
Downgrade the ERROR log printed when twi is executed in interpreter to DEBUG
2014-09-07 13:33:31 +10:00
skidau
28253f4538 Merge pull request #1013 from lioncash/string
AudioCommon: Use std::string for the filename parameter of StartLogAudio
2014-09-07 13:32:55 +10:00
Lioncash
daddc3317e AudioCommon: Use std::string for the filename parameter of StartLogAudio 2014-09-06 23:26:08 -04:00
Zhuowei Zhang
2ac2cbbcf6 Downgrade the ERROR log printed when twi is executed in interpreter to DEBUG 2014-09-06 22:36:17 -04:00
Ryan Houdek
cdd2bd6cdc Add a couple of asserts to the Arm64 JIT to make sure we can load everything. 2014-09-06 20:14:53 -05:00
Ryan Houdek
82dae72b63 Add AArch64 target to the backpatch header.
This fixes the issue of a million warnings spawning from this header.
2014-09-06 20:14:53 -05:00
Ryan Houdek
5233c87dec Add immediate support to the GPR cache. 2014-09-06 20:14:53 -05:00
Ryan Houdek
2b06257e16 Beginning of the AArch64 JIT branch.
This is the bare minimum required to run a few games on AArch64.
Was able to run starfield and Animal Crossing to the Nintendo logo.
QEmu emulation is literally the slowest thing in the world, it maxes out at around 12mhz on my Core i7-4930MX.
2014-09-06 20:14:52 -05:00
Ryan Houdek
f107b5e176 [AArch64-emitter] Initial work on a emitter for 64bit ARM.
I've tested a few instruction encodings and am expecting most to work as long as one stays away from VFP/SIMD.
This implements mostly instructions to bring up an initial JIT with integer support.
This can be improved to allow ease of use functions in the future, dealing with the raw imms/immr encodings is probably the worst thing ever.
2014-09-06 20:13:44 -05:00
Shawn Hoffman
9a9fd8752a Quiet initialization order warning in CFrame 2014-09-06 13:01:24 -07:00
shuffle2
9302218a19 Merge pull request #851 from lioncash/logg
Common: Kill off duplicate log warning definitions
2014-09-06 12:35:19 -07:00
Ryan Houdek
01b90c1007 Fix ArmEmitter's asserts from failing to compile.
Changed them all from debug asserts to regular asserts, since they shouldn't only be run at debug time.
2014-09-06 15:11:39 -04:00
Lioncash
690ed8580c Common: Kill off duplicate log warning definitions
Also embed the log checks rather than using macros
2014-09-06 15:11:29 -04:00
shuffle2
85fd8c2bec Merge pull request #983 from lioncash/lol-str
Common: Fix a potential infinite loop in ReplaceAll
2014-09-06 12:00:23 -07:00
shuffle2
227b79bf84 Merge pull request #1004 from comex/warning-fixes-2
Two trivial warning fixes
2014-09-06 11:56:32 -07:00
shuffle2
1b23432d34 Merge pull request #990 from rohit-n/fix-formatting
Fix formatting
2014-09-06 11:54:17 -07:00
shuffle2
218adb5515 Merge pull request #1003 from lioncash/wii-save-import
DolphinWX: Fix Wii save importing
2014-09-06 11:52:33 -07:00
shuffle2
d0d6f70980 Merge pull request #996 from RachelBryk/clear-mc-bongos
Clear movie variables that might have been set from a previous run.
2014-09-06 11:46:21 -07:00
shuffle2
f2237ecd64 Merge pull request #985 from skidau/dsp-loop-hle
Moved the loop check back to a post-loop condition in DSP HLE AX ucode.
2014-09-06 11:44:27 -07:00
shuffle2
87b6c8d991 Merge pull request #988 from shuffle2/hide-menubar
Fix render to main crashing in fullscreen.
2014-09-06 11:43:50 -07:00
comex
30e577fda7 Revert "Merge pull request #993 from phire/fix_getOpInfo"
This reverts commit a8f724e7c2, reversing
changes made to 7a1eca149f.

For why I'm reverting this entirely, see pull request 997.
2014-09-06 13:46:17 -04:00
comex
48ef6fcad1 Fix signed/unsigned warning in GeckoCode.cpp.
No actual bug here.
2014-09-06 13:34:00 -04:00
comex
917c6d324a Remove unused functions in TextureDecoder. 2014-09-06 13:32:54 -04:00
comex
6c382f6627 Merge pull request #926 from comex/ppcstate-reg
PowerPCState register (and rationalize register usage, and add some registers to replace it)
2014-09-06 13:24:38 -04:00
comex
6fd0333c14 Symbolicize explicit uses of x86 registers where possible (GPRs only for now).
Uses are split into three categories:

- Arbitrary (except for size savings) - constants like RSCRATCH are
used.

- ABI (i.e. RAX as return value) - ABI_RETURN is used.

- Fixed by architecture (RCX shifts, RDX/RAX for some instructions) -
explicit register is kept.

In theory this allows the assignments to be modified easily.  I verified
that I was able to run Melee with all the registers changed, although
there may be issues if RSCRATCH[2] and ABI_PARAM{1,2} conflict.
2014-09-06 13:18:31 -04:00
comex
100a7ac97b Actually add RCX, plus RDI and RSI on Unix.
And switch to a register order that consistently prefers callee-save to
caller-save.  phire suggested putting rdi/rsi first, even though they're
caller-save, to save code space; this is more conservative and I can do
that later.
2014-09-06 13:16:21 -04:00
comex
8dea26762d Rationalize temporary register usage.
Rather than using a variety of registers including RSI, ABI_PARAM1
(either RCX or RDI), RCX, and RDX, the rule is:

- RDI and RSI are never used.  This allows them to be allocated on Unix,
bringing parity with Windows.

- RDX is a permanent temporary register along with RAX (and is thus not
FlushLocked).  It's used frequently enough that allocating it would
probably be a bad idea, as it would constantly get flushed.

- RCX is allocatable, but is flushed in two situations:
    - Non-immediate shifts (rlwnm), because x86 requires RCX to be used.
    - Paired single loads and stores, because they require three
    temporary registers: the helper functions take two integer
    arguments, and another register is used as an index to get the
    function address.
These should be relatively rare.

While we're at it, in stores, use the registers directly where possible
rather than always using temporaries (by making SafeWriteRegToReg
clobber less).  The address doesn't need to be clobbered in the usual
case, and on CPUs with MOVBE, neither does the value.

Oh, and get rid of a useless MEMCHECK.

This commit does not actually add new registers to the allocation order;
it is intended to test for any performance or correctness issues
separately.
2014-09-06 13:16:20 -04:00
comex
67cdb6e07a Factor code from ABI_CallFunctionRR and GetWriteTrampoline into a helper, and fix a special case.
The special case is where the registers are actually to be swapped (i.e.
func(ABI_PARAM2, ABI_PARAM1); this was previously impossible but would
be ugly not to handle anyway.
2014-09-06 13:16:20 -04:00
comex
487eb967eb Fix a bug with update loads in memcheck mode.
In two cases, my old code was using a temporary register but not saving
it properly; it basically worked by accident (an otherwise useless
FlushLock was causing CallerSavedRegistersInUse to think it was in use
by the GPR cache, even though it was actually a temporary).

I'm going to modify this in the next commit to use RDX, but I didn't
want to leave a broken revision in the middle.
2014-09-06 13:16:20 -04:00
comex
48891c6359 Reserve a register for ppcState.
The register is RBP, previously in the GPR allocation order.  The next
commit will investigate whether there are too few GPRs (now or before),
but for now there is no replacement.

Previously, it was accessed RIP relatively; using RBP, anything in the
first 0x100 bytes of ppcState (including all the GPRs) can be accessed
with three fewer bytes.  Code to access ppcState is generated constantly
(mostly by register save/load), so in principle, this should improve
instruction cache footprint significantly.  It seems that this makes a
significant performance difference in practice.

The vast majority of this commit is mechanically replacing
M(&PowerPC::ppcState.x) with a new macro PPCSTATE(x).

Version 2: gets most of the cases which were using the register access
macros.
2014-09-06 13:16:18 -04:00
Lioncash
5b837a11e4 DolphinWX: Fix Wii save importing
Calls to reserve don't resize the array to accomodate the given data size.
These vectors should be initialized with the size directly.
2014-09-06 12:44:11 -04:00
Pierre Bourdon
d75bb614e7 Merge pull request #998 from waddlesplash/wx-fixup
Migrate PNGs from DolphinWX to the Data/Resources directory.
2014-09-06 18:07:20 +02:00
Pierre Bourdon
06bdc49957 Merge pull request #999 from lioncash/copy-assign
AudioCommon: Make WaveFileWriter inherit NonCopyable
2014-09-06 17:52:11 +02:00
Pierre Bourdon
2333532aab Merge pull request #1000 from lioncash/preproc
Common: Remove HAVE_CXX11_SYNTAX define from Common.h
2014-09-06 17:50:15 +02:00
Augustin Cavalier
a15d9ed0b6 Migrate PNGs from DolphinWX to the Data/Sys/Resources directory.
* Aren't used by anything (yet) as DolphinWX compiles XPM versions into the build
 * Moved the .desktop file as well, adjusted INSTALL rule accordingly
2014-09-06 11:47:21 -04:00
Lioncash
1d66b1d3f4 Common: Remove HAVE_CXX11_SYNTAX define from Common.h
All the compilers we support have C++11 support now, so this isn't needed.
2014-09-06 11:32:19 -04:00
Lioncash
27cecf46a8 AudioCommon: Make WaveFileWriter inherit NonCopyable 2014-09-06 11:27:36 -04:00
Rohit Nirmal
629ceaf2b1 Split some parts of UpdateBoundingBox into multiple lines. Also,
fix issues causing failure on Lint.
2014-09-06 09:49:27 -05:00
Rachel Bryk
2a82b591e1 Clear movie variables that might have been set from a previous run. 2014-09-06 07:10:41 -04:00
skidau
a8f724e7c2 Merge pull request #993 from phire/fix_getOpInfo
GetOpInfo: Assert on all invalid Ops.
2014-09-06 19:50:15 +10:00
Scott Mansell
23b54117cd GetOpInfo: Assert on all invalid Ops.
GetOpInfo was returning null pointers for invalid ops in subtables
instead of asserting an error. This was causing segfaults when the
jit tried to jit invalid code.
2014-09-06 20:09:30 +12:00
Scott Mansell
1963717855 Panic on invalid reads/writes for non-mmu games.
Previously it would fall through to the mmu code path, and raise a dsi
exception, which it would never check for, so it would continue
executing code silently.
2014-09-06 19:16:54 +12:00
Scott Mansell
96e92d33b7 Don't write to EXRAM if it doesn't exist.
Previously, if a gamecube game wrote to an EXRAM address, dolphin would
segfault.
2014-09-06 19:16:02 +12:00
Lioncash
e035ac5591 Merge pull request #992 from phire/betterassert
Make Invalid instruction debug assert a non-debug assert.
2014-09-06 03:12:19 -04:00
Scott Mansell
50657548b1 Make Invalid instruction debug assert a non-debug assert.
Users need to be able to see this error message. Otherwise they can't
report bugs.
2014-09-06 19:04:34 +12:00
Rohit Nirmal
1ecb318bcc Fix some formatting (new lines on collapsed single-line conditionals,
new lines for opening braces).
2014-09-06 01:23:05 -05:00
Ryan Houdek
b7f19ca740 Merge pull request #989 from lioncash/param
AudioCommon: Remove unused parameter from OpenSLESStream constructor
2014-09-06 01:15:59 -05:00
Ryan Houdek
cc9e881844 Merge pull request #987 from rohit-n/more-dead-code
Remove more dead and redundant code.
2014-09-06 01:15:20 -05:00
Lioncash
019ef844d4 AudioCommon: Remove unused parameter from OpenSLESStream constructor 2014-09-06 01:42:56 -04:00
shuffle2
a831121683 Merge pull request #979 from shuffle2/fix-memcard-flush3
raw memcards: revert last change so flushes are still time-driven.
2014-09-05 22:27:12 -07:00
Shawn Hoffman
7308b809d8 Fix render to main crashing in fullscreen.
When hiding the menubar (for going fullscreen with render to main),
keep a functionally-duplicate menubar around for servicing menubar
actions.
2014-09-05 22:21:09 -07:00
Rohit Nirmal
debe3999b5 Remove more dead and redundant code. 2014-09-05 23:22:48 -05:00
Shawn Hoffman
96d7b642f4 raw memcards: revert last change so flushes are still time-driven.
It turns out the actual slowdown was from memcpy'ing the entire
memcard buffer...not synchronization overhead or the flush itself.
2014-09-05 21:16:59 -07:00
skidau
9800252a28 Re-added the acc_end_reached logic for AXWii. 2014-09-06 11:57:37 +10:00
Dolphin Bot
387e1e3f21 Merge pull request #984 from FioraAeterna/fixmergedbclr
JIT: fix branch merging with bclr
2014-09-06 03:22:08 +02:00
skidau
0154b8edfd Moved the loop check back to a post-loop condition in DSP HLE AX ucode. This brings DSP HLE in line with DSP LLE and fixes issue 7627. This effectively reverts ef501137be which is not needed as the loop check is now corrected. 2014-09-06 11:02:32 +10:00
Fiora
4ec8f83a1a JIT: fix branch merging with bclr 2014-09-05 13:58:06 -07:00
lioncash
3e0c04a83e Common: Fix a potential infinite loop in ReplaceAll
Prior to this change, it was possible to cause an infinite loop by making the string to be replaced and the replacing string the same thing.

e.g.

std::string some_str = "test";
ReplaceAll(some_str, "test", "test");

This also changes the replacing in a way that doesn't require starting from the beginning of the string on each replacement iteration.
2014-09-05 15:12:17 -04:00
shuffle2
674494e472 Merge pull request #980 from rohit-n/remove-dead-code
Remove dead code.
2014-09-05 11:09:04 -07:00
shuffle2
0576046fdd Merge pull request #972 from Sonicadvance1/fix-intel-windows
Work around Intel's failings with buffer_storage
2014-09-05 11:06:49 -07:00
Fiora
801153301f Remove debug printf from earlier commit 2014-09-05 10:31:29 -07:00
Fiora
07e0c917c6 Revert "JIT64: optimize CA calculations" 2014-09-05 10:26:30 -07:00
Rohit Nirmal
cf8d1c9197 FileHandlerARC: Remove FileHandlerARC. 2014-09-05 12:53:41 -04:00
Rohit Nirmal
a3d9b22c27 BannerLoaderWii: Removed #if 0'd code. 2014-09-05 12:52:29 -04:00
comex
97420c6ec6 Merge pull request #852 from FioraAeterna/optimizeca
JIT64: optimize CA calculations
2014-09-05 11:52:02 -04:00
comex
aa1df21bb6 Merge pull request #947 from FioraAeterna/rsqrte
JIT: implement frsqte
2014-09-05 11:48:00 -04:00
comex
e7f03dd066 Merge pull request #948 from comex/vao-fix
Don't switch to a vertex array object of 0.
2014-09-05 11:46:28 -04:00
comex
d4b1d42a21 Merge pull request #975 from FioraAeterna/jittimerinline
JIT: completely inline timer reading
2014-09-05 11:45:22 -04:00
shuffle2
3d88dfbad9 Merge pull request #701 from LPFaint99/memcard
GCI Folder: try to reserve space for new saves from the current game
2014-09-04 23:02:23 -07:00
shuffle2
ee450acb54 Merge pull request #973 from rohitnirmal/remove-using-namespace
Controller Interface: Remove "using namespace" in header file.
2014-09-04 22:58:22 -07:00
Ryan Houdek
30fef298bb Revert "Don't sleep in the event thread" 2014-09-05 00:50:40 -05:00
Fiora
2f9e9bf1fc JIT: completely inline timer reading
Should be a bit faster on games that heavily use the timer.
2014-09-04 21:55:36 -07:00
Rohit Nirmal
b0060e5184 Controller Interface: Remove "using namespace" in header file. 2014-09-04 23:02:25 -05:00
LPFaint99
e6e50ee621 GCI Folder: try to leave 10% of the blocks free. only applies if the save is not for the current game 2014-09-04 20:59:38 -07:00
shuffle2
a9a6270982 Merge pull request #774 from magcius/texdecode-cleanup
Clean up the TextureDecoder and some related things
2014-09-04 19:37:49 -07:00
shuffle2
fb3a668767 Merge pull request #974 from lioncash/wiki-links
DolphinWX: Simplify wiki link construction
2014-09-04 19:35:28 -07:00
shuffle2
9c41b17b41 Merge pull request #945 from MikeRavenelle/inputConfig
Edit Auto iterate through configuration inputs with toggle
2014-09-04 19:34:01 -07:00
shuffle2
f09978ddeb Merge pull request #896 from magcius/event-thread-bozo
Don't sleep in the event thread
2014-09-04 19:33:49 -07:00
Jasper St. Pierre
76b4dbdf28 TextureDecoder: Clean up the code style
For a long time, we've had ugly and inconsistent function names here as
helpers, names like "decodebytesRGB5A3rgba" which are absolutely
incomprehensible to understand. Fix this by introducing a new consistent
naming scheme, where the above function now becomes "DecodeBytes_RGB5A3".
2014-09-04 18:36:57 -07:00
Jasper St. Pierre
0b7bed4a52 TextureDecoder: Simplify how the reference texture decoder works
Instead of having three separate functions and checking the tlutfmt in a
variety of places, just do it once in a helper method. This is already
for the slow path either in our Generic decoder or in our Software
renderer, so it doesn't matter that this is slower.

x64 will continue using the separate functions for speed.
2014-09-04 18:36:57 -07:00
Jasper St. Pierre
ea1245d191 TextureDecoder: Pass the TLUT address straight into the texture decoder
This removes the requirement for the TextureDecoder to have access to
global texture memory.
2014-09-04 18:36:57 -07:00
Jasper St. Pierre
fcd4ecc942 TextureDecoder: Add an enum for the TLUT formats
Quick code cleanup. The enum names and values come from libogc.
2014-09-04 18:36:56 -07:00
Jasper St. Pierre
32da01edec TextureDecoder: Rearrange header slightly
Put the two Decode APIs together.
2014-09-04 18:36:56 -07:00
Jasper St. Pierre
f975307016 TextureDecoder: Add some statics to some of our helper functions
I know these are already inline, but this makes it more clear that
they're helper functions to be used in this file only.
2014-09-04 18:36:56 -07:00
Jasper St. Pierre
a8e591dc73 VideoCommon: Remove support for decoding to ARGB textures
The D3D / OGL backends only ever used RGBA textures, and the Software
backend uses its own custom code for sampling. The ARGB path seems to
just be dead code.

Since ARGB and RGBA formats are similar, I don't think this will make
the code more difficult to read or unable to be used as
reference. Somebody who wants to use this code to output ARGB can simply
modify the MakeRGBA function to put the shift at the other end.
2014-09-04 18:36:56 -07:00
Jasper St. Pierre
9438a30384 VideoCommon: Start putting common texture decoding code in TextureDecoder_Common
This pulls all the duplicate code from TextureDecoder_Generic /
TextureDecoder_x64 out and puts it in a common file. Out custom font
used for debugging the texture cache is also pulled out and put in a
common "sfont.inc" file. At some point we should also combine this font
with the other six binary fonts we ship.
2014-09-04 18:36:53 -07:00
Lioncash
6369173981 DolphinWX: Simplify wiki link construction 2014-09-04 21:30:33 -04:00
skidau
73fc45db68 Merge pull request #967 from skidau/SyncGPU-SaveState
Added the EmuRunningState check to the GPU thread's FIFO loop
2014-09-05 11:24:46 +10:00
Jasper St. Pierre
bfb2c04ace TextureDecoder: Remove unused function
GetPC_TexFormat was never used. It was added in commit d02426a, with the
only user being commented out code. The commented out code was later
removed in 9893122, but the implementation stayed.
2014-09-04 17:32:06 -07:00
Jasper St. Pierre
6682a2fadd TextureDecoder: Fix a RGBA/BGRA copy/paste typo
We were decoding to BGRA32 textures in our RGBA32 texture decoder. Since
this is the same for the BGRA32 decoder implementation, this is most
likely a copy/paste typo, rather than the texture actually being
bit-swapped. Fix this.

I'm not sure of any games that use the C14X2 texture format, so I'm not
sure this fixes any games, but it does make the code cleaner for when we
clean it up in the future, and merge some of these similar loops.
2014-09-04 17:30:53 -07:00
Jasper St. Pierre
a5297f6da8 PixelEngine: Remove unused AllowIdleSkipping and all references to it 2014-09-04 17:25:59 -07:00
Jasper St. Pierre
5cb5a6ecd2 Don't sleep in the event thread
The person who wrote this seemed to misunderstand how XPending and
XNextEvent actually work. XNextEvent will wait in poll if there's
no event yet, meaning that we don't need to sleep after we process
all the events; the kernel will sleep for us.

This changes indentation, so view with -w or a similar feature to
understand what's actually changed here.
2014-09-04 17:24:51 -07:00
MikeRavenelle
411c060504 Checkbox for iteration
Added the option to handle whether the user wants to iterate through the
assignment of button mappings or assign them one at a time.

fixed formatting issues and code style.

I excluded this option from the config file. This stopped the check box value and the boolean from becoming offset. Since the option should always start as false.

 This still causes an issue with the Wiimote input, since the class variable that keeps the state will be wiped, but the check box value will stay the same after closing/reopening without closing the entire Wiimote configuration. I am looking for a way to resolve this.

I also reduced wait time to 2.5 seconds vs. the 5  seconds previously. Seemed to be a little long.

These changes apparently did not go through.

This should fix the Wiimote issue.
2014-09-04 19:23:04 -05:00
MikeRavenelle
ffa6572116 Auto iterate through configuration inputs
Allows user to map all inputs seamlessly without having to
click on each button.
Also increased button timeout to 5 seconds from 1.5 due to pita.

Motion controls are not included since they will be special cases.
2014-09-04 19:05:52 -05:00
Sonicadvance1
e32b2e1771 Work around Intel's failings with with buffer_storage 2014-09-04 19:03:49 -05:00
TurboK234
b7ecaf6111 Added OSD comment if EFB Copies are disabled. 2014-09-05 01:42:40 +03:00
TurboK234
18e13aacf7 Remove "EFB Copies Disabled" option from hotkey toggling cycle. 2014-09-05 00:12:04 +03:00
Yuriy O'Donnell
d8d9bc8c6c Render: Implemented simple render target pool
This avoids creating and destroying render targets every frame,
which is a significant CPU overhead.

Old render targets are destroyed after 3 frames.
2014-09-04 22:21:06 +02:00
Dolphin Bot
830a03c540 Merge pull request #957 from degasus/frame_skipping
VideoCommon: rewrite frame skipping code
2014-09-04 18:27:19 +02:00
shuffle2
af7881474e Merge pull request #958 from degasus/xf_cleanup
VideoCommon: remove XFReg copy optimization
2014-09-04 09:22:19 -07:00
degasus
8b84ddce9a VideoCommon: rewrite frame skipping code 2014-09-04 18:07:39 +02:00
degasus
ef6f6a7fa9 VideoCommon: remove XFReg copy optimization
This code is just ugly and I doubt there is a way that copying twice is faster.
2014-09-04 17:56:17 +02:00
shuffle2
127fc1bdc1 Merge pull request #965 from FioraAeterna/srawixzero
JIT: remove srawix fallback
2014-09-04 08:44:33 -07:00
shuffle2
b5e18993f9 Merge pull request #964 from RachelBryk/typo
Fix a typo introduced by 5adbc83 in ControllerEmu.cpp.
2014-09-04 08:42:22 -07:00
lioncash
9f48f02514 Core: Make the tables in ARDecrypt.cpp static 2014-09-04 09:29:34 -04:00
skidau
b2c743157d Merge pull request #969 from lioncash/windows-stuff
Common: Remove unused header from Thread.cpp
2014-09-04 23:22:52 +10:00
lioncash
bd91e8b0c8 Common: Remove unused header from Thread.cpp
This define isn't even used in the Windows builds.
2014-09-04 09:15:18 -04:00
lioncash
4b329a0a75 Core: Fix variable prefixing of statics in Core.cpp
These aren't globals.
2014-09-04 08:26:15 -04:00
skidau
86db0bf8c3 Added the EmuRunningState check to the GPU thread's FIFO loop so that the GPU thread services any waiting save states. This is needed for games that have the Sync GPU option enabled. 2014-09-04 22:02:21 +10:00
Rachel Bryk
1cc153b4ed Fix a typo introduced by 5adbc83 in ControllerEmu.cpp. 2014-09-04 05:00:53 -04:00
Rachel Bryk
345b608d64 Change IniFile::Section::Set() with default value to use a template. 2014-09-04 03:29:49 -04:00
Fiora
a63b9f6713 JIT: remove srawix fallback
As far as I can tell, this has literally been here since the start of the git
history; maybe it was stubbed out because the author wasn't sure it was right?

It matches the PPC/Broadway manuals perfectly, though.
2014-09-03 23:39:52 -07:00
LPFaint99
f6d89c5c98 GCI Folder: if there are too many files in the folder, try to leave free directory entries.
Rule: Load first 112 files, any remaining files in the folder are ignored unless they are the same gameid as the current game
2014-09-03 21:15:41 -07:00
shuffle2
46c18aa909 Merge pull request #836 from lioncash/initlist
Core: Initialize all JITIL RegInfo members in the initializer list.
2014-09-03 21:03:48 -07:00
shuffle2
329410074c Merge pull request #962 from lioncash/casing
OGL: Fix constant casing in RasterFont.
2014-09-03 21:03:29 -07:00
Rohit Nirmal
732bb7beb1 Change NULL to nullptr. 2014-09-03 22:22:12 -05:00
Lioncash
956b0708b4 Core: Initialize all JITIL RegInfo members in the initializer list. 2014-09-03 23:06:05 -04:00
Lioncash
cf390ba537 OGL: Make rasters 2D array static in RasterFont 2014-09-03 22:59:13 -04:00
Lioncash
89557f6c2f OGL: Fix constant casing in RasterFont 2014-09-03 22:59:05 -04:00
shuffle2
4fcb633df5 Merge pull request #961 from RachelBryk/logs
Read the config file before enabling logs.
2014-09-03 17:20:11 -07:00
Rachel Bryk
22d2c7d053 Read the config file before enabling logs. 2014-09-03 19:50:02 -04:00
shuffle2
1f6f01e2a0 Merge pull request #955 from skidau/geckocodes-mmio
Added code to patch the codehandler's MMIO address
2014-09-03 15:33:57 -07:00
shuffle2
05cd06539b Merge pull request #960 from lioncash/preproc-stuff
Common: Make TITLEID_SYSMENU a static const variable in NandPaths.h
2014-09-03 15:22:32 -07:00
shuffle2
29ef22fd81 Merge pull request #871 from shuffle2/hide-menubar
Re-implement hiding of the menubar in fullscreen with render to main.
2014-09-03 15:21:33 -07:00
Dolphin Bot
7a18add39f Merge pull request #959 from FioraAeterna/fixtimer
JIT: fix regression in timer patch
2014-09-04 00:20:28 +02:00
lioncash
a687cc556b Common: Make TITLEID_SYSMENU a static const variable in NandPaths.h 2014-09-03 18:03:23 -04:00
skidau
0da22d687d Added code to patch the codehandler's MMIO address to the currently running system. Added code to detect the location of where the code list should be. This allows any Gecko code handler to be used. Replace the codehandler.bin file with the code handler to be used (e.g. codehandleronly.bin). 2014-09-04 07:44:45 +10:00
Fiora
068b5c26f4 JIT: fix regression in timer patch 2014-09-03 14:36:38 -07:00
Fiora
1b50f9df14 JIT: implement fres
Mostly a straightforward translation of the interpreter code, with a few
tricksy optimizations and fallbacks for rare paths.
2014-09-03 12:15:30 -07:00
Fiora
c72a133206 JIT: implement frsqrte
Mostly a straightforward translation of the interpreter code, with a few
tricksy optimizations and fallbacks for rare paths.
2014-09-03 11:21:04 -07:00
Dolphin Bot
e1248599eb Merge pull request #868 from FioraAeterna/bmi
x64Emitter: add BMI1/BMI2 support
2014-09-03 19:24:27 +02:00
lioncash
f69e6ef16f Common: Remove unnecessary define check in Log2 2014-09-03 13:04:48 -04:00
Fiora
5088a2b4e2 x64Emitter: add BMI1/BMI2 support
TZCNT and LZCNT use a completely different encoding scheme, so they should
probably go in a separate patch.

Also add some tests.
2014-09-03 10:04:01 -07:00
skidau
08715167a8 Added code to patch the codehandler's MMIO address to the currently running system. Added code to detect the location of where the code list should be. This allows any Gecko code handler to be used. Replace the codehandler.bin file with the code handler to be used (e.g. codehandleronly.bin). 2014-09-04 00:48:52 +10:00
Shawn Hoffman
fd2343e431 Re-implement hiding of the menubar in fullscreen with render to main. 2014-09-03 03:02:13 -07:00
shuffle2
46c1a0f03b Merge pull request #733 from lioncash/readability
DolphinWX: More readable variable names in BreakpointView
2014-09-03 01:28:17 -07:00
Shawn Hoffman
30dd2809a7 Prevent changing adapters during emulation and VideoConfigDiag cleanup
Author: https://github.com/Anti-Ultimate/dolphin
2014-09-03 00:35:23 -07:00
Dolphin Bot
6e2b873ec1 Merge pull request #781 from RachelBryk/ControlState
Change ControlState typedef to double, and change all related floats/dou...
2014-09-03 09:15:51 +02:00
shuffle2
db84a22109 Merge pull request #770 from lioncash/panic
Core: Fix case where a panic alert wouldn't be shown in MemoryUtil.cpp
2014-09-03 00:10:12 -07:00
Rachel Bryk
5adbc83453 Change ControlState typedef to double, and change all related floats/doubles to use it.
Fixes an off by 1 issue related to double->float->double conversion, and eliminates numerous warnings.
2014-09-03 03:08:09 -04:00
comex
64575d565a Merge pull request #923 from FioraAeterna/fixcallersave
JIT: Fix caller-save registers on WIN64
2014-09-03 02:27:44 -04:00
Dolphin Bot
e2dfa603a0 Merge pull request #891 from RachelBryk/netplay-time
Allow system time to move forward during netplay.
2014-09-03 08:26:51 +02:00
comex
51a5311d6a Merge pull request #949 from comex/eviction-policy
Evict registers from the cache based on LRU.
2014-09-03 02:22:45 -04:00
shuffle2
50879f5624 Merge pull request #905 from RachelBryk/status-bar-messages
Add OSD messages back to status bar.
2014-09-02 23:21:58 -07:00
shuffle2
de71db4864 Merge pull request #925 from shuffle2/xbcd-compat
Revert changes to how DInput filters out XInput devices.
2014-09-02 23:21:47 -07:00
shuffle2
532b7bb7da Merge pull request #893 from rohitnirmal/scan-build-fixes
Scan build fixes
2014-09-02 23:15:18 -07:00
shuffle2
d20f5fb861 Merge pull request #946 from ChuckRozhon/fix_cast_bug
Fixed bug introduced in PR#803 caused by casting
2014-09-02 22:58:53 -07:00
shuffle2
5468b535c1 Merge pull request #941 from FioraAeterna/eaxemit
x64Emitter: add support for shorter EAX forms of instructions
2014-09-02 22:54:53 -07:00
Ryan Houdek
1ad1a9062a Remove PowerPCState::DebugCount.
This value was "helpful" for debugging when the stack got corrupted.
Helpful that if gpr[1](Which is the stack pointer with PPC ABI) is zero then the interpreter would spam huge amounts of annoy text saying that we
managed to get in to a "corrupted" state.
This is incremented every instruction on the interpreter, or every block run on the JIT64....Only if debugging is enabled(JIT64 it is a const
variable)
The message is only outputted when interpreter is used and debugging is enabled.
2014-09-03 00:26:57 -05:00
comex
f5c7f676dc Evict registers from the cache based on LRU.
The old method would always evict the first suitable register, i.e. the
same register every time once the cache got full.  The cache doesn't get
terribly often, but the result is pathological...
2014-09-03 01:06:14 -04:00
Dolphin Bot
fa29b18e3e Merge pull request #840 from FioraAeterna/jittimer
JIT: implement timer support in mtspr
2014-09-03 07:01:20 +02:00
Fiora
9e4419e786 x64Emitter: add support for shorter EAX forms of instructions
Should save a few bytes of code size here and there.
2014-09-02 21:52:41 -07:00
Fiora
6875d911f1 JIT: merge paired timebase reads where possible
Combined with the previous patch, ~1% faster overall on F-Zero GX.
2014-09-02 21:49:24 -07:00
Fiora
816d056657 JIT: implement timer support in mtspr
Faster, of course, since we avoid the interpreter, but also means we can
get more a more accurate timer in long blocks by adding the offset from the
start of the block to the retrieved timer. I don't know if this will actually
fix any issues, but it's more correct and a nearly-free improvement.
2014-09-02 21:47:45 -07:00
comex
b48e059173 Don't switch to a vertex array object of 0.
This causes glDrawArrays to fail in core profile, and thus on OS X, see:

http://renderingpipeline.com/2012/03/attribute-less-rendering/

There must be something bound, even though it is not used.

Fixes #7599.  I'm not sure this is actually the best way to fix it,
since AFAICT it makes a nonobvious assumption that *something* will be
bound before the first attributeless rendering in
TextureConverter::DecodeToTexture, but it's what degasus suggested and
seems to work.
2014-09-03 00:10:45 -04:00
comex
dd5be7c0dc Merge pull request #924 from comex/fifo-command-runnable
Refactor opcode decoding a bit to kill FifoCommandRunnable.
2014-09-02 23:27:30 -04:00
Charles Rozhon
0e5fde52ac Fixed bug introduced in PR#803 caused by casting
Also changed casts to C++ style casts to removed some of the ambiguity.
2014-09-02 21:50:43 -05:00
Ryan Houdek
1bc246735b Add some static_asserts to the Arm32 JIT to make sure ppcState is sane. 2014-09-02 18:38:42 -05:00
Fiora
6655c7775e JIT: Fix callee-save registers on WIN64 2014-09-02 10:56:14 -07:00
Lioncash
e10b0d1008 Merge pull request #930 from skidau/openal-seq-ms
Removed the auto setting of SEQUENCE_MS because the synchronised audio c...
2014-09-02 09:56:46 -04:00
Pierre Bourdon
ddb2aefedf Merge pull request #904 from FioraAeterna/dcbz
JIT64: try enabling dcbz again
2014-09-02 15:41:40 +02:00
Pierre Bourdon
e72146d19c x64Emitter: Do not assert-fail on redundant MOVs, instead show an error log 2014-09-02 10:17:32 +02:00
Pierre Bourdon
a79ced2fc2 x64Emitter: Make it clear for both SSE to int conv that X64 regs are expected 2014-09-02 09:55:47 +02:00
Pierre Bourdon
c428c5999f x64Emitter: UNPCKLPS/HPS are now tested 2014-09-02 09:53:00 +02:00
Pierre Bourdon
cc0b048c0b x64Emitter: Support FLD/FSTP with 80 bits operands 2014-09-02 09:52:59 +02:00
Pierre Bourdon
f99f302c91 x64Emitter: assert instead of crashing when generating MOVZX with a wrong size 2014-09-02 09:52:04 +02:00
Pierre Bourdon
b1738b60fc x64Emitter: Fix MUL with AH/BH/CH/DH registers. 2014-09-02 09:52:04 +02:00
Pierre Bourdon
f0e8b1fda8 x64Emitter: Error out on 8 bits CMOV, and emit 16 bits CMOV properly 2014-09-02 09:52:04 +02:00
Pierre Bourdon
d4ec9737bd x64Emitter: Assert when using an invalid POP instead of generating an INT3 2014-09-02 09:52:04 +02:00
Pierre Bourdon
9c4daac3a4 x64Emitter: RDTSC now without a typo'd name 2014-09-02 09:52:04 +02:00
Pierre Bourdon
88af225070 x64Emitter: Remove a declared function that is never implemented 2014-09-02 09:52:04 +02:00
shuffle2
cc6db8cf26 Merge pull request #939 from shuffle2/fix-memcard-flush2
move the decision to delay raw memcard flushes out of the thread.
2014-09-02 00:28:31 -07:00
Pierre Bourdon
5941653d47 Merge pull request #920 from shuffle2/msvc-gtest
Provide a way to build and run unittests on Windows
2014-09-02 07:40:49 +02:00
Shawn Hoffman
44a1a7cdbe move the decision to delay raw memcard flushes out of the thread.
This allows the flush to work better with games which hammer
memcard accesses over short periods as it delays more of the work.
2014-09-01 22:38:31 -07:00
Pierre Bourdon
9b10d36a85 Merge pull request #938 from lioncash/statics
Common: Make the LUTs in ColorUtil static
2014-09-02 07:36:17 +02:00
Pierre Bourdon
15e19e98cb Merge pull request #937 from lioncash/namespaces
Common: Remove unnecessary "using namespace Gen;" from x64emitter
2014-09-02 07:35:26 +02:00
Pierre Bourdon
8913c71dc1 Merge pull request #936 from lioncash/printf
DolphinWX: Change a wx Printf call to a Format call
2014-09-02 07:34:28 +02:00
Pierre Bourdon
7fb8572765 Merge pull request #935 from lioncash/snprintf
DolphinWX: Get rid of an snprintf call in ISOProperties
2014-09-02 07:33:56 +02:00
Lioncash
824a0a19f1 Common: Make the LUTs in ColorUtil static 2014-09-02 00:52:13 -04:00
Shawn Hoffman
839cace5ff msvc: get UnitTests compiling
Choose it from VS or pass /p:RunUnitTests=true to msbuild
2014-09-01 21:27:45 -07:00
Shawn Hoffman
0625b5defb windows: make failure to load hid.dll or bthprops.cpl not pop a msgbox, and not crash 2014-09-01 21:27:44 -07:00
Shawn Hoffman
266992684d msvc: remove some remnants of SDL and DSound from projects and general cleanup. 2014-09-01 21:27:44 -07:00
skidau
d287a278cf Merge pull request #880 from RachelBryk/log
Disable all logs by default.
2014-09-02 13:50:26 +10:00
Dolphin Bot
e5705a9273 Merge pull request #908 from FioraAeterna/fixenhancedbat
MMU: fix enhanced BAT support
2014-09-02 05:46:03 +02:00
Fiora
3aa40dab00 JIT64: optimize carry calculations
Omit carry calculations that get overwritten later in the block before they're
used. Very common in the case of srawix and friends.
2014-09-01 20:41:48 -07:00
Fiora
a40278b1c4 JIT64: support merged branching for rlwinmx, too
Not quite as common a branch instruction as cmpwi, but close.
2014-09-01 20:41:12 -07:00
Fiora
10d691a277 JIT64: optimize some special cases of srawix
Shift by 31 and 1, both of which are pretty common, can be done in a few less
instructions. Tested with a hwtest.
2014-09-01 20:41:12 -07:00
Fiora
805be80f12 JIT64: Optimize carry handling
Carries are rather common and unpredictable, so do them branchlessly wherever
we can.
2014-09-01 20:41:11 -07:00
Fiora
ee24d4714a JIT64: tweak srwx/slwx BindToRegister arguments
Register B gets immediately moved into the shift register, so even if a == b
it doesn't need to be loaded.
2014-09-01 20:41:11 -07:00
Fiora
ad51fc7c4b JIT64: use xor instead of mov for loading a zero regcache immediate 2014-09-01 20:41:10 -07:00
Fiora
27996a65cf JIT64: use LEA for the "a = b + imm" case of addi 2014-09-01 20:41:10 -07:00
Fiora
cd0c52b537 JIT64: avoid using LEA for adds when not necessary 2014-09-01 20:41:10 -07:00
Fiora
355850f499 JIT64: optimize sign/zero-extend
Also remove some comments that no longer apply since x86_32 was dropped.
2014-09-01 20:41:09 -07:00
Fiora
61af91ff16 JIT64: Optimize cmpXX
Use TEST instead of CMP if we're comparing against 0 (rather common), and
optimize the case of immediate compares further.
2014-09-01 20:41:09 -07:00
Fiora
41c3dde737 JIT64: optimize rlwinmx/rlwinix and friends
Take advantage of movzx as a replacement for anding with 0xff or 0xffff, and
abuse loads from the register cache to save ops.
2014-09-01 20:41:08 -07:00
Fiora
58dc802ce2 JIT64: optimize multiplication by immediate constants
Factor out common code and handle a few more common cases.
2014-09-01 20:41:08 -07:00
Fiora
b51aa4fa89 Rename Log2 and add IsPow2 to MathUtils for future use
Also remove unused pow2/pow2f functions.
2014-09-01 20:41:07 -07:00
Lioncash
ec9fc6bfc1 Common: Remove unnecessary "using namespace Gen;" from x64emitter 2014-09-01 23:10:56 -04:00
Lioncash
e8a929ac1d DolphinWX: Change a wx Printf call to a Format call 2014-09-01 22:02:38 -04:00
Lioncash
56122728c8 DolphinWX: Get rid of an snprintf call in ISOProperties 2014-09-01 21:55:38 -04:00
Lioncash
20c2e8e895 DolphinWX: Get rid of unnecessary getName function in LogWindow 2014-09-01 20:15:50 -04:00
Shawn Hoffman
3c0227445c Revert changes to how DInput filters out XInput devices.
This is to remain compatible with XBCD devices.
2014-09-01 14:56:11 -07:00
Lioncash
1977ea42ae DiscIO: Prefix class member variables with "m_" 2014-09-01 15:48:02 -04:00
comex
608f9bcd67 Refactor opcode decoding a bit to kill FifoCommandRunnable.
Separated out from my gpu-determinism branch by request.  It's not a big
commit; I just like to write long commit messages.

The main reason to kill it is hopefully a slight performance improvement
from avoiding the double switch (especially in single core mode);
however, this also improves cycle calculation, as described below.

- FifoCommandRunnable is removed; in its stead, Decode returns the
number of cycles (which only matters for "sync" GPU mode), or 0 if there
was not enough data, and is also responsible for unknown opcode alerts.

Decode and DecodeSemiNop are almost identical, so the latter is replaced
with a skipped_frame parameter to Decode.  Doesn't mean we can't improve
skipped_frame mode to do less work; if, at such a point, branching on it
has too much overhead (it certainly won't now), it can always be changed
to a template parameter.

- FifoCommandRunnable used a fixed, large cycle count for display lists,
regardless of the contents.  Presumably the actual hardware's processing
time is mostly the processing time of whatever commands are in the list,
and with this change InterpretDisplayList can just return the list's
cycle count to be added to the total.  (Since the calculation for this
is part of Decode, it didn't seem easy to split this change up.)

To facilitate this, Decode also gains an explicit 'end' parameter in
lieu of FifoCommandRunnable's call to GetVideoBufferEndPtr, which can
point to there or to the end of a display list (or elsewhere in
gpu-determinism, but that's another story).  Also, as a small
optimization, InterpretDisplayList now calls OpcodeDecoder_Run rather
than having its own Decode loop, to allow Decode to be inlined (haven't
checked whether this actually happens though).

skipped_frame mode still does not traverse display lists and uses the
old fake value of 45 cycles.  degasus has suggested that this hack is
not essential for performance and can be removed, but I want to separate
any potential performance impact of that from this commit.
2014-09-01 14:35:23 -04:00
Pierre Bourdon
5cc0bda3d5 Merge pull request #932 from lioncash/ptr
DolphinWX: Use normal instantiation of wxTimer in HotkeyDlg
2014-09-01 20:12:13 +02:00
Pierre Bourdon
d9950d8cab Merge pull request #921 from lioncash/unique
DiscIO: Move some raw pointers over to unique_ptr
2014-09-01 20:11:18 +02:00
Lioncash
1ad3740770 DolphinWX: Use normal instantiation of wxTimer in HotkeyDlg 2014-09-01 13:44:16 -04:00
Lioncash
4bbf96ffd2 Merge pull request #922 from lioncash/export
DolphinWX: Fix exporting of Wii save files
2014-09-01 11:05:05 -04:00
Pierre Bourdon
24b5ce2ddc Merge pull request #917 from lioncash/input
InputCommon: Rename class InputPlugin to InputConfig
2014-09-01 16:36:52 +02:00
Lioncash
27bd0ce70e Merge pull request #929 from skidau/dsp-acc-loop
Take the size of the audio data into account when checking for the loop address
2014-09-01 10:07:43 -04:00
skid
91a6962565 Take the size of the audio data into account when checking for the loop address. Fixes the static audio in the FMV of Megaman X Collection, Pac Man World 2, off pitched instruments in Skies of Arcadia and audio desync in the Taiko no Tatsujin series.
Fixes:
issue 7154
issue 7222
issue 7280
issue 7457
2014-09-01 21:43:33 +10:00
skid
c2d7801ceb Removed the auto setting of SEQUENCE_MS because the synchronised audio code has made it unnecessary. 2014-09-01 20:28:29 +10:00
Pierre Bourdon
494a60e41b VertexLoader: Change VtxDesc to use u64 instead of u32
This is required to make packing consistent between compilers: with u32, MSVC
would not allocate a bitfield that spans two u32s (it would leave a "hole").
2014-09-01 11:18:02 +02:00
Lioncash
22c7664aaf DolphinWX: Fix exporting of Wii save files
This would trip an out of bounds assert due the fact that the size is reserved, but the vector is not actually resized.
2014-08-31 15:23:25 -04:00
Lioncash
4cb46879bc DiscIO: Move some raw pointers over to unique_ptr 2014-08-31 14:48:57 -04:00
Lioncash
f8e24de833 Merge pull request #907 from FioraAeterna/rollbacklmw
JIT: revert lmw optimizations
2014-08-31 13:51:24 -04:00
Lioncash
1a3ebbb831 InputCommon: Rename class InputPlugin to InputConfig 2014-08-31 00:59:06 -04:00
Pierre Bourdon
ea7eee1f58 Merge pull request #913 from lioncash/movie-func
Core: Break movie header validity checking into a function
2014-08-31 06:55:04 +02:00
Lioncash
f22597a4ee Core: Break movie header validity checking into a function 2014-08-31 00:52:36 -04:00
Pierre Bourdon
ee880ea73c Merge pull request #914 from lioncash/potential-uninitialized
Core: Fix potential uninitialized variable warnings in Wii_IPC_HLE_Devices_es.cpp
2014-08-31 06:46:45 +02:00
Lioncash
377a1c8f20 AudioCommon: Get rid of now unused handle param for InitSoundStream() 2014-08-30 23:36:00 -04:00
Ryan Houdek
1a6268e6cf Merge pull request #899 from FioraAeterna/checkram
JIT: fix RAM check in load-from-constant-address
2014-08-30 20:49:33 -05:00
Lioncash
2f7df4a803 AudioCommon: Declare iterator variable in loop body in DPL2Decoder 2014-08-30 21:10:18 -04:00
Lioncash
5f43685f4e Core: Fix potential uninitialized variable warnings in Wii_IPC_HLE_Device_es.cpp 2014-08-30 19:06:07 -04:00
Lioncash
beb95b75ca PPCAnalyst: Use std::swap instead of making a temporary variable 2014-08-30 18:32:09 -04:00
Lioncash
eb535be874 Core: Clean up brace placements 2014-08-30 18:06:49 -04:00
Lioncash
8553b0f27b DolphinWX: Clean up brace placements 2014-08-30 18:06:48 -04:00
Lioncash
844d45b26e D3D: Clean up brace placements 2014-08-30 18:06:47 -04:00
Lioncash
4af8d9d248 VideoCommon: Clean up brace placements 2014-08-30 18:06:45 -04:00
Lioncash
bc14d6966f InputCommon: Clean up brace placements 2014-08-30 18:06:44 -04:00
Lioncash
55a0034dd5 DiscIO: Clean up brace placements 2014-08-30 18:06:43 -04:00
Lioncash
f94e764df5 AudioCommon: Clean up brace placements 2014-08-30 18:06:42 -04:00
Lioncash
ba4934b75e Common: Clean up brace placements 2014-08-30 18:06:35 -04:00
Lioncash
77aef014a0 Merge pull request #909 from lioncash/void
Get rid of C-style empty function parameter indicators
2014-08-30 15:28:47 -04:00
Lioncash
1d706b2311 Get rid of C-style empty function parameter indicators 2014-08-30 15:23:48 -04:00
Lioncash
265504bc23 Merge pull request #910 from lioncash/bitwise
Core: Change a bitwise OR fail case to a logical AND success check in ActionReplay.cpp
2014-08-30 15:19:49 -04:00
Lioncash
d7db9dd1a8 Core: Change a bitwise OR fail case to a logical AND success check in
ActionReplay.cpp
2014-08-30 15:17:15 -04:00
Fiora
08ab2d3110 MMU: fix enhanced BAT support
I don't know what I can test this on, but it was definitely broken before.
Seems to be a few clock cycles faster too due to the refactoring?
2014-08-30 05:47:05 -07:00
Fiora
1ed6be12b9 JIT: revert lmw optimizations
This seems to break Star Wars Rogue Leader and I have no idea why, so for the
meantime I'm just going to revert it since it's not very important.
2014-08-30 04:17:48 -07:00
Lioncash
cee3362e33 DiscIO: Get rid of unnecessary struct differencing 2014-08-29 20:07:55 -04:00
Rachel Bryk
ecdd0f6ac0 Add OSD messages back to status bar.
OSD messages can be disabled, while still leaving them in the status bar. This is incredibly useful for certain users, who may wish to see the messages, but do not wish to have them cover up half of the screen. In particular TASers will generally have OSD messages on the screen 100% of the time, and they cover up useful information, making it critical to turn them off. However the messages are still very useful to them, so it's important to have them somewhere.

This reverts 4a16211bae.
2014-08-29 17:46:41 -04:00
Fiora
6f617c4175 JIT64: try enabling dcbz again
This time, check the address carefully beforehand, since apparently some games
do horrible things like running it on non-RAM addresses, or at the very least
virtual addresses.
2014-08-29 12:19:58 -07:00
Ryan Houdek
5724e4021d Remove the SSE2 messagebox.
This is no longer required since we don't support x86_32 anymore.
x86_64 implies SSE2 support.
Also this check was a bit messed up and was hitting on Generic builds.
2014-08-29 12:13:54 -05:00
Dolphin Bot
d159bc9998 Merge pull request #886 from RachelBryk/netplay-buffer
Change default netplay buffer to 5.
2014-08-29 06:51:56 +02:00
comex
683191b6c6 Merge pull request #892 from comex/oh-the-abstraction
Optimize PointerWrap.
2014-08-28 17:28:16 -04:00
Fiora
88095a607a JIT: fix RAM check in load-from-constant-address
A bug that seems to have been uncovered by allowing immediate-address loads.
Super Monkey Ball 2 crashes without this change -- it's possible, however, that
the game actually requires the MMU hack, since it crashed due to accessing an
address in the 0x20000000-0x3fffffff range.
2014-08-28 12:54:23 -07:00
comex
faa2666393 PointerWrap currently checks its mode for every individual byte of everything it 'does', including all of RAM. Make it not do that.
Decreases total Wii state save time (not counting compression) from
~570ms to ~18ms.

The compiler can't remove this check because of potential aliasing; this
might be fixable (e.g. by making mode const), but there is no reason to
have the code work in such a braindead way in the first place.

- DoVoid now uses memcpy.
- DoArray now uses DoVoid on the whole rather than Doing each element
(would fail for an array of STL structures, but we don't have any of
those).
- Do also now uses DoVoid.  (In the previous version, it replicated
DoVoid's code in order to ensure each type gets its own implementation,
which for small types then becomes a simple load/store in any modern
compiler.  Now DoVoid is __forceinline, which addresses that issue and
shouldn't make a big difference otherwise - perhaps a few extra copies
of the code inlined into DoArray or whatever.)
2014-08-28 15:35:19 -04:00
Ryan Houdek
ad8fe0fb52 Merge pull request #879 from FioraAeterna/frspx
JIT64: add frspx implementation
2014-08-28 14:12:21 -05:00
Fiora
c359d65dfe JIT64: add frspx implementation 2014-08-28 11:40:31 -07:00
Ryan Houdek
4a78a8a72a Merge pull request #876 from FioraAeterna/floatloadstore
JIT64: clean up and unify float load/store code
2014-08-28 13:37:27 -05:00
Dolphin Bot
359aa664e1 Merge pull request #898 from FioraAeterna/fprffix
JIT: make fprf conditional in fcmp, just like the other instructions
2014-08-28 20:25:26 +02:00
Dolphin Bot
5e514dcfbc Merge pull request #881 from FioraAeterna/mulhwx
JIT64: add mulhwx implementation
2014-08-28 20:25:13 +02:00
Fiora
7929f2f033 JIT: make fprf conditional in fcmp, just like the other instructions
Missed in the FPRF merge (it didn't break anything, but it's probably a bit
slower and not consistent with the others).
2014-08-28 11:19:09 -07:00
Ryan Houdek
23bf8df0e2 Merge pull request #894 from FioraAeterna/missingcvt
x64Emitter: add support for some missing CVT instructions
2014-08-28 13:18:35 -05:00
Ryan Houdek
0217fb2008 Merge pull request #843 from FioraAeterna/fprf
JIT: Initial FPRF support
2014-08-28 13:15:50 -05:00
Dolphin Bot
1cf77c773b Merge pull request #758 from FioraAeterna/loadstoreopt
Jit64: some load/store optimizations
2014-08-28 19:30:26 +02:00
Fiora
043256449e Jit64: some load/store optimizations
Avoid extra ops during address calculation in loads; use LEAs or immediates
whenever possible.
2014-08-28 10:12:55 -07:00
Ryan Houdek
c908a1e212 Merge pull request #882 from Sonicadvance1/fix-pp-blackness
Fix PostProcessing shader garbage on screen.
2014-08-28 10:29:03 -05:00
Ryan Houdek
ca68526ec7 Clear the texture used by PP shaders prior to use.
We were generating a texture without ever setting the data to a known value.
This happened on the old code as well, just that PP shaders are receiving some love and people are using it and noticing some of its issues.
2014-08-28 10:16:39 -05:00
Ryan Houdek
8e7d7418af Merge pull request #890 from degasus/glx
glx: fix shutdown hang
2014-08-28 09:13:50 -05:00
Lioncash
6955e023a0 Merge pull request #877 from lioncash/voldir
DiscIO: Move VolumeDirectory off of raw pointers
2014-08-28 04:11:33 -04:00
comex
a4a533e39f Re-enable the vertex loader JIT on OS X.
Why was it ever disabled?
2014-08-27 23:50:59 -04:00
Fiora
f9d4ff0d5d x64Emitter: add support for some missing CVT instructions 2014-08-27 20:15:42 -07:00
Rohit Nirmal
4c14ebdf32 Remove pointless initializations. 2014-08-27 20:36:49 -05:00
Rohit Nirmal
9e340b1c81 Initialize variables to silence garbage return warning from scan-build. 2014-08-27 20:35:20 -05:00
Rachel Bryk
a3cfc98f26 Allow system time to move forward during netplay. 2014-08-27 16:45:15 -04:00
degasus
8b0ad5daec glx: fix shutdown hang 2014-08-27 18:16:56 +02:00
Pierre Bourdon
7d05ebbc9b Merge pull request #888 from FioraAeterna/fmulinterp
Fix another absent-minded typo in the fmul interpreter patch
2014-08-27 10:57:09 +02:00
Fiora
7e07acbf3f Fix another absent-minded typo in the fmul interpreter patch 2014-08-26 23:00:11 -07:00
shuffle2
061f2058c2 Merge pull request #887 from FioraAeterna/fmulinterp
Bugfixes for fmul rounding
2014-08-26 21:50:43 -07:00
Fiora
1a0a33518b Bugfixes for fmul rounding
Fix the places I forgot to add Force25Bit, and fix an incredibly silly typo bug
2014-08-26 21:37:45 -07:00
Rachel Bryk
31353573cb Change default netplay buffer to 5. 2014-08-26 21:50:30 -04:00
Fiora
7dbc623dc0 JIT: Initial FPRF support
Doesn't support all the FPSCR flags, just the FPRF ones.
Add PPCAnalyzer support to remove unnecessary FPRF calculations.

POV-ray benchmark with enableFPRF forced on for an extreme comparison:
Before: 1500s
After, fmul/fmadd only: 728s
After, all float: 753s

In real games that use FPRF, like F-Zero GX, FPRF previously cost a few percent
of total runtime.

Since FPRF is so much faster now, if enableFPRF is set, just do it for every
float instruction, not just fmul/fmadd like before. I don't know if this will
fix any games, but there's little good reason not to.
2014-08-26 10:57:03 -07:00
comex
e31d6feaa2 Unify three types of non-FIFO requests to the GPU thread around Common::Event and Common::Flag.
The only possible functionality change is that s_efbAccessRequested and
s_swapRequested are no longer reset at init and shutdown of the OGL
backend (only; this is the only interaction any files other than
MainBase.cpp have with them).  I am fairly certain this was entirely
vestigial.

Possible performance implications: efbAccessReady now uses an Event
rather than spinning, which might be slightly slower, but considering
the slow loop the flags are being checked in from the GPU thread, I
doubt it's noticeable.

Also, this uses sequentially consistent rather than release/acquire
memory order, which might be slightly slower, especially on ARM...
something to improve in Event/Flag, really.
2014-08-26 12:43:39 -04:00
comex
de7294ecc1 Add Flag support to ChunkFile.h 2014-08-26 12:43:39 -04:00
comex
45a4236283 A tiny restructuring to allow inlining of FifoCommandRunnable. Probably useless. 2014-08-26 12:43:39 -04:00
comex
14125cf951 Refactor SetCpStatus into two functions for from-GPU and from-CPU mode rather than a boolean parameter.
This shouldn't affect functionality.  I'm not sure if the breakpoint
distinction is actually necessary (my commit messages from the old
dc-netplay last year claim that breakpoints are broken anyway, but I
don't remember why), but I don't actually need to change this part of
the code (yet), so I'll stick with the trimmings change for now.
2014-08-26 12:43:39 -04:00
Dolphin Bot
f52888d3ec Merge pull request #884 from FioraAeterna/ppcfpopt
PPCFP: add comment
2014-08-26 18:28:26 +02:00
Fiora
288babf414 PPCFP: add comment 2014-08-26 09:08:22 -07:00
Fiora
90324f3809 JIT64: add mulhwx implementation 2014-08-26 01:09:04 -07:00
Rachel Bryk
5d20455e7d Disable all logs by default. 2014-08-26 03:59:17 -04:00
Lioncash
5082afa670 DiscIO: Move VolumeDirectory off of raw pointers 2014-08-26 00:23:16 -04:00
Fiora
aaca1b01e5 JIT64: clean up and unify float load/store code
While we're at it, support a bunch of float load/store variants that weren't
implemented in the JIT. Might not have a big speed impact on typical games but
they're used at least a bit in povray and luabench.

694 -> 644 seconds on povray.
2014-08-25 19:51:40 -07:00
Lioncash
f18fec81fe DiscIO: Make the unordered set in IsSoundFile static
Doesn't need to be instantiated every time the function is called.
2014-08-25 19:56:09 -04:00
Tillmann Karras
07c7e6f35e CommandProcessor: mark some functions as static 2014-08-25 21:09:42 +02:00
Lioncash
44ee2f20b9 Merge pull request #874 from FioraAeterna/fixidiocy
JIT: fix incredibly silly mistake in fmul rounding patch
2014-08-25 13:22:33 -04:00
Lioncash
8a77fe0539 Merge pull request #865 from lioncash/debugger-stuff
DolphinWX: Use wxGraphicsContext in the Code View for the debugger.
2014-08-25 13:21:32 -04:00
Fiora
f04e362721 JIT: fix incredibly silly mistake in fmul rounding patch 2014-08-25 10:10:28 -07:00
Pierre Bourdon
bf93920c05 Revert "Catch broken configurations inside of the Post Processing shaders." 2014-08-25 14:33:41 +02:00
Dolphin Bot
2f2f992bc7 Merge pull request #828 from Sonicadvance1/pp-shader-catch-broken-config
Catch broken configurations inside of the Post Processing shaders.
2014-08-25 09:17:30 +02:00
comex
6574682ff5 Remove unused variable m_zero. 2014-08-24 16:22:19 -04:00
comex
d128795594 Merge pull request #862 from comex/registersinuse
Reduce my idiocy in register saving code.
2014-08-24 16:16:32 -04:00
comex
a7752f49be Merge pull request #861 from comex/warnings
Fix warnings for OS X
2014-08-24 16:15:58 -04:00
comex
80da767576 Improve wording of a particularly atrocious message.
(Now without gettextize.)
2014-08-24 16:00:58 -04:00
comex
cf01f47b52 Fix bloody printf specifiers.
In particular, even in code that only runs on x86-64, you can't use
PRIx64 for size_t because, on OS X, one is unsigned long and the other
is unsigned long long and clang whines about the difference.  I guess
you could make a size_t specifier macro, but those are horribly ugly, so
I just used casting.

Anyone want to make a nice (and slow) template-based printf?

Now without bare 'unsigned'.
2014-08-24 15:56:41 -04:00
Lioncash
f239ea3853 DolphinWX: Parenthesize some expressions in CodeView.cpp 2014-08-24 15:40:19 -04:00
Lioncash
c3e41809d9 DolphinWX: Move the CodeView debugger view over to wxGraphicsContext
This is a more advanced drawing 'backend' over the previous one and allows us to control things like transparency and anti-aliasing, etc.
2014-08-24 15:40:05 -04:00
Pierre Bourdon
9ff7125786 Merge pull request #810 from lioncash/controller-interface
InputCommon: Don't base default radius of analog sticks off of their name
2014-08-24 19:58:25 +02:00
Pierre Bourdon
ebf1b98106 Merge pull request #834 from FioraAeterna/fixfmulrounding
JIT64: Fix fmul rounding issues
2014-08-24 19:49:56 +02:00
Fiora
4d7b1275c9 Interpreter: apply the same odd rounding to single multiplies as the JIT 2014-08-24 10:28:52 -07:00
Fiora
4f18f6078f JIT64: Fix fmul rounding issues
Thanks to magumagu's softfp experiments, we know a lot more about the Wii's
strange floating point unit than we used to. In particular, when doing a
single-precision floating point multiply (fmulsx), it rounds the right hand
side's mantissa so as to lose the low 28 bits (of the 53-bit mantissa).

Emulating this behavior in Dolphin fixes a bunch of issues with games that
require extremely precise emulation of floating point hardware, especially
game replays. Fortunately, we can do this with rather little CPU cost; just ~5
extra instructions per multiply, instead of the vast load of a pure-software
float implementation.

This doesn't make floating-point behavior at all perfect. I still suspect
fmadd rounding might not be quite right, since the Wii uses fused instructions
and Dolphin doesn't, and NaN/infinity/exception handling is probably off in
various ways... but it's definitely way better than before.

This appears to fix replays in Mario Kart Wii, Mario Kart Double Dash, and
Super Smash Brothers Brawl. I wouldn't be surprised if it fixes a bunch of
other stuff too.

The changes to instructions other than fmulsx may not be strictly necessary,
but I included them for completeness, since it feels wrong to fix some
instructions but not others, since some games we didn't test might rely on
them.
2014-08-24 10:28:52 -07:00
Pierre Bourdon
aaff5a0afb Merge pull request #856 from FioraAeterna/ppcfpopt
JIT: faster PPC_FP code
2014-08-24 19:25:56 +02:00
Dolphin Bot
f31ebd23bb Merge pull request #864 from FioraAeterna/avx2bmi
Add AVX2/BMI1/BMI2 detection support
2014-08-24 18:55:01 +02:00
Fiora
ce6d09ca5d Add AVX2/BMI1/BMI2 detection support
Also clean up the formatting in a bit of the CPU detection code.
2014-08-24 09:14:54 -07:00
comex
d19ec35363 Reduce my idiocy in register saving code.
(1) Rename ABI_ALL_CALLEE_SAVED to ABI_ALL_CALLER_SAVED, because that's
what it was actually defined as (and used as).  Derp.

(2) RegistersInUse is always used for the purpose of saving registers
before calling a C++ function in the middle of a JIT block (without
flushing).  There is no need to save callee-saved registers in this
case.  Change the name to CallerSavedRegistersInUse and mask with
ABI_ALL_CALLER_SAVED.

Nothing obvious broke when starting up a Melee game.  (I added a test
for anything actually being masked out; it happens, but in this
particular case seemed to occur at most a few dozen times per second, so
the actual performance benefit is probably negligible.)
2014-08-23 15:46:10 -04:00
comex
e0f35e0e59 Remove unused declarations. 2014-08-23 15:26:59 -04:00
Dolphin Bot
43f890322f Merge pull request #845 from ChuckRozhon/switch_to_cstdint
Changed unsigned ints and chars to cstdint counterparts
2014-08-23 21:18:18 +02:00
Shawn Hoffman
af2405eefd Remove dsound audio backend.
There isn't any reason to use dsound over xaudio.
2014-08-23 11:19:19 -07:00
Shawn Hoffman
1332805bb6 Add headers required by XAudio2_7 to externals.
This makes all builds' audio compatible with downlevel Windows and removes
the need for developers to install the June 2010 DirectX SDK.
2014-08-23 11:03:07 -07:00
Shawn Hoffman
327d35377d windows: remove now-extraneous NOMINMAX and WIN32_LEAN_AND_MEAN #defines from dolphin code.
Wrap dinput.h in a header defining DIRECTINPUT_VERSION instead of repeating it multiple places.
2014-08-23 10:48:48 -07:00
Pierre Bourdon
6a5188c9bc Merge pull request #839 from Tilka/emitter
x64Emitter: small source-level fixes
2014-08-23 19:37:24 +02:00
Pierre Bourdon
f7102faae7 Merge pull request #853 from lioncash/memmap
Core: Simplify Memory::GetString
2014-08-23 19:19:09 +02:00
Fiora
59c1a46ab1 JIT: faster PPC_FP code
The PPC_FP conversion code can be made a lot simpler with the observation
that the only values that need to be sent through the slow x87 path are
denormals.

A whole bunch faster: 708->678 seconds on POV-RAY.
2014-08-23 07:44:42 -07:00
Lioncash
6a74f5e8f6 Merge pull request #817 from archshift/disabledcolor
Fixed toolbar's disabled button color.
2014-08-23 05:08:26 -04:00
Lioncash
41577f044a Merge pull request #844 from lioncash/wx-hotkey
DolphinWX: Get rid of unnecessary hotkey code.
2014-08-22 19:52:18 -04:00
Jasper St. Pierre
1e464d1a25 Frame: Actually call UpdateTitle
This was obviously what I meant to do, but due to a typo, called
SetTitle instead, causing the main game list title to be set instead.
2014-08-22 17:28:02 -04:00
Ryan Houdek
db039d1440 Merge pull request #850 from lioncash/unused-headers
Core: Removed blank headers Boot_ELF.h and Boot_WiiWAD.h
2014-08-22 02:07:10 -05:00
Lioncash
130f57df91 Core: Simplify Memory::GetString 2014-08-22 01:22:58 -04:00
Ryan Houdek
fc5a73d62e Merge pull request #849 from FioraAeterna/fixppcanalyzer
PPCAnalyzer: move num_instructions initialization to correct place
2014-08-22 00:14:11 -05:00
Lioncash
48f52b9662 Merge pull request #789 from archshift/linuxvideo
Fix for black screen on Linux upon starting a game
2014-08-21 15:55:29 -04:00
archshift
7e2534ee47 Fixed black screen on game start for X11 contexts. 2014-08-21 12:50:42 -07:00
Lioncash
de9edbeebf Core: Removed blank headers Boot_ELF.h and Boot_WiiWAD.h 2014-08-21 15:30:51 -04:00
Lioncash
25e29c323d Merge pull request #842 from lioncash/jit
Coding style clean up for the Jit, JitARM and JitIL
2014-08-21 15:25:43 -04:00
Fiora
5c0145f71b PPCAnalyzer: move num_instructions initialization to correct place
Much of the PPC Analyzer code (e.g. instruction reordering for merging
branches) wasn't actually being run.
2014-08-21 11:19:23 -07:00
Lioncash
f17dcd2019 Merge pull request #764 from magcius/new-nogui-2
Rewrite GLInterface
2014-08-21 14:14:54 -04:00
Shawn Hoffman
9ac5d7ecd5 msvc: skip copying Data dir and precompiled dlls to Binary dir if they are already there (unless the source files are newer).
Also fix a bug which was preventing DolphinWX/AfterBuild target from being completely skipped.
2014-08-20 16:57:34 -07:00
Charles Rozhon
965b1f1f2c Removed the typedefs for Elf32 word types 2014-08-20 15:21:41 -05:00
Charles Rozhon
d84b2f3be4 Changed unsigned ints and chars to cstdint counterparts 2014-08-20 14:52:01 -05:00
Lioncash
77ce389bb0 DolphinWX: Get rid of unnecessary hotkey code. 2014-08-20 14:43:08 -04:00
Lioncash
b5337ea1b5 Merge pull request #826 from lioncash/wx-events
DolphinWX: Use the typesafe equivalents for declaring wx event types
2014-08-20 14:34:17 -04:00
Lioncash
20f8ec9afa Core: Join a few if statements in IR.cpp 2014-08-20 14:26:16 -04:00
Lioncash
99ae79f7f9 Core: Better assert messages for stx op 2014-08-20 14:16:05 -04:00
Lioncash
d694637938 Core: Clean up brace/body placements for JitIL 2014-08-20 14:04:01 -04:00
Lioncash
b005ba2797 Core: Clean up body/brace placements in JitArm32 2014-08-20 14:03:46 -04:00
Lioncash
6145ced5f7 Core: Change "unsigned result" to "u32 result" in rlwinmx for Jit64 2014-08-20 12:51:30 -04:00
Lioncash
e7f49692e8 Core: Clean up body/brace placements in Jit64 and JitCommon 2014-08-20 12:50:42 -04:00
Shawn Hoffman
d9fcc855a7 msvc: resolve all warnings in DolphinWX.
Also, bring WiiSaveCrypted closer to modern dolphin coding style.
2014-08-19 22:33:48 -07:00
Shawn Hoffman
5471c71819 msvc: resolve all warnings in VideoBackends/OGL. 2014-08-19 22:33:47 -07:00
Shawn Hoffman
fd16065979 msvc: resolve all warnings in VideoBackends/Software. 2014-08-19 22:33:47 -07:00
Shawn Hoffman
4bf031c064 msvc: resolve all warnings in VideoCommon. 2014-08-19 22:33:46 -07:00
Shawn Hoffman
043ea31f14 msvc: resolve all warnings in Core.
Note: vs14 will support empty macro parameter as used by MMIO.
2014-08-19 22:33:46 -07:00
Shawn Hoffman
9df2127865 msvc: enable strictStrings solution-wide for release.
strictStrings is not supported by debug libraries, and indeed breaks the build.
Drop wbemidl.h (incompatible with strictStrings) dependency by using SDL-style search for XInput GUIDs.
2014-08-19 20:33:24 -07:00
Tillmann Karras
80be585fef x64Emitter: remove redundant "Gen::" 2014-08-20 02:56:07 +02:00
Tillmann Karras
a363f4fa3e x64Emitter: make 'packed' parameter a bool 2014-08-20 02:54:30 +02:00
Lioncash
a013830b4f Core: Fix vertical alignment of a table in DSPTables.cpp 2014-08-19 13:58:59 -04:00
Jasper St. Pierre
6dbafa9238 Core: Move the titlebar / statusbar abstraction to DolphinWX
The concept of a "title bar" / "status bar" shouldn't be a core concept,
so remove the Host_UpdateStatusBar function, and move the code handles
whether to update the status bar or titlebar into DolphinWX.
2014-08-19 10:37:47 -04:00
Jasper St. Pierre
3bad4bcfdb PPCSymbolDB: Don't show any messages in the status bar
These don't really help anybody. We don't even have a status bar
in MainNoGUI -- status bar text should be controlled by the UI, not the
core code!
2014-08-19 10:09:33 -04:00
Jasper St. Pierre
4a16211bae Core: Don't display messages in the titlebar / statusbar
We already put them on-screen, that should be good enough.
2014-08-19 10:07:59 -04:00
Jasper St. Pierre
271efb450c Add back X11 support to EGL
Refactor the EGL backend to provide a platform separation here, which is
better abstracted away than the old EGL/X11 implementation.
2014-08-19 10:06:26 -04:00
Jasper St. Pierre
e39543b963 X11_Util: Don't specify a background pixel
This causes flickering when resizing the window, which looks horrid
and we shouldn't do it.
2014-08-19 10:06:25 -04:00
Jasper St. Pierre
2d974b6086 GLInterface: Destroy GLWin
Everything is now safely tucked inside each individual GLInterface.
2014-08-19 10:06:25 -04:00
Jasper St. Pierre
63f1a16969 Core: Remove UpdateFPSDisplay
This is effectively unused, as the window handles that we pass to the
GLInterface are window handles for the frame which isn't ever a real
toplevel window. Host_UpdateTitle is what actually sets the proper title
on the render window.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre
7ca8d8dfc7 Core: Don't pass through a reference to the window handle
Now that MainNoGUI is properly architected and GLX doesn't need to
sometimes craft its own windows sometimes which we have to thread back
into MainNoGUI, we don't need to thread the window handle that GLX
creates at all.

This removes the reference to pass back here, and the g_pWindowHandle
always be the same as the window returned by Host_GetRenderHandle().

A future cleanup could remove g_pWindowHandle entirely.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre
6e312dce91 Core: Remove Core::GetWindowHandle
Finally, it's unused. Whoa.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre
e2e3f2a20b EGL: Stop the window_handle shuffling as well 2014-08-19 10:05:58 -04:00
Jasper St. Pierre
e7471958e4 X11_Util: Resize the GLX window by listening to events on the parent
We now have two cases: the GLX window is parented into a frame, or it's
parented into the MainNoGUI host. In both cases, the GLX window should
be locked to the size of the parent, so just sync it up based on that.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre
d6f4f4df42 MainNoGUI: Move a majority of the event handling from the GLX backend
The only reason the GLX backend handled this at all was because
MainNoGUI didn't make its own window before. This is unused in DolphinWX
builds.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre
0dd7f6f5ea MainNoGUI: Supply a window in Host_GetRenderHandle
Our existing code was relying on the GLX backend to create the GLX
window properly, and for the rest of the code to patch that up, sort
of. If we rely on Host_GetRenderHandle() returning a valid window, we
can do a lot better about this.

Create a simple window inside MainNoGUI to make this happen.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre
071e175a1d X11Utils: Explicitly pass the window to fullscreen into ToggleFullscreen
MainNoGUI is going to create its own window soon, and we need to
fullscreen that one instead of the GLX window.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre
2eacf229ed X11Utils: Simplify the Fullscreen interface
Since we only use the toggle action, only keep that.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre
09eb30ea3b MainNoGUI: Remove old OS X backend that doesn't work, rearchitect 2014-08-19 10:05:57 -04:00
Jasper St. Pierre
e3a9ba30e3 GLX: Remove evdpy / dpy split
Move to one display. There's no reason to have two displays here -- the
comment stated that one should touch GLX and one should touch window
events, and that they should be touched from different threads, but the
current code wasn't this careful.

Just use one Display connection.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre
12f073c56b Remove support for EGL under X11
Now, the only supported EGL platform is Android. We might eventually add
back support for EGL/X11 or EGL/Wayland, but it will have to be
architected differently.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre
8bd4b9d2f9 Remove support for Wayland
Yes, this is a fancy new feature, but our Wayland support was
particularly bitrotten, and ideally this would be handled by a platform
layer like SDL. If not, we can always add this back in when GLInterface
has caught up. We might be able to even support wxWidgets and GL
together with subsurfaces!
2014-08-19 10:05:56 -04:00
Ryan Houdek
355f7b366b Merge pull request #831 from FioraAeterna/cleanupimm
JIT: cleanup unnecessary immedate size-checking logic
2014-08-19 04:15:22 -05:00
Dolphin Bot
2bcc8d414c Merge pull request #807 from FioraAeterna/avoidpcstore
JIT: avoid saving the PC on every store
2014-08-19 11:12:54 +02:00
Dolphin Bot
961c1db116 Merge pull request #746 from FioraAeterna/fastermtcrf
Improve performance of CR functions in JIT64
2014-08-19 11:10:18 +02:00
Fiora
a1655a0e3c JIT: avoid saving the PC on every store
Modify the backpatcher to store the PC in the trampolines.
Should be ~3.5% faster overall (measured on POV-RAY benchmark).
2014-08-19 02:08:53 -07:00
Matthew Parlane
7246ea9616 Merge pull request #792 from booto/dsp-cleanup
DSP cleanup
2014-08-19 20:28:51 +12:00
Ryan Houdek
bac9634fde Merge pull request #803 from ChuckRozhon/cast_from_double_to_u8_warnings
Removed warnings by explicitly casting to `u8` for controllers
2014-08-18 17:01:02 -05:00
Fiora
1a36210093 JIT: cleanup unnecessary immedate size-checking logic
We do this in the emitter now, so this code isn't needed anymore.
2014-08-18 08:20:46 -07:00
Ryan Houdek
859564a2d0 Merge pull request #829 from Sonicadvance1/qualcomm-fixed-rotation
Qualcomm fixed screen rotation in their latest v66 development drivers.
2014-08-18 01:29:45 -05:00
Ryan Houdek
7d90a00bbe Qualcomm fixed screen rotation in their latest v66 development drivers.
The framebuffer is no longer rotated the wrong way around in Qualcomm's latest development drivers.
They did something right, only took them over a year.
2014-08-18 00:17:09 -05:00
Ryan Houdek
2d624780c0 Catch broken configurations inside of the Post Processing shaders.
This catches most instances of configuration failures that can happen in a post processing shader.
Gives a user a helpful error message that lets them know what they have failed to set up correctly
2014-08-17 23:59:21 -05:00
Shawn Hoffman
bd7f856424 Rewrite raw memcard threading code. Intended to fix issue 7484.
EXI memcard code now doesn't know specifics of how data is flushed to whatever backing storage is used.
GC raw memcard now flushes every 15 seconds if dirty, and on memcard destruction.
GCI folder now flushes only on memcard destruction.
2014-08-17 21:52:40 -07:00
Shawn Hoffman
87c324c55a Add Common::Event::WaitFor(), which has the same semantics as std::condition_variable::wait_for() (with millisecond units). 2014-08-17 21:52:40 -07:00
Shawn Hoffman
375be67158 Add Common/Event.h to the VS project files. 2014-08-17 21:52:40 -07:00
Ryan Houdek
32fb61816b Fixes PP-shaders on !Mesa targets.
Seems mesa has a quirk where
define THING(x) (#x)
is the same as
define THING(x) (##x)

Didn't realize I messed it up since it just worked since I only tested on Mesa.
2014-08-17 21:28:59 -05:00
Lioncash
6a8dfda0ea DolphinWX: Use the typesafe equivalents for declaring wx event types
The others were used when wx 2.4 was around
2014-08-17 16:18:58 -04:00
Pierre Bourdon
9e2fbaf405 Merge pull request #823 from KScorp/depthmatrixshaders
Fixed depth matrix shaders in OpenGL and Direct3D to be more precise.
2014-08-17 22:08:42 +02:00
archshift
b7f3797689 Wx: further cleanup to toolbar creation process 2014-08-17 12:57:44 -07:00
archshift
b74a34795b Fixed toolbar's disabled button color. 2014-08-17 12:57:44 -07:00
Lioncash
15a3b30e27 Merge pull request #790 from lioncash/ogl-cleanup
Small OGL cleanup
2014-08-17 15:17:04 -04:00
Ryan Houdek
e3e1869493 Merge pull request #825 from FioraAeterna/x64emitter
x64Emitter: refactor to support longer opcodes
2014-08-17 13:07:56 -05:00
Fiora
802b28daf9 x64Emitter: refactor to support longer opcodes
Also add some new SSE4 opcodes.
2014-08-17 04:48:17 -07:00
KScorp
97dce14368 Fixed depth matrix shaders in OpenGL and Direct3D to be more precise. Fixes some graphical glitches in some games. 2014-08-17 04:43:11 -05:00
Ryan Houdek
7222eb11e0 Merge pull request #822 from FioraAeterna/integerflush2
JIT: flush *after* the merged branch, not before
2014-08-17 02:34:15 -05:00
Fiora
75279881cc JIT: flush *after* the merged branch, not before
More correct and should avoid lots of redundant stores.
2014-08-17 00:02:00 -07:00
Lioncash
66a30d0fc6 Merge pull request #820 from RachelBryk/movie-includes
Remove a couple unneeded includes from Movie.cpp.
2014-08-17 02:24:37 -04:00
Lioncash
4759510f70 Get rid of instances of "using namespace std;" in the project 2014-08-17 02:05:33 -04:00
Lioncash
6ee2267b2d Merge pull request #771 from lioncash/32bit-cruft
Core: Remove leftover Windows 32-bit functions in MemArena.cpp
2014-08-17 01:40:23 -04:00
Dolphin Bot
1d88091e0b Merge pull request #821 from FioraAeterna/fixjitcompare
Debugger: fix JIT block viewer PPC view
2014-08-17 07:29:25 +02:00
Fiora
a317dac089 Debugger: fix JIT block viewer PPC view
The JIT block compare code didn't set the same options for the PPCAnalyzer
as the actual JIT did, which made the PPC side of the JIT block viewer stop
at the first branch instead of the end of the block.
2014-08-16 22:25:49 -07:00
Lioncash
6bfe3714c4 Merge pull request #819 from lioncash/preproc
OGL: Removed some unnecessary preprocessor directives from Render.cpp.
2014-08-17 00:00:36 -04:00
Lioncash
f0743e2571 OGL: Removed some unnecessary preprocessor directives from Render.cpp.
scrshotThread was also unused so that is removed as well.

Also added the algorithm header, since we use min and max here.
2014-08-16 23:57:06 -04:00
Rachel Bryk
d8baf64747 Remove a couple unneeded includes from Movie.cpp. 2014-08-16 23:54:11 -04:00
Lioncash
1b92c68f05 Common: Add Flag.h to the Visual Studio project. 2014-08-16 23:33:28 -04:00
Lioncash
d18d3e1f3e Common: Get rid of StdConditionVariable, StdMutex, and StdThread.
All of the compilers we support have support for these now.
2014-08-16 23:33:19 -04:00
shuffle2
2270c3e90a Merge pull request #797 from shuffle2/msvc-pch
Windows: Use a shared precompiled header for dolphin code under Source/
2014-08-16 14:58:28 -07:00
Charles Rozhon
6f34a8ac47 Removed warnings by assigning to bool 2014-08-16 14:16:10 -05:00
Lioncash
07f72b1afc Merge pull request #811 from FioraAeterna/fixblowup
Debugger: fix blowup calculation again
2014-08-16 12:42:27 -04:00
degasus
a64b0bf499 VertexLoader: cache NativeVertexFormat
This fix a performance regression of PR #672.
2014-08-16 12:58:52 +02:00
Ryan Houdek
7a2fe73310 Merge pull request #816 from Sonicadvance1/fix-not-button
Fix the Not button showing up in the advanced control dialog.
2014-08-15 20:25:56 -05:00
Ryan Houdek
239e04db02 Merge pull request #757 from Tilka/ps_sum0
Jit64: re-enable ps_sum0
2014-08-15 20:25:14 -05:00
Ryan Houdek
9afc16961f Fix the Not button showing up in the advanced control dialog.
The Not button isn't supposed to show up on outputs to controllers.
When we generate the button it still shows up if it isn't added to the sizer since the parent window still owns it.

Fixes this issue report https://forums.dolphin-emu.org/Thread-linux-ui-bug-in-gc-pad-configuration-menu?pid=335269#pid335269
2014-08-15 20:09:35 -05:00
Dolphin Bot
444e47a07a Merge pull request #812 from FioraAeterna/fixundefined
JIT: don't rely on undefined behavior for constant overflow checking
2014-08-16 00:36:08 +02:00
Fiora
1cb50c9609 JIT64: faster implementation of mtcrf and mcrxr 2014-08-15 14:09:28 -07:00
Fiora
c936984c96 JIT64: faster + branchless crxxx 2014-08-15 14:09:28 -07:00
Fiora
8c71703098 JIT64: faster implementation of mfcr 2014-08-15 14:09:27 -07:00
Lioncash
f11e587fa4 OGL: Get rid of an unnecessary WIN32 ifdef in main.cpp 2014-08-15 16:16:53 -04:00
Lioncash
4c406cc4a1 Merge pull request #814 from lioncash/jitwindow
Core: Kill off Host_ShowJitResults
2014-08-15 15:26:45 -04:00
Lioncash
cf46ac7dc9 Core: Kill off Host_ShowJitResults
Another host function that can be killed off by simple wx event handling
2014-08-15 15:18:28 -04:00
Fiora
1669b361a2 JIT: don't rely on undefined behavior for constant overflow checking
I have no idea what the compiler does with these, and this code probably
isn't triggered in most games, but it's probably better not to taunt the
undefined behavior demon.
2014-08-15 11:26:10 -07:00
Charles Rozhon
3baea48bba Removed warning caused by calling std::min<int> with size_t values 2014-08-15 13:23:19 -05:00
Lioncash
7e3d1050f0 OGL: Add static to a function in NativeVertexFormat 2014-08-15 14:16:04 -04:00
Lioncash
32953fd968 OGL: Clean up parameters for some functions. 2014-08-15 14:15:23 -04:00
Lioncash
960b54670c OGL: Fix brace and body placements
Also got rid of void argument specifiers. These are a carryover from C.
2014-08-15 14:12:29 -04:00
Fiora
56cc0227c3 Debugger: fix blowup calculation again
Wasn't quiiite right in 3c2567 either.
2014-08-15 10:24:35 -07:00
Lioncash
7fd5e4300a InputCommon: Don't base default radius of analog sticks off of their name. 2014-08-15 13:06:56 -04:00
lioncash
77ccfa1967 DolphinWX: Fix variable styling in BreakpointView 2014-08-15 09:51:29 -04:00
Lioncash
2848ff342f DolphinWX: More readable variable names in BreakpointView
Also doesn't make everything rely on a single temp variable.
2014-08-15 09:49:09 -04:00
Lioncash
f6dd2ff3cb Merge pull request #795 from ChuckRozhon/correct_pointer_style_tasinputdlg
Placed ampersands and asterisks against type name
2014-08-15 08:40:37 -04:00
Shawn Hoffman
f1b82a34b2 Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
archshift
846a21440b FrameTools.cpp: Alignment of long lists 2014-08-14 23:10:00 -07:00
Lioncash
001c9a18fa Merge pull request #782 from RachelBryk/radius
Set the default radius to 100 for non-gcpad analog sticks.
2014-08-14 17:15:03 -04:00
Lioncash
16a7e6dce5 Merge pull request #787 from archshift/fs-toolbar
Hides toolbar upon using fullscreen and rendering to main window.
2014-08-14 17:13:06 -04:00
Lioncash
3c2567cc37 Merge pull request #804 from FioraAeterna/fixblowup
Debugger: fix blowup calculation
2014-08-14 17:12:11 -04:00
Fiora
6741cdbe84 Debugger: fix blowup calculation 2014-08-14 13:40:34 -07:00
Charles Rozhon
a8c31d134b Removed warnings by explicitly casting to u8 for controllers 2014-08-14 14:44:10 -05:00
Charles Rozhon
97f68be70a Changed GCPadStatus struct to use cstdint types instead of char, short etc. 2014-08-14 14:14:07 -05:00
Ryan Houdek
64697abe48 Merge pull request #798 from FioraAeterna/integerflush
JIT: Don't needlessly flush register state in merged integer+branch code
2014-08-14 12:21:03 -05:00
Fiora
97beea1963 JIT: Don't needlessly flush register state in merged integer+branch code
The actual branch code doesn't flush the register state, so it doesn't make
much sense for the merged optimization to do so either.
2014-08-14 09:55:11 -07:00
Fiora
a4b23d80b7 JIT: correctly set skipNext even if conditional-continue is off
Part 2: I missed the other branch-merging case in the first commit.
2014-08-14 09:31:35 -07:00
Ryan Houdek
7f3458e957 Merge pull request #800 from FioraAeterna/showdebugjit
Debugger: make "PPC to x86" open JIT window
2014-08-14 10:41:42 -05:00
Fiora
c1f7b0ddc9 Debugger: make "PPC to x86" open JIT window
The button just silently did nothing if the window wasn't open, with no hint
as to how to make it work.
2014-08-14 08:37:33 -07:00
Ryan Houdek
e6fa582753 Merge pull request #799 from FioraAeterna/mergebranchfix
JIT: correctly set skipNext even if conditional-continue is off
2014-08-14 10:12:19 -05:00
Fiora
75cc8917a1 JIT: correctly set skipNext even if conditional-continue is off 2014-08-14 07:57:55 -07:00
Pierre Bourdon
7b6b9b0945 Merge pull request #735 from Armada651/d3dfullscreen_fixes
Fix hotkeys in Linux and Mac OS X (properly this time).
2014-08-14 15:27:21 +02:00
booto
34bf0a4ab7 DSP: General cleanup. No behaviour change. 2014-08-14 09:45:05 +08:00
Charles Rozhon
2d920965c0 Placed ampersands and asterisks against type name 2014-08-13 16:42:11 -05:00
kamiyo
e4c7cce412 updated frametools 2014-08-13 13:10:08 -04:00
Shawn Hoffman
66fdbdd18d Windows: Give SCMRevGen a configuration for x64 instead of Win32. 2014-08-13 03:57:10 -07:00
booto
72179f98b6 DSP: Use completion event for ARAM interrupt 2014-08-13 18:26:02 +08:00
archshift
7af80c7712 Disable toolbar toggle in main window fullscreen 2014-08-13 02:21:21 -07:00
Ryan Houdek
287758f15d Add the configuration dialog for post processing configuration options.
Only enables the config button when the shader options available to it
2014-08-13 01:05:15 -05:00
Ryan Houdek
cced3b4a18 Change OpenGL's post processing to use the new VideoCommon PP object.
Let's OpenGL's PostProcessing namespace be changed to a class inheriting from VideoCommon's PostProcessing class.
2014-08-13 01:05:15 -05:00
Ryan Houdek
b8a21b3744 Add the PostProcessing class object to RenderBase in VideoCommon.
Backends will initialize this variable with their own inherited PostProcessing class object.
2014-08-13 01:05:14 -05:00
Ryan Houdek
6bdc32c54a Add the VideoCommon PostProcessing class.
This class loads all the common PP shader configuration options and passes those options through to a inherited class that OpenGL or D3D will have.
Makes it so all the common code for PP shaders is in VideoCommon instead of duplicating the code across each backend.
2014-08-13 01:05:10 -05:00
Ryan Houdek
3a657fe33c Add TryParseVector to StringUtil.
Adds a nice way to have options be in a vector for results
2014-08-12 23:45:14 -05:00
Pierre Bourdon
e4e44909d5 Merge pull request #762 from booto/dma-audio-3
DSP: DMA behaviour adjustments to fix regressions
2014-08-12 18:18:51 -07:00
archshift
b451f561ba Hide toolbar upon going fullscreen, rendering to main window. 2014-08-12 17:47:25 -07:00
shuffle2
7b9c8da468 Merge pull request #726 from Armada651/ogl-exclusive
CFrame: Add fullscreen window styles to enable exclusive mode in OpenGL.
2014-08-12 14:55:18 -07:00
shuffle2
6a336f66a8 Merge pull request #569 from RyDroid/desktop-file-without-translation
Minor improvement of the desktop file
2014-08-12 14:51:55 -07:00
shuffle2
d704ebdb40 Merge pull request #691 from Armada651/veto_fix
CFrame: Handle close events that can't be vetoed.
2014-08-12 14:46:01 -07:00
shuffle2
d1702b1160 Merge pull request #676 from lioncash/zelda-ratio
Core: Remove the ratio parameter in Zelda UCode's SizeForResampling func
2014-08-12 14:43:32 -07:00
shuffle2
43010818fa Merge pull request #785 from lioncash/string
Common: Fix AsciiToHex returning true on overflow values
2014-08-12 14:43:02 -07:00
shuffle2
9f4008c5bc Merge pull request #760 from lioncash/swap
Common: Use the OSX equivalent byte-swap functions
2014-08-12 14:31:32 -07:00
shuffle2
b8d126c101 Merge pull request #754 from FioraAeterna/immediateopt
x64Emitter: optimize immediate sizes
2014-08-12 14:19:31 -07:00
shuffle2
fe2321e117 Merge pull request #748 from lioncash/null
Core: Default initialize a pointer to nullptr in gdsp_do_dma()
2014-08-12 13:56:54 -07:00
shuffle2
4e73dd2d0c Merge pull request #722 from lioncash/casts
Fix a cast warning when compiling with MSVC
2014-08-12 13:45:31 -07:00
booto
adf2ae2ac9 DSP: Add minor delay to initial AIDMA interrupt
When AIDMA begins, the first thing it does is load the source address
and length into internal registers. It then triggers the AID interrupt.
Some begin the AIDMA process without all the data necessary for the
interrupt callback being set up already - they require a few more cycles
to set it up (the delay between the DMA being set to begin and the
interrupt firing). The value of this delay was approximated by tests on real
hardware.
2014-08-13 00:20:13 +08:00
Tony Wasserka
d03e91962e Merge pull request #779 from lioncash/software-cleanup
Small software backend cleanup.
2014-08-12 11:59:21 +02:00
shuffle2
a46151e146 Merge pull request #786 from shuffle2/fix-toolbar-toggle
Fix regression with toggling the toolbar from PR761
2014-08-12 01:13:32 -07:00
Shawn Hoffman
27f496fa34 Fix regression with toggling the toolbar from PR761 2014-08-12 01:04:51 -07:00
Lioncash
5afb9cc5c4 Common: Fix AsciiToHex returning true on overflow values
We should be checking errno against ERANGE.
2014-08-12 02:49:04 -04:00
archshift
c0008b2012 Removed Tracer.h/cpp from VS files 2014-08-11 23:25:04 -07:00
archshift
9aa7a4ddae Removed unused Tracer.h/cpp 2014-08-11 23:06:44 -07:00
shuffle2
36af1b518d Merge pull request #777 from shuffle2/vs2013-update3
Use official flag for detailed symbols. Require VS2013 with update 3 or later to build.
2014-08-11 20:12:52 -07:00
shuffle2
0b27e0f3f0 Merge pull request #761 from archshift/better-toolbar
Changed main toolbar to be flush with the rest of the window.
2014-08-11 20:12:24 -07:00
shuffle2
edf660f21f Merge pull request #776 from shuffle2/improve-xsaveworkaround
Windows: Improve XSaveWorkaround to behave correctly when XSAVE processor feature is enabled, but AVX support isn't available for whatever reason.
2014-08-11 12:47:39 -07:00
Rachel Bryk
35ae1b4ee2 Set the default radius to 100 for non-gcpad analog sticks.
The previous default of 70 was determined based on gc controllers, and is not right at all for the wii extensions.
2014-08-11 13:58:47 -04:00
Jasper St. Pierre
dd2e9d1fc7 X11_Util: Fix build when using EGL
We forgot to remove the reference to GLWin.width / GLWin.height here.
2014-08-10 23:57:48 -04:00
Lioncash
bcd10bfda6 Software: Fix function casing in SWRenderer 2014-08-10 22:28:18 -04:00
Lioncash
f9f46f33d6 Software: Fix some if-statement body placements 2014-08-10 22:28:17 -04:00
Lioncash
34eb0c6e1c Software: Fix over-indentation of SetupQuad() 2014-08-10 22:28:16 -04:00
Lioncash
4129cdeb4d Software: Apply static to some functions 2014-08-10 22:28:15 -04:00
Lioncash
568bdec598 Software: Fix function casing in TextureEncoder 2014-08-10 22:28:14 -04:00
Lioncash
2918f46d8b Software: Fix the formatting and function casing in Vec3.h 2014-08-10 22:28:04 -04:00
Lioncash
6625d9cba5 Software: Fix various brace styling errors 2014-08-10 21:18:38 -04:00
Lioncash
b95d9b43de Software: Make an enum into a static constant in DebugUtil.cpp 2014-08-10 20:51:10 -04:00
Lioncash
b050657322 Software: Make constants char_width and char_height private in RasterFont 2014-08-10 20:48:28 -04:00
Shawn Hoffman
d0c3e46c80 Windows: Improve XSaveWorkaround to behave correctly when XSAVE processor feature is enabled, but AVX support isn't available for whatever reason. 2014-08-10 14:50:29 -07:00
Shawn Hoffman
5eccc08c7e Use official flag for detailed symbols. Require VS2013 with update 3 or later to build. 2014-08-10 14:47:29 -07:00
Lioncash
a141819241 Merge pull request #768 from lioncash/hex-view
DolphinWX: Fix scrolling in hex mode for the memory view
2014-08-10 14:58:48 -04:00
booto
a4bc15e7ba DSP: Do updates to DSP interrupt bits asap
This was being scheduled on the next possible event, which caused
timing issues (in FFCC, AI interrupt would fire before DSP interrupt)
2014-08-11 02:04:08 +08:00
booto
92064d1025 DSP: Fixes behaviour for audio dmas of length 0
This behaviour was tested on a real (wii) console.
2014-08-11 02:02:18 +08:00
Lioncash
eb10899b53 Core: Remove leftover Windows 32-bit functions in MemArena.cpp 2014-08-10 05:35:14 -04:00
Lioncash
9a61cfc650 Core: Actually show MemoryUtil.cpp allocation error messages on Linux 2014-08-10 05:28:00 -04:00
Lioncash
be3428cf8e Core: Fix case where a panic alert wouldn't be shown in MemoryUtil.cpp 2014-08-10 04:50:58 -04:00
Lioncash
6b49ddfec9 Software: Get rid of an unnecessary format string in SWmain.cpp 2014-08-10 04:38:12 -04:00
Lioncash
a04809b4d1 DolphinWX: Fix scrolling in hex mode for the memory view
Prior to this after painting the hex values, it would increment the curAddress by 32. This is not only a bug, but unnecessary, since the OnMouseDownL and OnScrollWheel functions should be the only things to handle address incrementing for scrolling purposes.
2014-08-10 03:06:06 -04:00
Lioncash
11f730fd1e Core: Get rid of C-style struct typedefs 2014-08-09 21:58:08 -04:00
Lioncash
a899d2b5dd Merge pull request #763 from lioncash/ar
Core: Get rid of function prototypes in ActionReplay.cpp
2014-08-09 21:05:08 -04:00
archshift
d46ca557b8 Re-ordered initialization of m_ToolBar and m_SavedPerspectives 2014-08-09 14:51:59 -07:00
Lioncash
6faed31a44 Core: Get rid of calls to mem_fn in thread instantiations
These are not necessary for the same behavior.
2014-08-09 12:46:05 -04:00
archshift
a02a86fde9 Fixed assertion when creating new perspective.
Wx was attempting to format a string with specifier %d (integer) with a
size_t.
2014-08-09 03:40:57 -07:00
archshift
b81617fba1 Removed TBDebug, using TBMain instead. Fixed debugger assert. 2014-08-09 03:40:56 -07:00
archshift
b8b72861b5 Removed AuiTB, moved functions to menubar (Debug->Perspectives) 2014-08-09 03:40:56 -07:00
Lioncash
e266635f40 Merge pull request #740 from lioncash/host
Core: Kill off a few Host interface functions.
2014-08-09 00:50:14 -04:00
Lioncash
5fb0090fcf Core: Get rid of function prototypes in ActionReplay.cpp
Also marked said functions static
2014-08-09 00:19:03 -04:00
Lioncash
dc2bc621a4 GLX: Remove all Host_GetRenderWindowSize calls.
Also remove x, y, width and height from the GLInterface, since it's only
used in GLX, which no longer uses them
2014-08-08 19:21:45 -04:00
Lioncash
7692f5a5ce AGL: Remove the call to Host_GetRenderWindowSize().
Just uses platform-specific ways to do the same thing.
2014-08-08 19:21:43 -04:00
Lioncash
df67a18c42 WGL: Get rid of the use of the Host_GetRenderWindowSize() call.
Just use the Windows API to accomplish the same thing (this is what is done in Update()).

This makes the backing window handle the correct data-type for Windows for easier use in function calls.
2014-08-08 19:21:42 -04:00
Lioncash
2b341bb267 D3D: Remove an unnecessary call to Host_GetRenderWindowSize() 2014-08-08 19:21:41 -04:00
Lioncash
7bf82f1989 Core: Kill off Host_UpdateLogDisplay()
This was actually never used as far as I can tell. There was no wx event handling done whatsoever for the global ID, So this is basically a dead function.
2014-08-08 19:21:40 -04:00
Lioncash
d4eb0684f7 Core: Kill off Host_UpdateBreakPointView()
Uses wxWidgets event propagation to the parent window which then appropriately handles the breakpoint list updating.
2014-08-08 19:21:29 -04:00
archshift
6cd0ebab93 Included toolbar headers, preventing forward-decl errors 2014-08-08 15:04:58 -07:00
archshift
67d67884a1 Allow toggling the toolbar in the menu 2014-08-08 14:36:20 -07:00
archshift
400a7bd612 Switch play/pause button icons when necessary 2014-08-08 13:47:04 -07:00
lioncash
85ace9751e Common: Use the OSX equivalent byte-swap functions 2014-08-08 13:26:26 -04:00
lioncash
47274ab992 Core: Fix two more potential memory leaks within IOdarwin.mm 2014-08-08 13:14:18 -04:00
archshift
019d5aee49 Changed toolbar to be static, increasing UI integration 2014-08-08 03:43:13 -07:00
Fiora
75b3e425fd x64Emitter: optimize immediate sizes
A nice alternative than trying to do it throughout the JIT.
2014-08-07 13:07:27 -04:00
Pierre Bourdon
b38022df43 Merge pull request #750 from lioncash/leak
Core: Fix a leak on OSX that could occur in IOdarwin.mm
2014-08-07 09:56:36 -07:00
Tillmann Karras
8058baa3da Jit64: re-enable ps_sum0
The issue seems to have been fixed in the mean time.
https://code.google.com/p/dolphin-emu/issues/detail?id=3471
2014-08-07 04:50:42 +02:00
Dolphin Bot
8cfbbb357e Merge pull request #756 from magcius/remove-unused
VideoBackendBase: Remove unused stub Initialize implementation
2014-08-07 04:48:10 +02:00
Lioncash
e0c5e05805 Merge pull request #755 from magcius/clean-up-nogui
Allow building MainNoGUI and MainGUI simultaneously
2014-08-06 22:39:57 -04:00
Ryan Houdek
88934fdef8 Merge pull request #751 from FioraAeterna/fixsignext
JIT64: correctly sign-extend immediate RC values
2014-08-06 20:50:35 -05:00
Jasper St. Pierre
cd641bd0e3 DolphinWX: Allow building both GUI and NoGUI at the same time
Restructure our build system so we have multiple targets. Right now we
only build MainNoGUI if we are using X11, since that's the only truly
supported backend: the OS X code actually doesn't compile, according to
comments made on IRC.
2014-08-06 21:38:57 -04:00
Jasper St. Pierre
2b8a476a05 X11Utils: Don't depend on wx
We want to have two build targets: Main and MainNoGUI, and this code
will be linked against in both cases, so the ifdef isn't enough for
this case.

Just append to a vector of strings, and then convert it after the fact.
2014-08-06 21:38:47 -04:00
Jasper St. Pierre
c54fef5496 VideoBackendBase: Remove unused stub Initialize implementation
Both D3D and OGL have their own overrides, so this isn't used.
2014-08-06 21:35:52 -04:00
Tillmann Karras
f927af20f2 Fix more warnings from #579 2014-08-07 03:24:42 +02:00
Jasper St. Pierre
354f223f77 X11Utils: Remove unneeded SendButtonEvent / SendKeyEvent utilities
This was used to send fake button or key events to every backend to
implement freelook. When I ported these to be based on wx events in
commit 5248211, I didn't realize that these were now unused, so I didn't
remove them. Do that now.
2014-08-06 15:07:25 -04:00
Fiora
047cf23f51 JIT64: correctly sign-extend immediate RC values 2014-08-06 14:21:56 -04:00
lioncash
f21d50e104 Core: Fix a leak on OSX that could occur in IOdarwin.mm
If a bluetooth connection isn't able to be opened with a Wiimote, then a memory leak would occur as we don't release cbt
2014-08-06 12:34:40 -04:00
lioncash
3c5326fd38 Core: Default initialize a pointer to nullptr in gdsp_do_dma()
The if-statement implies that this could fail in the switch statement somehow. If it does fail, then we'd be comparing with an uninitialized pointer.
2014-08-06 12:10:09 -04:00
Tony Wasserka
cb178679f1 Merge pull request #737 from neobrain/master
Restore Wayland compatibility.
2014-08-06 09:02:20 +02:00
Lioncash
42354035e2 Core: Remove unused file DSPJitUtil.h 2014-08-05 23:55:34 -04:00
Lioncash
95f15ac313 Merge pull request #743 from RolandMunsil/fix-ar-code-warning
Fix "bad wxCheckListBox index" warning when trying to create AR Code
2014-08-05 23:46:39 -04:00
RolandMunsil
b94069b5af Update ISOProperties.cpp 2014-08-05 20:45:18 -07:00
Rachel Bryk
71ce63f819 Don't spam PanicAlerts on wii save exports. 2014-08-05 23:34:03 -04:00
RolandMunsil
b0fc4b6ac9 Fix "bad wxCheckListBox index" warning when trying to create AR Code
Fixes issue
[7060](https://code.google.com/p/dolphin-emu/issues/detail?id=7060)
2014-08-05 20:07:23 -07:00
Rachel Bryk
9bd28aa6d1 Give file count in decimal rather than hex when exporting all wii saves. 2014-08-05 22:43:34 -04:00
Tony Wasserka
90d5e31731 Merge pull request #738 from lioncash/i18n
DolphinWX: Make the software renderer text translateable
2014-08-05 11:07:04 +02:00
Lioncash
e1701951b2 Merge pull request #739 from delroth/vertex-loader-fix
VertexLoader: do not prepare for vertices if we need to skip them

Fixes issue [7542](https://code.google.com/p/dolphin-emu/issues/detail?id=7542)
2014-08-04 23:51:59 -04:00
Pierre Bourdon
16f180524c VertexLoader: do not prepare for vertices if we need to skip them 2014-08-04 20:47:02 -07:00
Pierre Bourdon
b7d4481081 Merge pull request #736 from FioraAeterna/fixdirt
JIT: Don't assume the reserved bits in GQRs are zero
2014-08-04 20:32:08 -07:00
Lioncash
7e083f39be DolphinWX: Make the software renderer text translateable 2014-08-04 21:36:08 -04:00
Fiora
133e04541a JIT: Don't assume the reserved bits in GQRs are zero
While the unused bits in the GQR SPR are probably not supposed to be set, some
games set them anyways (e.g. Dirt 2), which broke the JIT code.
2014-08-04 14:22:00 -04:00
Tony Wasserka
0d989ea82b Restore Wayland compatibility.
It was broken by e15ec56bf0 because it wasn't deemed important. However chances are people will eventually start using Dolphin on that configuration, so we shouldn't frivolously drop compatibility without good reason.
2014-08-04 18:26:03 +02:00
Fiora
c9be85b079 Fix quant/dequant table bug
1<<31 is not 2^31 because 1 is a signed int in C; this bug affected both the
JIT and interpreter quantized store implementations, though I don't know if
any games were actually affected.
2014-08-04 10:08:42 -04:00
Jules Blok
9818bd3edf CFrame: Render to a child on Linux and Mac OS X.
This is needed to fix the hotkeys on those platforms.
2014-08-04 13:22:41 +02:00
Lioncash
933a7c2fac Merge pull request #734 from lioncash/debug
DolphinWX: Ensure the code view string vector is always a size of two.
2014-08-04 03:18:14 -04:00
Lioncash
c051ae3338 DolphinWX: Ensure the code view string vector is always a size of two.
This way if any entries are not populated, then an empty string will be used.
2014-08-04 03:15:29 -04:00
Lioncash
fbd2e43ac3 Revert "Fix hotkeys in Linux and Mac OS X" 2014-08-04 01:56:08 -04:00
Pierre Bourdon
6befa34b60 Merge pull request #647 from lioncash/disasm
Common: Introduce the new Gekko disassembler to Common.
2014-08-03 21:52:08 -07:00
Pierre Bourdon
7ba400bea2 Revert "Jit64: Fix immediates being zero-extended to cr_val instead of sign-extended." 2014-08-03 21:50:12 -07:00
Lioncash
0718937237 Common: Introduce the new Gekko disassembler to Common.
This moves the Gekko disassembler to Common where it should be. Having it in the Bochs disassembly Externals is incorrect.

Unlike the PowerPC disassembler prior however, this one is updated to have an API that is more fitting for C++. e.g. Not needing to specify a string buffer and size. It does all of this under the hood.

This modifies all the DebuggingInterfaces as necessary to handle this.
2014-08-04 00:45:07 -04:00
Pierre Bourdon
b1553b42ce Merge pull request #542 from Parlane/weird_buffering
Remove weird buffering from WII_IPC_HLE_Device_sdio_slot0.cpp
2014-08-03 21:30:35 -07:00
Pierre Bourdon
497de04c52 Merge pull request #671 from lioncash/non-panic
DolphinWX: Use a regular wxMessageBox instead of a PanicAlert for non-panic errors.
2014-08-03 21:27:27 -07:00
Pierre Bourdon
95a8c24841 Merge pull request #723 from lioncash/warnings
Core: Fix two sets of warnings when compiling on Linux.
2014-08-03 21:25:44 -07:00
Pierre Bourdon
87e7c1ee46 Merge pull request #724 from lioncash/mem_fn
AudioCommon: Get rid of some unnecessary mem_fn calls
2014-08-03 21:25:24 -07:00
Pierre Bourdon
15920d0f10 Merge pull request #394 from degasus/d3d_lighting_fix
VideoCommon: normalize light direction
2014-08-03 21:21:23 -07:00
Pierre Bourdon
4c42b38de1 Merge pull request #428 from Sonicadvance1/x86_32-removal
Remove x86_32 support from Dolphin.
2014-08-03 21:17:28 -07:00
Pierre Bourdon
e15ec56bf0 Merge pull request #716 from delroth/vertex-loader
Make vertex loader testable
2014-08-03 21:14:59 -07:00
Lioncash
3aba909b25 Core: Get rid of Host_GetInstance() 2014-08-03 23:47:29 -04:00
Lioncash
847504f327 Merge pull request #725 from lioncash/unnecessary-param
AudioCommon: Remove an unnecessary parameter from the OpenALStream constructor
2014-08-03 22:43:19 -04:00
Lioncash
1515262be9 Merge pull request #710 from Armada651/d3dfullscreen_fixes
CFrame: Only re-assign focus when "Render to main" is enabled.
2014-08-03 22:40:02 -04:00
Lioncash
d8d99f919c Merge pull request #683 from Armada651/linux_hotkeys
Fix hotkeys in Linux and Mac OS X
2014-08-03 22:36:46 -04:00
Lioncash
a66a7e1344 Isolate D3D and Software Renderer from wxWidgets code 2014-08-03 20:28:50 -04:00
Pierre Bourdon
ae27d36961 Jit64: Fix immediates being zero-extended to cr_val instead of sign-extended. Thanks to konpie for finding this issue. 2014-08-03 16:00:41 -07:00
Jules Blok
b67ec4ea58 CFrame: Always exit fullscreen before showing the stop dialog. 2014-08-03 23:38:20 +02:00
Jules Blok
857c116210 CFrame: Add fullscreen window styles to enable exclusive mode in OpenGL.
This is not implemented within the backend, but relies purely on driver heuristics.
2014-08-03 23:36:54 +02:00
Lioncash
1b7d933072 Fix a cast warning when compiling with MSVC
Would previously give a C4800 warning.
2014-08-03 17:33:24 -04:00
Ryan Houdek
0c24e1dcf2 Remove the rest of x86_32 support from Common. 2014-08-03 13:49:46 -05:00
Ryan Houdek
e004c8ff2d Remove x86_32 from x64MemTools 2014-08-03 13:48:53 -05:00
Ryan Houdek
8a123b4d75 Remove x86_32 from the JIT block "profiler." 2014-08-03 13:48:53 -05:00
Ryan Houdek
e357fea279 Remove x86_32 from JitCommon. 2014-08-03 13:48:53 -05:00
Ryan Houdek
f2457bbe9d Remove x86_32 from Jit64IL. 2014-08-03 13:47:56 -05:00
Ryan Houdek
1d5281068d Remove x86_32 from Jit64. 2014-08-03 13:45:54 -05:00
Ryan Houdek
d9b5482840 Remove x86_32 from VertexLoader. 2014-08-03 13:44:37 -05:00
Ryan Houdek
35bebe9ce0 Remove x86_32 from the DSP JIT. 2014-08-03 13:44:37 -05:00
Ryan Houdek
21ee61d7fc Remove x86_32 from DolphinWX. 2014-08-03 13:44:37 -05:00
Jules Blok
b6e7e0d57f CFrame: Only re-assign focus when "Render to main" is enabled.
It may cause fullscreen loops and since m_RenderFrame == m_RenderParent now it's not necessary to re-assign focus anymore.
2014-08-03 13:37:19 +02:00
Lioncash
47847bc8dd AudioCommon: Remove an unnecessary parameter from the OpenAL constructor
This wouldn't even be saved to anything.
2014-08-02 23:48:26 -04:00
Lioncash
17e79a966a AudioCommon: Get rid of some unnecessary mem_fn calls 2014-08-02 23:42:34 -04:00
Lioncash
e1192bc64b Core: Fix usages of NULL and 0 literals for pointers in GCMemcardDirectory 2014-08-02 18:55:37 -04:00
Lioncash
10d3b7f8e9 Core: Fix formatting warnings in DSPJitRegCache 2014-08-02 18:48:10 -04:00
Lioncash
0bcebd81f6 Merge pull request #721 from lioncash/netplay-unused-param
Core: Kill off an unused parameter for NetPlayServer::StartGame
2014-08-02 18:31:38 -04:00
Lioncash
a77d397312 Merge pull request #717 from lioncash/unused
Core: Remove unused parameters in Movie
2014-08-02 18:30:18 -04:00
Lioncash
44a157fc09 Core: Kill off an unused parameter for NetPlayServer::StartGame 2014-08-02 18:28:26 -04:00
Pierre Bourdon
9f8e1e2a0d Merge pull request #720 from booto/dma-audio-fix2
DSP: copy audio dma samples as early as possible
2014-08-02 15:13:26 -07:00
booto
35dfe57bc1 DSP: copy audio dma samples as early as possible 2014-08-03 05:24:19 +08:00
Lioncash
a46a500b94 Core: Fix warnings on Linux related to the JIT 2014-08-02 16:15:20 -04:00
Lioncash
a89416306a DolphinWX: Remove an unused variable from ISOProperties
Was used for when we still had the toggle for projection hacks in the UI.
2014-08-02 15:23:31 -04:00
Lioncash
41af9a81a5 Core: Remove unused parameters in Movie 2014-08-02 15:07:13 -04:00
Lioncash
0ed29e1fac DolphinWX: Use a regular wxMessageBox instead of a PanicAlert for non-panic errors. 2014-08-02 13:49:51 -04:00
Pierre Bourdon
da2833c0e6 Merge pull request #679 from lioncash/ucode-update-params
Core: Remove the unused cycle parameter from DSPHLE update calls
2014-08-02 10:37:19 -07:00
Pierre Bourdon
8f768e5a54 Merge pull request #714 from lioncash/gen
Core: Remove using namespace statements from the Jit and Interpreter headers
2014-08-02 10:36:31 -07:00
Pierre Bourdon
6f715a1fbe VertexLoader: Remove more global state dependencies (this time IndexGenerator and VertexManager) 2014-08-02 09:34:39 -07:00
Pierre Bourdon
8b26d7bf1e UnitTests: make it possible to build tests for code that has global dependencies 2014-08-02 09:34:39 -07:00
Pierre Bourdon
226a9c2392 Move GLInterface around to remove VideoBackends dependency on DolphinWX 2014-08-02 09:34:39 -07:00
Lioncash
a723fd39df Merge pull request #715 from lioncash/interp
Core: Clean up coding style in the Interpreter
2014-08-02 08:39:11 -04:00
Jules Blok
6ab6d07948 FrameTools: Add a wxPanel as the child of the RenderFrame.
Needed for hotkeys to be captured on Linux.
2014-08-02 13:55:23 +02:00
Lioncash
8467c82f79 Core: Clean up coding style in the Interpreter 2014-08-02 07:49:11 -04:00
Lioncash
afb539699e Core: Remove using statements from the Jit and Interpreter headers 2014-08-02 01:48:02 -04:00
Ryan Houdek
7e83a0ea9b Merge pull request #700 from jimbo1qaz/master
Fix D3D Real XFB texture sampling.
2014-08-01 22:57:44 -05:00
Lioncash
b8e64716be Merge pull request #713 from lioncash/cast
Core: Remove now redundant assert conditions in some DSPJitRegCache functions
2014-08-01 22:55:52 -04:00
Lioncash
77c2b6829a Merge pull request #702 from lioncash/netplay-version
Common: State OS instead of 32/64 bit in the netplay lobby
2014-08-01 22:51:30 -04:00
Lioncash
44f751f752 Merge pull request #692 from booto/dma-audio-fix
DSP: latch dma parameters
2014-08-01 22:19:50 -04:00
Lioncash
899bc84e98 Core: Remove now redundant assert conditions in some DSPJitRegCache functions 2014-08-01 20:49:48 -04:00
Lioncash
005004dfa5 Core: Fix cast warnings in DSPJitRegCache 2014-08-01 20:44:38 -04:00
Lioncash
4e2f487741 Core: Get rid of a cast in JitRegCache.cpp 2014-08-01 20:25:39 -04:00
Lioncash
6c923b776e Merge pull request #695 from lioncash/ipl-string
Core: Use a std::string in EXI_DeviceIPL instead of a char buffer
2014-08-01 19:59:56 -04:00
booto
47ba8cc4c1 DSP: latch dma parameters 2014-08-02 05:59:36 +08:00
Lioncash
4b32dcbc33 Merge pull request #707 from lioncash/strip
Common: Simplify StripTailDirSlashes
2014-08-01 16:01:37 -04:00
Pierre Bourdon
0380bb61fa Merge pull request #708 from lioncash/drum-axis
Core: Fix Y-data not being assigned in Drums.cpp
2014-07-31 22:20:40 -07:00
Lioncash
31e9b1ebdd Core: Fix Y-data not being assigned in Drums.cpp
Prior to this we were overwriting the x-axis with y-axis data.
2014-08-01 01:18:39 -04:00
Pierre Bourdon
f6995d1eff Merge pull request #704 from lioncash/pjhack-removal
DolphinWX: Remove the Projection Hack UI
2014-07-31 20:20:02 -07:00
Lioncash
1dc5294629 Common: Simplify StripTailDirSlashes 2014-07-31 22:18:45 -04:00
degasus
5205d7baa6 ogl: fix rasterfont 2014-07-31 19:03:18 +02:00
Lioncash
c5188c76b3 Merge pull request #705 from Sonicadvance1/fix-memoryutil-check
Fixes a check for what mmap returns.
2014-07-31 03:06:00 -04:00
Lioncash
5bb9a74759 Merge pull request #527 from delroth/flags-opt
[RFC] PowerPC flags emulation optimization
2014-07-31 02:51:48 -04:00
Ryan Houdek
33450c80c3 Fixes a check for what mmap returns.
On error mmap returns MAP_FAILED(-1) not null.
FreeBSD was checking the return correctly, Linux was not.
This was noticed by triad attempting to run Dolphin under valgrind and not getting a memory space under the 2GB limit(Because -1 wraps around on
unsigned obviously)
2014-07-31 00:53:00 -05:00
Ryan Houdek
fda2190a37 Support the 64bit CR flags in the ARM JIT. 2014-07-30 21:41:18 -07:00
Ryan Houdek
3627bd21f1 Remove JitArmIL files from the project.
Due to how the new CR-flags work, it isn't possible without some hefty work in the JITIL backend to support this on 32bit systems.
2014-07-30 21:41:17 -07:00
magumagu
f27940478d JitIL: Attempt to constant-fold more aggressively. 2014-07-30 21:41:17 -07:00
magumagu
79ecdf5fd0 JitIL: Misc small optimizations. 2014-07-30 21:41:17 -07:00
magumagu
c8dd557dde JITIL: compare instruction folding. 2014-07-30 21:41:17 -07:00
magumagu
5bb428c685 JITIL: optimize branches. 2014-07-30 21:41:17 -07:00
magumagu
79cc000d62 JITIL: Optimize compare instruction. 2014-07-30 21:41:17 -07:00
magumagu
1429fccb97 Initial unoptimized JITIL flag optimization. 2014-07-30 21:41:17 -07:00
Pierre Bourdon
5506e57ab8 CR: Replace some magic values with constants. 2014-07-30 21:41:17 -07:00
Pierre Bourdon
0ff1481494 Optimize PPC CR emulation by using magic 64 bit values
PowerPC has a 32 bit CR register, which is used to store flags for results of
computations. Most instructions have an optional bit that tells the CPU whether
the flags should be updated. This 32 bit register actually contains 8 sets of 4
flags: Summary Overflow (SO), Equals (EQ), Greater Than (GT), Less Than (LT).
These 8 sets are usually called CR0-CR7 and accessed independently. In the most
common operations, the flags are computed from the result of the operation in
the following fashion:
  * EQ is set iff result == 0
  * LT is set iff result < 0
  * GT is set iff result > 0
  * (Dolphin does not emulate SO)

While X86 architectures have a similar concept of flags, it is very difficult
to access the FLAGS register directly to translate its value to an equivalent
PowerPC value. With the current Dolphin implementation, updating a PPC CR
register requires CPU branching, which has a few performance issues: it uses
space in the BTB, and in the worst case (!GT, !LT, EQ) requires 2 branches not
taken.

After some brainstorming on IRC about how this could be improved, calc84maniac
figured out a neat trick that makes common CR operations way more efficient to
JIT on 64 bit X86 architectures. It relies on emulating each CRn bitfield with
a 64 bit register internally, whose value is the result of the operation from
which flags are updated, sign extended to 64 bits. Then, checking if a CR bit
is set can be done in the following way:
  * EQ is set iff LOWER_32_BITS(cr_64b_val) == 0
  * GT is set iff (s64)cr_64b_val > 0
  * LT is set iff bit 62 of cr_64b_val is set

To take a few examples, if the result of an operation is:
  * -1 (0xFFFFFFFFFFFFFFFF) -> lower 32 bits not 0       => !EQ
                            -> (s64)val (-1) is not > 0  => !GT
                            -> bit 62 is set             =>  LT
            !EQ, !GT, LT

  *  0 (0x0000000000000000) -> lower 32 bits are 0       =>  EQ
                            -> (s64)val (0) is not > 0   => !GT
                            -> bit 62 is not set         => !LT
            EQ, !GT, !LT

  *  1 (0x0000000000000001) -> lower 32 bits not 0       => !EQ
                            -> (s64)val (1) is > 0       =>  GT
                            -> bit 62 is not set         => !LT
            !EQ, GT, !LT

Sometimes we need to convert PPC CR values to these 64 bit values. The
following convention is used in this case:
  * Bit 0 (LSB) is set iff !EQ
  * Bit 62 is set iff LT
  * Bit 63 is set iff !GT
  * Bit 32 always set to disambiguize between EQ and GT

Some more examples:
  * !EQ, GT, LT -> 0x4000000100000001 (!B63, B62, B32, B0)
                -> lower 32 bits not 0          => !EQ
                -> (s64)val is > 0              =>  GT
                -> bit 62 is set                =>  LT
  * EQ, GT, !LT -> 0x0000000100000000
                -> lower 32 bits are 0          =>  EQ
                -> (s64)val is > 0 (note: B32)  =>  GT
                -> bit 62 is not set            => !LT
2014-07-30 21:41:17 -07:00
Lioncash
f507827399 Merge pull request #681 from phire/non-sse4_1
Fix PPC_FP on non-sse4.1 code paths.
2014-07-31 00:31:02 -04:00
Scott Mansell
8c857b45f8 Fix PPC_FP on non-sse4.1 code paths.
The Invalid bit on the x87 fpu is sticky, so once a single NaN goes
through the old code on CPUs without sse4.1 all future floats are
mutilated.

Patch to emulate PTEST by Fiora.

Fixes issue 7237 and issue 7510.
2014-07-31 16:00:27 +12:00
Lioncash
cd37af8590 DolphinWX: Remove the Projection Hack UI 2014-07-30 19:32:41 -04:00
Pierre Bourdon
83838a645f Merge pull request #690 from Armada651/d3dfullscreen_fixes
Exclusive fullscreen fixes
2014-07-30 16:28:56 -07:00
Pierre Bourdon
9b9817f927 x64Emitter: Fix REX encoding for SETcc
Previously using the new "lower 8 bits" registers (SIL, SPL, ...) caused SETcc
to write to other registers (for example, SETcc SIL would generate SETcc DH).
2014-07-30 06:41:29 -07:00
Jules Blok
3b5625c76b VideoConfig: Ignore Borderless Fullscreen setting when the backend does not support exclusive fullscreen.
This was expected to be handled by VerifyValidity(), but that only verifies the validity of the INI files.
2014-07-30 12:15:58 +02:00
Jules Blok
5bbd34637b CFrame: Don't check the video config fullscreen setting.
Checking this flag could sometimes incorrectly have the UI assume fullscreen is already off when we're still exiting.
2014-07-30 12:15:32 +02:00
Jules Blok
4501aeefbe CFrame: Check borderless fullscreen setting before enabling exclusive fullscreen in the video config.
Fixes a bug where "Use Fullscreen" would initialize into exclusive fullscreen regardless of the borderless fullscreen setting.

Also relieves the need for the video renderer to check the borderless fullscreen setting each time.
2014-07-30 12:15:26 +02:00
Lioncash
22e9d6977b Common: State OS instead of 32/64 bit in the netplay lobby 2014-07-30 02:04:17 -04:00
Matthew Parlane
5516b0382c Merge pull request #699 from lioncash/enum
Core: Use an enum for the Gekko exception flags instead of defines
2014-07-30 13:53:58 +12:00
Matthew Parlane
a3ca3b0424 Merge pull request #696 from lioncash/more-forward-decls
Convert some more header inclusions into forward declarations
2014-07-30 13:53:48 +12:00
Lioncash
ad3ade1510 Core: Use an enum for the Gekko exception flags instead of defines 2014-07-29 21:51:30 -04:00
Pierre Bourdon
4b66c6c65a Merge pull request #698 from lioncash/missed-workaround
Really get rid of the MSVC 2005 workaround completely
2014-07-29 18:23:04 -07:00
Lioncash
b03c12764d Really get rid of the MSVC 2005 workaround completely 2014-07-29 21:20:43 -04:00
jimbo1qaz
fe9b7fa4f3 Fix D3D Real XFB texture sampling. 2014-07-29 18:15:01 -07:00
Lioncash
abc7845e0c Android: Remove an unused variable from MainAndroid.cpp 2014-07-29 21:05:57 -04:00
Lioncash
522a5c35ad Convert some more header inclusions into forward declarations 2014-07-29 20:55:07 -04:00
Lioncash
3d95ed93f5 Core: Use a std::string in EXI_DeviceIPL instead of a char buffer
Allows getting rid of extra code.
2014-07-29 20:05:57 -04:00
Pierre Bourdon
c0e8d9879a Merge pull request #678 from lioncash/overflow
Fix a possible overflow in EXI_DeviceIPL.
2014-07-29 16:42:58 -07:00
Lioncash
412196a055 Core: Remove defines used to work around an MSVC 2005 bug 2014-07-29 19:33:08 -04:00
Jules Blok
e07c06cb16 CFrame: Handle close events that can't be vetoed.
This can happen during shutdown.

As long as we don't call event.Skip() the CFrame won't be closed yet, so even if we can't veto the shutdown will still happen in the correct order.
2014-07-29 12:36:10 +02:00
Pierre Bourdon
8ff3cf1838 Merge pull request #684 from lioncash/forward-decls
Core: Turn some includes into forward declarations.
2014-07-28 20:50:27 -07:00
Pierre Bourdon
062bce8b7e Merge pull request #659 from Parlane/classic_controller_fix2
Classic controller fix
2014-07-28 20:34:00 -07:00
Oussama Danba
313a743cee Update framelimit tooltip text because the Audio option has been removed. 2014-07-28 19:08:43 +02:00
Tony Wasserka
3fb829ca73 Merge pull request #589 from LPFaint99/gcifolder-fifo
Gcifolder use correct region for fifologs
2014-07-28 14:44:01 +02:00
Tony Wasserka
9c7d4b6408 Merge pull request #667 from RachelBryk/remove-audio-limit
Remove audio frame limit.
2014-07-28 14:38:35 +02:00
Matthew Parlane
3554a15180 Merge pull request #680 from lioncash/fakepoll-removal
Remove fakepoll.h
2014-07-28 21:06:37 +12:00
Lioncash
e225e3679a Merge pull request #685 from lioncash/invalid-reg
Core: Use the enum constant for an invalid reg in JitRegCache
2014-07-27 19:37:43 -04:00
Lioncash
0bb84a1f65 Core: Use the enum constant for an invalid reg in JitRegCache 2014-07-27 19:29:52 -04:00
Lioncash
eb3a1de3f6 Core: Turn some includes into forward declarations. 2014-07-27 13:37:09 -04:00
Tony Wasserka
38c8a4efb2 MMIO: Cleanup Mapping class by using templates instead of macros. 2014-07-27 19:23:19 +02:00
Lioncash
4fa71dd59e Remove fakepoll.h.
It was only used for Windows XP and lower.

This also bumps the _WIN32_WINNT define in the stdafx precompiled headers to set the minimum version as Windows Vista.
2014-07-26 22:53:40 -04:00
Lioncash
551cf4b2a2 Core: Remove the unused cycle parameter from DSPHLE update calls 2014-07-26 20:04:15 -04:00
Lioncash
0b8a6f852b Core: Use character literals within EXI_DeviceIPL 2014-07-26 19:07:19 -04:00
Lioncash
70ba8cfbc2 Core: Fix a possible overflow in EXI_DeviceIPL
m_szBuffer has a size of 256, but addressable range is 0 - 255
2014-07-26 19:06:23 -04:00
Jules Blok
1f24122d35 Frame: Only prevent exclusive fullscreen switches when the emulator is paused.
This fixes the "Use Fullscreen" setting in which case the switch is done while the emulator is uninitialized.
2014-07-27 00:08:27 +02:00
Lioncash
c1673824bd Core: Remove the ratio parameter in Zelda UCode's SizeForResampling func
It's only ever passed PB.RatioInt
2014-07-26 17:39:26 -04:00
Pierre Bourdon
957a39942e Merge pull request #675 from lioncash/movie-params
Core: Use param padState instead of a global in SetInputDisplayString
2014-07-26 23:30:26 +02:00
Lioncash
d1e487ae00 Core: Use param padState instead of a global in SetInputDisplayString 2014-07-26 17:14:54 -04:00
Lioncash
40273634a4 Merge pull request #674 from lioncash/loldsp
Core: Get rid of the void handle parameter for DSP initialization
2014-07-26 17:00:02 -04:00
Lioncash
e8d0a910da Core: Get rid of the void handle parameter for DSP initialization 2014-07-26 16:54:36 -04:00
Dolphin Bot
30962ec361 Merge pull request #664 from booto/dtk-surgery
DTK: Adjustments attempting to increase accuracy
2014-07-26 21:26:33 +02:00
booto
a6a4229865 DTK: Adjustments attempting to increase accuracy 2014-07-27 03:15:52 +08:00
Pierre Bourdon
6bd5fb3a67 Merge pull request #666 from booto/audio-dma-sampling
AudioCommon/Mixer: Allow input sample rate changes
2014-07-26 19:22:37 +02:00
Jules Blok
ec402a0d5f FPSCounter: Initialize members. 2014-07-26 14:37:18 +02:00
Jules Blok
ed2c74a024 D3D: Set s_last_fullscreen_mode when constructing the renderer. 2014-07-26 13:47:11 +02:00
Pierre Bourdon
8e865f3848 Merge pull request #506 from Armada651/d3dfullscreen
D3D: Add exclusive fullscreen support.
2014-07-26 13:22:11 +02:00
Jules Blok
06b13f12d3 D3D: Make the global swapchain static again. 2014-07-26 13:04:46 +02:00
Jules Blok
6724ce6275 Cosmetic changes based on feedback on PR #506. 2014-07-26 13:04:39 +02:00
Jules Blok
eea7086b23 CFrame: Prevent fullscreen switches if the renderer is halted. 2014-07-26 12:45:19 +02:00
Jules Blok
bd9953d97e Remove the 3D Vision hack.
The hack was needed because the Nvidia 3D Vision heuristics are documented to only support surfaces that are the same size as the backbuffer. This would be the case if you enabled the hack and selected the "Auto (Window Size)" internal resolution.

However, on recent drivers the same effect is achieved by selecting the "Auto (Multiple)" internal resolution. Therefore the hack is no longer required.
2014-07-26 12:45:10 +02:00
Pierre Bourdon
906b05cb1c Merge pull request #672 from delroth/vertex-loader
Vertex loader: reduce dependency on global state
2014-07-26 02:03:03 +02:00
Pierre Bourdon
73f9a22e2e VertexLoader: Remove global state dependency on g_nativeVertexFmt 2014-07-26 01:35:09 +02:00
Rachel Bryk
acaac51077 Remove audio frame limit.
It serves no purpose and causes bugs and confusion for users.
2014-07-25 12:17:10 -04:00
Tony Wasserka
5c4e5e9f8a Merge pull request #660 from lioncash/warning
DolphinWX: Fix a double truncation warning in InputConfigDiagBitmaps
2014-07-25 18:11:40 +02:00
Lioncash
4189703b40 Merge pull request #662 from lioncash/log-comment
Clarify that WiimoteEmu::Spy is intended for debugging purposes
2014-07-25 08:46:52 -04:00
Fog
250cc9d5a0 Fixed last tick count not being set on movie load 2014-07-24 20:56:27 -04:00
Lioncash
cefea9a1a1 Core: Fix the license headers for Memmap.h and SystemTimers.h/.cpp 2014-07-24 20:15:43 -04:00
Pierre Bourdon
264459457e Merge pull request #665 from lioncash/cisms
Get rid of a few C-style struct declarations
2014-07-25 01:30:29 +02:00
Lioncash
6186a293f6 InputCommon: Include the algorithm header in ForceFeedbackDevice
Also simplified the casting within a std::max call
2014-07-24 18:55:12 -04:00
booto
7d920bbb3a AudioCommon/Mixer: Allow input sample rate changes 2014-07-24 22:42:29 +08:00
Lioncash
5767691f4e Get rid of a few C-style struct declarations 2014-07-23 20:36:45 -04:00
Pierre Bourdon
78c3a22060 VertexLoader: take the VAT object directly for RunVertices 2014-07-24 01:51:37 +02:00
Pierre Bourdon
069801a7d1 VertexLoader: Simplify SetVAT 2014-07-24 01:25:23 +02:00
Pierre Bourdon
20369743a4 VertexLoaderUID: remove global state dependency 2014-07-24 01:12:12 +02:00
Moshe Kaplan
cd8b65bd8a Prevent potential buffer overflow in sscanf 2014-07-23 10:03:49 -04:00
Matthew Parlane
008b907bf0 Merge pull request #655 from lioncash/crashes
Fix two possible crashes related to the debugger.
2014-07-23 21:24:03 +12:00
Pierre Bourdon
257d2a6faf Merge pull request #661 from delroth/dolphinbar
Fix WiiMote issues causing DolphinBar to not work
2014-07-23 05:26:38 +02:00
Pierre Bourdon
e51c459406 IOWin: rework _IOWrite OVERLAPPED/bytes written handling.
CheckDeviceType_Write uses an OVERLAPPED structure to make sure some bytes
were written to the device for a given _IOWrite operation. However, the
OVERLAPPED structure is only used for the BlueSoleil stack, not the MS stack
(which goes through an alternate HID path instead of WriteFile, and does not
have an equivalent async operation).

Make _IOWrite return the number of written bytes instead, since it knows
about the Bluetooth stack being used.
2014-07-23 05:17:04 +02:00
Lioncash
7f55d36013 Clarify that WiimoteEmu::Spy is intended for debugging purposes 2014-07-22 22:38:31 -04:00
Pierre Bourdon
ff61158466 IOWin: Make error 0x1F less noisy.
This error code is used by third-party WiiMote adapters to signal the
absence of a WiiMote connected to their virtual HID port. Ignoring it
removes some log spamming and doesn't change anything in terms of
behavior.
2014-07-23 03:32:15 +02:00
Lioncash
8a7640f8b4 DolphinWX: Fix a double truncation warning in InputConfigDiagBitmaps 2014-07-22 06:58:32 -04:00
Shawn Hoffman
c3eb45f7bc Revert "Merge pull request #473 from Tilka/frsp"
This reverts commit d369627d70, reversing
changes made to 67ff926f1e.
2014-07-21 20:40:21 -07:00
Matthew Parlane
cee07ff16e Use new stick/trigger constants for Classic.cpp 2014-07-22 12:16:34 +12:00
Matthew Parlane
82ee68663f Add stick and trigger radius/center/range consts 2014-07-22 12:14:47 +12:00
Matthew Parlane
e30f4576c9 Revert "Use new stick/trigger constants for Classic.cpp"
Added using github, Parlane is an idiot.
This reverts commit 954e61949f.
2014-07-22 00:08:10 +00:00
Matthew Parlane
954e61949f Use new stick/trigger constants for Classic.cpp 2014-07-22 11:57:12 +12:00
Jules Blok
4b3d579573 Renderer: Only notify the host when exiting fullscreen 2014-07-21 20:50:50 +02:00
Jules Blok
0c81494c89 Frame: Make the fullscreen transitions more reliable. 2014-07-21 20:50:49 +02:00
Jules Blok
009b4dd376 Exit exclusive fullscreen when the stop confirmation is shown.
Also have the renderer remember its own fullscreen state. This is done to prevent a case where we exit exclusive fullscreen through the configuration and a focus shift at the same time. In this case the renderer would fail to detect that the fullscreen state was changed.
2014-07-21 20:50:48 +02:00
Lioncash
d369627d70 Merge pull request #473 from Tilka/frsp
Jit64: implement frsp
2014-07-21 14:35:40 -04:00
Jules Blok
36ea1890c8 Let the Renderer decide when to exit fullscreen.
This ensures the transition from/to exclusive mode happens while the RenderFrame is fullscreen.

This prevents fullscreen loops and relieves us of having to restore the window size after we exit fullscreen.
2014-07-21 17:11:13 +02:00
booto
0d2bef2743 GCPadStatus: coalescing magic numbers into consts 2014-07-21 19:56:05 +08:00
Matthew Parlane
38d5197a2c Merge pull request #646 from lioncash/warnings
Core: Fix warnings in JitRegCache
2014-07-21 20:43:41 +12:00
Jules Blok
cd94ff1966 VideoConfig: Add "Borderless Fullscreen" option.
This option will disable exclusive fullscreen for users who prefer the old behaviour.
2014-07-20 22:02:57 +02:00
Shawn Hoffman
cfc7bb35c2 Windows: Also look for git.exe in the registry (for Git Extensions installs). 2014-07-20 12:33:56 -07:00
Lioncash
298425920a DolphinWX: Fix a possible crash when setting debugger memory values. 2014-07-19 19:59:44 -04:00
Lioncash
44e43fe5c3 Core: Make CPU_POWERDOWN the initial CPU state.
This isn't a correct state for the CPU to begin in when starting the application.

Also CPU_STEPPING as an initial state causes the emulator to crash if you use any of the debugger stepping buttons, since it checks if the CPU is in the CPU_STEPPING state before performing their functions.
2014-07-19 19:43:53 -04:00
Pierre Bourdon
963e1a698c Merge pull request #581 from TotalNerd/memcard-emu
Emulate GameCube memory card speeds
2014-07-20 00:12:47 +02:00
Lioncash
fa2944898f DolphinWX: Move some public variables to be private in CodeView
It's not used outside of the class, and it also shouldn't be modified
outside of it either (considering it holds all the blr instructions inserted by the user).
2014-07-19 17:23:43 -04:00
Jules Blok
3400871992 Renderer: Don't attempt to switch to exclusive fullscreen if "render to main" is enabled. 2014-07-19 21:14:49 +02:00
Jules Blok
9064bf147d D3D: Don't set the windowed mode size when we initialize in fullscreen. 2014-07-19 21:14:48 +02:00
Jules Blok
d00e76b3ef Cosmetic changes based on feedback on PR #506. 2014-07-19 21:14:47 +02:00
Jules Blok
5837b35add Renderer: Restore exclusive mode after focus has been regained. 2014-07-19 21:14:47 +02:00
Jules Blok
5f04e9c526 D3D: Make the swapchain available outside of the namespace.
This commit reverts a part of pull request #579.
2014-07-19 21:14:46 +02:00
Jules Blok
643c9ff173 D3D: Initialize the renderer in exclusive fullscreen mode if it is enabled. 2014-07-19 21:14:46 +02:00
Jules Blok
961076a3d5 D3D: Return to windowed mode before destroying the swapchain. 2014-07-19 21:14:45 +02:00
Jules Blok
77bc879384 D3D: Add exclusive fullscreen support. 2014-07-19 21:14:44 +02:00
Jules Blok
d72375fdfa D3D: Request desktop resolution before overriding the buffer size.
This fixes issues where the wrong refresh rate is selected for some monitors.
2014-07-19 21:14:44 +02:00
Jules Blok
c323b386ae Prevent DXGI from making changes to the window.
Prevents DXGI from responding to Alt+Enter and messing up our fullscreen handling.
2014-07-19 21:14:43 +02:00
Jules Blok
8d76dca30d Frame: Make RendererHasFocus() compatible with the new window structure. 2014-07-19 21:14:38 +02:00
Jules Blok
66fec6d0bd Remove CPanel.
Let the RenderFrame handle those messages.
2014-07-19 21:13:15 +02:00
Dolphin Bot
5df45dfbba Merge pull request #650 from lioncash/scrolling
DolphinWX: Implement scrolling in the memory views
2014-07-19 19:31:41 +02:00
Jules Blok
1b70bebb5a Don't create a Panel for a seperate render window.
Instead of setting RenderParent to null and raising complexity RenderFrame can be its own parent.
2014-07-19 15:56:49 +02:00
booto
631a361cc8 GCPadEmu: stop sticks wrapping at extreme values 2014-07-19 19:22:05 +08:00
LPFaint99
da99e0448b GCI Folder: no need to force reload sysmenu to get version
causes crash with larger gci folders as we pull the loader out from under the ppc
2014-07-18 20:34:26 -07:00
Lioncash
a00c7bdb9e DolphinWX: Implement scrolling in the memory views 2014-07-18 22:42:03 -04:00
TotalNerd
b2ac65bb21 Revised channel access from EXI_DeviceMemoryCard 2014-07-18 20:06:03 -05:00
Ryan Houdek
bc9ef95643 Support Sampler binding in the shader.
In the cases where we support the binding layout keyword, use it for more than binding UBO location.
This changes it so it is supported for samplers as well.

Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10.
2014-07-18 17:04:03 -05:00
Dolphin Bot
b9dc69105d Merge pull request #595 from Armada651/pref_log
FPSCounter: Flush the logs every second and close them when the renderer is shut down.
2014-07-18 12:59:04 +02:00
Jules Blok
eaa7460636 FPSCounter: Remove redundant destructor. 2014-07-18 12:49:40 +02:00
Pierre Bourdon
a180cd60ee Merge pull request #640 from lioncash/debugger
DolphinWX: Enable certain Code View context options only when the core is running.
2014-07-18 09:15:03 +02:00
Pierre Bourdon
8085b3d264 Merge pull request #638 from lioncash/bound-check
Core: Fix bounds checking within GCMemcard.cpp.
2014-07-18 09:14:27 +02:00
Pierre Bourdon
4db84c5188 Merge pull request #637 from lioncash/unused
Core: Remove unused function Callback_ISOName()
2014-07-18 09:14:06 +02:00
Pierre Bourdon
2fbdc03572 Merge pull request #642 from phire/vs-constants
VideoSoftware: Use the same max XFB size as VideoCommon.
2014-07-18 09:12:36 +02:00
Lioncash
98f352a4e6 Core: Fix warnings in JitRegCache 2014-07-18 02:44:29 -04:00
Tillmann Karras
771a30da36 Jit64: implement frsp 2014-07-17 23:22:41 +02:00
TotalNerd
f602372885 Redo timing in DMAWrite/DMARead 2014-07-17 10:57:34 -05:00
TotalNerd
8a0093de23 Emulate GameCube memory card speeds 2014-07-17 10:57:34 -05:00
Scott Mansell
7aff56bef5 Implement the correct method for determining field order.
Based on advice from tueidj we implement this method based on how
TVs actually determin the field order.

Removes spammy messages about "Invalid field order"
2014-07-17 23:56:23 +12:00
Pierre Bourdon
d44fc48295 SW: Call OnFrameEnd in the FifoPlayer XFB hack. Required to dump DFF frames. 2014-07-17 13:20:13 +02:00
Scott Mansell
2be83c13be VideoSoftware: Use the same max XFB size as VideoCommon.
And lets just use the same constant as videocommon, so if it ever
increases (again) VideoSoftware will be automatically updated.
2014-07-17 22:39:09 +12:00
Lioncash
bc172f4883 DolphinWX: Enable certain Code View context options only when the core is running.
Prior to this, attempting to execute these contextual menu options would
crash the application.
2014-07-17 04:50:53 -04:00
Scott Mansell
48afab2685 Correct left/right volume for padded samples. 2014-07-17 18:41:18 +12:00
Scott Mansell
a0101c5d29 Audio Mixer: move Static variable to a member variable.
The two instances of this class were sharing a frac variable causing
audio glitches when both were running (which is now all the time).

Fixes issue 7463 (Since DTK merge, audio has staic in it).
2014-07-17 18:26:21 +12:00
Lioncash
7ca8a834c1 Core: Fix bounds checking within GCMemcard.cpp.
Prior to this 127 would be an allowed numeric index. However There is only an addressable range from 0-126.
2014-07-17 01:33:47 -04:00
LPFaint99
19c94de6e0 Gcifolder use correct region for fifologs and homebrew 2014-07-16 21:41:09 -07:00
Lioncash
041445a155 Core: Remove unused function Callback_ISOName() 2014-07-16 20:44:17 -04:00
Dolphin Bot
51dff5a74e Merge pull request #622 from phire/sw-fix-frame-dump
Fixed Frame dumping in VideoSoftware.
2014-07-17 02:04:03 +02:00
Scott Mansell
92eed47213 Fixed Frame dumping in VideoSoftware.
Old code dumped the efb, which was no-longer relevant since the
backend gained xfb support.
New code dumps the colour texture which is about to be rendered to
the screen so correctly reflects the bypassXFB option.
2014-07-17 11:43:59 +12:00
Pierre Bourdon
8cf21cdcdb Merge pull request #633 from magcius/wip/input-focus-fix
Fix input focus issues
2014-07-17 01:21:31 +02:00
Pierre Bourdon
9481af886b Merge pull request #632 from lioncash/dolwx
DolphinWX: Mild readability clean up of CodeView.
2014-07-16 23:46:47 +02:00
Pierre Bourdon
ebec4b01ef Merge pull request #634 from degasus/pixelshader-align
PixelShaderGen: fix indentation
2014-07-16 23:43:36 +02:00
Jules Blok
3b978f7c27 Turn the FPSCounter namespace into a class. 2014-07-16 20:40:40 +02:00
Tony Wasserka
2daa83da48 Merge pull request #372 from Tilka/fctiwzx
Jit64: implement fctiwx/fctiwzx
2014-07-16 17:41:21 +02:00
degasus
01fd96ab31 PixelShaderGen: fix indentation 2014-07-16 17:24:43 +02:00
Jasper St. Pierre
44307c9508 Host: Add a new "UIHasFocus" hook to determine if the UI has focus
We can't use RendererHasFocus for this purpose because of some issues
with exclusive fullscreen, and the new RendererHasFocus implementation
didn't work for non-Render to Main Window cases, since the renderer
window wasn't managed by wx.
2014-07-16 10:27:21 -04:00
Jasper St. Pierre
ee087f5953 Revert "Frame: Fix RendererHasFocus"
This reverts commit ff918df889.

This changed it from "RendererHasFocus" to "UIHasFocus", which is
wrong. Specifically, it broke for non-Render to Main Window cases where
the renderer window isn't managed by wx. It also broke the pending
exclusive fullscreen support, which checks this function to determine if
the renderer is on top so it can full-screen it.

We'll add a new hook, "UIHasFocus", in the next commit.
2014-07-16 10:26:06 -04:00
Lioncash
48ca800b13 DolphinWX: Mild readability clean up of CodeView.
- Gets rid of the underscore in some function names
- Appends the 'm_' prefix to class member variables.

Now it isn't a pain to see what is being modified in terms of state. Especially in the OnPaint call.
2014-07-15 23:01:17 -04:00
Dolphin Bot
57a4bfb835 Merge pull request #631 from lioncash/scrolling
DolphinWX: Implement scrolling in the code view and DSP disassembly view.
2014-07-16 03:53:53 +02:00
Lioncash
9c1b427687 DolphinWX: Implement scrolling in the code view and DSP disassembly view. 2014-07-15 21:35:11 -04:00
Lioncash
6c57457f9f Core: Correct some function casings. 2014-07-15 19:41:50 -04:00
Tillmann Karras
6521929f99 Jit64: implement fctiw/fctiwz 2014-07-15 23:58:09 +02:00
Tillmann Karras
6df48ed432 x64Emitter: add CVTTPD2DQ 2014-07-15 23:53:56 +02:00
Rachel Bryk
ed5169c5eb Fix leaking exi devices. 2014-07-15 16:15:38 -04:00
Lioncash
ebd029973a Merge pull request #604 from magcius/wip/emu-cleanup-2
Start cleaning up the input interface
2014-07-15 12:11:17 -04:00
Lioncash
01cd90deef Merge pull request #544 from LPFaint99/memcard
GCI Folder fix compatibility with games that relocate the save after first use
2014-07-15 12:09:56 -04:00
Lioncash
0720a36c99 Merge pull request #624 from phire/fix-334-issue
Fix another protential issue with casting.
2014-07-15 12:04:16 -04:00
Lioncash
79eb0f8d0c Merge pull request #623 from phire/sw-xfb-clamping
Fix incorrect clamping in SWRenderer.
2014-07-15 12:04:06 -04:00
Scott Mansell
b8695a57da Fix incorrect clamping in SWRenderer.
A previous PR changed a whole lot of min/maxes to std::min/std::max
but made a mistake here and used a templated min which cast it's
arguments to unsigned instead of casting return value.

This resulted in glitchy artifacts in bright areas (See issue 7439)

I rewrote the code to use a proper clamping function so it's cleaner
to read.
2014-07-15 21:15:49 +12:00
Lioncash
8cc11de94a Merge pull request #625 from lioncash/logging
Remove some unnecessary defines in Log.h
2014-07-15 02:37:16 -04:00
Tillmann Karras
4063694d20 VideoCommon: fix ifdef expression 2014-07-15 04:15:49 +02:00
LPFaint99
198d137ca0 GCI Folder fix compatibility with games that relocate the save after first use 2014-07-14 18:52:29 -07:00
Lioncash
8087a89afd Remove some unnecessary defines in Log.h 2014-07-14 15:51:28 -04:00
Scott Mansell
d4a2afe345 Fix another protential issue with casting.
Another issue from #334 with the casting moved from the output of
min to it's inputs.

This is a non-issue on 64 bit machines, but if dolphin is compiled
on an OS with size_t == u32 (say ARM) then remainingSize could be
truncated.

Restored the casting to the original order before #334.
2014-07-15 01:38:05 +12:00
Scott Mansell
d4cfddcf8d Revert "DolphinWX: Use non-deprecated flags for the monospace debugger font" 2014-07-14 21:37:27 +12:00
shuffle2
3ac4e9f171 Merge pull request #608 from lioncash/compat
DolphinWX: Remove the use of some wx 1.0 compatibility function calls.
2014-07-14 01:56:09 -07:00
shuffle2
0c6eeaff05 Merge pull request #617 from Tilka/clang_bug
VideoCommon: fix clang version check
2014-07-14 01:55:31 -07:00
Pierre Bourdon
1464cfee13 Merge pull request #619 from lioncash/dpl2
Correct the function casing for DPL2Decoder
2014-07-14 10:21:20 +02:00
Lioncash
2c73472671 Correct the function casing for DPL2Decoder
Brings it more in-line with the rest of the codebase.
2014-07-14 03:34:40 -04:00
Lioncash
b66eb03b2f OGL: Correctly guard against array bounds of s_encodingPrograms
s_encodingPrograms is defined as an array with a length of 64
NUM_ENCODING_PROGRAMS is also defined as 64.

However 64 is out of bounds, so we want to be comparing for "equal to or
greater than here"
2014-07-14 00:48:14 -04:00
Lioncash
d931637d63 DolphinWX: Remove two c_str calls in ISOProperties.cpp. 2014-07-13 23:43:41 -04:00
Lioncash
5c57a1ef4b DolphinWX: Remove the use of some wx 1.0 compatibility functions.
Uses the recommended replacements.
2014-07-13 23:42:37 -04:00
Tillmann Karras
dbc30c6c76 VideoCommon: make version check easier to read 2014-07-14 03:05:56 +02:00
Pierre Bourdon
dee6f226a3 Merge pull request #614 from Tilka/branch_prediction
[RFC] Common: add macros for assisting branch prediction
2014-07-14 03:00:08 +02:00
Tillmann Karras
0be03252cc VideoCommon: fix clang version check
That was... er... a typo!
2014-07-14 02:59:31 +02:00
shuffle2
3f67ec0d50 Merge pull request #611 from Tilka/clang_bug
VideoCommon: version-check clang for workaround
2014-07-13 17:52:54 -07:00
Tillmann Karras
b6f3ae23bc VideoCommon: version-check clang for workaround
The bug was fixed in clang 3.4.
2014-07-14 02:12:48 +02:00
Pierre Bourdon
5c701f6e82 Merge pull request #610 from lioncash/delete
DolphinWX: Remove the need for an explicit new/delete in ISOProperties
2014-07-14 01:55:11 +02:00
Tillmann Karras
d398e9ef61 Common: add macros for assisting branch prediction 2014-07-14 01:52:14 +02:00
Jules Blok
aa2495205e Shutdown the Core before other components.
Other components depend on the EmuThread being stopped.
2014-07-13 23:47:59 +02:00
Pierre Bourdon
8876ee120a Change libav* autodetection to support framedumping on Ubuntu 14.04
Add an "ugly" workaround in the AVIDump code, but looking at other project this
seems to be the most common way to handle this API change.
2014-07-13 23:06:20 +02:00
shuffle2
3cabacde9d Merge pull request #613 from lioncash/uninitialized
Core: Fix potential uninitialized var usage in WII_IPC_HLE_Device_usb
2014-07-13 14:03:02 -07:00
Lioncash
fae0cf3698 Core: Fix potential uninitialized var usage in WII_IPC_HLE_Device_usb
If "if (ReadStoredLinkKey->read_all == 1)" is not true, then
num_keys_read would be used uninitialized.
2014-07-13 15:41:35 -04:00
Lioncash
9d3c0102fc Core: Get rid of an unnecessary struct typedef in Boot.h. 2014-07-13 15:28:50 -04:00
Lioncash
5b649902dc DolphinWX: Remove the need for an explicit new/delete in ISOProperties
Just use a normal constructor call and call Destroy to close the window.
2014-07-13 15:06:03 -04:00
Pierre Bourdon
16582a0459 Merge pull request #543 from RachelBryk/patches
Fix patches not being loaded when running real gc bios.
2014-07-13 06:25:39 +02:00
Pierre Bourdon
0563960dbc Merge pull request #603 from lioncash/debugger-font
DolphinWX: Use non-deprecated flags for the monospace debugger font
2014-07-13 06:21:02 +02:00
Pierre Bourdon
12fa5ba8b4 Merge pull request #607 from Tilka/fix_warnings
Fix warnings unearthed by #579
2014-07-13 06:20:45 +02:00
Tillmann Karras
0ccee6c87b Fix warnings unearthed by #579 2014-07-13 02:16:51 +02:00
Jules Blok
64801008a0 NoGUI: Add missing call to Core::Shutdown().
Fixes a crash when exiting the application.
2014-07-13 01:05:09 +02:00
Jasper St. Pierre
ff918df889 Frame: Fix RendererHasFocus
The logic of RendererHasFocus was extremely convoluted beforehand and
was too brittle and broke in certain circumstances, like when the
GCPad window was active. Simplify it and leave a comment explaining the
new logic. This fixes the GCPad window not working when Background Input
is unchecked.
2014-07-12 07:29:49 -04:00
Lioncash
26f3867e20 DolphinWX: Allow short-hand searching in the code window
Lessens the restrictions on the searching in the code view.
Now typing out the full 8 digit hex number isn't needed. For example, you don't need to type 000000FF to go to FF, you just literally type FF.

Also makes JumpToAddress a boolean function to remain consistent with the DSP code view.

This will also change the address search box to have a red background if
either an invalid hex number is given, or if it's longer than 8 characters
2014-07-11 18:32:32 -04:00
Lioncash
58c58d2f92 InputCommon: Use enums instead of defines within GCPadStatus.h 2014-07-11 17:18:11 -04:00
Jasper St. Pierre
e4eec2002b ControllerEmu: Remove focus-checking code from the rest of ControllerEmu 2014-07-11 14:08:29 -04:00
Jasper St. Pierre
74f3083381 ControllerInterface: Gate the input based on our new background input setting 2014-07-11 13:38:52 -04:00
Jasper St. Pierre
5abc028ace ControllerEmu: Make BackgroundInput a global setting through the virtualization
This will allow us to simplify the checks for background input and push
them further down into the architecture, into the ControllerEmu layer.

The new setting isn't actually used yet, though.
2014-07-11 13:38:37 -04:00
Jasper St. Pierre
0d49bf65a7 ControllerEmu: Virtualize settings
This will allow us to move Background Input to a global setting rather
than a local setting.
2014-07-11 13:32:58 -04:00
Jasper St. Pierre
a6dc3c47a9 ControllerEmu: Change the GetState interface to remove range/base
Do the scaling in the code that interprets the results.

This also removes the templatization of things and changes the interface
to always take a double.

This does add a bit more code to the users of GetState, especially when
having to deal with focus management, but this will be cleaned up very
soon, as focus and focus-related options will be centralized inside the
input platforms themselves, rather than spread out across all the input
plugins.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre
0d11081a3b ControllerEmu: Clean up the code that applies the modifier
This makes it more clear and pretty much the analog stick code bog standard.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre
c29d5ff989 ControllerEmu: Always convert to polar coordinates and back
Most users will have something in the radius or deadzone fields, so
don't bother filtering out 'extra' work. This also lets us clean up
the modifier implementation.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre
f2d4f10fc9 ControllerEmu: Remove support for the "Square Stick" option
It was only used for really old joypads which we really don't want to
support. If users have these joypads, they should look into using
something at the OS level, as games shouldn't need to have this
transformation; it should be done by the OS and driver.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre
07c4925059 InputConfigDiagBitmaps: Clean up the FORCE drawing code as well 2014-07-11 13:32:57 -04:00
Jasper St. Pierre
4d2a39090b InputConfigDiagBitmaps: Rewrite the stick visualization code
Change our DrawCoordinate helper method to take raw coordinate
positions, and draw the rectangle using that. This is a lot better
and more friendly than applying various crazy constants in the GetState
for the base/range.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre
8abff435e6 InputConfigDiagBitmaps: Clean up code a bit more
Split out some math into a utility.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre
3c411c33e8 InputConfigDiagBitmaps: Start a cleanup by splitting code out
This doesn't have any functional changes, it just removes part of the
mess by killing indentation.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre
68a4979f35 Nunchuk: Stop the dereference dance 2014-07-11 13:32:56 -04:00
Jasper St. Pierre
e20a0265de Remove UDPWiimote feature
It substantially complicates the code and doesn't really provide any
functionality. According to the forums, the Android app is out of date
and has been broken for quite a while.

If we want to add this back, I'd write an app that speaks a more native
Wiimote protocol, and we can hook that up to the backend quite easily.
It could even be over our NetPlay protocol!
2014-07-11 13:32:56 -04:00
Jasper St. Pierre
c11672b2d8 ControllerEmu: Constructors go on top 2014-07-11 13:32:18 -04:00
Jasper St. Pierre
d468c38335 ControllerEmu: Fix code style 2014-07-11 13:32:18 -04:00
Jasper St. Pierre
0c9f6c2a2b ControllerEmu: Remove unnecessary include 2014-07-11 13:32:18 -04:00
Lioncash
6885bac05f DolphinWX: Use non-deprecated flags for the monospace debugger font 2014-07-11 13:11:11 -04:00
degasus
7e79806efc remove unused globals
Also change globals into statics which are only used in one file
2014-07-11 16:10:20 +02:00
degasus
81ed17be53 avoid the extern keyword in .cpp files 2014-07-11 16:10:20 +02:00
degasus
6d3f249dcc mark all local variables as static 2014-07-11 16:10:20 +02:00
degasus
22e1aa5bb4 mark all local functions as static 2014-07-11 16:07:23 +02:00
Tony Wasserka
326af097d9 Merge pull request #593 from neobrain/master
Use uniform capitalization in VideoConfigDiag
2014-07-11 13:26:23 +02:00
Dolphin Bot
75c6575f37 Merge pull request #601 from lioncash/pad-struct
Change SPADStatus struct name to GCPadStatus
2014-07-11 06:20:33 +02:00
Lioncash
896d7e5685 Change SPADStatus struct name to GCPadStatus
Also get rid of the typedef, since this is unnecessary in C++
2014-07-10 22:02:38 -04:00
Pierre Bourdon
ef510a4f73 Merge pull request #594 from lioncash/another-clamp-removal
DolphinWX: Remove yet another clamp method
2014-07-11 02:48:27 +02:00
Lioncash
6f9483d161 DolphinWX: Remove unnecessary true within event Skip calls 2014-07-10 20:39:26 -04:00
Lioncash
32d53c7d1d DolphinWX: Get rid of an unneccessary cast in CodeWindow
CFrame inherits from CRenderFrame which inherits from wxFrame which
eventually inherits from wxWindow, so this cast is not required.
2014-07-10 20:29:55 -04:00
Jules Blok
6def4ead01 FPSCounter: Flush the logs every second and close them when the renderer is shut down. 2014-07-10 23:11:28 +02:00
Jules Blok
1754cbda9d Move FPSCounter calls to RenderBase. 2014-07-10 23:11:09 +02:00
Dolphin Bot
bc655d1a82 Merge pull request #515 from Armada651/threading
Make the emulation stop asynchronous to prevent deadlocks.
2014-07-10 21:02:47 +02:00
shuffle2
15c1250d9d Merge pull request #596 from delroth/master
AVIDump: fix FFV1 encoding
2014-07-09 18:02:40 -07:00
Pierre Bourdon
da697df6ee AVIDump: fix FFV1 encoding
ffmpeg 2.0 changed requirements for the FFV1 encoder and made them more strict,
requiring more fields of the input frame to be initialized. Explicitly setting
pixfmt, width and height solve the EINVAL issues with FFV1 encoding.

Original fix from http://ffmpeg.org/pipermail/libav-user/2013-October/005759.html
2014-07-10 02:53:12 +02:00
Lioncash
dbdefd074b DolphinWX: Remove yet another clamp method 2014-07-09 16:17:13 -04:00
Tony Wasserka
ff0f90efa1 VideoConfigDiag: Use uniform capitalization.
Nouns should be written capitalized for consistency.
2014-07-09 21:52:04 +02:00
Lioncash
7b95bc78aa Merge pull request #592 from Armada651/pref_log
FPSCounter: Change format string to match value.
2014-07-09 13:56:52 -04:00
Jules Blok
09304cab57 FPSCounter: Change format string to match value. 2014-07-09 19:45:56 +02:00
Dolphin Bot
7b754d6f99 Merge pull request #591 from Armada651/pref_log
FPSCounter: Add "Log render time to file" feature.
2014-07-09 18:06:57 +02:00
Jules Blok
95b579746f Replace "Log FPS to file" by the "Log render time to file" feature. 2014-07-09 17:56:11 +02:00
Jules Blok
61d44cf73f FPSCounter: Use a Timer for the FPS update time. 2014-07-09 17:53:41 +02:00
Jules Blok
efeadb7fe9 FPSCounter: Add "Log render time to file" feature.
Allows for a more accurate performance measurement.
2014-07-09 17:53:31 +02:00
Rachel Bryk
36bc494a0b Fix code style in WII_IPC_HLE_Device_net.h/.cpp. 2014-07-09 05:26:04 -04:00
Pierre Bourdon
29873a7c55 Merge pull request #585 from lioncash/sprintfs
DolphinWX: Kill off sprintf calls in CheatsWindow.cpp
2014-07-09 02:36:22 +02:00
Pierre Bourdon
beeed520a5 Merge pull request #582 from lioncash/casts
DolphinWX: Remove redundant casts in ISOProperties
2014-07-09 02:35:05 +02:00
Rachel Bryk
24ca493dd1 Don't allow starting recording in states that will cause a crash or other problem. 2014-07-08 17:18:37 -04:00
Jules Blok
4df00ae544 Movie: Do not attempt to record input when the emulation has not started yet.
Fixes a null pointer exception when the user starts the recording during a state transition.
2014-07-08 22:32:35 +02:00
Jules Blok
db7e746cb4 Check whether the core is running instead of checking if it is unitialized.
This properly handles the stopping state and more accurately represents the intended check.
2014-07-08 22:30:44 +02:00
Lioncash
54105a8bba DolphinWX: Kill off sprintf calls in CheatsWindow.cpp 2014-07-08 16:19:34 -04:00
Lioncash
1f25f3c1c9 Merge pull request #584 from lioncash/bind
DolphinWX: Bind the drop handling function to the frame with Bind, not Connect
2014-07-08 16:11:08 -04:00
Lioncash
d2ddf40ccb DolphinWX: Bind the drop handling function to the frame with Bind, not Connect. 2014-07-08 15:41:21 -04:00
Jules Blok
ad1b61af2e FrameTools: Update GUI and disable Play button when in stopping state. 2014-07-08 21:21:25 +02:00
Jules Blok
49eade69a3 Core: Return CORE_STOPPING even if hardware is already uninitialized. 2014-07-08 21:21:24 +02:00
Jules Blok
b30d5dccbe Frame: OnClose now handles asynchronous behaviour of DoStop(). 2014-07-08 21:21:24 +02:00
Jules Blok
3266394dfb Make the emulation stop asynchronous to prevent deadlocks.
This may expose bugs which relied on the Main Thread to be suspended in the stopping state.
2014-07-08 21:21:23 +02:00
Lioncash
2eb12dee55 DolphinWX: Remove a wx 2.9.0 and 2.8.0 version check in GameListCtrl 2014-07-08 14:42:10 -04:00
Lioncash
5fe293af9d DolphinWX: Remove redundant casts in ISOProperties
These are both int, so the cast isn't necessary
2014-07-08 14:31:12 -04:00
Dolphin Bot
3bde3988eb Merge pull request #576 from lioncash/shader-string
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
2014-07-08 12:10:14 +02:00
Lioncash
a523a6d1bf D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
With strings, we don't need to care about passing in a length, since it internally stores it. So now, we don't even need a length parameter for these functions anymore as well.
This also kills off some sprintf_s calls.
2014-07-07 19:32:03 -04:00
Pierre Bourdon
b0b70381f7 Revert "Don't add segfault handler in interpreter mode" 2014-07-07 05:30:06 +02:00
Spanti Nicola (RyDroid)
5c6296291d Minor improvement of the desktop file 2014-07-06 23:46:46 +02:00
Lioncash
ec1e52de53 VideoCommon: Get rid of an snprintf call in VideoConfig.cpp 2014-07-06 15:33:08 -04:00
Dolphin Bot
cc3dda5b22 Merge pull request #362 from Tilka/ffmpeg_libav_new
AVIDump: use new ffmpeg/libav API
2014-07-06 19:33:27 +02:00
Dolphin Bot
4ec8c3714d Merge pull request #328 from Tilka/enum_cpubackend
Don't add segfault handler in interpreter mode
2014-07-06 19:28:10 +02:00
Dolphin Bot
db4e32a124 Merge pull request #547 from lioncash/cleanups
Clean up the DSP disassembler a little.
2014-07-06 19:20:07 +02:00
Tony Wasserka
a798548c30 Merge pull request #546 from workhorsy/header_guard_to_pragma_once
Changed lingering header include guards to pragma once.
2014-07-06 14:19:32 +02:00
Ryan Houdek
4483b64bcb Merge pull request #463 from degasus/vertex_format_cache
VideoCommon: Cache native vertex formats
2014-07-06 05:26:42 -05:00
degasus
e72b01caa1 ConfigManager: fix alignment 2014-07-06 11:05:16 +02:00
Lioncash
09eb1acc5e Common: Using size_t in PointerWrap's DoContainer apparently causes crashes. Fixes this. 2014-07-06 03:05:27 -04:00
Rachel Bryk
5558aa08c2 Fix hiding size column in game list. 2014-07-06 01:59:38 -04:00
Dolphin Bot
4117b5ec12 Merge pull request #563 from lioncash/pointerwrap
Common: Make DoContainer within PointerWrap private.
2014-07-06 07:57:22 +02:00
Dolphin Bot
8da2bc63cf Merge pull request #559 from RachelBryk/gci-folder-state
Merge pull request #559 from RachelBryk/gci-folder-state

Keep device type EXIDEVICE_MEMORYCARDFOLDER for gci folder.
2014-07-06 07:34:55 +02:00
Dolphin Bot
e9a4a54f89 Merge pull request #564 from lioncash/constants
Merge pull request #564 from lioncash/constants

VideoCommon: Remove some unused constants from VertexShaderGen.h.
2014-07-06 07:24:32 +02:00
Lioncash
48ff45b8a8 VideoCommon: Remove some unused constants from VertexShaderGen.h. 2014-07-05 23:46:07 -04:00
Lioncash
b97d2853a7 Common: Make DoContainer within PointerWrap private.
This shouldn't really be exposed as a public function and should only be called through other Do class functions that take a container type as a parameter.
2014-07-05 23:03:43 -04:00
Rachel Bryk
86ccf13c09 End movie play back immediately if g_currentByte > g_totalBytes.
Also uncomment a PanicAlert in the case of g_currentByte > totalSavedBytes, and add comment explaining how it can happen.
2014-07-05 19:48:44 -04:00
Tillmann Karras
ad2aaedd8b Don't install segfault handler in interpreter mode 2014-07-05 11:02:41 +02:00
Tillmann Karras
311e9e655a CoreParameter: add enum CPUBackend 2014-07-05 11:02:41 +02:00
Tillmann Karras
20a16beabd enum CPUState: rename CPU_* to STATE_* 2014-07-05 11:01:49 +02:00
Rachel Bryk
e02f680861 Keep device type EXIDEVICE_MEMORYCARDFOLDER for gci folder.
This fixes loading save states when type mismatches.
2014-07-05 00:22:42 -04:00
degasus
bb2fc8ecbb VideoCommon: Cache native vertex formats
We are used to have a 1:1 mapping of GX vertex formats and the native (OGL + D3D) ones, but there are by far more GX ones.
This new cache maps them directly so that we don't flush on GX vertex format changes as long as the native one doesn't change.

The idea is stolen from galop1n.
2014-07-04 14:39:27 +02:00
Tony Wasserka
ee100cf827 Merge pull request #557 from JMC47/pinned_memory
Change comment on Pinned Memory to be less ambiguous
2014-07-04 14:10:00 +02:00
Justin Chadwick
43dcbe0a73 Change the comments to be more detailed. 2014-07-04 08:00:49 -04:00
Pierre Bourdon
7035e5e4fb Merge pull request #555 from JMC47/pinned_memory
Place pinned memory as top priority.
2014-07-04 13:56:45 +02:00
Tillmann Karras
20dc0e7819 Remove unused variables 2014-07-04 03:56:58 +02:00
Tillmann Karras
d3fa8a6167 Reorder class initializer lists 2014-07-04 03:53:22 +02:00
Justin Chadwick
30f93ab418 Place pinned memory as top priority 2014-07-03 20:35:13 -04:00
degasus
02ac5e95c8 VideoCommon: normalize lighting direction.
It seems that the lighting direction must be normalized. This fixes lots of lighting issues mostly shown in the d3d backend.
2014-07-03 21:08:19 +02:00
Tony Wasserka
be1fe80bb6 Merge pull request #549 from lioncash/fps
FPS counter cleanup
2014-07-03 09:52:29 +02:00
Lioncash
9c764eff3a Fix a type-conversion warning in Movie.cpp
Fixes a C4800 warning. 'int' : forcing value to bool 'true' or 'false'
(performance warning)
2014-07-03 02:07:29 -04:00
Lioncash
ab6434f616 Merge pull request #551 from lioncash/movie
Clean up string handling in Movie.cpp
2014-07-02 22:57:01 -04:00
Lioncash
d649027ec8 Clean up string handling in Movie.cpp 2014-07-02 22:45:50 -04:00
Rachel Bryk
de3f587b32 Add support for 2 memory cards for movies. 2014-07-02 22:26:29 -04:00
Lioncash
00efaedb02 FPS counter cleanup
- Isolate it into it's own namespace
- Shorten function names, the namespace self-documents.
- Just use the std I/O, we can just write directly to the stream for
  logging.
2014-07-02 20:23:09 -04:00
Lioncash
af7efaa461 [Core] Clean up the DSP disassembler
- Get rid of deletes.
- Clean out all of the sprintf calls. Now std::string based.
- Fully explicit function names, etc.
2014-07-02 20:19:39 -04:00
Matthew Brennan Jones
124210c50f Changed lingering header include guards to pragma once.
Some headers where using #ifndef to guard being including multiple times. But most were using pragma once. So for consistency I changed them all to use pragma once.
2014-07-01 22:17:33 -07:00
Rachel Bryk
899274445b Fix patches not being loaded when running real gc bios. 2014-06-30 17:28:45 -04:00
Zhuowei Zhang
25bd5e237b Add Change Disc option to the right-click menu in the game list. For issue 7411. 2014-06-30 12:06:45 -07:00
Matthew Parlane
5dc7c8ad31 Remove weird buffering from WII_IPC_HLE_Device_sdio_slot0.cpp 2014-06-30 03:39:40 +00:00
Lioncash
fb18b8b689 Merge pull request #541 from lioncash/sdio
Get rid of a few delete[] calls in WII_IPC_HLE_Device_sdio_slot0.cpp
2014-06-29 23:23:19 -04:00
Lioncash
8ada47876a Get rid of a few delete[] calls in sdio_slot0.cpp 2014-06-29 22:55:47 -04:00
Lioncash
ada3e97715 Merge pull request #538 from lioncash/savestate-dragdrop
Fix dragging and dropping savestates in the render window
2014-06-29 21:47:51 -04:00
Lioncash
0332d4d76f Merge pull request #539 from jordan-woyak/fix-extract-directory
Fix ISO Directory extraction.
2014-06-29 21:35:46 -04:00
Lioncash
d720e3ed0b Merge pull request #452 from degasus/stats
Video statistics update
2014-06-29 16:41:54 -04:00
Lioncash
f78b94077e DiscIO: Centralize the banner pointer and validity boolean into IBannerLoader
These are both used within the banner loaders, and IsValid is exactly the
same. So this makes sense.
2014-06-29 15:40:18 -04:00
Lioncash
d800b5fb74 DiscIO: Fix extra tabs in the banner loader headers 2014-06-29 15:31:44 -04:00
Jordan Woyak
3805c4967f Fix ISO Directory extraction. 2014-06-29 14:22:06 -05:00
Lioncash
3df00cd3f5 Fix dragging and dropping savestates in the render window 2014-06-28 16:55:15 -04:00
Lioncash
91da031220 Merge pull request #522 from lioncash/fix-dragdrop-crash
Fix crashes when dragging and dropping files outside of the gamelist
2014-06-28 16:53:10 -04:00
Ryan Houdek
aae1630949 Merge pull request #533 from Anti-Ultimate/master
Fix OpenGL VSync
2014-06-28 11:06:57 -05:00
Jules Blok
8571d7aceb RenderFrame: Set the background to black. 2014-06-28 16:02:51 +02:00
Anti-Ultimate
aacf885b48 Fix OpenGL VSync 2014-06-28 00:10:34 +02:00
Tillmann Karras
6b3e6e6ffb AVIDump: rename frame variables 2014-06-27 19:48:36 +02:00
Tillmann Karras
c2c46d7573 AVIDump: update ffmpeg/libav API usage
libav 10 was released on May 10th, 2014 and it drops support for some
long-deprecated stuff like avcodec_encode_video().
2014-06-27 19:48:36 +02:00
Tillmann Karras
e3fef8c990 AVIDump: cleanup 2014-06-27 19:48:35 +02:00
galop1n
729758f2f9 Fix an invalid foreach loop over an unordered_map with deletion in WiiSockets 2014-06-27 13:02:28 -04:00
degasus
7db5a4b22d Statistics: Reformat stats string 2014-06-27 09:36:50 +02:00
degasus
f1ddd3c66a VideoCommon: remove unused stats 2014-06-27 09:35:26 +02:00
Lioncash
bd377b9580 Merge pull request #443 from magumagu/loadstore-cleanup
Loadstore cleanup
2014-06-26 21:32:59 -04:00
Lioncash
11d304ae29 Merge pull request #259 from magumagu/dtk-rewrite
DTK rewrite
2014-06-26 20:01:07 -04:00
magumagu
ca0203a1cc AudioCommon: restore support for DTK volume setting. 2014-06-26 16:56:57 -07:00
Lioncash
ca5340ebde Centralize the logging code into its own folder in Common. 2014-06-25 22:11:42 -04:00
Ryan Houdek
a40ae6883a Move CoreTiming::downcount to PowerPC::ppcState.
This isn't technically the correct place to have the downcount variable, but it is similar to what PPSSPP does to gain a bit of extra speed on ARM.
We access this variable quite a bit, with each exit in a block it is subtracted from.
On ARM this required four instructions to load and store the value, while now it only requires two.

This gives an average of 1FPS gain to most games.
Examples:
Crazy Taxi: 54FPS -> 55FPS
Luigi's Mansion: 20FPS -> 21FPS
Wind Waker(Save Screen): 27FPS -> 28FPS

This seems to average a 6mhz to 16mhz CPU core emulation improvement in the few games I've tested.
2014-06-26 01:48:00 +00:00
Lioncash
177658aed6 Merge pull request #513 from lioncash/vs-x64
Remove the 32-bit config platform from the VS solution file
2014-06-25 21:23:45 -04:00
Lioncash
2db50612b9 Merge pull request #510 from RachelBryk/unused
Remove an unused variable.
2014-06-25 12:41:04 -04:00
Tony Wasserka
416a3201ed Merge pull request #480 from Sonicadvance1/PR371-Revert
Revert "PPCAnalyst now detects internal branches better"
2014-06-25 16:02:52 +02:00
Ryan Houdek
a99ad2db7c Merge pull request #499 from magumagu/ipchle-disk-channel
ES_LAUNCH fixes for disk channel etc
2014-06-25 04:00:57 -05:00
Lioncash
8b13afbb8e Remove the 32-bit config platform from the VS solution and projects 2014-06-24 22:07:26 -04:00
Lioncash
eb3de73ab9 Merge pull request #531 from LPFaint99/memcard
GCI Folder: correctly identify region of sysmenu
2014-06-24 21:18:27 -04:00
Lioncash
10dc1ef135 Fix crashes when dragging and dropping files outside of the gamelist 2014-06-24 16:43:02 -04:00
Jordan Woyak
516369594f Store ini sections in a std::list (rather than vector) to prevent unexpected pointer invalidation with use of GetOrCreateSection. 2014-06-24 12:37:38 -05:00
LPFaint99
c65a6f5fb0 GCI Folder: correctly identify region of sysmenu 2014-06-23 19:58:27 -07:00
LPFaint99
32b2c40490 first implementation of memcard from directory, creates a memory card from USERDIR/GC/<REGION>/Card <A/B>
Savestates include the entire memorycard, but the only saves that should be modified are the ones that are directly modified by the game the others are preserved merely to avoid changing the memory card header during the game as some games (Zelda) refuse to save

Implement DMA r/w for memcard.
Skips programming buffer for writes

Add a migration feature that auto imports all saves from your default memcard to the new memcard dir if it doesn't exist.

Actually "delete" save files by renaming to s/*.gci/*.gci.deleted/
2014-06-22 18:03:52 -07:00
LPFaint99
404e9ce3ee move memorycard handling to its own class 2014-06-22 17:59:08 -07:00
Pierre Bourdon
add090bde6 DSP: Add support for PCAP logging of CPU<->DSP communications 2014-06-22 20:04:46 +02:00
Pierre Bourdon
7889d90633 DSPLLE: Improve initialization by using an options structure instead of individual params 2014-06-22 20:04:46 +02:00
Pierre Bourdon
ce74752e91 Common: Add a PCAP writer module 2014-06-22 20:04:46 +02:00
Lioncash
3c51c75b3e Merge pull request #526 from RachelBryk/input-label
Fix an incorrect label in fps display string.
2014-06-22 13:31:31 -04:00
Rachel Bryk
addbbf11d7 Allow progressive scan to be set by game ini. 2014-06-22 12:29:16 -04:00
Rachel Bryk
93a215c9e7 Fix an incorrect label in fps display string. 2014-06-22 12:21:11 -04:00
Pierre Bourdon
5dff577339 Merge pull request #500 from lioncash/ini
Use only section-based ini reading.
2014-06-22 17:21:45 +02:00
Lioncash
86d6455391 Merge pull request #505 from RachelBryk/wiimote-state
Save an unsaved wiimote variable to save states.
2014-06-21 19:59:24 -04:00
Lioncash
72050d455d Merge pull request #521 from RisingFog/dtm-update
Removed unused variable, Added tick count check
2014-06-21 19:19:02 -04:00
Tony Wasserka
d60f91ef5a Merge pull request #501 from magumagu/sw-cp-structs
VideoSoftware: remove duplicated CommandProcessor structures.
2014-06-21 22:23:19 +02:00
magumagu
8bf3ffc76f VideoSoftware: remove duplicated CommandProcessor structures. 2014-06-21 11:54:43 -07:00
Fog
76c5fa084b Removed unused variable, added tick count check 2014-06-21 11:43:33 -04:00
Tony Wasserka
fbca397c92 Merge pull request #439 from degasus/lighting-fix
Lighting cleanup
2014-06-21 12:17:26 +02:00
Tony Wasserka
ddadb4f29d Merge pull request #523 from RachelBryk/uninitialized-load-state
Abort loading a save state if emulation isn't running.
2014-06-21 11:39:57 +02:00
Tony Wasserka
cad7614e7e Merge pull request #520 from pauldacheez/enumerate-outputs-harder
Make the common "Failed to enumerate outputs" message much more useful.
2014-06-21 11:39:10 +02:00
Rachel Bryk
3e60979000 Abort loading a save state if emulation isn't running. 2014-06-20 21:22:54 -04:00
Paul Olszewski
c5ef249c4b Make the common "Failed to enumerate outputs" message much more useful.
Now it includes its most common cause, a simply-worded solution, and an exclamation point.
2014-06-20 15:51:54 -05:00
magumagu
eeb7fc25f4 JIT: Make lmw/stmw use safe load/stores. 2014-06-20 12:54:10 -07:00
magumagu
6c9095ebab JITIL: fix some unsafe loads.
I'm planning on making changes to the memory code, so I don't want this
stuff to get in the way.  The slight performance hit to JITIL isn't really
important at the moment.
2014-06-20 12:53:22 -07:00
magumagu
85724dd78a JIT: Remove dead code. 2014-06-20 12:53:21 -07:00
magumagu
06864e9fee JIT: Clean up float loads and stores.
Less code is good, and this should make future changes to memory handling
easier.
2014-06-20 12:52:39 -07:00
Rachel Bryk
0d60389d03 Save an unsaved wiimote variable to save states. 2014-06-20 09:35:47 -04:00
Tony Wasserka
07da9cbcf4 Merge pull request #518 from glennricster/master
Ensure (Get|Set)ColumnWidth is not called on a non existant column.
2014-06-20 14:12:15 +02:00
Glenn Rice
bb6d360b06 Ensure (Get|Set)ColumnWidth is not called on a non existant column.
The AutomaticColumnWidth method can be called when the game list does
not have any columns (for example when dolphin is starting).  In this
case wxWidgets assertions fail when (Get|Set)ColumnWidth are called on
columns that do not exist.  So check to make sure there are columns to
prevent this.
2014-06-20 07:03:44 -05:00
Tony Wasserka
ddce7e9778 Merge pull request #508 from RisingFog/upstream
Add Tick Count to Movie Files
2014-06-20 13:47:05 +02:00
Jordan Woyak
7ecc32f87f Fix InputConfigDiag crash on Windows. (GCode issue 7384) 2014-06-19 19:58:55 -05:00
Fog
c6e1a19e61 Add Tick Count to Movie Files
Added tick count to .dtm movie files for more accurate time calculations
2014-06-19 12:11:09 -04:00
Tony Wasserka
0e0238eccf Merge pull request #498 from magumagu/remove-daz
Don't set DAZ on x86 in non-IEEE mode.
2014-06-19 16:53:21 +02:00
Tony Wasserka
9f22b2378d Merge pull request #485 from magumagu/packed-fp-reciprocal
Interpreter: return single-precision results for ps_rsqrte.
2014-06-19 16:51:33 +02:00
degasus
924ad1ee9f LightingShader: hard code const variable 2014-06-19 16:46:53 +02:00
degasus
e456a5e64f PixelShader: remove the duplicated ppl constants 2014-06-19 16:33:33 +02:00
degasus
d93f2973f7 PixelShader: use the vertex const buffer for ppl 2014-06-19 16:33:33 +02:00
degasus
027baad73b VideoCommon: use the Light struct in XF memory 2014-06-19 16:33:29 +02:00
Tony Wasserka
e642c8d0c1 Merge pull request #497 from Armada651/osd-scaling
D3D: Reset viewport before drawing the OSD.
2014-06-19 15:26:10 +02:00
Tony Wasserka
0b1cb1ee45 Merge pull request #436 from RachelBryk/netplay-kick
Add an option to kick players from netplay.
2014-06-19 14:57:00 +02:00
Tillmann Karras
feef0bbd2b JITs: add a macro for easy interpreter fallback 2014-06-19 14:39:01 +02:00
Tillmann Karras
f351ec64db Jit64[IL]: remove code leftover from x86-32 2014-06-19 14:32:53 +02:00
Tillmann Karras
e684e902ef Jit64IL: remove unused macro 2014-06-19 14:32:53 +02:00
Rachel Bryk
e519b05e7a Remove an unused variable.
It's never been used since it was added except to check the value, which is always false.
2014-06-18 20:25:21 -04:00
Lioncash
ce54c1e571 Kill off replaceable usages of s[n]printf. 2014-06-18 19:53:38 -04:00
Shadox Fix
d3a55ccb79 Update references of Google Code to GitHub and update copyright year. 2014-06-18 23:40:25 +02:00
magumagu
1f604e87be Try to make DTK rewrite handle events the same way as the old code. 2014-06-18 13:09:55 -07:00
Rachel Bryk
dbcd40111f Add an option to kick players from netplay. 2014-06-18 13:22:45 -04:00
Ryan Houdek
afc4a37058 Merge pull request #502 from magumagu/video-common-small-cleanup
VideoCommon: small cleanups.
2014-06-16 20:51:34 -05:00
Ryan Houdek
ee690fe401 Merge pull request #468 from RachelBryk/remove-exi-update
Remove unused EXI update functions.
2014-06-16 16:36:13 -05:00
Jules Blok
6c52ec93b7 D3D: Reset viewport before drawing the OSD. 2014-06-16 23:34:54 +02:00
magumagu
9d87818853 VideoCommon: small cleanups. No functional change. 2014-06-16 14:03:29 -07:00
Lioncash
f05d3f6e5d Use only section-based ini reading. 2014-06-16 01:31:23 -04:00
magumagu
31b950325d HLE: Remove ES_LAUNCH HLE.
It isn't necessary anymore now that we emulate ES_LAUNCH correctly in
IPCHLE.  This fixes launching MP2 multiplayer in Metroid Prime Trilogy.
2014-06-15 20:08:15 -07:00
magumagu
b423004ab3 IPCHLE: use only one CoreTiming event. 2014-06-15 20:08:14 -07:00
magumagu
f9b72d0891 IPCHLE: Fix ES_LAUNCH so it works for disk titles.
Among other things, this makes the Disk Channel fully functional.
2014-06-15 20:08:14 -07:00
magumagu
ee0c5bdc20 Try to fix android build. 2014-06-15 15:56:42 -07:00
magumagu
a282f181cd Streaming/DTK audio: fix pausing playback. 2014-06-15 15:08:47 -07:00
magumagu
affb7c17fc Audio mixer: fix a couple compiler warnings. 2014-06-15 14:51:33 -07:00
magumagu
40e2ce4f27 Audio mixer: remove check for ratio > 1.0.
The code actually handles this case correctly; the algorithm is linear
interpolation between the two closest samples, and the way it is written
should work correctly with any ratio.
2014-06-15 14:51:20 -07:00
Ryan Houdek
7416b9cdb4 Merge pull request #496 from Sonicadvance1/fix-subfic-round2
Fix ARM Jit's subfic when d != a.
2014-06-15 11:25:39 -05:00
Pierre Bourdon
7f7f5c9d29 Merge pull request #494 from Armada651/master
Fix OpenGL video backend when using "render to main" on Windows.
2014-06-15 17:39:52 +02:00
Ryan Houdek
78d2322aa0 Fix ARM Jit's subfic when d != a.
Missed this path previously, Crazy Taxi hits it.
2014-06-15 15:37:17 +00:00
Ryan Houdek
83157ba350 Fix the ARM JIT's subfic implementation. 2014-06-15 09:40:31 -05:00
Jules Blok
f408dc72e7 Fix OpenGL video backend when using "render to main" on Windows. 2014-06-15 14:59:25 +02:00
Pierre Bourdon
020b4fde1e Merge pull request #492 from Armada651/master
Remove EmuWindow
2014-06-15 14:16:53 +02:00
magumagu
d905cbfd5d Don't set DAZ on x86 in non-IEEE mode.
I have no idea why we were using it in the first place; it doesn't match
the behavior of PPC NI flag.
2014-06-15 03:51:51 -07:00
Tony Wasserka
a6395ae5b3 Merge pull request #432 from magumagu/ipchle-timing
IPC-HLE event handling improvements
2014-06-15 12:00:54 +02:00
magumagu
d43ecd0bd1 Rewrite handling of DTK (streaming) audio.
The primary motivation here is to make sure we submit samples from the
CPU thread. This makes sure the timing of related interrupts accurate,
and generally keeps the different kinds of audio synchronized.  This will also
allow improvements to audio dumping functionality.

The new code is also more concise because it gets rid of some duplicated
audio mixing code.
2014-06-14 15:55:20 -07:00
Armada
f2759ffe65 Remove EmuWindow.
All it did was raise complexity.
2014-06-15 00:49:49 +02:00
Pierre Bourdon
a0ff868c34 Merge pull request #488 from Tilka/dead_code
Jit64: remove dead code
2014-06-14 22:39:50 +02:00
magumagu
58e9b65f9b IPCHLE: clean up spelling. 2014-06-14 10:03:49 -07:00
magumagu
063ab30e3d IPCHLE: improve HLE timing.
This change attempts to make calls to WII_IPC_HLE_Interface::Update()
more consistent.  We should be calling it whenever there is something we
can pop from a queue, and this patch does that.

DeviceUpdate() now works independently of Update(): it's now just a periodic
timer for devices which need to regularly update state.

With this change, we need a non-zero default delay for IPC replies because
replies are popped off the queue much more aggressively.

This fixes launching channels from the the System Menu.
2014-06-14 10:02:46 -07:00
Tony Wasserka
d7736ac714 Merge pull request #445 from magumagu/video-dead-code
Video backends: remove dead code.
2014-06-13 22:38:22 +02:00
Tony Wasserka
2f6e559978 Merge pull request #440 from magumagu/dsound-revert
Revert "DSound: use DSound notifications to produce sound."
2014-06-13 22:37:33 +02:00
Tony Wasserka
a8f32adcab Merge pull request #470 from pauldacheez/s-Gamecube-GameCube
Fix the capitalization of "GameCube" throughout the project.
2014-06-13 21:52:08 +02:00
Tony Wasserka
0bc6b49c07 Merge pull request #483 from neobrain/bitfield_fixes
BitField fixes
2014-06-13 20:43:02 +02:00
Ryan Houdek
f87b913f0e Fix the vertexloader on non-x86 targets.
When I dropped ARM from a generic target, this caused the vertexloader to try using the JIT path.
Instead of !_M_GENERIC, check for _M_X86 instead. Since it is only for the x86 target
2014-06-13 18:36:54 +00:00
Tillmann Karras
32e427cd73 Jit64: remove dead code 2014-06-13 20:15:31 +02:00
Ryan Houdek
2152e812fc Fix conditional branching on x86_64.
The register cache can be filled to the point that when dumping them the FixupBranch goes over the maximum size of 0x80.
Force them to use the "5byte" variant of the jump.

If we were able to determine if the length we had to jump was <0x80 in the future this could be a slight optimization.
This has to be done in bcctrx, bclrx, and twx. It was already done in bcx before.
This fixes issue 7378.
2014-06-13 12:41:50 -05:00
magumagu
3da52018dc Interpreter: return single-precision results for ps_rsqrte. 2014-06-11 19:50:33 -07:00
Tony Wasserka
3d6f9ef897 BitField: Add an explicit getter function for retrieving the BitField value.
Sometimes (in particular when using non-typesafe functions) it can be convenient to have a getter method rather than performing a potentially lengthy explicit cast.
2014-06-11 20:58:40 +02:00
Tony Wasserka
78fbf2ecaa Fix a few warnings caused by using BitField with non-typesafe functions. 2014-06-11 20:58:40 +02:00
Tony Wasserka
b3c7f003da BitField: Delete copy assignment to prevent obscure bugs. 2014-06-11 20:58:40 +02:00
Ryan Houdek
1db93db474 Merge pull request #474 from Sonicadvance1/conditional-branch
Support conditional register cache flushing on ARMv7.
2014-06-10 07:21:07 -05:00
Ryan Houdek
be4b544bf6 Merge pull request #479 from Sonicadvance1/x86-regcache
Jit64 RegCache cleanup
2014-06-10 07:20:55 -05:00
Ryan Houdek
5147e721ae Revert "PPCAnalyst now detects internal branches better"
This reverts commit 31ec57ab81.
2014-06-10 04:58:56 -05:00
Ryan Houdek
c2b6a41e6b Fix a few code style remarks.
Removes some casting of size_t to int.
2014-06-10 02:52:15 -05:00
Ryan Houdek
b4ec70f0ac Add conditional register cache flushing to JIT64's twx instruction. 2014-06-10 02:46:10 -05:00
Ryan Houdek
06e8c7d7c9 Add conditional register cache flushing to JIT64's bcx instruction. 2014-06-10 02:45:04 -05:00
Ryan Houdek
b99edd6202 Add conditional register cache flushing to JIT64's bcctrx conditional route. 2014-06-10 02:44:16 -05:00
Ryan Houdek
5e1a465d50 Change register cache to using an enum to determine flush mode.
This is easier to identify what the flush is doing rather than a "true" as argument.
2014-06-10 02:42:00 -05:00
Ryan Houdek
2989ccff79 Support conditional register cache flushing on ARMv7.
Similar to PR #451, but for ARM as well.
2014-06-09 06:08:13 -05:00
Rachel Bryk
c38e8e25dd Remove unused video config variable. 2014-06-09 00:02:38 -04:00
Ryan Houdek
4cfeeee5e9 Merge pull request #472 from Sonicadvance1/ARM-is-not-generic
Make it so ARMv7 isn't a generic target.
2014-06-08 09:30:57 -05:00
Tony Wasserka
489534bc7c Merge pull request #248 from RachelBryk/dsp-rom-hash
Add DSP rom hashes to movie header.
2014-06-08 11:27:55 +02:00
Paul Olszewski
5d793881b0 Fix the capitalization of "GameCube" throughout the project. 2014-06-08 11:24:49 +09:00
Ryan Houdek
6e1d312091 Make it so ARMv7 isn't a generic target.
Rearranges a bit of code so that ARM isn't a generic build anymore. Because it obviously isn't
2014-06-07 20:26:31 -05:00
Pierre Bourdon
b79482af44 Merge pull request #459 from lioncash/prototype-typo
Fix a typo in a function prototype in PowerPCDisasm.h
2014-06-08 03:17:06 +02:00
Ryan Houdek
103d9008d6 Merge pull request #391 from RachelBryk/netplay-flash-on-join
Flash netplay window when someone joins if the window doesn't have focus...
2014-06-07 06:33:54 -05:00
Ryan Houdek
b778b43992 Merge pull request #404 from magumagu/jitcache-cleanup
JitCache cleanup
2014-06-07 01:49:07 -05:00
Ryan Houdek
7d12a31cc2 Merge pull request #395 from RachelBryk/race
Fix a couple race conditions.
2014-06-07 01:10:51 -05:00
Ryan Houdek
b591184e4b Merge pull request #437 from lioncash/netplay
Minor netplay server cleanup
2014-06-07 01:08:52 -05:00
Ryan Houdek
d2e4c2fc50 Fix OpenGL ES version detection.
Mesa report GLES version as "3.0" not "3.00"
Spec mandates X.Y versioning scheme, doesn't say how long the decimal place must be.
2014-06-06 21:21:35 -05:00
Ryan Houdek
b6db0d0ab8 Merge pull request #457 from Tilka/jcc
x64Emitter: J_CC: use 32 bit offset automatically
2014-06-06 20:53:50 -05:00
Ryan Houdek
c118632cde Merge pull request #450 from Tilka/fmrx
Jit64: revert fmrx revert
2014-06-06 20:53:21 -05:00
Rachel Bryk
525965a873 Remove unused EXI update functions. 2014-06-06 20:30:36 -04:00
Ryan Houdek
db08f7bf4a Merge pull request #371 from quarnster/patch-1
PPCAnalyst now detects internal branches better
2014-06-06 02:45:24 -05:00
Pierre Bourdon
7ffea5ddc9 Merge pull request #464 from lioncash/log-str
Use std::string in LogContainer's constructor.
2014-06-06 00:59:22 +02:00
Pierre Bourdon
834bc85e1f Merge pull request #458 from Tilka/warnings
Fix some warnings
2014-06-06 00:58:37 +02:00
Lioncash
3843848ed4 Use std::string in LogContainer's constructor.
This allows for removal of the strcpy calls, also it's technically way more safe, though I doubt we'll ever have a log name larger than 128 characters or a short description larger than 32 characters.

Also moved these assignments into the constructor's initializer list.
2014-06-05 18:50:14 -04:00
Pierre Bourdon
b780ef950c Merge pull request #435 from YourGamesBeOver/master
Options for selecting which columns are visible in the game list.
2014-06-06 00:46:26 +02:00
yourgamesbeover
91840cb4c7 added option for selecting which column are displayed in the game list, added optional game id column, and added config entry to disable making compressed games blue 2014-06-05 15:34:20 -04:00
degasus
9566dcf0da OGL: speed up the EFB cache
gcc doesn't optimize this loops with -O2, so using memset now.
A flag to skip the clear funktion was added as the cache is already cleared most of the time.
2014-06-05 14:53:09 +02:00
degasus
d9eafd94a2 OGL-StreamBuffer: replace size_t with u32
Yes, this matters.
We align our buffer all the the time which needs a division. u64 divisions are just so slow.
2014-06-05 13:33:50 +02:00
degasus
606e46ba8d OGL-StreamBuffer: move alignment to caller
Only the caller know if alignment is needed at all, so it can be skipped now.
2014-06-05 13:32:13 +02:00
degasus
02a4e3d70f OGL-StreamBuffer: make the SLOT calculation much easier
The size of the buffer is now power of 2, so we can use a shift instead of a division.
This was at about 2% of the global CPU usage.
2014-06-05 13:32:13 +02:00
degasus
d81d2e8915 OGL-StreamBuffer: allocate fences in StreamBuffer directly 2014-06-05 13:32:13 +02:00
Tony Wasserka
e2cfb7f0fa Merge pull request #448 from lioncash/fifo-cleanup
Expand GetBPRegInfo to include the rest of the BP registers.
2014-06-05 13:21:05 +02:00
degasus
0688cfdaef OGL-StreamBuffer: don't use coherent mapping
Coherent mapping seems to be much slower on fermi gpus.
2014-06-05 12:18:44 +02:00
lioncash
efdcfe404f Fix a typo in a function prototype in PowerPCDisasm.h
Should be GetGPRName not GetGRPName.

Removed an unnecessary extern declaration of GetGRPName in RegisterWindow.cpp.

Also added GetFPRName to the PowerPCDisasm header for consistency.
2014-06-04 12:12:28 -04:00
Tillmann Karras
0eb341e542 Fix some warnings.
The 'offset' variable needs to stay because the disabled code below uses it.
2014-06-04 01:04:52 +02:00
Tillmann Karras
f8280401f6 x64Emitter: J_CC: use 32 bit offset automatically 2014-06-03 23:08:58 +02:00
Ryan Houdek
3a06907653 Merge pull request #455 from lioncash/arm-cpudetect-fix
Stringify ArmCPUDetect.cpp.
2014-06-02 20:10:39 -05:00
Lioncash
7d7b3d6156 Stringify ArmCPUDetect.cpp. 2014-06-02 21:08:26 -04:00
degasus
541bfd071e Jit64: Don't flush the regcache on bcx 2014-06-02 18:12:54 +02:00
degasus
0cd9eea99e RegCache: make state clear optional on flushes 2014-06-02 18:12:53 +02:00
degasus
38c3812a60 RegCache: merge fpr+gpr BindToRegister 2014-06-02 18:12:53 +02:00
degasus
9e9b71fa87 RegCache: merge fpr+gpr StoreFromRegister 2014-06-02 18:12:53 +02:00
degasus
fd9bfddde7 RegCache64: devirtualize RegCache::Start 2014-06-02 18:12:53 +02:00
degasus
8693e0abaa RegCache64: Use std::array 2014-06-02 18:11:26 +02:00
degasus
6089812482 RegCache64: move x?locks into register structs 2014-06-02 13:02:52 +02:00
degasus
c800918fd8 RegCache64: remove unused functions 2014-06-02 09:53:44 +02:00
Henrik Rydgård
edf9af0047 Merge pull request #449 from Sonicadvance1/remove-ppcstate-mojs
Remove unused mojs array from ppcState.
2014-06-02 09:42:53 +02:00
Tillmann Karras
2cf27e4de8 Jit64: revert fmrx revert
The AVX revert was not supposed to touch fmrx.

Partially reverts 2fad2a3e88.
2014-06-02 08:53:02 +02:00
Ryan Houdek
e0a60a40a5 Remove unused mojs array from ppcState.
This was some unused array just sitting in our global ppcState struct.
I've got no idea what its use was /supposed/ to be used for if ever implemented.
2014-06-02 01:39:07 -05:00
Lioncash
776e36b10a Fix a typo in a BP register name (BPMEM_TX_SETLUT_4 -> BPMEM_TX_SETTLUT_4).
Also fixed the alignment of the register values.
2014-06-02 02:26:30 -04:00
degasus
4545fa589d Jit64: remove unused FlushMode enum 2014-06-02 08:24:25 +02:00
Lioncash
12db989098 Add missing registers in GetBPRegInfo 2014-06-02 02:19:53 -04:00
Ryan Houdek
5d3382fb56 Fix a crash in ARM's CPUDetect on a malformed /proc/cpuinfo.
If a CPU string was incapable of being found we would return a null pointer, which would crash with strncpy.
Also if we couldn't get a CPU implementer we would call free() to a null pointer.
In addition, detect 64bit ARM running.
2014-06-01 23:55:38 -05:00
Ryan Houdek
87e671404a Make MemoryUtil.cpp use the correct x86_64 define.
MemoryUtil.cpp was incorrectly using the old __x86_64__ define when it should be using _M_X86_64.
It was also using _ARCH_64 when it shouldn't have which was causing an errant PanicAlert to come up in my development.
2014-06-01 23:45:44 -05:00
magumagu
0aecd9504e Video backends: remove dead code. 2014-06-01 01:56:09 -07:00
magumagu
87a804fdfc Revert "DSound: use DSound notifications to produce sound."
This reverts commit 4990b8910b.

The commit is causing substantial performance issues for the DSound
backend which I somehow didn't catch during testing.
2014-05-31 13:35:46 -07:00
shuffle2
d0201335c6 Merge pull request #300 from Sonicadvance1/Fix-AndroidInput
[Android] Fixes a bunch of input bugs.
2014-05-30 15:32:08 -07:00
Lioncash
7babc635cb Compress a for loop in NetPlayServer.
Also gets rid of a redundant return from a void function.
2014-05-29 22:14:50 -04:00
Lioncash
49b0eef393 Remove the min/max functions in CommonFuncs.
The algorithm header has the same functions.
2014-05-29 21:44:41 -04:00
Lioncash
a3ae20fc15 Remove the use of a delete[] in NetPlayServer.
We just use a vector instead of a raw pointer.
2014-05-29 20:39:09 -04:00
Pierre Bourdon
3097345929 Merge pull request #411 from lioncash/fifo-cleanup
Make GetBPRegInfo just take two strings as parameters
2014-05-30 01:51:11 +02:00
Lioncash
c96407bd2a Make GetBPRegInfo just take two strings as parameters
Gets rid of the size parameters.
2014-05-29 19:44:14 -04:00
shuffle2
7c09f07f36 Merge pull request #399 from magumagu/bsemu-bat
BS2 emulation: set up a reasonable BAT during startup.
2014-05-29 15:36:28 -07:00
shuffle2
e9975cdd63 Merge pull request #419 from magumagu/jit-load-store-cleanup
Jit load store cleanup
2014-05-29 15:25:00 -07:00
shuffle2
fd6fd8fcf1 Merge pull request #433 from lioncash/ini
Get rid of the temporary buffer in IniFile's Load function.
2014-05-29 14:53:16 -07:00
shuffle2
3b23f4bbd6 Merge pull request #420 from magumagu/backpatch-s8
JIT: make backpatch handle sign-extend from 8 bits correctly.
2014-05-29 14:09:59 -07:00
shuffle2
329fcad04f Merge pull request #421 from CarlKenner/MissingSpace
Fix error message when D3D11 HResults fail.
2014-05-29 14:06:18 -07:00
shuffle2
d18bc31e74 Merge pull request #429 from RachelBryk/netplay-pid
Make sure netplay player IDs are actually unique.
2014-05-29 14:02:24 -07:00
shuffle2
fee69236d5 Merge pull request #403 from RachelBryk/netplay-player-selection
When updating netplay player list, reselect by string instead of index.
2014-05-29 13:52:44 -07:00
Lioncash
eca70d1562 Get rid of the temporary buffer in IniFile's Load function.
std::getline is the string-based equivalent.
2014-05-28 20:26:15 -04:00
Rachel Bryk
80ab567a5b When reading an ini file, if there is an error, check if it is simply because the eof was reached. 2014-05-28 14:06:18 -04:00
Pierre Bourdon
10efd5b8c0 Merge pull request #430 from shuffle2/xsave-workaround-fix
msvc C initializers return int...fix EnableXSaveWorkaround when rax doesn't implicitly equal zero.
2014-05-28 12:25:25 +02:00
Pierre Bourdon
2a14c55279 Merge pull request #409 from lioncash/lolmemset
Explicitly center the X and Y joystick values.
2014-05-28 12:19:48 +02:00
Rachel Bryk
8c70ee7194 Make sure netplay player IDs are actually unique.
Fixes issue 7329.
2014-05-28 06:04:08 -04:00
Pierre Bourdon
0602dacfde Merge pull request #423 from lioncash/dsp-clarification
Clarify what FindBrackets does in the DSP assembler
2014-05-28 12:01:05 +02:00
Pierre Bourdon
3c722b6be7 Merge pull request #417 from magumagu/jit-unused-flags
Jit: Remove unused members from JitState.
2014-05-28 12:00:46 +02:00
Pierre Bourdon
5abd518eb9 Merge pull request #427 from magumagu/interpreter-hle
Interpreter: correctly support HLE functions.
2014-05-28 11:59:02 +02:00
Pierre Bourdon
21cf8fe32e Merge pull request #393 from RachelBryk/netplay-chat-limit
Limit netplay chat messages to 2000 characters.
2014-05-28 11:57:49 +02:00
Pierre Bourdon
ce139622f6 Merge pull request #392 from RachelBryk/error-check-ini-file
Check for errors when reading lines from ini files.
2014-05-28 11:57:00 +02:00
Shawn Hoffman
47a2eb47a0 msvc C initializers return int...fix EnableXSaveWorkaround when rax doesn't implicitly equal zero. 2014-05-28 00:16:33 -07:00
Shawn Hoffman
58bcc3d12a Redo commit 932945d480
This time, make sure the object for disabling XSave support in msvcr can't be dropped by the linker.
2014-05-27 13:41:19 -07:00
Rachel Bryk
b1029223c6 When updating netplay player list, reselect by string instead of index.
Fixes issue 7284.
2014-05-27 10:43:41 -04:00
lioncash
4cb111e5db Clarify what FindBrackets does in the DSP assembler 2014-05-26 17:04:58 -04:00
Pierre Bourdon
f5e1dee230 Merge pull request #413 from delroth/flags-opt
PowerPC: Get rid of the 'cr' field which was obsoleted by the new 'cr_fast'
2014-05-26 22:37:01 +02:00
shuffle2
4758b362c3 Merge pull request #415 from magumagu/memory-cleanup
Memory code cleanup
2014-05-26 13:35:54 -07:00
CarlKenner
361d53fdc7 Fix error message when D3D11 HResults fail.
Prevents showing the wrong function name by putting a space between the function name and "Failed".
Also fixes the capitalization.
2014-05-27 00:45:26 +09:30
magumagu
2599cd545e JIT: make backpatch handle sign-extend from 8 bits correctly.
I don't think this is actually possible to trigger at the moment... but
it matches the implementation of SafeLoadToReg.
2014-05-26 01:45:07 -07:00
magumagu
e5ebf22161 JIT: unify two branches in SafeLoadToReg.
Should behave the same as it did before.
2014-05-25 21:14:06 -07:00
magumagu
68a327c246 JIT: Simplify redundant if statements for memcheck. 2014-05-25 21:13:39 -07:00
magumagu
e239e82ea3 Jit: Remove unused members from JitState. 2014-05-25 18:19:47 -07:00
Lioncash
1583ce9363 Use strings instead of arbitrary buffers for video statistics 2014-05-25 21:11:29 -04:00
magumagu
ec9dd80b7f Memmap: get rid of unused junk.
This should make it a bit more clear what interfaces we're actually
exposing for memory access at the moment.
2014-05-25 18:07:09 -07:00
magumagu
44f481ec13 PPCCache: Get rid of FAST_ICACHE define.
There's no reason to keep around the ifdefs.
2014-05-25 18:06:52 -07:00
magumagu
98dd99a696 Interpreter: correctly support HLE functions.
m_EndBlock is always false at the beginning of SingleStepInner in the
normal interpreter loop.
2014-05-25 15:39:46 -07:00
Pierre Bourdon
3a76c0c8f5 PowerPC: Get rid of the 'cr' field which was obsoleted by the new 'cr_fast' 2014-05-25 22:59:51 +02:00
Pierre Bourdon
010ca048df Merge pull request #408 from lioncash/bool
Use a bool instead of an int to represent the initialized state in IOWin.cpp
2014-05-25 02:25:56 +02:00
Lioncash
9e7c5c0e58 Explicitly center the X and Y joystick values.
More self-explanatory at a glance than a memset.
2014-05-24 20:10:41 -04:00
Lioncash
728078bc09 Use a bool instead of an int to represent the initialized state in IOWin.cpp 2014-05-24 19:43:11 -04:00
Lioncash
dd35a968f8 Fix a struct overflow case in WII_IPC_HLE_Device_hid.cpp
WiiHIDDeviceDescriptor is 20 bytes in size (2 of which are padding bytes)
libusb_device_descriptor on the other hand is 18 bytes (does not have the
2 padding bytes).

So we were pulling 20 bytes out of an 18 byte struct, which isn't really
correct.
2014-05-24 18:36:28 -04:00
magumagu
282e9bd292 JitCache: use a custom bit-set class.
Unfortunately, this appears to be necessary for the sake of performance;
the standard library equivalents don't work well enough on Visual Studio
2013. vector<bool>::insert() is way too slow in debug
builds to be usable, and std::bitset generates inefficient code in release
builds.
2014-05-24 14:17:53 -07:00
magumagu
6bb08de8a0 JIT: get rid of useless code in JitCache.cpp. 2014-05-24 11:04:24 -07:00
magumagu
336b55bbc4 BS2 emulation: set up a reasonable BAT during startup.
It doesn't really matter much at the moment given our current terrible MMU
emulation, but it will start mattering once our MMU emulation gets more
accurate.
2014-05-24 03:46:12 -07:00
magumagu
440246a190 Interpreter: use numeric_limits instead of FLT_MAX.
Minor cleanup, and fixes compilation on some systems.
2014-05-24 10:58:15 +02:00
Tony Wasserka
cffa848b99 Merge pull request #390 from magumagu/fp-reciprocal
Add accurate implementations of frsqrte and fres
2014-05-24 10:45:01 +02:00
shuffle2
ca3002977b Merge pull request #256 from magumagu/dsound-notify
DSound: use DSound notifications to produce sound.
2014-05-23 17:02:55 -07:00
magumagu
6955fef161 Interpreter: Code style fixes. 2014-05-23 15:06:09 -07:00
magumagu
d0ed3b8192 Jit: Use infinity and NaN from numeric_limits.
MSVC's implementation of INFINITY is unusable.
2014-05-23 14:59:03 -07:00
magumagu
a9a2d3d98d New frsqrte implementation; verified accurate.
This is similar to the old implementation, but it uses smaller tables, and
handles more edge cases correctly.  (hwtest coming soon.)
2014-05-23 14:59:02 -07:00
magumagu
129e76e60d Interpreter: refactor the rsqrte code, and use it for ps_rsqrte. 2014-05-23 14:59:00 -07:00
magumagu
567724b2f8 Jit: get rid of incorrect implementations of fres and frsqrte.
The existing implementations produce answers which aren't consistent with
the hardware, and games care about correct floating point math.

These can be reimplemented at some point in the future, if someone cares
enough, but the general case is probably too much code to inline.

(I'm leaving the ARM implementations in place by request, even though they
suffer the same issues.)
2014-05-23 14:57:34 -07:00
Yuriy O'Donnell
ac75766c25 removed trailing whitespace 2014-05-23 21:14:48 +02:00
Yuriy O'Donnell
d08abfc14e JIT: JitBaseBlockCache::InvalidateICache no longer memsets iCache memory to INVALID_BYTE.
This is redundant, since we reset the valid_block bits any way.
However, this was a source of a significant performance issues in some games.
In particular, Metal Gear Solid: Twin Snakes.
2014-05-23 20:40:45 +02:00
Yuriy O'Donnell
de1e2127dc JIT: JitBaseBlockCache::valid_block is now std::vector<bool>
This was previously a std::bitset, which resulted in generation of suboptimal code by VS2013 compiler.
See https://gist.github.com/kayru/753db9607d680e26194b
2014-05-23 20:32:25 +02:00
Rachel Bryk
e6684d17c1 Fix a couple race conditions.
Checks if another game is already starting to boot before starting to boot a new one, and only change video backend, and dual core if a game is actually not running.
2014-05-23 10:22:00 -04:00
Rachel Bryk
61d3360033 Limit netplay chat messages to 2000 characters.
There's not really a good reason to be sending messages longer than that, and very long messages can hang dolphin for quite a long time.
2014-05-23 08:11:49 -04:00
Rachel Bryk
cd299f0703 Flash netplay window when someone joins if the window doesn't have focus. 2014-05-23 07:30:08 -04:00
Rachel Bryk
0782d106db Check for errors when reading lines from ini files.
Fixes issue 7283.
2014-05-23 03:17:19 -04:00
magumagu
2f8a147eda Interpreter: make fres match hardware.
New table-based implementation written based on actual hardware behavior.
(hwtest coming soon).
2014-05-22 19:48:48 -07:00
magumagu
ad4ad7c1ed Use accurate frsqrte in Interpreter.
The implementation of frsqrte exposed by this change isn't completely
correct; that will be fixed in a later commit.
2014-05-22 19:46:27 -07:00
shuffle2
b58753bd69 Merge pull request #370 from Sonicadvance1/remove_specialized_memcmp
Removes ZeroFrog's "optimized" memcpy and memcmp functions.
2014-05-22 13:02:11 -07:00
shuffle2
fc41a53b46 Merge pull request #309 from magumagu/jit-unify-asm
JIT: unify JitAsm for JIT64 and JIT64IL.
2014-05-21 23:10:08 -07:00
shuffle2
c308657779 Merge pull request #376 from lioncash/wx
Wx cleanup
2014-05-21 21:54:00 -07:00
shuffle2
c4e60d5353 Merge pull request #356 from Sonicadvance1/Fix-MMUAnalyst
Fixes games that use the MMU to page in code(Rogue Leader).
2014-05-21 20:59:25 -07:00
shuffle2
6544d53c16 Merge pull request #361 from LPFaint99/wiisave
Export wii saves to the "User" directory
2014-05-21 20:17:18 -07:00
shuffle2
9ce269c7dc Merge pull request #382 from magumagu/faster-fast-disc-speed
DVDInterface: make fast disc speed faster.
2014-05-21 20:12:38 -07:00
shuffle2
4fb10a11b9 Merge pull request #379 from jordan-woyak/gamelist-size-fix
Fix game list size display.
2014-05-21 19:52:10 -07:00
shuffle2
dd413269e3 Merge pull request #343 from jordan-woyak/disable-sdl-windows
Disable SDL input on Windows.
2014-05-21 19:47:44 -07:00
Jasper St. Pierre
9d161b4170 BPStructs: Consistently put the two shared copy args first
And rename them so they make a bit more sense.
2014-05-20 11:28:15 -04:00
Jasper St. Pierre
1ae8edc1d0 BPStructs: Remove another function wrapper 2014-05-20 11:28:15 -04:00
Jasper St. Pierre
b1d3c5937a BPStructs: Move LoadBPReg here 2014-05-20 11:28:14 -04:00
Jasper St. Pierre
763ad77a1c BPStructs: Flatten out BPWritten 2014-05-20 11:28:14 -04:00
Jasper St. Pierre
07ab77d31c BPStructs: Reindent BPWritten 2014-05-20 11:28:08 -04:00
Jasper St. Pierre
c33a1b4b28 BPStructs: Document BPMEM_BP_MASK better 2014-05-20 11:26:31 -04:00
Jasper St. Pierre
2f122ea63c BPMemory: Fix "DISPLAYCOPYFILER" typo 2014-05-20 11:15:10 -04:00
Jasper St. Pierre
4e8e51b278 BPStructs: Remove calls to SetInterlacedMode when reloading state
SetInterlacedMode is a dummy no-op that does nothing.
2014-05-20 11:15:10 -04:00
Jasper St. Pierre
833b7ee584 BPFunctions: Remove the rest of GetConfig 2014-05-20 11:15:09 -04:00
Jasper St. Pierre
08611c3f36 PixelShaderManager: Fizzle out fog changes when disabled here
This lets us remove a use of GetConfig.
2014-05-20 11:15:09 -04:00
Jasper St. Pierre
fe645b888b BPFunctions: Remove use of a dumb method
GetPointer serves no purpose.
2014-05-20 11:15:08 -04:00
Jasper St. Pierre
56228cea5d BPFunctions: Remove an unused method 2014-05-20 11:15:08 -04:00
Jasper St. Pierre
4f4e3fad85 BPMemory: Clean up and rename some variables and comments
This is about the register number, not the opcode.
2014-05-20 11:15:08 -04:00
Jasper St. Pierre
e81b62aad1 BPFunctions: Clean up math slightly
No need for magic 342 numbers.
2014-05-20 11:14:00 -04:00
degasus
c1b6fcc00b ogl: pixel format shader without resolving
v2: Don't use std::to_string as this function is broken on android.
2014-05-19 09:29:40 +02:00
degasus
e150d307a6 ogl: use ARB_texture_multisample for msaa 2014-05-19 09:21:44 +02:00
degasus
fab78c2dff ogl: add ARB_texture_multisample 2014-05-19 09:21:44 +02:00
degasus
775858b6bc ogl: drop NV_framebuffer_multisample_coverage 2014-05-19 09:21:44 +02:00
degasus
afea848e3b ogl: drop csaa support 2014-05-19 09:21:44 +02:00
magumagu
5dffa28f0a DVDInterface: make fast disc speed faster.
Fixes workaround for crash in Star Wars Rogue Leader.
2014-05-18 20:03:55 -07:00
Jordan Woyak
d841e5176f Fix game list size display. 2014-05-18 12:17:56 -05:00
Lioncash
554207a87c Remove an unnecessary null check in CodeWindow.cpp.
The validity of ToolBar is checked at the beginning of the function
2014-05-18 11:43:21 -04:00
Pierre Bourdon
826a9e0152 MMIO: Lazy-initialize read/write handlers since most are not actually used 2014-05-18 17:37:33 +02:00
Lioncash
75cb8a7452 Fix a typo in the JIT debugger window 2014-05-18 10:31:39 -04:00
Tony Wasserka
6950f533ae Merge pull request #355 from magumagu/gx-missing-opcode
Opcode decoding: handle missing opcodes 0x88 etc.
2014-05-18 11:12:06 +02:00
Ryan Houdek
a4bb0dafb4 Removes ZeroFrog's "optimized" memcpy and memcmp functions.
These were only compiled in on Windows and x86_32.
They provided "optimized" copies and compares based on blocksizes for the AMD Athlon and Duron CPU families.
The code was taken from something that AMD provides with a as-is license.
Just get rid of this crap.
2014-05-17 18:03:31 -05:00
Pierre Bourdon
0f1b1dd3cf CheckExceptions: add TODO and remove a wrong comment 2014-05-18 00:56:18 +02:00
Lioncash
5f796e919b Move bn.h and ec.h into the correct filter section 2014-05-17 16:47:41 -04:00
Lioncash
e1359382be Kill off _T and wxT macros
Minor other alterations that relate to above as well.

Also added the PanicAlertT version of alerts for some error messages that
use PanicAlert. We want the user to actually understand why the error
occurred.
2014-05-17 16:25:51 -04:00
Tony Wasserka
fc34d5a130 Merge pull request #360 from magumagu/lighting-rounding
Video backends: fix rounding in lighting computation.
2014-05-17 21:06:31 +02:00
magumagu
9b82d72070 Video backends: warn on usage of GL_DRAW_QUADS_2.
It's not normally used, so if it shows up, it could indicate a CPU emulation
bug.
2014-05-17 11:55:32 -07:00
Lioncash
90df5efd01 Get rid of old wx event type usages. Use recommended replacements 2014-05-17 13:17:43 -04:00
Pierre Bourdon
5391b2dd9c Merge pull request #327 from magumagu/dvd-seek-time
DVD emulation: make seek timing more accurate.
2014-05-17 18:48:35 +02:00
Pierre Bourdon
396e13de89 Merge pull request #369 from lioncash/ini
Use size_t in std::string operations in IniFile.cpp, not int
2014-05-17 17:42:08 +02:00
Tony Wasserka
0fac17da33 Merge pull request #269 from magumagu/swbackend-xfregisters
SW backend: use VideoCommon XFRegisters struct.
2014-05-17 10:40:57 +02:00
magumagu
6fbf6fad3b VideoCommon: cleanup Renderer::RecordVideoMemory. 2014-05-16 18:58:08 -07:00
magumagu
1357277f40 Video backends: mass-replace "xfregs" with "xfmem". 2014-05-16 18:58:07 -07:00
magumagu
8f5342c442 Video backend: merge global var xfmem into xfregs.
There isn't really any reason to keep them separate.
2014-05-16 18:55:31 -07:00
magumagu
818c89313e Video backends: unify xfregs/xfmem structures.
Removes the duplicate swxfregs global variable/struct from the software
backend in favor of the ones from VideoCommon.
2014-05-16 18:55:30 -07:00
shuffle2
d0de0c1222 Merge pull request #374 from ToadKing/master
make IOCTL_SO_GETHOSTID more accurate on Windows
2014-05-16 18:12:35 -07:00
Toad King
1ba5ffeea3 remove trailing whitespace 2014-05-16 20:10:30 -04:00
Toad King
e7e6021414 changed IOCTL_SO_GETHOSTID to remove malloc()/free() calls
account for GetIpForwardTable() returning ERROR_MORE_DATA
2014-05-16 19:13:52 -04:00
magumagu
8b82cea704 Video backends: fix behavior of "konst" TEV inputs.
Also fixes TEVCOLORARG_HALF.

Values verified to match hardwarere.
2014-05-16 12:19:35 -07:00
Tony Wasserka
fee6efc4dc Merge pull request #375 from degasus/remove_SkipVertices
VertexLoaderManager: Remove unused function.
2014-05-16 16:20:29 +02:00
Tony Wasserka
b8817267f4 Merge pull request #366 from Jezze/vertex
OGL/VertexManager: Remove unused variable.
2014-05-16 16:18:14 +02:00
Tony Wasserka
25e8dc0aed Merge pull request #354 from magumagu/gx-primitive-mask
Opcode decoding: 0xC0 isn't a valid command.
2014-05-16 15:59:59 +02:00
degasus
7bb44199fd remove unused and unexported function 2014-05-16 14:33:00 +02:00
Toad King
ce64885a66 make IOCTL_SO_GETHOSTID more accurate on Windows 2014-05-15 20:33:21 -04:00
Fredrik Ehnbom
31ec57ab81 PPCAnalyst now detects internal branches better
For example:

```
addr     opcode    disasm
80026584 48000054  b	->0x800265D8 
```
2014-05-15 16:36:44 +02:00
Lioncash
d0bd4119d1 Use size_t in std::string operations in IniFile.cpp, not int 2014-05-14 20:38:08 -04:00
Jens Nyberg
f742c5a057 OGL/VertexManager: Remove unnused m_CurrentVertexFmt 2014-05-13 23:59:08 +02:00
LPFaint99
1b65456738 Export wii saves to the "User" directory 2014-05-11 22:23:21 -07:00
Jordan Woyak
635dbd0ff9 Possibly an OSX buildfix. 2014-05-11 23:05:34 -05:00
magumagu
9e4eeb3b9b Video backends: fix rounding in lighting computation.
For whatever reason, the hardware doesn't do a full divide by 255, but
instead uses an approximation with shifting, similar to the way it is done
in TEV.
2014-05-11 12:53:02 -07:00
shuffle2
36720e6822 Merge pull request #351 from Tilka/make_unique
Add a std::make_unique implementation (Common/StdMakeUnique.h)
2014-05-11 01:46:09 -07:00
Tillmann Karras
fd94ce5210 fixmeup use 2014-05-11 10:40:18 +02:00
Tillmann Karras
4400e511c0 fixmeup rename 2014-05-11 10:40:18 +02:00
Shawn Hoffman
17577affba D3D: Don't pass D3D10_SHADER_WARNINGS_ARE_ERRORS to the compiler in debug builds.
For quite a while this has been causing integer division to generate a warning as error, blocking shader compiling. This means probably no one has even been running D3D in debug builds...
I tried disabling the warning with a #pragma, but it doesn't seem to apply when this flag is used.
2014-05-10 22:12:54 -07:00
Ryan Houdek
15ce648b0d Merge pull request #341 from lioncash/pragma
Move the header guard before the includes in VideoCommon's Statistics.h
2014-05-10 23:21:53 -05:00
Ryan Houdek
fcc7b6e56d Merge pull request #346 from Sonicadvance1/Android-PewPewShaders
Adds support for the PP shaders in the Android UI.
2014-05-10 22:51:28 -05:00
magumagu
39d439fc48 Opcode decoding: handle missing opcodes 0x88 etc.
Hardware testing shows that they do the same thing as the 0x80 family of
opcodes: they draw quads.
2014-05-10 20:33:28 -07:00
shuffle2
2983ae2823 Merge pull request #357 from shuffle2/master
Revert "x64FPURoundMode: always set x87 precision"
2014-05-10 20:26:56 -07:00
Ryan Houdek
004af614cf Merge pull request #335 from Tilka/twx
Jit64: implement tw/twi more accurately
2014-05-10 22:26:02 -05:00
Shawn Hoffman
700c135386 Revert "x64FPURoundMode: always set x87 precision"
This reverts commit 9de77b7c23.
Setting x87 precision control is only supported on x86 platforms (not ARM or x64).
2014-05-10 20:21:07 -07:00
Ryan Houdek
cdec575bef Fixes games that use the MMU to page in code(Rogue Leader).
The issue was that on memory exception we wouldn't call in to PPCAnalyst and our code_block would retain the previous blocks information.
This would cause us to compile the previous blocks instructions in prior to the exception exit.
2014-05-09 09:10:45 -05:00
magumagu
369c0c4ce2 Opcode decoding: 0xC0 isn't a valid command.
Fix our opcode decoders to handle this appropriately.
2014-05-08 15:49:19 -07:00
magumagu
4f5421ffb5 DVDInterface: code cleanup. 2014-05-08 11:47:38 -07:00
Shawn Hoffman
fa65eeb492 Apparently the debug build has not been freeing memory since 2008. Undo that. 2014-05-08 00:58:55 -07:00
Tillmann Karras
452cdefaa3 Use std::make_unique where it makes sense to
(and improve some other unique_ptr initializations).

Adapted from delroth's pull request.
2014-05-06 12:35:50 +02:00
Tillmann Karras
81d4d7368a Add a std::make_unique implementation
Some compilers we care about (mostly g++) do not support std::make_unique yet,
but we still want to use it in our codebase to make unique_ptr code more
readable. This commit introduces an implementation derivated from the libc++
code in the Dolphin codebase so we can use it right now everywhere.

Adapted from delroth's pull request.
2014-05-06 12:32:03 +02:00
Tony Wasserka
b4e1ac5f08 Merge pull request #185 from degasus/shader-cleanup
Shader cleanup
2014-05-06 11:37:11 +02:00
magumagu
f123e08731 DVDInterface: tweak buffered reads to be a bit faster.
A read finishes when the result is complete in the drive's buffer, not
main memory.
2014-05-05 14:52:15 -07:00
magumagu
8014795d56 DVD emulation: make seek timing more accurate.
Based on real measurements of a Gamecube disk on a Wii.  (If anyone else
is interested in running more tests, I can upload my code; it's a mess at
the moment.)

This isn't a complete model, but it's a step in the right direction:
in Metroid Prime, the loading times are sane, and I think I managed to do it
without breaking anything.
2014-05-05 14:33:00 -07:00
Ryan Houdek
0bfec024e9 Merge pull request #330 from LPFaint99/GCMemcard_addsave_fix
GCMemcard: fix edge case of adding to a fragmented memcard.
2014-05-05 16:31:33 -05:00
Tony Wasserka
edbf90f9d2 Merge pull request #336 from magumagu/xfb-vertical-scale
XFB width/height handling fixes
2014-05-05 22:05:21 +02:00
Ryan Houdek
33bdc0f985 Adds support for the PP shaders in the Android UI.
Copies over the PP shaders to the APK's assets and installs them on run.
Exposes them via the video settings UI.

This is in anticipation of dropping the workaround for rotated blits on Adreno and instead forcing shader usage by the user.
2014-05-05 13:44:08 -05:00
magumagu
727ef4a625 JIT: unify JitAsm for JIT64 and JIT64IL.
Having a bunch of nearly identical code sitting around isn't a good idea,
so fix that. JITIL had a couple of extra entry points into the JIT main
loop, so adjust the code appropriately.

Also fixes Issue 7186.
2014-05-05 11:12:22 -07:00
Tony Wasserka
093ee090b8 Merge pull request #339 from magumagu/opengl-unused-parameter
OpenGL: delete unused function parameter in TextureConverter.
2014-05-05 20:05:08 +02:00
magumagu
c01ac18d4d VideoInterface: clean up naming and bitfields.
Matching the hardware more closely will hopefully make this code easier to
read.
2014-05-05 11:01:15 -07:00
magumagu
716b3fefd4 VideoCommon: recreate XFB texture when the XFB size changes.
We need to do this to correctly deal with games which dynamically change the
XFB width and height.
2014-05-05 11:01:14 -07:00
magumagu
2db2f3dce9 VideoInterface: accurate XFB width and height.
What we call "fbWidth" here is really the stride, but I'll fix that in a
followup.
2014-05-05 11:01:14 -07:00
magumagu
bca0b7b543 OpenGL: delete unused function parameter in TextureConverter.
(While I'm here, also mark some functions static.)
2014-05-05 10:56:36 -07:00
Ryan Houdek
2f92b82b29 Merge pull request #345 from Sonicadvance1/Qualcomm-textureSize
Enables usage of GLSL textureSize on Qualcomm v66.
2014-05-05 11:41:40 -05:00
degasus
813e30ec2a ShaderGen: make uv readonly 2014-05-05 17:06:38 +02:00
degasus
6109958e68 ShaderGen: OGL: don't make a copy of "Normal" 2014-05-05 17:06:37 +02:00
degasus
0e0da8c8fd ShaderGen: make clipPos readonly 2014-05-05 17:06:37 +02:00
degasus
c80717ac2e PixelShaderGen: extract iround 2014-05-05 17:06:37 +02:00
degasus
2bc2b73e03 PixelShaderGen: drop fmod as it isn't used any more 2014-05-05 17:06:37 +02:00
degasus
c82991df5b ShaderGen: inline constant shaders 2014-05-05 17:06:37 +02:00
degasus
b0878c54b2 ShaderGen: use cbuffers for D3D 2014-05-05 17:06:37 +02:00
degasus
fe9fcfdd07 ShaderGen: merge early-z blocks of ogl+d3d 2014-05-05 17:06:37 +02:00
degasus
3e14bf511f ShaderGen/D3D: inline centroid 2014-05-05 17:06:36 +02:00
degasus
25b8edd2a6 ogl: fix signed vs unsigned comparison warning 2014-05-05 17:06:36 +02:00
Ryan Houdek
8bb8446e34 Enables usage of GLSL textureSize on Qualcomm v66.
Qualcomm's v66 drivers have a working textureSize() function now.
Enable usage of it.
2014-05-05 08:50:13 -05:00
magumagu
2e464800bc VideoCommon: correctly compute whether an indirect texture stage is active.
This is consistent with the implementation in PixelShaderGen.
2014-05-04 22:44:10 -07:00
magumagu
52c42a2946 VideoCommon: fix indirect texture coordinate computation in TEV.
Even if an indirect texture stage doesn't actually sample a texture, we
still need to emit the relevant math.

Fixes Issue 7092.
2014-05-04 22:12:57 -07:00
Jordan Woyak
9af18d1b96 Remove SDL from Externals. 2014-05-04 19:41:02 -05:00
Jordan Woyak
4321951987 Disable SDL input on Windows. 2014-05-04 19:09:51 -05:00
Lioncash
f4d80bd8a5 Move the #pragma once header guard before the includes in Statistics.h in VideoCommon. 2014-05-04 00:24:21 -04:00
Tillmann Karras
4cce79e744 Jit64: implement tw/twi more accurately
Fixes issue 7253.
2014-05-03 12:30:07 +02:00
Ryan Houdek
a1374dd4ba Merge pull request #329 from Tilka/rounding
Small FPU settings changes
2014-05-02 12:11:09 -05:00
LPFaint99
b549ec70b4 GCMemcard: fix edge case of adding to a fragmented memcard.
allocates last block of memcard, and then wraps around, instead of attempting to write past the end of the card
2014-05-01 12:21:48 -07:00
Tony Wasserka
557c3db462 Merge pull request #81 from degasus/skip_framelimit_hotkey
Add a hotkey for disabling the framelimit.
2014-05-01 12:40:01 +02:00
Tony Wasserka
95f097d79b Revert "Merge pull request #62 from degasus/log_truncate_path" because it was merged without consensus.
This reverts commit 1b581b7c27, reversing
changes made to 951612f08e.
2014-05-01 11:00:21 +02:00
Tony Wasserka
2cf8f55ad3 Merge pull request #310 from Sonicadvance1/Integer-posmtx
Change over to use integer posmtx in our vertex shaders
2014-05-01 10:52:18 +02:00
Ryan Houdek
c5d506142f Merge pull request #305 from magumagu/movie-scanf
Movie: don't use "hh" scanf modifier.
2014-04-30 20:01:27 -05:00
Ryan Houdek
2d8cfb89d7 Changes posmtx vertex attribute to integer.
This makes it so we don't need to do some dumb casting from float to integer in our shaders.
Only tested in OpenGL, needs to be tested in D3D.
2014-04-30 19:11:06 -05:00
Ryan Houdek
99338daa8f Fixes glVertexAttribIPointer on GLES.
We need to pull in function pointers for OpenGL 3.0 in order to use glAttribIPointer.
This isn't too big of an issue, and this code will be gone in the future when we change over to libepoxy.
Just need to push code upstream to libepoxy to support Android with GLES and GL first.
2014-04-30 19:11:06 -05:00
Ryan Houdek
c4221e8f68 Merge pull request #323 from Sonicadvance1/newer-ppcanalyst
[RFC] New PPCAnalyst class.
2014-04-30 18:59:24 -05:00
Ryan Houdek
1b581b7c27 Merge pull request #62 from degasus/log_truncate_path
Truncate the path on logging
2014-04-30 18:57:59 -05:00
Tillmann Karras
9de77b7c23 x64FPURoundMode: always set x87 precision
Set the x87 precision, even on x64. Since we are using x87 instructions
in the JIT now, we can't guarantee that x87 precision will never
influence Dolphin on x64.
2014-05-01 01:10:00 +02:00
Tillmann Karras
ed762a3eda x64FPURoundMode: use fesetround() instead of asm 2014-05-01 01:09:55 +02:00
Pierre Bourdon
951612f08e Merge pull request #325 from Tilka/nop
Fix NOP padding
2014-04-30 18:55:36 +02:00
Ryan Houdek
8e1dfef14c Remove the old PPAnalyst::Flatten function that is no longer in use. 2014-04-30 10:49:39 -05:00
Ryan Houdek
c794dc8085 Move the JitWindow debugging window over to using the new PPCAnalyzer class. 2014-04-30 10:49:39 -05:00
Ryan Houdek
6949087ee1 Missed the analyzer object not named correctly. 2014-04-30 10:49:39 -05:00
Ryan Houdek
70d1f5adfb Let Jit64IL use the new PPCAnalyst class 2014-04-30 10:49:39 -05:00
Ryan Houdek
1cb1260c1d Address delroth's comments. 2014-04-30 10:49:39 -05:00
Ryan Houdek
40c317d1d4 Support the new PPCAnalyst class in JIT64.
Implements support for OPTION_CONDITIONAL_CONTINUE in JIT64.
2014-04-30 10:49:39 -05:00
Ryan Houdek
ad167e7b52 Adds support to the new PPCAnalyst to the ARM JIT cores.
ArmJit32 supports OPTION_CONDITIONAL_CONTINUE with this.
2014-04-30 10:49:38 -05:00
Ryan Houdek
da2ed2e17d Adds new PPCAnalyser class.
Supports conditional branch continuation.
More features to come.
2014-04-30 10:49:31 -05:00
Tillmann Karras
36dbde0f3c Jit_Util: reduce NOP padding of 8 bit loads
and use MOVSX directly if needed.
2014-04-30 15:26:11 +02:00
Tillmann Karras
e659f5ac58 JitBackpatch: fix NOP padding
The new NOP emitter breaks when called with a negative count. As it
turns out, it did happen when deoptimizing 8 bit MOVs because they are
only 4 bytes long and need no BSWAP.
2014-04-30 15:26:11 +02:00
booto
9892c8ea54 numCyclesMinusOne to numCycles in GekkoOPInfo 2014-04-30 19:04:02 +08:00
degasus
f254fdfd96 drop Host_GetKeyState
This function isn't used any more and it shouldn't be used at all as it generates a sync request to the x11 server. So it has to wait for a complete round trip time.
2014-04-30 12:51:13 +02:00
degasus
30586f4d29 Add set/get functions for IsFramelimiterTempDisabled 2014-04-30 12:51:13 +02:00
degasus
8483811b39 Add a hotkey for disabling the framelimit.
Atm this is hardcoded to '\t'.
2014-04-30 12:50:53 +02:00
Tony Wasserka
a40ea4e26a Merge pull request #236 from magumagu/d3d11-fix-peekz
D3D11: Use appropriate shader for PEEK_Z.
2014-04-27 16:09:02 +02:00
Pierre Bourdon
aef24d509b Merge pull request #304 from Tilka/nop
Optimize NOPs
2014-04-27 11:52:05 +02:00
Pierre Bourdon
a093b41231 Merge pull request #312 from Tilka/small_jit_optimizations
Small JIT optimizations
2014-04-27 11:51:21 +02:00
Pierre Bourdon
8bf2a338c4 Merge pull request #314 from Sonicadvance1/Clean-UpdateCR1
Removes unused argument in Helper_UpdateCR1.
2014-04-27 11:50:44 +02:00
Sean
895e84edfe ARM: Fix Wii games on JIT 2014-04-25 18:32:49 -04:00
Pierre Bourdon
25f5598e31 Merge pull request #306 from neobrain/pixel_center_correction
VertexShaderGen: Correct vertex shader output to consider shifted pixel centers.
2014-04-25 09:32:36 +02:00
Ryan Houdek
94497961ac Removes unused argument in Helper_UpdateCR1.
Interpreter::Helper_UpdateCR1 doesn't use the argument passed to UpdateCR1. It pulls its value from the FPSCR register.
Also there was a Interpreter::Helper_UpdateCR1(float) in addition to Helper_UpdateCR1(double) that hasn't ever existed. Remove the function
declaration.
2014-04-24 22:00:58 -05:00
Ryan Houdek
c29961cc90 Fix missing instructions in ARM JIT Tables.
The ARM insturction tables were missing addcox, addeox, and subfcox.
Implements support for addcox and addeox to the ArmJit, required little work since they are basically the same as addcx and addex.
2014-04-24 19:34:21 -05:00
Tillmann Karras
886c887e80 Fix Fastmem on CPUs without MOVBE
The problem was that when BSWAP was used, UnsafeWriteRegToReg() returned
the address of that instead of the MOV.
2014-04-25 01:11:52 +02:00
Tillmann Karras
688644dd18 Jit64: use integer instructions for boolean logic
They are semantically equivalent and according to Agner Fog they can run
on more execution ports than their floating point counterparts (at least
on Intel CPUs).
2014-04-24 22:50:27 +02:00
magumagu
78292e5d18 Movie: don't use "hh" scanf modifier.
Attempting to use it with Visual Studio is a good way to corrupt the stack.
2014-04-24 11:05:25 -07:00
Tillmann Karras
12054e9f16 Jit64IL: remove dummy implementations 2014-04-24 18:52:56 +02:00
Tillmann Karras
1f2e551c8c BackPatch: make sure MOVBE is long enough 2014-04-24 16:36:03 +02:00
Tillmann Karras
acfd9ee76c Add remaining possible uses of MOVBE
Also fixes a missing 'break' statement in DisassembleMov().
2014-04-24 16:36:03 +02:00
Ryan Houdek
e1bbda1e18 [Android] Fix a bunch of input bugs.
Looking at the old code for the ButtonManager was a brainfsck. This fixes a ton of bugs I kept uncovering as I was moving along.

Fixes the gamepad configuration file being incorrect.
No longer treats touchscreen in a special way. Ends up as a regular device with a "Touchscreen" device name.
Was incorrectly converting a index from integer to ButtonType. Wouldn't work due to the addition of some unused(in JNI) enumerators in ButtonType.
Fixes an issue where a map had a key as an axis which was causing its binding to be overwritten for every axis that was used twice (eg main stick left and right);
Fixes Triggers not working at all.
Fixes DPad not working at all.
Fixes C-Stick only half working.
Removes touch screen specific nativelibrary types onTouchAxisEvent and onTouchEvent.

Adds a configuration version configuration option. Allows easy configuration overwriting if the options need to be changed during updating.

Supersedes github PR #291.
2014-04-24 08:51:44 -05:00
Pierre Bourdon
13b1ff5160 Merge pull request #307 from neobrain/custom_textures_workaround
Workaround dumb custom texture loading logic.
2014-04-24 00:46:42 +02:00
Tony Wasserka
fe65474cc4 Software renderer: Update a reference link. 2014-04-24 00:42:08 +02:00
Tony Wasserka
ca2a79d0bd Workaround dumb custom texture loading logic so that D3D11, GL core (used on OS X) and GLES code paths have less broken custom textures. 2014-04-24 00:33:48 +02:00
Tony Wasserka
c47c32d4a8 VertexShaderGen: Correct vertex shader output to consider shifted pixel centers.
Fixes issue 267.
2014-04-24 00:21:17 +02:00
Tillmann Karras
957649b7af Optimize NOPs 2014-04-23 21:15:09 +02:00
Ryan Houdek
fd37a768a6 Fix texture conversion shaders for GLSL ES.
Noticed this while messing with EFB to RAM.
We were having an implicit conversion from integer to float, GLSL ES doesn't allow implicit conversion.
Changes it to a explicit conversion to float.
2014-04-22 15:48:26 -05:00
magumagu
b5f71e901f PatchEngine: Remove no-op function LoadDiscList.
(The function just pushes elements onto an std::vector which is unused
otherwise.)
2014-04-21 21:07:02 -07:00
Tony Wasserka
762572a08c BPMemory: Fix GenMode using an incorrect number of bits for the number of color chans. 2014-04-21 22:47:08 +02:00
Tony Wasserka
16d3dbc5ea BPMemory: Use BitField for the GenMode fields. 2014-04-21 22:34:23 +02:00
Pierre Bourdon
8e38b1e63b Merge pull request #285 from delroth/movbe
WriteToConstRamAddress: support swap on 32 bit too
2014-04-21 02:23:30 +02:00
Pierre Bourdon
78b3eb1e64 Merge pull request #289 from Sonicadvance1/Fix-IPL-Horizontal-Offset
Change IPL horizontal offset from +5 to 0.
2014-04-20 01:26:41 +02:00
Pierre Bourdon
79df318a76 Merge pull request #284 from delroth/jitil-exp
DolphinWX Config: mark JITIL as slower to remove a source of confusion
2014-04-19 14:53:30 +02:00
Pierre Bourdon
d8ca861fec Merge pull request #287 from Tilka/unused_variable
Fix "warning: unused variable 'skipFrames'"
2014-04-19 09:03:19 +02:00
Pierre Bourdon
8a5c0b3894 Merge pull request #288 from magumagu/remove-hid2-panicalert
Interpreter: don't PanicAlert on write to SPR_HID2.
2014-04-19 09:02:49 +02:00
Ryan Houdek
e6fa9bf048 Change IPL horizontal offset from +5 to 0.
Noticed this while fiddling with things.
Having a default offset of +5 is stupid.
Changes the bit that contains the offset and the two hashs.
2014-04-18 23:31:44 -05:00
magumagu
002fb0b563 Interpreter: don't PanicAlert on write to SPR_HID2.
The alert apparently triggers on Midway Arcade Treasures 2; given that the
game otherwise works fine, it's not a high priority to accurately emulate
the bit in question.

Fixes issue 7197.
2014-04-18 20:20:42 -07:00
Tillmann Karras
d523d2002b Fix "warning: unused variable 'skipFrames'" 2014-04-19 04:59:37 +02:00
Ryan Houdek
92ec49ac9f Change to ARM's naming convention in DriverDetails.
This matches how ARM handles their naming in their drivers for different models.
Really it's that way because both Mali-T6xx and Mali-T7xx fall under Midgard.
While everything else (except Mali-55) fall under Utgard.
2014-04-18 21:06:32 -05:00
comex
5a5e63bdd4 Merge pull request #282 from Tilka/atomic_clang_fix
Atomic: support clang 3.4+
2014-04-18 20:31:33 -04:00
Pierre Bourdon
257b11366d WriteToConstRamAddress: support swap on 32 bit too 2014-04-19 02:23:57 +02:00
Pierre Bourdon
5f7ed5bd45 DolphinWX Config: mark JITIL as slower to remove a source of confusion for users. 2014-04-18 00:43:49 +02:00
pinumbernumber
a84bb7eb88 Add support for the guide button to XInput 2014-04-17 12:03:44 +01:00
Tillmann Karras
b3c7395a23 Atomic: support clang 3.4+ 2014-04-17 10:39:02 +02:00
Pierre Bourdon
0908bd64dc Merge pull request #279 from Sonicadvance1/Reject-InvalidControllers
Don't use SDL devices that report invalid ranges.
2014-04-17 00:16:19 +02:00
Ryan Houdek
c88b83699e Don't use SDL devices that report invalid ranges.
If Buttons, Axes, Hats, or Balls > 255 then reject it.
2014-04-16 16:28:57 -05:00
magumagu
648b9865d8 D3D11 backend: fix rounding in texture encoder.
We need to explicitly round when converting colors from float to uint
because multiplying a normalized float by 255 might not result in a whole
number.  (The exact result here may vary depending on your
drivers/hardware.)

Ideally, we shouldn't be using floating point here, but fixing that is a
much more complicated patch.

Fixes gxtest TEV tests using Intel HD 4000.
2014-04-15 23:36:05 -07:00
magumagu
b3a67821e4 VideoCommon: fix rounding in TEV.
The hardware backends pass the TEV tests in gxtest with this change.
2014-04-15 16:47:01 -07:00
Matthew Parlane
1f0da63cbe Merge pull request #276 from neobrain/master
PixelShaderGen: Color combiner compare mode fix and simplification
2014-04-16 09:56:29 +12:00
Tony Wasserka
068f26d2aa PixelShaderGen: Fix an issue with color combiner compare mode and simplify the affected line a bit.
This was a mistake of mine when translating floating point values to integer values.
Also, the max() part of that line was just completely redundant because the sign of an absolute value is always greater than or equal to zero.

Fixes issue 7178.
2014-04-15 23:41:07 +02:00
magumagu
685d612c8c Software backend: don't skip red component in TEV. 2014-04-15 14:05:12 -07:00
magumagu
5e1c6aba33 Software backend: make TEV rounding match hardware.
Formulas stolen from gxtest.  (Not sure how "==" got turned into "!=", but
I'm pretty confident the patched version is correct.)
2014-04-15 14:04:46 -07:00
Ryan Houdek
47f76b8907 Fix the integer overflow that happens in the MD5Sum Progressbar.
Instead of using a u64 size integer as the range on the progressbar, set the max as 1000.
Similar maximums are used in other parts of the UI.
2014-04-14 20:40:43 -05:00
Pierre Bourdon
c549e2fca1 Merge pull request #265 from Sonicadvance1/GenerateMD5Sum
Add the ability to generate a file's MD5sum.
2014-04-15 01:19:53 +02:00
Ryan Houdek
a30a528dd1 Add the ability to generate a files MD5sum.
This adds the ability to generate a files MD5sum in the ISO properties.
This uses polarssl to generate the MD5Sum.
2014-04-14 16:35:11 -05:00
Pierre Bourdon
cf315a487f Merge pull request #271 from delroth/threading-stuff
Threading improvements: add Common::Flag and improve Common::Event
2014-04-14 23:23:16 +02:00
Pierre Bourdon
7074feacbe Common::Event: Add a faster Windows specific implementation based on the concurrency runtime. 2014-04-14 23:13:15 +02:00
Pierre Bourdon
48bd904028 Common::Event: Implement in terms of Common::Flag to get rid of a volatile and optimize with early returns and atomic swaps 2014-04-14 23:13:15 +02:00
Pierre Bourdon
e24cad0780 Common::Flag: Add support for TestAndSet + test by implementing basic spinlocks. 2014-04-14 23:13:15 +02:00
Pierre Bourdon
fc71494742 Merge pull request #270 from neobrain/bitfield_fixes
Bitfield fixes
2014-04-14 20:24:01 +02:00
Tony Wasserka
ccc04944b2 BitField: Fix alignment issues.
At least one platform (ARM with NEON instructions enabled) generates SIGBUSes if BitField objects aren't aligned properly.
2014-04-14 20:04:44 +02:00
Pierre Bourdon
6bdcbad3e4 Common: Move the Event class to a separate file, and add tests for it. Fix includes everywhere to match this. 2014-04-14 10:54:07 +02:00
Pierre Bourdon
f9fb39d383 Common: Add a 'Flag' class that is used to encapsulate a boolean flag manipulated from several threads 2014-04-14 10:54:07 +02:00
degasus
ee76a51d1f Truncate the path on logging
Cmake compiles we an absolute path, so the macro __FILE__ also has the absolute file in it.
It seems that gcc doesn't provide macros for the basename, so we have to truncate them in c directly:
https://stackoverflow.com/questions/8487986/file-macro-shows-full-path
2014-04-14 10:39:52 +02:00
Tillmann Karras
296637d6f2 Fix crash when pressing Tab
When pressing Tab for a long time, Dolphin will sooner or later crash
because the result of FindFocus() has become NULL (toctou).
2014-04-14 10:27:41 +02:00
Tony Wasserka
4f3227b4a9 Merge pull request #261 from magumagu/pixelshadergen-extra-paren
PixelShaderGen: delete extra parenthesis
2014-04-14 09:48:02 +02:00
magumagu
a2150ef1f8 PixelShaderGen: delete extra parenthesis.
Without this patch, we can generate a pixel shader which doesn't compile
in some cases.
2014-04-14 00:41:27 -07:00
Matthew Parlane
4e0b7260b6 Merge pull request #263 from Sonicadvance1/DetermineMaliVersion
Add Mali driver version check and support of checking for Mali-T7xx
2014-04-14 19:20:04 +12:00
Ryan Houdek
3f73fc37fc [ARM] Implements more fastmem instructions in lXX.
There are a few instructions in lXX that aren't currently fastmem capable due to using a register offset.
This implements fastmem for those few instructions.
Really I'll be changing how ARMv7 fastmem works in the future so this is really temporary code.
Just don't know how long it'll stay.
This relies on PR #257
2014-04-14 00:38:46 -05:00
Ryan Houdek
a07f8fb65b Merge pull request #257 from Sonicadvance1/LoadStore-Fix
[ARM] Minor cleanup to lXX and stX. Fixes a bug.
2014-04-14 00:38:13 -05:00
magumagu
1a4156a4a0 JitIL: fix carry computation for srawi.
The carry computation needs to be based on the input value, not the output
of the shift.
2014-04-13 20:31:32 -07:00
Pierre Bourdon
f034983b62 Merge pull request #262 from SlEePlEs5/master
Added BBA TAP backend for OS X.
2014-04-14 02:15:10 +02:00
Tony Wasserka
12841928df BitField: Optimize generated assembly by forcing inlining. 2014-04-13 13:27:01 +02:00
magumagu
812ff4686b OpenGL backend: remove useless header Globals.h.
The header has no content, so it can can just be deleted.
2014-04-12 19:25:37 -07:00
degasus
96ffbe345d VideoSoftware: remove const memory usage of DebugUtil 2014-04-12 13:32:53 +02:00
SlEePlEs5
891fb056a3 Added BBA TAP backend for OS X.
TUN/TAP OS X needs to be installed, and /dev/tap0 chown’d to the user.
The tap0 network interface doesn’t appear until /dev/tap0 is opened by
the program, so all bridging must be done once the game is already
running.

Unfortunately, bridging seems to be broken on OS X, so this does not
actually work over LAN (yet!).
2014-04-12 09:51:34 +02:00
magumagu
f18a3cc650 OpenGL config: clear backend_info.Adapters on init
Fixes a minor UI glitch where if you switch from Direct3D to OpenGL, the
OpenGL config page would appear to have an adapter choice available.
2014-04-12 00:17:36 -07:00
Ryan Houdek
a9fa49f34d Support checking for the Mali-T7xx line of GPUs.
They are similar enough that they will share bugs with their drivers, so make them fall under the same Mali-Txxx umbrella of bug issues.
If there is ever a need in the future for having separate bugs depending on family, we can support that then.
2014-04-11 23:46:44 -05:00
Ryan Houdek
ed67cc3fb2 Add the ability to determine the Mali driver version.
This is the only way we can determine the video driver version with mali.
Really it's a good thing that they only push driver updates once every two years, makes it easy to determine what driver anybody is running.
2014-04-11 23:38:40 -05:00
Tony Wasserka
b106dbc96e Merge pull request #235 from magumagu/videobackend-unused-config
VideoBackend: Remove unused config variables.
2014-04-12 00:06:02 +02:00
magumagu
fd9c1fa746 VideoBackend: remove unused config vars.
No point to keeping around variables which are always "true".
2014-04-11 14:53:12 -07:00
Pierre Bourdon
745fe14269 Jit64: Use LoadAndSwap/SwapAndStore where it makes sense. 2014-04-11 23:33:21 +02:00
Pierre Bourdon
6cb42859d4 JitAsmCommon: Use MOVBE everywhere it matters (!x86 only code, !old CPU support code). 2014-04-11 23:33:21 +02:00
Pierre Bourdon
fcbe265adc Jit_Util: Provide two util functions to load/store and swap values, using MOVBE internally when possible. 2014-04-11 23:33:21 +02:00
Pierre Bourdon
b2597739ff x64Emitter: Add the MOVBE instruction. 2014-04-11 23:33:21 +02:00
Pierre Bourdon
d2de1ddabc CPUDetect: add support for MOVBE detection 2014-04-11 23:29:03 +02:00
magumagu
76d7c1eb9c D3DBackend: Don't recompute ID3D11Layout.
CreateInputLayout requires a shader as an input, but it only cares about
the signature; we don't need to recompute it for different shaders with
the same inputs.
2014-04-11 13:13:01 -07:00
Tony Wasserka
306b9afd1e Merge pull request #224 from magumagu/swrender-deletepixelfork
Software backend: Delete forked PixelEngine.
2014-04-11 20:01:23 +02:00
Ryan Houdek
bedb386560 Merge pull request #242 from LPFaint99/GCMemcard
MemcardManager: Fix "export all saves"
2014-04-10 22:10:34 -05:00
Kristian Buchman
abd57f7198 Updated the Cmake and VCX project files 2014-04-10 12:10:55 -06:00
Kristian Buchman
45589e7735 Renamed all Core/DPS/Dsp* files to Core/DSP/DSP* 2014-04-10 12:10:55 -06:00
Pierre Bourdon
36a693e4fc Merge pull request #252 from shuffle2/master
Assign "user_defined" value properly for downloaded Gecko codes.
2014-04-10 12:23:42 +02:00
Ryan Houdek
d17d5ead07 [ARM] Minor cleanup to lXX and stX. Fixes a bug.
Fixes an issue in lXX where if the instruction was an update instruction and was a register address offset that we would add garbage values to the
writeback register.
Does some minor cleanups as well which save a few instructions here and there.
2014-04-10 02:17:01 -05:00
Tony Wasserka
cdf6172348 Merge pull request #213 from Jezze/vertexloader-cleanups
Vertexloader cleanups
2014-04-10 08:52:36 +02:00
magumagu
4990b8910b DSound: use DSound notifications to produce sound.
Pretty straightforward; IDirectSoundNotify lets you register for
notifications after a certain amount of sound has played, so use that
instead of depending on Update() notifications from the CPU thread.

Also, while I'm here, reduce the buffer size by a factor of 4; this seems
to reduce the latency, although the difference is sort of subtle.
2014-04-09 13:41:27 -07:00
Ryan Houdek
87d106d65c Remove dumb CodeBlock duplication in the emitters.
Fixes issue 6990.
This uses a bit of templating to remove the duplicate code that is the CodeBlocks in each emitter headers.
No actual functionality change in this.
2014-04-09 13:53:43 -05:00
Shawn Hoffman
0c145dd1aa Assign "user_defined" value properly for downloaded Gecko codes.
Fixes Issue 7156.
2014-04-08 14:52:17 -07:00
Ryan Houdek
ccc4866118 Fix Fastmem on ARM once more. 2014-04-06 10:28:58 -04:00
Ryan Houdek
93c871522f Fix a bug in the ARMEmitter.
When creating a Fixupbranch we were swapping the BL and B targets.
I think this was found by PPSSPP a while ago, but they never send PRs to merge their changes upstream.
2014-04-06 10:28:41 -04:00
Rachel Bryk
d9d292fd1c Add dsp rom hashes to movie header.
Also fix a random typo.
2014-04-06 09:36:45 -04:00
magumagu
d0f89b2b63 SWBackend: Fix code style. 2014-04-05 13:08:00 -07:00
magumagu
accd652aa1 Fix trailing whitespace. 2014-04-04 16:25:08 -07:00
Matthew Parlane
13119e6755 Merge pull request #240 from Sonicadvance1/GLSLES310_binding
Add initial support for GLSL ES 3.10.
2014-04-04 08:43:20 +13:00
Pierre Bourdon
c68be42c55 Merge pull request #226 from LPFaint99/Issue6753
Use a 251 block Memory card for games that do not work with larger cards. Fixes Issue 6753
2014-04-03 10:15:43 +02:00
LPFaint99
6333a4b5ba fix exporting all saves in memcardmanager 2014-04-02 22:58:03 -07:00
Ryan Houdek
3251d78f89 Add initial support for GLSL ES 3.10.
GLSL ES 3.10 adds implicit support for the binding layout qualifier that we use.
Changes our GLSL version enums to bit values so we can check for both ES versions easily.
2014-04-03 00:46:09 -05:00
Ryan Houdek
ca9ee3586f Merge pull request #227 from magumagu/swbackend-fix-shaders
SW backend: make shaders work on Intel/Windows.
2014-04-02 14:51:14 -05:00
Pierre Bourdon
2aac3f14b5 Merge pull request #238 from lioncash/fix-deprecations
Replace use of the deprecated mem_fun function with mem_fn.
2014-04-01 23:59:20 +02:00
pf packet
2aaca74dd5 Fix compilation error of Wayland_Util.h
This commit fixes the following error:
error: #endif without #if
2014-04-02 03:39:10 +09:00
lioncash
e79895e372 Replace use of the deprecated mem_fun function with mem_fn. 2014-04-01 12:09:22 -04:00
magumagu
f9d2f7e88c D3D11: Use appropriate shader for PEEK_Z.
Trying to use GetDepthMatrixProgram outside of
TCacheEntry::FromRenderTarget is a bad idea, so don't.  Instead, use a
shader which only copies the input.

Fixes lens flare depth test in Twilight Princess. See
http://code.google.com/p/dolphin-emu/issues/detail?id=5999 .
2014-03-30 19:50:53 -07:00
Pierre Bourdon
bad109402e Merge pull request #233 from delroth/dsphle-cleanups
DSPHLE Zelda cleanups
2014-03-30 20:12:20 +02:00
Pierre Bourdon
76fafb1c7b Merge pull request #220 from magumagu/audio-handling-cleanup-v2
Audio handling cleanup v2
2014-03-30 13:24:52 +02:00
Pierre Bourdon
9b03178673 Merge pull request #222 from comex/more-clang-fixes
More clang fixes
2014-03-30 13:24:08 +02:00
Pierre Bourdon
c7642e4712 DSPHLE: Rename variables in the Zelda UCode to match Dolphin's coding style 2014-03-30 13:06:45 +02:00
Pierre Bourdon
66fa0b626a DSPHLE: Remove 'ZeldaObsolete.txt' 2014-03-30 12:51:21 +02:00
comex
92dd498fa7 Fix harmless warnings. 2014-03-30 01:40:11 -04:00
comex
b5654a2464 Don't cast -1 to enum to represent a missing value.
This is undefined behavior in C++, and a clang warning suggests it is
actually producing bad code as a result:

../Source/Core/VideoCommon/BPFunctions.cpp:164:45: warning: comparison of constant 4294967295 with expression of type 'PEControl::PixelFormat' is always false [-Wtautological-constant-out-of-range-compare]
        if (new_format == old_format || old_format == (unsigned int)-1)
2014-03-30 01:40:06 -04:00
Pierre Bourdon
b31d1fd313 Merge pull request #232 from delroth/dsphle-cleanups
Random DSPHLE cleanups
2014-03-30 01:23:09 +01:00
Pierre Bourdon
c2ae791440 DSPHLE: Cleanup common style issues in Zelda.{cpp,h} (most of the file is not coding style compliant) 2014-03-30 01:13:33 +01:00
Pierre Bourdon
18ca5b880e DSPHLE: Cleanup ROM.{cpp,h} 2014-03-30 01:13:33 +01:00
Pierre Bourdon
090e7637c8 DSPHLE: Cleanup INIT.{cpp,h} 2014-03-30 01:10:08 +01:00
Pierre Bourdon
41e9d8e1a4 DSPHLE: Cleanup GBA.{cpp,h} 2014-03-30 01:10:07 +01:00
Pierre Bourdon
061e3f998a DSPHLE: Cleanup CARD.{cpp,h} 2014-03-30 01:10:07 +01:00
Pierre Bourdon
85ebffd839 DSPHLE: Cleanup AX{,Wii}.{cpp,h} 2014-03-30 01:10:07 +01:00
Pierre Bourdon
d3abe3824f DSPHLE: Cleanup UCodes.{cpp,h} 2014-03-30 01:10:07 +01:00
Matthew Parlane
2e119af086 Merge pull request #230 from Parlane/libogc_ios_fix
Fixes Wiimotes for libogc.
2014-03-30 12:07:02 +13:00
Pierre Bourdon
17d64a1d50 DSPHLE: Mass rename classes to match our coding style better. 2014-03-30 00:01:15 +01:00
Pierre Bourdon
6bc845a804 DSPHLE: Rename files to remove redundant 'UCode' prefix. 2014-03-30 00:01:15 +01:00
Matthew Parlane
cb319ba1da Fixes Wiimotes for libogc.
Caused by USB not writing back expected values.
Fixes Issue 7109
2014-03-30 11:04:30 +13:00
magumagu
bdcd5ba39b SW backend: make shaders work on Intel/Windows.
Apparently the Intel shader compiler doesn't implement "#if" correctly...
so use "#ifdef" instead.
2014-03-29 13:10:43 -07:00
magumagu
0661efea84 Software backend: Delete forked PixelEngine.
Mostly just zapping a bunch of duplicated code; the only interesting thing
going on here is the changes to the performance counter implementation.
2014-03-29 12:07:20 -07:00
magumagu
3afa17f752 Move audio handling out of DSP emulation.
This is good for a couple of reasons: one, it gets rid of duplicated code,
and two, DSP emulation shouldn't need to interact with audio in the first
place.
2014-03-29 11:19:32 -07:00
magumagu
78499e5b7c Delete AudioCommon::UseJIT(). 2014-03-29 11:19:31 -07:00
magumagu
102ea55f20 Move mixer construction to AudioCommon.cpp. 2014-03-29 11:19:30 -07:00
magumagu
aac4206664 Move UDSPControl structure into DSP.h . 2014-03-29 11:19:19 -07:00
LPFaint99
c47f047ac6 Use memory card 251 for games that cannot use large memory cards 2014-03-29 10:14:24 -07:00
Lioncash
c351e12fe5 Fix assertion fails in FifoPlayerDlg.cpp. 2014-03-29 12:39:54 -04:00
Lioncash
366c83c4e0 Remove unnecessary wxT declarations in FifoPlayerDlg.
These are not needed anymore since wx 3.0. Also some minor formatting stuff.
2014-03-29 12:27:51 -04:00
Lioncash
73a3a6726d Add the algorithm header to a few FifoPlayer cpp files.
Both of them use std::min and std::max, but this header wasn't included.
2014-03-29 10:42:28 -04:00
Pierre Bourdon
664c8d30a0 Remove all trailing whitespaces from our codebase. 2014-03-29 11:05:44 +01:00
comex
4d5df0d008 Fix IsTriviallyCopyable for volatile (fixes Mac build).
Between C++11 and C++14, volatile types stopped being trivially
copyable.  The serializer has no reason to care about this distinction,
so tack on remove_volatile.
2014-03-27 23:42:52 -04:00
Lioncash
52c1db81ee Fix include order in EGL.h. 2014-03-27 20:26:52 -04:00
magumagu
23174d25c6 Minor Ucode cleanup.
Clean out unnecessary references to the audio system from the ucode
implementation.
2014-03-27 14:16:16 -07:00
Pierre Bourdon
784c636db8 Merge pull request #214 from magumagu/zelda-ucode-cleanup
Zelda ucode cleanup
2014-03-27 09:57:03 +01:00
Jens Nyberg
73176d0333 VideoCommon/VertexLoader: Add more use of std::min and std::max 2014-03-27 00:33:41 +01:00
Jens Nyberg
478a27e052 VideoCommon/VertexLoader: Remove duplicate point min and max calculation 2014-03-27 00:24:48 +01:00
magumagu
8a3da44d91 Fix CMake build. 2014-03-26 15:59:23 -07:00
Jens Nyberg
0c62ae9c1a VideoCommon/VertexLoader: Remove NRM enum 2014-03-26 23:56:57 +01:00
magumagu
f8b7a2fc10 Add audio output for Zelda Ucode variants.
Untested.
2014-03-26 15:17:37 -07:00
magumagu
e9896c1ff9 Use correct sample rate in Zelda Ucode HLE.
The Ucode's output should be independent of the sample rate Dolphin is using.
2014-03-26 15:12:00 -07:00
magumagu
3b62e8b798 Fix minor Zelda Ucode audio corruption.
Stupid mistake in my previous commit; the value of m_CurBuffer was
off-by-one.
2014-03-26 14:34:00 -07:00
magumagu
4fafa954a1 Zelda Ucode partly working without Premix hack.
The code is still completely wrong, and it only outputs some sound,
but the mess is confined to the Zelda Ucode implementation.
2014-03-26 14:06:32 -07:00
magumagu
8dad1be319 Fix sound buffer addresses in Zelda UCode HLE.
The code previously mixed up the addresses of the right and left buffer;
testing shows that the address of the left buffer comes first.
2014-03-26 14:06:30 -07:00
Pierre Bourdon
f6a343df79 Merge pull request #211 from magumagu/win32-jit-fixes
Win32 jit fixes
2014-03-26 20:18:04 +01:00
magumagu
ae9367a89b Delete a bunch of old audio HLE cruft.
This commit intentionally breaks audio output from HLE Zelda UCode; no other functional change.
2014-03-26 11:17:19 -07:00
Pierre Bourdon
ea6b37cb75 Merge pull request #193 from neobrain/tev_combiner_fixes
PixelShaderGen: Cleanups and fixes for tev combiners.
2014-03-26 10:05:46 +01:00
Tony Wasserka
c6070b94ce BPMemory: Fix an enum to use u32 as its underlying type. 2014-03-26 10:02:57 +01:00
magumagu
ca4e0495c0 Save registers before calls in x86-32 JIT.
I have no idea what the person who added RegistersInUse() was thinking,
but not correctly saving registers is an easy way to end up with crashes.
2014-03-25 20:50:14 -07:00
magumagu
4eab240e25 Compute stack usage correctly in ABI_CallFunctionPC.
(The numbers need to be consistent with the actual usage, or else the stack gets corrupted.)
2014-03-25 20:48:25 -07:00
magumagu
e4081b29f9 Use unaligned stores to save XMM regs to stack.
On Win32, the stack isn't aligned, so aligned stores will cause crashes.
2014-03-25 20:46:36 -07:00
Pierre Bourdon
5fc6ce59c3 Merge pull request #210 from magumagu/writerex-fix
Fix OpArg::WriteRex with 8-bit memory operand.
2014-03-26 02:34:44 +01:00
Tony Wasserka
1dead05cae Software renderer: Properly calculate tev combiner output.
As pointed out by dolphin-emu/hwtests@461476112.
2014-03-26 00:23:58 +01:00
Tony Wasserka
a8c8db8da7 Software renderer: Use color combiner configuration for alpha combiner compare mode inputs.
As pointed out by dolphin-emu/hwtests@f684f2498.
2014-03-26 00:23:58 +01:00
Tony Wasserka
eb0f547a17 PixelShaderGen: Cleanups. 2014-03-26 00:23:36 +01:00
Tony Wasserka
4f82d6f7af PixelShaderGen: Implement tev combiner lerping in a faster way which also reproduces hardware behavior perfectly.
The new behavior has been verified to be correct by hardware tests. This is an improvement over the old code, which was just a guess.
2014-03-26 00:17:04 +01:00
Tony Wasserka
fdad95c055 PixelShaderGen: Cleanups and fixes for tev combiners.
Fixes issue 4674.
2014-03-26 00:17:03 +01:00
Tony Wasserka
16105db709 BPMemory: Make use of BitField in a number of structures. 2014-03-25 23:57:58 +01:00
Tony Wasserka
8941f19cdb BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations. 2014-03-25 23:57:58 +01:00
Tony Wasserka
77a7bab5ae BPMemory: Use the new BitField class in two selected structures. 2014-03-25 23:57:57 +01:00
Tony Wasserka
48a1790d81 Common: Add a generic class for accessing bitfields in a fast and endianness-independent way.
The underlying storage type of a bitfield can be any intrinsic integer type,
but also any enumeration.

Custom storage types are supported if the following things are defined on the storage type:
- casting 0 to the storage type
- bit shift operators (in both directions)
- bitwise & operator
- bitwise ~ operator
- std::make_unsigned specialization
2014-03-25 23:33:04 +01:00
magumagu
03292eabc2 Fix OpArg::WriteRex with 8-bit memory operand.
Previously he function was misbehaving because of a missing check for
whether an 8-bit operand was a register operand; it would therefore
emit unnecessary REX prefixes, incorrectly assert on 32-bit targets, and
could potentially emit wrong code in rare cases (like a memory to register
operation involving AH.)

Also, some cleanup while I was in the area to make the function easier to
read.
2014-03-25 14:09:15 -07:00
Matthew Parlane
6351f28ab4 Merge pull request #200 from lioncash/unused-param
Remove an unused parameter from UpdateDebugger_MapLoaded.
2014-03-25 09:20:23 +13:00
Pierre Bourdon
c929c3ebc1 Merge pull request #202 from Tilka/mathutil
MathUtil: add IntFloat/IntDouble constructors and test FlushToZero()
2014-03-24 21:20:09 +01:00
Tillmann Karras
af525266d4 MathUtil: add constructors to IntFloat/IntDouble 2014-03-24 16:14:22 +01:00
Tony Wasserka
4aba433296 Merge pull request #201 from Sonicadvance1/Revert-PR179
Revert "Remove an unnecessary wx translation underscore macro from PHackSettings."
2014-03-24 09:50:38 +01:00
Ryan Houdek
5310d6d2ea Fix a crash that got recently introduced.
When CFileSystemGCWii::GetFileName can't find a valid filename it would return nullptr.
nullptr as a std::string throws an assert within the std lib.
So return an empty string and check if it is empty or not
2014-03-23 22:29:30 -05:00
Ryan Houdek
479695d068 Revert "Remove an unnecessary wx translation underscore macro from PHackSettings."
This reverts commit 110f603cb6.
2014-03-23 20:28:19 -05:00
Lioncash
59eb59dd98 Remove an unused parameter from UpdateDebugger_MapLoaded. 2014-03-23 17:19:12 -04:00
Ryan Houdek
a3e18cd498 Merge pull request #171 from lioncash/rarc-cleanup
File tree building cleanup
2014-03-23 00:34:26 -05:00
Matthew Parlane
b8f469dedd Merge pull request #195 from Sonicadvance1/RuntimeExtendedInfo
Allow the user to enable the extended information string like the old days.
2014-03-23 18:32:37 +13:00
Matthew Parlane
36eb806e4a Merge pull request #192 from lioncash/final
Mark the PPCDebugInterface and DSPDebugInterface as final.
2014-03-23 18:32:11 +13:00
Ryan Houdek
4c1cb65e1e Merge pull request #179 from lioncash/phack-cleanup
Remove an unnecessary wx translation underscore macro from PHackSettings.
2014-03-23 00:29:52 -05:00
Ryan Houdek
5dabe598a4 Merge pull request #180 from lioncash/log-window-cleanup
Small log queue clearing simplification.
2014-03-23 00:29:08 -05:00
Ryan Houdek
7549ee232c Allow the user to enable the extended information string like the old days.
This string shows emulated CPU speed, including true mhz + idle skipping mhz
2014-03-22 23:32:07 -05:00
Ryan Houdek
89efec6109 Merge pull request #167 from neobrain/ogl-efbpokes
Implement EFB pokes in the OpenGL backend.
2014-03-20 15:25:56 -05:00
Lioncash
9ed562d7de Mark the PPCDebugInterface and DSPDebugInterface as final. 2014-03-18 20:42:08 -04:00
Jens Nyberg
ae260e55e4 OGL/VertexManager: Do not check if g_nativeVertexFmt is zero
The variable is already dereferenced both before and after this
check which means that if this variable would ever be zero it would
have crashed dolphin already.
2014-03-18 21:33:30 +01:00
Jens Nyberg
80421156b6 OGL/VertexManager: Minor cleanup of if case 2014-03-18 21:33:30 +01:00
Pierre Bourdon
c11aadee41 Merge pull request #182 from RachelBryk/extract-gc-dol
Add extract dol/apploader options back for gc disks.
2014-03-18 20:41:35 +01:00
lioncash
aecc8ea666 Remove usesMixer function from the sound streams.
This isn't used anywhere in the codebase. Not even the base SoundStream has it as part of its interface.
2014-03-18 10:42:07 -04:00
lioncash
5e5ab61d0c Mark the audio streams as final.
These aren't intended to be continually extended.
2014-03-18 10:37:45 -04:00
Jens Nyberg
4a68550d01 Remove superfluous bit shift 2014-03-18 04:07:45 +01:00
Ryan Houdek
484fb46390 Clang 3.4 exposes some warnings on Android.
Fixes all warnings on Android build except for what is in externals.
Removes a function from TextureDecoder_Generic since it is unused and generates a warning.
2014-03-17 18:17:12 -05:00
Ryan Houdek
3586ab1d4c Fix the Android build when using clang 3.4 2014-03-17 17:56:22 -05:00
Rachel Bryk
57f3e1c907 Add extract dol/apploader options back for gc disks.
It was removed from the menu for the disk item in 868c6278, but we want to keep it there for gc games, since they don't have separate partitions.
2014-03-17 03:10:17 -04:00
Matthew Parlane
6445e02d53 Merge pull request #159 from Tilka/misc
Cleanup stuff
2014-03-17 17:43:20 +13:00
Tillmann Karras
fa3cc05753 Turn some non-const refs into pointers 2014-03-17 02:55:57 +01:00
Tillmann Karras
7e39cf3b0d .gitignore: fix the build directory pattern 2014-03-17 02:55:56 +01:00
Tillmann Karras
2fcaca0603 More range-based loops and overrides 2014-03-17 02:55:55 +01:00
Tillmann Karras
3fc9ca0789 UCodes: nits 2014-03-17 02:55:54 +01:00
Tillmann Karras
3c46c0ede9 Interpreter: make some class members private 2014-03-17 02:55:54 +01:00
Lioncash
692deb24ba Remove unused function PanicAlertToVideo from Core.cpp. 2014-03-16 21:07:34 -04:00
Lioncash
5edce0eeb6 Simplify log queue clearing.
Simply just keep popping the queue until it's empty. No point in using a for loop for this.

Combined some if statements too.
2014-03-16 20:58:13 -04:00
Pierre Bourdon
4a906fdf7b Merge pull request #170 from RachelBryk/save-skip-bios
Save bHLE_BS2 to config cache before it can be changed while booting.
2014-03-17 01:06:46 +01:00
Rachel Bryk
89dbec437f Save bHLE_BS2 to config cache before it can be changed while booting.
This variable can be changed in SConfig::AutoSetup, so we need to save it before that is called.
2014-03-16 20:05:09 -04:00
Lioncash
110f603cb6 Remove an unnecessary wx translation underscore macro from PHackSettings.
Also removed an unnecessary string -> wx string conversion.
2014-03-16 19:05:57 -04:00
Lioncash
291c95b780 Cleanup a little bit of the PHackSettings. 2014-03-16 18:42:56 -04:00
Tillmann Karras
a9a15690a2 UCode_AX: don't always call NotifyAXThread()
StartWorking() already does this if needed
2014-03-16 22:05:59 +01:00
Lioncash
a9adaa5601 Prevent VideoConfig inheritance. 2014-03-16 17:00:29 -04:00
Lioncash
bd1ce18f90 Simplify file tree building for the filesystem view.
Technically this also simplifies on disc filename building in general.
2014-03-16 16:54:00 -04:00
Pierre Bourdon
927a97c2a5 Merge pull request #166 from Sonicadvance1/Android-config
Fix the Android build's configuration setting/getting
2014-03-15 18:11:20 +01:00
Ryan Houdek
7b86716c65 Due to the removal of our char* IniFile setters/getters this broke Android build which relied on that.
Convert our C-strings to std::strings before using
2014-03-15 12:09:49 -05:00
Linktothepast
82f772fdcc Remove the extra parameters field from the PH.
Metroid: Other M was the only game which required this field, but the
issue in that game can be fixed properly by enabling format change
emulation. Hence, there's no point in having this around anymore.
Fixes issue 6644.
2014-03-15 15:04:39 +02:00
Lioncash
f325fc9634 Clean up FileHandlerARC.cpp/.h
- Removed parentheses from the returns.
- Put the function declaration headers back on a single line.
- Make FindFileInfo's parameter a const string reference.
2014-03-15 02:14:49 -04:00
Rachel Bryk
aa3ca6d8ea Fix extracting dols.
There is no "/" after partition number when extracting a dol. Also the .remove is completely unneeded.
2014-03-14 21:20:20 -04:00
Lioncash
3b27a2d22e Make WiiSocket function names conform to the coding style. 2014-03-14 20:11:52 -04:00
Pierre Bourdon
8d679e76d2 Merge pull request #164 from lioncash/cstr-cull
Kill off some usages of c_str.
2014-03-15 00:57:56 +01:00
Matthew Parlane
12c2e345a3 Merge pull request #168 from RachelBryk/extract-files
Fix extracting files on partition > 0.
2014-03-15 12:57:46 +13:00
Matthew Parlane
76e3a74c5c Merge pull request #165 from delroth/mi-mmio-fix
MemoryInterface: properly register region MMIOs.
2014-03-15 12:57:01 +13:00
Rachel Bryk
f6dfc1f653 Fix extracting files on partition > 0. 2014-03-14 19:09:36 -04:00
Tony Wasserka
d946e4e238 OpenGL: Implement color and z pokes. 2014-03-14 23:39:52 +01:00
Tony Wasserka
0f81cbd6be PixelShaderGen: More code alignment fixes. 2014-03-14 22:33:26 +01:00
Tony Wasserka
c1016205d3 Pixel/LightingShaderGen: Fix code alignment issues.
Most of these weren't even introduced by me, but hey - I'm nice and love wasting my time :p
2014-03-14 22:33:26 +01:00
Tony Wasserka
2067f88e0f PixelShaderGen: Don't make local lookup tables "static". 2014-03-14 22:33:26 +01:00
Tony Wasserka
0ce92e0162 PixelShaderGen: Remove the "i" prefix for integer variables.
The prefix was just required in the development stage to reduce the risk of regressions.
2014-03-14 22:33:26 +01:00
Tony Wasserka
bdd629c598 PixelShaderGen: Use spaces for alignment where appropriate. 2014-03-14 22:33:26 +01:00
Tony Wasserka
6e65e02c9e ConstantManager: Do not use single-element arrays. 2014-03-14 22:33:25 +01:00
Tony Wasserka
6c2971eaf6 PixelShaderGen: Write 16777215 in hex (0xFFFFFF) so that it's easier to understand. 2014-03-14 22:33:25 +01:00
Tony Wasserka
8ebb65ebf2 PixelShaderGen: Prettify generated shader source. 2014-03-14 22:33:24 +01:00
Tony Wasserka
e2e1c5c905 PixelShaderGen: Add a note about a random idea which should be checked with hardware tests. 2014-03-14 22:33:12 +01:00
Tony Wasserka
6fcbda6752 PixelShaderGen: Cleanup and clarify bump alpha combiner inputs. 2014-03-14 22:33:12 +01:00
Tony Wasserka
9a96a1d525 PixelShaderGen: Remove old, mostly useless comments.
A few vague lines of comments cannot replace an afternoon reading of how TEV works.
2014-03-14 22:33:12 +01:00
Tony Wasserka
8b8bb04fd3 PixelShaderGen: Use bit shifts instead of multiplications as a small optimization. 2014-03-14 22:33:12 +01:00
Tony Wasserka
036a8c6951 PixelShaderGen: Clean up tev compare functionality. 2014-03-14 22:33:10 +01:00
Tony Wasserka
fa7173d099 PixelShaderGen: Store tex scale as an integer. 2014-03-14 22:32:30 +01:00
Tony Wasserka
16109fb453 PixelShaderGen: Treat UV coordinates as actual integers. 2014-03-14 22:32:29 +01:00
Tony Wasserka
50526ae50a PixelShaderGen: Remove some dead code. 2014-03-14 22:32:18 +01:00
Tony Wasserka
065919f599 PixelShaderGen: Perform some of the fog calculations with integers. 2014-03-14 22:31:32 +01:00
Tony Wasserka
605b687af8 PixelShaderGen: Use integer math for z textures. 2014-03-14 22:31:31 +01:00
Tony Wasserka
3a6389992e PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though). 2014-03-14 22:31:30 +01:00
Tony Wasserka
3e6efdb53e LightingShaderGen: Perform more lighting calculations with integers. 2014-03-14 22:31:19 +01:00
Tony Wasserka
387b9bf3c2 LightingShaderGen: Perform some lighting calculations with integers. 2014-03-14 22:31:19 +01:00
Tony Wasserka
78623871f9 ShaderGen: Store material uniforms as integers. 2014-03-14 22:31:19 +01:00
Tony Wasserka
4bf57565e8 ShaderGen: Store light color uniforms as integers. 2014-03-14 22:31:18 +01:00
Tony Wasserka
68e91f0d55 PixelShader: Store fog color as an integer. 2014-03-14 22:31:18 +01:00
Tony Wasserka
0238a56816 PixelShaderGen: Change indirect texture matrix uniforms to use integers. 2014-03-14 22:31:18 +01:00
Tony Wasserka
c13a5c38e9 PixelShaderGen: Change the "alpha" uniform to use integers. 2014-03-14 22:31:18 +01:00
Tony Wasserka
ec60acac3a PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers. 2014-03-14 22:31:18 +01:00
Tony Wasserka
df94e62350 PixelShaderGen: Process fog calculations with integer math. 2014-03-14 22:31:18 +01:00
Tony Wasserka
21eb482a6e PixelShaderGen: Write constants in decimal instead of hexadecimal where appropriate. 2014-03-14 22:31:11 +01:00
Tony Wasserka
cff952c397 PixelShaderGen: Use integer math for indirect tev stage texcoord calculation. 2014-03-14 22:30:27 +01:00
Tony Wasserka
e7a42d884f PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023. 2014-03-14 22:30:16 +01:00
Tony Wasserka
cb1514e082 PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. 2014-03-14 22:30:15 +01:00
Tony Wasserka
a11ae69cb0 PixelShaderGen: Use integer math for TEV combiners. 2014-03-14 22:28:32 +01:00
Tony Wasserka
aaa8e74a68 PixelShaderGen: Use integer math for tev outputs. 2014-03-14 22:28:14 +01:00
Tony Wasserka
654442feb7 PixelShaderGen: Use integer math for tev konst value. 2014-03-14 22:28:12 +01:00
Tony Wasserka
e69ee6ae0a PixelShaderGen: Remove remaining floating point bits for texture color. 2014-03-14 22:26:50 +01:00
Tony Wasserka
ac1c77c392 PixelShaderGen: Use integer math for rasterizer color. 2014-03-14 22:26:50 +01:00
Tony Wasserka
3ea97f7730 PixelShaderGen: Use integer math for indirect texture coords. 2014-03-14 22:26:50 +01:00
Tony Wasserka
0e711bf520 PixelShaderGen: Use integer math for sampling textures. 2014-03-14 22:26:50 +01:00
Tony Wasserka
1b3b12caa0 PixelShaderGen: Fix an issue where small negative z coordinates would underflow when they shouldn't. 2014-03-14 22:26:50 +01:00
Tony Wasserka
fa77e1d2b6 PixelShaderGen: Use integer math for alpha testing. 2014-03-14 22:26:48 +01:00
Ryan Houdek
22c989de9a Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own. 2014-03-14 22:26:27 +01:00
Tony Wasserka
bed442198f PixelShaderGen: Make SampleTexture static inline. 2014-03-14 22:26:26 +01:00
Tony Wasserka
2af50f04c2 OGL: Force highp for integers. 2014-03-14 22:26:26 +01:00
Tony Wasserka
032c920247 OGL: Remove some dead code. 2014-03-14 22:26:26 +01:00
Pierre Bourdon
974123000d MemoryInterface: properly register region MMIOs. 2014-03-14 21:52:45 +01:00
Lioncash
a82675b7d5 Kill off some usages of c_str.
Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
2014-03-14 13:51:23 -04:00
Pierre Bourdon
450bde27bb Merge pull request #162 from lioncash/tas-dlg
Simplify boolean toggling in the TASInputDlg.
2014-03-13 02:09:32 +01:00
Lioncash
0edda2bd7f Fix a typo in DSPSymbols. (DisasssembleRange -> DisassembleRange)
Also remove IsHexDigit and IsAlpha and replace them with their cctype equivalents.
2014-03-12 20:51:06 -04:00
Lioncash
dccc6d8b47 Simplify boolean toggling in the TASInputDlg.
Also fixed the indentation for some code in a switch statement.
2014-03-12 10:12:29 -04:00
Matthew Parlane
31cfc73a09 Fixes spacing for "for", "while", "switch" and "if"
Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
2014-03-11 00:35:07 +13:00
Matthew Parlane
e05eca71ea Merge pull request #149 from lioncash/filemonitor-song-types
Add more sound file extensions to FileMonitor's IsSoundFile.
2014-03-10 13:45:23 +13:00
Tillmann Karras
d802d39281 clang-modernize -use-nullptr
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
2014-03-09 21:14:26 +01:00
Tillmann Karras
f28116b7da clang-modernize -add-override 2014-03-09 21:12:01 +01:00
Tillmann Karras
c89f04a7c5 clang-modernize -loop-convert
and some manual adjustments
2014-03-09 21:11:59 +01:00
Pierre Bourdon
f401263867 Merge pull request #152 from Tilka/float_stuff
Fix IsQNAN() and reduce code duplication
2014-03-09 21:06:19 +01:00
Tillmann Karras
16885d0f74 Interpreter: less duplicate code in float compares 2014-03-09 19:35:13 +01:00
Tillmann Karras
9ef64245fa MathUtil: fix IsQNAN()
The constants were one nibble too short and the lower 51 bits don't
actually have to be zero.
2014-03-09 19:34:58 +01:00
Lioncash
e9d1796c24 Rename assemble.cpp/.h and disassemble.cpp./.h to DSPAssembler.cpp/.h and DSPDisassembler.cpp/.h 2014-03-09 13:25:50 -04:00
Lioncash
b027c4d64e Add more sound file extensions to FileMonitor's IsSoundFile. 2014-03-09 12:46:01 -04:00
Lioncash
db0596e088 Add a namespace to DSPHost.
Gets rid of the "DSPHost_" prefix in function names.
2014-03-09 12:30:13 -04:00
Tillmann Karras
d05e205a24 FPURoundMode: revert use of enums in bit-fields
The workaround of using fixed underlying types produces lots of warnings
in GCC because now the bit-fields are too small for the value range used
for conversion semantics.
2014-03-09 15:24:35 +01:00
Tillmann Karras
aa7a2fc4bf Jit64::twx(): add assert message
The implemented and the real control flow differ a bit.
2014-03-09 15:24:33 +01:00
Matthew Parlane
25341f88ef Fixes include order of TextureConversionShader.cpp 2014-03-09 12:38:29 +13:00
Matthew Parlane
2e70ff2441 Add missing functional include caused by PR111 2014-03-09 12:28:58 +13:00
Matthew Parlane
d9ca5c83c9 Fix bug in PrintCallstack caused by trying to use MMIO
Also tidy up methods in Debugger_SymbolMap.cpp
2014-03-09 12:23:30 +13:00
Pierre Bourdon
8802770a85 JitUtil: Optimize MMIO loads by generating code to directly access a given MMIO. 2014-03-08 23:32:43 +01:00
Pierre Bourdon
edba8096bf x64Emitter: Add functions to call a C++ std::function from JITed code 2014-03-08 23:32:43 +01:00
Pierre Bourdon
9869c53859 x64ABI: Add two more CallFunction functions (for additional parameter types). 2014-03-08 23:32:43 +01:00
Pierre Bourdon
6d6abfa61f x64Emitter: Allow const pointers where it makes sense to do so. 2014-03-08 23:32:43 +01:00
Pierre Bourdon
71962ee0eb MMIO: Pass pointers to the complex method lambdas when visiting. 2014-03-08 23:32:43 +01:00
Pierre Bourdon
6b645f5cac MMIO: Add a function to check if a given address refers to MMIO registers. 2014-03-08 23:32:43 +01:00
Matthew Parlane
886060aaf7 Merge pull request #96 from lioncash/remove-console-correctly
Remove console correctly
2014-03-08 15:54:06 +13:00
Matthew Parlane
6704832f3d Merge pull request #139 from lioncash/wx-clean
Remove some superfluous arguments from some wx control creations
2014-03-08 15:50:34 +13:00
Matthew Parlane
ca6946bcbf Merge pull request #138 from Tilka/sw_fix
SW renderer: add missing ClearCurrent()
2014-03-08 15:50:05 +13:00
Pierre Bourdon
248f5d7f22 Merge pull request #130 from lioncash/breakpoint-clear
Actually make PPCDebugInterface::ClearAllBreakpoints have functionality.
2014-03-07 20:42:52 +01:00
Matthew Parlane
57f2eda130 Fix MAC address reading on Windows. 2014-03-07 21:40:59 +13:00
Shawn Hoffman
932945d480 Implement workaround for Windows versions which do not support XSAVE.
Fixes CRT math routines using FMA instructions from causing illegal instructions.
2014-03-06 14:38:10 -08:00
Shawn Hoffman
8995d299f2 windows: move arch defines to base.props 2014-03-06 14:37:40 -08:00
Lioncash
b2d47401b2 Remove some superfluous arguments from some wx control creations
wx has these as default parameters.
2014-03-05 23:02:34 -05:00
Lioncash
aa82680be7 Mark functions in the PPCDebugInterface and DSPDebugInterface as final.
The way they currently were, they would allow for a class to inherit and override these interfaces functions. However, this doesn't make sense conceptually.
2014-03-05 21:54:34 -05:00
Lioncash
610a6f9b23 Add ClearAllMemChecks to DebugInterface
Breakpoints have one, but memchecks don't, despite being cleared directly in the breakpoint window.

Now DolphinWX should call the interface functions and not the direct functions of the breakpoints or memchecks for clearing.
2014-03-05 21:50:23 -05:00
lioncash
96328902a5 Actually make PPCDebugInterface::ClearAllBreakpoints have functionality.
Fairly simple - just clear the breakpoints.
2014-03-05 20:27:27 -05:00
Tillmann Karras
d461b3f33c SW renderer: add missing ClearCurrent()
courtesy of degasus
2014-03-06 01:53:29 +01:00
Matthew Parlane
e5b250fa79 Merge pull request #122 from lioncash/rename-default
Rename the JIT function Default() to FallBackToInterpreter(). Communicates intent way better in terms of telling the reader what's going on.
2014-03-06 12:13:54 +13:00
Rachel Bryk
d06eb0f668 Fix reading revision specific default game inis in ISOProperties. 2014-03-05 17:05:36 -05:00
Shawn Hoffman
3647dfa711 Allow VS builds to be speedy again. 2014-03-05 11:17:14 -08:00
Shawn Hoffman
7733463e65 commit 1a428de189 introduced a bug by using a signed enum in a bitfield, the value of which is then used in a ldmxcsr instruction. The sign-extension corrupts the value, causing an exception by attempting to load mxcsr with an invalid value. 2014-03-05 10:19:29 -08:00
Ryan Houdek
4f02132f93 Make our architecture defines less stupid.
Our defines were never clear between what meant 64bit or x86_64
This makes a clear cut between bitness and architecture.
This commit also has the side effect of bringing up aarch64 compiling support.
2014-03-04 09:36:59 -06:00
lioncash
2c8b9735ae Add two other formats to the list of extensions in IsSoundFile
.adx is used in various games, so this should definitely be here.
2014-03-04 08:57:07 -05:00
lioncash
f39c757edf Simplify ShowSound() in FileMonitor.cpp.
Now if more sound types are found, they just need to simply be added to
the unordered set.

- Also changed ShowSound() to IsSoundFile()
- Fixed IsSoundFile’s definition in FileMonitor.h. This whole time it
has been defined as a void method, when in reality it was a bool
function.

- Changed the FileMonitor’s string parameters to be constant references.
2014-03-04 08:39:25 -05:00
Pierre Bourdon
6fa39c28fe Merge pull request #118 from neobrain/videosoftware-bypass-xfb-hack
Software renderer: Restore FifoPlayer support by emulating hardware backend behavior.
2014-03-03 19:05:35 +01:00
Tony Wasserka
1bdf232fed videosoftware: More coding style fixes. 2014-03-03 19:03:15 +01:00
Pierre Bourdon
91676ad930 Merge pull request #128 from lioncash/normalize-debug-interface-func-names
Change the DebugInterface, PPCDebugInterface, and DSPDebugInterface to use CamelCase function names.
2014-03-03 18:58:36 +01:00
Tillmann Karras
891b334f52 Fix 32 bit non-Windows build 2014-03-03 10:46:08 +01:00
Lioncash
279a8c0148 Change the DebugInterface, PPCDebugInterface, and DSPDebugInterface to use CamelCase names.
This is the standard coding convention in the codebase, so our interfaces should use it too.
2014-03-03 00:39:08 -05:00
Lioncash
10f3d90f83 Make the base calculation in CheatsWindow simpler.
First and foremost this should test the checked state, not its direct value.
This should never have used multiplication at all. Seriously, what the hell?

The only values it would have given is true or false, so the only cases are 0*6 and 1*6.
2014-03-02 22:15:01 -05:00
Lioncash
34b5a7871f Rename the JIT function Default() to FallBackToInterpreter(). Communicates intent way better in terms of telling the reader what's going on.
Also did some minor cleanup in functions that used Default.
2014-03-02 19:59:20 -05:00
Lioncash
445d257641 Fix a case where the wrong placeholders were being assigned for the up and down D-Pad buttons in the TAS dialog. 2014-03-02 18:58:54 -05:00
Lioncash
13a007abed Remove another clamp function laying in the codebase and replace it with the one in MathUtil.h. 2014-03-02 13:57:27 -05:00
Matthew Parlane
70b3749d4b Merge pull request #109 from lioncash/file-io-clarifications
Eliminate the magic constants in the switch statement in WII_IPC_HLE_Device_FileIO.cpp's Seek function.
2014-03-02 18:29:48 +13:00
Tony Wasserka
c6c6d20014 videosoftware: Provide a more elaborate comment on the FifoPlayer support hack. 2014-03-01 18:52:19 +01:00
Scott Mansell
17231418ef videosoftware: Added hack to bypass xfb just so fifoplayer works.
Fifoplayer depends on the old behaviour of videosoftware (and the other
hardware backends in non virtual/real xfb modes) where the framebuffer
gets rendered directly to the screen.

Really fifoplayer should call BeginFrame/EndFrame when it finished
rendering a frame, but adding this hack back in is simpler.
2014-03-01 18:45:24 +01:00
Lioncash
3bc082be52 Fix WII_SEEK_END seeking. 2014-02-28 19:56:42 -05:00
Tillmann Karras
7c93f2dc23 Fix the Windows build (broken in 315a8ba) 2014-03-01 01:33:19 +01:00
Pierre Bourdon
bc844a168f Merge pull request #100 from Tilka/misc_fixes
Misc fixes
2014-02-28 23:08:56 +01:00
Pierre Bourdon
1a7e3b3227 Merge pull request #80 from Tilka/dsp
DSP: add inline opcode documentation
2014-02-28 22:50:37 +01:00
Tillmann Karras
892012dc02 Remove own round() implementation
1. It's not correct, it rounds x.5 down to x.
2. It is visible across the whole project (!).
3. VS2013 finally supports this:
   http://msdn.microsoft.com/en-us/library/dn353646.aspx
   http://msdn.microsoft.com/en-us/library/dn329049.aspx
2014-02-28 12:43:23 +01:00
Tillmann Karras
7a66a3ded1 ArmEmitter: make it more readable 2014-02-28 12:43:22 +01:00
Tillmann Karras
46e7c0657f Crypto: small cleanup 2014-02-28 12:43:22 +01:00
Tillmann Karras
315a8ba1c0 Various changes suggested by cppcheck
- remove unused variables
- reduce the scope where it makes sense
- correct limits (did you know that strcat()'s last parameter does not
  include the \0 that is always added?)
- set some free()'d pointers to NULL
2014-02-28 12:43:20 +01:00
Tillmann Karras
5f0a8008f4 Convert MemoryUtil.cpp to Unix-style line endings 2014-02-28 12:28:21 +01:00
Tillmann Karras
1a428de189 x64FPURoundMode: move things around a bit 2014-02-28 12:28:21 +01:00
Tillmann Karras
6914eca167 Fix various warnings reported by clang
- mostly remove unused variables
- rename some generic JIT identifiers
2014-02-28 12:28:19 +01:00
Pierre Bourdon
ea34ae0a70 Merge pull request #113 from Parlane/fix_wifi
Randomise the mac address and store it in the config.
2014-02-28 11:25:29 +01:00
Matthew Parlane
c68cd3a8ea Randomise the mac address and store it in the config.
This stops error 20115 when trying to go online.
2014-02-28 22:53:00 +13:00
Pierre Bourdon
a3508823de Merge pull request #112 from Parlane/fix_ssl_init
Initialise entropy correctly for ssl.
2014-02-28 00:51:09 +01:00
Tony Wasserka
1f5b3c928f Merge pull request #108 from degasus/GLSLUtilShader
GLSL utility shader optimization
2014-02-27 22:38:37 +01:00
Matthew Parlane
e1ec4729b4 Initialise entropy correctly for ssl. 2014-02-27 21:46:14 +13:00
degasus
f628695d31 comment fixes 2014-02-26 12:48:52 +01:00
Tony Wasserka
66d1f16f98 Merge pull request #107 from lioncash/tiny-cleanup
Tiny cleanup of WII_IPC_HLE.cpp.
2014-02-26 12:46:49 +01:00
degasus
aaaa5af0b2 remove (ATTR|VARY)(IN|OUT) macros 2014-02-26 11:37:29 +01:00
degasus
1d0b6a1156 Merge duplicate parts of sampler into header 2014-02-26 11:37:29 +01:00
degasus
11efa88157 calculate constant values on shader compilation 2014-02-26 11:37:29 +01:00
degasus
8a4aa8c1f5 Rewrite texture tiling implementation
inline halfxb

So we know which is the first pixel by masking.

inline xl

inline xb a bit

inline yl

inline uv1.x shift

remove likely wrong guessed ternary operator

add pixel layout comment

inline xel

optimize the shifts a bit

inline xb

optimize shifts in a second step

extract xb

rename all variables

calculate cache line by position.x

Revert 5115b459f40d53044cd7a858f52e6e876e1211b4 "optimize the shifts a bit"

It seems I was wrong, the other way is the more natural.

use x_virtual_position instead of uv1.x for x_offset_in_block

This looks more natural and the offset should be masked anyway.

substitude factor with cache_lines

move 32bit logic in a conditional block
2014-02-26 11:37:29 +01:00
degasus
bd3beeb184 TextureConverter: Use Log2() and shifts instead of multiplications/divisions 2014-02-26 11:37:29 +01:00
degasus
94da4e1aa2 MathUtil: Change Log2 return value to int
Log2(u64) can't be bigger than 63, so there is no need in forcing a 64 bit value.
So just using a common int seems more natural.
2014-02-26 11:37:28 +01:00
degasus
f99c8a0b70 merge common parts of encoding shaders 2014-02-26 11:37:28 +01:00
degasus
7f539b6033 ogl: optimize real xfb a bit
Both nvidia + mesa seems not to optimize x / (2**n) to x >> n, so we do it ourself.
2014-02-26 11:37:28 +01:00
Lioncash
d5fd68e4a4 Eliminate the magic constants in the switch statement in WII_IPC_HLE_Device_FileIO.cpp's Seek function. 2014-02-24 15:01:08 -05:00
Lioncash
4094c35203 Tiny cleanup to WII_IPC_HLE.cpp.
- Inlined loop vars in statements where possible.
- Eliminate some explicit iterators with foreach loops.
- Kill off some newlines that weren't necessary.
2014-02-24 14:09:42 -05:00
Tillmann Karras
33beaf20f3 PolarSSL: adapt Dolphin to new version
- strip down PolarSSL's CMakeLists.txt
- switch to the PolarSSL 1.3 API
- use entropy interface instead of havege (PolarSSL 1.3 has disabled
  havege by default because it is "considered unsafe for primary usage")
- add VS2013 .vcxproj file
2014-02-24 16:20:50 +01:00
Pierre Bourdon
7be3dae988 Merge pull request #106 from lioncash/unnecessary-cstr
Unnecessary c_str() call in WII_IPC_HLE_Device_es.cpp's OpenTitleContent function.
2014-02-24 15:56:34 +01:00
Lioncash
98d2e76fcc Unnecessary c_str call in WII_IPC_HLE_Device_es.cpp's OpenTitleContent function.
m_ContentFile is a string, so it's kind of pointless to pass a c_str of a string to constructor of a new string.
2014-02-24 08:32:45 -05:00
degasus
8af3f751db Fetch swapInterval function pointer after binding a context
This fixes vsync on windows
2014-02-24 12:45:02 +01:00
Ryan Houdek
2bd1f99125 Fix the nogui build when building with EGL 2014-02-24 06:34:09 +00:00
Lioncash
e71db8fe04 In UCode_AX.cpp in function HandleCommandList() - case CMD_MIX_AUXB_NOWRITE should have 1 being passed, not false, as the aux ID in MixAUXSamples. 2014-02-23 17:22:20 -05:00
Pierre Bourdon
99db9f0fb1 Merge pull request #94 from Tilka/uninitialized
Fix struct initialization
2014-02-23 17:07:24 +01:00
Pierre Bourdon
4a569c4449 Merge pull request #97 from delroth/mmio-gpfifo
WriteToHardware: Pass through the whole 0xCC008xxx area to GPFifo instead of only 0xCC008000.
2014-02-23 10:20:56 +01:00
Lioncash
e3e78128a2 isSameValue in IR.cpp/.h should be returning a boolean value. 2014-02-23 04:14:57 -05:00
Lioncash
679a1bb2eb WII_IPC_HLE_Device_usb_kbd.cpp's Update method should return 0, not false, it communicates the wrong intent otherwise. 2014-02-23 04:08:52 -05:00
Pierre Bourdon
86326de6f6 WriteToHardware: Pass through the whole 0xCC008xxx area to GPFifo instead of only 0xCC008000. 2014-02-23 10:01:47 +01:00
Lioncash
8d57f38be7 Purge wx elements of the console. 2014-02-23 03:12:24 -05:00
Pierre Bourdon
c06c8f0ec8 MMIO: Fix a megaderp in the UniqueID function causing handlers to be overwritten by other handlers. 2014-02-23 08:34:05 +01:00
Pierre Bourdon
b8582b00a9 MMIO: Pass the provided high part/low part addrs to handlers in {Read,Write}ToSmaller. 2014-02-23 08:33:27 +01:00
Pierre Bourdon
803c110e30 MMIO: Show the read/write size in invalid handlers. 2014-02-23 08:32:52 +01:00
Lioncash
d45351a43f Initial removal of the actual console functionality on windows. 2014-02-23 02:01:35 -05:00
Pierre Bourdon
70f3a069f2 Revert "Merge pull request #83 from lioncash/remove-console"
This breaks Linux stdout logging.

This reverts commit 7ac5b1f2f8, reversing
changes made to 9bc14012fc.

Revert "Merge pull request #77 from lioncash/remove-console"

This reverts commit 9bc14012fc, reversing
changes made to b18a33377d.

Conflicts:
	Source/Core/Common/LogManager.cpp
	Source/Core/DolphinWX/Frame.cpp
	Source/Core/DolphinWX/FrameAui.cpp
	Source/Core/DolphinWX/LogConfigWindow.cpp
	Source/Core/DolphinWX/LogWindow.cpp
2014-02-23 07:48:06 +01:00
Ryan Houdek
60a5d8900b Merge pull request #60 from Sonicadvance1/Android-GLDetect
Fix the Android OpenGL About tab.
2014-02-22 22:29:57 -06:00
Tillmann Karras
3038bca0a4 JitBackpatch: initialize InstructionInfo to 0
DisassembleMov() doesn't always initialize all fields of 'info'.
2014-02-23 04:36:26 +01:00
Pierre Bourdon
311caef094 Merge pull request #25 from Tilka/ppc_fp
Fix non-IEEE mode
2014-02-23 04:15:37 +01:00
Tillmann Karras
ee21cbe2d1 Add phire's more accurate DoubleToSingle version
This method doesn't involve messing around with the quirks of the x87
FPU and should be reasonably fast. As a bonus, it does the correct thing
for out-of-range doubles.

However, it is also a little slower and only benefits programs that rely
on undefined behavior so it is disabled for now.
2014-02-23 04:13:47 +01:00
Ryan Houdek
1f750904af Fix the OpenGL About tab.
Move EGLHelper to be local to the creation of the about GL/GLES tabs so we don't have 3 EGL contexts running at a time.
Fix issues with OpenGL context creation here so we show the correct information.
This requires adding an EGL function to the NativeLibrary since Android's JAVA bindings don't expose eglBindAPI.
2014-02-22 21:08:27 -06:00
Pierre Bourdon
4ba9cb217f Fix a compilation error introduced in PR #91.
For some reason it passed builbot-try but didn't build after being merged to
msater. Did not expect that, sorry :(
2014-02-23 03:45:46 +01:00
Pierre Bourdon
7cabe1772e Merge pull request #91 from delroth/iwyu
Include-what-you-use suggested fixes.
2014-02-23 03:34:10 +01:00
Pierre Bourdon
f344a43657 Make DolphinWX/ mostly IWYU clean. 2014-02-23 00:27:27 +01:00
Pierre Bourdon
c698c07755 Make DiscIO/ mostly IWYU clean (and fix errors in rest of the project detected by this change). 2014-02-22 23:37:29 +01:00
Pierre Bourdon
83b7bb64aa Make Common/ mostly IWYU clean (and fix errors in rest of the project detected by this change). 2014-02-22 23:37:29 +01:00
Tillmann Karras
79336c88f8 Remove X11InputBase (dead code) 2014-02-22 22:42:42 +01:00
Pierre Bourdon
6d8df311a3 Merge pull request #88 from lioncash/relative-includes
Relative includes
2014-02-20 02:08:44 +01:00
Lioncash
24ba058404 Fix the Windows build for the final time. 2014-02-19 19:38:23 -05:00
Lioncash
c1a934f7ed Fix the Android build.
Required the removal of EGL.h from EGL.cpp.

Removed the similar includes from AGL.cpp, GLX.cpp, and WGL.cpp to retain consistency.
All GL interfaces are now centralized on GLInterface.h
2014-02-20 01:01:11 +01:00
Lioncash
91286f5021 Fix the Windows build in relation to the recent changes. 2014-02-20 01:01:11 +01:00
Lioncash
146b301a91 Fix more header sorting issues in Core/ (now check-includes clean). 2014-02-20 01:01:11 +01:00
Pierre Bourdon
9a8ea53195 Fix LinearDiskCache.h relying on a file not directly included. 2014-02-20 01:01:11 +01:00
Pierre Bourdon
425f9dcd51 Fix more header sorting issues in VideoBackends/ (now check-includes clean). 2014-02-20 01:01:11 +01:00
Pierre Bourdon
592ebc5262 Fix more header sorting issues in DolphinWX/ (now check-includes clean). 2014-02-20 01:01:10 +01:00
Pierre Bourdon
ffe588cc24 Fix more header sorting issues in VideoCommon/ (now check-includes clean). 2014-02-20 01:01:10 +01:00
Pierre Bourdon
6847a0fc0c Fix more header sorting issues in InputCommon/ (now check-includes clean). 2014-02-20 01:01:10 +01:00
Pierre Bourdon
fca12c4c4e Fix more header sorting issues in AudioCommon/ (now check-includes clean). 2014-02-20 01:01:10 +01:00
Pierre Bourdon
8ea8da6ebc Fix more header sorting issues in DiscIO/ (now check-includes clean). 2014-02-20 01:01:10 +01:00
Pierre Bourdon
3f9c38d231 Fix more header sorting issues in Common/ (now check-includes clean). 2014-02-20 01:01:10 +01:00
Lioncash
edb43cfe61 Fix the OSX build.
Turns out Dolphin uses some macros that clash on OSX. However thankfully, this include is only used in Frame.cpp.
2014-02-18 19:08:17 -05:00
Lioncash
eee549f92b Scope the Windows include directory to only point to Source/Core/.
Also fix the Windows build with this change.
2014-02-18 13:21:12 -05:00
Rachel Bryk
b1f77d0191 Save frame skipping option, and allow loading it from game ini too. 2014-02-18 12:25:11 -05:00
Pierre Bourdon
a18e8249a4 Merge pull request #79 from Tilka/nits
Silence some Windows compiler warnings
2014-02-18 14:19:38 +01:00
Pierre Bourdon
362dec9c7c Dolphin now builds on Linux with only Source/Core as include dir 2014-02-18 12:18:47 +01:00
Pierre Bourdon
dc1db82f70 Fix Linux build 2014-02-18 12:09:38 +01:00
Lioncash
2afe215271 Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
Lioncash
3fd87a7636 Second and final pass of clearing out tabs. 2014-02-17 02:19:41 -05:00
Lioncash
d9ce4a892b Remove the leftover folder for Wii IO bridge. Was removed in the mmio merge 2014-02-16 21:08:32 -05:00
Lioncash
cd8196f5db Turns out Console.cpp and ConsoleListener.cpp were being built into the Linux builds too. Fixes the build. 2014-02-16 20:55:07 -05:00
Lioncash
ca7bdf1d5d Remove the embedded Console from the possible logging options.
Note I do not mean the Logging window, but the console window.
It's literally rarely, if at all used, and offers less advantages over the built-in logging window (ie. it breaks on different locales: http://i.imgur.com/Cs92tQE.png)

This commit should remove all of the console logging.
2014-02-16 20:40:33 -05:00
Pierre Bourdon
b18a33377d Merge pull request #55 from Sonicadvance1/GLExt-InitArray
Change OpenGL extension initialization in to a big array
2014-02-17 02:16:16 +01:00
Ryan Houdek
6b5f6ddaa1 Merge pull request #82 from lioncash/vertical-alignment
Fix some vertical alignments
2014-02-16 19:12:42 -06:00
Lioncash
6c4ee1753a Fix some vertical alignments
ie. uses spaces for alignment.
2014-02-16 20:12:05 -05:00
Ryan Houdek
eae9d47c3c Change OpenGL extension initialization in to a big array
This is a reasonable chunk of changes and moves from multiple initialization functions in to an array initialization.
2014-02-16 17:40:34 -06:00
Tony Wasserka
de5bfd0bce Merge pull request #37 from degasus/VideoCommonApiFixes
VideoCommon API cleanups
2014-02-16 22:08:28 +01:00
Pierre Bourdon
96a66ada2e Use a pointer instead of a non-const ref in MMIO::Mapping::Read now that compatibility with the old interface is not required anymore. 2014-02-16 19:22:40 +01:00
Pierre Bourdon
92f8d93e96 Remove the old MMIO access "interface". 2014-02-16 19:22:40 +01:00
Pierre Bourdon
f8f14c83a3 MMIO: Port the SW CP/PE MMIOs to the new interface.
Migration is now complete.
2014-02-16 19:22:40 +01:00
Pierre Bourdon
5b5dfb384e MMIO: Port the VideoCommon PE MMIOs to the new interface. 2014-02-16 19:22:40 +01:00
Pierre Bourdon
4129b30494 MMIO: Port the VideoCommon CP MMIOs to the new interface (and provide framework for other video related mappings). 2014-02-16 19:22:40 +01:00
Pierre Bourdon
bdedaa24a9 MMIO: Port the EXI MMIOs to the new interface. 2014-02-16 19:22:40 +01:00
Pierre Bourdon
353c145e64 MMIO: Port the IPC MMIOs to the new interface (and move the IOB handling to IPC). 2014-02-16 19:22:40 +01:00
Pierre Bourdon
a7c1e0d0d7 MMIO: Port the AI MMIOs to the new interface. 2014-02-16 19:22:40 +01:00
Pierre Bourdon
191b447092 MMIO: Port the SI MMIOs to the new interface. 2014-02-16 19:22:40 +01:00
Pierre Bourdon
f34651f48d MMIO: Port the DI MMIOs to the new interface. 2014-02-16 19:22:40 +01:00
Pierre Bourdon
63990787fd MMIO: Port the DSP/ARAM/AI MMIOs to the new interface. 2014-02-16 19:22:40 +01:00
Pierre Bourdon
b7a0c34906 MMIO: Port the MI MMIOs to the new interface (and rework that module extensively). 2014-02-16 19:22:40 +01:00
Pierre Bourdon
f1dba04be7 MMIO: Port the VI MMIOs to the new interface. 2014-02-16 19:22:39 +01:00
Pierre Bourdon
a3f95c1e10 MMIO: Port the PI MMIOs to the new interface. 2014-02-16 19:22:39 +01:00
Pierre Bourdon
9fe58d28ba Starting point for the new MMIO interface
Design doc:
    https://docs.google.com/document/d/11qcGCWLne1wYvmtFaSrOKZt_vHxXrcWcZsdWJ-MJnyo/edit

The code is currently not used. Migration plan:
    1. Implement MMIO access via MMIO::Mapping in parallel to the current
       method.
    2. Implement all existing MMIO handlers via the new interface.
    3. Remove the old hwRead/hwReadWii/hwReadIOBridge code.
    4. Implement JIT optimizations for MMIO accesses.
2014-02-16 19:22:39 +01:00
Tillmann Karras
6ae2972444 DSP: add inline opcode documentation
While further increasing the table width doesn't make the code any less
ugly, it makes it easy to generate auto-comments in the IDA processor
plugin. Also, use spaces for alignment instead of tabs.
2014-02-16 18:29:53 +01:00
Tillmann Karras
9f462a00a0 DSP: remove redundant expression 2014-02-16 18:18:23 +01:00
Tillmann Karras
0d6ab2c658 Silence some Windows compiler warnings
by adding explicit type casts.
2014-02-16 16:59:45 +01:00
degasus
e5eff6bc1a Remove slowdown warning
Now it's shown as "debug" which is disabled by default.
2014-02-16 12:57:17 +01:00
Ryan Houdek
9b57292395 Fix ARM build 2014-02-15 22:05:12 -06:00
Ryan Houdek
77851edc1b Fix the arbitrary exits. We have to make sure that the block links are cleared entirely. 2014-02-15 20:41:42 -06:00
Ryan Houdek
0a9fd93eda On block unlinking, wipe the address from the valid links. 2014-02-15 20:23:01 -06:00
Ryan Houdek
d2a90e6eab If block linking isn't enabled then make sure there isn't a performance hit from getting a block number. 2014-02-15 20:23:00 -06:00
Ryan Houdek
c5b8c65ddc Initialize linkStatus to false in the ARM JIT cores as well. 2014-02-15 20:23:00 -06:00
Ryan Houdek
22b86e64f5 redo 'jit: change our linking module to be able to handle arbitrary exit addresses' 2014-02-15 20:22:59 -06:00
degasus
647aad0a19 inline SetViewport into VertexShaderManager 2014-02-15 21:09:42 +01:00
Pierre Bourdon
cbe7656b2f Merge pull request #42 from degasus/latencyFix
audio latency fix
2014-02-15 18:22:57 +01:00
Pierre Bourdon
cf736cd5df Merge pull request #73 from lioncash/ArraySize-Cleanup
Kill off some usages of the ArraySize macro.
2014-02-15 18:22:28 +01:00
degasus
d5f1f0d4a9 merge some common parts of Swap() into VideoCommon 2014-02-15 11:33:43 +01:00
degasus
3551259c7a use EFBRectangle for scissor rect
This one is backend independed. The backend should recalc such things on their own.
2014-02-15 11:33:43 +01:00
degasus
1f4219b5b4 move perfquery enable checks into videocommon (caller side) 2014-02-15 11:33:43 +01:00
degasus
5a660c27bc rename UpdateViewport to SetViewport like all others setters in RenderBase.h 2014-02-15 11:33:43 +01:00
degasus
3cd6918dec fix ogl video config crash
This will happen when playing on any other backend than ogl which have a non-trival GLInterface::GetMode() method.
2014-02-15 11:33:43 +01:00
degasus
e5318d2624 move shared parts from VertexManager::vFlush into VideoCommon 2014-02-15 11:33:43 +01:00
Lioncash
655d22512b Kill off some usages of the ArraySize macro.
This required the use of std::array in some cases.
2014-02-15 02:43:54 -05:00
Matthew Parlane
48798d8d34 Merge pull request #70 from lioncash/fifo-unsigned
Kill off some casting in the FifoPlayer.
2014-02-15 20:42:15 +13:00
Lioncash
867d0f01a2 Remove #if 0 statement in lfd() in Jit64/Jit_LoadStoreFloating.cpp 2014-02-14 23:46:09 -05:00
Lioncash
49d6be26cd Remove dead else branch in StoreFromRegister() in Jit64/JitRegCache.cpp 2014-02-14 23:43:51 -05:00
Lioncash
d42e8817a0 Clean out some old left-behind quantizer stuff in Jit64/Jit_LoadStorePaired.cpp and Jit64/Jit_SystemRegisters.cpp. 2014-02-14 23:32:37 -05:00
Lioncash
c78faafeae Kill off some silly casting in the FifoPlayer.
Also makes more sense conceptually, since it's not like we'll ever have negative frames.
2014-02-14 22:07:12 -05:00
Jordan Woyak
d6f6672522 Kill auto usage in CISOBlob.cpp per request. 2014-02-13 16:09:58 -06:00
Jordan Woyak
cec8ac20fc Fixed issue 7020. CISO >4GB failure. Caused by integer overflow. 2014-02-13 15:47:42 -06:00
degasus
9e56b1d343 Disable framerate correction for OpenAL
OpenAL itself stretch the time on slowdowns, so the Mixer isn't allowed also to change the rate.
2014-02-13 13:22:29 +01:00
Tillmann Karras
404624bf0b Turn loops into range-based form
and some things suggested by cppcheck and compiler warnings.
2014-02-13 09:05:50 +01:00
Tillmann Karras
2ff794d299 Fix some warnings 2014-02-13 09:02:43 +01:00
Matthew Parlane
88526be3b5 Merge pull request #50 from Parlane/inifile_tidy
Fix IniFile to use string& instead of char*
2014-02-13 19:04:27 +13:00
Matthew Parlane
3fe05e0a9f Fix IniFile to use string& instead of char*
Also removes .c_str() usages where found.
2014-02-13 17:06:30 +13:00
Scott Mansell
7062cf8657 Interpeter: Fixed ConvertToDouble to match the manual.
Also added some documntation comments.
2014-02-12 23:12:17 +01:00
Scott Mansell
cf5938c4df x64Emitter: Fix the PSUBQ instruction's opcode 2014-02-12 23:12:17 +01:00
Scott Mansell
1eb8168488 x64Emitter: Add the xmm, xmm form of PSRLQ instruction. 2014-02-12 23:12:16 +01:00
Tillmann Karras
1f34ed2c25 Re-enable non-IEEE mode support 2014-02-12 23:12:16 +01:00
Tillmann Karras
f6897039c7 Interpreter: fix float conversions
Can't use simple casting, otherwise we get the same problems as in Jit64.
2014-02-12 23:12:15 +01:00
Tillmann Karras
db196d8c5b Jit64[IL]: fix float conversions
Floating-point is complicated...

Some background: Denormals are floats that are too close to zero to be
stored in a normalized way (their exponent would need more bits). Since
they are stored unnormalized, they are hard to work with, even in
hardware.  That's why both PowerPC and SSE can be configured to operate
in faster but non-standard-conpliant modes in which these numbers are
simply rounded ('flushed') to zero.

Internally, we do the same as the PowerPC CPU and store all floats in
double format. This means that for loading and storing singles we need a
conversion. The PowerPC CPU does this in hardware. We previously did
this using CVTSS2SD/CVTSD2SS. Unfortunately, these instructions are
considered arithmetic and therefore flush denormals to zero if non-IEEE
mode is active. This normally wouldn't be a problem since the next
arithmetic floating-point instruction would do the same anyway but as it
turns out some games actually use floating-point instructions for
copying arbitrary data.

My idea for fixing this problem was to use x87 instructions since the
x87 FPU never supported flush-to-zero and thus doesn't mangle denormals.
However, there is one more problem to deal with: SNaNs are automatically
converted to QNaNs (by setting the most-significant bit of the
fraction). I opted to fix this by manually resetting the QNaN bit of all
values with all-1s exponent.
2014-02-12 23:12:15 +01:00
Tillmann Karras
c25c4a6e20 x64: add support for some x87 instructions 2014-02-12 22:45:01 +01:00
ExtremeDude2
5e0b8b3477 Rename "JITIL experimental recompiler"
This changes it to "JITIL Recompiler (experimental)"
2014-02-12 10:21:02 -05:00
degasus
bbd58b8f6a change AI sampling rate based on framelimit 2014-02-11 14:53:53 +01:00
degasus
ca9fd64df9 controll the interpolation frac by the fifo size 2014-02-11 14:35:19 +01:00
degasus
d20dbbc92f audiocommon: sync mixer by fifo instead of estimate values 2014-02-11 07:25:58 +01:00
degasus
2956ffa5be audiocommon: remove 1:1 interpolation
The usual one is 32->48 khz interpolation. So there is no need in a special 1:1 interpolation only for performance.
2014-02-11 07:25:58 +01:00
Tillmann Karras
3218f6cca8 x64: drop instructions that don't exist
These instructions don't exist in hardware although I agree that they
would be useful for our purposes ;)
2014-02-11 05:22:53 +01:00
lioncash
d2038049f5 Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
degasus
532cd44003 Use float to calculate the fps/vps
This will round internally, so 59.99 fps will now be shown as 60 fps.
2014-02-10 16:08:03 +01:00
degasus
a51b5f7815 Drop framelimit by fps
Framelimit by fps can't be done per coretiming
2014-02-10 16:08:03 +01:00
degasus
f7dc918057 Throttle by coretiming event instead of VI
VI isn't called as regular as we want to, so we have to create a new throttling event called regularly by coretiming.

Atm we throttle every 1 ms when we are too fast and skip throttling when we lack 40ms (to avoid fast boosts after slowdowns)
2014-02-10 16:08:03 +01:00
lioncash
f5408c3f52 Clarify an if statement in NetPlayClient.cpp. See: https://github.com/LaurentGomila/SFML/issues/26.
This was simply an error in documentation. It actually returns an sf::Socket::Status enum value as a result.
2014-02-10 09:26:29 -05:00
Matthew Parlane
32bfcc034f Some tidy up of sprintf to StringFromFormat
Includes a small fix to SetupWiiMemory
2014-02-10 17:25:18 +13:00
Ryan Houdek
8d25e12085 Merge pull request #54 from lioncash/cleanup
Cleanup mismatching struct/enum indentations.
2014-02-09 19:26:15 -06:00
Pierre Bourdon
28b5c8be47 Merge pull request #53 from lioncash/remove-another-xchg
Remove function Xchg from SWStatistics.cpp.
2014-02-10 02:01:21 +01:00
Lioncash
fc30597f7a Remove function Xchg from SWStatistics.cpp. Like the one previous, this can be replaced with std::swap 2014-02-09 19:55:44 -05:00
Lioncash
ebb48d019e Clean up some struct indentations
Also cleaned up the indentations of some variable declarations.
2014-02-09 19:40:11 -05:00
Ryan Houdek
0030784cbf Merge pull request #38 from Sonicadvance1/GLExt-lessfail
Cleanup GLExtensions on how it fails.
Fixes Mesa with buffer_storage patches and no direct_state_access.
2014-02-09 17:48:34 -06:00
Lioncash
40182a48a5 Cleanup enum indentations. 2014-02-09 16:16:10 -05:00
Pierre Bourdon
e59f770ccb Revert "Merge pull request #49 from Parlane/sprintf_tidy"
Change broke the build on Debian stable.

This reverts commit 28755439b3, reversing
changes made to 64e01ec763.
2014-02-09 16:14:13 +01:00
Pierre Bourdon
9da6900595 Merge pull request #12 from Armada651/osx_rumble
OS X Rumble Support
2014-02-09 16:10:07 +01:00
Jules Blok
2063eddfa3 ForceFeedback: Fixed scoping bug
Previous code relied on a destroyed variable to still be valid.
2014-02-09 17:04:05 +09:00
Jules Blok
992b91c082 ForceFeedback: Don't depend on the force_type_name index.
Instead use a for-each loop, compare GUIDs and save the name pointers.
2014-02-09 17:01:45 +09:00
Jules Blok
c6d650c058 ForceFeedback: Add OSX rumble support 2014-02-09 17:01:45 +09:00
Jules Blok
02a95c139e ControllerInterface: Move DInput ForceFeedback support to a seperate class 2014-02-09 17:01:38 +09:00
Ryan Houdek
6a5cd02629 Cleanup GLExtensions on how it fails.
If there is an issue with a reported extension, disable it instead of failing out entirely.
Fixes an issue with buffer_storage that I had overlooked as well.
2014-02-08 19:50:12 -06:00
Ryan Houdek
9f91769def Improve GLExtensions compile time.
This changes from using logical and to bitwise and, which causes the compile time to drop from an absurd amount of time to around five seconds on my
crappy laptop.
2014-02-08 15:04:17 -06:00
Matthew Parlane
ebff7974c3 Some tidy up of sprintf to StringFromFormat 2014-02-08 14:32:48 +13:00
Matthew Parlane
64e01ec763 Merge pull request #48 from Parlane/SetupWiiMemory_tidy
Tidy up SetupWiiMemory
2014-02-08 00:22:24 +13:00
Pierre Bourdon
4f97666bfd Merge pull request #20 from degasus/pulseaudioRewrite
Pulseaudio: rewrite the pa backend with the async api
2014-02-07 11:51:25 +01:00
Matthew Parlane
6b980cbf30 Tidy up SetupWiiMemory 2014-02-07 19:00:34 +13:00
Pierre Bourdon
70e2ed320d Revert "Merge pull request #47 from lioncash/remove-stringfromint"
Breaks Android build.

This reverts commit 12d026c544, reversing
changes made to 6d678490f5.
2014-02-07 00:26:33 +01:00
degasus
ab124b96c4 Atomic Stores / Loads 2014-02-07 00:20:10 +01:00
degasus
5c646d334a Pulseaudio: rewrite the pa backend with the async api
The default async api allow us to set some latency options. The old one (simple API) was the lazy way to go for usual audio where latency doesn't matter.

This also streams audio, so it should be a bit faster then the old one.
2014-02-07 00:20:10 +01:00
Pierre Bourdon
12d026c544 Merge pull request #47 from lioncash/remove-stringfromint
Remove function StringFromInt from StringUtil.cpp/.h. C++11 has std::to_string for this now.
2014-02-07 00:19:15 +01:00
Pierre Bourdon
4c6d4cc270 Merge pull request #41 from Parlane/printf_warnings
Give StringFromFormat a printf format attribute.
2014-02-07 00:18:12 +01:00
Lioncash
05742ffd48 Remove function StringFromInt from StringUtil.cpp/.h. C++11 has std::to_string for this now. 2014-02-06 18:08:31 -05:00
Ryan Houdek
7a9f7bfa83 Fix a typo in EGL.h for setting mode.
Seems to have been a copy and paste issue where SetMode would always set to DETECT
This isn't right since mode should be set correctly by SetMode
2014-02-06 21:41:11 +00:00
Matthew Parlane
70d2592ffb Fix warnings found by StringFromFormat having printf style checking. 2014-02-07 01:38:08 +13:00
Matthew Parlane
09cc7e2ddf Give StringFromFormat a printf format attribute.
It gives StringFromFormat printf style arguments that should be type-checked against a format string.
2014-02-07 01:10:04 +13:00
Lioncash
9ac6e35b5f Add static and const qualifiers to the maps. 2014-02-06 03:23:13 -05:00
Lioncash
78356ce184 Simplified GetAreaCode() and GetHardwareModel() to simply use a map in comparisons. 2014-02-05 19:59:13 -05:00
Pierre Bourdon
9a24ba343b Merge pull request #34 from lioncash/geckocode-foreach
Change some for+iterator loops in GeckoCode.cpp and GeckoCodeConfig.cpp into foreach loops.
2014-02-05 17:07:40 +01:00
Lioncash
249b00c469 Change the modified parameter in the Clamp function to be a pointer.
Makes it easier to identify the one being modified.
2014-02-05 04:04:35 -05:00
Lioncash
6b87a0ef20 Introduce a generic clamp function to clean up some similarly duplicated code. 2014-02-04 20:43:07 -05:00
Lioncash
8039963858 Add const qualifiers to two foreach loop variables for consistency.
Also fix a vector include I happened to notice. Should be "<vector>" not "vector"
2014-02-04 19:44:02 -05:00
Pierre Bourdon
59e2179172 Merge pull request #35 from lioncash/videocommons-kill-xchg-in-statistics
[VideoCommon] Eliminate the function Xchg in Statistics.cpp. std::swap does the same thing.
2014-02-04 16:40:25 -08:00
Lioncash
6d9cd07bb9 [VideoCommon] Eliminate the function Xchg in Statistics.cpp. std::swap does the same thing. 2014-02-04 19:35:27 -05:00
Lioncash
a73a600343 Fix name conventions of some of the foreach loop variables. 2014-02-04 19:30:46 -05:00
Lioncash
63700ad28a Change some for+iterator loops in GeckoCode.cpp and GeckoCodeConfig.cpp into foreach loops. 2014-02-04 19:19:48 -05:00
Tony Wasserka
af24ed782d Merge pull request #14 from degasus/uboWorkaroundRemove
OGL: Remove non-UBO code path.
2014-02-04 14:05:55 -08:00
Ryan Houdek
00089433a6 Merge pull request #31 from Sonicadvance1/slowmemfix
[JITARM] Fixes an issue in the slowmem path that causes grey THP movies,...
2014-02-04 12:55:43 -08:00
Ryan Houdek
57f86f7f52 [JITARM] Fixes an issue in the slowmem path that causes grey THP movies, and issues of games not working like Mario Kart being incapable of getting ingame. This was due to me forgetting an instruction. 2014-02-04 13:44:26 -06:00
Tillmann Karras
442796b681 Jit64IL: nits 2014-02-04 09:09:06 +01:00
Matthew Parlane
0c2a826693 Merge pull request #29 from lioncash/remove-pointless-cstr
Remove a pointless c_str() call in FileUtil.cpp.
2014-02-03 19:48:53 -08:00
Lioncash
7ebc829b17 Remove a pointless c_str() call in FileUtil.cpp. The function takes a string in it's parameter 2014-02-03 21:31:12 -05:00
Pierre Bourdon
36f6ec8b89 Merge pull request #27 from delroth/swcp-struct-fix
SWCommandProcessor: fix the CPReg structure fields
2014-02-03 16:42:05 -08:00
Tillmann Karras
8ef57064b2 Silence warning 2014-02-04 01:30:39 +01:00
Pierre Bourdon
8ab6ed4b49 SWCommandProcessor: fix the CPReg structure fields
This structure fields should match byte-to-byte the layout of MMIO registers:
it is addressed using the MMIO reg address when doing a CP MMIO read. This was
unfortunately not the case, causing CP reads to be mostly broken with the
software renderer.
2014-02-04 01:16:14 +01:00
Pierre Bourdon
3363b396af Merge pull request #23 from lioncash/sorta-large-input-cleanup
Larger cleanup to input-related source files (this time using unique_ptr).
2014-02-02 15:11:15 -08:00
Lioncash
e96f464eb5 [VideoCommon] Remove references to now non-existant files OpenCL.h and OpenCL/OCLTextureDecoder.h in the Visual Studio vcxproj file. 2014-02-01 21:52:06 -05:00
Lioncash
3efb0aa5f7 Purely stylistic cleanup of Core/HW/WiimoteEmu/Attachment/* files.
Also cleaned up WiimoteEmu.h as well.
2014-02-01 19:13:38 -05:00
Lioncash
c31a623780 Clean up InputConfigDiag.cpp.
Changes a bunch of for+iterator loops into foreach loops.
2014-02-01 19:02:32 -05:00
Lioncash
557015626a Introduce the usage of unique_ptr into the InputCommon ControlEmu.h class. Allows for the automatic handling of resource deallocation. 2014-02-01 17:20:35 -05:00
degasus
6089e4470a OGL: remove ubo workaround
This was only keeped for some broken mesa versions. Meanwhile most used versions should be fixed for almost a year.
2014-02-01 22:33:45 +01:00
Pierre Bourdon
97119d0e89 Merge pull request #18 from lioncash/small-jit-macro-cleanup
Move two macros (JITDISABLE and INSTRUCTION_START) into JitBase.h.
2014-02-01 09:29:00 -08:00
degasus
31c3bee5bc VertexShaderGen: fix D3D posmtx attribute regression by VertexLoaderCleanup branch
Sorry, I'm too dumb too test my code. I hope this will work fine now.
2014-02-01 11:35:46 +01:00
Tony Wasserka
3dd31fe22b Merge pull request #11 from degasus/VertexLoaderCleanup
Vertex loader cleanup.
2014-01-31 06:13:26 -08:00
neobrain
0735fb7a52 Merge pull request #13 from degasus/dlCacheRemove
Remove Display List caching.
2014-01-31 03:42:06 -08:00
degasus
3437c7f060 VideoCommon: small VertexLoader(Manager)? refactoring 2014-01-31 07:31:03 +01:00
degasus
010a0d481a VideoCommon: remove Cache Displaylist
This option was known to break every second game and only boost a bit.
It also seems to be broken because of streaming into pinned memory and buffer storage buffers.

v2: also remove dlc_desc
2014-01-31 07:30:55 +01:00
degasus
a65162f1cd PortableVertexFormat: use AttributeFormat for posmtx attribute format 2014-01-31 07:19:34 +01:00
degasus
6c59b691b0 PortableVertexFormat: use AttributeFormat for texcoord attribute format 2014-01-31 07:19:34 +01:00
degasus
ef2d6e7d53 PortableVertexFormat: use AttributeFormat for color attribute format 2014-01-31 07:19:34 +01:00
degasus
b38ef39ab7 PortableVertexFormat: use AttributeFormat for normal attribute format 2014-01-31 07:19:34 +01:00
degasus
210f4f3e55 PortableVertexFormat: add a struct which hold all needed information for every vertex and use this for position
atm, position attribute is hardcoded both in VertexLoader and in backends.

v2: fix coding style + cleanup lookup table
2014-01-31 07:19:25 +01:00
Lioncash
89001accd8 Move two macros that literally doesn't change across all JIT platforms (JITDISABLE and INSTRUCTION_START) and simply have it in the JitBase.h source file. This way the macro is just located in one spot rather than 6 places. 2014-01-30 22:11:39 -05:00
Lioncash
825c5f689b Remove some unnecessary comments, as pointed out by Matt_P. 2014-01-30 20:21:18 -05:00
Lioncash
d91a5abba1 Light cleanup to a little bit of InputCommon. Replaces much of the iterators that litter this section of the codebase.
Also clean up a little bit of the comments that describe the interface classes.
2014-01-30 19:51:21 -05:00
Lioncash
fea3076241 Fix an unused variable within function GetScheduledEventsSummary() in CoreTiming.cpp. 2014-01-30 15:52:27 -05:00
degasus
02d1d8e6a0 NativeVertexFormat: swap unsigned / signed formats to match GX order 2014-01-30 11:12:10 +01:00
Pierre Bourdon
72cc6431e5 Merge pull request #9 from Sonicadvance1/Fix-AndroidRender
[Android] Fix Android not calling eglSwapBuffers
2014-01-29 15:08:32 -08:00
Ryan Houdek
99b6c82ac3 [Android] Fix Adreno v53 development drivers rotating framebuffer
Older Qualcomm drivers rotated the framebuffer 90 degrees and this fix didn't work.
Now for some obscene reason it rotates a full 180 degrees.
This can at least be worked around by flipping around the image on our end.
2014-01-29 16:39:45 -06:00
Ryan Houdek
990be70eb7 [Android] Fix Android not calling eglSwapBuffers
This isn't the cleanup that GLInterface needs, but for now it makes it so it'll swap and not just black screen
A cleanup to GLInterface will be coming in a couple weeks.
2014-01-29 15:54:55 -06:00
Lioncash
0f555d3a47 Remove two references to DX9 in VideoCommon.
DX9 isn't a backend anymore, so may as well get rid of them
2014-01-29 14:39:13 -05:00
degasus
b1290a8630 OGL: remove version check for buffer_storage on windows
On Windows, nvidia don't give us their driver version, so we can't workaround any issues.
As buffer_storage is broken on some drivers, we wanted to disble it for them.
So we can't.

Luckyly only "some" released driver versions are affected as this extension is only available since some months. Let's hope that nobody have to use one of this driver version, else they will get a black screen ...
2014-01-28 15:15:26 +01:00
Jules Blok
5d1db5d717 Fix compilation 2014-01-27 21:40:28 +09:00
Jules Blok
76019848a4 Fix coding style 2014-01-27 21:24:35 +09:00
Zakk
0eadc2e2a4 Implement SwapInterval for AGL interface 2014-01-27 21:11:03 +09:00
crudelios
9b6c6fa9e4 BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
Also fixed some compiler warnings.
2014-01-26 13:21:22 +00:00
degasus
d3fd0eddbb OSX: don't avoid unsync mapping on nvida gpus just because the windows driver doesn't like it
OSX has their own driver, so performance issues aren't shared with the nvidia driver (unlike the closed source linux and windows nvidia driver). So now they'll also use the MapAndSync backend like all other osx drivers.

fixes issue 6596

I've also cleaned up the if/else block selecting the best backend a bit.
2014-01-26 11:00:29 +01:00
Lioncash
6f74f59427 [Core] Remove an unnecessary pragma directive from EXI_Channel.h.
Dolphin uses warning level 3 in VS. This warning is only triggered in warning level 4.
2014-01-25 17:12:59 -05:00
Tillmann Karras
e94a6f07f4 Fix warning 2014-01-25 21:42:44 +01:00
crudelios
23b8465621 BBox: fix for a small rounding issue.
The new chapter title in Paper Mario TTYD had a small graphical bug due to the new code because it read one extra pixel, this fixes it.

I hope this gets everything, I though I had checked most bugs and yet here I am, commit-spamming...
2014-01-25 19:13:32 +00:00
crudelios
90a7e053c5 Merge branch 'master' of https://code.google.com/p/dolphin-emu 2014-01-25 18:06:58 +00:00
crudelios
5f14f0e3ce BBox: read from the proper world matrix index when transforming vertexes to screen coordinates.
Fixes some remaining bbox related bugs in Mickey's Magical Mirror and a slight graphical glitch in Paper Mario: TTYD when flipping and Vivian as your companion (I've been scratching my head for days to find this one).
2014-01-25 18:04:15 +00:00
Tillmann Karras
b34fe2b8f1 x64: fix parameter names of WriteModRM() 2014-01-25 17:36:09 +01:00
crudelios
cdfe58f7ed Rewrote bounding box algotithm. Fixes issues 5967, 6154, 6196, 6211.
Instead of being vertex-based, it is now primitive (point, line or dissected triangle) based, with proper clipping.
Also, screen position is now calculated based on viewport values, instead of "guesstimating".

This fixes many graphical glitches in Paper Mario: TTYD and Super Paper Mario.

Also, the new code allows Mickey's Magical Mirror and Disney's Hide & Sneak to work (mostly) bug-free. I changed their inis to use bbox.

These changes have a slight cost in performance when bbox is being used (rare), mostly due to the new clipping algorithm.

Please check for any regressions or crashes.
2014-01-25 15:36:23 +00:00
Scott Mansell
dd42af9a7c Videosoftware: Fix memory cleanup code. 2014-01-25 11:06:18 +13:00
Rachel Bryk
a3d1b9aba7 Increase save state version. 2014-01-24 00:15:56 -05:00
Scott Moreau
202054708b EGL: Fix android build broken by last commit 2014-01-23 19:41:07 -07:00
Scott Moreau
d4ff195cad EGL: Properly set parent window.
In X with EGL and WX frontend enabled, running the emulator created
two windows. This was because the parent window was set incorrectly.
2014-01-23 19:20:22 -07:00
degasus
1898524c96 VideoCommon: fix "Buffer not large enough for all vertices!" 2014-01-24 00:10:21 +01:00
Ryan Houdek
fd8757a64b Fix OpenGL 2.1 devices that support everything we need.
The only two devices that do this are Mesa software rasterizer and Intel Ironlake(With a few hacks).
Basically since it doesn't support OpenGL 3.0, it can't grab the version the new way.
So failing that, it sets to GL 2.1, and continues.

Further along, on Ironlake at least, it tries grabbing the extensions the new GL 3.0 way and fails.
So have a fallback that grabs the extensions string the old way, in probably the most elegant way possible.
2014-01-23 16:02:53 -06:00
degasus
65121cf9a9 OpenGL: remove unused OpenGL headers 2014-01-23 18:52:57 +01:00
degasus
1ff681a412 D3D: move streaming buffer fallback into D3D backend
Neith OGL nor VideoCommon doen't use it, so there is no need to have it in VideoCommon.
2014-01-23 15:27:18 +01:00
degasus
62f1905978 VideoCommon: don't save streaming fifos into savestate 2014-01-23 15:12:31 +01:00
degasus
ff002320a5 OpenGL: Stream vertices + indices 2014-01-23 15:12:31 +01:00
degasus
52feed04db VideoCommon: allow backends to set the buffer pointer as they want to 2014-01-23 15:12:31 +01:00
degasus
128fcdac26 OpenGL: refactor all of our StreamBuffers
The old way was to use big switch/case statements based on a type of buffer.
The new one is to use inheritance.

This change prohibits us to change the buffer type while running, but I doubt we'll ever do so.
Performance should also be a bit better. Also a nice cleanup.

Added some comments about this different kind of buffers.
2014-01-23 15:12:31 +01:00
degasus
be1fee6d74 OpenGL: change StreamBuffer in a streaming way
This is a bit slower on map_and_* because of flushing and _very_ much slower on buffer(sub)?data because of a new memcpy.
But this design allow us to decode directly into a gpu buffer, eg vertexloader will profit :)
2014-01-23 15:12:31 +01:00
Ryan Houdek
650bae12e1 Bit of a failure. Fixes 6964.
I was attempting to grab wglSwapIntervalEXT prior to having a valid WGL context.
This was doomed to fail.
2014-01-23 08:04:33 -06:00
Ryan Houdek
07db7520bf [GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers
gl.h and glext.h provide most of the function pointer typedefs and defines for extensions and core features.
The only one it doesn't provide is GL 1.1 function typedefs, but this is to be expected.
If anything needs defines or typedefs in their header in the future, that's as easy as before.
2014-01-23 07:11:13 -06:00
Lioncash
391d26d3bf [DolphinWX] Prevent hotkeys from being assigned to more than one button/function.
Prior to this commit it was possible to assign the same keycode to more than one button.

ie. Say I assigned Open with the hotkey Ctrl+O; well, it was possible to also add it to another function as well, which leads to hotkey clashing.

Now, say I assign Open with Ctrl+O, but then assign that same hotkey to Refresh List; it will unbind the hotkey from Open and then assign it to refresh list.
2014-01-22 18:28:59 -05:00
degasus
3cb5bb3b30 VertexLoader: temp class for reader/writer 2014-01-21 23:44:51 +01:00
degasus
0b97b33ceb VertexLoader: inline destionation buffer 2014-01-21 19:23:07 +01:00
degasus
c613868f57 VertexLoader: load scale factor as const, this will save some assembler instructions 2014-01-21 18:54:16 +01:00
degasus
f90fe90320 fix windows debug comile
This is broken because of revision ebbf1d392b
2014-01-21 14:23:50 +01:00
degasus
ebbf1d392b VideoCommon: merge trivial parts of VertexManager::Flush 2014-01-21 10:47:00 +01:00
degasus
60632fda6f OpenGL: remove small optimization
This one was introduced to reduce the glBindTexture and glActiveTexture calls. But it was quite a bit of logic and only an improvment on uploading/creating a texture, which is done rarely.
2014-01-21 10:34:48 +01:00
degasus
fe02833f13 OpenGL: fix our ubo workaround when blend_func_extended is missing 2014-01-21 10:03:05 +01:00
Scott Mansell
8b2c540544 Finally Merge branch 'videosoftware-xfb'
This adds xfb support to the videosoftware backend, which increases it's
accuracy and more imporantly, enables the usage of many homebrew apps
which write directly to the xfb on the videosoftware backend.

Conflicts:
	Source/Core/VideoBackends/Software/SWRenderer.cpp
	Source/Core/VideoBackends/Software/SWmain.cpp
2014-01-21 00:10:00 +13:00
Scott Moreau
2c8340e1dc Move GLInterface.h into GLInterface directory 2014-01-20 00:46:21 -07:00
Scott Moreau
4b3c338930 Merge Platform.h into GLInterface.h 2014-01-20 00:32:01 -07:00
Ryan Houdek
683dbc09ac Stop building GLExtensions.cpp twice(One in GL, one in software). We don't need to build it twice, this'll save a bit of time in the build process.
Also a bit of spacing cleanup.
2014-01-19 11:37:37 -06:00
Scott Moreau
84aa98a5a4 wayland: Add bits required to run as a wayland client. 2014-01-19 10:36:20 -07:00
Tillmann Karras
21b0252e27 Jit64: disable non-IEEE mode emulation
I give up. Merging the ppc_fp branch has caused issues in numerous games
and I can't find the bug. I'm leaving this merged to enable easy
recompilation for people who would like to play games that benefit from
non-IEEE mode emulation (e.g. Starfox Assault).
2014-01-19 09:36:08 +01:00
Rachel Bryk
4a81baff3f Reenable vsync after releasing tab even if frame limit is disabled. 2014-01-19 02:48:59 -05:00
Ryan Houdek
5d26bf6d9d Rename our GLInterface class function 'GetProcAddress' in order to not have clashing function names due to Windows. 2014-01-18 14:18:32 +00:00
Ryan Houdek
bea484e12f Move Win32 specific function grabbing fallback to WGL.cpp. Fixes issue 6964. 2014-01-18 14:10:24 +00:00
Ryan Houdek
839df31347 Merge of GL-AutoChoose.
This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary.
This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES.
The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check.

This adds a DetectMode() function to the EGL context backend.
EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits
After that it'll change the mode from _DETECT to whichever one is the best supported.
After that point we'll just create a context with the mode that was detected
2014-01-18 04:11:59 +00:00
degasus
5a599d472e Merge branch 'GLExtensions' 2014-01-17 16:49:51 +01:00
degasus
304adc6e0d IndexGenerator: inline all variables
As we do lots of writes to *Iptr, the compiler isn't allowed to cache any shared variable (neither index nor Iptr itself).
This commit inlines Iptr + index into the index generator functions, so the compiler know that they are const.
2014-01-17 16:34:53 +01:00
degasus
1d6425bd5e IndexGenerator: drop unused variable 2014-01-17 16:34:53 +01:00
degasus
6b01839525 VideoCommon: merge triangle+list+point index buffers
We are used to render them out of order as long as everything else matches, but rendering order does matter, so we have to flush on primitive switch. This commit implements this flush.
Also as we flush on primitive switch, we don't have to create three different index buffers. All indices are now stored in one buffer.

This will slow down games which switch often primitive types (eg ztp), but it should be more accurate.
2014-01-17 16:34:53 +01:00
degasus
e932a349e8 [GLExtensions] fixup for missing changes on rebase 2014-01-17 16:10:10 +01:00
Ryan Houdek
29e0a90b88 [GLExtensions] Rename internal GetProcAddress function since it clashes with the global Windows function. Fix Windows function pointer grabbing. 2014-01-17 16:06:46 +01:00
Ryan Houdek
3d4d3f6b11 [GLExtensions] Remove a bunch of unneeded headers. Fix Linux+EGL compiling. Move include to glx.h around to work around it including global GL/gl.h 2014-01-17 16:06:29 +01:00
Ryan Houdek
6cdb05b633 [GLExtensions] OpenGL 3.0 also added GL_ARB_map_buffer_range to core. 2014-01-17 16:06:23 +01:00
Ryan Houdek
a5ffe9932a [GLExtensions] Future proof ourself by putting the default: instance on the top, so we'll grab extensions if they support something newer. Handle older GLVersions in the case they get that far. 2014-01-17 16:06:18 +01:00
Ryan Houdek
2a11fead5c [GLExtensions] Populate the extension list for OpenGL implementations that don't show core extensions. 2014-01-17 16:06:13 +01:00
Ryan Houdek
0ea6718d99 [GLExtensions] Fix OS X build. 2014-01-17 16:06:08 +01:00
Ryan Houdek
34c9a33807 [GLExtensions] Remove AGL GetProcAddress. Change dlsym to using RTLD_NEXT. Enable dlsym fallback for OS X 2014-01-17 16:06:03 +01:00
Ryan Houdek
ca96274936 [GLExtensions] Make sure to link against libdl since we use it to grab GL function pointers in Linux/Android in the case the GLInterface->GetProcAddress fails. 2014-01-17 16:05:57 +01:00
Ryan Houdek
45dfa3a481 [GLExtensions] Missed a couple USE_GLES3 compile time differences. 2014-01-17 16:05:52 +01:00
Ryan Houdek
97dc20d1be [GLExtensions] Pull in all the function pointers for OpenGL 1.1, This removes the need for a couple compile time differences between GL and GLES3 mode. 2014-01-17 16:05:40 +01:00
Ryan Houdek
f308b878b2 [GLExtensions] Oops. Don't just outright disable these helper functions. 2014-01-17 16:05:34 +01:00
Ryan Houdek
cfb8b43b4a [GLExtensions] Don't fail out loading funciton pointers in both ES2 and ES3 modes. 2014-01-17 16:05:25 +01:00
Ryan Houdek
fc1f8291d6 [GLExtensions] Make sure to initialize our function pointers with VideoSoftware as well. 2014-01-17 16:05:07 +01:00
Ryan Houdek
17955fa025 [GLExtensions] Still had a GLEW lib hanging out in the CMake file for the software renderer. 2014-01-17 16:01:49 +01:00
Ryan Houdek
2a8ee1a7ff [GLExtensions] Hopefully fix OS X build. 2014-01-17 16:01:35 +01:00
Jack Frost
f4bd7bdef0 fix windows build
add the GL include (back) to Base.props
use a similar technique to GLX.cpp (by Sonic) in WGL.cpp to get
wglSwapIntervalEXT without the WGLEW check

Conflicts:
	Source/Core/VideoBackends/OGL/OGL.vcxproj
	Source/Core/VideoBackends/OGL/OGL.vcxproj.filters
	Source/VSProps/Base.props
2014-01-17 16:01:17 +01:00
Ryan Houdek
10bd61a9d2 [GLExtensions] Dynamically pull in the GL 1.3 and 1.4 functions as well. 2014-01-17 15:56:54 +01:00
Ryan Houdek
d5a7ea2041 [GLExtensions] KHR_debug on OpenGL ES 3 has a KHR suffix on their function pointers. In Desktop OpenGL there is no suffix. So handle this correctly. Make the GrabFunction macro slightly less evil, so update the init_* to reflect it. Thanks Bh44L for the suggestion. 2014-01-17 15:56:28 +01:00
Ryan Houdek
d093276e93 [GLExtensions] Fix a typo in KHR_debug 2014-01-17 15:56:20 +01:00
Ryan Houdek
a024c515c8 [GLExtensions] Remove glew includes from wgl and agl. 2014-01-17 15:56:04 +01:00
Ryan Houdek
cf8865a6e5 [GLExtensions] Add ARB_buffer_storage to negate at least one null pointer instance. 2014-01-17 15:52:34 +01:00
Ryan Houdek
71681de81a [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
Conflicts:
	CMakeLists.txt
	Externals/GLew/glew.vcxproj
	Externals/GLew/glew.vcxproj.filters
	Source/Core/VideoBackends/OGL/CMakeLists.txt
	Source/Core/VideoBackends/OGL/GLFunctions.cpp
	Source/Core/VideoBackends/OGL/GLFunctions.h
	Source/Core/VideoBackends/OGL/GLUtil.h
	Source/Core/VideoBackends/OGL/Render.cpp
	Source/VSProps/Base.props
2014-01-17 15:50:51 +01:00
degasus
770485ad04 VertexLoader: don't check for possible range
I(index) < std::numeric_limits<I>::max() is always true, so we don't have to check it
2014-01-16 22:07:48 +01:00
degasus
5eae39766b enable buffer_storage on nvidia 331.38 on linux
it works fine here, and as the VSH is removed, this is the newest driver.
2014-01-16 17:51:38 +01:00
degasus
331af32038 fixup "Remove the ZTP speedup hack"
This fixes revision b49c09c36b
2014-01-16 00:26:49 +01:00
Tony Wasserka
f1adc56a56 Remove vertex streaming hack.
NV has buffer_storage, AMD has pinned memory.
Both are better than that hack which shouldn't ever have been introduced in the first place.
2014-01-16 00:11:12 +01:00
Tony Wasserka
b49c09c36b Remove the ZTP speedup hack. Also remove useless debugging code, and a presumably outdated workaround (which was commented out).
Fixes issue 6875.
2014-01-16 00:11:12 +01:00
degasus
5e5db9fbc6 VideoCommon: cleanup of "components" usage
This "u32 components" is a list of flags which attributes of the vertex loader are present.
We are used to append this variable to lots of vertex generation functions, but some of them don't need it at all.
2014-01-15 16:58:36 +01:00
Pierre Bourdon
a561c436fc Change the default GFX backend from D3D11 to OGL.
Rationale and discussion:
    https://ml.dolphin-emu.org/archives/dolphin-dev/2014-January/000003.html
2014-01-14 21:57:32 +01:00
skidau
8b53385c54 Added a check for a redundant mov in the fastmem writes code.
Fixes issue 6905.
2014-01-13 22:18:19 +11:00
degasus
e00c3ce363 TextureConverter: remove implicit int->float convertion
They was used to check if we're writing to the first or second part of one pixel.
So this is now done with a boolean and a ternary operator.
2014-01-13 12:10:17 +01:00
Scott Mansell
9aff16e7c1 Fix stupid bug in Z16L depth texture efb2ram encoding shader. 2014-01-12 13:32:06 +13:00
Ryan Houdek
e3d103f60c Update some of the comments in DriverDetails.h for drivers that have fixed their bugs. 2014-01-11 07:31:47 -06:00
Ryan Houdek
67f099af33 Enable buffer_storage for Nvidia drivers 332.21 and above. 2014-01-09 12:06:12 -06:00
degasus
95aa977d81 OGL: remove masking from streambuffer
We used this to disable pinned memory for index buffer, but as the detection
was reworked completely, it's just unused code.
2014-01-09 18:52:05 +01:00
degasus
eb310cbd1d VideoCommon: disable efb access + perf querys on cph thread
The usual way to handle this kind of request is to rise a flag which the gpu thread polls.
The gpu thread itself either generates the result or just write zeros if disabled.
After this, it rise another flag which says that this work is done.

So if disabled, we still have the cpu-gpu round trip time. This commit just returns 0 on the cpu thread
instead of playing ping pong...
2014-01-09 18:37:59 +01:00
Pierre Bourdon
45f74840d6 Do not fastmem addresses that were constant propagated 2014-01-09 08:28:45 +01:00
Rachel Bryk
48470a20ca Code cleanup
Move enums for max SI and EXI devices to their respective .h file, and rename them.

Use only those enums in BootManager.cpp. Same thing in Movie.cpp

Change one instance of MAX_BBMOTES to MAX_WIIMOTES in Movie.cpp, since movies do not support balance board.
2014-01-08 20:36:27 -05:00
Jasper St. Pierre
3046d0e701 NetPlay: Sync CPU engine between NetPlay clients/servers 2014-01-08 19:42:02 -05:00
Rachel Bryk
216f4c927a Fix copy and paste error in BootManager.cpp. 2014-01-08 19:37:51 -05:00
Ryan Houdek
b55a4bb087 Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case.
Notice this from here: http://cgit.freedesktop.org/mesa/mesa/commit/?id=847bc36a38d42967ad6bf0492fe90a4892d9d799
Intel Haswell GPU is 24 cycles for POW and 14 cycles for EXP2.
Maybe other GPUs don't optimize this either. Just be safe.
2014-01-08 16:40:31 -06:00
Ryan Houdek
cdf69adcb0 Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER. 2014-01-07 19:35:06 -06:00
Ryan Houdek
d2e62796fc Probe the GL_RENDERER string on Nvidia to grab the driver version. 2014-01-07 18:29:04 -06:00
Ryan Houdek
7acc64eb0a [Android] Reenable the bug for dynamic UBO array member accesses.
Some information on this bug since this isn't quite true.
Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we can dynamically access UBO array members.
The issue that is cropping up is actually converting our attribute 'fposmtx' to an integer.
int posmtx = int(fpostmtx);
This line causes some seemingly garbage values to enter in to the posmtx variable.
Not sure exactly why it is failing, probably them just not actually converting the float to an integer and just handling the float directly as a integer.
So the bug is going to stay active with Qualcomm devices until we convert this vertex attribute from a float to a integer.
2014-01-07 07:56:30 -06:00
NeoBrainX
55717ed216 D3D: Verbosify an error message. 2014-01-06 10:31:09 +00:00
degasus
e6676b4565 OpenGL: fix scaled efb2ram copys
This fix a regression in revision 687097d4bc because of the wrong order of moving the sampled rect and scaling.
2014-01-05 18:19:17 +01:00
Pierre Bourdon
ed67d1ae2f Fix the Zelda: The Wind Waker heat effect glitch.
Let's talk a bit about this bug. 12nd oldest bug not fixed in Dolphin, it was a
lot of fun to debug and it kept me busy for a while :)

Shoutout to Nintendo for framework.map, without which this could have taken a
lot longer.

Basic debugging using apitrace shows that the heat effect is rendered in an
interesting way:
* An EFB copy texture is created, using the hardware scaler to divide the
  texture resolution by two and that way create the blur effect.
* This texture is then warped using indirect texturing: a deformation map is
  used to "move" the texture coordinates used to sample the framebuffer copy.

Pixel shader: http://pastie.org/private/25oe1pqn6s0h5yieks1jfw

Interestingly, when looking at apitrace, the deformation texture was only 4x4
pixels... weird. It also does not have any feature that you would expect from a
deformation map. Seeing how the heat effect glitches, this deformation texture
being wrong looks like a good candidate for the problem. Let's see how it's
loaded!

By NOPing random calls to GXSetTevIndirect, we find a call that when removed
breaks the effect completely. The parameters used for this call come from the
results of methods of JPAExTexShapeArc objects. 3 different objects go through
this code path, by breaking each one we can notice that the one "controlling"
the heat effect is the one at 0x81575b98.

Following the path of this object a bit more, we can see that it has a method
called "getIndTexId". When this is called, the returned texture ID is used to
index a map and get a JPATextureArc object stored at 0x81577bec.

Nice feature of JPATextureArc: they have a getName method. For this object, it
returns "AK_kagerouInd01". We can probably use that to see how this texture
should look like, by loading it "manually" from the Wind Waker DVD.
Unfortunately I don't know how to do that. Fortunately @Abahbob got me the
texture I wanted in less than 10min after I asked him on Twitter.
AK_kagerouInd01 is a 32x32 texture that really looks like a deformation map:
http://i.imgur.com/0TfZEVj.png . Fun fact: "kagerou" means "heat haze" in JP.

So apparently we're not using the right texture object when rendering! The
GXTexObj that maps to the JPATextureArc is at offset 0x81577bf0 and points to
data at 0x80ed0460, but we're loading texture data from 0x0039d860 instead.

I started to suspect the BP write that loads the texture parameters "did not
work" somehow. Logged that and yes: nothing gets loaded to texture stage 1! ...
but it turns out this is normal, the deformation map is loaded to texture stage
5 (hardcoded in the DOL). Wait, why is the TextureCache trying to load from
texture stage 1 then?!

Because someone sucked at hex.

Fixes issue 2338.
2014-01-05 11:33:15 +01:00
degasus
c42f274e22 OpenGL: use shader 420pack if available to staticly bind ubo location
Bindung locations after compiling a shader stalls the driver. So if we manage not to bind anything after compilation, the lag would be reduced much.
2014-01-05 10:38:45 +01:00
degasus
4fff5ac90d OpenGL: drop UBO-workaround usage for efb2ram shaders
It's just brainfuck to use this workaroung there. Just fetch the uniform location like all other util shaders.
2014-01-05 09:52:26 +01:00
degasus
01351795f0 TextureCache: Warn for invalid custom textures
At the moment, custom textures with:
- invalid mipmap size
- invalid aspect ratio
- non-fractional scaling factors
are allowed. But they can't be loaded fine by the backend, so generate a warning if someone trys to load them.
2014-01-03 14:30:12 +01:00
degasus
0f0a3cc509 ogl: clamp to edge for out of bound efb access
fixes issue 6898

OpenGL defaults are GL_REPEAT, which is even more unlikely than GL_CLAMP_TO_EDGE.
As I can't test the behavoir of the real hardware, I changed it to how it works before,
but I guess just clip the texture makes more sense.
2014-01-03 08:15:19 +01:00
Rachel Bryk
509ec9cc99 Bootmanager.cpp fixes and clean up.
Some settings that bootmanger reads from game ini can be changed while a game is running, so we don't have to revert these back to what they were when starting the game, unless they were actually changed by the game ini.

Fix signed/unsigned warnings that pauldacheez pointed out.
2014-01-02 16:36:06 -05:00
Rachel Bryk
450cacd092 Allow pad settings to be set via game ini. 2014-01-02 13:13:59 -05:00
Ryan Houdek
0faf696be7 Merge Fail. We don't disable BaseVertex on broken pinned memory. 2014-01-01 17:20:09 -06:00
Ryan Houdek
d36355e45c Merge branch 'buffer_storage' 2014-01-01 17:14:35 -06:00
Rachel Bryk
7a818e05ef I've never claimed to be a good coder. 2014-01-01 07:45:20 -05:00
Rachel Bryk
8f34085172 Really fix android build. 2014-01-01 07:39:50 -05:00
Rachel Bryk
777c62c67a Fix android build. 2014-01-01 07:04:30 -05:00
Rachel Bryk
8a765f8749 Allow wiimote source to be set via game ini. 2014-01-01 06:59:01 -05:00
Ryan Houdek
1118226f27 Merge branch 'master' into buffer_storage 2013-12-31 19:18:30 -06:00
Ryan Houdek
8d8b0fc884 Merge branch 'master' into buffer_storage
Conflicts:
	Source/Core/VideoBackends/OGL/Src/Render.cpp
	Source/Core/VideoCommon/Src/DriverDetails.cpp
	Source/Core/VideoCommon/Src/DriverDetails.h
2013-12-31 15:41:50 -06:00
Jasper St. Pierre
34692ab826 Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
Jasper St. Pierre
43e618682e Convert all vcxproj files to UNIX line endings 2013-12-31 14:03:18 -05:00
Jasper St. Pierre
b6ad8bd712 HW: Remove unnecessary "../HW/" in include paths 2013-12-31 14:03:17 -05:00
Jasper St. Pierre
70d4d973f9 TAP_Win32: Remove unnecessary Memmap.h include 2013-12-31 14:00:06 -05:00
Ryan Houdek
6d63db96e9 Disable primitive restart on buggy OS X Intel HD 3000 drivers. 2013-12-30 18:26:55 -06:00
Tony Wasserka
de16b7207c D3D/OGL: Add a TODO noting that we don't support GX_CULL_ALL, most notably required for accurate zfreeze emulation. 2013-12-30 20:37:59 +01:00
Tony Wasserka
3aa0a63fe6 VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required anymore.
Either way, even if it's still needed for anything, this is not the correct way to fix the issue.
2013-12-30 20:28:07 +01:00
NeoBrainX
3cfa04b5cf VertexShaderManager: Remove a hardcoded projection hack. 2013-12-30 19:26:10 +00:00
Tony Wasserka
bbde075420 Software renderer: Add a zfreeze related TODO. 2013-12-30 20:18:53 +01:00
Ryan Houdek
a5bfdbf6cd Free performance for AMD+Linux. Instead of disabling BaseVertex due to pinned_memory. Just disable pinned_memory for the ELEMENT_ARRAY_BUFFER type which has issues with baseVertex(ELEMENT_ARRAY_BUFFER)+pinned_memory. In my two tests with this, I went from 5FPS to 11FPS in one test, and 2FPS to 6FPS in another. 2013-12-28 08:00:44 -06:00
Ryan Houdek
0b31fc8f52 [buffer_storage] Temporary fix for Android/GLES3 just like how everything else is. Cleanup for this will be in a new branch. 2013-12-28 05:16:39 -06:00
Ryan Houdek
8fdcba0c06 [buffer_storage] Code formatting changes suggested by Bh44L 2013-12-28 05:15:43 -06:00
Ryan Houdek
935e1fdf99 [Android] Enable shader cache. 2013-12-28 04:55:39 -06:00
Ryan Houdek
c8cdc81ce3 [ARM] Implement tw/twi 2013-12-28 04:43:07 -06:00
Ryan Houdek
d8b7f4d73f [Android] Support grabbing OpenGL extensions and a function for checking for support. 2013-12-28 01:08:52 -06:00
Ryan Houdek
e04edd89cc Support grabbing whichever OpenGL mode we are running under from GLInterface. GLES or GL 2013-12-28 00:58:08 -06:00
Ryan Houdek
77ba051361 [buffer_storage] Add the CLIENT_STORAGE_BIT since we access the buffer more frequently on the client side than the server side. That is exactly what the hint is for. 2013-12-27 22:58:36 -06:00
Jordan Woyak
8230da26fe Fixed issue 6245. (ISO Path's "Remove" button not being disabled when it should be) 2013-12-27 17:16:28 -06:00
Jordan Woyak
620bf0b304 Eliminate some Wiimote acceleration logic redundancy.
Yeah, I eliminated a total of 3 LSB of accel data in the process, but no one will notice.
2013-12-27 16:35:11 -06:00
Jordan Woyak
c5695c987b Revert "Reading shake force from calibration rather than a constant"
It didn't make sense. The math was nonsensical. Calibration data was somehow applied twice. I don't even.

This reverts commit 4dad640d5f.

Fixed issue 6702.
2013-12-27 16:00:59 -06:00
Ryan Houdek
d8ceb97a60 [buffer_storage] Require GLEW 1.10 which has the new OpenGL 4.4 methods. Fixes linux build. 2013-12-27 15:37:31 -06:00
Ryan Houdek
ce99921c20 [buffer_storage] Implement ARB_buffer_storage. Disable it for GL_ARRAY_BUFFER due to a bug in Nvidia's drivers that causes black screen with it. 2013-12-27 10:56:03 -06:00
Jordan Woyak
4d1f113ab1 Fix some emulated wiimote turntable stupidness (DJ Hero controller). Happy Christmas!
Fixed issue 6865.
2013-12-25 15:33:33 -06:00
Ryan Houdek
a87e0e7489 Remove our GLU dependency. Fix static zlib 2013-12-23 16:01:34 -07:00
Rachel Bryk
04b87e1dcc Change a PanicAlert to OSD message. 2013-12-23 07:18:28 -05:00
Ryan Houdek
42217fbd75 Fix the extended information status line that shows emulated mhz + idles skipped. 2013-12-21 17:58:04 -06:00
Ryan Houdek
e697d7a2dd [Android] Work around Qualcomm's broken garbage in their v53 drivers. This doesn't fix the issue, just a work around. This is the stupidest issue coming from Qualcomm. Now Dolphin Mobile won't crash immediately, but there are new SPS issues. 2013-12-19 17:30:39 -06:00
Ryan Houdek
945b903499 Work around AMD's broken Linux drivers when it comes to pinned memory and base_vertex usage. It seems that using pinned memory with base_vertex disabled is quicker than the other way around. 2013-12-19 09:40:13 -06:00
Ryan Houdek
a35b62358a [Android] Things fixed in Qualcomm driver v53. GLSL Centroid usage. SHADER_INFO_LOG reporting 0 at all times. Some crazy nonsense that broke the FPS counter. Those are all fixed. glBufferSubData still makes the device do a OOM error, and is still stupidly slow to use. Many more bugs remain in this latest Qualcomm driver. 2013-12-18 22:23:26 -06:00
Ryan Houdek
8c264a3964 In the shader log message, say if the error came from a PS or VS. 2013-12-18 22:21:14 -06:00
degasus
5eab3239bb Jit64: load second operator for double intrutions
SSE do support non-vector instructions, but they _all_ overwrite the dest register
if the src location isn't a register. (wtf?)
So we have to load the src into a temporay register :(
2013-12-17 08:49:06 +01:00
degasus
2fad2a3e88 Revert "Jit64: use AVX instructions in some places"
and the fixes afterwards

This reverts commit ff91789773.
This reverts commit bcefa880e4.
This reverts commit 710a0ff435.
This reverts commit ddaf29e039.
2013-12-17 08:49:06 +01:00
comex
1b617c736c Add a non-tiny warning about CPUs that will silently desync. 2013-12-16 22:41:52 -05:00
comex
d619ccee21 Remove the flawed, unused attempt to manually emulate Gecko codes.
Parsing Gecko codes (in any manner) is much like parsing HTML with regex
- that w̷a̶y̸ l̵i̷e̴s̵ m̴̲a̵͈d̵̝n̵̙ę̵͎̞̼̙̼͔̞͖͎̝s̵̨̬̱͍͓͉̠̯̤͙̝s̷͍̲̲̭̼͍͎͖̤̭̘.  Luckily, with the embedded codehandler.bin,
the monstrosity may remain at only one implementation.  Anyway, removing
the inserted_asm_codes thing probably speeds up the interpreter a bit.
2013-12-16 22:27:13 -05:00
Tony Wasserka
07820aaa9e Software renderer: Add linear interpolation of fog range adjustment factors. 2013-12-16 18:42:46 +01:00
Ryan Houdek
2e1aa64958 [Android] Fix joysticks only capable of right/down movements. Also make it capable of using onscreen joystick even if controller 1 is bound. 2013-12-12 21:24:39 -06:00
Ryan Houdek
d7be993889 Oops, I left a bit being set when it shouldn't have been. 2013-12-12 22:35:05 +00:00
Ryan Houdek
09680ccee6 Small cleanup in the EGL GLInterface. 2013-12-12 22:08:54 +00:00
Ryan Houdek
50df037bb5 [Android] Fix gamepad input. 2013-12-12 14:42:25 -06:00
Ryan Houdek
f9ff0bc55d Have our OpenGL/ES context creation be less stupid. 2013-12-12 12:43:49 -06:00
Ryan Houdek
40b3534319 [Android] Remove the now unused texture loader on the JNI side of things. 2013-12-11 20:09:54 -06:00
Ryan Houdek
0e1e14b3a1 Fix Linux build. 2013-12-11 16:06:19 -06:00
Ryan Houdek
eb3b933dd0 Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder. 2013-12-11 15:15:55 -06:00
Tony Wasserka
c9d9081bf9 Use less brain damaged names for DLCache and TextureDecoder. 2013-12-11 20:35:12 +01:00
Lioncash
e0aa674c72 Minor const-correctness for some functions in FifoPlayer and some AudioCommon headers. 2013-12-11 08:43:58 -05:00
comex
101bded6b3 Oops, don't use -lrt on Android either. 2013-12-10 16:35:44 -05:00
comex
eaacf10f71 Fix an idiotic race condition when starting games in multiple Dolphin instances at the same time on Unix.
MemArena mmaps the emulated memory from a file in order to get the same
mapping at multiple addresses.  A file which, formerly, was located at a
static filename: it was unlinked after creation, but the open did not
use O_EXCL, so if two instances started up on the same system at just
the right time, they would get the same memory.  Naturally, this caused
extremely mysterious crashes, but only in Netplay, where the game is
automatically started when the client receives a broadcast from the
server, so races are actually quite likely.

And switch to shm_open, because it fits the bill better and avoids any
issues with using /tmp.
2013-12-10 16:20:52 -05:00
degasus
2d8515c0cf VideoCommon: remove outdated copy of OGL::VertexManager::vFlush 2013-12-09 23:49:09 +01:00
degasus
134c89ef98 OpenGL: disable shader cache when ShaderDebugging is enabled
fixes 6859
2013-12-09 16:45:20 +01:00
degasus
42619c1d2d Merge branch 'ogl-tex2d'
Conflicts:
	Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp
2013-12-09 13:04:14 +01:00
degasus
687097d4bc OGL: use integer uniforms for efb2ram texture converter 2013-12-09 12:33:50 +01:00
Chanwoong Kim
c405d92c41 fixed issue 6852. 2013-12-07 16:07:47 +09:00
Ryan Houdek
4867937355 Add Read16/Read8 to the CBlobBigEndianReader so the key check is reading 8bit from the correct location to determin which key to use. Also change check to == 1 as suggested in the IRC channel on first implementation. Potentially fixes 6852. 2013-12-06 20:40:12 -06:00
Ryan Houdek
14d9802ea4 Oops. Fix a typo in the DriverDetails change. 2013-12-06 12:18:20 -06:00
Ryan Houdek
faf8792351 Support OS specific bugs in our DriverDetails. 2013-12-05 09:32:27 -06:00
degasus
2cbefa2905 PixelShaderManager: clear s_bViewPortChanged flag
This flag wasn't cleared at all, so we set our constants dirty every time...

This could fix some performance regressions because of revision 6798a4763e
2013-12-03 09:37:45 +01:00
degasus
edc879ce48 OpenGL: fix crash in revision 95aeedec19
Real xfb didn't provide any read_stride, so there is a division by zero.

This commit calculates the correct read_stride for real_xfb, so there is also no hack for texture vs xfb needed.
2013-12-03 00:09:37 +01:00
Ryan Houdek
7bdd8191db Merge branch 'master' into android-new-control-input-overlay
Conflicts:
	Source/Android/src/org/dolphinemu/dolphinemu/settings/video/VideoSettingsFragment.java
2013-11-29 21:27:17 -06:00
Ryan Houdek
49eef423a8 [Android-overlay] Add the new overlay icons. Support configuring them. Disable hardfloat since it has issues since Dalvik doesn't understand passing floats due to ABI differences. 2013-11-29 18:37:33 -06:00
degasus
69137cff4c Merge X11+D3D FreeLook feature into DolphinWX
This removes the redundant code and also implements this feature for OSX and Wayland.
But so it's dropped for non-wx builds...

imo DolphinWX still isn't the best place for this, but now it's in the same file as all other hotkeys. Maybe they'll be moved to InputCommon sometimes at once ...
2013-11-29 06:09:54 +01:00
degasus
95aeedec19 OpenGL: readback efb2ram with different strides at once
This is done with a pixel buffer object. We still have to stall the GPU, but
we only do it once per efb2ram call.
As the cpu can't access the vram, it has to queue a memcpy for the gpu and
wait for the gpu to finish this copy. We did this for every cache line which
is just stupid. Now we copy the complete texture into a pbo and readback this
at once. So we don't have to wait for lots of round-trip-times.
2013-11-26 20:05:49 +01:00
degasus
1138c2e155 OpenGL: reset EFB after efb2ram FB initialization 2013-11-26 04:07:59 +01:00
Ryan Houdek
db9c586356 Revert "jit: change our linking module to be able to handle arbitrary exit addresses"
This shouldn't cause issues, but does in Windows. Revert for now.
This reverts commit 1aa06b8fa4.
2013-11-25 16:56:04 -06:00
degasus
0b4cb2e15f OpenGL: split real xfb + efb2ram framebuffers 2013-11-25 22:27:11 +01:00
Ryan Houdek
7718c9959e [Android-overlay] Multiple physical gamepad support. 2013-11-25 10:58:05 -06:00
degasus
11973d31c1 TextureConverter: remove WriteIncrementSampleX 2013-11-25 17:11:41 +01:00
Ryan Houdek
421fd0e16e Fix OpenGL ES 3. 2013-11-25 15:36:24 +00:00
degasus
64a1969e36 TextureConverter: fix scoping 2013-11-25 16:34:08 +01:00
degasus
2a2f2fd4eb TextureConvertion: merge Write*Swizzler 2013-11-25 16:19:08 +01:00
Ryan Houdek
9dbb262aab Fix for OpenGL ES 3. 2013-11-25 15:11:06 +00:00
degasus
6750a81972 TextureConverter: Use integer math for swizzling
also move int(efb_coord) -> float(ogl_fb_coord) into WriteSampleColor
2013-11-25 15:49:13 +01:00
degasus
bcb31b09d3 TextureConverter: Use gl_FragCoord instead of uv0 2013-11-25 15:01:18 +01:00
degasus
a289e0604f TextureConverter: remove D3D9 foo
This file is in VideoCommon, but as D3D11 doesn't use it and D3D9 is dropped, it's time to clean up.
2013-11-25 14:53:44 +01:00
degasus
454e1dd9a2 OpenGL: attributeless rendering for efb2ram
This wasn't as easy as we now have to cache also the uniform locations.
2013-11-25 13:03:35 +01:00
degasus
6ed3f82aff OpenGL: attributeless rendering for postprocessing 2013-11-25 12:36:17 +01:00
degasus
38fe05b1df OpenGL: attributeless rendering in emulate format changes
only cleanup
2013-11-25 12:27:54 +01:00
degasus
dd0b74ac15 OpenGL: cleanup efb2tex
Also use attributeless rendering. But we need the src rect, so set it by uniform.
If there is a slowdown here (I doubt as the driver likely has a fast path to update uniforms)
then we should check if this rect changes and only then update the uniform.
2013-11-25 12:19:34 +01:00
degasus
b93756df87 OpenGL: drop texture_rect hack
Everything is moved to texture2d (but often in a hacky way), so we don't need this global hack any more.
2013-11-25 09:05:50 +01:00
degasus
afcf0e65d1 OpenGL: fix emulate format changes for texture2d 2013-11-25 08:59:04 +01:00
degasus
146e435009 OpenGL: fix efb2ram for texture2D
This was hacky as hell. Our efb2ram shader generator is just freaked out.
2013-11-25 08:56:01 +01:00
degasus
b904d56036 OpenGL: fix efb2tex for texture2d 2013-11-25 08:43:55 +01:00
degasus
1a3e790d9e OpenGL: fix xfb for texture2d 2013-11-25 08:38:00 +01:00
degasus
e8f23af10b OpenGL: always use texture2d as efb 2013-11-25 08:32:41 +01:00
degasus
230e12ae8c OpenGL: also remove VAO from xfb convertion
We use attributeless rendering, so officially we have to bind _any_ VAO.
As the state of this VAO doesn't matter, we don't have to switch it.

Also fix an AMD issue as they don't like to render from an empty VAO.
2013-11-25 07:38:20 +01:00
Ryan Houdek
da3eef1019 Fix the issue with COLOROUT not being defined anymore. Fix a issue where Mali shader compiler is idiotic in finding an overload for the mix function. 2013-11-25 00:06:29 +00:00
Ryan Houdek
cb3dd6b94b Merge branch 'master' into android-new-control-input-overlay 2013-11-24 17:10:24 -06:00
Ryan Houdek
2c09e8fc5a [Android] Enable hard-float support. Requires Android NDK r9b. 2013-11-24 16:43:53 -06:00
Ryan Houdek
ba18f38e70 Merge branch 'master' into android-new-control-input-overlay
Conflicts:
	Source/Android/res/values-ja/strings.xml
	Source/Android/res/values/strings.xml
	Source/Android/src/org/dolphinemu/dolphinemu/AboutFragment.java
	Source/Android/src/org/dolphinemu/dolphinemu/emulation/EmulationActivity.java
	Source/Android/src/org/dolphinemu/dolphinemu/folderbrowser/FolderBrowser.java
	Source/Android/src/org/dolphinemu/dolphinemu/gamelist/GameListActivity.java
	Source/Android/src/org/dolphinemu/dolphinemu/settings/video/VideoSettingsFragment.java
2013-11-24 16:12:00 -06:00
Ryan Houdek
f292819ff5 [Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U 2013-11-24 15:49:23 -06:00
Ryan Houdek
f6f2b1fc60 [Android-overlay] Support multiple gamepads with touch screen controls. 2013-11-24 15:04:53 -06:00
degasus
d410fe7c96 OpenGL: cleanup yuv2rgb (real xfb) workflow
We neither scale nor render from subimages, so we by using gl_Position, we don't have to generate _any_ vertices for this converting.

Also remove the glTexSubImage optimization as every driver does it when needed. But there are some workflows (eg on APU) where it's better to realloc this texture instead of a second memcpy or stall.
2013-11-24 15:56:50 +01:00
Scott Mansell
12741f6406 Add comments for anybody attempting accuracy improvements in the future. 2013-11-25 01:30:53 +13:00
Scott Mansell
b5bd2ba847 OpenGL: Enable filtering for EFB to Real XFB copies.
This fixes Real XFB Jaggies in OpenGL on games which use yscaling, such
as most PAL games.

This fixes the last of the "Real XFB Macroblocking" issues for opengl,
see issue #6503
2013-11-25 01:11:42 +13:00
Ryan Houdek
6f73162df4 [ARM] Implement the Acid test in the JIT core. This test is currently broken in JIT64 since it uses cr instead of cr_fast. 2013-11-24 10:51:07 +00:00
Scott Mansell
e6b35642df Fix Desktop GLSL versions in the recent changes.
Seems OpenGL ES 3 Requires you must have an lod argument, while Desktop
versions require you must not have a lod argument if you are using a
Sampler2DRect (which doesn't do Mipmapping).
2013-11-24 22:48:10 +13:00
Ryan Houdek
531f840720 Fix OpenGL ES 3 in the recent changes. texelFetch doesn't require the lod argument in desktop GLSL versions, but in GLSL ES 3 it is a required argument. 2013-11-24 07:45:42 +00:00
degasus
994426b3dc Opengl: fix real XFB sample positions
(0,0) and (1,0) aren't accurate xfb sample positions. This fixes the image shift to the left and some blocking on higher IR.
2013-11-24 05:39:40 +01:00
Scott Mansell
eef2cddfd7 Opengl: Fix opengl realxfb "macroblocking"/bluring issue.
YUYV textures should NEVER be interpolated/filtered in RGB colour space.
Use TexelFetch to always fetch an actual texture sample.

issue 6503
2013-11-24 17:15:11 +13:00
degasus
09f4439d0c VideoCommon: reorder cbufid in orderer. We've used once two times 2013-11-24 04:43:54 +01:00
degasus
7d58278b67 Merge branch 'efb2tex_alpha' 2013-11-24 04:02:38 +01:00
degasus
2bf7379a7f D3D: also fix MAX_COPY_BUFFERS
the D3D backend caches the colmat buffers. As we've created more different colmats, the maximum of this matrices must also be updated.
2013-11-24 04:00:12 +01:00
Matthew Parlane
0a31255943 Unused arguments removed from XFBSource::Draw
Thanks neo.
2013-11-24 11:33:43 +13:00
Scott Mansell
43d1678fb2 Dynamically allocate color textures.
Saves ram when the video software backend isn't being used.
2013-11-24 00:52:17 +13:00
Scott Mansell
afe47ff847 Increase res of color texture to match PAL Super Smash Bros: Brawl
The pal version of SSBB has a 640x568 xfb, which is larger than the efb.
Increase the size of the static textures and put in some runtime checks
to prevent buffer overruns.
2013-11-24 00:15:08 +13:00
Scott Mansell
e720ea7837 Remove c++11 feature so VC2010 can be happy. 2013-11-23 23:44:05 +13:00
Scott Mansell
786e49ed48 Merge branch 'master' into videosoftware-xfb
Conflicts:
	Source/Core/VideoBackends/Software/Src/EfbCopy.cpp
	Source/Core/VideoBackends/Software/Src/SWRenderer.cpp
	Source/Core/VideoBackends/Software/Src/SWRenderer.h
	Source/Core/VideoBackends/Software/Src/SWVideoConfig.cpp
	Source/Core/VideoBackends/Software/Src/SWmain.cpp
2013-11-23 23:20:45 +13:00
Tony Wasserka
672fa65ee7 OpenGL: Enable pinned memory even for index buffers (works for me). Big-ish speedup on AMD GPUs for streaming intensive games. 2013-11-22 18:09:52 +01:00
skidau
efeb0096c9 Changed the DSP ROM warning from a panic alert to an on-screen message. 2013-11-22 14:55:25 +11:00
degasus
b0a83c9aaa VideoCommon: don't read alpha from efb which don't have alpha
This fixes issue 6788
2013-11-22 04:50:33 +01:00
Ryan Houdek
ea9ac07ec9 Merge branch 'master' into jit_exit_addresses 2013-11-21 21:17:58 -06:00
Tillmann Karras
ff91789773 Jit64: really fix fmrx regression
This is more tricky than I thought!
2013-11-21 05:31:55 +01:00
degasus
011fe86d01 jit64: add regcache option IsBound
Lots of x86 instructions are different on memory vs registers.
So to generate code, we often have to check if a ppc register is already bound to a x86 register.
2013-11-21 05:16:58 +01:00
Tony Wasserka
286b6110f1 Revert "Handle BP mask register better to avoid useless BP writes (causing flushes)"
This reverts commit 954be9e2d9.

Fixes issue 6826.
2013-11-20 22:53:10 +01:00
Tillmann Karras
bcefa880e4 Jit64: fix fmrx regression
Revision ddaf29e039 introduced a register
corruption bug (#6825). Since fmrx/MOVSD only modifies ps0 but we save
both ps0 and ps1 in one xmm register, not loading the previous value
when binding to a x64 register trashed ps1.

But hey, a good opportunity to shave off one more instruction ;)
2013-11-20 21:30:49 +01:00
Ryan Houdek
ae11fba069 [Android] Make joysticks less dumb from a configuration standpoint. 2013-11-18 14:48:08 -06:00
comex
4f13f6ecaa "warning fixes" commit introduced warnings; fix them. (And I refuse to use PRI macros.) 2013-11-18 14:34:21 -05:00
Tillmann Karras
b863e40677 Merge branch 'ppc_fp' 2013-11-18 19:31:09 +01:00
Matthew Parlane
e805bf6068 Only add real HID devices to HID list. 2013-11-17 21:14:22 +13:00
Matthew Parlane
b372f97675 Imagewrite.cpp had same problem.
I hate windows :(
2013-11-17 11:30:05 +13:00
Matthew Parlane
f4a1f183b9 std::string can't be passed to ... format. 2013-11-17 11:28:11 +13:00
Matthew Parlane
ea3990a41b Don't pass char* to std::string.
Windows was fine with this :(
2013-11-17 11:25:12 +13:00
Matthew Parlane
33d8166620 Use IOFile for TextureToPng to support non-ascii
Changed save texture/screenshot uses to std::string
Removed unneeded new/delete calls when dealing with temp data.
2013-11-17 11:14:38 +13:00
Lioncash
cce869ae01 [Core] Fix a mismatched dealloc in Render.cpp in the OGL backend. Should be delete[] 2013-11-16 17:05:51 -05:00
Ryan Houdek
4a9c8e6f55 Change software rasterizer screenshot code due to change in api just now. 2013-11-16 15:37:40 -06:00
Matthew Parlane
71d70d896f Api was too confusing for people. 2013-11-17 10:34:34 +13:00
Ryan Houdek
2025f00f88 Woops, vim copy and paste issue with a double include. 2013-11-16 09:41:01 -06:00
Ryan Houdek
e8a4cc0f71 Screenshot capability of Software rasterizer for feature completness. 2013-11-15 22:08:08 -06:00
Matthew Parlane
3a13dfdd9b [OGL] Textures now save to PNG not TGA 2013-11-16 15:59:59 +13:00
Ryan Houdek
15bb974224 [Android] Add screenshot nativelibrary function. 2013-11-15 17:32:50 -06:00
Ryan Houdek
b9d7bb9012 [Android] Broken UBOs has been fixed in Adreno driver v53, so update the comment in DriverDetails.h. Also enable dynamic UBO array member access with that version since there is a high chance of it being fixed. Dynamic UBO member access is commonly noticed with character models being terrible looking. 2013-11-15 16:51:07 -06:00
Ryan Houdek
0e415467c4 [Android] Spawn a message if someone's phone doesn't support NEON. NEON is a requirement for Dolphin Mobile on ARM, CPU core will crash without it. 2013-11-15 14:17:47 -06:00
Matthew Parlane
c712fb7356 Fix introduced ImageWrite warning. 2013-11-15 17:58:57 +13:00
Jordan Cristiano
714633f311 Fixed console commands not registering. Code cleanup. 2013-11-14 22:23:55 -05:00
Ryan Houdek
117bf435b0 Fix GUI-less build. Also potentially OS X. We now require libpng due to our screenshot code relying on it now. WXWidgets links in libpng by itself so it isn't noticed in a wxwidgets build. OS X seems to not have libpng linked in from wxWidgets so just link in libpng at all times. 2013-11-15 01:09:38 +00:00
Matthew Parlane
ba71cdcc51 Goto crosses initialization error.
Sorry.
2013-11-15 13:05:03 +13:00
Matthew Parlane
033ed9477e Reworked Screenshot saving.
Now OGL doesn't rely on WX for PNG saving.
FlipImageData supports (pixel data len > 3) now.
TextureToPng is now in ImageWrite.cpp/h
Video Common depends on zlib and png.
D3D no longer depends on zlib and png.
2013-11-15 13:00:38 +13:00
Ryan Houdek
feedee5c23 [Android-overlay] Support touch screen axises in native. Have a non-configurable main joystick on screen at this point. 2013-11-14 15:18:33 -06:00
Jordan Cristiano
2703cae8d3 Fixed ZComploc and Zfreeze values being incorrectly saved. 2013-11-14 03:15:03 -05:00
Jordan Cristiano
0fced651a5 More warning fixes, OSX build fix. 2013-11-14 03:11:40 -05:00
Matthew Parlane
7e9b970240 Use libpng for saving images.
TODO: Needs threading done similiar to OGL backend.
Fixes issue 6779.
2013-11-14 21:02:49 +13:00
Jordan Cristiano
c3069eda28 build fix 2013-11-14 02:27:53 -05:00
Jordan Cristiano
39a4d4329d more warning fixes 2013-11-14 02:19:15 -05:00
Matthew Parlane
ca5b3b4773 atlbase not needed. Interim fix until I get png done. 2013-11-14 18:10:39 +13:00
Ryan Houdek
1942d79c5b [Android-overlay] Had the action reversed. 2013-11-13 16:36:30 -06:00
Ryan Houdek
2a23bdde6f Merge branch 'master' into android-new-control-input-overlay
Conflicts:
	Source/Core/DolphinWX/Src/Android/ButtonManager.h
2013-11-13 16:17:42 -06:00
Ryan Houdek
63a9dff3bb Windows requires memory to be included to use unique_ptr 2013-11-13 12:51:49 -06:00
Ryan Houdek
652ef24a2e Remove our two instances of auto_ptr and replace it with unique_ptr. auto_ptr has been deprecated. 2013-11-13 11:44:04 -06:00
Matthew Parlane
7b53574b68 Support texture and screenshot dumping using WIC, no XP support. 2013-11-14 00:48:02 +13:00
Matthew Parlane
abc3bddb54 Revert "D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features."
This reverts commit a83c239765.
2013-11-14 00:34:09 +13:00
Jordan Cristiano
f96e9e1ae4 warnings and code formatting 2013-11-13 04:03:46 -05:00
Tillmann Karras
038ffea369 Jit64: don't flush clean FPRs 2013-11-13 08:03:18 +01:00
Tillmann Karras
288bef2807 x64: add small warning if CPU has SSE2 but not DAZ 2013-11-13 06:26:57 +01:00
degasus
d78c8c21a2 jit64: enable fp instructions faddx fsubx fdivx fdivsx
all of them are now accurate enough as we handle non-ieee floats correctly
2013-11-13 06:26:50 +01:00
Tillmann Karras
cd069fdce1 Interpreter: software-based flush-to-zero
bDAZ is now called bFlushToZero to better reflect what it's actually
used for.

I decided not to support any hardware-based flush-to-zero on systems
that don't support this for both inputs _and_ outputs. It makes the code
cleaner and the intersection of CPUs that support SSE2 but not DAZ
should be very small.
2013-11-13 06:24:58 +01:00
Tillmann Karras
466a7afde3 Interpreter: support non-IEEE mode emulation
v2: fix fxsave on visual studio, thx @ rodolfo for this patch
2013-11-13 06:24:57 +01:00
Tillmann Karras
710a0ff435 Jit64: don't unnecessarily load registers 2013-11-13 06:16:24 +01:00
Tillmann Karras
ddaf29e039 Jit64: use AVX instructions in some places 2013-11-13 06:15:56 +01:00
Tillmann Karras
ae86850a78 x64: support VEX opcode encoding
and add some AVX instructions
2013-11-13 06:12:23 +01:00
Tillmann Karras
22b47d5b9c Jit64: Fix and re-enable psq_l for W=1
Patch by konpie:
https://forums.dolphin-emu.org/Thread-code-bug-report-based-on-3-0-735
2013-11-13 05:58:28 +01:00
Tillmann Karras
6054129df8 x64: detect FMA support 2013-11-13 04:46:34 +01:00
Tillmann Karras
2fecb033be Jit64: micro-optimize ps_sel
Adapted from a patch by konpie:
https://forums.dolphin-emu.org/Thread-code-bug-report-based-on-3-0-735
2013-11-13 04:45:43 +01:00
Tillmann Karras
6f5650f82e Fix Bluetooth warnings 2013-11-13 04:01:24 +01:00
Tillmann Karras
268bdf19ce Fix format string warnings 2013-11-13 04:01:16 +01:00
Ryan Houdek
39ad5a2f7a Disable Fastmem on JIT64IL. JIT64IL is completely incompatible with Fastmem and doesn't need it since it has its own way to speed up memory accesses. This fixes the JIT64IL core, which I totally didn't break but was blamed for. 2013-11-12 19:37:09 -06:00
Ryan Houdek
7c1ac441f6 Redo 'Fixes GCC 4.9 compilation. It now supplies its own _mm_shuffle_epi8 intrinsic.' This time with support for Windows. 2013-11-12 16:34:56 -06:00
Rachel Bryk
0f94652952 Disable wiimote source selection while netplay is running. 2013-11-12 04:16:51 -05:00
Ryan Houdek
a72b3ca20c [ARM] Don't leave my test code in the JIT core. 2013-11-12 04:22:42 +00:00
Ryan Houdek
56557c845a [ARM] Fix NEON emitter encodings. 2013-11-12 01:01:54 +00:00
Ryan Houdek
68ba0f7f4e Add a comment to the magic value reading location. 2013-11-11 17:17:49 +00:00
Chanwoong Kim
22fef0da9b Fixed a bug that incorrectly recognized as 'GameCube'. when you open the Korean Wii Disc, which is re-encrypted with a common-key(g_MasterKey). 2013-11-12 01:05:30 +09:00
Ryan Houdek
d1de336879 [ARM] More NEON emitters. 2013-11-11 01:47:05 +00:00
Jordan Cristiano
3a28afd8d5 Changed thread barrier and event to use a lamba wait predicate instead of a functor. 2013-11-10 04:57:11 -05:00
Ryan Houdek
e013a74cdb [ARM] More NEON emitters. 2013-11-10 05:02:32 +00:00
Tony Wasserka
22f727cc69 D3D: Use D3DX11 for taking screenshots. 2013-11-10 00:22:35 +01:00
Tony Wasserka
0b02880b76 Revert "Be less dumb."
Revert "Actually, filename really does need to be a parameter because of some random debug thing."
Revert "fix non-HAVE_WX case"
Revert "Handle screenshot saving in RenderBase.  Removes dependency on D3DX11 for screenshots (texture dumping is still broken)."

This reverts commits 00fe5057f1, 74b5fb3ab4, cd46138d29 and 5f72542e06 because taking screenshots in D3D still crashed for me so there was no point in the code changes (which I found ugly anyway).
2013-11-10 00:22:33 +01:00
Tony Wasserka
3de2ee5d46 D3D: Use D3DX for texture dumping. 2013-11-10 00:22:31 +01:00
Tony Wasserka
a83c239765 D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features.
The Dolphin development team is incapable of providing sufficient replacement for its previous usage in Dolphin and the advantages of dropping the dependency do not justify the removal of screenshots and texture dumping.

From now on, d3dx11.h, d3dx11async.h, d3dx11core.h and d3dx11tex.h are required to be stored somewhere in the header include path. I don't know if this is the case for anyone else than me, but I can't really say that I care after having people randomly merge unfinished branches into master.
2013-11-10 00:18:03 +01:00
degasus
8923968b47 Revert "VideoCommon: create native texture pool"
This reverts commit 6cece6b486.

In fact, there was a _huge_ speedup on lots of games (mostly on nvidia+ogl), but there are some crashes on D3D.
I have to fix this crash and then I'll commit something like this again :-)

Conflicts:
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
2013-11-07 21:16:36 +01:00
Shawn Hoffman
33d56f50a4 Re-plumb window handle to the dsound backend.
Reverts parts of commit 71c01d83ab614b9e0c421d03ca694713dbabff48.
Fixes issue 6800
2013-11-07 09:24:56 -08:00
degasus
ea2d8bf328 VideoCommon: fix custom textures
This fix a regression by revision 6cece6b486

delete pointer must not do anything if pointer==NULL.
2013-11-07 15:55:34 +01:00
Lioncash
c33036aa01 Fix the filter for some files in the Core VS project related to the JitIL. They were in the root of the project. They should actually be in their own filter named JitILCommon. 2013-11-07 01:33:32 -05:00
degasus
1aa06b8fa4 jit: change our linking module to be able to handle arbitrary exit addresses
And also do this for all JIT backends...
2013-11-07 06:19:35 +01:00
Pierre Bourdon
ea6fd58b97 Use an unordered_set to track FIFO write adresses
Reduces CheckGatherPipe CPU consumption by 40%.
2013-11-07 03:22:32 +01:00
Pierre Bourdon
954be9e2d9 Handle BP mask register better to avoid useless BP writes (causing flushes)
Patch from konpie: http://forums.dolphin-emulator.com/showthread.php?tid=24658
2013-11-07 03:06:53 +01:00
Tillmann Karras
cdc27e46f1 Jit64: implement ps_res
This is probably more accurate than it is allowed to be. After all, the
instructions are supposed to be "estimates".
2013-11-07 02:19:20 +01:00
Tillmann Karras
0a2a273a2e Jit64: simplify ps_sel 2013-11-07 02:02:38 +01:00
Tillmann Karras
201c4c65a5 Jit64: fix typo in ps_sel and re-enable it 2013-11-07 02:02:24 +01:00
degasus
2f7ca688ae jit64: remove dead code 2013-11-07 01:59:10 +01:00
Tillmann Karras
c29fb22cd4 Jit64: extract frsqrtex as method 2013-11-07 01:59:00 +01:00
Matthew Parlane
897bec1add [JitIL] No more terrible usage of vectors.
This is possible because of C++11.
2013-11-06 22:18:08 +13:00
degasus
274f6dd7ab ogl: check default framebuffer for msaa
default framebuffer must not be sampled, so throw a panicalert if it is
2013-11-05 17:38:48 +01:00
Ryan Houdek
948ace9546 [ARM] Minor idle skip optimization in bx. 2013-11-05 13:05:39 +00:00
Ryan Houdek
56685c396a [ARM] Fix an issue with the data offset in LoadStore operations. Thanks to PPSSPP. 2013-11-05 13:05:38 +00:00
degasus
6cece6b486 VideoCommon: create native texture pool
We often need the same native texture objects for new textures. This commit
try to avoid destroying and creation of this textures by pooling them.

This should be a big performance gain for some efb2ram games as they may
overwrites partially a cached texture (which would be deleted) and afterwards
try to read it.

Creating/destroying sounds like an easy task, but it isn't. eg the nvidia ogl
driver synchonize their threads do avoid use-after-free issues.
2013-11-05 12:21:22 +01:00
Shawn Hoffman
f4056978c8 [windows] update SDL-2.0.0 to 2.0.1. Fixes issue 6793. 2013-11-04 23:50:52 -08:00
degasus
045efdfc3e ogl: drop all %f from TextureConversionShader 2013-11-04 12:38:55 +01:00
Matthew Parlane
e15f628935 Fix {Read,Write}FileToString.
We should be using binary always.
2013-11-05 00:33:41 +13:00
comex
3f1ea21e4f Fix warnings. 2013-11-03 20:54:06 -05:00
comex
21610c2e54 Run code through clang-modernize -add-override to add 'override' decls. 2013-11-03 20:54:05 -05:00
comex
c579637eaf Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
comex
965b32be9c Run code through clang-modernize -loop-convert to create range-based for loops, and manually fix some stuff up. 2013-11-03 20:54:01 -05:00
comex
00fe5057f1 Be less dumb. 2013-11-03 14:37:56 -05:00
Rachel Bryk
a250ab0af7 Stop saving random files to ./ 2013-11-02 23:47:10 -04:00
comex
74b5fb3ab4 Actually, filename really does need to be a parameter because of some random debug thing. 2013-11-02 22:44:27 -04:00
comex
cd46138d29 fix non-HAVE_WX case 2013-11-02 22:23:29 -04:00
comex
5f72542e06 Handle screenshot saving in RenderBase. Removes dependency on D3DX11 for screenshots (texture dumping is still broken). 2013-11-02 22:19:21 -04:00
Shawn Hoffman
26059f1109 rename the dolphinwx project to dolphin, and thus change the executable name back to dolphin{d}.exe 2013-11-02 16:22:15 -07:00
Shawn Hoffman
bc45a38122 do not copy pdbs to binary dir (you can use the symbol server for $(random_build), or it will be found locally if you built it yourself) 2013-11-02 16:19:17 -07:00
Matthew Parlane
dab9af43a4 [Windows] Add missing dlls and enable OpenMP support. 2013-11-03 11:54:45 +13:00
skidau
65404e7475 Removed duplicate definition of ibuild within JitIL.h. Fixes JitIL from hanging on x64/x86. 2013-11-01 12:33:29 +11:00
comex
82729fcc8f Merge remote-tracking branch 'shuffle2/vc12'
Conflicts:
	Source/Core/Common/Common.vcxproj
	Source/Core/Common/Common.vcxproj.filters
2013-10-31 16:51:56 -04:00
comex
4c7bbd96e4 Improve ChunkFile.h:
- Add support for std::set and std:pair.

- Switch from std::is_pod to std::is_trivially_copyable, to allow for
  types that have constructors but trivial copy constructors.  Easy,
  except there are three different nonstandard versions of it required
  on different platforms, in addition to the standard one.
2013-10-31 15:40:53 -04:00
degasus
498d491942 Merge branch 'viewportCorrection' 2013-10-29 22:33:51 +01:00
degasus
35824aa4d5 ogl: ceil viewport, rounding isn't supported on vs and this is more like the old behavior 2013-10-29 21:42:40 +01:00
degasus
ab35503195 ogl: don't force depth+stencil for default framebuffer 2013-10-29 19:20:40 +01:00
degasus
92fdac412b VideoCommon: drop UpdateViewportWithCorrection
It's only used once in BPFunction which itself is also only used once.
So the setter is moved to BPStructs like all other ones.
2013-10-29 18:55:50 +01:00
degasus
2118c1d3c3 VideoCommon: remove constants.depthparams[2+3] as they aren't used in the shader at all 2013-10-29 18:55:50 +01:00
degasus
f4a9deefa8 ogl: remove some unneeded includes 2013-10-29 18:55:50 +01:00
degasus
8e0f91f70e d3d: use backend based UpdateViewport instead of VideoCommon one 2013-10-29 18:55:50 +01:00
degasus
acc0b3b21c ogl: don't call SetViewportChanged from backend as it's not needed any more 2013-10-29 18:55:50 +01:00
degasus
3151d8709c VideoCommon: move ViewportCorrection into VideoCommon
D3D doesn't allow bigger viewports than rendertargets. But flipper does, so the viewport will be clipped and the transformation matrix will be changed.
This was done in the D3D backend itself. This is now moved into VideoCommon. This don't reduce code, but in this way, VideoCommon doesn't depend on the backends.
2013-10-29 18:55:50 +01:00
degasus
0002236e3e Merge branch 'viewport_float' 2013-10-29 18:33:56 +01:00
degasus
b253d60f04 VideoCommon: Drop D3D9 SSAA implementation
This isn't needed for both OGL+D3D11 as they support sample shading directly. So we
could use the common MSAA util shaders instead of writing custom ones.
2013-10-29 18:20:07 +01:00
Ryan Houdek
f18c461fd6 [viewport-float] Fix OpenGL ES 3 build. 2013-10-29 17:10:02 +00:00
degasus
edf0511d4e OGL: Use floating points for viewport parameters.
As told by neobain, ARB_viewport_array introduced float viewports.
They must be supported on OGL4.1+, but it's usually also implemented on 3.3 GPUs.
2013-10-29 15:29:06 +01:00
Ryan Houdek
58d42f43e3 [Android] Fix PCH build. Clean up DolphinWX cmake file a little bit. Modify our android cmake toolchain file to make the default build location not be source root, because that is stupid. 2013-10-28 19:59:03 -05:00
comex
2e983071c5 Add git.bat to the options in make_scmrev.h.js because depot_tools uses it and I'm silly. 2013-10-27 19:51:55 -04:00
Ryan Houdek
8e73e8ae5f Wipe all traces of OpenSSL's AES implementation. Use polarssl instead. 2013-10-27 18:27:07 +00:00
Shawn Hoffman
8dcd13cca7 [vc12] std::min/max requires <algorithm> header. It should be in pch, but just add it for the single file that needs it, for now. 2013-10-26 18:04:00 -07:00
Shawn Hoffman
ccd30024b3 Update to VS2013 and a slew of build-related updates. Notes:
* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage.
* D3DX11SaveTextureToFile usage is dropped and not replaced.
* If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly.
* If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions.
* GLew updated to 1.10.0
* compiler switches added: /volatile:iso, /d2Zi+
* LTCG available via msbuild property: DolphinRelease
* SDL updated to 2.0.0
* All Externals (excl. OpenAL and SDL) are built from source.
* Now uses STL version of std::{mutex,condition_variable,thread}
* Now uses Build as root directory for *all* intermediate files
* Binary directory is populated as post-build msbuild action
* .gitignore is simplified
* UnitTests project is no longer compiled
2013-10-26 17:55:38 -07:00
Ryan Houdek
1eba4da21a Revert "Fixes GCC 4.9 compilation. It now supplies its own _mm_shuffle_epi8 intrinsic."
This reverts commit b2c4901b3f.

Breaks Windows build. GCC 4.9 isn't out yet anyway.
2013-10-26 19:21:00 -05:00
Ryan Houdek
b2c4901b3f Fixes GCC 4.9 compilation. It now supplies its own _mm_shuffle_epi8 intrinsic. 2013-10-26 19:05:31 -05:00
Tony Wasserka
f82e1b9dc7 D3D: Use floating points for viewport parameters.
OpenGL 4.1 allows for a similar change thanks to ARB_viewport_array, but we don't make use of this, yet.
2013-10-26 12:40:37 +02:00
Ryan Houdek
c24dfe559b [Android] Change how the onTouchEvent native method works. Just pass in the correct Button ID and Action and it'll be pressed or not. Not actually rigged up to the Java code yet. Doesn't support anything with an Axis yet so no C stick, main stick, L and R triggers 2013-10-26 05:36:20 -05:00
skidau
41f6f6adc9 Added memchecks when the MMU is enabled. Thanks to comex for the fix.
Fixes issue 6754.
2013-10-26 14:32:03 +11:00
comex
005af7bd63 Fix build on Mavericks. 2013-10-24 16:39:46 -04:00
Tillmann Karras
69a10869bb Document FPSCR fields 2013-10-24 01:46:07 +02:00
Rachel Bryk
8aef60f6ca Allow frame limit to be set via game ini. 2013-10-23 13:45:03 -04:00
Ryan Houdek
e3febb1603 [Android] Fix MIPS compiling. 2013-10-21 09:52:43 -05:00
Ryan Houdek
887f8e463d [Android] Fix MIPS compiling. 2013-10-21 09:43:19 -05:00
Lioncash
4b774ef99a Fix my fix. 2013-10-20 16:42:30 -04:00
Lioncash
448c19bce1 Fix an issue where my recent changes would cause compilation to fail on some distros of Linux.
Note that before pushing those changes, they were initially tested in a branch, and passed the compilation testing. Sorry that I didn't catch this before.
2013-10-20 16:32:40 -04:00
Lioncash
b3da5c5d58 Really fix the Linux build this time.
Dammit size_t :(
2013-10-19 19:59:05 -04:00
Lioncash
a5a21e7f44 Fix Linux build.
Turns out Hash.h needs Common.h
2013-10-19 19:59:04 -04:00
Lioncash
8b10d5b481 Add header cstdint to CommonTypes.h 2013-10-19 19:59:03 -04:00
Lioncash
1f0710caf7 Remove some more includes. 2013-10-19 19:59:03 -04:00
Lioncash
207547b425 Clean up includes in DiscIO as much as possible.
Also turned a long iterator declaration in VolumeDirectory.cpp to using auto in order to shorten it.
2013-10-19 19:59:02 -04:00
Lioncash
82fd579506 Remove unnecessary include of "../../Core/Src/ConfigManager.h" from BannerLoaderGC.cpp. In actuality, all that was needed here was an include of CommonTypes.h.
Also change Common.h to CommonTypes in BannerLoaderWii.cpp.
2013-10-19 19:59:01 -04:00
Lioncash
6adf3e37e2 Clean out unnecessary includes from the DSP JIT. 2013-10-19 19:59:00 -04:00
Lioncash
af1b5fe767 Woops forgot to clean out some files in the Jit64IL. All clean now. 2013-10-19 19:58:59 -04:00
Lioncash
80b4cb6cf3 Clean out includes from regular JitCommon. 2013-10-19 19:58:59 -04:00
Lioncash
3360ec013f Clean out includes in JitILCommon. 2013-10-19 19:58:58 -04:00
Lioncash
22cdc0f56e Remove some more unnecessary includes, as well as organize a little more. 2013-10-19 19:58:57 -04:00
Lioncash
97cd42f5c3 Remove some unnecessary includes as well as simplifying exisiting ones if possible. 2013-10-19 19:58:56 -04:00
comex
33ee04626d Don't define __rdtsc if x86intrin.h already does. 2013-10-19 12:40:21 -04:00
Lioncash
81964517d6 Remove a redundant assignment in Init() within PowerPC.cpp. We already assign zero to ppcState.dtlb_last. 2013-10-17 20:38:49 -04:00
Lioncash
b8a947ce0a Fix a filter in the VS project file for JitILCommon-related files. 2013-10-17 06:36:32 -04:00
comex
de1773affb Basic precompiled header support for Linux/OS X. Shaves 20-30% off full rebuild time on my system. 2013-10-17 00:07:35 -04:00
comex
cffe6ba3fd Fix TextureEncoder.h 2013-10-16 23:20:51 -04:00
comex
e1f3a4d7b3 Fix out-of-tree build on OS X. 2013-10-16 23:15:21 -04:00
Tillmann Karras
e4a81f32d4 Document some UGeckoInstruction fields 2013-10-17 04:59:13 +02:00
Rachel Bryk
f605ea9eeb [Netplay] Allow a spectator to leave without affecting players. 2013-10-16 21:44:49 -04:00
degasus
5a212a8fe0 jit64: enable faddsx again
It was disabled because of issue 182, but as this game depeneds on FPRF, it was just 'fixed' because of the fallback to interpreter (which implements FPRF by default).
Also enables FPRF for this game via GameIni, so that the issue is still workaround.

If there are any regressions because of this commit, please try to enable FPRF in GameIni.
2013-10-17 01:43:16 +02:00
degasus
f850d283d1 ogl: only use bufferdata if buffersubdata is broken
Else nvidia fallback would be slower than needed
2013-10-16 15:46:58 +02:00
Ryan Houdek
f0bf5aa113 Fix rendering on Adreno and Mali. This adds a new DriverDetails bug to know if the bufferstreaming is broken. Thanks degasus for fixing this. 2013-10-16 11:27:58 +00:00
Tillmann Karras
c234dc97c0 Jit64: optimize floating-point/paired-single arith
The "else if (b != d)" branch was dead code and only works if b == d. Now
the last else block with two temporary XMM registers is not needed anymore.
2013-10-16 00:52:21 +02:00
skidau
b4513313bb Increase the trampoline cache size to cater for fastmem writes.
Fixes issue 6722.
2013-10-16 09:26:08 +11:00
Rachel Bryk
6eb216fc77 (Netplay) Disable record input checkbox while a game is running.
Fixes issue 6734.
2013-10-15 17:28:01 -04:00
comex
b11cf1fa10 Fix config file saving on Windows. 2013-10-15 17:20:00 -04:00
degasus
b1afb32188 ShaderGen: fix for commit bd80de14f4 2013-10-15 14:48:40 +02:00
degasus
bd80de14f4 ShaderGen: drop PerPixelLighting + 8Texcoord hack
D3D9 only supports 8 texcoords. But we need a new one for ppl, so we just store it in the first 4 texcoords in the free 4th component.

This isn't needed for both d3d11 and ogl3, so just remove it.
2013-10-15 14:38:26 +02:00
degasus
f62579761c ShaderGen: remove nonsense for() if() {} 2013-10-15 14:31:02 +02:00
comex
72c1e143f3 Try to atomically save config files. 2013-10-15 02:59:25 -04:00
Lioncash
f3af8ee0f0 Revert "Remove some unnecessary includes."
Turns out this explodes on Linux.

This reverts commit c4696568cc.
2013-10-14 04:05:38 -04:00
Lioncash
c4696568cc Remove some unnecessary includes. 2013-10-14 04:01:57 -04:00
comex
390760bd75 Perf: Use unordered_map instead of map in very slightly hot function.
Incrementing an unordered_map's iterator is a bit faster.
2013-10-13 15:31:42 -04:00
comex
1570558789 Remove unused variable waitingForPEInterruptDisable. 2013-10-13 14:00:38 -04:00
NeoBrainX
59ae93d04e PixelShaderGen: Refine the comment from revision 3fbe1b1ccd. 2013-10-13 14:59:59 +00:00
degasus
3fbe1b1ccd VideoCommon: Update FastDepth's comment 2013-10-13 16:14:30 +02:00
degasus
6798a4763e VideoCommon: revert the ViewPort changes
xfregs isn't written when calling this function, so we have to use such an invalid flag :-(
2013-10-13 15:41:11 +02:00
degasus
2754c1132e VideoCommon: reimplement Dirty() in PixelShaderManager
This isn't needed in VertexShaderManager as it's still in the old dirty flag way.

But it's very importend for PixelShaderManager as some float4s aren't initialized as 0.0f
2013-10-12 20:31:59 +02:00
degasus
50c404ce4a VideoCommon: fix dstAlpha 2013-10-12 20:31:59 +02:00
degasus
0b2fb548c3 VideoCommon: remove SetVSConstant4f 2013-10-12 20:31:59 +02:00
degasus
5de7ac4791 OGL: update ubo workaround 2013-10-12 20:31:59 +02:00
degasus
cc6c454898 VideoCommon: refactor PixelShaderManager setters
The old way was to use a dirty flag per setter. Now we just update the const buffer per setter directly.
The old optimization isn't needed any more as the setters don't call the backend any more.

The follow parts are rewritten:

Alpha

ZTextureType

zbias

FogParam

FogColor

Color

TexDim

IndMatrix

MaterialColor

FogRangeAdjust

Lights
2013-10-12 20:31:25 +02:00
degasus
15ed0ea9cf videoCommon: remove not supported constant types
I'm pretty sure GPUs can read u8 values, but this isn't exported by the API.

But hey, see unpackSnorm4x8 :-)
2013-10-12 20:29:56 +02:00
degasus
6e2fe72b8f D3D: also uses VideoCommon constant buffer handling
As now both backends uses the VideoCommon one, the old setting API was removed.
2013-10-12 20:29:56 +02:00
degasus
7c14463d11 ogl: implement useful constant buffer upload
this will remove the additional memcpy introduced in my last commit
2013-10-12 20:29:56 +02:00
degasus
4377618438 VideoCommon: keep a copy of the const buffer in VideoCommon
The upload in the backend isn't done, it's just pushed by the mostly removed SetMulti*SConstant4fv.
Also no optimizations was done on VideoCommon side, but I can start now :-)

Sorry for the hacky way, but I think this is a nice (working) snapshot for a much bigger change.
2013-10-12 20:29:56 +02:00
degasus
0753ce5bda ogl: use GL_RGBA instead of GL_RGBA8
8 bit per pixel is _everywhere_ the default, so we don't need to define it explicitly.
Also we don't rely on exact 8 bit resolution.
2013-10-12 16:34:06 +02:00
Ryan Houdek
2f0aca2055 [ARM] Fix the JITILArm and JITArm dispatchers from comex's recent changes. 2013-10-12 08:30:26 +00:00
Ryan Houdek
0556193442 Build fix for previous commit. 2013-10-11 21:45:44 -05:00
Ryan Houdek
cf7521dc36 [Android] Make Tegra 4 output graphics that aren't visually appealing. 2013-10-11 21:42:07 -05:00
comex
78a4dbced8 Remove more unused stuff. 2013-10-09 21:37:29 -04:00
comex
8962b9606b One shudders to imagine what inhuman thoughts lie behind that code.
(Read_Opcode_JIT and Write_Opcode_JIT read/write from unrelated memory
areas.*  Rename the latter and refactor.)

*except at the one specific exception handler where it doesn't.  I
have no idea what this is supposed to do, but it probably doesn't do
it correctly.  For now, remove the exception.
2013-10-09 21:37:29 -04:00
comex
2e32f11f03 Remove "deprecated" and unused function Read_Opcode_JIT_LC. 2013-10-09 21:37:28 -04:00
comex
5847e26d34 Minor JitCache cleanup. 2013-10-09 21:37:28 -04:00
comex
86f2e1734a Make JIT_UNLIMITED_ICACHE always on.
(1) The alternative doesn't compile.
(2) Despite "unlimited" sounding like a hack, it's actually
    significantly more correct then the alternative, which is no
    emulated icache.
(3) Easier to wrap my head around.
2013-10-09 21:37:28 -04:00
Ryan Houdek
715d5ae8a7 Merge branch 'JitArmIL'
This implements a partial JITIL based off of the JIT64IL. It's enough to run most games, albiet at a slow speed.
Implementing instructions for this IL is really simple since it basically is just enabling based on what is already in JIT64IL, and then enabling each individual IL instruction.
2013-10-09 23:16:07 +00:00
Ryan Houdek
7bc4838243 Add the Arm JITIL to DolphinWX. 2013-10-09 23:09:18 +00:00
Ryan Houdek
bd79603c66 [ARM-JitArmIL] Enable a bunch of instructions. 2013-10-09 23:03:39 +00:00
Ryan Houdek
f5e1b4659a [ARM] Clean up LSL, LSR, and ASR emitters, we don't need a separate instruction for each to support registers. 2013-10-09 22:57:31 +00:00
Ryan Houdek
4914665429 [ARM-JITArmIL] Remove the SystemRegisters file. 2013-10-09 20:59:15 +00:00
Rachel Bryk
cc05f66ba1 Don't prepend file:// in wxUtils::Explore() on windows. Wxw will just remove it, and/or blow up trying to remove it, if the path isn't ascii.
Fixes issue 6721.
2013-10-09 16:18:33 -04:00
Rachel Bryk
99c89ae109 Fix unicode support for File::Rename() on windows.
Partial fix of issue 6721.
2013-10-09 15:33:21 -04:00
comex
d5e40bfb01 Don't waste time looking up the block if enableBlocklink is off anyway. 2013-10-09 15:01:55 -04:00
Matthew Parlane
414ed6ef63 C.K. should fix his website before throwing stones at obsolete xml. 2013-10-09 23:56:16 +13:00
Matthew Parlane
fbcc41c18e Fix references for OGL, SW and D3D. 2013-10-09 23:49:00 +13:00
Matthew Parlane
935ed814ea Missed a accept error handler.
Init instead of memset.
2013-10-09 23:35:29 +13:00
Matthew Parlane
f811dbb575 Fix accept() bug, which was using the wrong isRW for error conversion.
Also fixed a debug issue where local_name is used uninitialised.
2013-10-09 22:16:04 +13:00
Ryan Houdek
932586f743 [JitArmIL] Fix Windows build? 2013-10-09 00:55:43 +00:00
Ryan Houdek
4263f062b0 [JITArmIL] Fix JITIL compiling on x86. 2013-10-08 19:16:27 -05:00
Ryan Houdek
ce5dbfe7a7 [ARM-JITArmIL] Begin merging of the two IL cores in to a common source base. 2013-10-08 19:23:37 +00:00
Ryan Houdek
a0f2183424 [ARM-JITArmIL] Provide the necessary instructions to allow the JitArmIL to actually run. Disable branch instructions as well for now since one is wrong somewhere. 2013-10-08 16:42:33 +00:00
Ryan Houdek
7dd8deecec [ARM] Update the ArmEmitter with a bunch of NEON emitters. This adds around 47 instruction emitters if I counted correctly. None well tested at this point. On going to add all the NEON emitters. 2013-10-08 10:17:01 +00:00
Matthew Parlane
4a0745799f Missed OGL includes apparently. 2013-10-08 18:03:33 +13:00
Matthew Parlane
eb480a406c Fix Windows vcxproj files. 2013-10-08 17:52:18 +13:00
Ryan Houdek
0236ba3f86 [ARM-JITARMIL] CMP optimization. Int3 IR. DownCount added. 2013-10-07 23:25:13 +00:00
Jasper St. Pierre
9920362581 Fix MSVC project files
yay relative paths
2013-10-07 18:50:21 -04:00
Jasper St. Pierre
a7c7208103 Put Plugins/ in Core/, rename to VideoBackends 2013-10-07 10:37:01 -04:00
Ryan Houdek
a4eab75d15 [ARM] Beginning of JitArmIL JIT recompiler. This code is entirely based off of magumagu's work with the JIT64IL. This puts down the base needed for the recompiler. Starfield actually runs quite a few blocks being mysteriously dying while most other games just exit out due to an instruction not being done yet. A lot of this code can be tidied up and actually shared between the two IL recompilers but isn't yet done. 2013-10-07 14:25:07 +00:00
comex
d6f0ecebb4 Fix updating the register even if an exception occurred in MMU mode. 2013-10-07 02:34:38 -04:00
comex
a9908fdf09 Fix build issues on OS X i386. 2013-10-07 02:16:51 -04:00
Ryan Houdek
c054049712 Fix PixelShaderGen from the previous commit. 2013-10-06 21:54:09 -05:00
Ryan Houdek
26c38648ec [Android] Missed a few things for PowerVR544MP3 'support.' It doesn't actually get any video output on it just like Tegra 4. 2013-10-06 21:51:41 -05:00
Ryan Houdek
d4bd5fde71 Only emit the texgens if they are used, not every single time do all of them. 2013-10-06 21:32:05 -05:00
Tony Wasserka
ed88cf6cad Removing more references to D3D9. 2013-10-06 13:37:10 +02:00
Tony Wasserka
5de6726658 Remove another D3D9 reference. 2013-10-06 13:30:59 +02:00
Tony Wasserka
d198fee21b Remove more references to D3D9... 2013-10-06 13:30:59 +02:00
Tony Wasserka
61ed40749f Shader generators: Remove any references to D3D9 and cleanup the affected code. 2013-10-06 13:30:56 +02:00
Tony Wasserka
0e2e71e483 Remove some now unused VideoConfig settings. 2013-10-06 13:28:46 +02:00
Tony Wasserka
3b188b0481 VideoConfigDiag: Update video backend description to reflect the D3D9 removal. 2013-10-06 13:28:45 +02:00
Lioncash
0d4df39e1f Remove D3D9 related files.
Cf. issue 6167 for a list of shortcomings that made us decide on removing the backend.
2013-10-06 13:28:41 +02:00
Ryan Houdek
6bdcde9dd6 [Android] Tegra 4 'support.' This brings up the OpenGL backend to support Tegra 4 to the point where it will run games but it doesn't have any video output for some reason. This is a large change that doesn't actually change much functionally. Walking through the changes.
It changes the string in the Android backend select to just OpenGL ES.
Adds a check in the Android code to check for Tegra 4 and to enable the option to select the OpenGL ES backend.
Adds a DriverDetails bug under BUG_ISTEGRA as a blanket case of Tegra 4 support.
The changes that effects most lines in this change. Removing all float suffixes in the pixel/vertex/util shaders since OpenGL ES 2 doesn't support float suffixes.
Disables the shaders for reinterpreting the EFB format since Tegra 4 doesn't support integers.
Changes GLFunctions.cpp to grab the correct Tegra extension functions.
Readds the GLSL 1.2 'hacks' as GLSLES2 'hacks' since they are required for GLSL ES 2
Adds a GLSLES2 to the GLSL_VERSION enum.
Disable the SamplerCache on Tegra since Tegra doesn't support samplers...
Enable glBufferSubData on Tegra since it is the only mobile GPU to correctly work with it.
Disable glDrawRangeElements on Tegra since it doesn't support it, This uses glDrawElements instead.
2013-10-06 03:12:29 -05:00
skidau
2b08172a45 Corrected the XMM0 processing for pairedStoreQuantized in the x86 build.
Updated the PC for the fifo writes processing in the less common case.
2013-10-06 16:31:34 +11:00
Matthew Parlane
8722b9cfb5 Missing break for IOCTL_ES_DELETETITLECONTENT 2013-10-06 16:22:44 +13:00
Lioncash
a7d073b0da [Core] Simplify a loop within function Run() in Interpreter.cpp. The increment variable for the for loop is never used at all, so it's sensible to replace it with a while loop. 2013-10-05 14:38:21 -04:00
skidau
2d00c3a4f8 Added code to update the PC before doing a fastmem write. Fixes games with freezing and FIFO errors since r2a339c926e43c11f7b9acc8d3af202f0be54e2b0. 2013-10-05 23:23:49 +10:00
comex
6498a77362 Fix storeSingleFloat stack alignment. 2013-10-05 07:56:57 -04:00
comex
21a114ec28 ...Forgot the XMM regs for x86. 2013-10-05 01:17:34 -04:00
comex
144d7e5500 Fix build-breaking typo. 2013-10-05 01:08:08 -04:00
skidau
8324510d65 Removed the IOSVersion check (caused some Wii games like Battalion Wars 2 not to boot). 2013-10-05 13:07:40 +10:00
skidau
b7d1c03c8a Added a check for the IOS version before overriding the OSGetResetCode() function.
Fixes issue 6700.
2013-10-05 12:41:59 +10:00
comex
f6c0fb7bbe Merge branch '6663'
Should fix some fastmem-related bugs and possibly improve performance a bit.
2013-10-04 21:19:40 -04:00
comex
a51eb5fd19 Fix idle skipping.
It incorrectly continued to test EAX after it was changed to load
directly to the assigned register.

Also switch from a flush to ABI_PushRegistersAndAdjustStack, to avoid
needless flushing in the no-idle case.
2013-10-04 20:33:39 -04:00
comex
3679f9ba60 Don't push registers before pairedStoreQuantized, that's dumb.
And fix some stuff up.  It would probably be good to unify the stack
handling some more rather than having ABI_PushRegistersAndAdjustStack do
part of it and ABI_AlignStack the rest, causing unnecessary subtract
instructions on Linux x86 (only).
2013-10-04 15:48:06 -04:00
LPFaint99
8c103a8dee ChooseMemcardPath bugfix: check for a directory separator before converting an absolute path to a relative path.
if the exe directory and the save directory had the same prefix, .../dolphin emulator/... and .../dolphin/... the path would previously have been incorrectly changed
2013-10-04 11:31:22 -07:00
comex
a91469ffa5 Fix stfd, which was broken in the fastmem writes commit. 2013-10-03 18:22:35 -04:00
comex
5e4665301b Finish replacing ThunkManager with ABI_PushRegistersAndAdjustStack.
As part of that, change SafeLoadToEAX to SafeLoadToReg, and have JitIL
use that, which should fix fastmem on JitIL.

This should also fix a potential stack corruption issue with x86.
2013-10-03 18:22:35 -04:00
comex
a53dc6f981 Remove profiled re-JIT support in JitIL.
It's extremely unsafe, unused (not exposed in the GUI and not present in
any gameconfigs), and mostly obviated by fastmem.  Although this type of
thing could theoretically be useful someday for fastmem support with
MMU, it's probably not the best way to do it, the existing
implementation is way too simplistic, and it can always be dug up to
provide support for a new implementation if needed.

Not like it's a big deal to keep it working, but it really seems
pointless.
2013-10-03 18:22:12 -04:00
comex
3b0c0e2500 Trap to the debugger properly after BackPatch failure. 2013-10-03 18:21:29 -04:00
Ryan Houdek
fe3d0c9aa2 [ARM] Disable subfic, it prevents Wind Waker from booting into a save game. 2013-10-03 06:43:16 +00:00
comex
cb3afe8f70 Warning fixes:
- Don't use %lu for size_t; they're different on Linux x86.

- has_warned_about_drivers is only used on win32, so only declare it
  there to avoid a unused variable warning.
2013-10-02 20:48:37 -04:00
Lioncash
1ec4894bc5 [Common] Abstract out the decode5A3Image and decodeCI8Image functions in BannerLoaderGC, BannerLoaderWii, and GCMemcard into ColorUtil.cpp. Makes for less copied code and remains functionally the same. 2013-10-02 18:18:54 -04:00
Matthew Parlane
cd99e5e3a6 mtspr fall through to interpreter not needed for basic SPRs 2013-09-30 23:43:11 +13:00
Matthew Parlane
d261dfaf46 Upgrade libusb to 1.0.16 2013-09-30 18:36:54 +13:00
Ryan Houdek
3c53f2e5e0 [Android] Fix Fastmem on Android 4.2 2013-09-29 20:53:32 -05:00
comex
1a008b9e62 Fix use of ABI_GetAlignedFrameSize. 2013-09-29 16:36:26 -04:00
comex
ccbf2ac21a Match ABI_AlignStack with ABI_RestoreStack properly.
The relevant function is entirely unused, so it shouldn't have any
effect.
2013-09-29 14:59:13 -04:00
Rachel Bryk
b0200219dd Add literally a million blank inputs in netplay when a wiimote changes reporting mode, just to make nsmbw sync. 2013-09-28 23:39:29 -04:00
comex
853392b790 Use a separate section for enabled Gecko codes, like AR.
This properly fixes default gecko codes.

It makes perfect sense to have two separate cheat windows and two
separate code paths for the different code formats, right?
2013-09-28 23:38:40 -04:00
comex
f57ff0a569 Support a gcm revision-specific game ini for cheats + partially fix gecko codes in default ini.
The local ini is not revision-specific because it would require renaming
everything.  Meh.
2013-09-28 23:38:25 -04:00
comex
1ed06f1dc4 Reset wxTAB_TRAVERSAL.
Fixes issue 3903.
2013-09-28 23:00:56 -04:00
Rachel Bryk
9c53a21c18 Allow setting DSP settings via game ini. 2013-09-28 08:31:28 -04:00
Rachel Bryk
785171abb4 Change iTLBHack to a bool.
It is only used as a bool.

Fixes issue 6668.
2013-09-28 08:07:23 -04:00
Rachel Bryk
cbd366236a Allow loading save states via drag and drop. 2013-09-27 08:38:12 -04:00
skidau
9a2c7df8dc Added a small disc access delay to fix the missing music in Super Monkey Ball 2. 2013-09-27 20:35:27 +10:00
comex
bea76ac129 No need to std::move a return value. Thanks Billiard. 2013-09-26 21:15:35 -04:00
Lioncash
4542b9fcbb [Core] Fix a memory leak in NetPlayServer.cpp in function OnData(). 2013-09-26 15:42:22 -04:00
Ryan Houdek
e37cb1fc76 Implement CR1 for the intepreter. To be honest I have no idea why this was never done previously, all it is is copying four bits from the FPSCR register to CR1. This fixes issue 2390. 2013-09-26 18:09:25 +00:00
Ryan Houdek
4efc3e6c8f Quick build fix. 2013-09-26 07:50:24 +00:00
Ryan Houdek
feaf65f2ae [Android] The dynamic UBO access isn't actually fixed, contrary to what rev cd646d8e236 said. I presumed it fixed with v4x drivers, but I didn't have the LG G2 with me to test 100% at the time. This won't afflict any Adreno device with v4x drivers since UBOs are disabled for them since they are _broken_. 2013-09-26 07:46:56 +00:00
comex
ecca0045a9 Fix Imm8 check.
(I blame whoever made it take a u8 despite logically being a s8.)
2013-09-25 14:29:17 -04:00
Ryan Houdek
691f76b826 [ARM] Implement CR1 setting for the few floating point instructions that I have setting the flags. For the rest, drop to interpreter if it sets CR1. At that point it'll spam a panic alert. I don't quite understand why Interpreter and JIT64/IL don't do this yet, it's a simple 4 bit copy. 2013-09-25 18:17:05 +00:00
comex
54843ad1e8 Need to reload from XMM0 in this case. 2013-09-25 14:16:20 -04:00
Rachel Bryk
74ee85aaac Fix linux, attempt 2. 2013-09-25 06:22:11 -04:00
Rachel Bryk
f77b3ccf8a Fix linux, probably. 2013-09-25 06:13:44 -04:00
Rachel Bryk
93f7622e16 Fix changing wiimotes when starting netplay.
AccessWiiMote() crashed for some users. Not sure why...
2013-09-25 05:44:16 -04:00
comex
ebe4448749 Save only the registers that need to be saved rather than going through ProtectFunction. 2013-09-25 03:15:53 -04:00
comex
2a339c926e Fastmem writes for x86-64. 2013-09-25 03:15:53 -04:00
comex
18abc33306 2x banner images! 2013-09-25 03:06:27 -04:00
Ryan Houdek
624c92f97e [ARM] fresx/fnmaddsx/fselx/frsqrtex/fnmaddx implementations. 2013-09-25 03:00:57 +00:00
Ryan Houdek
ae75f92b2a [ARM] psq_lx/psq_lux/psq_stx/psq_stux implementations. Four more instructions that JIT64 doesn't have. 2013-09-25 02:22:52 +00:00
Ryan Houdek
cd646d89e2 [Android] The issue with the dynamic UBO access on Adreno platforms was fixed with v41 of the video drivers. v41 and above of the video drivers fix the spiky polygon problems that are noticed ingames. 2013-09-25 01:50:02 +00:00
Ryan Houdek
357a7707a6 [ARM] ps_cmpu0/ps_cmpu1/ps_cmpo0/ps_cmpo1 implementations. 2013-09-24 21:13:33 +00:00
Ryan Houdek
74bc855f20 [ARM] ps_res implementation. 2013-09-24 21:00:50 +00:00
Ryan Houdek
3b1b0d3fb5 [ARM] ps_div implementation. 2013-09-24 20:46:57 +00:00
Ryan Houdek
94a731b49d [ARM] fctiwx implementation. 2013-09-24 20:37:10 +00:00
Ryan Houdek
482170c3ea [ARM] Implement subfic with optimizations stolen from JIT64. 2013-09-24 19:01:03 +00:00
Ryan Houdek
405aa30cb8 [ARM] Fix fastmem... 2013-09-24 18:03:06 +00:00
Ryan Houdek
8e2e5a4e70 [ARM] Have both fastmem and non-fastmem paths for floating point loadstores because fastmem is completely broken garbage on Android at this point in time. 2013-09-24 17:40:12 +00:00
Ryan Houdek
5866859ff0 Screw you comex, this doesn't even make any damn sense. 2013-09-24 17:25:13 +00:00
Ryan Houdek
eb6ed3e42a [ARM] Change all floating point loadstores to fastmem implementations except lfs since all floating point accesses tend to be to RAM space. lfs tends to get used to write quickly to the gatherpipe and other places, look at the JIT64 implementation to see how to make it quicker. 2013-09-24 05:41:58 +00:00
comex
29dc253fde Improve context structure handling on non-Windows.
Instead of copying data into and out of a fake CONTEXT structure with
only a few entries, use the platform specific structure directly with a
typedef and macros.  This is needed because fastmem writes need to be
able to access any register from BackPatch.  It adds a fair number of
repetitive defines, but it's better than the alternative.
2013-09-24 01:38:27 -04:00
comex
4cdce55615 Don't define _M_IX86 on ARM(!).
Also define _M_* in a common location, and clean up code that these
changes break (including DSPJit files that assume X86 yet are compiled
on ARM for some reason...)
2013-09-24 01:30:41 -04:00
comex
a7f2160a0f Remove "educational purposes only" from about message.
Dolphin is obviously not marketed as being for educational purposes
only, and claiming otherwise in the about screen would not have any
legal weight, so don't insult everyone's intelligence.
2013-09-24 01:14:56 -04:00
comex
2f384c75d2 Only include scmrev.h from Version.cpp.
This way less code has to be rebuilt whenever that file gets
regenerated.
2013-09-24 01:14:56 -04:00
comex
1bf2c03a99 Fix my stupid attempt to depend on the entire Data/Sys directory.
Instead, if SKIP_POSTPROCESS_BUNDLE is on, just use a symlink, and if
it's off, always run the install.
2013-09-24 01:14:56 -04:00
Scott Mansell
0696fc93b2 Merge branch 'fix-field-ordering'
Fixes 6387
Closes 6635
2013-09-24 13:47:20 +12:00
Ryan Houdek
41ab4a2275 Nevermind the previous commit, SafeLoadToEAX already calls in to UnsafeLoadToEAX if fastmem is enabled. This one just tidys up the code. 2013-09-24 01:40:19 +00:00
Ryan Houdek
aa41978834 Enable fastmem for the lfs instruction for unix and OSX as well. 2013-09-24 01:34:08 +00:00
Ryan Houdek
3fe8134f3b [ARM] lfsux/lfdx/lfdux/stfsx/stfsux/stfdx/stfdux implementations. 2013-09-24 01:17:24 +00:00
comex
f81df136c2 Add an explicit error message for outdated GCC, and remove some commented out code. 2013-09-23 15:01:38 -04:00
Rachel Bryk
1745bfdc45 Fix crash in gc games in netplay. 2013-09-23 11:07:15 -04:00
comex
299421a02a Don't call into wx in static initializers - crashes on Windows. 2013-09-23 02:58:04 -04:00
Rachel Bryk
0bdef3932f Automatically connect the appropriate wiimotes in netplay. Extensions must still be set manually. 2013-09-23 02:56:17 -04:00
Ryan Houdek
96a77f9feb [Android] Fix the ability to stop the game and start another. 2013-09-23 01:43:18 -05:00
Scott Mansell
440353a3a1 Remove all refrences of field ordering from video backends.
They were unused.
2013-09-23 18:29:31 +12:00
Scott Mansell
4d3c41c8a2 Fixed issues with feild ordering.
This commit fixes issues with PAL games which use the incorrect feild
ordering.
We move all code that deals with indivudal fields from the indivudal
video plugins and VideoCommon and make VideoInterface always pass in
the start address of the whole XFB into VideoCommon.
2013-09-23 16:31:27 +12:00
comex
c8c83f7b8a Remove FifoQueue iterator and RemoveThreadsafeEvents.
No point making a whole iterator class for the sake of a function that
doesn't need to exist.
2013-09-22 23:14:42 -04:00
Rachel Bryk
0a093cf1b9 Why do compilers assume i don't know order of opperations? :( 2013-09-22 22:01:25 -04:00
comex
e82c9e616d operator= is a function too! std::forward is still appropriate.
Fix the potentially unsafe use of std::move I added to FifoQueue.
2013-09-22 21:15:58 -04:00
degasus
573dbfd494 ogl: drop glsl120 support 2013-09-22 23:45:14 +02:00
Rachel Bryk
12e7c22006 Fix recording netplay with wiimote. 2013-09-22 17:32:11 -04:00
comex
80b14e80b5 Fix crash when a player leaves in NetPlay.
The player ID was being written as int and read as PlayerId (u8).
2013-09-22 16:12:16 -04:00
comex
229b35bb6d When hosting, don't try to connect if listening failed.
If another instance of the server is running on the same computer, this
would cause Dolphin to confusingly connect to it.
2013-09-22 16:11:47 -04:00
comex
17e753faf3 Fix FifoQueue's atomicity on ARM.
Theoretically.
2013-09-22 16:08:09 -04:00
comex
c3b9f3556f Make CoreTiming's threadsafe events lock-free.
Not sure if this actually helps in practice, but might help in
pathological cases, and almost certainly can't hurt.
2013-09-22 16:08:01 -04:00
comex
7fe440340f Improve Atomic.h:
- For GCC, use intrinsics that will work on ARM.
- Add AtomicExchangeAcquire.
- Make Atomic{Load,LoadAcquire,Store,StoreRelease} work for any suitable type.
2013-09-22 16:07:45 -04:00
comex
6209067daa Fix stack misalignment fix. 2013-09-22 15:48:27 -04:00
Rachel Bryk
9a6f28fce4 Revert "Fix stack misalignment issues."
This reverts commit d334a9bc23.

This breaks single core.
2013-09-22 14:29:35 -04:00
Rachel Bryk
f3469c16a5 Merge branch 'wiimote-netplay'
Conflicts:
	Source/Core/Core/Src/NetPlayClient.cpp
	Source/Core/Core/Src/NetPlayClient.h
	Source/Core/Core/Src/NetPlayProto.h
	Source/Core/Core/Src/NetPlayServer.cpp
	Source/Core/Core/Src/NetPlayServer.h
	Source/Core/DolphinWX/Src/NetWindow.cpp
	Source/Core/DolphinWX/Src/NetWindow.h
2013-09-22 14:27:52 -04:00
Rachel Bryk
75129dc3a7 Merge branch 'to-merge-after-4.0' 2013-09-22 10:58:24 -04:00
Pierre Bourdon
323ecdb772 Ship vcomp100.dll with Dolphin 2013-09-22 16:00:56 +02:00
Pierre Bourdon
1f95a294cd Add the new 'Clean' themes from MaJoR and default to Clean by changing the name of the config key (yes, hack) 2013-09-22 16:00:56 +02:00
Pierre Bourdon
196953c50a Use the new Dolphin icon 2013-09-22 16:00:39 +02:00
Scott Mansell
4758ef9a9e Merge commit 'fa8a4cdbb57e' 2013-09-22 15:25:10 +12:00
Pierre Bourdon
91c0e02609 Don't require running Dolphin in the directory that contain Languages/ on Windows 2013-09-21 21:17:47 +02:00
Glenn Rice
d321aa7e7a Pull in translations from Transifex. 2013-09-21 11:24:33 -05:00
Scott Mansell
1fb373f439 Stop dolphin from loading help.png
It was never used, just wasting time and resources.
This patch simply deletes two lines of code.
2013-09-21 06:34:50 +02:00
Rachel Bryk
d2c3222fcc Fix copying Sys/Wii to User/Wii on startup.
Fixes issue 6621.
2013-09-21 00:34:19 -04:00
comex
d334a9bc23 Fix stack misalignment issues.
- Call ABI_AlignStack even on x86-64.

- Have ABI_AlignStack respect the difference in current alignment
  between the root JIT function, which has a prolog, and
  ProtectFunction thunks, which do not.  This was causing many games
  to crash on start on OS X.  Since this might otherwise mean changing
  the stack pointer before every call...

- Have one prolog/epilog function rather than two (one of which
  definitely did not do what it was thought to do), and make it
  actually work like a normal one, so that the stack frame shows up
  properly in the debugger.  There should be no performance impact.
2013-09-20 16:46:48 -04:00
LPFaint99
95aac4ff68 if a memcard is set to read only, fail more gracefully by reporting when writes to the file fail instead of saying that the file does not exist. 2013-09-20 12:08:58 -07:00
Lioncash
86d70cee15 Turns out CVTSD2SI in x64Emitter.cpp should actually use 64 bits instead of 32. Thanks for pointing that out hk.konpie. 2013-09-20 14:50:27 -04:00
Ryan Houdek
85f067780a [ARM] Reenable flush per instruction with FPR cache. Something is still very wrong. 2013-09-19 02:08:20 +00:00
Ryan Houdek
930f997f04 [ARM] Fix and optimize mtcrf. 2013-09-19 02:08:19 +00:00
Ryan Houdek
1b1b5d2100 [ARM] MicroOps in the branching instructions. 2013-09-19 02:08:19 +00:00
Ryan Houdek
5158aea4dc [ARM] Fix misuse of RBIT in crXXX, meant to use MVN. 2013-09-19 02:08:19 +00:00
Rachel Bryk
dc73222bfc Remove suggestion to restart dolphin if a wiimote movie desyncs, since it's no longer necessary. 2013-09-18 21:51:37 -04:00
comex
ae607ea1e9 Fix missing md5thread.detach() 2013-09-18 21:48:23 -04:00
Ryan Houdek
452fd84bbd [ANDROID] Fix ARM JIT. Is due to Android using softfp instead of hardfp. 2013-09-18 17:21:22 -05:00
Ryan Houdek
6fc2117503 [ARM] Enable VMOV to move from double VFP reg to two ARM registers. 2013-09-18 17:21:22 -05:00
Lioncash
af951f467e [InputCommon] Fix a bug in ControllerInterface::UpdateOutput() in ControllerInterface.cpp. The variable ok_count was never incremented, which caused the function to always return false. 2013-09-18 10:09:32 -04:00
Lioncash
d03fb11188 Fix an incorrect opcode for an SSE instruction in x64Emitter.cpp. CVTSD2SI should write 0x2D, not 0xF2.
Also format the NormalSSEOps enum.
2013-09-18 07:43:31 -04:00
Pierre Bourdon
86f6e8cc1e Better fix for issue 6614: ISOProperties should store integer settings for PHack booleans. INIFile is stupid, please kill it with fire. 2013-09-18 12:33:57 +02:00
Pierre Bourdon
7aa98a3830 Fix loading of the 'projection hack enabled' gameini setting
Fixes issue 6614.
2013-09-18 12:23:46 +02:00
Ryan Houdek
24a44ecfb8 [ANDROID] Add two new DriverDetails bugs for Adreno. V45 of the driver has broken shader compilation with UBOs in the shaders, this is most likely fixed with V53 found in the Nexus 5. Add a bug for issue surrounding on screentext and doing a glClear after swap causes screen swizzling and zero frames rendered respectively. On the Java side, pass in the dimensions of the screen swapped since there is an issue with Adreno where it rotates the output 90 degrees for some reason. Disable the GLSL shader cache on Android for now due to the inability to cleanly exit the emulator, this tends to cause the cache to get corrupted. All this together fixes rendering with Adreno 3xx GPUs with driver version v14 and above. In particular my Galaxy S4 still resets with this without the root commands, but my HTC Droid DNA and LG G2 is fine. This must be due to particular 'enhancements' that the Samsung kernel has over the other ones. The speed on Adreno has yet to be optimized, so it will most likely be slow still. Faster than the software rasterizer in any case. The ARMJIT is still broken in at this point, so not much fun can be had. 2013-09-18 02:37:10 -05:00
Lioncash
197b317357 Fix indentation in function PSO_MakeSaveGameValid() in GCMemcard.cpp.
Also move the iterator variable for a for loop into the loop statement in function CARD_GetSerialNo()
2013-09-17 21:27:37 -04:00
Ryan Houdek
39a8645ffc [ARM] Fix the FPR cache to not have to dump registers after every instruction. Add mullwox instruction. 2013-09-17 22:08:23 +00:00
Ryan Houdek
06062d5744 [ARM] Fix VSQRT/VCMP/VCMPE/VCMPE0/VCMP0 emitters when using the high 16 double registers. 2013-09-17 22:08:23 +00:00
Pierre Bourdon
ec9c395f4f Add WBFS to the file extensions supported by Dolphin on OSX 2013-09-17 16:50:44 +02:00
Pierre Bourdon
e34d8aee1d Add * to the characters leading a verbatim line (used in Gecko codes comments) 2013-09-17 16:50:44 +02:00
Rachel Bryk
47ce3dd09d Really fix reading projection hacks from game inis. 2013-09-17 10:44:47 -04:00
Rachel Bryk
e3d01de01d Fix reading projection hack from game inis in ISOProperties. 2013-09-17 10:40:12 -04:00
Rachel Bryk
ec5cf60f5e Set L/R buttons in tas input, instead of just the analog triggers.
Fixes issue 6613.
2013-09-17 09:56:45 -04:00
Ryan Houdek
302e9c891b [ARM] crand/crandc/creqv/crnand/crnor/cror/crorc/crxor/mcrf/mfcr/mtcrf/mtsr/mcrxr/mfsr implementations. 2013-09-17 11:00:16 +00:00
Ryan Houdek
dcf74ef2b3 [ARM] Renables load instructions with update. 2013-09-17 11:00:15 +00:00
Lioncash
38c7d38800 Fix two wrong opcodes in the x64Emitter. PEXTRW and PINSRW were actually writing PCMPGTB opcodes. Thanks for the help Sintendo. 2013-09-16 15:59:31 -04:00
Ryan Houdek
1529bb48c8 [ARM] Flush the fpr cache between every instruction. Do this until I figure out what is destroying the FPR register states. 2013-09-16 15:44:41 +00:00
Ryan Houdek
9b9526fba2 [ARM] Add dcbt/dcbtst/dcba noops. 2013-09-16 15:13:37 +00:00
degasus
75f2738f5c VideoCommon: fix ogl lighting bug which happens because of NaN emulation
attn is sometimes very big (eg 1e27), so attn*attn doesn't fit into a float.
So the funny part here is: 0.0 * (1e27*1e27) = 0.0 * Inf = NaN

As the shader compiler is allowed to change the order of multiplications,
this issue isn't fixed completely.
2013-09-16 17:10:19 +02:00
Ryan Houdek
98fb4c146e [ARM] ps_sel implementation. 2013-09-16 14:05:50 +00:00
Ryan Houdek
cba2dd01bc [ARM] Remove extraneous BKPT from ps_rsqrte. 2013-09-16 13:39:02 +00:00
Ryan Houdek
a0a0c526ae [ARM] ps_rsqrte implementation. 2013-09-16 12:59:34 +00:00
Ryan Houdek
7d410ec95c [ARM] VRSQRTE NEON emitter. 2013-09-16 12:58:20 +00:00
Ryan Houdek
5a9cb84ae2 [ARM] ps_nmadd/ps_nmsub implementations. 2013-09-16 12:03:08 +00:00
Ryan Houdek
b7f47bc2e1 [ARM] rlwnmx implementation. 2013-09-16 11:53:22 +00:00
Ryan Houdek
43f2313ef9 [ARM] Implement ps_msub. Minor optimizations. 2013-09-16 11:53:21 +00:00
Ryan Houdek
0bcc20ca5b [ARM] fcmpo/fcmpu implementations. 2013-09-16 08:57:51 +00:00
Ryan Houdek
c56ecce840 [ARM] fctiwzx implementation. This isn't implemented in JIT64 and it is unstandeable why it isn't. 2013-09-16 07:49:16 +00:00
Ryan Houdek
beb41a8f56 [ARM] Add NEON VORR and fix encoding on NEON VEOR. Remove VMRS_APSR because it is the same as VMRS(PC) 2013-09-16 07:49:16 +00:00
Pierre Bourdon
f0fc611f15 Add a hacky check for text file size in ReadFileToString. Fixes issue 6455. 2013-09-16 06:57:44 +02:00
LPFaint99
a7e1fb81b1 Merge branch 'wad_gamenames' 2013-09-15 21:38:31 -07:00
Pierre Bourdon
037199c326 Look for portable.txt in the exe directory and activate portable mode if it exists 2013-09-16 05:46:07 +02:00
Pierre Bourdon
2c350a5e6b Fix INIFile ignoring the last line of files 2013-09-16 05:28:14 +02:00
Rachel Bryk
b4c082f1b3 No, i don't check what i committed before pushing to master, one week before a release.
Fixes a mistake from  550c855ae6.
2013-09-14 22:58:32 -04:00
Rachel Bryk
550c855ae6 Create blank ini file before editing it, if it doesn't already exists. This prevents the editor from prompting to create it. 2013-09-14 20:30:42 -04:00
LPFaint99
5d202ae9ea proper fix for issue 6206 2013-09-14 15:09:58 -07:00
Pierre Bourdon
24e9aedc14 Merge branch 'global-user-directory'
Please read https://wiki.dolphin-emu.org/index.php?title=Controlling_the_Global_User_Directory
for documentation about this feature.

Thanks to neobrain and RachelB for their work on this change, and thanks to
everyone who helped test it.
2013-09-14 19:24:27 +02:00
Pierre Bourdon
4ef5624f1f Change the name of INI options for memcard paths and NAND path to make migrating User directory from non-global to global easier 2013-09-14 17:46:41 +02:00
Pierre Bourdon
501eafb407 Overlay local gameinis over global gameinis instead of copying.
Huge megacommit because a lot of things needed to be modified to make this
possible.
2013-09-14 17:46:41 +02:00
Ryan Houdek
e56071f2be [ARM] slwx/srwx/srawx implementations. 2013-09-14 09:07:34 +00:00
Ryan Houdek
81d7986202 [ARM] Add LSRS emitters, and ASR{S} register emitters. Fixes encoding in LSR emitter. 2013-09-14 09:06:49 +00:00
Ryan Houdek
53498dafeb [ARM] fmaddsx and fmaddx implementations. 2013-09-14 05:52:09 +00:00
Ryan Houdek
be4277e8a1 [ARM] stmw implementation. 2013-09-14 05:16:18 +00:00
Ryan Houdek
c211d06ad2 [ARM] stfd and stfdu implementations. 2013-09-14 05:09:46 +00:00
Ryan Houdek
6fe86f1fd1 [ARM] cntlzwx implementation. 2013-09-14 04:29:37 +00:00
Ryan Houdek
ef2ea31eac [ARM] ps_madds0 and ps_madds1 implementations. 2013-09-14 04:12:57 +00:00
Pierre Bourdon
cf4c39d2be IniFile: Support extending the list of loaded keys and sections with data from other ini files.
Changes a lot of parsing code which previously was not aware of the notion of
key/value, and operated only with raw lines. Now key/value is the default and
lines are handled as raw only if they do not contain =, or they start with $ or
+ (for Gecko/AR compatibility).
2013-09-14 06:08:31 +02:00
NeoBrainX
d1e96c7282 Display warning OSD messages when a game ini is overriding any settings. 2013-09-14 06:08:31 +02:00
Pierre Bourdon
aa202c2e21 Move global gameinis from User to Sys. Get rid of SHARED_USER. 2013-09-14 06:08:30 +02:00
Pierre Bourdon
86e765f3eb Move Themes/ from User to Sys. Only Gameinis remain. 2013-09-14 06:08:30 +02:00
Pierre Bourdon
91a758b342 Move TextureDecoder.cl from User to Sys 2013-09-14 06:08:30 +02:00
Pierre Bourdon
c3eec379df Move global User/Wii to Sys/Wii 2013-09-14 06:08:30 +02:00
Pierre Bourdon
e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files 2013-09-14 06:08:30 +02:00
Pierre Bourdon
6bdb6585d6 Overlay the user Maps/ over the shared one to avoid copying files 2013-09-14 06:08:29 +02:00
Pierre Bourdon
b587af3ea3 Change the initial user directory creation to stop special casing Windows 2013-09-14 06:08:29 +02:00
Rachel Bryk
dfcef6890e Use global user directory on windows.
Can override by setting HKCU\Software\Dolphin-emu\LocalUserConfig to true.
2013-09-14 06:08:29 +02:00
Ryan Houdek
4512813cf9 [ARM] lfdu and stfsu implementations. 2013-09-14 04:00:40 +00:00
Ryan Houdek
0ae8fa964d [ARM] lfsu implementation. 2013-09-14 03:51:32 +00:00
Ryan Houdek
aaf8e92f78 [ARM] Fixes srawix implementation. 2013-09-14 03:00:33 +00:00
Jasper St. Pierre
f830b85d10 NetPlayServer: Drop all the pads for a client when she disconnects
This makes intuitive sense, and prevents issues with users stealing
up all the pads and requiring admin intervention to participate.
2013-09-13 21:33:11 -04:00
comex
0040e66282 Merge branch 'geckoos-fix'
Fixes issue 6551.
2013-09-13 18:18:51 -04:00
comex
e15e30602c Fix HLE_HOOK_START in the interpreter. 2013-09-13 18:18:20 -04:00
comex
e62bc44f15 Use d01f1bad for the gameid check in RunCodeHandler rather than the actual ID.
This avoids conflict with the icache hack.  codehandleronly.s does not
actually use the gameid, so it shouldn't matter.
2013-09-13 18:14:56 -04:00
comex
e6cd3b3283 Fix placement of HLE::Patch to not get overwritten by HLE::PatchFunctions.
(This applies to the existing HBReload hook, which would be erased in
various circumstances depending on the type of file loaded.)
2013-09-13 15:31:51 -04:00
comex
a316e2f182 Hook the Gecko codehandler to invalidate the icache.
The codehandler is broken and does not do this itself.  This is a hack,
but a lot simpler than the alternatives.
2013-09-13 15:31:51 -04:00
comex
354b205dec Return correct value to fix libogc's IOS launch sequence. 2013-09-13 15:31:50 -04:00
comex
1f8237c570 Fake ticket views for missing IOS title. 2013-09-13 15:31:50 -04:00
comex
868ab1918b Reset es_inuse upon Reset. 2013-09-13 15:31:50 -04:00
comex
39a524f47d Returning false from an IPC_HLE method should not produce an INFO_LOG.
It's commonly used to delay replying to a message and is in no way an
error.
2013-09-13 15:31:50 -04:00
Ryan Houdek
1680f27739 [ARM] Disable loadstorepaired instructions when fastmem is disabled. 2013-09-12 23:07:19 -05:00
Jordan Woyak
ef1d33647f Improve the ArraySize function a bit now that c++11 isn't forbidden there. Error messages should be friendlier now. 2013-09-12 12:57:13 -05:00
Pierre Bourdon
44066326ff Hack the gettext detection a bit to fix translations not working on OSX buildbot builds 2013-09-12 18:22:31 +02:00
Ryan Houdek
c1ddeacc9d [ARM] Removes extraneous fpr.Flush 2013-09-12 10:31:29 +00:00
Ryan Houdek
aa8f0c2ca4 [ARM] Fixes ps_madd implementation. 2013-09-12 10:30:52 +00:00
Ryan Houdek
8882d27689 [ARM] Fixes the ps_merge00 and ps_merge10 implementations. They both had the potential to overwrite the source registers in the moves. 2013-09-12 10:17:27 +00:00
Ryan Houdek
749b62fcd9 [ARM] Fixes orcx implementation. 2013-09-12 09:55:55 +00:00
Ryan Houdek
e1d510c2dc [ARM] Disables loadstores with update because they are broken. 2013-09-12 09:40:10 +00:00
Ryan Houdek
2c33bab1a6 [ARM] lfsx implementation. 2013-09-12 07:52:19 +00:00
Ryan Houdek
fa5499e046 [ARM] Disable lmw when fastmem is disabled. 2013-09-12 02:51:38 -05:00
Glenn Rice
acbdcc8ea0 Use the POLARSSL_LIBRARY variable to set the link library. This fixes a
possible linkage issue when multiple versions of the library are around.
2013-09-11 22:09:49 -05:00
comex
b9c1af04ad Replace the one use of CompileTimeAssert with static_assert (already used elsewhere). 2013-09-11 20:58:47 -04:00
comex
9ee50a2730 Merge branch '6584'
Fix for XP and lifetime issues on Mac.  Fixes issue 6584.
2013-09-11 20:47:27 -04:00
Jordan Woyak
fde3815d34 Replace ARRAYSIZE macro with another ugly macro. At least this will throw an error for a non-array and won't conflict with Windows macro names. 2013-09-11 19:19:36 -05:00
Jordan Woyak
ce49964dfe Fix "modifier" button functionality et al. 2013-09-11 17:48:04 -05:00
degasus
3fcdf5e25b VideoCommon: use memcmp to compare shader uid 2013-09-11 17:34:23 +02:00
Jasper St. Pierre
2b10142b4f Remove a bunch of old HLE junk
This hasn't been used since 2008
2013-09-10 22:35:52 -04:00
comex
56686666d6 Fix ES_DECRYPT.
ES_DECRYPT is usually called with the in IV parameter equal to the out
IV parameter.  Dolphin was preemptively zeroing out the out buffer,
causing it to read zeroes for the IV.  (Also be more correct when those
parameters *aren't* equal.)

Dolphin now has the dubious honor of having an exploit (smashstack) work
in it.  It crashes in Project M, though.
2013-09-10 17:09:37 -04:00
Shawn Hoffman
484130049d On windows, ignore WM_QUERYENDSESSION and close upon WM_ENDSESSION.
The messages can come through CFrame::MSWWindowProc and the wxApp implementation, so make sure to catch both.
Fixes issue 6546.
2013-09-10 03:14:21 -07:00
Shawn Hoffman
2d492bdc4f Revert "Leak an object when quitting Dolphin to try and fix issue 6546"
This reverts commit 380b780dd1.

Revert "Move the CFrame::ClosePages call from ~CFrame to CFrame::OnClose"
This reverts commit e29de302a6.
2013-09-10 01:04:29 -07:00
comex
4add0f55e0 Fix SDIO HLE writing garbage to memory.
When servicing a write-register request, it wrote the contents to the
register offset plus 0x8d070000, which corresponds to the actual
hardware registers, presumably in case the application wanted to read
them directly rather than with a read-register request.  WriteToHardware
doesn't handle cached writes to registers, so it decided the address was
RAM, applied RAM_MASK, and happily wrote the register contents to
0x81070000, causing random corruption.  Since the PPC does not normally
have access to those registers, there is no reason to be doing this in
the first place.  Use a member to store these values instead.

(Also add a proper DoState.)
2013-09-09 23:57:51 -04:00
Pierre Bourdon
e29de302a6 Move the CFrame::ClosePages call from ~CFrame to CFrame::OnClose 2013-09-09 18:49:10 +02:00
Pierre Bourdon
380b780dd1 Leak an object when quitting Dolphin to try and fix issue 6546 2013-09-09 18:44:21 +02:00
Rachel Bryk
0d341e9f28 [NetPlay] Fix copy and paste error. 2013-09-09 03:12:42 -04:00
Rachel Bryk
772046647a Revert "Revert "NetPlay: Use the correct pad mappings for rumble""
This reverts commit 06140e8083.
2013-09-09 03:09:45 -04:00
comex
06140e8083 Revert "NetPlay: Use the correct pad mappings for rumble"
This reverts commit 92c846de45.

It breaks NetPlay entirely for me.
2013-09-09 02:39:28 -04:00
degasus
3ec9f9b64a videoCommon: also reset logicOp on mode switch 2013-09-09 02:30:44 +02:00
comex
fe0a450ee4 Don't request authentication (aka I should actually test before committing). 2013-09-08 19:32:14 -04:00
comex
22d9331b96 Improve IOdarwin -
Add requestAuthentication, which might help someone who can't sync, and
better error reporting.
2013-09-08 18:15:49 -04:00
Ryan Houdek
4146e1f3d6 [ARM] Implement psq_st. Optimizations in psq_l and fix all the remaining bugs...except clamping within the max value range of the value. Causes some minor visual effects mostly. 2013-09-08 21:56:17 +00:00
Ryan Houdek
c1aa80cefa [ARM] Add support for double registers in VMOV(immediate). Add VEOR and VSTR1. Fix some minor encoding bugs. 2013-09-08 21:56:17 +00:00
NeoBrainX
3db2108dbb Add two buttons to the ISOProperties dialog so that we still meet string freeze deadline. 2013-09-08 21:04:03 +02:00
Jasper St. Pierre
92c846de45 NetPlay: Use the correct pad mappings for rumble
Rename the functions around so we don't get confused again, too.
2013-09-08 13:54:05 -04:00
Ryan Houdek
ba0c52b104 [ARM] Optimization to psq_l, no need to push/pop regs anymore. Implement support for single float loading, gives a decent speedup to Ikaruga in menus and game. 2013-09-08 08:18:34 +00:00
Ryan Houdek
e5b5713d70 [ARM] Optimize that fastmem load/stores minimally. 2013-09-08 07:37:03 +00:00
Ryan Houdek
2126f405e0 [ARM] 1 instruction optimization for psq_l 2013-09-08 07:25:59 +00:00
Ryan Houdek
e6af4970d8 [ARM] Use NEON for loading the values from psq_l, gives a minimal performance increase. This change also begins a new NEONXEmitter for having cleaner support for NEON. 2013-09-08 07:07:15 +00:00
comex
8b4f0ef034 IODummy needs it too. 2013-09-07 16:17:00 -04:00
comex
b31502893f Fix lifetime issues in IOWakeup. 2013-09-07 16:13:39 -04:00
comex
f4586570ac Use SetEvent instead of CancelIoEx for XP compatibility. 2013-09-07 15:43:17 -04:00
Ryan Houdek
31b69c53f7 [ARM] Implement psq_l for 2x float loads. Couldn't find a game using quantized loads. Huge speed boost to Ikaruga and THP movies with this one. 2013-09-07 17:44:10 +00:00
Ryan Houdek
614a7c2081 [ARM] Clean up some host side register allocations I missed. 2013-09-07 17:44:10 +00:00
Glenn Rice
cf09974d61 Merge branch 'translate-about' 2013-09-07 09:56:54 -05:00
Rachel Bryk
33fb1b562f Move some code from NetPlayClient.h to NetPlayProto.h, and only include that outside of NetPlay. 2013-09-07 00:27:35 -04:00
Rachel Bryk
2bc44f98c3 Disable gui controls for gc controllers and memory cards during netplay and movies. 2013-09-07 00:06:03 -04:00
Glenn Rice
f1c6357750 Enable translation of the about dialog. 2013-09-06 21:02:11 -05:00
Matthew Parlane
d25a8bb6cb Fix reply after shutdown error.
Fixes Issue 6577
2013-09-07 13:07:00 +12:00
Ryan Houdek
67c65831bc [ARM] Make fnabsx and ps_nabs quicker. Sleep deprivation got the better of me. 2013-09-07 00:35:12 +00:00
Ryan Houdek
ef05a14757 [ARM] Clean up FPR cache. Rapid fire floating point instruction implementations. Adds 13 new instructions. 2013-09-07 00:19:32 +00:00
comex
cd7b97f767 Make JITDISABLE not defeat grep. 2013-09-05 18:38:47 -04:00
Rachel Bryk
3baab41cf4 Allow input display to work with netplay even when not recording. 2013-09-05 16:09:56 -04:00
skidau
b2657f6a9b Re-added the HLE code that creates the cdb.vff file on first launch of the Wii sysmenu.
Revert "Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says."

This reverts commit 5d47fd1dde.
2013-09-05 21:29:04 +10:00
comex
2fb0147967 Merge branch 'comex-wiimote-fixes'
Should fix issue 6574.
2013-09-05 06:13:33 -04:00
Ryan Houdek
a7f244e96d Revert "Revert "[NetPlay] Make the Memory Card A/B setting sync across netplay.""
This reverts commit 5696da0b3e.

JMC messed up, it wasn't due to this commit.
2013-09-04 19:16:28 -05:00
Pierre Bourdon
7acee71c0c Move swapModeTable to a local variable, avoids shader uid generation writing to it 2013-09-04 23:23:29 +02:00
Pierre Bourdon
175707739e Move LightingUidData to the LightingShaderGen header 2013-09-04 23:23:29 +02:00
Lioncash
30da36dd1e Fix an incorrect sizeof in a memset in GDBStub.cpp 2013-09-04 09:01:44 -04:00
comex
8992f58720 Fix Wiimote thread wakeup on externally-triggered destroy. 2013-09-04 05:32:32 -04:00
comex
dc87b6d431 Fix OS X code.
- Close the connection properly on destruction.

- Work around what seems like an Apple bug.
2013-09-04 05:32:13 -04:00
comex
872e9ce3da Add accidentally omitted code in last commit.
(m_wiimote_thread_run_loop was being used but not set, causing
Wiimote::IOWakeup to crash on OS X; todo rebase this)
2013-09-04 04:39:18 -04:00
Ryan Houdek
5696da0b3e Revert "[NetPlay] Make the Memory Card A/B setting sync across netplay."
This reverts commit e110f1049c.

This unfixes issue 6575. Reverted due to huge performance hit on behalf of JMC.
2013-09-04 02:55:13 -05:00
comex
02fc68ea5d While we're at it, explicitly wake up the Wiimote thread rather than using a 1s timeout.
This only matters if reads are not constantly being completed by
reports anyway, but seems like a good idea.
2013-09-04 03:25:05 -04:00
comex
906de748bd Refactor thread handling to fix OS X bug.
On OS X, openL2CAPChannelSync registers events on the current
thread's run loop, so Connect needs to be called on a thread that's
going to do CFRunLoopRun; this was causing all Wiimote input to be
ignored.  Easiest way to do that is to use the Wiimote thread, and
have Read call CFRunLoopRun to block on events, bringing OS X's
Wiimote event loop in line with every other platform's.  This also
means that the thread can't be stopped and recreated by Prepare,
so make Prepare notify it instead, which has the side effect of not
making the GUI block on Prepare.  (It would be nice if the GUI also
did not block on searching for devices, because blocking the GUI
is gross, but for now...)
2013-09-04 03:24:00 -04:00
Ryan Houdek
d0d053a9f9 Fix for old libc version on bionic. Old versions would crash if the second argument was NULL. 2013-09-04 02:04:31 -05:00
comex
0e949afa57 Remove dubious retain on OS X.
Revert this if the claimed crash actually shows up - or better, figure
out the actual cause.
2013-09-04 01:11:04 -04:00
comex
e0214b1a38 Fix syncing wiimotes on OS X.
IOdarwin.mm was assuming that scanning was complete when the run loop
was stopped (which the scan callback does), but somebody else was
stopping the run loop first, causing the scan to be aborted.  Wait until
the scan is actually complete.
2013-09-04 01:04:51 -04:00
comex
1ea8b93667 Fix typo in log message in WII_IOB.cpp. 2013-09-04 00:03:05 -04:00
Ryan Houdek
7e26aace9f [ARM] Reenable ps_add. Issue is due to something in the FPR cache. Still needs to be investigated. 2013-09-04 03:27:45 +00:00
Ryan Houdek
8684b7635a [ARM] Reimplement fastmem for the few loadstores that had it before. 2013-09-04 02:07:57 +00:00
Rachel Bryk
e9ffba7ab8 Don't ever ever let CFrame::DoStop() run twice at the same time. 2013-09-03 18:53:23 -04:00
Justin Chadwick
e110f1049c [NetPlay] Make the Memory Card A/B setting sync across netplay.
Fixes issue 6575.
2013-09-03 17:41:52 -04:00
Rachel Bryk
8ae10b3e12 [NetPlay] Allow recording movies during netplay.
Fixes issue 6207.
2013-09-03 15:50:41 -04:00
Ryan Houdek
39ad48dfa5 [ARM] lmw implementation. 2013-09-03 09:55:15 +00:00
Ryan Houdek
30cd436e86 [ARM] Merge load instructions in to one. Also rapid prototype 13 more load instructions. This disables fastmem currently for loads. 2013-09-03 09:22:43 +00:00
Ryan Houdek
d4d6eb562e [ARM] Fix and enable fastmem for 32bit stores. 2013-09-03 05:05:10 +00:00
Ryan Houdek
cc2fa4a003 [ARM] Merge all store instructions in to one. This disables fastmem on stores currently. Hit isn't noticeable since I've also implemented 5 more store instructions with this. 2013-09-03 04:11:25 +00:00
Ryan Houdek
dfce0f3b0b [ARM] Merge all store instructions in to one. This disables fastmem on stores currently. Hit isn't noticeable since I've also implemented 5 more store instructions with this. 2013-09-03 04:08:15 +00:00
Justin Chadwick
6b1c8f9d17 [Netplay] Read dual core setting before syncing it with clients.
Fixes issue 6573.

Fixes issue 6535.
2013-09-02 19:55:25 -04:00
comex
5b9254a1cd fix android. 2013-09-02 17:30:31 -04:00
comex
50520c7c3d Make fastmem work under a debugger on OS X.
Not only do debuggers catch the expected SIGSEGV by default, I'm not
sure there's a working way to configure either gdb or lldb not to.  This
commit uses an OS X-specific mechanism to add an exception handler that
runs before the default one.
2013-09-02 17:26:32 -04:00
comex
4c3230bcde Remove accessType from BackPatch's signature in favor of getting it from DisassembleMov.
It isn't easily accessible with sigaction or Mach exceptions (well,
requires an additional system call in the latter), and isn't necessary.

(and get rid of the enum, because it's only used once, and the comments
are more expressive than enum names)
2013-09-02 16:55:22 -04:00
Ryan Houdek
a7f3264fed [ARM] Merge a bunch of arithmetic JIT instructions and rapid prototyping of a bunch more. 2013-09-02 14:15:37 +00:00
degasus
1b1cc82e5b rename vertex streaming hack tooltip
String is copyed from issue 6552.
2013-09-02 13:33:36 +02:00
Ryan Houdek
2897619ddb Removal of my terrible idea. 2013-09-02 05:31:48 -05:00
Ryan Houdek
e7157e7c52 [Android] Fix fastmem and enable. 2013-09-02 04:10:21 -05:00
Ryan Houdek
831963616f [Android] Make texture loading/deleting/drawing backend non-specific by making them happen in the backend instead of somewhere else. Just a clean up commit really. 2013-09-02 01:40:05 -05:00
Lioncash
0219049c03 Fix an accidental duplicate if-statement handling of 0x1007 in WII_IPC_HLE_Device_net.cpp 2013-09-02 01:28:48 -04:00
comex
35b8dfbe0c A few more warnings. 2013-09-01 23:33:35 -04:00
comex
2630169229 More warnings: mark/avert truncating conversions from float. 2013-09-01 22:59:35 -04:00
comex
4f5729dd59 MSVC warnings. 2013-09-01 22:59:32 -04:00
comex
de0a5fdfbb More trivial warning fixes. 2013-09-01 22:59:18 -04:00
comex
c08f06f8c9 Fix IOCTLV_SO_GETADDRINFO.
It tried to cast incoming pointers to native ones.  The values are
required to be null anyway, so it doesn't really matter, but it fixes a
warning at least.
2013-09-01 22:58:40 -04:00
comex
186527544b Fix use of deprecated APIs in IOdarwin.mm. 2013-09-01 22:58:38 -04:00
comex
403744dee8 Fix use of deprecated screen resolution API.
(This is currently pointless, as the code in question is not used on OS
X anyway, but I'd like to see that option come back.  In any case, fixes
the warning)
2013-09-01 22:58:35 -04:00
comex
fd7cf5bb71 A bunch of trivial changes to fix clang warnings. 2013-09-01 22:58:33 -04:00
comex
71fde876df A fix to my fix to my fix. Sorry.
(Avoid uninitialized m_pFile when loading WADs.)
2013-09-01 17:15:16 -04:00
Ryan Houdek
b03ff7a86b [Android] Fix the game thread never leaving. 2013-09-01 01:10:40 -05:00
comex
a6f6695ecd Work around MSVC bug, and make it less likely to happen again. Ew.
MSVC insisted on using a copy assignment where a move was intended and
ought to be used.  This would have been caught, because the class in
question inherits from NonCopyable, which declares a move assignment
operator, which is supposed to delete the implicitly declared copy
assignment operator, but of course MSVC didn't do that either, causing a
class that should have been safe to be unsafe.
2013-09-01 00:04:50 -04:00
comex
5209abeb03 Better error reporting for ES / NANDContentLoader. 2013-08-31 23:49:29 -04:00
Jasper St. Pierre
3e049a130b NetPlay: bump proto
As it changed with the pad mapping change.
2013-08-31 23:29:12 -04:00
Matthew Parlane
ffe710b4e8 Recvfrom tidy and store laste error. 2013-09-01 15:15:55 +12:00
Matthew Parlane
1c106abf13 Fix sendto.
This fixes Opera, sorry [SS]
2013-09-01 14:30:07 +12:00
Matthew Parlane
b11f14c6f7 Fix setsockopt. 2013-09-01 14:03:03 +12:00
Jasper St. Pierre
22f57cf07a NetPlay: Don't bother with the host's controller settings
Use the pad mapping to calculate the number of devices
we want, and add them on each client when we get the
message.
2013-08-31 21:18:14 -04:00
comex
b187a38433 Fix inability to boot NAND contents caused by 04c41c1d38.
Might be nice to refactor this code to decrease duplication, but for now
just a fix.
2013-08-31 15:06:00 -04:00
Pierre Bourdon
751c2e69f6 Add a link to our documentations guides in Dolphin 2013-08-31 10:31:43 +02:00
Matthew Parlane
676d78ec41 Fixes accept.
Tested with network demo from devKitPPC :)
2013-08-31 18:47:19 +12:00
comex
11cffddbf7 Fix a trivial bug in b6728c1405. 2013-08-31 01:54:57 -04:00
comex
04c41c1d38 Fix loading DLC using IOCTL_ES_OPENTITLECONTENT & /dev/es state save.
(Intertwined enough that's it's easier to do in one patch.)

(1) /dev/es did not support state save, which could cause crashes and
    incorrect behavior after loading.

(2) NANDContentLoader tried to read all of a title's contents into
    memory when it was first opened.  Two issues:

- If any contents were missing, it bailed out.  However, with DLC,
  only some of the contents may be downloaded, as determined by the
  permission bits in the ticket.  Instead, return an appropriate error
  when a content is accessed that doesn't exist on the filesystem
  (don't bother checking the permission bits though).

- Everything was loaded into memory - even if it consisted of 3 GB of
  songs, which caused Dolphin to lag out for quite a while (and would
  fail on 32-bit).  Instead, open content on demand.
2013-08-31 01:38:52 -04:00
comex
4d6d4a97e4 Make NonCopyable use rvalue references.
This is required to be able to move objects that inherit from it.
(Note that this patch also #ifs out the class for the externals that
include it yet are compiled in pre-C++11 mode.  It shouldn't matter,
since those externals don't use it.)
2013-08-31 01:38:49 -04:00
Matthew Parlane
c497d62836 Fix sysmenu test connection bug on Windows. 2013-08-31 16:44:53 +12:00
Lioncash
7ce3d846d5 Indent the code in the previous bug fix I did. Now there aren't braces on the same level as each other. Should have initially done this along with that commit. 2013-08-31 00:39:19 -04:00
LPFaint99
199c4e0d78 Merge branch 'wiiSaveExportFixes'
saves like super smash bros brawl, mario kart, etc which use simple copy restriction via the banner file are now able to be imported natively with the wii/wiiU system menu
save files which include subdirs are correctly packaged

NOTE: saves which include 'nocopy'/'nomove' folders will likely always require homebrew

adds feature to export all wii saves
2013-08-30 20:52:09 -07:00
Ryan Houdek
df7b4da13b [ARM] Fastmem is back. Still disabled for Android. 2013-08-31 02:33:12 +00:00
Ryan Houdek
8b0a0daf10 Revert "[ARM] Remove Fastmem. It is buggy and may never have the potential to work correctly."
This reverts commit f485d96b0b.
2013-08-31 02:33:11 +00:00
Lioncash
93b0f46d34 Fix a tiny bug in CodeView.cpp. If statement with more than one line was missing braces. 2013-08-30 18:29:03 -04:00
comex
b6728c1405 Avoid unnecessary bundle copies on OS X:
- Make "copy data into bundle" depend on the files actually being
  changed, rather than being run on every build.

- postprocess_bundle depends on system files and checking the Dolphin
  binary and all that, and would be iffy to try to avoid rerunning;
  but it's only needed to produce a redistributable bundle, so add
  SKIP_POSTPROCESS_BUNDLE to skip it for development.
2013-08-30 17:54:52 -04:00
Pierre Bourdon
6428137ca4 Set XAudio2 as the default audio backend 2013-08-30 19:12:46 +02:00
Ryan Houdek
710ac04084 [ARM] Fix the VMOV encoding to encode the destination VFP register correctly. 2013-08-30 05:13:43 -05:00
Ryan Houdek
2c1337eb5f [ARM] Support both hardfp and softfp with lfs and lfd. Fixes these two instructions on Android since it uses softfp calling conventions. This adds a emitter for moving from two ARM Registers to a double VFP reg. 2013-08-30 09:38:11 +00:00
Pierre Bourdon
2ab7fc10da Rollback "DSP on Thread" to only affect LLE.
Keep the threading code in AX HLE in case we want/need to enable it again at
some point. Not too confident about refactoring it right now.
2013-08-30 09:14:30 +02:00
Ryan Houdek
7cceace1ed [ARM] Fix Savestates. 2013-08-30 06:43:18 +00:00
Ryan Houdek
8bb16d8e98 [Android] Android NDK now supports full implementations of std::mutex, std::thread, and std::conditional_variable so there is no need to have our own implementations there now. 2013-08-29 22:29:33 -05:00
Ryan Houdek
10c18e75de [ARM] Fix lfs/lfd. We need to dump the fpr cache at times where VFP registers may be affected. We shouldn't need to flush D8-D15 but it doesn't seem to work. So we have to flush all registers. 2013-08-30 01:11:32 +00:00
Ryan Houdek
96394da1c2 [Android] Let NativeLibrary handle initial folder structure creation. 2013-08-29 18:07:32 -05:00
Ryan Houdek
957c263367 [Android] Add save state native functions. 2013-08-29 17:47:50 -05:00
comex
2de2e774fe Use pthread_setname_np.
This makes SetCurrentThreadName actually work (name shows up in
debugger) on non-Windows.
2013-08-29 16:30:32 -04:00
Ryan Houdek
18fd690533 Only use static iconv on Android. 2013-08-29 05:53:15 -05:00
Ryan Houdek
cb8e7a1be5 Work around check_lib not finding iconv. 2013-08-29 05:40:16 -05:00
Ryan Houdek
160d72a9ae [Android] Add in a static libiconv library so non English games don't crash Dolphin Mobile. 2013-08-29 04:43:31 -05:00
Matthew Parlane
e7bdcc34e1 Fix some enum alignments 2013-08-28 01:12:24 +12:00
Matthew Parlane
b34a5faee7 More cleaning. 2013-08-28 01:07:43 +12:00
Matthew Parlane
2a68b65cda Merge branch 'master' into wii-network 2013-08-28 00:57:37 +12:00
Matthew Parlane
75c398118f Fix headings and more. 2013-08-28 00:57:08 +12:00
Matthew Parlane
d493525050 Add socket cleanup.
Don't know what to do with remaining sockops if called from a SetRegister reset command.
2013-08-28 00:37:45 +12:00
Matthew Parlane
6748d5d087 Fix const. 2013-08-28 00:05:43 +12:00
Matthew Parlane
eebcea9174 Fixed accept.
Added helper functions.
Removed unused structs.
2013-08-27 23:58:26 +12:00
Matthew Parlane
4644a3bd16 Fix for Just Dance 4
Some clean ups.
2013-08-27 23:58:26 +12:00
degasus
15df7b3445 ogl driverdetails: add flag to disable hacked and pinned memory
pinned memory is broken for index buffers
hacked buffer crashes the amd driver
2013-08-26 19:45:19 +02:00
Matthew Parlane
8006c878f8 Maybe libusb_exit fails when not initialized. 2013-08-27 00:58:20 +12:00
Matthew Parlane
aa7319e043 Slightly better error handling for libusb_init not working. 2013-08-27 00:46:04 +12:00
Matthew Parlane
33761c0b65 More cleaning. 2013-08-27 00:22:44 +12:00
Matthew Parlane
69bb04f79f Fixed inconsistent usage of sock and used fd instead. 2013-08-26 23:57:18 +12:00
Matthew Parlane
e8cde8464e Code style fix and cleanup. 2013-08-26 23:24:41 +12:00
Matthew Parlane
5ecd86708b Disable Wii Sockets for NetPlay and TAS 2013-08-26 23:24:01 +12:00
Matthew Parlane
15f8603d1f Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Common/Src/CommonPaths.h
	Source/Core/Common/Src/FileUtil.cpp
2013-08-26 00:50:57 +00:00
Pierre Bourdon
0e8f9d8abc Fix a crash in the Wiimote registration code
The code was hitting undefined behavior, causing crashes when starting a Wii
game with Dolphin compiled with gcc >= 4.8.

Might introduce some slight change in the Wiimote activation logic.

Fixes issue 6526.
2013-08-25 21:30:43 +02:00
Rachel Bryk
18749bad68 Actually allow the dump and logs folders to be set outside of user/ 2013-08-25 01:35:32 -04:00
Rachel Bryk
8882f89bbc Allow user folder to be set via command line.
Clean up GetUserPath(), to allow setting any path with it.
2013-08-24 23:15:55 -04:00
John Chadwick
417bfb2630 Send pad buffer to clients when they join; fixes issue 6524. 2013-08-24 21:43:33 -04:00
Pierre Bourdon
0dd98d62fc Remove 'pragma optimize' in fakepoll.h - if optimizations cause breakage the breakage should be fixed instead of disabling opts 2013-08-25 03:04:43 +02:00
Matthew Parlane
c4dec3fb3a Remove debug verify cert code. 2013-08-25 13:02:34 +12:00
Pierre Bourdon
73be79f4e0 Fix trailing whitespaces in all files where some were added 2013-08-25 02:49:58 +02:00
Pierre Bourdon
987f4945b5 Fix indentation issues 2013-08-25 02:41:02 +02:00
degasus
1cbc8f8182 sync gpu: check disable flag before volatile
This could be an optimizing as this condition could be moved out of the loop.
So we save an atomic load.
But I don't know if it matters at all
2013-08-24 18:43:07 +02:00
Matthew Parlane
5548e77438 Merge branch 'master' into wii-network 2013-08-24 23:56:31 +12:00
Matthew Parlane
d1057b2c6c Fix android part 2 of X. 2013-08-24 23:41:25 +12:00
Matthew Parlane
7de9bda35e Fixes hid.
Fix small bug in ssl when testing certain demos.
2013-08-24 23:16:58 +12:00
Rodolfo Bogado
dbcc677922 Merge remote-tracking branch 'remotes/origin/dx9-ssaa-fix' 2013-08-23 22:43:03 -03:00
Rodolfo Bogado
40243a4fe7 Indentation Fix 2013-08-23 22:28:17 -03:00
Jasper St. Pierre
dfb34ddef4 NetPlayWindow: Make the spacing consistent on both sides 2013-08-23 20:40:34 -04:00
Pierre Bourdon
9303b57db1 Refactor VideoCommon/OnScreenDisplay.
Use strings internally, use a multimap and std::function for callbacks (instead
of a flat vector + loop over the vector to find the right callback type), fix
coding style issues. Simplify MainAndroid code a bit.
2013-08-24 02:13:54 +02:00
Pierre Bourdon
9deb63a312 Simplify a few OSD::AddMessage calls now that this function accepts std::string objects 2013-08-24 01:44:16 +02:00
Pierre Bourdon
367d6dfd65 Add an OSD message when taking screenshots in D3D9/D3D11
Fixes issue 6486.
2013-08-24 01:41:17 +02:00
Jasper St. Pierre
23ff31451f NetPlay: Rework pad mapping
Pad mapping and the UI behind it is significantly confusing,
and has been confusing users since NetPlay was introduced.

As part of a large code cleanup to help NetPlay more stable,
introduce a better pad mapping system where local pad mapping
is handled by the client. Now, all the server and other
clients know is which player have which controllers, and the
clients only know this so they can show the pad mapping in the
UI; they don't do anything else with it.

A future cleanup will use this pad mapping data to completely
ignore the pads configured in the settings pane on the host.
2013-08-23 09:40:08 -04:00
degasus
7a5374258e ogl: rework DriverDetails framework + detect UBO mesa bug 2013-08-23 10:52:29 +02:00
skidau
1f3a0ff10b Merge branch 'OpenAL-sane-defaults'
* OpenAL-sane-defaults:
  Removed a redundant tooltip text.
  Changed the default audio latency to 2.  Made soft_oal.dll the default on Windows builds as the old OpenAL32.dll is outdated and contains bugs.
2013-08-23 12:15:39 +10:00
Rachel Bryk
d3894a0594 Clean up wiimote-netplay. 2013-08-22 11:58:29 -04:00
Matthew Parlane
98a038aefb Fix more *nix issues. 2013-08-23 00:58:12 +12:00
Matthew Parlane
b6e054a2be Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Core.vcxproj
	Source/Core/Core/Core.vcxproj.filters
	Source/Core/Core/Src/CoreParameter.cpp
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj.filters
2013-08-23 00:51:12 +12:00
Matthew Parlane
f274b3b074 Fix compile on *nix. 2013-08-23 00:13:26 +12:00
Matthew Parlane
6acbea5c3e Less verbose. Sorry. 2013-08-23 00:10:47 +12:00
Matthew Parlane
124fe24f4c Make wii-network async.
* accept still needs to be made async.
2013-08-22 23:58:56 +12:00
Pierre Bourdon
20e82ec08c Fix the fix to AVX support detection
Should be xgetbv(0) & 6 == 6, not just & 6. Thanks to tueidj for pointing this
out.
2013-08-22 01:08:14 +02:00
Ryan Houdek
1eb1ba8c3d Typo + Add Lima to the driverdetails. 2013-08-21 05:41:32 -05:00
Ryan Houdek
1910f5851f Make us capable of supporting driver specific issues(OSS versus official) 2013-08-21 05:34:52 -05:00
Ryan Houdek
60ccb2f44d [Android] Fix Android 4.3 from crashing on my devices. This was annoying to find. 2013-08-21 00:12:53 -05:00
Ryan Houdek
272dcb8756 In Windows, if BBA can't connect to any TUNTAP device then throw a panicalert, not just an error log. 2013-08-21 03:22:14 +00:00
Pierre Bourdon
a3a4f21284 Remove some spurious endlines at the end of log messages 2013-08-21 00:19:50 +02:00
Scott Mansell
fa8a4cdbb5 Corrected names of GetXFBAddress* functions in header.
They were named incorrectly in VideoInterface.h, but because nobody used
them outside of VideoInterface.cpp where they were decleared until now, this
hasn't been an issue.
2013-08-20 23:25:24 +12:00
Pierre Bourdon
377202b9f6 Correctly check for AVX support in x64CPUDetect
It's not enough to check for the CPUID bit to know if AVX is supported since
AVX requires OS support (new set of registers == more registers to be saved
when context switching). If the OS does not support, the cpuid bit will still
be set but using YMM registers will cause an illegal exception fault.
2013-08-20 01:25:10 +02:00
Rachel Bryk
d3c437819d NetPlay: Add blank inputs when reporting mode changes, so the buffer isn't empty if wiimote 1 isn't polled next. 2013-08-19 17:03:14 -04:00
degasus
814c1c9572 pixelShaderGen: also execute alpha test for always fail with late z test
This should fix issue 6493, but maybe no real issue as this rendering just do nothing
2013-08-19 21:27:54 +02:00
Ryan Houdek
ba3d3311bd [ARM] If one requests a FPR to not preload but then later ask it to preload. Make sure to preload it at that time. Would have caused issues with having to make sure the non-preloaded regs were always grabbed last. 2013-08-19 18:13:08 +00:00
Ryan Houdek
8094037104 [ARM] Add ps_sum0 and a disabled ps_madd. 2013-08-19 18:13:08 +00:00
Ryan Houdek
42de733c41 [ARM] Disable floating loadstores as they cause problems. Reenable faddsx/fsubsx as it works with loadstores disabled. 2013-08-19 18:13:08 +00:00
Ryan Houdek
1675f56f02 [ARM] Disable faddsx since it causes problems in crazy taxi. 2013-08-19 12:26:25 +00:00
Ryan Houdek
b4baa4fdb9 [ARM] Add mullwx, mulhwux and half implemented srawix instructions. Change fsubsx/fmulsx slightly, still broken. 2013-08-19 06:26:34 +00:00
Ryan Houdek
9bded1382c [ARM] Add ASR/ASRS and UMULLS emitters. 2013-08-19 06:26:34 +00:00
Jasper St. Pierre
7a41acd8ff NetPlayServer: Remove unused code
GetPlayerList is always called on the client.
2013-08-18 21:38:32 -04:00
Pierre Bourdon
5c3dcc50bc Add an INI option to not loop FIFO playback and stop emulation when it's done 2013-08-19 01:39:00 +02:00
LPFaint99
c2d208df96 add the ability to export all save files 2013-08-18 15:02:40 -07:00
LPFaint99
477c21e946 fix import/export of games with folders.
remove copy protection bit from banner
	- should allow *some* copy protected games to be moved to a real system;
	ex: super smash bros brawl, mario kart
games with a nocopy/nomove folder cannot be imported to a real system without using homebrew tools, warn for these saves
	ex: guitar hero
remove some unneccessary class fields
the class is still incredibly ugly :(
2013-08-18 15:00:50 -07:00
Ryan Houdek
9f4ca0e0a7 [ARM] JitASM miroops. No functionality change. 2013-08-18 17:45:04 +00:00
Jasper St. Pierre
5782530b40 NetPlayProto: bump netplay version
Since the packet structure changed.
2013-08-18 09:10:15 -04:00
Justin Chadwick
26242de914 Increases Gamecube pad polling rate during netplay to normal. Also re-add dualcore setting syncing to netplay, which I had erroneously removed. 2013-08-18 08:19:16 -04:00
Rachel Bryk
894e29b809 Fix comments, and send wiimote mapping to new users. 2013-08-18 05:17:06 -04:00
skidau
c774fb4880 Removed a redundant tooltip text. 2013-08-18 17:09:01 +10:00
skidau
5cec914484 Changed the default audio latency to 2. Made soft_oal.dll the default on Windows builds as the old OpenAL32.dll is outdated and contains bugs. 2013-08-18 17:03:21 +10:00
Ryan Houdek
ba76b016da [Android] Fix Wii games. 2013-08-17 19:41:28 -05:00
Ryan Houdek
7294fe5a3f Change per instruction run counts to u64 on all platforms. JIT64 and JITIL runcount isn't implemented properly(and is disabled) so this doesn't effect them. 2013-08-18 00:15:47 +00:00
Pierre Bourdon
d6fe9c639b Add an OSD message to remind the user if Shader Debugging is enabled
Fixes issue 6497.
2013-08-17 23:48:06 +02:00
Jasper St. Pierre
756bf93111 NetWindow: Move "Write memcards" checkbox to be host-only
The setting is propagated from the host, so the client checkbox would
be ignored anyway.
2013-08-16 21:42:38 -04:00
Ryan Houdek
7934df3879 Remove a redundant check in the fifo. 2013-08-17 01:27:08 +00:00
Matthew Parlane
d0d162e6ad Fix really stupid optimise on Windows.
Possibly explains speed difference from master.
2013-08-17 12:16:51 +12:00
Ryan Houdek
08b27bb3b8 In the EGL backend context interface, don't call eglMakeCurrent. This was only done to pull in some information to the info log. This is necessary since eglMakeCurrent binds the context to the current thread and we need to destroy the context and reinitialize it when jumping to a new thread. We already call MakeCurrent in Video_Prepare which is done in the new thread. 2013-08-16 23:41:45 +00:00
NeoBrainX
1ba98550ef VideoConfigDialog: Rephrase "Hacked Buffer Upload" and its description to something less technical. 2013-08-16 14:26:50 +00:00
Rachel Bryk
89d324786a Prevent stopping emulation before fully booting. This can sometimes cause dolphin to crash. 2013-08-16 10:04:08 -04:00
Ryan Houdek
da560ecefc On CoreParemeter member object creation make sure to set bEnableDebugging, bAutomaticStart, and bBootToPause to default values so they aren't unitialized. This caused a issue in particular on the Android builds where bBootToPause would cause the games to boot in to a paused state, effectively causing the application to need to be forced closed and reran multiple times in order to test anything. 2013-08-16 07:30:53 -05:00
Ryan Houdek
367f294ed2 [Android] Make sure to unallocate the correct memory size in MemArena. 2013-08-16 04:55:43 -05:00
Matthew Parlane
59e060aba2 Missed some VS build options. 2013-08-16 21:42:31 +12:00
Matthew Parlane
9de7611ff9 Merge branch 'master' into wii-network
Conflicts:
	CMakeLists.txt
	Source/Core/Core/Core.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj.filters
	Source/Dolphin_2010.sln
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2013-08-16 19:17:07 +12:00
Rachel Bryk
c7025989f8 Probably worthless commit that may fix wiimote netplay buffer problems. 2013-08-15 22:31:36 -04:00
Pierre Bourdon
c3065ecb66 Fix compatibility with the SDL2.0 release.
SDL2.0 removed SDL_HAPTIC_SQUARE because of ABI issues (see comment #7 on issue
6491 by Ryan C. Gordon from the SDL project). It will be reintroduced again in
2.1, so keep the code and #ifdef it away.
2013-08-15 22:18:40 +02:00
Rodolfo Bogado
ba6a67a5f1 Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix 2013-08-15 13:49:53 -03:00
Matthew Parlane
417552b21e Not sure what that was. 2013-08-16 01:06:44 +12:00
Pierre Bourdon
c6d8d52041 Fix a warning introduced by the recent netplay UI changes 2013-08-15 15:05:20 +02:00
Rachel Bryk
6d67ea2fda Merge remote-tracking branch 'origin/master' into wiimote-netplay 2013-08-15 09:00:04 -04:00
Matthew Parlane
d6ec6ae97a Fix polarssl on Windows. 2013-08-16 00:24:10 +12:00
Matthew Parlane
d8b39b9dcf Support PolarSSL on *nix
Removed unneeded PolarSSL directories.
Remove duplicate sha1 and md5 files.
Define out SSL test file writing.
Fix format string bug and warning.
2013-08-15 23:36:17 +12:00
Matthew Parlane
b93d62dcb8 Remove LTCG and platform toolset, fix code style. 2013-08-15 21:43:43 +12:00
Matthew Parlane
fede38985e Replace OpenSSL with PolarSSL
Works on windows, not yet cmake.
2013-08-15 20:47:47 +12:00
Rodolfo Bogado
979718484f Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix 2013-08-15 00:21:28 -03:00
Jasper St. Pierre
3380e47ca7 MemArena: Free memory for 64-bit machines
Make the logic here a lot simpler. Patch contributed by Google Code
user plbl4ster.
2013-08-14 20:34:15 -04:00
Jasper St. Pierre
1826fce946 NetPlay: Make sure the server knows it's stopped when it's stopped
This is embarassing.
2013-08-14 18:36:09 -04:00
Pierre Bourdon
7622d5b354 Only call SetGenerationMode from BPWritten if the cull mode changed.
Should decrease CPU usage on the GPU thread by a bit in the OGL backend.
2013-08-15 00:26:03 +02:00
Jasper St. Pierre
998194246c NetPlay: Disable the "Start" button while the game is running 2013-08-14 18:16:07 -04:00
Jasper St. Pierre
1c74e412e2 NetPlay: Remove the "Stop" button
Now that the host can simply close the window, there's no need for this extra control.
2013-08-14 18:16:06 -04:00
Jasper St. Pierre
5241deaebe NetPlay: Allow hosts to stop the game by closing the game window 2013-08-14 18:16:05 -04:00
Jasper St. Pierre
92f8d79574 NetPlay: Set the pad buffer size on server creation
If we don't do this, then when the game starts we'll send out the
buffer size to clients being a super large value of junk, and they'll
hang forever trying to accumulate an input buffer a size that they'll
never ever reach in a million years.

This never manifested in release builds for some reason.
2013-08-14 18:15:28 -04:00
Pierre Bourdon
26f58e1ba5 Add an option to enable performance queries in gameini files, disable it by default 2013-08-14 23:16:46 +02:00
Pierre Bourdon
ffdd79df36 Move VideoBackendBase from Common to VideoCommon 2013-08-14 23:16:46 +02:00
NeoBrainX
0cd94b5bc7 VertexShaderGen: Cleanup. 2013-08-14 11:47:23 +00:00
Rodolfo Bogado
85f91d66ba Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix 2013-08-13 17:30:22 -03:00
John Chadwick
a791733c27 Fix invalid C++ code (returning reference to local) - thanks devm33. 2013-08-13 14:47:32 -04:00
Rodolfo Bogado
9e0fc8b42d Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix 2013-08-12 21:32:25 -03:00
NeoBrainX
c05aa0141d ShaderGen: Optimize out most function calls for uid generation. 2013-08-12 18:30:42 +02:00
NeoBrainX
fe2ca814c5 LightingShaderGen: Use macro magic instead of snprintf. Should fix performance problems. 2013-08-12 18:30:42 +02:00
NeoBrainX
22d9736787 ShaderGen: Static inline everything. 2013-08-12 18:30:42 +02:00
NeoBrainX
69a5a79c03 PixelShaderGen: Optimize shader uid data order. 2013-08-12 18:30:42 +02:00
NeoBrainX
7a1940020d VertexShaderGen: Optimize shader uid data order. 2013-08-12 18:30:41 +02:00
Rodolfo Bogado
5948665cd6 Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix 2013-08-12 10:30:19 -03:00
Jasper St. Pierre
d0084cb41d Main: Fix code that creates the BIOS subdirectories
We need to ensure that the file path ends with DIR_SEP, as
File::CreateFullPath is a very naive function.
2013-08-12 06:23:58 -04:00
NeoBrainX
4c22e1264e PixelShaderGen: Do not write depth in pixel shader if depth testing (and thus writing) is not enabled. Should improve performance quite a bit in some cases.
Fixes issue 6474.
2013-08-12 09:33:36 +00:00
Ryan Houdek
7f3c06de27 [ARM] Add a few instructions. 2013-08-12 02:52:56 +00:00
Rodolfo Bogado
f4000b6b42 Add the ability to force Dual Source Blending in the configuration file.
this way everyone can check if their hardware support this feature in dx9
2013-08-11 18:48:31 -03:00
Jasper St. Pierre
22b3c26654 Main: Create BIOS subdirs of GC userdir on load
So that users don't get confused about where to place the BIOS files
2013-08-11 14:33:26 -04:00
Jasper St. Pierre
d0729983b0 Check for GC BIOS in userdir before sysdir 2013-08-11 14:13:45 -04:00
Jasper St. Pierre
b5c2737c9f IniFile: Don't parse comments after the [Section] brackets
This is non-standard behavior. We won't fail to parse, but we now
won't write them back out either.
2013-08-11 11:32:10 -04:00
Jasper St. Pierre
0eaea5f4df IniFile: Remove support for comments anywhere but the beginning of lines
The MS INI parser and most other INI parsing libraries APIs only support
comments at the beginning of lines. Right now, some Game INI files use sections
like:

  [OnFrame]#Add memory patches here

But these section headers are parsed separately, so this should not break
them.
2013-08-11 11:30:52 -04:00
Ryan Houdek
4ed8972c30 [ARM] Implement andx, andi_rc, and andis_rc. 2013-08-11 08:21:17 +00:00
Ryan Houdek
42aef24d78 [ARM] IMM support for all integer instructions that call ComputeRC. Small FPS gains everywhere. 2013-08-11 07:41:23 +00:00
Ryan Houdek
ef83d03dc0 [ARM] Fix ori again. 2013-08-11 05:07:20 +00:00
Jordan Woyak
a279001472 Remove "-0" from stable version numbers in a more foolproof manner for vs and cmake builds. 2013-08-10 17:19:19 -05:00
Jordan Woyak
951d8e356a Remove some non-catastrophic IPC_HLE wiimote related PanicAlerts. We have logging for this.
Fixed issue 6464.
2013-08-10 16:50:12 -05:00
NeoBrainX
eed36cbf78 D3D11: Implement zcomploc for hardware supporting D3D 11.0. 2013-08-09 22:20:35 +02:00
Ryan Houdek
805009abca Fix a merge fail that happened when I merged in Android. It is just a bit of duplicate code, no issues came from it. 2013-08-09 19:01:27 +00:00
Pierre Bourdon
0aa9308006 Revert "Fix a memory leak in ExpressionParser.cpp"
This reverts commit cce809ac90.

The code was actually correct: "expr" is never allocated when an error is
returned. This means when the expression parser fails, deleting "expr" means
deleting an uninitialized pointer.
2013-08-09 10:46:11 +02:00
Rachel Bryk
90d454d22f Remove -0 from stable release version numbers. 2013-08-08 23:59:53 -04:00
Pierre Bourdon
9ea01aa7a8 Use a multibyte-neutral codepage when calling *printf on Windows.
More explanation in code comments.

Fixes issue 4046.
2013-08-09 00:17:48 +02:00
Lioncash
cce809ac90 Fix a memory leak in ExpressionParser.cpp
Because there's a return here, expr should be deleted since it's not assigned to anything before returning.
2013-08-08 17:56:15 -04:00
NeoBrainX
72abe7c654 Fix a stack corruption in ExtendedTrace.
Fixes issue 6454.
2013-08-08 20:29:20 +02:00
Rachel Bryk
f51cb0b7eb Fix multiplayer wiimote netplay. 2013-08-07 18:00:38 -04:00
Rachel Bryk
011bcfee34 Misc netplay cleanup. 2013-08-07 10:10:40 -04:00
degasus
a6fd2c8227 fix lightning for inconsitent config
It's possible to configure to use the vertex color as lightning source without enabling the vertex color at all.
The old implementation will use zero, but it seems to be wrong (prooven by THPS3), more likely is to disable
the lightning and just return the global color.
This fixes THPS3 on OpenGL, but it isn't verifed on hardware
2013-08-07 14:22:15 +02:00
Rachel Bryk
d0f05291e7 Add wiimote support to netplay. 2013-08-07 08:16:41 -04:00
Lioncash
9d0554e4a6 Free two memory leaks in ArmCPUDetect.cpp
Char pointers aren't freed after use.

Fixed this in PPSSPP a few days ago. Forgot to check here for the same thing until now.
2013-08-06 18:17:54 -04:00
Rachel Bryk
88212fba67 Add new Netplay headers to the VS project. 2013-08-05 23:15:53 -04:00
Ryan Houdek
873987bc99 [ARM] Some initial support for immediates in integer. Plenty more to go. 2013-08-05 19:48:15 +00:00
Ryan Houdek
4752eae677 [ARM] Fix IMM support in the register cache. 2013-08-05 18:33:51 +00:00
Jasper St. Pierre
9f90cbee19 NetPlayServer: Close the socket when we're done with it
This would allow a new socket to be created with the same port after
we close it. However, we can't reuse it immediately because of the TCP
TIME-WAIT state.
2013-08-05 06:43:27 -04:00
Jasper St. Pierre
59ab60f37f NetPlay: Supply every player's ping data to the client
This means that we now have feature parity with the combined server
before.
2013-08-05 06:12:56 -04:00
Jasper St. Pierre
a3a222bf5b NetPlay: Remove NetPlay.h / NetPlay.cpp
Now the server and client implementations are entirely separate.
2013-08-05 05:05:06 -04:00
Jasper St. Pierre
9e63cebc93 NetPlay: Remove the base NetPlay class
It's only used by the NetPlayClient. For now, keep around NetPlay.cpp,
but we'll remove that soon.
2013-08-05 04:56:30 -04:00
Jasper St. Pierre
3b32d3c90d NetPlay: Split the server out, and make the local system manage a client as well
This should be transparent, but it may cause regressions.

The idea here is that now all players, including the host of the server,
talk to the server through TCP/IP networking. This significantly reduces
our codepaths through netplay, and will prevent strange local-only bugs
from happening.

The cleanup isn't 100% finished yet. The NetPlay dialog still drives the
server through private APIs. I eventually want to sanction off the server
entirely, so all communication is done through TCP/IP. This will allow us
to have high-traffic public servers that can relay multiple games and
lobbies at a time, and split off channel and game management to people
other than the host.

This is all still just a pipe dream, though.
2013-08-05 04:42:26 -04:00
Jasper St. Pierre
9e8655fa1f NetPlay: Remove some dead code 2013-08-05 04:25:16 -04:00
Ryan Houdek
25fc0c27f3 [ARM] Make sure to flush a register location. IMM still doesn't work... 2013-08-05 07:15:15 +00:00
Ryan Houdek
f2e43f47a4 [ARM] Add support for IMMs to the GPR reg cache. Not yet using it since it doesn't quite work 2013-08-05 05:26:32 +00:00
Ryan Houdek
f485d96b0b [ARM] Remove Fastmem. It is buggy and may never have the potential to work correctly. 2013-08-05 05:26:32 +00:00
Jasper St. Pierre
0e0f0aec6e Core: Remove dead code
We never call SetState with CORE_UNINITIALIZED, and always call
Core::Stop() directly.
2013-08-05 00:03:15 -04:00
Ryan Houdek
db93b516b0 [ARM] Missed flushing our register caches in mtmsr. This would cause a buttload of problems, including the suspected ori being wrong issue. So flush caches and reenable ori. 2013-08-05 02:15:25 +00:00
Ryan Houdek
bafed349e8 [ARM] dcbst implementation. 2013-08-04 17:44:59 +00:00
Ryan Houdek
522d38d080 [ARM] Implement cmpl 2013-08-04 17:33:43 +00:00
Ryan Houdek
f690be3e94 [ARM] Disable ori since it breaks Wind Waker. 2013-08-04 17:05:53 +00:00
Rachel Bryk
af71100867 Save DSP on thread setting to config cache when booting.
Fixes issue 6451.
2013-08-04 02:34:39 -04:00
Pierre Bourdon
28e12a4198 Change the OSX CFBundleIndentifier to use the proper domain name 2013-08-03 18:37:57 +02:00
Ryan Houdek
cf8e8c91b6 [ARM] Implement lha and fix lfs. 2013-08-03 00:48:45 +00:00
Ryan Houdek
ca7fb9f38e [ARM] Fix VCVT F32<->F64 encoding. 2013-08-03 00:48:44 +00:00
Rachel Bryk
f58edd018c Remove a couple files which have apperently never been used for anything. 2013-08-02 20:46:07 -04:00
Rachel Bryk
541106d611 Increase number of save state slots to 10. 2013-08-02 20:42:30 -04:00
Ryan Houdek
ab0f42636d [ARM] Push new ArmEmitter changes from PPSSPP. Mostly Fixes a few VFP/NEON instruction encodings. 2013-08-02 23:18:44 +00:00
Rachel Bryk
c1baed086d Fix hotkeys. 2013-08-02 16:14:34 -04:00
degasus
8f1a2bf43b fix c&p error
This error could change dual vs single core setting
2013-08-02 14:21:34 +02:00
Glenn Rice
95c234ceb3 Merge branch 'join-wiimote-scanning-thread' 2013-08-01 07:19:00 -05:00
Glenn Rice
be76dc153b Re-add the HandleWiimoteDisconnect calls to the RealWiimote::Shutdown
routine.  This is needed to actually disconnect real wiimotes and delete
the corresponding wiimote objects when the app exits.
2013-08-01 07:16:51 -05:00
Rachel Bryk
8c5bc2ba3c Allow setting dsp on thread via game ini.
Also force TWW to LLE and no dsp on thread.
2013-07-31 21:35:22 -04:00
Glenn Rice
7aae59a766 Add comments to explain the usage of the WiimoteReal Stop/Shutdown
routine usage.
2013-07-31 09:19:28 -05:00
Glenn Rice
01987be6b9 Make sure that WiimoteReal is really shutdown on app exit. Particulary
ensure that the wiimote scanning thread is joined.  This fixes a crash
on shutdown if scanning has been initiated.
2013-07-31 09:09:18 -05:00
Rachel Bryk
44d17b5da5 Add hotkeys to increase/decrease the frame limit. 2013-07-30 19:25:12 -04:00
Rachel Bryk
a33b1fcdc6 Make hotkeys for togglign IR, AR, efb copies and fog settings configurable. 2013-07-30 05:49:02 -04:00
degasus
4987f89ecc simplify my last commit 2013-07-29 23:26:18 +02:00
degasus
d029fc2f9f remove printf in shader uid generation 2013-07-29 20:52:24 +02:00
Pierre Bourdon
8529addcc6 Removing the 'Clearing code cache' OSD message in Release builds 2013-07-29 09:56:50 +02:00
degasus
531c299bde fix movie player on linux
thx @ delroth for the patch
2013-07-28 17:55:35 +02:00
Ryan Houdek
5d38a9c91e [Android] Some minor cleanup. 2013-07-27 15:09:33 -05:00
John S. Peterson
9b20280bcf Changing the Nunchuk stick axis from center to center + 1
if the other axis isn't at center

because

* it's expected by some emulated programs
2013-07-26 23:47:50 -04:00
John Peterson
23f59a82f7 Adding Nunchuk stick calibration
because it's useful for the hybrid Wiimote mode
2013-07-26 23:47:23 -04:00
Ryan Houdek
4aba0135e1 [Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer type. 2013-07-26 21:49:48 -05:00
Ryan Houdek
b6e9a75bdf Good Job Windows. Fixes compiling... 2013-07-27 00:53:53 +00:00
Ryan Houdek
f786f0f0c6 Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class. 2013-07-27 00:41:38 +00:00
Rachel Bryk
bff2bc1288 Clear patches on shutdown.
Fixes issue 6434.
2013-07-25 16:43:00 -04:00
Ryan Houdek
e0a5f7842e Fix Mali-T604 shader compilation 2013-07-25 16:13:33 +00:00
Ryan Houdek
672871b3be Add in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times. 2013-07-25 05:44:20 +00:00
Rachel Bryk
3f03588dec Tas input works with bongos too. 2013-07-23 20:43:51 -04:00
Braden
ec148008d0 Clean up code for multiple GameCube Controllers
Conflicts:

	Source/Core/DolphinWX/Src/Frame.cpp
	Source/Core/DolphinWX/Src/FrameTools.cpp
2013-07-23 20:35:33 -04:00
Braden
59d6df7046 Adds Support for multiple GameCube Controllers
Conflicts:

	Source/Core/DolphinWX/Src/Frame.cpp
2013-07-23 20:22:08 -04:00
Rachel Bryk
8a4b6f3d73 Forgot this from the last commit. 2013-07-23 19:55:17 -04:00
Rachel Bryk
9fdc7360cd Fix L and R triggers with tas input.
Partially copied from revision 1be844406c, but allows < fully pressed, and without the typo.
2013-07-23 19:44:43 -04:00
Jasper St. Pierre
09338c673c FrameTools: Use the correct window handle for resizing the window
We want to resize the OpenGL window, not the frame window.
2013-07-23 15:02:00 -04:00
degasus
0ba6d12e9d fix a small uid awsome bug 2013-07-23 02:13:40 +02:00
Jasper St. Pierre
a963c621dc NetPlay: Sync across whether to save memcards or not
There's no reason this shouldn't be synced other than laziness.
2013-07-22 07:29:15 -04:00
Jasper St. Pierre
6d463d1b67 NetPlay: Allow building a server without a game
This isn't hooked up in the UI yet, but it will allow us to
basically start the server and chat system without choosing
a game.
2013-07-22 07:29:15 -04:00
Jasper St. Pierre
2631ec3cff Core: Remove an unused var 2013-07-22 07:29:15 -04:00
degasus
15b8ac64ef Implement zcomploc on OpenGL4.2+ 2013-07-22 12:02:16 +02:00
Jasper St. Pierre
f693488c8a InputConfigDiag: Save the configuration when pressing "OK"
This fixes a common UI complaint of the control dialog UI.
Also, don't close the dialog if we have an error with the expression.
2013-07-22 03:19:38 -04:00
Jasper St. Pierre
bc17798ef2 InputConfigDiag: Add a simple error status label
This tells you what you did wrong at a high level if you messed up.
2013-07-22 03:19:22 -04:00
Jasper St. Pierre
3c7f223aa1 Add "Q" / "E" as freelook keybindings
To move the view up and down.
2013-07-22 00:14:42 -04:00
Jasper St. Pierre
52482115e1 Move in-game keybinding handling to a central location
Instead of handling it separately in every backend.
2013-07-21 23:17:16 -04:00
Rachel Bryk
e742b32c65 Drag and drop. 2013-07-21 22:25:26 -04:00
Jasper St. Pierre
4981b7cdd3 VertexShaderManager: Make ProjectionHack private
There's no reason to make this public, and it prevents a build
issue with the next commit.
2013-07-21 17:56:20 -04:00
Rachel Bryk
481c081db3 Merge branch 'possibly-useful-netplay-changes' 2013-07-21 13:33:14 -04:00
Ryan Houdek
82f7b20b91 There. Fix all the issues where we are using integers when we should be using floats in the texture conversion shaders. 2013-07-21 12:00:20 +00:00
Ryan Houdek
83a79c28ca Continuation of the previous commit. I missed a integer. 2013-07-21 11:27:26 +00:00
Ryan Houdek
6194234a54 Fix a issue in the texture conversion shaders that was multiplying an integer with a float. 2013-07-21 11:17:21 +00:00
Jasper St. Pierre
fec641d14a X11: Don't do a round-trip to the server to figure out our size on configure
Simply use the values from the event structure.
2013-07-21 01:59:40 -04:00
Jasper St. Pierre
01ff85506d X11: Don't use a client event as a wrapper for XMoveResizeWindow
Simply configure the window from here
2013-07-21 01:59:40 -04:00
Jasper St. Pierre
ca97b10dda Actually link to XI2
No idea how this was working before
2013-07-21 01:59:40 -04:00
Jasper St. Pierre
bd7ca7625b Fix up last commit
I forgot to git add this change.
2013-07-21 00:51:07 -04:00
Max Eliaser
fe2fe8b6cc Clean up all the GetName methods for XInput2 controls. 2013-07-20 13:58:02 -08:00
Max Eliaser
9fbc5ff27c Add X11 XInput2 input plugin, including MPX and with support for axis controls.
Based on the original XLib plugin, and thus shares some of its warts.
2013-07-20 13:58:02 -08:00
Rachel Bryk
41fe2e1466 Don't sync dual core setting in netplay. 2013-07-20 13:20:14 -04:00
Rachel Bryk
96219df4fd Allow non-SIDEVICE_GC_CONTROLLER controllers in netplay again. 2013-07-19 22:58:33 -04:00
Rachel Bryk
e4767aec55 Sync some important settings with server during netplay. 2013-07-19 18:48:27 -04:00
Rachel Bryk
919e54c695 Automatically connect the appropriate controllers for netplay. 2013-07-19 15:53:20 -04:00
Rachel Bryk
0e1efd7d38 Poll the controllers with the same timing as movies for netplay. Might help prevent desyncs. 2013-07-19 15:01:04 -04:00
Ryan Houdek
a3e289e802 [ARM] Reenable FMRX, it seems to work fine. 2013-07-17 04:29:17 -05:00
Ryan Houdek
86826b28dc [ARM] Implement LFD. Reorder VFP register allocation a bit. 2013-07-17 04:23:38 -05:00
Ryan Houdek
dc66b3d474 Add Read_F32 and Read_F64 helper functions to MemmapFunctions. 2013-07-17 04:22:47 -05:00
Ryan Houdek
5147e5167b [ARM] Implement xorx 2013-07-17 02:34:20 -05:00
Ryan Houdek
b30a697355 [ARM] Disable mfmsr. Implement stb and subfx. 2013-07-17 02:25:21 -05:00
Ryan Houdek
5899013876 [ARM] Implement MFTB 2013-07-17 01:35:07 -05:00
Ryan Houdek
fc6e06cb72 [ARM] Implement mfmsr 2013-07-17 01:25:06 -05:00
Ryan Houdek
bab3032185 On ARM Hosts, increase the instruction run count to 64bit. 32bit is /very/ quickly overflown. 2013-07-16 22:20:18 -05:00
Ryan Houdek
f4b414a9c1 Fix encoding issue with VADD(Integer) 2013-07-16 22:18:15 -05:00
Ryan Houdek
9123f58bd5 Check for IDIVA/IDIVT correctly. Cortex-A5 parts would have had this set since it supports VFPv4 but not IDIVA. Qualcomm Krait/Krait 300 still doesn't report in the kernel that it supports this. 2013-07-16 01:22:25 -05:00
Jasper St. Pierre
4c807fa7b4 Fix Device.h placement in VC++ 2013-07-15 16:24:20 -04:00
Ryan Houdek
737df2a68c Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support. 2013-07-13 17:24:23 -05:00
Ryan Houdek
52cb398804 [Android] Actually push the library file to the correct location. 2013-07-13 10:32:23 -05:00
Jasper St. Pierre
b64e882ba5 ExpressionParser: Parse fully qualified control names correctly
Without clearing out the "accumulator" for the backtick parsing,
our control name was full of junk (the previous device name) causing
us to not correctly find the control.

Ensure that always we clear the "accumulator" string during backtick
parsing.
2013-07-12 13:26:09 -04:00
John Peterson
c52a583090 Removing reading of the emulated Wiimote state in the real Wiimote mode
because

* the purpose of the emulated Wiimote state in the real Wiimote mode is to store the real Wiimote state rather than synchronise with an emulated Wiimote
2013-07-11 19:11:36 -04:00
degasus
a1822a3aca fix AudioCommon::Mixer Buffer indices
This fix the 1h32 audio bug which outputs static sound after 1h32.

The mixer is used for 32->48kHz resampling and as output buffer for the async audio backends.
So this buffer was indiced by a writing and a reading pointer and the count of samples in it.
As this is redundant and the sample count isn't accurate calculateable because of the interpolation,
both indices gets out of sync. So after some time (~92min), this buffer overflows and return only garbage.

thx @ moosehunter + delroth for debugging on this issue. You did the most work :-)
2013-07-11 21:22:38 +02:00
John Peterson
fd4a4410e5 Removing wait for real Wiimote connection
when

* opening the Wiimote configuration dialog
* booting from the emulated program entry point rather than a state

because

* it doesn't have meaning in these scenarios
* it has meaning when booting from a state
2013-07-11 11:32:14 -04:00
John Peterson
e36757bec1 Adding read data reply to the real Wiimote
because the emulated program expect it
2013-07-11 11:32:09 -04:00
Ryan Houdek
6e74d4b21d [Android] Disable x64MemTools' backpatching. It isn't available on x86 anyway. 2013-07-11 09:00:08 -05:00
Ryan Houdek
012c32c14c [Android] Undefine the swaps in Android completely, not just on ARM Android. 2013-07-11 08:58:10 -05:00
Glenn Rice
8b65775ee1 Fix a couple of compiler warnings that have cropped up. 2013-07-10 15:07:57 -05:00
John Chadwick
16cd26d177 Add UPnP support.
Feedback is in logs as suggested by skid_au. The checkbox is still there, but
mostly for people who would like to opt out (unfortunately, I can not be sure
how this feature may behave for some routers - there's a hell of a lot of bad
UPnP implementations.)

The Visual Studio stuff is a little messy, so I apologize if anything is a bit
off. I tested most configurations and it worked.

I also tested CMake on Debian Wheezy, Ubuntu Saucy, and Mac OS X Mountain Lion.
All seemed to be OK.
2013-07-09 18:08:43 -04:00
Ryan Houdek
379a15ba3b Make confirm on stop default enabled. 2013-07-08 02:56:40 -05:00
Pierre Bourdon
22c80e1dc2 Fix ICC profiles in some of our PNGs (ic_drawer, Dolphin icon).
Also keep a PNG version of bin2c'd resources in order to make these kind of
changes easier in the future.

Fixes recent versions of libpng complaining loudly about our images.
2013-07-07 02:40:59 +02:00
Pierre Bourdon
9b128e9347 Disable LPF filtering in new-ax-hle
The current implementation is broken and this is a non critical feature.

Fixes new-ax-hle regression in Super Monkey Ball.
2013-07-06 14:35:19 +02:00
Pierre Bourdon
7b40874309 Implement AX command 0x11 (SET_OPPOSITE_LR) 2013-07-06 14:35:19 +02:00
Jasper St. Pierre
b2e7248b58 LogWindow: Fix a bad initializer
Since these defaults aren't used, don't bother specifying them.
2013-07-05 22:39:18 -04:00
Ryan Houdek
d584150851 Remove a warning from ARM includes already defining PAGE_SIZE and a warning in the FPR cache. 2013-07-05 20:56:17 -05:00
Ryan Houdek
7d6b36bf73 Fix most ARM warnings 2013-07-05 19:56:15 -05:00
Ryan Houdek
cdfd7905a0 [Android] Copy over DSP roms and font assets on build and first runs. 2013-07-05 19:18:33 -05:00
Matthew Parlane
691900aa90 Disable encryption when checking Wiimote extension for scan.
This is for when we are checking if it is a Balance Board.
2013-07-03 23:05:30 +12:00
Matthew Parlane
998c4042c2 Add ability to dump Balance Board data to local udp port.
This probably won't work on Mac...
2013-07-03 23:05:29 +12:00
Lioncash
03a47d3c6b Fix a case where a boolean check (vector.empty()) was used when a clear (vector.clear()) was intended in ExpressionParser.cpp. 2013-07-02 21:42:44 -04:00
NeoBrainX
1f92ccc228 ShaderGen: Use u8 as uid storage base type. Fixes an off-by-one error introduced in revision bdc28106ee that caused some lighting issues. 2013-07-02 14:48:08 +02:00
Rachel Bryk
de369dcc60 Misc cleanup and fixes for some of the bad code i've written.
Fixes a buffer overflow in the sscanf, move the movie.raw to the GC folder, and stops calling GetSettings() twice.
2013-07-01 17:44:42 -04:00
Rachel Bryk
e4846de692 Add hotkeys for save/load state to/from file. 2013-06-30 19:01:30 -04:00
NeoBrainX
c34c82e7ae VertexShaderGen: Fix a potential bug where vertex shader uids don't change when
pixel lighting is toggled.

Same as revision f524312fd1 but done properly (why is our shader gen code this dumb?).
2013-06-30 14:27:04 +02:00
NeoBrainX
b8b5427ba4 VertexShaderGen: Fix a dumb regression from revision f524312fd1. 2013-06-30 11:36:45 +00:00
Jasper St. Pierre
d5983b587e InputConfigDialog: Don't show "..." for complicated expressions
Just show the actual expression. We need to do a bit of mangling
here as wx has no way to turn off mnemonics parsing, so do that
as well.
2013-06-29 18:28:14 -04:00
NeoBrainX
eb153cfded PixelShaderGen: Fix a small early-ztest related bug. 2013-06-29 23:14:08 +02:00
NeoBrainX
99301bd158 PixelShaderGen: Store early_ztest as part of shader uid. 2013-06-29 23:01:42 +02:00
NeoBrainX
f524312fd1 VertexShaderGen: Fix a potential bug where vertex shader uids don't change when pixel lighting is toggled. 2013-06-29 23:01:42 +02:00
Jasper St. Pierre
1083d78721 InputConfigDiag: Put the colon after the device name
Oops. The dialog accidentally generated the wrong syntax for
this one.
2013-06-29 02:58:17 -04:00
NeoBrainX
e3c0a39d5d Merge branch 'shader-uids-awesome-after-hours'. 2013-06-28 17:45:19 +02:00
NeoBrainX
166a9c5637 Finishing touches. 2013-06-28 17:43:53 +02:00
Jasper St. Pierre
11fdd5a4ec ExpressionParser: Search for control names first
Otherwise, valid control names like "Cursor X+" would be incorrectly
tokenized as "`Cursor` `X` +", causing the parser to first abort trying to
find a control named `Cursor` rather than aborting with invalid syntax on
the bad binop.

We could also do this by resolving devices lazily, but since simple
control name bindings are going to be 90% of usecases, just look for these
first.
2013-06-27 10:51:19 -04:00
Jasper St. Pierre
a92f6f68d6 DInputJoystick: Fix compile
Whoops. MSVC++ messed up somehow and didn't tell me it didn't work
locally.
2013-06-26 23:26:21 -04:00
Jasper St. Pierre
cdb5b8b737 DInputJoystick: Always exclude XInput
Yeah, yeah, it's possible that some guy would try to build DInput
without XInput, but they're crazy, and I doubt it would have worked
since the header file mess was so fragile anyway. Always exclude
DInput devices when we don't have XInput.
2013-06-26 23:06:17 -04:00
Jasper St. Pierre
c11ae9ea4b Revert "Core: Update default bound controls for new ExpressionParser"
This reverts commit 54e1b58199.

We now support barewords control names, so use those instead.

Conflicts:
	Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp
2013-06-26 20:25:37 -04:00
Jasper St. Pierre
f53eefb491 ExpressionParser: Add support for simple barewords control names
If an expression can't be parsed normally, we then look to see if it's a
simple device name. This keeps backwards compatibility with simple input
ocnfigurations, where people just used the Detect button.
2013-06-26 20:19:23 -04:00
Jasper St. Pierre
03fdebac09 ExpressionParser: Don't crash when we can't find a device 2013-06-26 16:54:48 -04:00
Ryan Houdek
9edfb5c710 [Android] Disable OpenGL ES 3 EGL bit. This is due to drivers complaining(Which they should do) when they don't support GLES3. Qualcomm drivers don't care about it being ES2 or ES3 bit anyway. Intel drivers are untested in this code path, but GLES3 is untested entirely in desktop anyway. 2013-06-26 08:19:01 -05:00
Rachel Bryk
63a747edc0 Add shortcut to (dis)connect the balance board.
Fixes issue 6383.
2013-06-26 06:23:29 -04:00
Jasper St. Pierre
55950365e3 InputConfigDiag: Fix complex bindings with with left-click Detect
This fixes the binding of XBox 360 controllers and similar devices
with complex control names.
2013-06-25 15:05:53 -04:00
Rachel Bryk
5904ffb21d Fix last commit, and set the position on mouse down instead of mouse up. 2013-06-25 11:04:28 -04:00
Rachel Bryk
b892d838ff Allow dragging the analog sticks with the tas input. 2013-06-25 10:52:25 -04:00
John Peterson
e250550de3 Removing muted Wiimote audio
because that reduce writes
2013-06-25 09:24:45 -04:00
John Peterson
9e779c22b3 Removing Wii input use of an unsaved state value
because that allow the complete state to be loaded
2013-06-25 09:24:33 -04:00
John Peterson
0fd3acd152 Saving real Wiimote state
because that's simpler than reconnecting
2013-06-25 09:24:14 -04:00
NeoBrainX
ba310ce096 PixelShaderManager: Revert code introduced mainly in revision 0fdeb81038.
The shader constant usage profile functionality is still buggy and the code using it wasn't ever meant to be merged to master.
2013-06-25 13:37:38 +02:00
Jasper St. Pierre
748ee50536 Core: Fix a typo in the binding of IR Up
Whoops.
2013-06-25 01:58:22 -04:00
Jasper St. Pierre
54e1b58199 Core: Update default bound controls for new ExpressionParser 2013-06-25 01:46:13 -04:00
Jasper St. Pierre
89e84163c2 ExpressionParser: Fix delimiter scanning
We need to make sure we eat the delimiter, otherwise we'll notice
the colon / backtick and think it's either a new control or part
of the control name
2013-06-25 01:44:28 -04:00
Jasper St. Pierre
c5c86d17dc InputConfigDiag: Use "..." for complicated expressions
The full expression is quite often too big for a simple button
label, so encourage people to use the full editor to edit it.
2013-06-25 00:58:31 -04:00
Jasper St. Pierre
62281fbfde InputConfigDiag: Give the input text field a monospace font 2013-06-25 00:58:30 -04:00
Jasper St. Pierre
03a835ec07 InputConfigDiag: Update for the new expression language
Modify the buttons and editor interface for the new expression
language, like the new op name for add, the new device name syntax,
and add new editing features, like simple selection behavior on
unary ops.
2013-06-25 00:58:30 -04:00
Jasper St. Pierre
a42388d061 ExpressionParser: Support bare words for simple control names
Using backticks for all control names can get a bit grating,
so support "A & B" instead of requiring "`A` & `B`".
2013-06-25 00:58:30 -04:00
Jasper St. Pierre
d2753cce66 ExpressionParser: Add support for the add operator
Use "+" instead of "^" this time.
2013-06-25 00:58:30 -04:00
Jasper St. Pierre
6246f6e815 InputCommon: Add a new ExpressionParser to replace the old hack language
This contains a new, hand-written expression parser to replace the old
hack language based on string munging. The new approach is a simple
AST-based evaluation approach, instead of the "list of operations"
infix-based hack that there was before.

The new language for configuration has support for parentheses, and
counts "!" as a unary operator instead of the binary "NOT OR" operator
it was before. A simple example:

  (X & Y) | !B

Explicit device references, and complex device names ("Right Y+") are
handled with backticks and colons:

  (`SDL/0/6 axis joystick:Right X+` & `DInput/0/Keyboard Mouse:A`)

The basic editor UI that inserts tokens has not been updated to reflect
the new language.
2013-06-25 00:58:30 -04:00
Jasper St. Pierre
877106b027 InputCommon: Split Device stuff out
The ExpressionParser needs this to be out of here to prevent issues
with cyclic references.
2013-06-25 00:58:30 -04:00
Rachel Bryk
970661a0c5 Warning fix. 2013-06-24 12:30:08 -04:00
Rachel Bryk
f73a97b242 Revert "fix warning: format '%x' expects argument of type 'unsigned int*', but argument 3 has type 'u8* {aka unsigned char*}'"
This reverts commit b9953f5d6a.
2013-06-24 09:16:14 -04:00
NeoBrainX
597a6b34cb Compactify VertexShader uid struct. 2013-06-23 19:29:02 +02:00
degasus
a2e132dd4b small index generator optimiztions
- rewrite loops to not use divisions and multiplications
- remove warnings as the current implementations seems to be correct (ignore additional vertices)
2013-06-23 14:38:25 +02:00
Tetsuo55
b9953f5d6a fix warning: format '%x' expects argument of type 'unsigned int*', but argument 3 has type 'u8* {aka unsigned char*}' 2013-06-23 11:03:30 +02:00
Ryan Houdek
eb579e4264 Merge in JP's change to fix audio stuttering with OpenAL. 2013-06-23 02:46:45 -05:00
Ryan Houdek
6bb7cc5fea [Android] Add an about screen that shows build revision. 2013-06-22 22:54:36 -05:00
Jordan Cristiano
8cf515359c fixed uninitialzed audio_size variable in WaveFileWriter 2013-06-22 23:24:05 -04:00
Jordan Cristiano
fafdc4fcef DSBCAPS_GLOBALFOCUS allows sound to still play when the application is in the background. Other backends do this, so why not let dsound do it too. 2013-06-22 23:23:53 -04:00
Jordan Cristiano
911d73d85a added new license header to missed audio source files 2013-06-22 23:20:48 -04:00
NeoBrainX
bdc28106ee Optimize shader uid checks by checking the number of uid values which are actually used. 2013-06-22 21:47:22 +02:00
NeoBrainX
16ada5fa3d Compactify generated UID generator assembly and generally cleanup code by storing tev stage hash values in a struct. 2013-06-22 21:47:22 +02:00
Ryan Houdek
2b9f79dff3 [Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup. 2013-06-22 07:45:05 -05:00
NeoBrainX
15943de313 Revert "Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp"
This reverts commit 7aae9ccbc0.

Reasons:
- no test results have been provided to prove the usefulness of the patch
- broken coding style
- the author hasn't replied to any criticism
2013-06-22 12:25:03 +02:00
Rachel Bryk
266236d6a4 When loading a save state in read only that mismatches the current movie, load the input prior to the save state from the save state's movie, instead of using the current movie's input up to that point.
This prevents desyncing before the save state.
2013-06-21 01:53:50 -04:00
Rachel Bryk
716f656d28 Save sync gpu setting to dtm header. 2013-06-20 06:08:17 -04:00
degasus
010165b2c2 fix gcc warning, probably also the logic
comparing two char pointers doesn't compare the strings
2013-06-20 10:43:09 +02:00
Ryan Houdek
02cbcc8ec4 [Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /anything/ on screen. 2013-06-18 12:44:06 -05:00
NeoBrainX
c4eb659fec BPMemory: Assign a more descriptive name to a field in the genmode register. 2013-06-18 17:25:16 +02:00
Ryan Houdek
6143594db6 [Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure. 2013-06-18 10:24:36 -05:00
Lioncash
d78f00971b Fix a free that should have been a delete. 2013-06-18 10:13:37 -04:00
Ryan Houdek
7df8a9cae8 Partial revert of 0247b2a97a. I'll add a work around for Qualcomm in a bit. Qualcomm shader compiler failing was only due to floating suffixes not whole function defines. Qualcomm video driver devs seem to have a good response time when it comes to OpenGL ES 3 issues. 2013-06-18 07:52:36 -05:00
Ryan Houdek
7223778520 [Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly 2013-06-18 07:09:38 -05:00
booto
a518a1cbdc buffer fixes found via cppcheck/tetsuo-- 2013-06-18 13:17:50 +08:00
degasus
c57a90c5b5 don't define clipPos twice
fix issue 6378
2013-06-17 23:24:54 +02:00
NeoBrainX
88bc8255b8 Merge branch 'shader-uids-awesome'.
Replaces the old, hardcoded shader ID generator with a semi-automatic mechanism that generates IDs from hints in the code generator.

Also introduces a flexible framework to do all kinds of funky stuff with the shader code generation logic. As an example, a uniform usage profile generation class is added (unused for now, though).

Functionality can still be tested by setting the EnableShaderDebugging field in the gfx config to True. Any two shaders which are identified with the same ID will be written to a file and an error message will be written to the Dolphin log.
2013-06-17 13:27:22 +02:00
NeoBrainX
8816369144 PixelShaderGen: Add some TODOs.
Totally the perfect commit message for a final commit before merging :p
2013-06-17 13:17:25 +02:00
NeoBrainX
f724b47f45 PixelShaderGen: Fix more critical issues, some of which are regressions of revision 32b78a85. 2013-06-17 13:08:38 +02:00
NeoBrainX
2b2ca5260f PixelShaderGen: Fixed some bugs, removed unused shader uid fields. 2013-06-17 13:03:38 +02:00
NeoBrainX
7a01ceba73 PixelShaderGen: Fix various merge conflicts and a critical regression from revision 32b78a85. 2013-06-17 12:51:57 +02:00
Matthew Parlane
868c627876 Fixes Issue 6353 Remove extract apploader/dol from top level 2013-06-17 22:51:15 +12:00
NeoBrainX
c505260ec1 Fix some merge conflicts. 2013-06-17 12:29:47 +02:00
NeoBrainX
ca22872dae Merge 'master' into shader-uids-awesome.
Conflicts:
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp
2013-06-17 12:05:47 +02:00
NeoBrainX
f0ea525d3b PixelShaderGen: Change a comment slightly. 2013-06-17 11:39:50 +02:00
NeoBrainX
20719081df PixelShaderGen: Move RegisterStates from global storage to stack. 2013-06-17 11:37:41 +02:00
NeoBrainX
7e0db58b1e Fix stuff 2013-06-17 10:50:16 +02:00
NeoBrainX
32b78a8572 First steps of making the pixel shader uid struct more compact. 2013-06-17 10:50:12 +02:00
Matthew Parlane
43a4d41889 Handle 1 partition only, fixes Issue #6353 2013-06-17 19:25:55 +12:00
Armada
9594cac42c Build fix: Android NDK doesn't support any locale switching.
Also, Mac OS X doesn't support DX9.
2013-06-16 14:51:38 +02:00
Armada
fc7099a905 Set the locale per-thread instead of globally when generating shaders. Add cross-compatible versions of newlocale, uselocale and freelocale.
This commit fixes a rare race condition when generating shaders because setlocale is global.
2013-06-16 12:33:13 +02:00
John Peterson
825c5ca09a Equalising the 32 and 64 bit state compression
because that allow loading both
2013-06-15 23:28:04 +02:00
John Peterson
5bd44d7e3f Build fix 2013-06-13 18:38:05 +02:00
John Peterson
adb83cfabe Clarifying the OpenAL loop
because it isn't as clear as it can be
2013-06-13 18:04:02 +02:00
Ryan Houdek
fa4ad82878 Fix Windows Compiling? 2013-06-12 03:14:13 -05:00
Ryan Houdek
9df3dbe13c Build Fix 2013-06-11 08:38:45 -05:00
Ryan Houdek
703a51e4c0 [Android] Start of *working* GLES3 support. Needs to be able to compile in Windows still. 2013-06-11 08:33:56 -05:00
Ryan Houdek
8efdbcda9e [Android] Fix drawn buttons causing rendering issues. 2013-06-11 08:23:32 -05:00
Rachel Bryk
3e40f28369 Get video backend name via g_video_backend->GetName() instead of sconfig for movies, since that can be wrong.
Also, I still can't code. Or even notice when something obviously doesn't work.
2013-06-10 21:04:55 -04:00
skidau
92fdc15aa3 Implemented field order detection for PAL games. Fixes the shaking of the screen when XFB is enabled with a PAL game.
Fixes issue 6316.
2013-06-08 14:05:02 +10:00
skidau
196d152ad7 Invalidate the texture cache using the GPU thread when the CPU thread makes a request.
Fixes issue 6350.
2013-06-08 11:28:54 +10:00
ondra.hosek
3ff2a3a11a Fix the GameCube mic dialog header's invalid include guard.
Fixes issue 6349.
2013-06-06 21:30:50 +10:00
John Peterson
b6e1127c8a Adding stick radius setting
because that makes it easier to adjust it

Adding visual aid for the hardware range because that makes it easier to adjust the radius relative to it
2013-06-06 09:28:59 +02:00
eli173
7aae9ccbc0 Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp 2013-06-01 19:17:52 -05:00
John Peterson
80b09c074e Changing the Gecko code comparison from metadata to data comparison
because different data sometimes have the same metadata
2013-06-01 09:21:57 +02:00
John Peterson
4dad640d5f Reading shake force from calibration rather than a constant
because that allow maximum force regardless of calibration
2013-05-28 23:46:01 +02:00
John Peterson
388ddee685 Adding condition to CoreTiming state function
because ev->type might be undefined in MODE_READ
2013-05-27 23:26:17 +02:00
Rachel Bryk
ca12e7ee8f Make auto fullscreen resolution the default. 2013-05-25 13:51:52 -04:00
degasus
3378f7d6a7 fix auto fullscreen resolution on linux 2013-05-25 11:43:56 +02:00
Rachel Bryk
743230500f Add auto fullscreen resolution option. Not tested on Linux, let me know if it doesn't work (it probably does).
Fixes issue 6082.
2013-05-25 03:08:09 -04:00
Rachel Bryk
026ab26755 Save settings to file when booting a game.
Fixes issue 6310.
2013-05-24 19:06:01 -04:00
degasus
a51d6a6ddd add new statistics for gpu buffer streaming 2013-05-23 21:07:01 +02:00
degasus
6a5e7d7be4 also hide hacked buffer option on d3d 2013-05-23 13:58:37 +02:00
degasus
ae55d82e43 disable hacked buffer option for d3d 2013-05-23 11:08:07 +02:00
John Peterson
f452a6442f Adding MMU state values to state
because that allow the MMU state to be loaded
2013-05-23 01:55:29 +02:00
Matthew Parlane
3778c96d48 Edge case where balance board returns corrupt extension type... 2013-05-22 22:39:55 +12:00
Rachel Bryk
10630989a4 Merge remote-tracking branch 'john-peterson/state4' 2013-05-21 20:14:15 -04:00
John Peterson
5e801fd6ef Adding DSP state values to state
because that allow the DSP state to be loaded
2013-05-22 02:13:23 +02:00
Rachel Bryk
10d1d19409 Set graphics settings while playing a movie in UpdateActiveConfig(), so settings can't be changed for a frame. 2013-05-21 19:20:22 -04:00
Matthew Parlane
86b4a87fef Merge branch 'wii_bb'
Adds Balance Board support.
2013-05-21 23:34:58 +12:00
Matthew Parlane
d642abce46 Only show 4 config dialogs in wiimote config. 2013-05-21 23:31:41 +12:00
Matthew Parlane
f178015461 Better checking for extension. 2013-05-21 22:54:01 +12:00
Matthew Parlane
e2b0632334 Added a method for detecting Wiimote extension.
This is run before a Wiimote will be considered.
2013-05-21 21:42:19 +12:00
John Peterson
9a1b9e9b3b Removing ISO ini presence requirement for reading movie settings
because it's not necessary for running a movie
2013-05-19 19:47:32 +02:00
Matthew Parlane
56976ad6ea Fix coding style. 2013-05-19 14:57:04 +12:00
Matthew Parlane
065d772696 Windows should have support for Balance Board now.
Needs to be tested.
2013-05-19 14:45:24 +12:00
Matthew Parlane
7208823396 Added config for enabling Balance Board.
Fixed other structures that still assumed 4 of everything.
2013-05-19 00:30:20 +12:00
Matthew Parlane
59924d0291 It never had logging here anyway... 2013-05-18 22:31:22 +12:00
Matthew Parlane
08f6ba8274 I'm bad at mac.. sorry.
Used the correct name string.
2013-05-18 22:29:51 +12:00
Matthew Parlane
0b869cf12d Add mac support for balance board. 2013-05-18 22:26:00 +12:00
Ryan Houdek
2c7f9b1b78 [Android] Copy over the Dolphin shared library to the Android APK build directory so it doesn't need to be manually copied each time. 2013-05-18 03:56:45 -05:00
Matthew Parlane
fccf377180 Fix IODummy FindWiimote method. 2013-05-18 20:35:37 +12:00
Matthew Parlane
19252f4e0e Initial commit with balance board working on Linux.
Will not work on any other platform currently.
Missing any sort of config, and definitely no emulation mode.
2013-05-18 20:31:37 +12:00
degasus
a905b18ef1 Merge branch 'ppd' - per pixel depth
use always ppd is a huge gpu performance drop: 20%-50%
and always disable it cause some rendering issues
so there is an option again
But this time it's called "Fast Depth Calculation"
2013-05-12 07:29:31 +02:00
Ryan Houdek
bf67378812 Fix the integer compare in our GLSL fmod function 2013-05-11 00:16:20 -05:00
Pierre
82cd91e944 DSPJIT: the shift value must still be loaded into the correct register
Fixes issue 6295
2013-05-10 20:12:49 +02:00
NeoBrainX
f348712d3a BPMemory: Fix a small documentation mistake from revision 9365187f89. 2013-05-10 11:47:06 +00:00
degasus
f7c3cacb5c ppd: fix small issues in my last commit 2013-05-10 12:51:06 +02:00
degasus
89be1cbf51 recreate "per pixel depth" option and renamed it to fast depth calculation 2013-05-09 17:48:48 +02:00
skidau
98e8f8d7d0 Forced an external exception check on DI interrupts. Fixes Summoner: A Goddess Reborn.
Fixes issue 6301.
2013-05-10 00:03:00 +10:00
degasus
c7486609fa fix underflow in IndexGenerator::AddFan
fix issue 6282

The Last Story seems to render a fan with two vertices. It is non-sense as it
shouldn't do anything, but the code underflows at (u32)numVerts-3
2013-05-09 10:17:12 +02:00
NeoBrainX
9365187f89 BPMemory: Add register documentation for texture source adress and EFB configuration. 2013-05-06 22:20:17 +02:00
NeoBrainX
6871cc9700 FifoPlayerDlg: Improve navigating through search results. 2013-05-06 22:20:17 +02:00
Ryan Houdek
0247b2a97a [Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shader generator instead. 2013-05-06 06:43:04 -05:00
Ryan Houdek
b6963ce1cb [Android] Use vsnprintf for the log messages. 2013-05-05 23:37:01 -05:00
Ryan Houdek
09def3ed3f [Android] Add in a compiling option for GLES3 2013-05-05 23:37:01 -05:00
Glenn Rice
12d791a628 Fix some of the compiler warnings that have appeared recently. 2013-05-05 23:22:57 -05:00
John Peterson
46cd91dc0d Build fix 2013-05-05 21:23:16 +02:00
John Peterson
7cc2e3146b Updating Cheats manager when the ISO is changed etc.
The Cheats manager should be updated when the ISO is changed because it's non-modal

Removing code that read the ID from file because the cheats manager only has a use when an emulation is running (when the ID doesn't need to be read from the ISO again because it's in a variable). This fixes loading Gecko codes for .wad during an emulation because "VolumeHandler::GetVolume()" return false in this case
2013-05-05 12:25:53 +02:00
skidau
719f18a122 Forced an exception check on short ARAM DMA transfers. 2013-05-04 00:19:02 +10:00
skidau
18b0556e0d Immediately process ARAM DMA transfers if they are 1 block in length. Fixes the teleportation in Beyond Good and Evil.
Fixes issue 6289.
2013-05-03 23:20:48 +10:00
LPFaint99
c80309ee1a GCMemcard: Initialize the current/previous DIR BAT pointers when creating a new memory card fixes issue 6288 2013-05-01 11:28:02 -07:00
skidau
8bcd9a74c8 Clear the texture cache when a new dol is loaded via ES_LAUNCH. Fixes the black screen in The House of the Dead 2.
Abbreviated some of the information in the window titlebar.
2013-05-01 23:51:43 +10:00
lioncash
c2859a5207 Dammit Ctrl-Z. Restore a wxSpinCtrl parameter that accidentally got removed in the last commit. 2013-05-01 09:41:45 -04:00
lioncash
fbc77e956a Display the initial number of frames that are to be recorded in the Fifo Player.
Before this commit, nothing would would be displayed in the "Frames to Record" text control.

This fixes that by setting it to what m_FramesToRecord is initially set to, which is 1 (at the time of this commit).
2013-05-01 09:35:31 -04:00
lioncash
62065be788 Fix a bug where FIFO recording could not work.
Example (in step by step explanation):

1. Run Dolphin.

2. Go to Tools -> Fifo Player

3. Go to the Record tab and hit record and then stop without a game loaded.

The button is now disabled and will not become active again for the whole time that Dolphin is running. Dolphin must be closed and then re-opened in order to use it again. This fixes that.

I've tested it with multiple conditions to make sure this doesn't beef anything else related to the Fifo Player.

ie)

- Record then Stop without a game loaded (multiple times)
- Record then Stop with a game loaded (multiple times, as well as testing playback. All of which work fine).
2013-05-01 09:05:37 -04:00
NeoBrainX
2c7ed2a793 Apply color mask when alpha test parameters change. Required to make the changes in revision be706a3977 work properly.
Fixes issue 6080.
2013-05-01 11:50:37 +02:00
skidau
e70a277af2 Added Dance Mat support for the Family Trainer/Active Life series.
Select the dance mat via Configure > Gamecube > Port 1 > Dance Mat

The dance mat is mapped to the GC Pad:

D-Pad Up = Blue Arrow Up
D-Pad Down = Blue Arrow Down
D-Pad Left = Blue Arrow Left
D-Pad Right = Blue Square
Y Button = Orange Arrow Up
A Button = Orange Arrow Down
X Button = Orange Arrow Right
B Button = Oranage Square
2013-04-30 23:36:46 +10:00
Rachel Bryk
e5fdd301a9 Merge remote-tracking branch 'John-Peterson/state' 2013-04-29 22:32:08 -04:00
John Peterson
ef2e0a87d0 Adding option to save and load state by timestamp
Load by timestamp: load last state is expanded from 1 to 8 actions, for newest to oldest state

Save by timestamp: overwrite the oldest state (or use an empty slot if available)

Adding remaining hardcoded state keys to hotkey dialog

Adding a program exit hotkey
2013-04-30 04:13:55 +02:00
NeoBrainX
76a316ffab Don't exit when bluetooth support is not available on Windows.
Fixes running Dolphin in Wine and on regular Windows setups where bthprops.cpl is not available.

Fixes issue 6283.
2013-04-29 21:32:13 +02:00
NeoBrainX
9cb263ad48 PixelShaderGen: Set some uid fields that I missed before. 2013-04-29 21:19:48 +02:00
NeoBrainX
02afec5076 Polish shader uid checking. 2013-04-29 21:00:39 +02:00
NeoBrainX
77dae3496a PixelShaderGen: Cleanups. 2013-04-29 19:52:12 +02:00
NeoBrainX
adab4e37f7 Fix some mistakes from the master merge; some cleanups. 2013-04-29 19:37:32 +02:00
John Peterson
8dbe236606 Fixing or disabling the "Download Codes (WiiRD Database)" button problem
The "Download Codes (WiiRD Database)" button is enabled (and its click return silently without an effect) when "Tools → Cheats Manager" is opened when there's a running emulation for which there's no "[Gecko]" ini section, confusing the user about the reason for not downloading codes or showing an error when there's no running emulation

Solution

when there's a running emulation: fix the button

when there's no running emulation: disable the button (to indicate to the user that this button must be clicked elsewhere, in the ISO settings dialog, the user will realise or remember)
2013-04-29 12:00:23 -04:00
Glenn Rice
4f5832827e Merge branch 'fix-linux-win-resize' 2013-04-26 12:04:09 -05:00
Glenn Rice
2c8c6304d7 Make sure the EGL evdpy is closed. 2013-04-26 11:35:42 -05:00
Glenn Rice
1666e091ef Make EGL and X11 dpy/evdpy usage consistent. EGL needs testing. 2013-04-26 10:53:46 -05:00
Rachel Bryk
5afceca7a1 Apparently we can't trust m_strVideoBackend on osx. 2013-04-26 02:47:49 -04:00
Glenn Rice
03dfe7b816 The evdpy should be used for the X11 window creation and in the event
thread.  dpy should only be used for GL.
2013-04-25 23:41:45 -05:00
Rachel Bryk
3b732f695d Show video backend and audio engine in title bar.
Fixes issue 6276.
2013-04-25 19:59:08 -04:00
NeoBrainX
5e6b712651 Merge 'master' into shader-uids-awesome.
Conflicts:
	Source/Core/VideoCommon/Src/BPMemory.h
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/PixelShaderManager.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.h
2013-04-25 14:05:54 +02:00
NeoBrainX
eef95fa4c5 ShaderGenCommon: Adding documentation. 2013-04-25 13:30:41 +02:00
Matthew Parlane
d18b71ccf9 Back to broken ES_launch but 4 wiimotes working. 2013-04-25 15:28:42 +12:00
Matthew Parlane
7c50ac931d Update before enqueue. 2013-04-25 14:37:12 +12:00
Matthew Parlane
a2b543d47f request_queue may not have anything in it on return from ExecuteCommand
i.e. when calling ES_Launch and everything is reset.

Don't call Update after queuing a request.
2013-04-25 14:24:05 +12:00
Matthew Parlane
00316e182b Cleanup session data on deconstruct. 2013-04-25 01:59:20 +12:00
Matthew Parlane
c3dbbe011d Merge branch 'master' into wii-network 2013-04-25 01:41:45 +12:00
Matthew Parlane
62ebfa0a78 Probably breaks a "fixed" issue.. 2013-04-25 01:39:33 +12:00
Lioncash
8da425b008 Formatting cleanup for VideoCommon.
Block braces on new lines.

Also killed off trailing whitespace and dangling elses.

Spaced some things out to make them more readable (only in places where it looked like a bit of a clusterfuck).
2013-04-24 09:21:54 -04:00
Matthew Parlane
e98069b647 Merge branch 'master' into wii-network 2013-04-25 01:13:14 +12:00
Matthew Parlane
c118c71eac ES needs to handle it's own reply.
pDevice was being used after free otherwise.
2013-04-25 01:11:36 +12:00
Matthew Parlane
5df545926b Tidy up and support for setting rootca. 2013-04-24 21:35:36 +12:00
degasus
4a48485482 Revert "Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer.""
This reverts commit 8b7141d3de.

GLSL120 can't handle integer attributes :-(
2013-04-24 03:03:52 +02:00
Ryan Houdek
bd72e13dd4 Generally make the Android UI better. 2013-04-23 14:27:49 -05:00
Ryan Houdek
f28efc24eb Have our EGL interface use our logging functions. 2013-04-23 14:27:49 -05:00
Matthew Parlane
934e150596 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp
	Source/Core/Core/Src/ConfigManager.cpp
	Source/Core/Core/Src/HLE/HLE_OS.h
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.h
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_net.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_net.h
2013-04-24 00:48:00 +12:00
Matthew Parlane
b652f1974f Completed port to gnutls for linux. 2013-04-24 00:32:44 +12:00
Glenn Rice
9a50d055a1 Add Swedish translations. 2013-04-23 06:44:33 -05:00
Lioncash
e3e818f83c Fix parameter naming in DSPEmulator.h. Should be "HLE" in CreateDSPEmulator's prototype, not "LLE". 2013-04-23 07:21:48 -04:00
Pierre
9a8dd7963e Merge branch 'dspjit'
Conflicts:
	Source/Core/Core/Src/DSP/Jit/DSPJitExtOps.cpp
	Source/Core/Core/Src/DSP/Jit/DSPJitMisc.cpp
	Source/Core/Core/Src/DSP/Jit/DSPJitRegCache.cpp
	Source/Core/Core/Src/DSP/Jit/DSPJitUtil.cpp
2013-04-21 12:29:18 +02:00
Ryan Houdek
9720d6b418 Allow runtime setting of fastmem in ARM and disable since it seems to be causing issues again. Cortex-A9 only? 2013-04-20 17:36:49 +00:00
Ryan Houdek
05eda7b0c1 Fix a build issue with options -DUSE_EGL=True -DUSE_GLES=True 2013-04-20 17:19:22 +00:00
lioncash
d244bca1f5 Fix a bunch of random typos in comments and logging.
Also update the comment headers for two functions in GCMemcard.cpp.
2013-04-19 09:21:45 -04:00
Ryan Houdek
47f1505499 Add a fastmem option for enabling and disabling fastmem at runtime. 2013-04-19 07:50:33 -05:00
Ryan Houdek
491ffabb56 Android Clang doesn't support TLS, so do the same thing as OSX. 2013-04-18 22:52:53 -05:00
Ryan Houdek
f811d11863 Fix clang building the std headers. 2013-04-18 22:52:05 -05:00
Ryan Houdek
d68955c539 Clang uses __clear_cache instead of __builtin___clear_cache like GCC 2013-04-18 22:50:58 -05:00
Ryan Houdek
d524781657 Adjust some files being built or not to fix clang on Android. 2013-04-18 22:50:03 -05:00
skidau
3a6492d3a9 Tweaked the aram dma exception timing to fix the hang that occurred in Viewtiful Joe. 2013-04-18 23:11:18 +10:00
Lioncash
e2ae73ba39 Lastly - new license header introduced to main Dolphin project. All done now. 2013-04-17 23:43:35 -04:00
Lioncash
bab9963b00 New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects. 2013-04-17 23:09:55 -04:00
Lioncash
ec10622425 New license header introduced to the Core project.
Also, remove DolLoader.h, it doesn't have any use. Boot_DOL.cpp/.h supercedes it.
2013-04-17 22:43:11 -04:00
John Chadwick
1e6dacf1e4 Make dolphin aware of disc revision numbers. Display them under game properties and use them in netplay.
Patch by johnwchadwick.
Fixed issue 6243.
2013-04-16 22:39:05 -05:00
Lioncash
2316cb6876 Remove all tab/space mismatches from the Core project. For anyone working on a branch that heavily involves the core, I am so sorry.
- Also killed off some trailing spaces/tabs.

- Updated the license header to be consistent with the rest of the project (All projects are now done moving over to this)

- Also, killed some dangling else's (where appropriate)

Now all the tab fixing is done. No more of this crap should be needed to be pushed. Rejoice!
2013-04-16 23:14:36 -04:00
skidau
f498686289 Merge branch 'VBeam-fix'
* VBeam-fix:
  Renamed the VBeam variable for clarity.
  Fixed VBeam emulation in interlaced mode, removing the hacks in the audio timing. Fixed VBeam emulation in progressive scan mode. Retained the old VBeam speed hack.  This option has now been switched so that the accurate behaviour is on by default and the speed hack (inaccurate behaviour) is enabled when the option is checked.
2013-04-16 21:21:40 +10:00
skidau
71828e02f7 Renamed the VBeam variable for clarity. 2013-04-16 21:18:53 +10:00
lioncash
ef85b9af45 Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
2013-04-15 16:28:55 -04:00
skidau
61c11284ea Fixed VBeam emulation in interlaced mode, removing the hacks in the audio timing.
Fixed VBeam emulation in progressive scan mode.
Retained the old VBeam speed hack.  This option has now been switched so that the accurate behaviour is on by default and the speed hack (inaccurate behaviour) is enabled when the option is checked.
2013-04-15 20:23:25 +10:00
Ryan Houdek
7772f0d071 Merge branch 'Android-trash' since it is no longer quite so trashy. 2013-04-14 23:36:00 -05:00
Ryan Houdek
44bbb54a62 Add a Androind ControllerInterface class for allowing input in a non-hacky way. Add a default GCPad.ini file so it actually works. 2013-04-14 23:02:53 -05:00
Lioncash
8a9fcd3014 Kill off dangling else's in the InputCommon project.
Some indentations were also too far for some things. Fixed this.

Also update the license header to show Git instead of SVN.

Got rid of some trailing spaces/tabs too.
2013-04-14 22:53:10 -04:00
Ryan Houdek
37b67971e7 Merge remote-tracking branch 'origin/master' into Android-trash
Conflicts:
	Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
2013-04-14 20:43:42 -05:00
Ryan Houdek
bde7ea00ef Removes the Java ButtonManager for one in the C++ source so the OSD class can call in to it each frame for drawing the buttons. Copy our assets to the dolphin-emu directory for now. Remove NativeRenderer, ButtonManager, and Button Java classes since they aren't used anymore. Buttons A, B, and Start all work and are drawn on screen now. Button input on Android is still a bit hacky, needs a proper controller interface still. Android specific button drawing code is still hanging out in SWRenderer.cpp 2013-04-14 20:39:56 -05:00
Pierre
7768b6f960 DSPJIT: Fix movToHostReg usage 2013-04-14 13:34:29 +02:00
Pierre
9299026572 DSP: fix for interpreter, jit ADDP
should probably use carry, not carry2
2013-04-14 13:34:29 +02:00
Pierre
5cbe75b389 DSPJIT: fix increase/decrease_addr_reg to match interpreter again 2013-04-14 13:34:29 +02:00
Pierre
d3de29c673 DSPJit: fix bug in DSPJitRegCache::getXReg 2013-04-14 13:34:29 +02:00
Pierre
6b5b8ab5be Implement and use MOVZX(64, 32,...)
Probably better to keep that same-register-MOV assert useful. Also,
explicit type extension documents whats happening.

Internally, this boils down to the original MOV, but without the assert.
2013-04-14 13:34:29 +02:00
Pierre
701b5916ab Revert "In memory of calc84."
This reverts commit 539bf405f2.
2013-04-14 13:34:29 +02:00
Pierre
9c1d18a14c DSP/Jit: Some small optimizations to lsrn emitter 2013-04-14 13:34:29 +02:00
Pierre
6873443a9a DSPJIT: RegCache: Fix writing immediates to guest registers 2013-04-14 13:34:29 +02:00
Pierre
5440ddde14 DSP: regcache: Synch host regs back to previous state
only if we are told to not emit the fixup to get it to that state
2013-04-14 13:34:28 +02:00
Pierre
a902c720e0 DSP/Jit: Fold the test for ACMx into dsp_op_read_reg()
adds a new dsp_op_read_reg_dont_saturate for the few cases where
saturation is not appropriate
2013-04-14 13:32:13 +02:00
Pierre
54f3828555 DSPLLE: Move a bunch of helper functions from DSPJitMisc.cpp to DSPJitUtil.cpp 2013-04-14 12:05:03 +02:00
Lioncash
b91930a2d4 Really minor LogInfo consistency fix in ActionReplay.cpp.
All the other [bit size] Write LogInfo calls had a hyphen in the text.
2013-04-14 00:17:22 -04:00
Ryan Houdek
605bbf5ca8 Merge remote-tracking branch 'origin/master' into Android-trash 2013-04-13 00:58:37 -05:00
Ryan Houdek
48927c17d2 Good job Windows. Stop choosing the same names as I do. 2013-04-13 00:54:11 -05:00
Ryan Houdek
39a7096711 Extend our OSD class to support callbacks on init, onframe, and shutdown. 2013-04-13 00:48:53 -05:00
Ryan Houdek
ccf1cee203 Implement a few more store instructions on ARM 2013-04-13 05:02:27 +00:00
Ryan Houdek
62adcaf552 Fix fastmem on ARM 2013-04-12 20:19:42 +00:00
Ryan Houdek
6d9c0c8863 Merge in latest changes to ArmEmitter from the PPSSPP crew. Should fix the dumb random crashes I had from IOS icache clearing not initializing a value. 2013-04-12 11:59:19 -05:00
Matthew Parlane
d5ef9f3e85 Merge branch 'master' into wii-network 2013-04-12 17:11:32 +12:00
parlane
2c722bb04f GOOGLE CODE, STOP BEING CRAP please :( 2013-04-12 02:46:30 +00:00
parlane
71a1ae3a16 Make debug builds use unicode, not multibyte. 2013-04-12 02:44:48 +00:00
skidau
ef4d59a21e Refactored the SystemTimers to allow for per-UCode timing. Fixes issue 6237. 2013-04-12 12:08:05 +10:00
Matthew Parlane
2c51b34f3c Revert "How did this ever work?"
This reverts commit 04d299a418.
2013-04-12 00:45:06 +12:00
Matthew Parlane
04d299a418 How did this ever work? 2013-04-12 00:43:06 +12:00
Matthew Parlane
5eeed7aa9f This should never have been committed. Sorry. 2013-04-12 00:14:38 +12:00
degasus
7e630ba920 Merge branch 'primitive_restart' 2013-04-11 14:01:58 +02:00
Matthew Parlane
0c9d8d34e1 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/CMakeLists.txt
2013-04-11 19:55:36 +12:00
degasus
3c87512180 ogl: fix single core crash
osx is missing, sorry but I'm too stupid for objective-c
2013-04-11 03:32:07 +02:00
NeoBrainX
7480f5dfd6 ShaderGenCommon: Clean up. 2013-04-10 14:55:46 +02:00
NeoBrainX
6af14bd4ce DolphinWX: Fail less at explaining what framelimit is doing. 2013-04-10 12:52:13 +00:00
NeoBrainX
e7a5847c30 ShaderGen: Build fix. 2013-04-10 14:44:09 +02:00
NeoBrainX
abde070f63 LightingShaderGen: Use a float4 array for lights instead of a struct (uniform management in the non-UBO path is a mess otherwise).
Also fix a small bug (cf. revision  154c533e76).
2013-04-10 14:25:18 +02:00
NeoBrainX
154c533e76 VertexShaderGen: Fix a small GLSL regression in emboss mapping. 2013-04-10 11:44:49 +00:00
NeoBrainX
fab4f1d0a5 LightingShaderGen: Improve code flexibility. 2013-04-10 13:38:31 +02:00
NeoBrainX
31d2cab8d3 Add ShaderGenCommon to vcproj file list. 2013-04-10 12:55:42 +02:00
NeoBrainX
ec08914905 Move Shader UID mismatch checking to VideoCommon. 2013-04-10 12:54:22 +02:00
degasus
1aa10b579a fix triangle_fan size calculation
wasn't updated for the new primitive restart implementation
2013-04-10 12:45:44 +02:00
degasus
a6412f7bd4 render a triangle for a 3 vertice quad
fix issue 6214
2013-04-10 12:36:59 +02:00
NeoBrainX
ec5f596b31 VertexShaderGen: More per-pixel-lighting fixes. 2013-04-10 12:17:28 +02:00
Jordan Woyak
b30c5b0048 NetPlay: Updated the "Alert" text. Removed the "?" button as it was useless. Sorted the game lists. Made wider the player list. 2013-04-09 22:04:55 -05:00
Jordan Woyak
385d8e2b15 ChunkFile has allowed me to accidentally "Do" a non-POD for the last time! 2013-04-09 19:02:22 -05:00
Jordan Woyak
5c374b2718 Update iso file cache version. 2013-04-09 13:04:23 -05:00
Jordan Woyak
98d35e590e Fixed split WBFS file size display. (probably)
Fixed issue 6222.
2013-04-09 12:58:56 -05:00
Jordan Woyak
018282c2b9 Track the real wiimote rumble state to drop outgoing rumble reports with no effect.
This eliminates constant streams of reports in various games that constantly send audio reports. (Just Dance 2, DKCR, etc.)
(Speaker data reports are converted to rumble reports when speaker data is disabled.)
2013-04-08 18:50:42 -05:00
degasus
b0108631f6 use templates for primitive restart 2013-04-08 19:39:43 +02:00
degasus
4dca133745 small cleanups 2013-04-08 17:58:23 +02:00
degasus
80b56ddd17 convert triangle_fan to triangle_strip 2013-04-08 17:22:16 +02:00
degasus
702198f39b Merge branch 'master' into primitive_restart
Conflicts:
	Source/Core/VideoCommon/Src/VideoConfig.h
	Source/Plugins/Plugin_VideoDX9/Src/main.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
2013-04-08 15:57:51 +02:00
degasus
4c40e70b8a ogl: support glsl120 2013-04-08 14:50:58 +02:00
Rachel Bryk
deece78e19 Seriously, someone kill me. 2013-04-08 03:11:45 -04:00
Rachel Bryk
48f3e962d6 Kill me now.
Fixes issue 6227.
2013-04-08 03:05:12 -04:00
Lioncash
3ed0a96367 Remove an extraneous comment indicator from DebuggerPanel.cpp in DolphinWX.
Was asked to remove it, so... yeah.
2013-04-08 01:47:51 -04:00
Lioncash
1db10b139c Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
Also fix up the dangling else's. Shit just looks incredibly ugly in terms of actual structure in the code.

I took the liberty of adding comments in FifoPlayerDlg.cpp, LogConfigWindow.cpp, LogWindow.cpp, and FrameAui.cpp to better explain some things.

If any comments are wrong, don't hesitate to complain.
2013-04-08 01:16:50 -04:00
NeoBrainX
5b2d9a7d9f Rename the "Disable Dest. Alpha Pass" option to "Disable Destination Alpha" (GUI-only). 2013-04-07 21:41:25 +00:00
Lioncash
195336021f Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects.
See Render.cpp, PixelShaderGen.cpp, and PixelShaderManager.cpp for most of the changes.

See VertexShaderManager.cpp for a logging typo fix.

See SWRenderer.cpp for a small typo fix for a message that gets swprintf'd in DrawDebugText.

See SWVertexLoader.cpp for a typo fix of an assert message.

Should slightly improve the readability of some of those files.
2013-04-07 17:11:29 -04:00
Jordan Woyak
42e97e462c Look for wiimotes when "Continuous Scanning" is enabled even if a device using the MS stack is not found.
Fixed issue 6215.
2013-04-07 14:21:20 -05:00
Pierre Bourdon
0ca7ea6c3f D3D11: Fix glitched polygon edges when MSAA is enabled (this time without breaking OpenGL) 2013-04-07 20:58:48 +02:00
John Chadwick
8ce0d43717 Allow enabling memory card writes for netplay clients, instead of just the server. 2013-04-07 13:04:44 -04:00
John Chadwick
c7abf7e8d2 Allow disabling memory card writes in netplay.
Fixes issue 6217.
2013-04-07 12:18:07 -04:00
skidau
b76c7cf4f3 Bumped up the LLE period to 12600 as it seemed to be a bit more stable. 2013-04-07 21:44:44 +10:00
skidau
52053f5d95 Forced an exception check after an interrupt is generated by the DSP. Changed the timing back to 3ms/5ms periods, fixing the slowdown and garbled AX audio.
Fixed Accurate VBeam emulation when DSP HLE audio is being used.
2013-04-07 16:27:46 +10:00
Jordan Woyak
53368823cb Merge branch 'real-wiimote-minor-fixes' 2013-04-06 16:57:55 -05:00
skidau
8a2109691a Quick fix to get Zelda: Wind Waker booting again. 2013-04-07 07:18:28 +10:00
skidau
ecb4337209 Made the timing consistent between DSP HLE and DSP LLE. Fixes Lost Kingdoms II in DSP HLE mode. 2013-04-06 20:26:43 +11:00
Rachel Bryk
4d81e0739d Use an enum for efb scale values. 2013-04-06 01:49:13 -04:00
Jordan Woyak
c32e2f33ac Fix IORead return off-by-one error in Windows real wiimote code. 2013-04-05 21:45:35 -05:00
Jordan Woyak
3c8477df03 Real Wiimotes: Invalidate last data report when any non-data input reports comes in. 2013-04-05 21:10:36 -05:00
skidau
518e7a7635 Adjusted the ARAM DMA transfer size again. Fixes the audio in the Sonic Mega Collection games. 2013-04-06 11:52:00 +11:00
Rachel Bryk
ee163d1e49 Someone take my commit rights away. 2013-04-05 17:26:56 -04:00
Rachel Bryk
6a5a522bba Hastily committing untested code without making sure i didn't miss anything first? I would never! 2013-04-05 17:20:34 -04:00
Rachel Bryk
e531970052 Round IR scale down to whole number if using 1.5x/2.5x IR, if game ini specifies -1 for EFBScale.
Fixes issue 6210.
2013-04-05 17:13:48 -04:00
Jordan Woyak
ceebed9268 Apply changes to Windows real wiimote code as suggested by bughunter2.
Fixed issue 6071.
2013-04-04 21:46:00 -05:00
Jordan Woyak
f8e52bd83a Eliminate some redundant constants. 2013-04-04 19:46:42 -05:00
Jordan Woyak
71f4bf25a7 Make FifoQueue take advantage of rvalue references to avoid std::vector copies. 2013-04-04 19:34:50 -05:00
Jordan Woyak
99da297951 Fix minor issue with real wiimote data report handling. 2013-04-04 19:34:00 -05:00
lioncash
a7c05dc922 Remove an unused variable in VideoConfig.cpp and SWVideoConfig.cpp 2013-04-04 09:32:28 -04:00
skidau
aaf6c3b753 Forced the exception check when the ARAM DMA transfer is between 32 and 320 blocks in size. Fixes Lost Kingdoms II. 2013-04-04 22:38:39 +11:00
Grant Paul
39965e894d Add native fullscreen support for OS X. 2013-04-03 21:20:43 -07:00
Grant Paul
9f8841e960 Revert "D3D11: Fix glitched polygon edges when MSAA is enabled."
This reverts commit 61c327ba8b.
2013-04-03 21:17:09 -07:00
Ryan Houdek
d06379fc59 Fix 32bit Linux. GCC's lrotl/lrotr instrinsic functions are 32bit when building for 32bit, we require 64bit at all times, so keep using our own instead. 2013-04-03 12:43:17 -05:00
NeoBrainX
61c327ba8b D3D11: Fix glitched polygon edges when MSAA is enabled. 2013-04-03 18:56:33 +02:00
Ryan Houdek
b5676fe82b Fix GCC 4.8 compiling. GCC 4.8 now defines _rotl/_rotr/_lrotl/_lrotr. 2013-04-03 10:52:26 -05:00
Glenn Rice
3fdc46877a Make the GUI show a translated "No audio output" sound backend string. 2013-04-03 09:22:39 -05:00
Glenn Rice
6371a6f15d Fix some more strings for translation, and update the catalog. 2013-04-02 17:44:27 -05:00
Jordan Woyak
92e82a4160 Suppress warnings. 2013-04-02 15:02:02 -05:00
Pierre Bourdon
27e08f66b5 Fix build on OS X 2013-04-02 21:15:04 +02:00
Pierre Bourdon
eb06c62a6e Merge branch 'new-ax-hle'
GC and Wii games using the AX UCode should now work almost perfectly with DSP
HLE. If you get any issue, make sure the "DSP on dedicated thread" option is
disabled, and try setting framelimit to "Audio".

As a side effect, DSP HLE should not desync anymore (making it usable in
netplay and TAS) with AX games.

Conflicts:
	Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AX.h
	Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AXWii.cpp
2013-04-02 21:00:44 +02:00
Pierre Bourdon
9860137291 Initialize the audiocommon mixer on the first write to DSPCR, even if DSP is not enabled. Fixes issue 6192. 2013-04-02 20:42:07 +02:00
Jordan Woyak
d951c4c374 real buildfix 2013-04-02 13:07:51 -05:00
Jordan Woyak
c65473d9d3 Probably a sloppy buildfix. 2013-04-01 23:30:05 -05:00
Jordan Woyak
69779a4321 Fix loading of "themes" with non-ascii character names.
Fixed issue 6189.
Why did GetUserPath return a non-const ref to string..?
2013-04-01 23:22:20 -05:00
Pierre Bourdon
6e708005df Implement AXWii commands 08/09, aka. "upload AUXA/AUXB and use it as a temp buffer to mix to MAIN L/R/S and AUXC L", aka. "what the fuck were they thinking?!" 2013-04-02 04:12:17 +02:00
Pierre Bourdon
0220fd1940 Implemented command 03: ADD_SUB_TO_LR 2013-04-02 03:23:48 +02:00
Pierre Bourdon
74dee41b87 Add implementation for command 02: SUB_TO_LR 2013-04-02 03:10:29 +02:00
Pierre Bourdon
5c67a0bcf6 Partial fix for the EA Wii games having no sound - implement the second OUTPUT command in AXWii. Sound in videos and musics still don't play. 2013-04-02 02:53:19 +02:00
Jordan Woyak
4ba12be669 We can use unordered_map without pain now! 2013-04-01 19:25:32 -05:00
Lioncash
f36e18593b More log elaborating. Final time I'm doing this.
Logs should actually be somewhat understandable to some people outside of programming and stuff (in a way). It's certainly better than being bombarded by abbreviations when errors/general logging occur, at least.
2013-04-01 18:45:23 -04:00
Lioncash
04913a855e Update function descriptions in GCPad.cpp and Wiimote.cpp
Add inputs. Those that still need a description are tagged with [Description Needed]
2013-04-01 18:07:44 -04:00
Pierre Bourdon
49d809ac0e Merge branch 'osx-libcxx' 2013-04-01 18:17:49 +02:00
Lioncash
58159a1693 Some more logging typos and clarifications. Missed these in my last commit.
This commit mainly elaborates on some messages a little more. Also fixes some typos that slipped through the last commit.

A large change in text can be seen in EXI_DeviceMemoryCard.cpp. I added more info as to why a write to a memory card may fail. (This actually was a reason I was unable to write to a memcard recently).

Elaborations can be seen in WGL.cpp

I did change some comments in some files that I was correcting logging messages in, however this is only if I spot a typo or if an abbreviation is lower-cased. Even in that case, the amount of changes done to comments is very minimal.
2013-04-01 00:10:54 -04:00
Lioncash
f432d6038e Fix some typos and correct some capitalizations in the log messages.
Makes the logging look more orderly and less spammy when spitting out things.
2013-03-31 19:13:30 -04:00
Rodolfo Bogado
45651098f6 Use a brute force approach to test for Dual source blend support.
Sorry for a direct commit to the main branch but i need fast feedback, and i don't want to leave problematic code in the main branch for a long time.
if this approach does not work for the drivers with problems will transform dual source blend to an option in the D3D9 backend.
I appreciate the help of the people that tested my last commit and thanks to neobrain for pointing this solution.
2013-03-31 20:02:13 -03:00
NeoBrainX
a60e1a3db8 ShaderGen: Remove some TODOs and fix an issue with per pixel lighting. 2013-03-31 23:57:39 +02:00
NeoBrainX
f57b902d33 PixelShaderGen: Cleanups. 2013-03-31 23:53:46 +02:00
NeoBrainX
f6d65a636e ShaderGen: Fix per pixel lighting. 2013-03-31 23:29:33 +02:00
NeoBrainX
248d56d930 ShaderGen: Small optimization. 2013-03-31 20:55:57 +02:00
Grant Paul
aabd8ce664 Add retina display support for Mac. 2013-03-31 11:36:42 -07:00
Pierre Bourdon
4d27315cd1 Initialize the AX Thread after the sync objects are initialized 2013-03-31 01:55:41 +01:00
Pierre Bourdon
60b43eb8d3 Support the old AXWii version used in games like Wii Sports or Excite Truck 2013-03-31 00:25:00 +01:00
Pierre Bourdon
276c457bed Basic framework to support the old AXWii version used in Wii Sports and Excite Truck 2013-03-30 22:22:57 +01:00
Pierre Bourdon
79c0316243 Disable the polyphase resampler - it causes audio glitches with non integer ratios 2013-03-30 16:59:06 +01:00
Pierre Bourdon
04f9c6793b Fix the argument to the samples reading callback in voice processing - should fix issues with wiimote audio, untested 2013-03-30 14:39:59 +01:00
Pierre Bourdon
a813f9e13c Support loading polyphase resampling coeffs from User and Sys in HLE 2013-03-30 14:38:14 +01:00
Pierre Bourdon
e3b0a2c9bf Add an option to run the AX processing on the CPU thread. Fixes timing issues causing audio glitches on Wii, and should improve the overall stability of AX HLE. 2013-03-30 14:02:30 +01:00
Pierre Bourdon
c271082ec5 Add volume ramping for MAIN output, separate old volume values for each AUX channel and refactor 2013-03-30 00:55:55 +01:00
NeoBrainX
cdddb26bba Apparently override is less fun than I thought. 2013-03-29 22:29:37 +01:00
NeoBrainX
2afd892e46 ShaderGen: More interface cleanups. Less wtfs :) 2013-03-29 22:24:49 +01:00
Pierre Bourdon
4b09f525f6 Fix AUX volume mixing in AXWii: implement volume ramping and MixAdd properly. Home menu sounds now work properly. 2013-03-29 22:22:24 +01:00
NeoBrainX
e31c2aa601 ShaderGen: Cleanup uid data writing. 2013-03-29 21:53:57 +01:00
Pierre Bourdon
ef501137be Fix audio glitching at the end of a voice because of bad non-looping sound handling in AXWii 2013-03-29 21:02:27 +01:00
NeoBrainX
9eccd56ef0 PixelShaderGen: Some cleanups. 2013-03-29 20:59:03 +01:00
NeoBrainX
3c02f227db PixelShaderManager: Disable constant cache (won't work in the non-UBO path of the opengl backend).
ShaderGen: Replace typeid usage with more general code.
2013-03-29 20:35:31 +01:00
Glenn Rice
485bd70df2 Fix some strings for translation and update the pot file to include
those strings once again.
2013-03-29 11:05:22 -05:00
Pierre Bourdon
194ada2481 More MSVC 2010 build fixes 2013-03-29 07:55:56 -07:00
Pierre Bourdon
38db520617 MSVC 2010 does not have <mutex> or <thread> either, adding the Std* files back 2013-03-29 07:53:45 -07:00
Pierre Bourdon
a8513e4605 Re-add StdConditionVariable, MSVC 2010 does not support <condition_variable> 2013-03-29 07:42:41 -07:00
Pierre Bourdon
4895e38bd5 This change might work better if I git add the files 2013-03-29 07:31:15 -07:00
Pierre Bourdon
b73941c0ea Use libc++ for Mac OS X builds now that we require >= 10.7 anyway 2013-03-29 07:29:31 -07:00
NeoBrainX
41c4108ce6 OpenGL: Reimplement shader uid debugging. 2013-03-29 14:56:01 +01:00
NeoBrainX
f2a8fbb314 PixelShaderGen: Slightly reduce the number of redundant shader compilations. 2013-03-29 14:54:13 +01:00
degasus
ca8554e7d1 first try of primitive restart index generator
Convert all quads+triangles into trangle_strip and uses primitive restart to split them.
Speed up triangle_strip, but slows down all others primitive formats.
Only implemented in ogl.
2013-03-29 14:27:33 +01:00
Pierre Bourdon
e9b236be05 OSX sucks at c++11 2013-03-29 13:55:55 +01:00
Pierre Bourdon
a997824f68 Add missing <functional> header include 2013-03-29 13:51:52 +01:00
Pierre Bourdon
4dc1ffbb20 Refactor the resampling code to avoid having two polyphase resampling implementations (normal/wm) 2013-03-29 13:49:36 +01:00
Pierre Bourdon
85b498ba97 Update the right cur_addr_frac after wiimote audio resampling 2013-03-29 13:18:30 +01:00
Rodolfo Bogado
c743e75d92 fixes for my last commit 2013-03-29 00:41:36 -03:00
Pierre Bourdon
57d4ba8dcc Merge branch 'master' into new-ax-hle 2013-03-29 00:49:07 +01:00
Rodolfo Bogado
40d919b352 Implement dual source blending to avoid unneeded alpha pass.
this implementation does not work in windows xp (sorry no support for dual source blending there).
this should improve speed on older hardware or in newer hardware using super sampling.
disable partial fix for 4x supersampling as I'm interested in knowing the original issue with the implementation to fix it correctly.
remove the deprecation label from the plugin while I'm working on it.
2013-03-28 20:08:51 -03:00
NeoBrainX
6e88ae9695 Recommend Direct3D 11 or OpenGL instead of Direct3D 9. 2013-03-28 23:34:14 +01:00
NeoBrainX
c10d9ea87a Clean up blending code a bit. 2013-03-28 23:00:19 +01:00
skidau
b2575c6280 Removed some redundant code introduced in the last commit. 2013-03-29 00:53:30 +11:00
skidau
9b7db5954f Rounded the loop addresses to the nearest 16bit value in the loop comparison.
Fixes issue 6160.
2013-03-29 00:43:41 +11:00
skidau
e38e48923d Readded the tracking of the FIFO Writes.
Fixes issue 6165.
2013-03-28 19:36:37 +11:00
Lioncash
b1dd14c319 Fix a slight leak in LogManager.
m_debuggerLog wasn't ever deleted in the destructor.
2013-03-27 23:39:48 -04:00
Ryan Houdek
2444fdbbdd I missed some files required for our GLInterface. 2013-03-27 21:18:07 -05:00
Jordan Woyak
507f53e226 Fixed issue 6119. 2013-03-27 14:26:45 -05:00
lioncash
6fe5f5a6ba [DolphinWX] Remove a duplicate conditional in Frame.cpp 2013-03-27 15:09:04 -04:00
skidau
7784fa4c67 Merge branch 'master' into wii-network
# By Ryan Houdek (185) and others
# Via degasus (12) and others
* master: (625 commits)
  Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
  Array overrun fixed in VertexShaderCache for the DX11 plugin.
  Fixed DSPTool build.
  Windows build fix
  Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031.
  VideoSoftware: Improve fog range adjustment by using less magic and more comments.
  revert RasterFont for VideoSoftware
  ogl: fix virtual xfb
  Windows build fix from web interface...
  Adjusted the audio loop criteria, using >= on the Wii and == on GC.  This fixes the audio static that occurred in Wii games after hours of play.
  Forced the exception check only for ARAM DMA transfers. Removed the Eternal Darkness boot hack and replaced it with an exception check.
  VideoSoftware: Implement fog range adjustment, fixing issue 6147.
  implement 4xSSAA for OGL
  move ogl-only settings into backend
  Fix description of disable fog, and move it to enhancements tab.
  Reverted rd76ca5783743 as it was made obsolete by r1d550f4496e4.
  Removed the tracking of the FIFO Writes as it was made obsolete by r1d550f4496e4.
  Forced the external exception check to occur sooner by changing the downcount.
  Mark the Direct3D9 backend deprecated.
  Prefer D3D11 and OpenGL over D3D9 by default.
  ...

Conflicts:
	CMakeLists.txt
	Source/Core/Common/Common.vcxproj.filters
	Source/Core/Common/Src/CommonPaths.h
	Source/Core/Core/Core.vcxproj.filters
	Source/Core/Core/Src/Core.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2013-03-27 13:19:23 +11:00
skidau
5cea0d9def Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
This reverts commit efcb2abe9b.

Fixes issue 6098.
2013-03-27 13:06:15 +11:00
skidau
d33c19b0cd Revert the threading of wii-network.
This rolls back to commit bca2cac640.
2013-03-27 12:58:04 +11:00
NeoBrainX
a171525df6 Fix Windows crash. 2013-03-27 01:33:27 +01:00
NeoBrainX
11fae2e1cb Fix Windows build, try 4. 2013-03-27 00:17:46 +01:00
NeoBrainX
364a5093d9 ShaderGenCommon: Replace the GenOutput enum by using typeid instead. 2013-03-26 23:21:08 +01:00
NeoBrainX
0e31943216 ShaderGenCommon: Introduce a common shader generator interface to make stuff less confusing. 2013-03-26 23:03:10 +01:00
NeoBrainX
3253603ae7 Merge 'master' into shader-uids-awesome.
Conflicts:
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/PixelShaderManager.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.h
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.h
2013-03-26 22:21:19 +01:00
NeoBrainX
b75a617d8a VertexShaderGen: De-uglify VS output structure writing 2013-03-26 19:36:59 +01:00
NeoBrainX
30f1a4b4fe Partially revert "Now CG plays nice with this new stuff."
This reverts commit 3943840d5c.

Suppport for old GLSL versions has been dropped, so to make things less ugly we can use a structure for lights again.
2013-03-26 19:36:59 +01:00
skidau
6a6c086b50 Windows build fix 2013-03-26 18:48:57 +11:00
Jordan Woyak
b8b5afa323 Go back to assuming every HID device is a wiimote on Windows.
Fixed issue 6117.
Unfixed issue 6031.
2013-03-25 21:14:55 -05:00
NeoBrainX
0994a5828d VideoSoftware: Improve fog range adjustment by using less magic and more comments. 2013-03-26 00:57:45 +01:00
skidau
51290fd482 Adjusted the audio loop criteria, using >= on the Wii and == on GC. This fixes the audio static that occurred in Wii games after hours of play.
Fixes issue 5938.
Fixes issue 6067.
2013-03-26 08:31:20 +11:00
skidau
b00201dcbd Merge branch 'Fast-EE'
* Fast-EE:
  Forced the exception check only for ARAM DMA transfers. Removed the Eternal Darkness boot hack and replaced it with an exception check.
  Reverted rd76ca5783743 as it was made obsolete by r1d550f4496e4.
  Removed the tracking of the FIFO Writes as it was made obsolete by r1d550f4496e4.
  Forced the external exception check to occur sooner by changing the downcount.
2013-03-26 08:24:21 +11:00
skidau
0ccaaee38c Forced the exception check only for ARAM DMA transfers.
Removed the Eternal Darkness boot hack and replaced it with an exception check.
2013-03-26 08:23:20 +11:00
NeoBrainX
ae146e8bc7 VideoSoftware: Implement fog range adjustment, fixing issue 6147. 2013-03-25 21:13:31 +01:00
degasus
d4fadf4b6f implement 4xSSAA for OGL
I don't think it's needed, but its requested often
2013-03-25 15:45:10 +01:00
degasus
3d5e0a6d3d move ogl-only settings into backend 2013-03-25 15:14:24 +01:00
Ryan Houdek
7034c79ab9 Big commit. Fix running the APK, I had missed a view in the manifest. Clean up the Android EGL context creation to fit more in line with how Dolphin works. This breaks input at the moment as well. Change the memarena from 768MB to 64MB to allow 1GB phones to potentially run it. Rename EGL_X11 back to EGL since this merge brings in some of soreau's changes to more easily allow different platforms like Wayland and Android. Not quite all of the code because some needs to be cleaned up still. 2013-03-24 21:06:34 -05:00
Rachel Bryk
81e261eb68 Fix description of disable fog, and move it to enhancements tab. 2013-03-24 15:47:18 -04:00
skidau
dfa1845ae1 Reverted rd76ca5783743 as it was made obsolete by r1d550f4496e4. 2013-03-25 01:01:29 +11:00
skidau
4fa61a1e7f Removed the tracking of the FIFO Writes as it was made obsolete by r1d550f4496e4. 2013-03-25 00:57:53 +11:00
skidau
1d550f4496 Forced the external exception check to occur sooner by changing the downcount.
Fixes issue 5825.
2013-03-25 00:47:44 +11:00
NeoBrainX
bb3ce1f8d3 Mark the Direct3D9 backend deprecated. 2013-03-23 23:53:19 +01:00
NeoBrainX
816020f4eb Prefer D3D11 and OpenGL over D3D9 by default. 2013-03-23 23:52:30 +01:00
degasus
470c9ff08a check for overflow vertex indices, fixes issue 6135
thx @ JMC47 for identifying the reversion, creating a useful bug report with fifo log :-)
2013-03-23 00:18:35 +01:00
Ryan Houdek
d11679a06e Android mega commit of trash. 2013-03-19 21:53:09 -05:00
lioncash
edd9d0e0ef Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.
Not planning to touch Core since it's the most actively changed part of the project.
2013-03-19 21:51:12 -04:00
lioncash
0e3d8e2e9f Clean up some space/tab mismatches in DiscIO and InputCommon.
Keeps the files consistent.
2013-03-19 09:59:41 -04:00
Ryan Houdek
61e1659b97 Disabled OSX x86 build since we require 10.7 minimum. This takes support back to late 2006 models. Also, Missed CG framework addition. 2013-03-19 08:50:56 -05:00
skidau
a6249b5388 Properly set the DMAState flag while ARAM DMA transfers are underway.
Fixes issue 6118.
2013-03-19 23:03:38 +11:00
Braden
befe6e6962 Short,sweet and fixes issue 5725 2013-03-18 21:40:46 -05:00
Rachel Bryk
7c2c4662a7 Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL.
D3D9 still doesn't support changing vsync while emulation is running.

Fixes issue 6111.
2013-03-18 20:42:18 -04:00
Braden
c5033e8594 Hide cursor in fullscreen mode on OSX fixes issue 3956 2013-03-18 17:45:08 -05:00
Braden
a2af6494cf Clean up CInterfaceAGL, make sure the screen gets cleared on stop, and remove the FPS update that messes up GUI builds since GUIless doesn't build anyways. 2013-03-18 17:15:59 -05:00
Ryan Houdek
7d74293170 Fix a typo in ArmEmitter noticed by LionCash. 2013-03-18 08:45:33 -05:00
Ryan Houdek
b512b23407 Reenable mulli and negx, seems to work fine. 2013-03-18 07:50:52 +00:00
Braden
f21706bc17 Git pull 2013-03-17 21:10:54 -05:00
Braden
ae3c5a64cc Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen. 2013-03-17 20:58:43 -05:00
Ryan Houdek
9ae9910490 Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used. 2013-03-18 00:10:56 +00:00
Rachel Bryk
0c86634101 Revert "Disable Vsync while holding tab to disable the frame limit."
This reverts commit 341eb87806.

I'll do it right later.
2013-03-17 12:30:44 -04:00
Rachel Bryk
341eb87806 Disable Vsync while holding tab to disable the frame limit.
Fixes issue 6111.
2013-03-17 11:56:24 -04:00
Pierre Bourdon
612c2e8516 Fix converting the charset of an empty string. Thanks to MrData on the forums for reporting this issue. 2013-03-17 14:37:00 +01:00
Jordan Woyak
8faefa3672 Windows - Don't disconnect real wiimotes on Dolphin close. (back to the old behavior)
Fixed issue 6103.
2013-03-16 18:55:01 -05:00
Jordan Woyak
98fa5006fd Fix some warnings. 2013-03-16 18:53:34 -05:00
degasus
4a929f85b6 GLSL: fix transparency issues on dual source blend. fix issue 6104 2013-03-17 00:36:13 +01:00
Pierre Bourdon
9a404ca6d4 Ship by default a free DSP ROM that can handle most games with LLE
At the end of July 2011, LM published a free DSP ROM that works with games
using the Zelda UCode. His ROM only has the code to handle UCode loading and a
few utility functions, the rest is missing. This includes the four large sound
mixing functions used by the AX UCode and the DROM containing coefficients used
for polyphase resampling in AX.

This is an improved, updated version of this ROM, which changes the following:

- We now have a free DROM that works for polyphase resampling by "emulating"
  linear interpolation. The coefficients contained in the DROM are normally a
  list of { c1, c2, c3, c4 } which are used to interpolate a sample value from
  four previous samples:
    out_sample = prev1 * c1 + prev2 * c2 + prev3 * c3 + prev4 * c4

  The coefficients are chosen depending on the fractional part of the current
  position (basically, our position between the previous and the next sample).
  We can use this fact to generate (c1, c2, c3, c4) for each possible
  fractional part so that:
    out_sample = prev3 * curr_pos + prev4 * (1 - curr_pos)

  Which is the formula for linear interpolation between prev3 and prev4. Linear
  interpolation is not as good as polyphase resampling but it still works very
  well and I couldn't really hear any difference between the two. If someone
  wants to generate real polyphase filter coefficients, they are welcome to
  submit a patch.

- The IROM now contains the 4 mixing functions used by the AX UCode: mix_add,
  mix_add_two, mix_add_ramp, mix_add_ramp_two. They are large, inlined
  functions (probably for performance reasons) in the official DSP IROM, our
  version prefers to use a loop. This *should* be more performant with our DSP
  JIT implementation, but I did not benchmark that.

Because the new DSP ROM is working just as well as the official ROM in 95% of
cases, it is now shipped by default with Dolphin and will be used with DSPLLE
if you don't have an official DSP ROM in User/GC. It will still display a panic
alert at every boot to notice you that you are using a non official DSP ROM
made by us, which is not perfect.

Games using the CARD, IPL or GBA UCodes are still broken. I don't know what
games this actually impacts, but this is a very small proportion compared to
what works.
2013-03-16 23:54:55 +01:00
Jordan Woyak
059e100425 Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
Fixed issue 6031.
2013-03-15 21:27:46 -05:00
James Dunne
f1ef51abc8 Removing Core::IsGPUThread() and Core::IsCPUThread() calls in favor of simple bool isCPUThread parameter value. 2013-03-15 19:42:42 -05:00
James Dunne
4137fc0023 Removed calls to YieldCPU from RunGpuLoop. 2013-03-15 19:42:38 -05:00
degasus
6962929356 GLSL: fix nfs-hp2 2013-03-15 23:32:01 +01:00
degasus
e1a081ad2d Merge branch 'GLSL-master'
Merge an endless story. The branch name is a lie, it was started as glsl, but now it is a complete reworked opengl3 backend.

It just began with simple changes which aren't supported on osx.
They either support ogl2 OR ogl3 core, but mixing isn't allowed.
As the branch name says, the vicious circle starts with GLSL, but just implementing one wasn't possible either:
- OSX supports only GLSL100 which doesn't support our shaders.
- Vertex Array Objects are needed for ogl3, but not supported on ogl2
- immediate mode isn't supported any more, so we must implement vertex buffers
- uniform buffers are recommended as else we would need tons glUniform
- postprocessing shaders have to be converted to glsl
- lots of smaller outdated issues and bug fixes :-)

Thanks at all for testing and at Sonic for converting all of our shaders to glsl130

And sorry for all upcoming bugs...
2013-03-15 22:49:26 +01:00
Rachel Bryk
8767b30f75 My OCD will not stand for this. 2013-03-15 15:42:59 -04:00
Ryan Houdek
8c1091a21f Merge branch 'master' into GLSL-master
Conflicts:
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
2013-03-15 11:19:52 -05:00
Rachel Bryk
d63d7fde9e So much more readable now! 2013-03-15 11:45:43 -04:00
NeoBrainX
e877b5019b PixelShaderManager: Reload fog range adjustment shader constants upon viewport change.
Fixes issue 5618.
2013-03-15 15:08:51 +01:00
Rachel Bryk
def578fea6 Fix checks for preventing the main and render windows from spawning off screen. 2013-03-15 09:19:39 -04:00
skidau
afb6f9127a Corrected a typo. 2013-03-15 19:32:47 +11:00
degasus
84119a966b Revert "remove wx from agl"
This reverts commit e63a5d8529.
window_handle is also used at many other places, so just move it here isn't allowed
2013-03-15 02:40:08 +01:00
NeoBrainX
203b1748a3 PixelShaderGen: Force depth textures to be emulated when the result is needed for fog calculation. 2013-03-15 01:01:00 +01:00
Ryan Houdek
d6c7e7d652 Let's do this version check again. 2013-03-14 15:46:27 -05:00
Ryan Houdek
db1fc9019b Add a OSX version check to GLSL so if anyone running < OSX 10.7 gets a message instead of crashing when running the game. Turn off DEBUG_GLSL. 2013-03-14 15:25:41 -05:00
Ryan Houdek
e6c6053fcc Beginning of VFP cleanup. Will finish when I have the hardware in front of me. 2013-03-14 10:45:26 -05:00
Ryan Houdek
b4830be9bc Actually set the bIDIVa value in the ARM CPUDetect. 2013-03-14 08:48:01 -05:00
Rachel Bryk
eaebebc33d Prevent the render window from spawning off screen.
Fixes issue 6063.
2013-03-14 05:28:02 -04:00
degasus
e63a5d8529 remove wx from agl 2013-03-14 09:52:13 +01:00
Braden
a0fdcaced8 Removes the redundant window on OSX 2013-03-13 21:34:52 -05:00
Ryan Houdek
c93f7760ce Really clean up all the emitter loadstores on ARM. If a ARM device supports VFPv4, then it supports IDIVA, so handle that in CPUDetect. 2013-03-14 01:50:38 +00:00
Ryan Houdek
202e2fa5c8 Add a new WriteNewStoreOp emitter function for beginning of rewrite of the Arm Emitter LoadStores. Will finish when I have the hardware in front of me to test on. 2013-03-13 14:08:54 -05:00
skidau
85eab1d262 Used the scheduler to generate the interrupt for IPC. Fixes the ES_LAUNCH games. 2013-03-13 22:23:59 +11:00
Rachel Bryk
0b34457a8e All the cool kids hard code string lengths.
Fixes issue 6090.
2013-03-13 07:04:53 -04:00
Rachel Bryk
e73cc858bc Allow playing movies from command line. Also remove some unneeded code. 2013-03-13 01:37:35 -04:00
degasus
2c84c32ddc decrease d3d vertex buffer size 2013-03-12 17:48:20 +01:00
degasus
382be2aabd Merge branch 'master' into GLSL-master
Conflicts:
	.gitignore
2013-03-12 11:28:56 +01:00
skidau
83fc5f4747 Merge branch 'FIFO-BP'
# By skidau (30) and Pierre Bourdon (1)
* FIFO-BP: (31 commits)
  Set g_bSignalTokenInterrupt on the main thread.  Fixes the random hang in Harry Potter: Prisoner of Azkaban.
  Used a scheduled event to generate the ARAM DMA interrupt if the DMA is greater than a certain size.  Fixes NFS:HP2 GC.
  Bumped up the disc transfer speed enough to prevent audio stuttering in Gauntlet: Dark Legacy.
  Enabled Synchronise GPU on "SPEED CHALLENGE - Jacques Villeneuve's Racing Vision".  Required to go in-game.
  Added direct GameCube controller commands to the Serial Interface emulation.  Fixes the controls in MaxPlay Classic Games Volume 1 and the Action Replay disc.
  Increased the FIFO buffer size to 2MB from 1MB.  Fixes Killer 7's Angel boss.
  Used an immediate GenerateDSPInterrupt when transferring data from ARAM to MRAM and a scheduled DSP interrupt when transferring data from MRAM to ARAM.
  Fixes the audio cutting in and out in the Resident Evil GC games using DSP HLE. Triggered the ARAM interrupt by the scheduler instead of directly in function.
  Implemented proper timing for the sample counter in the AudioInterface, removing the previous hack. Cleaned up some of the audio streaming code.
  Skipped the EE check if there is a CP interrupt pending.
  Disabled "Speed up disc transfer" from the ZTP GC game ini.
  Removed the disc seek times for GC games and removed the disc speed option on Wii games. Checked for external exceptions only in mtmsr.
  Delayed the interrupts in the EXI Channel.
  Merge aram-dma-fixes (r76a13604ef49b522281af75675f044d59a74e871)
  Added a patch that bypasses the FIFO reset code in Wallace and Gromit: Project Zoo, allowing it to go in-game.
  Made vertex loading take constant time.
  Increased the cycle time of the vertex command.  Fixes "Speed Challenge: Jacques Villeneuve's Racing Vision".
  Moved the setting of the Finish interrupt signal back to the main thread as it was causing Wii games like Resident Evil 4 (Wii) to hang.
  Profile stores, fp stores and ps stores only to the fifo write addresses list.  This should make the JIT a little faster as it will not be checking for external exceptions unnecessarily.
  ...

Conflicts:
	Source/Core/VideoCommon/Src/PixelEngine.cpp
2013-03-12 19:47:59 +11:00
Ryan Houdek
8406d9972d Fix JIT from rebasing on PPSSPP ArmEmitter. 2013-03-12 02:35:29 +00:00
Ryan Houdek
b94b4a9e8f Rebase ArmEmitter on PPSSPP's base. The loadstores are making my heart cry at this point. 2013-03-11 13:57:55 -05:00
degasus
e1ca002937 osx: only use accelerated backends 2013-03-11 16:36:07 +01:00
Rachel Bryk
9a3633924d Dolphin needs to be restarted before playing back a wiimote movie, so let's suggest that instead of giving an unhelpful error message. 2013-03-09 02:44:24 -05:00
Rachel Bryk
13a64e992d Fix a typo. 2013-03-08 22:47:56 -05:00
Rachel Bryk
723371e022 Wow, I'm dumb. Fix mismatched set/get. 2013-03-08 20:06:04 -05:00
Ryan Houdek
f6d45ea461 Fix a potential issue when someone has a CPU core that isn't available on that host set in the INI file, it would just fail out. Now it defaults to interpreter. 2013-03-08 10:52:04 -06:00
Ryan Houdek
be217bf096 Add a comment about Qualcomm in load stores. 2013-03-07 20:28:18 -05:00
degasus
12e84f918a Merge branch 'master' into GLSL-master
this fix debug build
2013-03-07 17:05:32 +01:00
lioncash
279e3c7e14 Fix a potential memory leak in function DecompressBlobToFile in CompressedBlob.cpp 2013-03-07 10:59:50 -05:00
Ryan Houdek
f3528277c4 Make sure to mask out the FPU rounding mode correctly. Good spot from LionCash. 2013-03-07 09:52:38 -06:00
skidau
d3e431af9e Set g_bSignalTokenInterrupt on the main thread. Fixes the random hang in Harry Potter: Prisoner of Azkaban. 2013-03-07 22:16:00 +11:00
degasus
eaa5a77d9e fix debug build 2013-03-06 20:47:48 +01:00
Ryan Houdek
427a26fcc2 Clean up PPCSTATE_OFF 2013-03-06 13:46:36 -06:00
degasus
5dd502df3b Merge branch 'master' into GLSL-master
the only commit on master is to fix vertexloader, so disable jit for osx
2013-03-06 19:07:15 +01:00
degasus
7158c14d7a fix vertexloader without jit 2013-03-06 18:58:15 +01:00
degasus
a1c5e90083 Merge branch 'master' into GLSL-master
Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/CMakeLists.txt
	Source/Core/DolphinWX/Src/GLInterface.h
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/main.cpp
2013-03-06 15:59:29 +01:00
degasus
8d5299c20b Merge branch 'vertex-loader-cleanup' 2013-03-06 14:08:02 +01:00
degasus
10983b0eae fix VertexManager::GetRemainingIndices
the old implementation returns the amound of primitives fit into index buffers
but also gc needs more than one index per primitve
2013-03-06 12:33:02 +01:00
skidau
0f1ef49da1 Used a scheduled event to generate the ARAM DMA interrupt if the DMA is greater than a certain size. Fixes NFS:HP2 GC. 2013-03-06 17:08:40 +11:00
Ryan Houdek
1214bf1359 Add ARM Jit to GUI when built on ARM 2013-03-06 03:25:45 +00:00
Ryan Houdek
d6558e1c31 Make the (V)LDR/(V)STR instructions support negative offsets. This fixes a bug where Arm Jit couldn't load the top 33 FPRs. Also makes it so the core can access all GPRs, FPRs, and SPRs in ppcState. This increases VPS 15-20 on SSBM intro movie on ODROIDX 2013-03-06 01:51:59 +00:00
Jordan Woyak
2095641af0 OK, seriously, buildfix. I shouldn't even have commit access! 2013-03-05 16:17:45 -06:00
Jordan Woyak
b34991c4c3 Buildfix for real. 2013-03-05 16:08:26 -06:00
Jordan Woyak
fe3a54d7fd Buildfix! 2013-03-05 15:48:57 -06:00
Jordan Woyak
10d57a3402 Use standard binary multiple unit symbols for game size display.
Use integer math for the calculation as we cannot rely on floats for something as important as game size display!
2013-03-05 14:58:30 -06:00
degasus
4714e4f99c fix agl 2013-03-05 15:17:00 +01:00
Ryan Houdek
240238308c Disable SSE2 check in the GUI when building ARM. 2013-03-05 14:03:01 +00:00
Jordan Woyak
33a13b1a37 Fixed issue 5270. Don't ask me how, I just clean up code and then it works! I think it was int overflow. 2013-03-05 00:35:24 -06:00
Ryan Houdek
3ac7ee4623 Fix compiling Dolphin on devices that provide crazy GLES drivers 2013-03-05 03:53:25 +00:00
Jordan Woyak
b7db96e2e5 Merge branch 'hle-fs-cleanup' 2013-03-04 19:02:41 -06:00
Jordan Woyak
f3f89e1d00 Merge branch 'master' into vertex-loader-cleanup
Conflicts:
	Source/Core/Common/Src/CommonFuncs.h
	Source/Core/VideoCommon/Src/VertexLoader.cpp
2013-03-04 15:47:56 -06:00
Jordan Woyak
bf58c70e9b Move copy-pasted code into function. 2013-03-04 15:35:29 -06:00
degasus
642eab92bc disable per pixel depth if depth textures aren't used 2013-03-04 20:12:58 +01:00
Jordan Woyak
5d47fd1dde Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says. 2013-03-04 02:39:05 -06:00
Jordan Woyak
6d50bd127d Remove hack that seems to be no longer needed. 2013-03-04 02:22:11 -06:00
Jordan Woyak
efcb2abe9b Don't open/close file for every file operation. 2013-03-04 02:21:58 -06:00
Jordan Woyak
04a33b177a Make seek mode 2 (offset from end of file) make sense. I doubt any games use this. 2013-03-04 01:42:38 -06:00
Jordan Woyak
0efe6c2124 GET_ATTR should not be returning the real filepath that we built. 2013-03-04 01:42:38 -06:00
Jordan Woyak
0041ec618c Don't null-terminate some random std::string. 2013-03-03 20:16:01 -06:00
Jordan Woyak
814c2ffdfd Fix some leaking file handles and buildfix probably. 2013-03-03 19:20:35 -06:00
Jordan Woyak
989f0663eb Make "Crypto" file opening unicode-safe on Windows. 2013-03-03 19:14:13 -06:00
Jordan Woyak
6b2818199c Fix WAD volume name extracting. 2013-03-03 19:00:29 -06:00
Jordan Woyak
bdc96342ba More string conversion cleanup. 2013-03-03 18:40:50 -06:00
Jordan Woyak
6026b29844 Separate banner and volume name getting functions. Game properties now shows the correct "banner" name in more cases. 2013-03-03 18:34:03 -06:00
Jordan Woyak
a30636cb88 Buildfix. 2013-03-03 18:00:48 -06:00
Jordan Woyak
ae14578bc5 Eliminate some netplay gamelist ugliness. 2013-03-03 17:56:40 -06:00
Jordan Woyak
c07b8a6e37 Fix more of what I broke. 2013-03-03 17:08:41 -06:00
Jordan Woyak
b1a2915304 Merge branch 'master' into windows-unicode 2013-03-03 15:05:10 -06:00
Jordan Woyak
cedfa452b4 Windows: Open wiimotes with the FILE_SHARE_WRITE flag like before.
This should fix issues introduced by real-wiimote-scanning.
2013-03-03 14:34:59 -06:00
skidau
61b01474fa Bumped up the disc transfer speed enough to prevent audio stuttering in Gauntlet: Dark Legacy.
Fixes issue 4644.
2013-03-03 23:35:07 +11:00
Jordan Woyak
fad2b65d76 More wxString conversion cleanup. 2013-03-03 02:30:45 -06:00
Jordan Woyak
aeb4fc9846 Fix what I broke. 2013-03-03 02:12:24 -06:00
Ryan Houdek
a01f793f59 Fix ARM build. 2013-03-03 07:37:22 +00:00
skidau
6dbd80d73e Reverted the audio streaming tweak from r7a04ec6f9220dd66147c86baaebc2f9e05d65ead as it was causing audio clipping in some Wii games like Fire Emblem: Radiant Dawn. 2013-03-03 15:20:15 +11:00
Jordan Woyak
88cb11ba0a I'm confused at why SHIFT-JIS was being used here. 2013-03-02 20:42:48 -06:00
Jordan Woyak
e183711d74 wxString conversion cleanup. 2013-03-02 20:34:53 -06:00
Jordan Woyak
6c8adf6130 Eliminate the wstring game name.
Some cleanup throughout related code. (try to make logic in ISOFile understandable by a human)
Encode strings in UTF-8 rather than somehow trying to determine the encoding in the GUI code.

Non-windows OSes temporarily broken.
2013-03-02 20:00:36 -06:00
Jordan Woyak
2b1af36900 Merge branch 'master' into windows-unicode 2013-03-02 15:33:32 -06:00
skidau
643f18d28b Added direct GameCube controller commands to the Serial Interface emulation. Fixes the controls in MaxPlay Classic Games Volume 1 and the Action Replay disc. 2013-03-02 22:35:10 +11:00
Jordan Woyak
2356e5c0e7 Eliminate some baseless restrictions in PointerWrap, mainly vector<string> not working. 2013-03-02 03:32:30 -06:00
skidau
5bb6ac8164 Increased the FIFO buffer size to 2MB from 1MB. Fixes Killer 7's Angel boss.
Fixes issue 5415.
2013-03-02 16:18:55 +11:00
Jordan Woyak
e079d24912 Kill wstring version of game description. 2013-03-01 22:45:10 -06:00
skidau
3874b46a93 Used an immediate GenerateDSPInterrupt when transferring data from ARAM to MRAM and a scheduled DSP interrupt when transferring data from MRAM to ARAM.
Changed the maximum timeslice back to 20000 as it was causing slowdown.
2013-03-02 12:37:55 +11:00
NeoBrainX
008fdc7310 Merge branch 'perfqueries'.
Adds support for PE performance metrics.
Used in Super Mario Sunshine's "Scrubbing Sirena Beach" level to determine when enough goop has been cleaned up to finish the level.
Also used in TimeSplitters: Future Perfect to determine the appearance of flares around light sources (e.g. sun).

OpenGL and D3D11 only. D3D9 support unlikely to be added unless anyone bothers to do the work.
Initial work and D3D11 support by me. Kudos go to Billiard for adding the OpenGL support and reviving development of this branch that way :D

Slightly (~7%) decreases performance when performance metrics are used (and only then).

Fixes issue 1498.
Fixes issue 5368.
2013-03-02 00:17:37 +01:00
NeoBrainX
4058b4c38a Add documentation to PerfQueryBase interface.
Remove the config field for perf queries (wasn't used for the new interface anyway).
Few other cleanups.
2013-03-01 23:02:11 +01:00
NeoBrainX
5a7bb2abfa D3D11: Port perf queries code to the PerfQueryBase interface.
Remove deprecated PerfQuery methods from RenderBase.
Windows build fix.
2013-03-01 19:30:37 +01:00
degasus
ef7083d78c also don't cleanup efb copys on efb2ram
these may be upscaled and this high res textures would be lost
2013-03-01 11:31:52 +01:00
skidau
4c6bbec600 Changed the maximum slice length to 1000 from 20000. This makes the emulator check external exceptions more regularly. Fixes the audio cutting in and out in the Resident Evil GC games using DSP HLE.
Triggered the ARAM interrupt by the scheduler instead of directly in function.  Fixes a hang in Mario Super Baseball.

Fixes issue 5825.
Fixes issue 5096.
2013-03-01 20:23:55 +11:00
skidau
73da6f4f3f Merge branch 'master' into FIFO-BP
# By Jordan Woyak (46) and others
# Via Jordan Woyak (2) and others
* master: (70 commits)
  Fixes two memory leaks, one is pretty bad for OSX. Yell at pauldachz if this doesn't work. Or... say thanks.
  Added a BluetoothEnumerateInstalledServices call so that the wiimote remembers the pairing.
  Make ARMJit core default CPU core on ARM architecture
  Fix a StringUtil regression from the arm-noglsl merge
  Small improvement to cmpli/cmpi in ARMJit.
  Merge latest ArmEmitter changes from ppsspp while we're at it.
  Ah. I blame vim on this typo entirely.
  Add disabled code for authenticating wiimotes on Windows.
  Add the missing FPR cache
  Buildfix.
  Yell at the user if they change window size while dumping frames, and some other avi dumping stuff.
  Not sure if this is the right way to handle this, but it makes the save states perfectly stable. That's all that really matters, right?
  Abort loading states from incompatible graphics backends.
  ARM Support without GLSL
  Improve VideoSoftware save states. They are fairly stable, but not perfect. OpcodeDecoder::DoState() needs to be fixed.
  Begin implementing save states to video software. Kind of works, sometimes.
  Make error message for loading save state with wrong dsp engine shorter.
  Abort load state if it uses a different dsp engine, instead of crashing.
  Update the gameini of F-zero. Efb to Ram is no longer the default choice.
  fix last commit by neobrain
  ...

Conflicts:
	Source/Core/VideoCommon/Src/Fifo.cpp
2013-03-01 20:12:56 +11:00
Pierre Bourdon
a2d08d6740 Fix Dolphin starting only once then crashing at startup 2013-03-01 10:11:08 +01:00
Matthew Parlane
99cf57eb39 Fixes two memory leaks, one is pretty bad for OSX.
Yell at pauldachz if this doesn't work.
Or... say thanks.
2013-03-01 19:21:34 +13:00
Jordan Woyak
b0630790c1 It's 2013! Why can't I use C++11 yet!? 2013-02-28 19:42:29 -06:00
Jordan Woyak
dea1e2827d Open std::fstream in a unicode-safe manner. 2013-02-28 19:33:39 -06:00
skidau
7a04ec6f92 Implemented proper timing for the sample counter in the AudioInterface, removing the previous hack.
Cleaned up some of the audio streaming code.
2013-03-01 11:51:11 +11:00
NeoBrainX
b94f65b666 Remove two incorrect lines. How did those even get there?! 2013-03-01 01:37:47 +01:00
NeoBrainX
cbf5efe191 Some cleanups.
PE perf metrics officially declared unsupported for the D3D9 project (out of pure laziness, anyone who cares can implement them :P).
2013-03-01 01:31:57 +01:00
NeoBrainX
1c9860246c Build fixes for everyone! 2013-03-01 01:14:10 +01:00
NeoBrainX
7682ed22c6 Merge branch 'master' into perfqueries.
Conflicts:
	Source/Core/VideoCommon/Src/VideoConfig.h
	Source/Core/VideoCommon/VideoCommon.vcxproj.filters
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp
2013-03-01 01:07:34 +01:00
skidau
5c4a130688 Added a BluetoothEnumerateInstalledServices call so that the wiimote remembers the pairing. 2013-03-01 10:28:42 +11:00
Ryan Houdek
bc15919e2e Make ARMJit core default CPU core on ARM architecture 2013-02-28 16:15:32 -06:00
Rachel Bryk
0c16489c39 Merge branch 'VideoSoftware-savestates' 2013-02-28 13:36:29 -05:00
skidau
0399959c39 Skipped the EE check if there is a CP interrupt pending.
Fixes issue 4336.
2013-03-01 00:59:38 +11:00
Pierre Bourdon
07539b9a3f Fix a StringUtil regression from the arm-noglsl merge
Fixes issue 6048. Thanks to Starscream for locating the regression.
2013-02-28 13:12:35 +01:00
Jordan Woyak
95558cdc69 Buildfix. 2013-02-28 03:11:10 -06:00
Jordan Woyak
03ec9a2e08 Kill some unnecessary c_str and use StrToWxStr in a few places that I missed. 2013-02-28 02:40:03 -06:00
Jordan Woyak
56f09d3b91 Attempt to be consistent with conversions between std::string and wxString. 2013-02-28 02:30:05 -06:00
Jordan Woyak
e82d976d2f Buildfix for non-legacy OSes. 2013-02-27 20:55:19 -06:00
Jordan Woyak
6f87611767 Fix "Core" to build with "Unicode". 2013-02-27 20:30:57 -06:00
Jordan Woyak
536c110b31 Fix "DiscIO" to build with "Unicode". 2013-02-27 20:04:07 -06:00
Jordan Woyak
65683ebc64 Hopefully fix all filename handling to support Unicode. 2013-02-27 20:03:06 -06:00
Jordan Woyak
69f7671ee8 Fix "Common" to build with "Unicode" project setting. 2013-02-27 19:19:38 -06:00
Jordan Woyak
ea75577278 Use the new UTF-16 conversion function in two places. 2013-02-27 18:02:07 -06:00
Jordan Woyak
0ea458b4dc Add functions for converting between UTF-8/16. 2013-02-27 18:00:42 -06:00
Ryan Houdek
9ff704f202 Small improvement to cmpli/cmpi in ARMJit. 2013-02-27 15:17:23 -06:00
Ryan Houdek
f1d727cf13 Merge latest ArmEmitter changes from ppsspp while we're at it. 2013-02-27 11:53:24 -06:00
Ryan Houdek
8c779bb242 Ah. I blame vim on this typo entirely. 2013-02-27 10:26:32 -06:00
degasus
1b8d044543 clear cg from project files 2013-02-27 10:55:25 +01:00
Jordan Woyak
6b80e6f83c Tweak Vertex/Index buffer handling a bit. 2013-02-27 01:57:02 -06:00
Jordan Woyak
e435851e7a Add disabled code for authenticating wiimotes on Windows. 2013-02-26 21:13:35 -06:00
Ryan Houdek
692e39d1bb Merge branch 'arm-noglsl' 2013-02-27 02:22:08 +00:00
Ryan Houdek
be7643cd2d Add the missing FPR cache 2013-02-27 02:15:32 +00:00
Jordan Woyak
a680d17eef Buildfix. 2013-02-26 19:59:33 -06:00
Jordan Woyak
f1c990069c Yell at the user if they change window size while dumping frames, and some other avi dumping stuff. 2013-02-26 20:47:48 -05:00
Rachel Bryk
08fe3c213a Abort loading states from incompatible graphics backends. 2013-02-26 18:28:56 -05:00
degasus
a650ae8c7b workaround for base vertex. damn old nvidia driver 2013-02-26 23:15:55 +01:00
Ryan Houdek
717b976875 ARM Support without GLSL 2013-02-26 13:49:00 -06:00
degasus
4883fa268f Split VideoBackend::Cleanup from Shutdown.
First is called from ogl/d3d thread, second is called from emulation thread (x11...)
2013-02-26 16:42:32 +01:00
degasus
90ff648d00 shader cache based by git revision 2013-02-26 10:48:19 +01:00
degasus
8b7141d3de Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer."
This reverts commit 380f22ca0e.

Yeah, reverting a revert.
2013-02-26 08:57:35 +01:00
skidau
e69c58ee89 Removed the disc seek times for GC games and removed the disc speed option on Wii games.
Checked for external exceptions only in mtmsr.

Fixes issue 5545.
2013-02-26 18:10:02 +11:00
Jordan Woyak
380f22ca0e Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer.
This reverts commit 52dacaa3e3.
2013-02-25 20:52:30 -06:00
Jordan Woyak
bd14ad5300 Merge branch 'master' into vertex-loader-cleanup 2013-02-25 17:55:44 -06:00
Jordan Woyak
46adbfa9ed Merge branch 'real-wiimote-scanning' 2013-02-25 17:33:34 -06:00
Rachel Bryk
e5c53e371f Make error message for loading save state with wrong dsp engine shorter. 2013-02-25 18:12:48 -05:00
Rachel Bryk
a450ba4420 Abort load state if it uses a different dsp engine, instead of crashing. 2013-02-25 15:58:12 -05:00
degasus
d173d646de fix last commit by neobrain 2013-02-25 16:11:24 +01:00
NeoBrainX
73a0bdd379 Build fixing. 2013-02-25 12:42:52 +00:00
NeoBrainX
1141af64f6 TextureCacheBase: Do not assume EFB copies can safely be deleted when we think they're "unused".
Fixes issue 6040.
2013-02-25 12:36:50 +00:00
Jordan Woyak
6b2804e296 Possible crashfix for OSX. 2013-02-24 22:29:33 -06:00
degasus
c86b892f95 Revert "remove numTexGens=7 hack. only cg wasn't able to handle more then 8 texcoords"
This reverts commit 4653adecf1.

Also dx9 isn't able to hanlde more than 11 varying registers.
More frustrating is the lightning issue by this commit. I don't know why it happens...
2013-02-24 20:51:44 +01:00
skidau
dc98ce5922 Added the addeo instruction to the JIT tables. Fixes Inkub (WiiWare). 2013-02-24 23:05:12 +11:00
skidau
6b28b3929a Delayed the interrupts in the EXI Channel.
Fixes issue 5580.
2013-02-24 21:32:14 +11:00
skidau
40b65fdc04 Merge aram-dma-fixes (r76a13604ef49b522281af75675f044d59a74e871) 2013-02-24 17:10:33 +11:00
Jordan Woyak
52dacaa3e3 Make the posmtx vertex attribute an int instead of converting to and from a float. 2013-02-23 20:54:30 -06:00
skidau
ae566d6b3c Merge branch 'aram-dma-fixes' into FIFO-BP
# By Pierre Bourdon
# Via Pierre Bourdon
* aram-dma-fixes:
  Simulate a small delay on GC Memcard operations
2013-02-24 00:11:11 +11:00
Matthew Parlane
c30b8c9eae Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
2013-02-23 17:02:58 +13:00
Jonathan Jones
ba979582e2 Makes the "No banner" banner image theme-able. Current "sexy X" banner included as part of "Boomy" theme.
Fixes issue 6023.
2013-02-22 15:30:07 -05:00
degasus
0a05fcade4 fix glsl compilation error on intel 2013-02-22 12:19:52 +01:00
degasus
d9adc26332 real Star Fox fix 2013-02-22 12:14:39 +01:00
Jordan Woyak
86935ab4fd forceinline IndexGenerator::WriteTriangle 2013-02-22 03:22:20 -06:00
degasus
e270c8b153 fix Star Fox 2013-02-22 09:54:19 +01:00
Jordan Woyak
d3f1bb93f2 Use DataWrite in a few more places. 2013-02-22 02:19:59 -06:00
Jordan Woyak
db1be085c2 VertexManager cleanup 2013-02-22 01:41:52 -06:00
Jordan Woyak
21bd5be753 Buffer size changes. 2013-02-21 23:12:53 -06:00
skidau
d76ca57837 Fixed a JIT timing bug that prevented Eternal Darkness from booting in Single Core mode. 2013-02-22 15:13:49 +11:00
Jordan Woyak
f16dcfe6f6 Remove logic from IndexGenerator which does not seem to match that of Video Software. 2013-02-21 21:02:49 -06:00
Jordan Woyak
368c78dd5c IndexGenerator cleanup. 2013-02-21 19:11:07 -06:00
Jordan Woyak
677c6229ad Experimental VertexLoader cleanup! 2013-02-21 14:41:06 -06:00
Jordan Woyak
a92c93f870 Automate some calculations, with templates! 2013-02-21 13:29:05 -06:00
Jordan Woyak
7987d6babb Use templates for 8+16 bit indexed versions of SSSE3/SSE4 TextCoord reading. 2013-02-21 12:42:09 -06:00
degasus
bed29f843f fix spelling 2013-02-21 18:29:17 +01:00
degasus
40e17b4cb8 add option for hacked upload and disable it by default 2013-02-21 18:18:44 +01:00
degasus
d0e8217714 remove intel pixel shader hack
did not work correctly and made warnings on dx11
2013-02-21 17:44:56 +01:00
degasus
c7f4d6b9ac wrapper for s_pCurBufferPointer 2013-02-21 13:45:48 +01:00
degasus
4b4dce1bd9 build fix 2013-02-21 13:00:19 +01:00
degasus
76e6085e31 consistently usage of buffer pointers 2013-02-21 12:36:29 +01:00
degasus
a849bb5242 Merge branch 'vertexloader_cleanup' into vertex-loader-cleanup
Conflicts:
	Source/Core/VideoCommon/Src/VertexLoader_TextCoord.cpp
2013-02-21 12:18:50 +01:00
degasus
66d0c1c301 small cleanups of s_pCurBufferPointer 2013-02-21 11:45:29 +01:00
degasus
0d33e20026 bbox: replace s_pCurBufferPointer with locale buffer, so it can be read without read from the writeonly buffer 2013-02-21 11:41:14 +01:00
degasus
7a89faf13f converting the last vertices again instead of copying from buffer on buffer split
for mapping, this buffer must be write only, so we cannot copy anthing.
converting again needs more cpu, but should happen rarely
2013-02-21 11:36:10 +01:00
Jordan Woyak
dc776a19a0 Cleanup VertexLoader's Color functions a bit. 2013-02-21 02:49:17 -06:00
Jordan Woyak
660fc12927 Cleanup Position loader functions. 2013-02-21 02:19:06 -06:00
Jordan Woyak
5efdcef34a No longer have the signed/unsigned hack I guess. 2013-02-21 00:49:47 -06:00
Jordan Woyak
3938d3713b Fix what I broke. 2013-02-21 00:40:22 -06:00
Jordan Woyak
5b63472ad7 Templatify Normal Loader functions. 2013-02-21 00:10:06 -06:00
Jordan Woyak
5e78f8a176 Templatify TextCord Loader functions. 2013-02-20 20:43:53 -06:00
Jordan Woyak
8f256237a3 Templatify DataReader a bit. 2013-02-20 20:21:25 -06:00
Jordan Woyak
6a13a4e5ed Add template "swap" function to CommonFuncs. 2013-02-20 20:20:53 -06:00
Jordan Woyak
e9232280c4 Fix OSX! 2013-02-20 17:35:41 -06:00
Jordan Woyak
f3e91bc10d Hopefully kill a stupid warning on Windows. 2013-02-20 17:30:34 -06:00
skidau
36f2082a5f Made vertex loading take constant time. Fixes a hang in Gladius. 2013-02-20 23:38:25 +11:00
Jordan Woyak
6e6d8af6dd Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly.
All backend TextureCaches now load level 0 in CreateTexture.

This reverts commit 294cb165ba.
2013-02-20 05:42:22 -06:00
Jordan Woyak
eae20b77a8 Remove some unneeded sampler-related calls in BPStructs. 2013-02-20 02:01:54 -06:00
skidau
351c741906 Merge branch 'master' into FIFO-BP
# By Jordan Woyak (9) and others
* master:
  Fixed a buffer overflow in the OpenAL buffer.
  TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
  WII_IPC_HLE_Device_FileIO: don't rebuild the filename on every operation.
  Some cleanup of CWII_IPC_HLE_Device_FileIO: The real file was never kept open for longer than a single operation so there was no point in dealing with it in DoState. Saving the real path in the savestate was also probably a bad idea. Savestates should be a bit more portable now.
  Removing destination on rename when source isn't present doesn't make sense. IOCTL_RENAME_FILE still might not be totally correct.
  Change some CNANDContentLoader logic to what was probably intended. Kills some warn logs when opening Dolphin.
  Let's not CreateDir an empty string every time CreateFullPath is used, logging an error every time.
  Fix a memleak. Probably/maybe improve USBGecko performance.
  Remove the core count from the cpu info OSD message. It was often wrong and not rather important.
  Use omp_get_num_procs to set the number of OpenMP threads rather than our core count detection.
  Bulk send TCP data to the client with the emulated USB Gecko.
  Added the ability to reverse the direction of the force feedback by allowing negative range values.
  Changes/cleanup to TextureCache::Load and other mipmap related code. The significant change is what is now line 520 of TextureCacheBase.cpp: ((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1) to TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
2013-02-19 23:19:29 +11:00
skidau
718a1b5ded Fixed a buffer overflow in the OpenAL buffer. 2013-02-19 23:18:13 +11:00
degasus
fed574d08b solve merge conflict 2013-02-18 18:55:42 +01:00
degasus
a629dea4dc Merge branch 'master' into GLSL-master
Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Src/GLInterface/WX.cpp
	Source/Core/DolphinWX/Src/GLInterface/WX.h
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.h
	Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoDX11/Src/TextureCache.h
	Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoDX9/Src/TextureCache.h
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.h
	Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp

damn mipmap_fixes ...
2013-02-18 18:49:20 +01:00
NeoBrainX
19ab5bf50d TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs. 2013-02-18 17:14:56 +01:00
degasus
4653adecf1 remove numTexGens=7 hack. only cg wasn't able to handle more then 8 texcoords 2013-02-17 22:37:00 +01:00
Jordan Woyak
d0ea94a2aa WII_IPC_HLE_Device_FileIO: don't rebuild the filename on every operation. 2013-02-17 13:52:04 -06:00
Jordan Woyak
fa9aafeed8 Some cleanup of CWII_IPC_HLE_Device_FileIO:
The real file was never kept open for longer than a single operation so there was no point in dealing with it in DoState.
Saving the real path in the savestate was also probably a bad idea. Savestates should be a bit more portable now.
2013-02-17 13:37:01 -06:00
Jordan Woyak
0cdd4434b9 Removing destination on rename when source isn't present doesn't make sense.
IOCTL_RENAME_FILE still might not be totally correct.

Fixes issue 5440.
2013-02-17 12:51:12 -06:00
Jordan Woyak
bf4be1d8d1 Change some CNANDContentLoader logic to what was probably intended. Kills some warn logs when opening Dolphin. 2013-02-17 01:57:25 -06:00
Jordan Woyak
3330842505 Let's not CreateDir an empty string every time CreateFullPath is used, logging an error every time. 2013-02-17 01:33:22 -06:00
Jordan Woyak
9ac2fbb0a5 Fix a memleak. Probably/maybe improve USBGecko performance. 2013-02-17 00:19:42 -06:00
Jordan Woyak
206fdde933 Remove the core count from the cpu info OSD message. It was often wrong and not rather important. 2013-02-16 23:48:20 -06:00
Jordan Woyak
537d5ea942 Use omp_get_num_procs to set the number of OpenMP threads rather than our core count detection. 2013-02-16 23:48:20 -06:00
skidau
123035a192 Bulk send TCP data to the client with the emulated USB Gecko.
Fixes issue 6006.
2013-02-17 15:27:15 +11:00
skidau
1792a9d27b Added the ability to reverse the direction of the force feedback by allowing negative range values.
Fixes issue 5981.
2013-02-17 15:03:10 +11:00
Jordan Woyak
53aec6c476 Fix OGL perf queries and make them not slow! 2013-02-16 19:30:24 -06:00
skidau
0e2c3f3483 Increased the cycle time of the vertex command. Fixes "Speed Challenge: Jacques Villeneuve's Racing Vision". 2013-02-16 22:54:10 +11:00
skidau
45efced280 Moved the setting of the Finish interrupt signal back to the main thread as it was causing Wii games like Resident Evil 4 (Wii) to hang. 2013-02-16 18:30:20 +11:00
Jordan Woyak
d994e56b60 Changes/cleanup to TextureCache::Load and other mipmap related code.
The significant change is what is now line 520 of TextureCacheBase.cpp:
((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1)
to
TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);

Fixes issue 5328.
Fixes issue 5461.
2013-02-15 22:56:29 -06:00
skidau
0c882cca66 Profile stores, fp stores and ps stores only to the fifo write addresses list. This should make the JIT a little faster as it will not be checking for external exceptions unnecessarily. 2013-02-16 13:54:58 +11:00
skidau
9bff8e00c8 Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode.
Fixes Gladius and Baten Kaitos: Eternal Wings and the Lost Ocean

Fixes issue 5150.
2013-02-16 12:51:09 +11:00
skidau
51795d8811 Merge branch 'master' into FIFO-BP
# By Jordan Woyak (24) and others
# Via Jordan Woyak (3) and others
* master: (66 commits)
  Reduce some DI command delays. Fix DKCR hanging with DSP HLE. My other games continue to work.
  Video_Software: Fix ZComploc option breaking stuff.
  Video_Software: Fix the ZFreeze option doing nothing.
  Video_Software: Toggable zfreeze and early_z support for testing.
  Fix header guard and definitions not being set to 1
  Add the option to turn on only the EGL interface to use desktop OpenGL with it.
  Change the ugly "no banner" banner to the sexy "X" from the website.
  Fix a crash in the FifoPlayer dialog.
  Use different reply delays for various DI commands. Fixes issue 5983.
  Revert "[bugfix] DX9::TextureCache: Use max_lod instead of min_lod where necessary."
  Fix some potential issues when blending on EFB formats without alpha. Clean up state transition tables.
  Disable play and record buttons if an iso was selected, but is later deselected.
  Disable start/play recording buttons when no iso is selected.
  Only delay DI and fs IPC replies. Fixes issue 5982.
  Fix compilation with SDL2. (based on a patch from matthewharveys) Fixes issue 5971.
  "Fix" using SDL from externals.
  Clean up SDL includes a bit. Maybe fix an SDL2 problem.
  Number "unknown" axes in OSX rather than call them all "unk".
  Revert "Only delay DI command replies." Fix "Wii Party" again.
  Hopefully make wiimote speaker less crappy.
  ...
2013-02-16 11:10:03 +11:00
Jordan Woyak
5a3435255b Reduce some DI command delays. Fix DKCR hanging with DSP HLE. My other games continue to work. 2013-02-15 16:02:38 -06:00
degasus
334bd52f2c NaNs handling in pixel shader 2013-02-15 15:46:31 +01:00
Jordan Woyak
ef90b15f3e Provide an option to not send speaker data. It can cause rumble lag even when the speaker is muted. 2013-02-15 03:00:31 -06:00
Jordan Woyak
1f20a24a04 Minor changes. 2013-02-14 21:02:41 -06:00
Jordan Woyak
891de52769 Don't need to hang dolphin when searching for wiimote with the refresh button.
This code is getting pretty ugly. :/
2013-02-14 19:04:34 -06:00
Jordan Woyak
cda88a8c1e Random improvements. 2013-02-14 18:43:11 -06:00
Jordan Woyak
306e6b1d80 Turn off continuous scanning by default. 2013-02-14 18:43:11 -06:00
degasus
0325e37bfb merge glsl headers into one place 2013-02-13 21:34:48 +01:00
Jordan Woyak
e57ff06130 Futile attempts at fixing Windows. 2013-02-13 14:00:15 -06:00
Jordan Woyak
77381a1af2 Futile attempts at fixing OS X. 2013-02-12 21:37:47 -06:00
Jordan Woyak
7f305ba822 Fix sloppy connection logic. 2013-02-12 18:59:45 -06:00
Jordan Woyak
12674b3164 Possibly improve real wiimotes on Windows. 2013-02-12 17:01:51 -06:00
Ryan Houdek
818a376bd4 Fix header guard and definitions not being set to 1 2013-02-12 14:11:29 -06:00
Jordan Woyak
1e64c38998 Clean up SDL includes a bit. Maybe fix an SDL2 problem.
Conflicts:
	Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp
2013-02-12 14:02:43 -06:00
Jordan Woyak
46f94203b7 Fix compilation with SDL2. (based on a patch from matthewharveys)
Fixes issue 5971.

Conflicts:
	Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp
2013-02-12 14:00:51 -06:00
Jordan Woyak
da53ca8ee3 "Wait for the wiimote to connect"? I think that's a horrible idea. 2013-02-12 00:19:27 -06:00
Jordan Woyak
a6461ca186 Improve wiimote reconnection on changing wiimote sources. 2013-02-11 23:39:04 -06:00
Jordan Woyak
fa10335c55 Make continuous scanning optional. 2013-02-11 17:58:56 -06:00
Jordan Woyak
f3d25f2cb0 OSX buildfix! 2013-02-11 16:07:01 -06:00
Jordan Woyak
0fb7f65e04 Problems on Windows? Just SLEEP twice as long! 2013-02-11 15:58:23 -06:00
Jordan Woyak
c2d2fb8c7c Try to improve real wiimotes on Windows. 2013-02-11 15:21:58 -06:00
Ryan Houdek
8923f0e13b Fix header guard and definitions not being set to 1 2013-02-11 15:06:40 -06:00
Jordan Woyak
b8fd5c0c30 Fix Windows for real! 2013-02-11 05:57:55 -06:00
Jordan Woyak
c267be2682 Hopefully fix windows! 2013-02-11 05:30:51 -06:00
Jordan Woyak
7a053d0f07 buildfix! 2013-02-11 03:50:54 -06:00
Jordan Woyak
05ec90488b Make real wiimotes not so crappy on Windows hopefully. 2013-02-11 03:39:09 -06:00
skidau
f26650e55b Removed the updating of PC in the Cleanup function. This was causing Metroid Prime to hang. 2013-02-11 08:42:16 +11:00
skidau
17c4fcfd90 Removed the updating of PC in GenQuantizedStores() as the generated code is static. 2013-02-10 18:40:50 +11:00
skidau
0cafc33eda Moved the token update to the CPU thread. 2013-02-10 18:24:30 +11:00
skidau
056930cac8 Updated PC on a few memory writes that were missed in the FifoBusy branch. Thanks to hk.konpie for the tip.
Fixes issue 5993.
2013-02-10 13:33:56 +11:00
Jordan Woyak
1c64b1993d Change the ugly "no banner" banner to the sexy "X" from the website. 2013-02-09 17:04:41 -06:00
NeoBrainX
6645bd6fc6 Fix a crash in the FifoPlayer dialog. 2013-02-09 12:39:19 +01:00
Matthew Parlane
3d480c088f Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE.cpp
2013-02-09 20:13:11 +13:00
skidau
5f672baca3 Used Atomic functions to update variables shared between the CPU and GPU threads.
Changed the variables from bool to u32 to match the atomic functions.
2013-02-09 17:46:48 +11:00
Jordan Woyak
50c83d614c More attempts at fixing Windows and OS X. 2013-02-08 21:20:54 -06:00
Jordan Woyak
9bb9286cd3 OSX buildfix! 2013-02-08 16:59:59 -06:00
Jordan Woyak
1f1b4a6992 Hopefully make real wiimotes on OSX less crashy. 2013-02-08 16:54:48 -06:00
Jordan Woyak
a11827cdf0 Use different reply delays for various DI commands.
Fixes issue 5983.
2013-02-08 16:27:14 -06:00
Jordan Woyak
1998da867b OSX fix maybe. (based on jchadwick's patch) 2013-02-08 12:33:45 -06:00
Jordan Woyak
8ce58759e3 Remove some old nonsense. 2013-02-07 23:52:50 -06:00
Jordan Woyak
87bbdbf542 Remove settings stuff that was not actually used anywhere. 2013-02-07 23:23:32 -06:00
Jordan Woyak
026793fa4a Fixup real wiimote GUI. 2013-02-07 23:17:51 -06:00
Jordan Woyak
3063942dd0 some cleanup 2013-02-07 21:54:23 -06:00
Jordan Woyak
c4df69a342 Merge branch 'master' into real-wiimote-scanning
Conflicts:
	Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp
	Source/Core/Core/Src/HW/WiimoteReal/WiimoteReal.cpp
2013-02-07 20:22:06 -06:00
Jordan Woyak
a2ca76ebd9 Buildfix. 2013-02-07 15:16:41 -06:00
Jordan Woyak
57ea09dcc2 Fix BT-less! 2013-02-07 14:46:01 -06:00
Jordan Woyak
9ecfb5e75d Buildfix for real! 2013-02-07 14:42:50 -06:00
Jordan Woyak
85f25ded4c Buildfix!
Programming for Windows on Linux is hard, OK?
2013-02-07 14:22:45 -06:00
Jordan Woyak
8f5fb7e6f9 Hopefully buildfix Windows. (thanks for the patch, RachelB) 2013-02-07 14:15:47 -06:00
NeoBrainX
ed0abc9dc5 Merge branch 'mipmap_fixes'. 2013-02-07 20:40:33 +01:00
NeoBrainX
6870c1fdd5 Fix some potential issues when blending on EFB formats without alpha.
Clean up state transition tables.
2013-02-07 18:01:24 +01:00
degasus
10567cb23f always write to uv coords 2013-02-07 13:23:20 +01:00
degasus
376a807dea first try of osx fix, mostly by pauldachz 2013-02-07 10:34:29 +01:00
Rachel Bryk
0ebe35e0ef Disable play and record buttons if an iso was selected, but is later deselected. 2013-02-07 00:31:57 -05:00
Rachel Bryk
6bc9e7579c Disable start/play recording buttons when no iso is selected. 2013-02-06 20:56:07 -05:00
degasus
dae1226e1b workaround for division by zero on fog calculation 2013-02-07 02:21:30 +01:00
Jordan Woyak
9cbfddd788 Only delay DI and fs IPC replies.
Fixes issue 5982.
2013-02-06 16:52:51 -06:00
Jordan Woyak
ef9d7fb789 Fix compilation with SDL2. (based on a patch from matthewharveys)
Fixes issue 5971.
2013-02-05 21:08:52 -06:00
degasus
e7a8d3f854 check for GL_ARB_sync, it's in ogl 3.2 2013-02-06 01:05:19 +01:00
Jordan Woyak
708fed92c8 Clean up SDL includes a bit. Maybe fix an SDL2 problem. 2013-02-05 15:34:23 -06:00
Jordan Woyak
f506783c37 Number "unknown" axes in OSX rather than call them all "unk". 2013-02-05 13:51:08 -06:00
Jordan Woyak
937d9e9007 Revert "Only delay DI command replies."
Fix "Wii Party" again.

This reverts commit fb5b5e8b63.
2013-02-05 02:51:34 -06:00
Jordan Woyak
d0190faded Hopefully make wiimote speaker less crappy. 2013-02-04 22:11:13 -06:00
Jordan Woyak
bc35764ec2 Fixed issue 5973. (probably) 2013-02-04 21:25:14 -06:00
Jordan Woyak
a455abe00b Merge branch 'more-ipc-hle-hacks'
Fixes issue 5972.
2013-02-04 21:01:46 -06:00
Jordan Woyak
d5ec631337 Make real wiimote speaker not cause massive input delays.
Fixes issue 5966.
2013-02-04 20:57:08 -06:00
Jordan Woyak
fb5b5e8b63 Only delay DI command replies. 2013-02-04 19:39:31 -06:00
Jordan Woyak
2ad30958d6 Stuck an IPC HLE Update call in WII_IPCInterface::Write32.
While hacky, this seems to fix various problems without increasing IPC HLE freq to infinity.
Thanks to Aristar for helping test.
Increase IPC command reply delay to 1/100th of a second. (fixes DKCR hanging)
2013-02-04 17:41:10 -06:00
degasus
f677b8cba3 update to glew1.9, win binaries also from official release 2013-02-04 21:11:12 +01:00
skidau
2c8c8db731 Used AtomicStore to write to the signal interrupts. 2013-02-03 23:52:18 +11:00
skidau
03d9cca2fe Added a script to copy the OpenAL dll's to the main Dolphin folder on new builds. 2013-02-03 19:02:46 +11:00
skidau
9a4e9da7c2 Set the token and finish interrupt signal from the video thread. This fixes the inconsistent state caused by lag from the scheduler. Fixes Rayman 3: Hoodlum Havoc and Shamu's Deep Sea Adventures.
Fixes issue 5401.
Fixes issue 5589.
2013-02-03 18:05:46 +11:00
Jordan Woyak
ca46a34dde Merge branch 'ipc-hle-hacks'
Thanks skid_au for testing and helping think of the solution!

Fixes Issue 4608.
Fixes Issue 5050.
Fixes Issue 5103.
2013-02-02 12:54:22 -06:00
Jordan Woyak
e3c6c6dd69 Increase IPC HLE freq a bit for DKCR. 2013-02-02 12:52:12 -06:00
Matthew Parlane
e62c9b0619 Silly windows. Billiard laughed at me :( 2013-02-03 00:35:49 +13:00
Jordan Woyak
5c08df00b2 Re-increase max ACL queue size to 100. Better than possibly dropping a packet.
Reduced IPC update freq some.
Removed some other nonsense.
2013-02-02 03:55:33 -06:00
skidau
867bfaa696 Changed cmdidle to match the isGpuReadingData flag. Fixes the random freezes in The Last Story. 2013-02-02 20:50:40 +11:00
Matthew Parlane
d05b029b0e Poll gets it's own socket.
Moved send function back to non async handler.
This was needed to fix one part of GH5.
2013-02-02 22:42:27 +13:00
Jordan Woyak
286392af9d Reduce ACL max queue size back to 10. Increase IPC_HLE freq to 8 KHz to compensate. 2013-02-01 23:44:17 -06:00
Jordan Woyak
15936cb995 Change copy_n to copy and update the save state version because I forgot. 2013-02-01 23:27:49 -06:00
Jordan Woyak
11a4c92325 Remove "Alternate Wiimote Timing" option. It's no longer needed.
Also kill some irrelevant comments.
2013-02-01 21:39:01 -06:00
Jordan Woyak
00a1f351e9 Delay IPC replies directly caused by requests by 150th of a second. Fixes everything. 2013-02-01 20:58:17 -06:00
Jordan Woyak
039bf27767 Allow Rhythm Heaven Fever's "Remix 1" to work by disallowing a simultaneous "Ack" and "Reply". 2013-02-01 19:01:47 -06:00
Jordan Woyak
e4588e2dfc Workaround ACL overflow issues by not dropping packets until buffer reaches size of 100.
It seems to work without causing input delays or anything bad.
2013-02-01 19:00:10 -06:00
Matthew Parlane
6b8bb1b692 lock_gaurds in spaaaaaaaaaccccce. 2013-02-01 20:27:22 +13:00
Matthew Parlane
f43567e2b3 Lambda. Billiard. Tree. Forest. Spaaaaaaccccceeeee. 2013-02-01 18:55:27 +13:00
Glenn Rice
f7fa33f2d6 Fix remaining compiler warnings. 2013-01-31 15:29:29 -06:00
Matthew Parlane
33b0a11747 Merge branch 'master' into wii-network 2013-02-01 01:32:54 +13:00
Matthew Parlane
a0a09ed07a Started threading of network. Good results so far. 2013-02-01 01:32:14 +13:00
degasus
c05f66bdd0 first try for osx core profile
now it doesn't crash, but it still hangs on startup
2013-01-31 12:20:17 +01:00
Rachel Bryk
e199d21513 Revert "Toggle full screen when double clicking the render window."
This reverts commit de27f0bea9.
2013-01-31 03:54:18 -05:00
Rachel Bryk
de27f0bea9 Toggle full screen when double clicking the render window. 2013-01-31 03:51:29 -05:00
Glenn Rice
0ffdd2607f Fix the majority of the compiler warnings unearthed by the addition of
the new warning flags.
2013-01-29 23:24:51 -06:00
Jordan Woyak
0e04e0c305 Fix some shadowing warnings. 2013-01-29 16:43:22 -06:00
Sonicadvance1
f13a07fb82 Remove this double flush in the idleskipping code. 2013-01-29 21:05:42 +00:00
skidau
2ab1cccbe4 Preset HBeamPos to -1. Fixes NTSC-U N64 VC games.
Fixes issue 5950.
2013-01-29 22:43:56 +11:00
NeoBrainX
76148a52b8 Fix a few other things 2013-01-28 22:51:15 +01:00
NeoBrainX
9f1582843d PixelShaderManager: Reduce number of redundant shader constant updates 2013-01-28 22:15:23 +01:00
NeoBrainX
0fdeb81038 Add some code for generating a shader constant usage profile. 2013-01-28 22:15:23 +01:00
NeoBrainX
700cce9588 More work on making new pixel shader uids work 2013-01-28 22:10:07 +01:00
NeoBrainX
67be1e939a PixelShaderGen: Some more work... 2013-01-28 21:59:49 +01:00
NeoBrainX
8902c6e38b Some cleanups, add more fields to pixel shader uid. 2013-01-28 21:56:27 +01:00
NeoBrainX
b519d37128 Move new lighting shader uids to LightingShaderGen.h 2013-01-28 21:52:03 +01:00
NeoBrainX
dc0f470215 Added new shader cache uids for pixel shader gen. 2013-01-28 21:44:39 +01:00
NeoBrainX
3c8df842bb Moved some of the new shader uid stuff to a common header file. 2013-01-28 21:05:29 +01:00
NeoBrainX
ca0e292dd4 Replace the shader uid system with a new one which quasi-automatically generates uids for shaders.
Currently used in the vertex shader only (had to fork lighting shaders for now).
2013-01-28 21:05:29 +01:00
degasus
c5fa3e0f3d move RestoreAPIState and ResetAPIState into backends
it's a backend specific hack, so it should be here
should give a small speedup in dx11 efb2tex
2013-01-28 18:16:03 +01:00
Matthew Parlane
bca2cac640 keys.bin support added.
Remove hollywood id from config.
Tidy HLE_Device_es.h (maybe)
Added const params to crypto stuff.
2013-01-29 01:18:53 +13:00
Matthew Parlane
2dd077028f Merge branch 'master' into wii-network 2013-01-28 22:00:47 +13:00
Matthew Parlane
ed9ef874e5 Double hash was not needed.
Use current keys.
2013-01-28 21:59:37 +13:00
Matthew Parlane
ca4ea817e0 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Common/Src/CommonPaths.h
	Source/Core/Common/Src/FileUtil.h
	Source/Core/Core/Src/HLE/HLE.cpp
	Source/Core/Core/Src/PowerPC/Interpreter/Interpreter.cpp
2013-01-26 21:46:12 +13:00
Matthew Parlane
1083884b8b Windows couldn't convert. 2013-01-26 18:48:02 +13:00
Matthew Parlane
a354f47f98 Fixes for POLL on Linux and Mac. 2013-01-26 18:22:58 +13:00
Lioncash
efe8c75424 Duplicate condition fix.
Thanks j4ck.fr0st
2013-01-25 21:30:29 -05:00
Rachel Bryk
1e006b5b99 Better implementation of revision 2cc1a97a66. Works with .gcz files now. 2013-01-25 21:28:04 -05:00
Glenn Rice
f660077d06 Remove deprecated method for accessing a gtk widgets window.
Fix a debug build compiler warning.
2013-01-25 20:11:17 -06:00
Pierre Bourdon
bad4f7f790 Rewrite the linear interpolation SRC to give the exact same results as the one in AXWii 2013-01-25 19:16:07 +01:00
Rachel Bryk
74a5ad542b Do not automatically refresh the game list for games that have "Emulation issues" written in their gameini after we open/close the iso properties.
Fixes issue 5932.
2013-01-25 13:00:53 -05:00
skidau
1b6240f7f9 Changed cmdidle to be idle on breakpoint.
Added low watermark interrupts generated by the gather pipe.

Fixes Gladius from not booting.

Fixes issue 5518.
2013-01-25 20:04:31 +11:00
Rachel Bryk
2cc1a97a66 Properly sort multi-disc games by title. 2013-01-25 03:08:28 -05:00
Pierre Bourdon
9776f135e2 Add polyphase resampling support in AX 2013-01-25 08:25:28 +01:00
Ryan Houdek
10418d449f Removed the need for this temporary variable. 2013-01-24 10:53:37 -06:00
Ryan Houdek
52ead25534 Cleans up EGL. Removes printf output with INFO_LOG and ERROR_LOG 2013-01-24 10:39:38 -06:00
Ryan Houdek
73eb98ed8e Move swap control to the host specific GLInterface files. 2013-01-24 10:31:08 -06:00
degasus
e0ffdda26e Merge branch 'immediate-removal' into GLSL-master
Conflicts:
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp

immediate-removal is a new created branch seperated from master but reverted the revert of immediate-removal
so we get less conflicts by merging
2013-01-24 16:58:28 +01:00
degasus
d60cc373d1 Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae"
This reverts commit d0301ca89d.

Conflicts:
	.gitignore
2013-01-24 16:11:07 +01:00
lioncash
2db0c4270e Fix a potential memory leak on non-windows systems.
Also added a FIXME to BPStructs.cpp and BPMemLoader.cpp
2013-01-24 08:21:08 -05:00
degasus
f69b6b595e change projection_type to u32
Fix issue 5740

thx @ erwan_taf for debuging all the week
2013-01-24 13:10:13 +01:00
Lioncash
fe7e691d77 Revert "mem_fun -> mem_fn."
This reverts commit b7d32b0a3d.

OSX C++ std library in charge of holding back progress (as usual).
2013-01-23 23:38:49 -05:00
Lioncash
b7d32b0a3d mem_fun -> mem_fn.
mem_fun is deprecated in C++11. Also it does everything mem_fun can do, but more conveniently.
2013-01-23 23:29:50 -05:00
skidau
cff8fe8f77 Revert the fix for the random static audio that would sometimes occur in DSP HLE and DSP LLE. The fix caused the music in Fast - Racing League to play random sounds.
This reverts commit r7bf72a6c8476798ecbb9cdb13ec3a8f0b9858da6.

Fixes issue 5910.
2013-01-22 21:17:29 +11:00
degasus
d5748ebaef fix small dx9 slowdown 2013-01-22 10:49:46 +01:00
degasus
6afc30240a partial revert of 8a6f747408
texture_rect isn't in core 3.0, so the long texture function must be used
2013-01-22 00:18:42 +01:00
Sonicadvance1
0ba1794df3 Fix AGL.cpp 2013-01-21 21:48:02 +00:00
Pierre Bourdon
1612225e79 Implement AXWii command 01: ADD_TO_LR 2013-01-21 11:51:55 +01:00
Lioncash
2bae4345c5 Revert "Ctrl+A support in the action replay code editing menu."
Guess it wasnt much of a solution as I'd hoped. (considering it seems to work on linux without this).

This reverts commit 0c1ea605d5.
2013-01-21 00:11:53 -05:00
Lioncash
0c1ea605d5 Ctrl+A support in the action replay code editing menu.
Makes adding/editing codes less of a pain in the ass. You don't need to manually highlight everything anymore.
2013-01-20 23:24:56 -05:00
Rachel Bryk
45a7fa293b Set the default memory card path as relative too. 2013-01-20 19:16:02 -05:00
Rachel Bryk
83237a36e0 Save memory card paths relative to exe directory. 2013-01-20 18:47:59 -05:00
Pierre Bourdon
4ef021e975 Better global volume adjustment on a voice. Fixes one of the 2 issues with the HOME button menu sound. 2013-01-20 17:36:57 +01:00
Pierre Bourdon
7252becf24 Fix the voice LPF implementation 2013-01-20 17:20:30 +01:00
Pierre Bourdon
c662901504 Implement low-pass voice filtering, untested because I couldn't find any game using it 2013-01-20 16:15:42 +01:00
Pierre Bourdon
25419ed827 Implement Wiimote sound mixing in AXWii 2013-01-20 15:32:55 +01:00
Pierre Bourdon
35249a8576 Handle 3ms at a time in AXWii instead of 3x1ms 2013-01-20 14:42:37 +01:00
Pierre Bourdon
fb64cfd18a AXWii: fix L/R channels being swapped when outputting audio samples 2013-01-20 07:36:48 +01:00
Pierre Bourdon
5c3bcc8f5f Revert "Readd the old AXWii (rename the new version to NewAXWii) and set it as default"
Put back the new AX Wii as the default in this development branch.
2013-01-20 07:08:15 +01:00
skidau
4cc4abfe25 Preset the HBeam and VBeam to 0 on boot. Fixes Densha de Go Shinkansen EX.
Fixes issue 4882.
2013-01-20 16:11:15 +11:00
skidau
0a5f479250 Added a game property to disable the clearing of the data cache. This is needed by one known game, "Rubik's Puzzle Galaxy: Rush".
Fixes Violin Paradise.
2013-01-20 13:09:38 +11:00
Jordan Woyak
6ec95d30af Allow emulated wiimote to be tilted 180 degrees in each direction. (was 90)
Fixes issue 3492.
2013-01-19 19:20:04 -06:00
Rachel Bryk
7f8341825b Remove lttc for lle on thread too. 2013-01-19 17:17:28 -05:00
NeoBrainX
6c0f6ffecf Fix a dumb regression from revision 4925a28f94. 2013-01-19 22:40:20 +01:00
NeoBrainX
37af25e03d Revert my dual-core fix for FifoPlayer. Apparently it breaks more than it fixes.
This reverts commit bab9b5d3ce.
2013-01-19 22:36:05 +01:00
Rachel Bryk
01d393ed6c Actually remove lttc. 2013-01-19 15:21:00 -05:00
Rachel Bryk
d6cee44be0 Typo fix. 2013-01-19 15:08:29 -05:00
Rachel Bryk
ed1a9480b0 Misc movie fixes.
Fix setting memory cards on playback.

Fix saving revision to header.

Herpa derp lets open a file while it's still open in another function, and not even check if it fails to load.

Fix an assumption that wii games are using a wiimote.
2013-01-19 15:02:02 -05:00
Pierre Bourdon
905d38827e Implement 8 bit loads backpatching 2013-01-19 16:52:13 +01:00
Pierre Bourdon
c553c42d63 Implement backpatch support for 16 bit loads 2013-01-19 16:33:52 +01:00
degasus
8a6f747408 glsl: remove usage of old texture2D* function 2013-01-19 11:07:06 +01:00
Lioncash
c4bd6329c0 Fully fix that clear bug in aldlist.cpp. Seems I missed part. Corrected it. 2013-01-18 23:42:37 -05:00
degasus
e7d5b274c0 add stage parameter for texture load, so ogl can bind to the correct sampler 2013-01-19 00:47:48 +01:00
degasus
074f73c641 move utils texture to sampler 8+9
rasterfont tex will aways bound to samp8.
efb copy utils will be done in samp9.
2013-01-19 00:39:31 +01:00
Jordan Woyak
5ff77f9c88 Fix emulated turntable crossfade slider. (DJ Hero controller)
Fixes issue 4504.
2013-01-18 13:42:44 -06:00
Grant Paul
2f28d938cf Add support for the mouse cursor and mouse clicking events on OS X. 2013-01-17 23:32:07 -08:00
Jordan Woyak
69b1da915f Fix emulated wiimote shaking in Wario Land: Shake It, and probably others.
Fixes issue 5295. (probably issue 5017 and issue 5578 too)
2013-01-18 00:15:42 -06:00
Jordan Woyak
d05d10d2a1 Improve "Enable Hotkeys" description.
Fixes issue 4607.
2013-01-17 19:54:29 -06:00
Jordan Woyak
ba1a31248b Fix typo. 2013-01-17 19:42:56 -06:00
Jordan Woyak
2180c93347 Mention middle mouse button in "Free Look" description.
Fixes issue 5581.
2013-01-17 19:38:01 -06:00
degasus
714ff50fdf set blending if dual source might be triggered 2013-01-18 00:44:35 +01:00
Jordan Woyak
f97d2a93c4 Add "full analog surface" support in DInput,OSX,SDL backends. (should not be needed for XInput) 2013-01-17 15:41:18 -06:00
Jordan Woyak
38b01d176a Start to make possible use of "full analog surface". (useful for triggers on some silly physical gamepads) 2013-01-17 15:40:44 -06:00
Rachel Bryk
69c91a20ea Merge branch 'gameinistuff' 2013-01-17 15:22:38 -05:00
Rachel Bryk
592395bc67 Copypaste fail. 2013-01-17 14:30:47 -05:00
Jordan Woyak
cae8bb33c3 Fix initial theme selection. 2013-01-17 01:24:02 -06:00
Jordan Woyak
4dad8ddd83 Actually use the screenshot icon. 2013-01-16 22:12:51 -06:00
Rachel Bryk
e74dc0b41f Update title/status bar when pausing emulation. 2013-01-16 22:52:01 -05:00
Lioncash
12162a269b Change GetCmdForHotkey to use a switch. Cuts down on if-statement spam.
Also fixed a typo in ConfigMain.
2013-01-16 22:23:42 -05:00
Jordan Woyak
178b1b3862 Fix theme loading on non-Windows. 2013-01-16 20:27:35 -06:00
Rachel Bryk
196c2867ad Move DSP settings to dolphin.ini 2013-01-16 20:17:44 -05:00
Jordan Woyak
3cb4300439 Merge branch 'external-theme' 2013-01-16 19:00:19 -06:00
Jordan Woyak
f7729b9a69 Remove some unused resource files. 2013-01-16 17:09:09 -06:00
Jordan Woyak
246b11791b More attempts at a Windows buildfix. 2013-01-16 16:14:23 -06:00
lioncash
0ef3bd9c77 Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
Turns out I was wrong in my previous commit. My bad.

This reverts commit 8743166663.
2013-01-16 15:46:11 -05:00
lioncash
8743166663 Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names).
This also gets rid of some more typecasts in some cases.
2013-01-16 09:42:51 -05:00
skidau
7e5d877858 Merge branch 'ES_LAUNCH'
Games that are now playable:

Back to the Future: The Game
CSI - Hard Evidence
CSI - Deadly Intent
CSI - Fatal Conspiracy
Red Steel
Metroid Prime: Trilogy
Wii Sports + Wii Sports Resort pack
Sam & Max: Season One
Sam & Max: Beyond Time and Space
Kirby's Dream Collection: Classic Collection
Indiana Jones and the Staff of Kings: Fate of Atlantis


* ES_LAUNCH:
  Fixed SSBB from starting at the mini-games screen.
  Build fix
  Corrected a state bug where newly loaded dols did not have their patches applied.
  Changed the HLE system to allow it to hook the beginning, the end or replace the entire function without changing the GC memory.  Fixes Kirby's Return to Dreamland. Added a way to categorise the type of HLE function.  Currently, there are debug, floating point, memory and generic functions. Added a HLE function for OSGetResetCode (Warm reset).  Fixes the CSI games. Added a switch to disable all of the HLE functions if the idle skipping option is disabled.
  Added some IOS version checks and code to clear memory before loading the dol.
  Added support for Reset (from menu).  Fixes Sam & Max.
  Added an IOS check as games which use IOS older than IOS30 do not need to be HLE'd.  Added some stubs for Reset to Menu and SSBB's load from disc partition.  Fixed loading Fate of Atlantis from the Indiana Jones and the Staff of Kings game.
  Added argument detection and passing to the loaded dol.  This fixes the Wii Sports+Wii Sports Resort bundle pack.
  Added preliminary support for ES_LAUNCH (Wii Multi-boot games) by using HLE to hijack the OSBootDol function.

Conflicts:
	Source/Core/DiscIO/Src/FileSystemGCWii.cpp
2013-01-16 20:22:29 +11:00
Jordan Woyak
54974cbc8e Merge branch 'unix-fastmem' 2013-01-15 23:19:03 -06:00
Jordan Woyak
62f56eb731 Sloppily fix wiimotes not being connected after boot. 2013-01-15 23:05:30 -06:00
Jordan Woyak
54497be653 Untested Windows buildfix attempt. 2013-01-15 23:02:09 -06:00
Jordan Woyak
b2acae44b7 Real wiimote continuous scanning working on Linux.
Windows and OS X totally broken from various refactoring.
2013-01-15 21:15:54 -06:00
lioncash
ddf23094c2 Fix two unsigned/signed mismatch warnings. 2013-01-15 21:15:31 -05:00
Jordan Woyak
6612763a9a Change audio latency setting to a wxSpinCtrl, fixes layout problem on linux. 2013-01-15 20:04:11 -06:00
lioncash
7d11f8cedd - Made GenRandomCode's 'size' parameter unsigned. Doesn't make sense to have the capability of being able to be negative.
- Made CodesToHeader's 'numCodes' unsigned for the same reason.

- Removed some type-casts from other functions.
2013-01-15 17:50:50 -05:00
Jordan Woyak
d9aecd80b1 Real fix for Linux Wiimote disconnect hanging.
Fixes issue 5903.
2013-01-15 15:20:33 -06:00
lioncash
1cf7cbb936 Fix a clear bug in aldlist.cpp.
Properly clears itself now.
2013-01-15 12:47:13 -05:00
lioncash
866cdc5961 Get rid of unused iterators in JitCache. 2013-01-15 12:00:35 -05:00
Ryan Houdek
9165ac5a67 Fix clipPos not being declared in DX backends. 2013-01-15 10:48:01 -06:00
skidau
7402a89e6e OSX build fix 2013-01-16 00:14:31 +11:00
skidau
a9388ce2e2 Added backwards compatibility with old OpenAL drivers. 2013-01-16 00:10:49 +11:00
Glenn Rice
e75a7b4572 Fix a gcc initialization order warning. 2013-01-15 06:41:11 -06:00
skidau
799b032b98 Readd the OpenAL option.
The OpenAL backend requires OpenAL Soft to be installed: http://kcat.strangesoft.net/openal.html

You may need to rename soft_oal.dll to OpenAL32.dll in the Dolphin folder.

Windows users may also need to update their OpenAL drivers by downloading them from

http://connect.creativelabs.com/openal/Downloads/oalinst.zip
2013-01-15 23:14:11 +11:00
skidau
0a4272c96b Merge branch 'OpenAL'
* OpenAL:
  Changed SoundTouch to use float samples, allowing SSE to be used. Made the DPL2 decoder disabled by default. Re-added the audio hack used by the Accurate VBeam emulation option.
  Added a latency setting to the audio settings. Removed the Sample Rate setting.  It is now hardcoded to 48000hz (accurate audio timing).
  Skipped timestretching if the emulator is running below 10% speed to prevent buffer overflows.
  Removed the synchronisation between the CPU thread and the audio thread. Added code to detect and resume from buffer underruns. Disabled the ability to change the DPL2 option after the game has started. Fixed a memory leak that occurred in the DPL2 decoder. Fixed the OSX build.
  Build fix
  Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend.  DPL2 audio is decoded to 5.1.  Code adapted from ffdshow. Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system. Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build.
  Removed the system timing hack which was activated when the Accurate VBeam option was enabled.
  Fixed the include directories in Audio Common for the Windows 32bit build.
  Fixed the include directories in Audio Common for the Windows build.
  Messed up the static include line
  Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup.
  OSX: typedef signed char BOOL
  OSX build fix
  Build fix
  Added audio time stretching by using the SoundTouch library.
  Implemented correct audio timing.
  OpenAL for Windows initial commit
2013-01-15 22:40:12 +11:00
skidau
6d4a566bc4 Changed SoundTouch to use float samples, allowing SSE to be used.
Made the DPL2 decoder disabled by default.
Re-added the audio hack used by the Accurate VBeam emulation option.
2013-01-15 22:29:26 +11:00
Matthew Parlane
86ee5600dc Fix bug: reuse after free.
static should not have been used here.
2013-01-15 22:27:49 +13:00
Jordan Woyak
6f17342b50 Improve an error message. 2013-01-14 20:40:16 -06:00
Jordan Woyak
b8e66a48a1 Fix hang on Linux Dolphin close when wiimotes are connected. 2013-01-14 17:55:23 -06:00
Jordan Woyak
032013c4bc Make IsValidBluetoothName just check for "Nintendo RVL-" rather than having a bunch of hardcoded names. 2013-01-14 17:49:49 -06:00
degasus
ff889c0e65 use attrib pointers in nativeVertexFormat 2013-01-14 22:59:08 +01:00
Ryan Houdek
5005d528c4 This changes Linux to control Wiimotes on the interrupt channel. Which in turn allows -TR wiimotes to work in Linux. 2013-01-14 14:43:49 -06:00
degasus
2f78986e2c Merge branch 'Graphic_Update' into GLSL-master
Conflicts:
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
2013-01-14 21:36:31 +01:00
Ryan Houdek
30d4259bba This removes the Lock Thread to Core option. Please file your complaints appropriately. 2013-01-14 14:20:41 -06:00
degasus
5fe3def64c videoConfig cleanup 2013-01-14 20:00:33 +01:00
degasus
4c2dd093a3 fix d3d error 2013-01-14 19:17:07 +01:00
degasus
b18c0a5d1b remove ubo for efb2ram 2013-01-14 12:37:31 +01:00
Lioncash
4ea4f2eb45 'width' and 'height' parameters of wxBitmapFromMemoryRGBA should be unsigned.
Not a big deal, but it's good to do it for the sake of maintaining practicalities.
2013-01-13 23:42:18 -05:00
Jordan Woyak
020ab743a9 re-enable PulseAudio backend 2013-01-13 22:22:06 -06:00
Jordan Woyak
13469f2db4 Merge branch 'pulseaudio-simple' 2013-01-13 21:36:26 -06:00
Lioncash
47792b02a5 Fix a small text overlapping issue in the MemcardManager. 2013-01-13 22:28:36 -05:00
Jordan Woyak
644c8f2713 Enhance an error message.
Fix issue 5893.
2013-01-13 17:52:32 -06:00
Jordan Woyak
c00339449a buildfix 2013-01-13 16:27:02 -06:00
Jordan Woyak
3510454a94 Hopeful Windows buildfix (this better not break OS X) 2013-01-13 16:13:38 -06:00
Jordan Woyak
d3f8e8e8f3 remove some now-unused resource files 2013-01-13 15:51:44 -06:00
Jordan Woyak
c6e8239fd9 theme selection working now 2013-01-13 15:39:53 -06:00
Jordan Woyak
a9ff3709e4 Attempt to make file searching stuff less crappy on Linux.
Supports a * search now.
2013-01-13 15:32:26 -06:00
Jordan Woyak
6f7b11b9be themes directory stuffs 2013-01-13 14:12:19 -06:00
Jordan Woyak
0c95673478 Kill themes in the config and load pngs from "theme" directory for now. 2013-01-13 13:12:50 -06:00
Jordan Woyak
6b3a3ff054 Kill theme selection from GUI. 2013-01-13 13:12:50 -06:00
Jordan Woyak
6b8dc6802b Fix two warnings. 2013-01-13 12:57:17 -06:00
Jordan Woyak
70427b3f35 Replace all of Connect/Disconnect with Bind/Unbind. 2013-01-13 12:45:33 -06:00
Jordan Woyak
60a73bcd77 Replace a bunch of Connect calls with Bind. 2013-01-13 11:46:30 -06:00
Matthew Parlane
1deeff47c1 Merge branch 'master' into wii-network 2013-01-14 00:21:09 +13:00
Matthew Parlane
20b43ac1c5 Fix a bug introduced by me when I thought I was fixing something.
Thanks skidau.
Fixes Mario Kart Wii not being able to write.
This was caused by reuse of a buffer containing an error code.
2013-01-14 00:16:10 +13:00
Jordan Woyak
5dbc3b3219 replace this->Bind with Bind 2013-01-13 03:33:11 -06:00
Jordan Woyak
6e5c26a3d4 kill _connect_macro_ ugliness in BreakpointWindow. 2013-01-13 03:12:29 -06:00
Jordan Woyak
eca93c4c19 Eliminate nearly all the _connect_macro_ ugliness by using wxw's newish Bind functions.
Unlike Connect, Bind is quite type-safe.
I also seem to have fixed some errors in the input config dialog.
2013-01-13 03:06:56 -06:00
Pierre Bourdon
eb5e7d44bd Enable fastmem (aka. backpatch) support on Linux amd64 and OSX x64. Not tested on OSX, 8% performance increase on Linux amd64 2013-01-13 07:00:56 +01:00
Rachel Bryk
429324a773 Real fix for memcard manager. 2013-01-12 21:18:42 -05:00
Matthew Parlane
6e58c50065 Merge branch 'master' into wii-network 2013-01-13 15:13:56 +13:00
Rachel Bryk
6f391a2df0 Set focus on memcard manager after losing it. 2013-01-12 20:47:02 -05:00
NeoBrainX
f7b0c8684b BPMemory: Expose more register descriptions for FifoPlayer 2013-01-12 15:25:50 +01:00
skidau
1c462a1eca Added a latency setting to the audio settings.
Removed the Sample Rate setting.  It is now hardcoded to 48000hz (accurate audio timing).

Fixes issue 5672.
2013-01-13 00:05:30 +11:00
Glenn Rice
2cd415dd83 Fix the signed/unsigned comparison warnings created by a recent commit. 2013-01-11 22:00:36 -06:00
Lioncash
dcc216a027 'count' parameter for AddStereoSamples and AddStereoSamplesBE in WaveFile should be unsigned. Doesn't make sense to have them signed. 2013-01-11 22:22:55 -05:00
Lioncash
dfc0c4b08d Fix two signed/unsigned mismatch warnings.
Also tidied up SDCardUtil - made the variables make more sense (typewise)
2013-01-11 19:38:04 -05:00
Rachel Bryk
104f5a4699 Set focus on game list after stopping emulation. 2013-01-11 17:53:34 -05:00
Jordan Woyak
f405663576 Merge branch 'flat-flags'
Fixes issue 5837.
2013-01-11 15:17:25 -06:00
Jordan Woyak
346922e39e Update game cache revision, for "germany" games that were once "europe". 2013-01-11 15:16:56 -06:00
Jordan Woyak
35dce209ae Gave the "platform" icons a complete white background rather than a slightly-uglier white box.
(apparently XPM only supports a 1-bit alpha channel)
Centered the icons a bit better too.
2013-01-11 14:12:56 -06:00
Jordan Woyak
cb71158df4 Be consistent with uppercase letters. 2013-01-11 13:47:19 -06:00
Rachel Bryk
482360906b Convert relative paths to absolute when opening containing folder of an iso.
Fixes issue 5879.
2013-01-11 11:24:52 -05:00
NeoBrainX
ad05d568b9 PixelShaderGen: Change error strings to be unique so that we can identify unexpected behavior more easily. 2013-01-11 15:49:20 +01:00
skidau
73140c7da7 Skipped timestretching if the emulator is running below 10% speed to prevent buffer overflows. 2013-01-11 23:06:20 +11:00
Matthew Parlane
764e155a76 Fix read/write registers.
Fix read/write register support for r0 - rF.
Reshuffle to have reads/writes together in code.
2013-01-12 00:53:17 +13:00
Matthew Parlane
465df943a5 Merge branch 'master' into wii-network 2013-01-12 00:01:27 +13:00
degasus
60b8e4fb1c vertex shader for texture converter 2013-01-11 11:59:42 +01:00
Matthew Parlane
65072ad6fb The real fix. Not sure why my build ever worked. 2013-01-11 23:58:47 +13:00
Matthew Parlane
8700d85517 Test fix for ubuntu build. 2013-01-11 23:51:29 +13:00
Matthew Parlane
9754fda516 Merge branch 'wii-usb' into temp merge branch
Conflicts:
	Source/Core/Common/Src/Log.h
	Source/Core/Core/Core.vcxproj
	Source/Core/Core/Core.vcxproj.filters
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2013-01-11 23:07:12 +13:00
skidau
3632ce6df5 Removed the synchronisation between the CPU thread and the audio thread.
Added code to detect and resume from buffer underruns.
Disabled the ability to change the DPL2 option after the game has started.
Fixed a memory leak that occurred in the DPL2 decoder.
Fixed the OSX build.
2013-01-11 19:42:03 +11:00
skidau
ed5a68a504 Build fix 2013-01-11 14:20:22 +11:00
skidau
80f4475e76 Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend. DPL2 audio is decoded to 5.1. Code adapted from ffdshow.
Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system.
Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build.

Fixes issue 3023.
2013-01-11 14:03:09 +11:00
Lioncash
f21f097e7a Redundant line of code in VertexShaderManager::Dirty()
Also cleaned it up.
2013-01-10 21:44:12 -05:00
Jordan Woyak
7fdfd1ef65 Make all flags 2 pixels taller.
Aspect-ratio is now correct for nearly all flags.
2013-01-10 19:20:47 -06:00
Jordan Woyak
34a8273801 we don't need PNGs of the flags 2013-01-10 19:11:03 -06:00
Jordan Woyak
561b09457c Fix warnings.
Forgot to add Sdk flags.
2013-01-10 19:01:58 -06:00
Jordan Woyak
a167bccb03 Apparently the order here was important, cached somewhere I guess. 2013-01-10 18:59:15 -06:00
Jordan Woyak
6a13ae280d Updated flag images to not have ugly gradient.
All images stolen from wikipedia.
Added "SDK" flag to separate it from "Unknown" flag.
2013-01-10 18:55:53 -06:00
Jordan Woyak
58cbfdcbd3 Merge branch 'german-flag' into flat-flags 2013-01-10 18:21:59 -06:00
Jordan Woyak
51a1d4cde7 Revert "Very tiny cleanup of ChunkFile.h."
int/size_t change without updating the rev# caused crash on Dolphin start

This reverts commit cf942450e0.
2013-01-10 17:41:12 -06:00
Jordan Woyak
240ea0f116 Merge branch 'linux-wiimote-crash-fix' 2013-01-10 16:55:03 -06:00
lioncash
cf942450e0 Very tiny cleanup of ChunkFile.h.
Also changed the size parameter from DoVoid to size_t. As far as I know, that should never be negative.

Also changed the the count parameter of DoArray to size_t, this also should never be negative.

Got rid of some typecasts.
2013-01-10 17:38:38 -05:00
Jordan Woyak
a693b847f0 buildfix! 2013-01-10 16:29:16 -06:00
Jordan Woyak
cc0226254d Windows/OS X buildfix 2013-01-10 16:23:47 -06:00
Jordan Woyak
1c10d3a1bb better fix for linux wiimote disconnect crash 2013-01-10 16:16:49 -06:00
Jordan Woyak
e1c8bea2f6 fix crash, but now 100% cpu usage on disconnect 2013-01-10 15:23:42 -06:00
Rachel Bryk
d6b53af115 Automatically set focus on game list window.
Fixes issue 5880.
2013-01-10 14:29:48 -05:00
Jordan Woyak
202c005e61 Remove commented code. No longer supporting setting volume with PulseAudio. 2013-01-10 13:01:22 -06:00
Rachel Bryk
ab24149b1b Retain scroll position after refreshing game list.
Fixes issue 5878.
2013-01-10 13:35:56 -05:00
Pierre Bourdon
2c1c538fda Disable the OpenAL and Pulseaudio audio backends
They are currently broken and cause sound issues which are not present in other
backends:

* OpenAL plays music 2x too fast in Zelda UCode games with HLE
* Pulse backend uses a lot of CPU power and slows down emulation significantly

Both backends are currently being re-implemented in separate branches of
Dolphin, so this should be a temporary removal.
2013-01-10 18:43:15 +01:00
NeoBrainX
198d60c569 FifoPlayer: Support recording texture preloads 2013-01-10 18:30:27 +01:00
NeoBrainX
e7c883d6be VideoCommon: Implement proper RGBA8 texture loading from tmem. 2013-01-10 18:30:22 +01:00
NeoBrainX
304814e7cc Video_Software: Implement proper RGBA8 texture loading from tmem.
For RGBA8 textures, AR and GB tiles are stored in separate tmem banks. TextureDecoder did not support that previously.
2013-01-10 18:30:16 +01:00
skidau
7bf72a6c84 Fixed the random static audio that would sometimes occur in DSP HLE and DSP LLE. 2013-01-11 01:03:18 +11:00
Rachel Bryk
3ebe0718b8 Change theme selection to wxChoice. 2013-01-10 00:22:28 -05:00
Jordan Woyak
14b8d3f107 Add support for german region flag. Still need to change image. (currently using a copy of europe flag) 2013-01-09 22:53:04 -06:00
Rachel Bryk
f1489a4e18 Merge branch 'controller-profiles' 2013-01-09 22:33:51 -05:00
Jordan Woyak
a8a71fdd8c Resize the KDE theme's "Open" icon from 24x24px to 22x22px to match the rest of the icons. 2013-01-09 20:57:10 -06:00
Rachel Bryk
b9fc26540e Change key names, and put it in section Controls. 2013-01-09 21:56:17 -05:00
Jordan Woyak
0de8fbecfa Don't hardcode left-shift to disabe keyboard input on linux.
Left-shift can be used for gamepad input now.
Fixes issue 4968.
2013-01-09 20:26:11 -06:00
Jordan Woyak
6598462aba Display error messages when failing to compress/decompress games.
Fixes issue 4681.
2013-01-09 20:02:46 -06:00
Rachel Bryk
fad2468e30 Make sure profile actually exists. 2013-01-09 20:41:14 -05:00
Jordan Woyak
5c371549d3 fix cmake hacks 2013-01-09 18:39:28 -06:00
Jordan Woyak
488a679ca7 use pulseaudio "simple" api 2013-01-09 17:45:16 -06:00
skidau
c7ccf7e5c6 Removed the system timing hack which was activated when the Accurate VBeam option was enabled. 2013-01-10 09:11:37 +11:00
skidau
ad28986d51 Fixed the include directories in Audio Common for the Windows 32bit build. 2013-01-10 07:55:13 +11:00
skidau
d34c847edd Fixed the include directories in Audio Common for the Windows build. 2013-01-10 07:43:59 +11:00
Rachel Bryk
e32b1526b3 Allow setting different profiles for different controllers, and automatically use the appropriate profile directory. 2013-01-09 15:04:37 -05:00
Ryan Houdek
01f4d9f386 Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup. 2013-01-09 10:26:12 -06:00
skidau
8494a439c7 OSX build fix 2013-01-10 00:06:35 +11:00
skidau
91fe5cc821 Build fix
Added SoundTouch as a dependency of AudioCommon.
Removed the "soundtouch_config.h" include on Linux and OSX.
2013-01-09 23:45:13 +11:00
skidau
63b38be97c Added audio time stretching by using the SoundTouch library. 2013-01-09 22:57:32 +11:00
degasus
bff02b3b73 Merge branch 'arb_framebuffer' into GLSL-master
Conflicts:
	Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2013-01-09 11:00:26 +01:00
Jordan Woyak
32855a289c Actually export 0-sized files.
Fixes issue 5177.
2013-01-09 01:31:40 -06:00
Lioncash
d9ea718559 Fix an issue where an iterator would become invalidated in TextureCache::ClearRenderTargets() 2013-01-08 23:46:30 -05:00
degasus
84debc17d5 fix msaa
blitting between msaa fbos may not scale. So we need to resolve the efb before swapping.
2013-01-09 01:50:52 +01:00
Rachel Bryk
b8691df723 Allow loading controller profiles from game ini.
Currently loads the same profile for all 4 controllers, and overwrites the default control settings.
2013-01-08 19:15:11 -05:00
Jordan Woyak
4f4aa4860d Fix a currently unused unique_lock function. Thanks to Lioncash. 2013-01-08 16:50:09 -06:00
Jordan Woyak
baa29f571c Fix incorrect iterator usage in BreakPoints::Clear 2013-01-08 15:02:50 -06:00
Jordan Woyak
b4717ca802 Merge branch 'master' of https://code.google.com/p/dolphin-emu 2013-01-08 14:44:56 -06:00
Jordan Woyak
00d303eead clean up FifoPlayerDlg::OnBeginSearch a bit 2013-01-08 14:43:58 -06:00
Matthew Parlane
2844708c2d Fix reference to deleted object bug. This should fix channels not loading from sysmenu anymore. 2013-01-09 09:38:36 +13:00
NeoBrainX
815fd197d3 Fix a potential memleak in FifoPlayerDlg 2013-01-08 21:27:04 +01:00
Matthew Parlane
9af785532e Fix reference to deleted object bug. This should fix channels not loading from sysmenu anymore. 2013-01-09 09:22:36 +13:00
NeoBrainX
e204a6e015 Add some TODOs. 2013-01-08 18:56:01 +01:00
NeoBrainX
d3882771aa Fix an assert that had been wrong for ages, apparently. 2013-01-08 18:56:01 +01:00
NeoBrainX
4925a28f94 PixelShaderGen: Shader uid maintainance 2013-01-08 18:56:01 +01:00
NeoBrainX
be706a3977 Disable color writing when alpha test always fails. 2013-01-08 18:56:01 +01:00
NeoBrainX
d26bcb0847 Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff 2013-01-08 18:56:01 +01:00
NeoBrainX
c80f6e8b84 Reword a comment about early_ztest a bit. 2013-01-08 18:55:45 +01:00
NeoBrainX
b06f30f845 Remove the per pixel depth option.
Depth calculations are always done in the pixel shader now.

Due to the unpredictability of our zcomploc hacks this commit probably changes the behavior of some games which use zcomploc.
2013-01-08 18:16:48 +01:00
NeoBrainX
876eee5e60 PixelShaderGen: Don't disable depth texture emulation if z writing is disabled (this is what VideoSoftware is doing). 2013-01-08 18:16:48 +01:00
NeoBrainX
09197e0ffc X11: Disable OSD hotkeys when the corresponding option is disabled. 2013-01-08 18:16:47 +01:00
Ryan Houdek
446d9279b1 Fix clearing of render targets. We were skipping every other one. 2013-01-08 11:14:53 -06:00
Matthew Parlane
e8624cc0f2 Merge branch 'gdbstub' into wii-network
Conflicts:
	Source/Core/Core/Src/ConfigManager.cpp
2013-01-08 21:21:05 +13:00
Matthew Parlane
5b96fb766f Merge branch 'master' into wii-network 2013-01-08 21:18:48 +13:00
Matthew Parlane
936b047b12 Fixed bug on entry that caused first step to trigger two stops at start. 2013-01-08 20:56:26 +13:00
Matthew Parlane
1211a67191 Missed an ifdef. 2013-01-08 20:32:10 +13:00
Matthew Parlane
0ec7ef4b99 Merge branch 'master' into gdbstub 2013-01-08 20:27:34 +13:00
Matthew Parlane
9f13e69be4 GDB Stub now works with ida and gdb.
Implemented stepping correctly.
TODO:
Peek incoming data to socket for an interrupt.
Memory breakpoints.
Fix bug with initial step from entry point.
Tidy up code.
Wishlist:
Implement some common query packets.
Jit support.
2013-01-08 20:26:07 +13:00
Glenn Rice
1d44d3baf5 Merge branch 'linux-desktop-file' 2013-01-07 17:07:23 -06:00
Glenn Rice
6bd8474d05 Change the application name to "Dolphin Emulator" (from "Dolphin-emu"). 2013-01-07 17:05:51 -06:00
Pierre Bourdon
8cfceb1186 Disable swapping cmp with instructions potentially raising interrupts
Workaround for issue 5864 disabling parts of an optimization in the JIT. This
is not the best solution to fix this issue, but at least it does not crash.
2013-01-08 00:02:38 +01:00
Glenn Rice
bb7c262539 Add a linux .desktop file to add dolphin-emu to the menu, and install it
when running 'make install'.
2013-01-07 16:50:48 -06:00
Ryan Houdek
d0301ca89d Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae 2013-01-07 13:47:34 -06:00
skidau
c8c78e0aa9 Implemented correct audio timing.
Fixes issue 5493.
2013-01-07 15:37:08 +11:00
skidau
5240e75be2 Fixed the infinite rumble problem caused by r4d6056f14625. 2013-01-07 12:25:18 +11:00
skidau
6df1dacca8 OpenAL for Windows initial commit 2013-01-07 12:16:04 +11:00
Matthew Parlane
b7fd1225ba Started gdb stub support. 2013-01-06 23:28:27 +13:00
Jordan Woyak
7a95713496 Fix some warnings. Changes suggested by nerzhultheking. 2013-01-05 22:45:32 -06:00
skidau
1d691d7de4 Fixed SSBB from starting at the mini-games screen. 2013-01-06 14:36:38 +11:00
skidau
c61b0c7fba Build fix 2013-01-05 12:56:35 +11:00
skidau
1c9c6052d5 Corrected a state bug where newly loaded dols did not have their patches applied. 2013-01-05 12:32:47 +11:00
Matthew Parlane
67d0e66af4 Add generate id support.
Add hollywood id to config file.
SSL and WC24 have their own logs now.
2013-01-04 22:36:44 +13:00
Matthew Parlane
5e4e2ef852 It should be signed. 2013-01-04 22:36:44 +13:00
skidau
4d6056f146 Added GC Steering Wheel emulation.
To set it up, change the Port 1 controller to "Steering Wheel" under the GameCube tab.  This will tell the game that you have a force feedback steering wheel connected.
In the Gamecube Pad Settings, change the Rumble Motor to "Constant".
Configure the controls:

Main Stick Left/Right = Steer Left/Right
Main Stick Up = Accelerate
Main Stick Down = Brake

Thanks to ulao for the device communications info.
2013-01-04 14:08:09 +11:00
Glenn Rice
9b51c99c6b Make sure the null character is not included in the string. 2013-01-03 19:49:19 -06:00
Glenn Rice
12a606501c Fix the name and description truncation issue in a cleaner way. 2013-01-03 19:21:20 -06:00
Rachel Bryk
4f531fe122 Remove unused progressive scan option from iso properties, and disable audio settings while a game is running. 2013-01-03 16:43:58 -05:00
Glenn Rice
3da05af30a Fix truncated names and descriptions in the game list on linux. 2013-01-03 10:35:07 -06:00
degasus
b38b62afc6 remove glsl binding support. convert every shader to version 130 2013-01-02 16:56:08 +01:00
Rachel Bryk
91023e133b Move widescreen hack to enhancements tab. 2013-01-02 01:21:20 -05:00
Rachel Bryk
5fbce28bbc Save git hash to .dtm header. 2013-01-01 16:34:07 -05:00
Rachel Bryk
20b50026ca Fix a merge conflict: all the cool kids just delete any code that doesn't automerge, without considering how easy it'd be to do manually. 2013-01-01 10:29:00 -05:00
Matthew Parlane
cbab60e8b4 Get rid of comparison between signed/unsigned warnings and others. 2013-01-02 00:42:33 +13:00
Matthew Parlane
47681ea08d Possibly fix build for mac. 2013-01-02 00:19:00 +13:00
Matthew Parlane
e0c9a1fd09 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Common/Src/CommonPaths.h
	Source/Core/Core/CMakeLists.txt
	Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_net.cpp
2013-01-01 23:28:46 +13:00
Matthew Parlane
08cc460e96 This was not obvious from API docs :( Fixed Win32 builds. 2013-01-01 19:49:45 +13:00
Matthew Parlane
b5ec660905 Async USB HID :D 2013-01-01 19:24:53 +13:00
Matthew Parlane
8fdc8af1cb Thread safe enq_reply. 2013-01-01 19:24:00 +13:00
Matthew Parlane
d3f199273b Fix warning level... someone let me commit this to master ;D 2013-01-01 19:23:45 +13:00
skidau
3fd1b4ee83 Removed some debug testing code. 2013-01-01 15:13:18 +11:00
Matthew Parlane
f695f088a7 Add usb thread to check for usb updates. 2013-01-01 16:53:59 +13:00
Rachel Bryk
9af711b12c Always count GC wheel inputs too. 2012-12-31 21:57:39 -05:00
skidau
51603f0522 * Implemented working pedal support.
* Changed the mapping of the steering wheel to:

Main Stick Left/Right = Steer Left/Right
Main Stick Up = Accelerate
Main Stick Down = Brake

* Fixed non-force feedback controllers that were not detected
2013-01-01 13:49:22 +11:00
Matthew Parlane
9411c0ac27 Merge branch 'master' into wii-usb 2013-01-01 15:41:09 +13:00
Matthew Parlane
c728ef2cd3 Last warning for me on Linux. 2013-01-01 14:42:30 +13:00
Matthew Parlane
40a6649dfe Fix unique_id creation, damn sign extension!
Cleanup removed devices.
2012-12-31 20:51:10 +13:00
Matthew Parlane
cda82eb1fc Left in a ret value. 2012-12-31 18:20:16 +13:00
Matthew Parlane
90ce6ad371 Better warning for windows. 2012-12-31 18:15:52 +13:00
Matthew Parlane
c1b8aa75f2 Tidy up and fix for my Windows crash :D 2012-12-31 18:05:38 +13:00
Matthew Parlane
4f280d1ad8 Merge branch 'master' into wii-usb 2012-12-31 15:53:12 +13:00
Matthew Parlane
4c374cd58a Improve file search speeds by deleting an unused file. 2012-12-31 15:27:36 +13:00
Pierre Bourdon
bcf1f54c65 Optimized the Dolphin SEO process a bit 2012-12-31 02:31:55 +01:00
Matthew Parlane
21fa664c2d Hopefully fix win32 build issues. 2012-12-31 03:51:34 +13:00
Matthew Parlane
5240d28776 Small fixes. 2012-12-31 01:50:16 +13:00
Matthew Parlane
200cabc4a5 Merge branch 'master' into wii-usb 2012-12-31 01:09:27 +13:00
Matthew Parlane
510e08370e Now supports hotplugging.
Much more stable but slow.
Still missing proper cleanup of old handles.
2012-12-31 01:08:41 +13:00
rog
71bb297f2c Always count gc controller inputs. 2012-12-30 06:48:37 -05:00
Ryan Houdek
64afbade33 Fix 4 warnings on OSX 2012-12-30 04:32:37 -06:00
Ryan Houdek
ff3b22e1ff Clear up some warnings that crop up from -Wextra 2012-12-30 03:28:50 -06:00
Matthew Parlane
29f91eef97 Merge branch 'master' into wii-usb 2012-12-30 21:37:45 +13:00
Ryan Houdek
e5d5365bac Fix the last few warnings in Dolphin on my system. 2012-12-30 02:34:14 -06:00
Matthew Parlane
35466fb54f Remove saving of debug file. 2012-12-30 17:48:33 +13:00
Matthew Parlane
86acde92e0 Merge branch 'master' into wii-usb 2012-12-30 17:09:35 +13:00
Matthew Parlane
3b459fb500 Add better FindLibUsb support for MacOSX.
Make LibUSB optional, don't compile HID support if it doesn't exist.
A lot less hacky. Works quite well on Ubuntu now.
2012-12-30 16:57:37 +13:00
Matthew Parlane
539bf405f2 In memory of calc84.
http://dolphin-emu.org
2012-12-30 16:31:38 +13:00
skidau
5ccbcf455e Added preliminary GameCube Steering Wheel emulation via a PC Force Feedback Steering Wheel. 2012-12-30 13:41:48 +11:00
Matthew Parlane
cd54d6efdd Mismatched new/delete. 2012-12-29 22:26:09 +13:00
rog
670ca7e993 Toggle wiimote status based on the actual status, instead of some dumb checkbox that is almost never even right.
The checkbox is still wrong when starting emulation, but it's now purely cosmetic.

Actually fixes issue 5594.
2012-12-29 02:48:20 -05:00
Matthew Parlane
13bd235c11 Merge branch 'master' into wii-usb 2012-12-29 17:47:52 +13:00
Matthew Parlane
de0798f4f7 More stable hackyness. :) 2012-12-29 17:46:44 +13:00
Ryan Houdek
ba6564b0b5 Missed a write to depth before discard in PreAlphaTest 2012-12-28 14:48:04 -06:00
Ryan Houdek
9e76a457ff Beautify the generate pixel shader code 2012-12-28 14:18:39 -06:00
Ryan Houdek
76fc1fe95a This discard was missing in the alpha pretest area. 2012-12-28 12:18:34 -06:00
Ryan Houdek
3eeebcae45 Another small bit of cleanup as I'm reading it 2012-12-28 12:05:43 -06:00
Ryan Houdek
a25a00640e Very small cleanup in PixelShaderGen 2012-12-28 11:49:21 -06:00
rog
3ec3b7683e Fix (dis)connecting wiimotes via hotkey.
Fixes issue 5594.
2012-12-28 11:21:08 -05:00
Glenn Rice
c303669dd0 Clean up some messy code issues that have been annoying me. 2012-12-28 09:58:06 -06:00
degasus
48ede4dd30 switch to glsl 130, more than OpenGL 3.1 isn't needed 2012-12-28 16:05:14 +01:00
rog
af2820ac88 Don't show multiple exit confirmation dialogues.
Pause emulation while waiting for confirmation to exit.

Fixes issue 5822.
2012-12-28 03:39:34 -05:00
Ryan Houdek
225d29f3f6 Fix this annoying warning in ChunkFile.h 2012-12-27 23:43:59 -06:00
Ryan Houdek
7d93834cd8 Bit more cleanup from removing Nvidia CG 2012-12-27 22:53:07 -06:00
skidau
95f6685900 Changed the HLE system to allow it to hook the beginning, the end or replace the entire function without changing the GC memory. Fixes Kirby's Return to Dreamland.
Added a way to categorise the type of HLE function.  Currently, there are debug, floating point, memory and generic functions.
Added a HLE function for OSGetResetCode (Warm reset).  Fixes the CSI games.
Added a switch to disable all of the HLE functions if the idle skipping option is disabled.
2012-12-28 14:26:46 +11:00
degasus
d7f43c7a68 remove cg from windows project files 2012-12-28 01:08:29 +01:00
rog
2fd1c9e7c2 Allow setting cpu engine and whatever bHLE_BS2 is from game ini. 2012-12-27 09:42:20 -05:00
Matthew Parlane
bc385cbdd8 libusb 1.0 hacky working on linux. 2012-12-28 01:26:20 +13:00
degasus
316a33d1e6 Merge branch 'master' into GLSL-master
Conflicts:
	Source/Core/DolphinWX/Src/VideoConfigDiag.h
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2012-12-27 10:36:54 +01:00
rog
94116bf89c Always use the right user dir on windows. 2012-12-26 19:55:45 -05:00
Ryan Houdek
67c1c6b062 Merge branch 'GLES-software' 2012-12-26 12:54:58 -06:00
Ryan Houdek
5169804a61 Remove duplicated X11 code. 2012-12-26 12:12:26 -06:00
Ryan Houdek
93f72d8463 Don't add superfluous whitespace to the CMake file 2012-12-26 11:07:33 -06:00
skidau
05730af724 Added some IOS version checks and code to clear memory before loading the dol. 2012-12-26 23:10:41 +11:00
skidau
0c845728cc Added support for Reset (from menu). Fixes Sam & Max. 2012-12-26 23:10:40 +11:00
skidau
88e273fac1 Added an IOS check as games which use IOS older than IOS30 do not need to be HLE'd. Added some stubs for Reset to Menu and SSBB's load from disc partition. Fixed loading Fate of Atlantis from the Indiana Jones and the Staff of Kings game. 2012-12-26 23:06:43 +11:00
skidau
651cedaac4 Added argument detection and passing to the loaded dol. This fixes the Wii Sports+Wii Sports Resort bundle pack. 2012-12-26 23:06:43 +11:00
skidau
fbdf9ba153 Added preliminary support for ES_LAUNCH (Wii Multi-boot games) by using HLE to hijack the OSBootDol function.
Metroid Prime Trilogy is working.  Wii Sports+Wii Sports Resort is not working.  Any games which can be played using the dol replacement trick should work here.

Suspect that the DOL's are meant to receive an argument list which has not been catered for in this code.  This probably also means that the Metroid Prime Trilogy games are locked in Veteran difficulty for the time-being.
2012-12-26 23:06:42 +11:00
Ryan Houdek
9a58f9a3bb Rename another function... 2012-12-26 00:34:09 -06:00
Ryan Houdek
c43a0dac2e Add to more than 32bit debug 2012-12-26 00:25:49 -06:00
Ryan Houdek
fa9abfdc42 Add a include directory 2012-12-26 00:22:17 -06:00
Ryan Houdek
a35c5a7f22 Add a include directory 2012-12-26 00:20:09 -06:00
Ryan Houdek
f4e7a280a9 Remove cg.lib from some files for Windows and renaming a function. 2012-12-26 00:07:43 -06:00
Ryan Houdek
e9099459bb Maybe fix Windows compiling. 2012-12-25 22:52:30 -06:00
Glenn Rice
0de073edea When using the "Keep window on top option" make sure that the effect of
that option ends when emulation ends when using render to main.
2012-12-25 21:12:51 -06:00
Ryan Houdek
c884dbf654 Mistype in WX.cpp 2012-12-25 19:18:03 -06:00
Ryan Houdek
01953ff64a Rename the interface files and hopefully fix OSX building. 2012-12-25 19:08:24 -06:00
Pierre Bourdon
b3ed3bdb91 Define NvOptimusEnablement to tell the Nvidia driver we need high performance 2012-12-25 13:51:13 +01:00
Pierre Bourdon
ba348c29d7 Merge branch 'new-ax-hle'
Only AX GC is merged so far, the new Wii AX development will be done in a
separate branch when I'll start working on it.

There are still a few AX GC bugs remaining, but overall a lot less games have
sound issues than before.

Thanks to everyone who helped test the development builds of this branch and
reported results on the forum thread.

Conflicts:
	Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AX.cpp
2012-12-25 13:33:53 +01:00
Pierre Bourdon
4a74da3e87 Readd the old AXWii (rename the new version to NewAXWii) and set it as default 2012-12-25 13:30:55 +01:00
degasus
bff0faea2d Merge branch 'immediate-removal'
Conflicts:
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
2012-12-25 12:39:00 +01:00
rog
b3714f4874 Don't show compress iso option for wbfs and ciso files.
Fixes issue 5809.
2012-12-25 06:31:31 -05:00
NeoBrainX
4798524b75 Dolphin 3.5 release. 2012-12-24 21:29:24 +01:00
NeoBrainX
e3e14af0dd Revert "VertexShaderGen: Fix a shader compilation error.". I'm an idiot :p
This reverts commit 4d868705fd.
2012-12-24 21:29:24 +01:00
Pierre Bourdon
2c58385fe2 Revert "Uninitialized usage.. or so it thought."
This reverts commit 7839676c87.

Parlane, I hate you.
2012-12-24 21:23:28 +01:00
NeoBrainX
4d868705fd VertexShaderGen: Fix a shader compilation error. 2012-12-24 19:50:16 +01:00
NeoBrainX
5a78351033 TextureCacheBase: Fix a potential bug when using custom textures. 2012-12-24 19:50:16 +01:00
NeoBrainX
249afa5eac Change copyright year to 2013 in the about dialog. 2012-12-24 19:50:16 +01:00
rog
2dd570c880 Should completely fix game list sorting. 2012-12-24 13:29:19 -05:00
Ryan Houdek
53398ca5d8 Remove GLSL option from video options 2012-12-24 12:22:02 -06:00
rog
da5e61b45b Fix another sorting bug. 2012-12-24 13:04:57 -05:00
rog
14a31d9b3a Fix sorting bug. 2012-12-24 12:48:14 -05:00
Ryan Houdek
9209253e0d Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
Ryan Houdek
09b05c0f6c Add header guards to InterfaceBase.h 2012-12-24 09:46:37 -06:00
degasus
78ff8a769c Merge branch 'osx-savegame-fix' 2012-12-24 13:30:59 +01:00
Matthew Parlane
f6418bd093 Merge branch 'master' into wii-usb 2012-12-24 12:58:15 +13:00
Matthew Parlane
d9dd94ac8b Add Libusb to cmake and HID files. 2012-12-24 12:58:11 +13:00
Matthew Parlane
c626d5aae3 Move to 1.0 libusb. 2012-12-24 08:31:50 +13:00
Matthew Parlane
eedca57270 Revert "support retina display"
This reverts commit 3aa9901618.
2012-12-24 08:01:44 +13:00
Matthew Parlane
59ec1fe180 Fix some random warnings. 2012-12-24 07:37:50 +13:00
degasus
bd0abb3d2f revert last commit, add CheckInvalidState to VideoBackend 2012-12-23 13:32:23 +01:00
Matthew Parlane
f865450b5a Changed to non conflicting overload. 2012-12-24 00:00:45 +13:00
Matthew Parlane
a8ddc3e069 Function definition was not updated. 2012-12-24 00:00:25 +13:00
Matthew Parlane
7839676c87 Uninitialized usage.. or so it thought. 2012-12-24 00:00:04 +13:00
Matthew Parlane
4dbd2ed7fb Unused variable. 2012-12-23 23:59:44 +13:00
Matthew Parlane
589222857f Someone changed this to a u32... it's definitely a s32 :) 2012-12-23 23:59:10 +13:00
Grant Paul
3aa9901618 support retina display 2012-12-23 21:33:52 +13:00
Matthew Parlane
3a2c0b778a Fixed stupid bool to int conversion warnings. 2012-12-23 19:53:15 +13:00
Matthew Parlane
1c01fd9c9d Remove warning about ambigious if/else. 2012-12-23 19:24:30 +13:00
rog
d66dd970cd Implement select audio backend CLI option.
Fixes issue 4920.
2012-12-22 18:25:52 -05:00
degasus
ffddfd8662 do only invalid hashes instead of all textures on loading
this is a hack, but only the gpu thread is allowed to call ogl commands
suggestion: create an unused texture cache, so we can move all textures there
2012-12-22 17:30:13 +01:00
degasus
2df0c31d13 add invalid flag for BPStructs (fix issue 5790)
this flag will be set on loading a state and checked before every rendering.
2012-12-21 21:04:53 +01:00
degasus
cf8f936abb fix efb2ram decoder 2012-12-19 23:43:05 +01:00
degasus
85ac76e8e2 fix gcc compilation 2012-12-19 23:42:22 +01:00
Pierre Bourdon
b0cbac174b Implemented dpop samples support 2012-12-19 08:31:17 +01:00
Ryan Houdek
2db4549174 Fix a memory leak based on Lioncash's patches. 2012-12-18 23:35:28 -06:00
Pierre Bourdon
071b27f0bb Fix volume mixing in DownloadAndMixWithVolume (same issue with >1.0 volumes) 2012-12-19 05:56:57 +01:00
rog
16ac7803f1 Add support for recording bongos. 2012-12-18 23:20:26 -05:00
Pierre Bourdon
2c10ca4e46 Rewrite the linear sample rate conversion algorithm to make it less hacky and to support arbitrarly big ratios 2012-12-18 17:38:41 +01:00
Glenn Rice
1bd42b7acc Merge branch 'rehash-msw-cursor-hide' 2012-12-18 08:07:47 -06:00
Pierre Bourdon
1cecbaedce Fix MixAdd with volume. The previous volume formula completely failed with volumes >= 1.0 (0x8000). Fixes Tomb Raider Legends (GC) music. 2012-12-18 07:01:22 +01:00
Pierre Bourdon
faaaa97c9e Added a utility function to dump an AX PB for debugging 2012-12-18 07:00:24 +01:00
Pierre Bourdon
1abbfd4b15 Remove some useless 'inline' attributes from the AX HLE voice mixing functions 2012-12-18 07:00:04 +01:00
Pierre Bourdon
70b3980f46 Fix AX HLE command 12 arguments: takes 4 u16, not 1 2012-12-18 06:58:47 +01:00
Pierre Bourdon
ed59f8ff1d Remove UCode_AX_ADPCM.h, now useless (incorporated into UCode_AX_Voice.h) 2012-12-18 05:55:40 +01:00
Ryan Houdek
f6ef6fa0d9 I had the wrong header for Windows in GLVideoInterface.h 2012-12-17 16:23:02 -06:00
Ryan Houdek
f2004b2474 Blindly add WGL.cpp file to the Windows project file. Just for Neo 2012-12-17 16:19:55 -06:00
Ryan Houdek
512cae69f8 Add a useful comment to DSP.cpp 2012-12-17 15:55:34 -06:00
Ryan Houdek
6099148541 Blind coding fail 2012-12-17 15:33:19 -06:00
Ryan Houdek
8082323c44 Should hopefully fix OSX 2012-12-17 15:29:38 -06:00
Ryan Houdek
3cb5dffbc9 Missed the video interface files. 2012-12-17 15:01:52 -06:00
Ryan Houdek
b78f5debe6 Initial push of GLES and GLUtil file breakup. 2012-12-17 14:54:20 -06:00
NeoBrainX
0811311604 TextureCacheBase: Delete textures completely instead of just invalidating them in ClearRenderTargets.
That's what would've been done in the next TCB::Load() call, anyway.
Fixes issue 5742.

Additionally, change efb copies to specify 1 as the number of mipmaps because that makes more sense than anything else.
2012-12-17 19:36:31 +01:00
Glenn Rice
98ed34d50b Use wxNullCursor to put the cursor back to its default instead of
explicitly setting the cursor to the arrow.
2012-12-17 11:32:10 -06:00
Glenn Rice
f1cc5c2ff9 Define the icon for "dolphin". The IDI_ICON1 seems to be preempted by the wx resource. This one does not. 2012-12-17 08:33:42 -06:00
rog
4c7b63cf0e Save secondary list sorting.
Allow sorting by platform ascending.

Fixes issue 5774.
2012-12-17 06:08:45 -05:00
Glenn Rice
0a918782cf Reorder the inclusions to hopefully fix the icon issue. 2012-12-17 00:11:59 -06:00
Glenn Rice
ff7041804c Make sure that the wxWidgets manifest does not override the dolphin one. 2012-12-16 23:55:22 -06:00
Glenn Rice
832a5a0b26 Add the resource include in only one place for all builds. 2012-12-16 23:39:05 -06:00
Glenn Rice
d34fb84734 Add the resource inclusion to the other builds. 2012-12-16 23:21:11 -06:00
Glenn Rice
a581c75a37 Make the resource include path relative. 2012-12-16 22:52:29 -06:00
Glenn Rice
d1a812231e Rework the way that windows mouse cursor hiding is done to use the built
in wxWidgets methods.
2012-12-16 21:32:14 -06:00
LPFaint99
351979795c revert changes to banner background color 2012-12-16 15:29:25 -08:00
Ryan Houdek
8838944cd3 Revert "Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956."
This reverts commit 884006e4c8.
2012-12-15 00:04:10 -06:00
Ryan Houdek
884006e4c8 Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956. 2012-12-14 15:19:22 -06:00
Ryan Houdek
88b890824b (CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383. 2012-12-14 12:15:01 -06:00
Ryan Houdek
3b559d89ec If the HOME environment variable isn't set, fall back on to PWD. Closes 5584. 2012-12-14 11:47:12 -06:00
Ryan Houdek
532fdada96 Adds the Wii Korean settings file. It was handled in the wii-network branch in rev c42a6f156e. Master handles the settings files differently. Until wii-network merges in to master, this closes issue 5642. 2012-12-14 11:37:26 -06:00
degasus
d0c4332d99 don't update vbo, if there are no changes in Renderer::Swap
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:13 -06:00
degasus
8b62be2025 fix ShowEFBCopyRegions
those fancy colors were the result of the usage of non-allocated heap

Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:49 -06:00
Glenn Rice
a6374f25fd Fix OSX build once again. Apparently OSX needs to get with the times. 2012-12-10 10:31:08 -06:00
NeoBrainX
c82136abdc PixelShaderGen: Drop some useless and potentially buggy code.
Thanks to glennrics for noticing.
2012-12-10 16:13:22 +01:00
Glenn Rice
f6df3d1513 OSX build fix for the unordered_map/hash_map issue. 2012-12-10 08:40:27 -06:00
rog
330ea74d19 Allow input displays to work without an active movie. 2012-12-10 06:20:06 -05:00
Glenn Rice
e85438cba0 Clean up gcc/g++ compiler warnings that have accumulated. 2012-12-10 00:40:28 -06:00
rog
43d673b576 Save game list sorting.
Fixes issue 5771.
2012-12-08 23:53:50 -05:00
NeoBrainX
4fc0125fb3 Fix OS X 10.6 compatibility.
Patch by mathieudel.
2012-12-07 19:49:08 +01:00
skidau
aeb5782395 Merge conflict. Fixes issue 5471. 2012-12-06 21:16:27 +11:00
rog
bbf7c3a4d0 Fix a save state crash in some situation. 2012-12-05 17:11:19 -05:00
Ryan Houdek
423024110e Includes are case sensitive and Common is in the include directories so including the file this way was silly. 2012-12-04 11:44:28 -06:00
John Peterson
470a4eee8b Fixing wiimote savestate and recording. 2012-12-03 21:14:25 -05:00
John Peterson
983d5d1f73 Making cheats manager resizeable, maximizable, hideable (parentless), higher by default. 2012-12-03 20:58:25 -05:00
rog
47aaca89eb Fix error message about state undo backup always appearing when no movie is active. 2012-12-02 02:08:43 -05:00
NeoBrainX
bed260aa14 VertexShaderManager: Fix redundant shader constant updates.
Thanks to konpie for spotting this.

Might give a fairly perceivable speedup in the D3D11 backend.
2012-12-01 14:23:24 +01:00
Pierre Bourdon
3ca77cf077 Fix samples clamping and interlacing in the OUTPUT command. Shouldn't have assumed previous AX HLE was doing something right. 2012-12-01 00:54:25 +01:00
Pierre Bourdon
04b1ee0016 Implemented command 01 (download data and mix to MAIN/AUXA/AUXB with volume control). Fixes missing weapon sounds in Metroid Prime 2. 2012-11-28 15:22:02 +01:00
Pierre Bourdon
4cf2856284 Improve savestates support in AX and AXWii 2012-11-28 03:31:46 +01:00
Pierre Bourdon
f11a40f858 Command 13 should upload only AUXA LRS, not MAIN LRS + AUXA LRS. Fixes more GC EA games sound/music (including FIFA 06, Madden 08). 2012-11-28 01:48:27 +01:00
Pierre Bourdon
1a129abe0d AUX return data should be mixed to main buffers, not AUX buffers. Fixes a regression introduced by r954c55e35afb, now EA games sound works again. 2012-11-27 21:48:59 +01:00
Pierre Bourdon
9270b62830 Rewrite MixAUXSamples to make it more clean 2012-11-27 20:36:34 +01:00
Pierre Bourdon
2120f536d5 Implement command 07 in GC AX (download data to main LR and reset main surround) 2012-11-27 20:36:14 +01:00
rog
aaeeef48da Compile fix for linux. 2012-11-26 23:36:47 -05:00
rog
c0bb7aa8f3 Turns out you have to actually commit a change before merging if you want it to be included. 2012-11-26 18:17:07 -05:00
Pierre Bourdon
9b1a66245e Fix an AUX mixing issue introduced when implementing AXWii. Now FIFA 06 sounds great with AX HLE. 2012-11-27 00:03:40 +01:00
Pierre Bourdon
706939e632 Implement command 10, used by FIFA 06 and linked to AUXB mixing. Sound still broken in that game. 2012-11-27 00:03:02 +01:00
Pierre Bourdon
fb1ecd90b0 Implemented command 13 in GC AX, used in some EA games (FIFA 06 now has broken sound, which is still better than no sound) 2012-11-26 23:34:18 +01:00
rog
db458a234a Merge branch 'desync-fixes' into movie-fixes 2012-11-26 12:40:56 -05:00
rog
38e0d06e8c Whoops, was calling GetMD5() twice. 2012-11-26 12:29:36 -05:00
rog
3d9712a99e Remove more unused code. 2012-11-26 03:48:04 -05:00
rog
c2146921f9 Call InputUpdate() for wii games when using gc controller but not wiimote. 2012-11-26 03:04:17 -05:00
rog
97f5b1665f what is this even... 2012-11-26 02:11:52 -05:00
rog
0903e20817 Expand input buffer as needed, instead of hardcoding it at 40 MiB.
Patch (mostly) by Ilari.
2012-11-25 22:41:48 -05:00
rog
1917f83244 Cleanup and misc movie fixes. 2012-11-25 19:26:37 -05:00
rog
0c6dad6a37 Clear unneeded variables upon stopping emulation. 2012-11-24 18:27:20 -05:00
rog
d26c7fea17 Remove old, unused code. 2012-11-24 01:40:34 -05:00
rog
f251704df2 The trick to multithreaded emulation is to include thread.h more than once.
Also, rewords some awkardly written messages.
2012-11-24 01:15:26 -05:00
rog
a374f9f049 Check md5 when recording from save state too. 2012-11-23 22:47:32 -05:00
rog
ca650d4435 Record md5 of game file to .dtm, and check it when playing back. 2012-11-23 22:23:58 -05:00
skidau
085c81da86 Mapped the addco and subfco PowerPC instructions. Fixes Frogger: Hyper Arcade Edition. 2012-11-24 00:04:28 +11:00
NeoBrainX
0fcb246b7e Enable GFX debugger functionality in Release builds. 2012-11-20 17:54:48 +01:00
Pierre Bourdon
9d85052a66 Implement Wiimote audio output in AXWii. Not very useful yet as no sound is currently being mixed to the wiimote channels. 2012-11-20 11:34:49 +01:00
Pierre Bourdon
affdf08fd6 Real fix for the crashes on Windows with AXWii 2012-11-20 09:49:27 +01:00
Pierre Bourdon
e858835c7e Fixing the hack fix (I can't multiply 32x32) 2012-11-20 04:26:07 +01:00
Pierre Bourdon
0d3c3f6339 Fix a crash in AXWii with SRC ratio > 4 (which I thought was impossible, but AXWii changed the SRC algorithm) 2012-11-20 04:18:48 +01:00
Pierre Bourdon
321e3a8421 Add global volume handling for AUX mixing and L/R output in AXWii 2012-11-20 03:32:29 +01:00
Pierre Bourdon
ae85159a94 Add surround sound support to GC AX HLE 2012-11-20 03:22:24 +01:00
Pierre Bourdon
954c55e35a New AXWii now working properly in some games I tested 2012-11-20 03:13:55 +01:00
Pierre Bourdon
e750bed2a9 Rename NewAX -> AX and remove the old code. Time to work on AXWii. 2012-11-19 22:03:56 +01:00
NeoBrainX
4f652c4086 Partially revert "Check if BP and XF changes actually change values before flushing". Dolphin code sucks too much to get optimizations.
This reverts commit 5a77cae2e3.

Fixes issue 5459.
Fixes issue 5606.
2012-11-19 21:09:31 +01:00
parlane
d7e65f03e4 Fix indentation [ using the web editor D: ] 2012-11-19 19:44:44 +00:00
Pierre Bourdon
4f88fee560 Added a small TODO list of things missing in NewAX 2012-11-19 20:25:57 +01:00
Pierre Bourdon
3541d33c25 Support both versions of the mixer_control bitfield. Fixes Skies of Arcadia music being muted (and sounds being mixed only on the left audio channel), this time without a hack. 2012-11-19 20:10:37 +01:00
NeoBrainX
4ff9e03509 Merge branch 'efb_scaling_fixes'. 2012-11-19 13:18:57 +01:00
NeoBrainX
b02bb7617f Fix some fractional EFB scaling issues. 2012-11-19 13:10:32 +01:00
parlane
9345501388 Dolphin was crashing after attempting to use a NULL on macosx.
(turns out that passing NULL to string cmp funcs has "undefined behavior".)

Thanks to Grant Paul for this quickfix!
2012-11-19 03:19:51 +00:00
rog
69e8942dac Fixes pausing movies for some 30 fps games, in some situations.
Thanks abahbob for testing.
2012-11-18 01:07:48 -05:00
XtraFear
d6697d50c7 Added option to toggle the display of On-Screen Display messages in the Interface tab. 2012-11-16 23:54:48 +01:00
NeoBrainX
a135512f9b Build fix.
Fixes issue 5674.
2012-11-16 23:46:28 +01:00
rog
3a8e8af2d5 Merge movie-fixes. 2012-11-16 12:07:22 -05:00
rog
101de62c86 Remove an old TODO, and add a new one. 2012-11-16 12:03:51 -05:00
NeoBrainX
f88e7d3b73 Fix an off-by-one error. 2012-11-16 14:29:11 +01:00
NeoBrainX
a38bb488d2 Remove Renderer::xScale and Renderer::yScale. 2012-11-16 14:29:09 +01:00
NeoBrainX
78031c2d54 Move ComputeDrawRectangle() to Renderer::UpdateDrawRectangle(). 2012-11-16 14:25:49 +01:00
Pierre Bourdon
c8b2ba1bc6 Implement the MORE command (0D) used to read more commands from the CPU 2012-11-16 07:51:19 +01:00
Braden
a024d04583 Patch by mwessel that fixes real wiimotes on OSX 10.8 2012-11-15 21:30:19 -06:00
X-tra Fear
5170d65711 Fixed last commit. 2012-11-15 14:47:51 -05:00
Pierre Bourdon
5a2d8661d7 Add comments explaining how the voice processing works 2012-11-15 16:57:33 +01:00
Pierre Bourdon
aa90f799b7 Re-implementation of the AX voice mixing algorithm. Now with 100% less WTF. 2012-11-15 16:30:05 +01:00
rog
25a1979b22 Merge https://code.google.com/r/xtrafear-dolphin-emu 2012-11-14 17:27:46 -05:00
rog
14aa7150d9 Add option for author name for movies. Also, minor cleanup for previous options i've added. 2012-11-14 16:23:20 -05:00
X-tra Fear
11fc13aea4 Fixed WiiMotes disconnecting when ES_LAUNCH is ran. 2012-11-14 16:12:25 -05:00
rog
f5a3379d71 Add config option for mac address. Fixes issue 5694. 2012-11-14 14:28:38 -05:00
Pierre Bourdon
531cc6aaf3 Fixed AUXB_NOWRITE command number and implemented UPLOAD_LRS command (06) 2012-11-14 18:08:29 +01:00
Pierre Bourdon
f84f15c5bf Oops, forgot a memset which removed all AUX effects 2012-11-14 18:03:55 +01:00
Pierre Bourdon
a630357c9e Add AUX mixing support as well as a send&return effect implementation 2012-11-14 17:55:16 +01:00
Matthew Parlane
b01489b2da Merge branch 'master' into wii-usb 2012-11-15 01:19:02 +13:00
Matthew Parlane
d8b879a4ee Movd back to libusb for full support on windows 2012-11-15 01:09:25 +13:00
Pierre Bourdon
61c1fab2c6 Fix Windows support again: std::thread can't take a member pointer with StdThread.h from Common 2012-11-14 12:13:19 +01:00
Pierre Bourdon
db46ccd175 More accurate mixing buffers initialization using parameters from command 00 2012-11-14 12:08:41 +01:00
Pierre Bourdon
24d430eba0 Add NewAX to the VC++ project files 2012-11-14 11:32:57 +01:00
Pierre Bourdon
6a1241c03e Make a hack optional to fix 48KHz output mode with NewAX 2012-11-14 11:25:27 +01:00
Pierre Bourdon
0b275c20af Added output support to NewAX. Now working fine with Tales of Symphonia. 2012-11-14 11:20:54 +01:00
Pierre Bourdon
18f3630af5 PBs processing is now done, just need the output to be able to test 2012-11-14 06:53:36 +01:00
Pierre Bourdon
7535c6d903 Parse the AX command list in the AX thread 2012-11-14 06:15:55 +01:00
Pierre Bourdon
9e813502ac Create a new thread for AX and make it handle the command lists 2012-11-14 05:33:04 +01:00
Pierre Bourdon
3195916744 Basic infrastructure for the new AX HLE, currently not doing anything besides answering mails 2012-11-14 05:08:04 +01:00
Pierre Bourdon
e4d18e3a8b Bound the iteration on the PB list when processing updates.
Fixes freezes introduced in 3.0-807 with DSPHLE on some AX games.

Apparently logic doesn't apply inside the HW/DSPHLE/UCodes directory.
2012-11-13 16:50:42 +01:00
Pierre Bourdon
16060290c2 Fix missing notes in musics with DSPHLE.
Tales of Symphonia and Skies of Arcadia Legends now have working musics with
DSPHLE. Some other games with the same symptoms (missing instruments) should
probably be fixed by that change too.
2012-11-13 09:37:44 +01:00
rog
8fe5aa4ee8 movie cleanup 2012-11-12 20:40:11 -05:00
rog
8eb6f9002e Fixes interpreter when not recording or playing back a movie. 2012-11-12 20:20:34 -05:00
Matthew Parlane
586813b150 Basic HID works on windows! I had to customise HIDAPI. 2012-11-13 00:14:47 +13:00
Matthew Parlane
0caf693d1c Merge branch 'master' into wii-usb 2012-11-12 19:19:05 +13:00
Matthew Parlane
d188233b13 Moving to libHID 2012-11-12 19:12:10 +13:00
rog
a5d210129d Add an on screen lag counter. 2012-11-11 17:57:06 -05:00
rog
35e5a1e592 Add an option to pause on the last frame of a movie. 2012-11-10 21:57:31 -05:00
Rog
e8c0fea16e Retain dsp JIT setting when switching to HLE. Fixes issue 5691. 2012-11-09 12:08:56 -05:00
Rog
ab48e1154b Stop saving undo buffer (and associated .dtm, and .sav) when starting playing back a movie from save state. This is completely useless, and just wastes time copying save states around. 2012-11-08 23:25:55 -05:00
Pierre Bourdon
d13163380d Bye mamario, you won't be missed 2012-11-02 02:48:55 +01:00
sulokuTDCmago
d032c40a58 - Added a new wilcard for importing savegames, which basically shows all saves (gci, gcs and sav). This is set as default (I really got frustrated of having to change the type every single time when making tests for GCMM, and I think it makes more sense at user level to just show all saves regardless the format)
- In icon retrieving I removed the "format check" as it shouldn't really matter to have mixed icon formats. Also removed the "Time splitters hack" as there's no reason for it since we are only checking the last 3 bits and I'm pretty sure having bits 1 and 2 set is the same as having them unset.
- Icon retrieving uses AnimSpeed as stop signal (every icon must have an speed set, the first speed that is 0 means there are no more icons)
- Also, in icon retrieving I added support for "blank frames"(Luigi's Mansion and Pikmin that I know of). With this the base for icon animation is complete.
- Fixed PSOIII savegame patch which was wrong before.

Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-10-29 21:02:59 -07:00
Sonicadvance1
5dd49edaec Badaboom. Add in Memory include to CDUtils.cpp 2012-10-30 02:45:42 +00:00
skidau
303b0f6b6d Test the audio loop with aligned addresses. Fixes the high pitched squeal in Muramasa. 2012-10-29 14:03:28 +11:00
skidau
882d5161f8 Merge branch 'Capcom-Music-Loop'
* Capcom-Music-Loop:
  Removed the fake DMA wait time as it is no longer needed after the aram-dma-fixes branch is merged.  This fixes the Resident Evil 2/3 cutscene audio in DSP LLE mode.  Fixes issue 2723.
  Changed the loop end address detection to an exact match with the current address for ADPCM audio.  Fixes the non-looping music in PN03.
2012-10-28 13:36:34 +11:00
rodolfoosvaldobogado
ee72852491 implement some code to reduce the amounts of calls to setup vertex format, in d3d9 it gives no noticeable speedup, in opengl it still does not work right.
thanks to neobrain for the idea
2012-10-26 23:18:09 -03:00
rog
95d55ed1c7 fixes for backing up wii saves when playing a movie 2012-10-26 20:04:06 -04:00
rog
8921fe0d09 move wii saves to a backup if playing a movie that starts with no save 2012-10-26 17:36:18 -04:00
rodolfoosvaldobogado
eaa1ea71c1 Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays.
change naming in all the backends vertex managers to make more easy to continue with the merge an some future improvements.
please test this as i'm interested in knowing the performance in linux and windows with the different hardware platforms.
2012-10-26 11:34:02 -03:00
rog
0bc2021284 save if a wii game's save data exists when starting recording. Probably not the best way to do this, and could result in a false negative if banner.bin exists, but the actual save file doesn't, but this should work well enough. 2012-10-25 03:15:54 -04:00
rog
8dfb12da3e stuff 2012-10-24 23:21:34 -04:00
rog
76a6917fdf Check game ID against what is recorded to the .dtm 2012-10-24 19:42:04 -04:00
rog
7ee455ce3b When beginning recording, check settings in Init() instead of just in BeginRecordingInput(), since it's called after bootmanager.cpp reads the game's config. 2012-10-24 18:44:26 -04:00
rog
7006cd1217 i'm still not using a branch to fix the name of a variable 2012-10-24 15:32:02 -04:00
rog
4358f8384f readd memory card detection for movie code. I deleted this before, intending to move it elsewhere, but never did 2012-10-24 15:16:41 -04:00
rog
a1186d84df update state version 2012-10-23 02:31:16 -04:00
rog
5133ac551b merge relevant changes from bc61dbdf58a8 in otu0001-desync-fix clone 2012-10-23 02:10:49 -04:00
skidau
421a75493c Removed the fake DMA wait time as it is no longer needed after the aram-dma-fixes branch is merged. This fixes the Resident Evil 2/3 cutscene audio in DSP LLE mode. Fixes issue 2723.
Removed the ADPCM format detection from the previous commit as it broke the audio looping in Knockout Kings 2003.
2012-10-23 00:30:01 +11:00
skidau
b2a01dc348 Changed the loop end address detection to an exact match with the current address for ADPCM audio. Fixes the non-looping music in PN03.
Fixes issue 3998.
2012-10-22 22:59:35 +11:00
NeoBrainX
f7edfc0118 FifoPlayer: Copy selected object commands to clipboard when pressing ctrl+c 2012-10-22 12:32:57 +02:00
rog
aece5310f3 more movie cleanup. Removes the remaining globals that didn't need to be global, rearranges some code to make more sense, and removes some redundant code. 2012-10-21 23:20:28 -04:00
rog
9070e7ff8c misc movie cleanup and fixes 2012-10-20 22:26:40 -04:00
rog
92d2f5dee2 keeping padding right is so hard 2012-10-20 15:58:29 -04:00
NeoBrainX
069d949a57 [cleanup] TextureCache: Kill the autogen_mipmap parameter 2012-10-20 21:07:02 +02:00
NeoBrainX
ee3d6d66d7 [cleanup] [bugfix] TextureCacheBase: Cleanup and simplify mipmapping logic. Possibly fixes a bug or two. 2012-10-20 21:07:02 +02:00
NeoBrainX
c859aaae84 [optimization] TextureCacheBase: Slightly loosen the requirements for reusing mipmapped textures 2012-10-20 21:07:02 +02:00
rog
a6028b055b Save disc changes to .dtm, and load the full movie header every time it's loaded. 2012-10-20 14:40:16 -04:00
rodolfoosvaldobogado@gmail.com
5230146c73 Hey, long time no commits :).
So to compensate lets bring back some speed to the emulation.
change a little the way the vertex are send to the gpu,
This first implementation changes dx9 a lot and dx11 a little to increase the parallelism between the cpu and gpu.
ogl: is my next step in ogl is a little more trickier so i have to take a little more time.
the original concept is Marcos idea, with my little touch to make it even more faster.
what to look for: SPEEEEEDDD :).
please test it a lot and let me know if you see any problem.
in dx9 the code is prepared to fall back to the previous implementation if your card does not support the amount of buffers needed.
So if you did not experience any speed gains you know where is the problem :).
for the ones with more experience and compression of the code please test changing the amount and size of the buffers to tune this for your specific machine.
The current values are the sweet spot for my machine.
All must Thanks Marcos, I hate him for giving good ideas when I'm full of work.
2012-10-20 10:22:15 -03:00
rog
0384f61af3 re-rearrange movie code so it actually works all of the time 2012-10-19 19:43:03 -04:00
rog
b1dee5fc23 small fix for undo load state while not recording 2012-10-18 04:40:56 -04:00
rog
79692a6c78 save settings necessary for syncing a movie to the .dtm, and load them upon playback 2012-10-18 04:18:40 -04:00
rog
783409c765 clear the save state loaded from a previous movie when starting emulation 2012-10-18 04:14:25 -04:00
rog
6b99b746c8 fix undo load state and load last overwritten state while recording 2012-10-18 04:11:14 -04:00
rog
7f624cda10 fix recording from save state 2012-10-18 04:03:12 -04:00
rog
a366521d13 Correct the hotkey labels for undo load state, and load last overwritten state buttons 2012-10-18 03:30:44 -04:00
Ryan Houdek
57426ee726 Forced commit 2012-10-13 13:00:04 -05:00
Ryan Houdek
3f0d7312fa A couple missed lines on the rebase. 2012-10-13 12:43:00 -05:00
Ryan Houdek
10666a9b87 More 'stuff' 2012-10-09 23:56:00 -05:00
Ryan Houdek
eb7a0c485a More "stuff" for SS, also a small fix in the program shader cache cache setup." 2012-10-09 23:56:00 -05:00
Ryan Houdek
71f6b1eec6 Change 'stuff' 2012-10-09 23:56:00 -05:00
Ryan Houdek
03b09bed5d Get the program binary type correctly or else ATI makes massive (~400MB) shader caches. Also, don't need the line in the PixelShaderGen. 2012-10-09 23:56:00 -05:00
Ryan Houdek
2e15440896 Add support for Dual source blending to older ATI cards that don't support 420pack but do support GL_ARB_blend_func_extended. This is more proper as well anyways. 2012-10-09 23:56:00 -05:00
Ryan Houdek
e88d35d1c1 Had a few vec4 and float4(0) calls floating around. 2012-10-09 23:55:59 -05:00
Shawn Hoffman
31a8424bcc fix formatting uglies introduced in glsl-master branch 2012-10-09 23:54:17 -05:00
Shawn Hoffman
4a4833e617 default to GLSL instead of Cg 2012-10-09 23:43:22 -05:00
Ryan Houdek
9996f27120 Give OSX users more of a chance of supporting Single pass DSB in the future. 2012-10-09 23:42:41 -05:00
Ryan Houdek
d012c75005 Implement Program shaders cache. Seems to reduce a small amount of stuttering when F-Zero starts. Did it because I can :| 2012-10-09 23:42:41 -05:00
Ryan Houdek
c76593f6a2 Looky, OSX found an issue for me. 2012-10-09 23:42:40 -05:00
Ryan Houdek
7aad45658e Add a GUI option to use GLSL shaders. Also fix a small typo. 2012-10-09 23:42:39 -05:00
Ryan Houdek
7f12daa014 Looks like we make use of fmod, make a GLSL function for it! 2012-10-09 23:41:49 -05:00
Pierre Bourdon
3bcec51334 More coding style fixes because I suck at sed 2012-10-09 23:41:48 -05:00
Pierre Bourdon
3c6d0fc710 8 spaces indentation -> tabs 2012-10-09 23:41:48 -05:00
Ryan Houdek
5b06bbf87d Use UBOs in every shader. I had missed a few. Only cache Uniform locations if we aren't using UBOs. 2012-10-09 23:41:06 -05:00
Ryan Houdek
5bcbf92f43 Make sure to support everything even if GPU doesn't. 2012-10-09 23:41:06 -05:00
Ryan Houdek
d4a80ca3ec yay, UBOs work 100% now. 2012-10-09 23:41:05 -05:00
Ryan Houdek
1f75ee49bf UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Probably why Vertex shader UBO is failing. Too tired to investigate right now. 2012-10-09 23:41:05 -05:00
Ryan Houdek
b105d70339 Firin ma lazer 2012-10-09 23:41:05 -05:00
Ryan Houdek
c82b92bfc2 Fix one error. 2012-10-09 23:41:05 -05:00
Ryan Houdek
2fbca145cb Remove bSupportsGLSLLocation since it won't work how I expect it. 2012-10-09 23:41:05 -05:00
Ryan Houdek
4a84c6f742 Add in UBOs, doesn't work yet. Still debugging here. 2012-10-09 23:41:05 -05:00
Ryan Houdek
76e5766a1b Put Vertex Uniforms in to the correct places to get ready for UBOs. 2012-10-09 23:41:04 -05:00
Ryan Houdek
d897491f94 Few compiler errors that got exposed once I got Dual Source Blending working. Seems it isn't working quite 100% either. Good chance I missed something anyway. 2012-10-09 23:41:04 -05:00
Ryan Houdek
d83ead5914 Support Dual Source Blending in OGL plugin with GLSL. 2012-10-09 23:39:16 -05:00
Ryan Houdek
eff019442f Playing through SSBM story made me find this. 2012-10-09 23:37:52 -05:00
Ryan Houdek
b24990ca28 Bit of cleanup. Clean up my massive hack in the ShaderManagerFiles. Almost feature parity with Nvidia CG now I think. Just need to do Alpha test with Dual source blending now. 2012-10-09 23:37:52 -05:00
Ryan Houdek
cf68cc0c61 Add support for GL_ARB_shading_language_420pack so we don't have to binding sampler locations. Also add support for GL_ARB_separate_shader_objects which doesn't currently work for some reason....investigating. 2012-10-09 23:37:52 -05:00
Ryan Houdek
8058f2f32f Missed one 2012-10-09 23:33:02 -05:00
Ryan Houdek
9064b76deb Shader Compile fixes. Played SMS for two shines. 2012-10-09 23:33:02 -05:00
Ryan Houdek
7cec31dbf3 Almost there. 2012-10-09 23:33:02 -05:00
Ryan Houdek
8123b137aa This is the terrible bit that can't be removed until we use UBOs in the GLSL shaders. 2012-10-09 23:31:31 -05:00
Ryan Houdek
0fc755c4df More stuff 2012-10-09 23:31:31 -05:00
Ryan Houdek
66a5334158 moe 2012-10-09 23:30:48 -05:00
Ryan Houdek
3943840d5c Now CG plays nice with this new stuff. 2012-10-09 23:27:59 -05:00
Ryan Houdek
a357c77257 Add in GLSL setting again.
PS and VS making. Untested and won't work for now.

Add in program shader cache files.

Readd NativeVertexFormat stuffs.

Add in PS and VS cache things.

SetShaders in places.

Fixed EFB cache index computations in OpenGL renderer.

The previous computation was very likely to go out of array bounds,
which could result in crashes on EFB access.

Also, the cache size was rounded down instead of up. This is a problem
since EFB_HEIGHT (528) is not a multiple of EFB_CACHE_RECT_SIZE (64).
2012-10-09 23:23:37 -05:00
Pierre Bourdon
3990002250 Optimize JitCache::InvalidateICache by maintaining a "valid blocks" bitset
Most of the InvalidateICache calls are for a 32 bytes block: this is the
number of bytes invalidated by PowerPC dcb*/icb* instructions. Profiling
shows that a lot of CPU time is spent checking if there are any JIT blocks
covered by these 32 bytes (using std::map::lower_bound).

This patch adds a bitset containing the state of every 32 bytes block in
RAM (JIT cached/not JIT cached). Using that, a 32 bytes InvalidateICache
can check in the bitset if any JIT block might be invalidated. A bitset
check is a lot faster than an std::map::lower_bound operation, improving
performance of JitCache::InvalidateICache by more than 100%.

Some practical numbers:

* Xenoblade Chronicles (PAL)
  56.04FPS -> 59.28FPS (+5.78%)
* The Last Story (PAL)
  30.9FPS -> 32.83FPS (+6.25%)
* Super Mario Galaxy (PAL)
  59.76FPS -> 62.46FPS (+4.52%)

This function still takes more time than it should - more optimization in
this area might be possible (specializing for 32 bytes blocks to avoid
useless memcpy, for example).
2012-10-06 01:49:09 +02:00
Pierre Bourdon
8cefcaa94c Implement a simple benchmarking mode which logs FPS to a file
Very useful to compare performance between two builds, check the impact of
a configuration option, etc. FPS log is stored in User/Logs/fps.txt and is
reset each time you launch a game. Only enabled if you check the "Log FPS
to file" option in your graphics settings.

Could be improved a bit: currently logs only every 1s (so you can't really
see small variations), maybe output more infos to the fps.txt like
average/stddev (but Excel/Libreoffice/Google Docs can compute that easily
too).
2012-10-04 05:41:02 +02:00
NeoBrainX
035840e7b5 Move last XFB size from Render to FramebufferManager. 2012-10-03 13:44:35 +02:00
NeoBrainX
6e4a61a991 Minor cleanups. 2012-10-03 13:44:04 +02:00
NeoBrainX
bb8b5936c0 Revert "Partially revert revision d511b506120c."
This reverts commit 08e06b2293.
2012-09-27 18:15:44 +02:00
Sonicadvance1
8fed3b76c8 If setting videobackend back to null strings, Just set it to the front of the list. Fixes loading game specific INI files that don't load back the "default" video backend which is nothing. 2012-09-25 00:47:37 +00:00
Ryan Houdek
41266129ba Should fix issue 5630. 2012-09-24 17:16:34 -05:00
Ryan Houdek
3229bf824c Should actually load the backend when it changes via game INI 2012-09-23 17:54:23 -05:00
Ryan Houdek
f8f8aea577 Allow the user to set graphics backend from Game INI. Zero GUI option available for setting. 2012-09-23 16:02:11 -05:00
Ryan Houdek
b4ae200d0d This changes a mmap in MemArena so you don't need 786MB of memory free to actually allocate the 1GB memory space in Linux 32bit. I was also running in to this issue in my development. Kudos to plbl4ster to actually taking the time to research this. Closes issue 5625. 2012-09-23 10:08:13 -05:00
sulokuTDCmago
1e174ad31a F-Zero and Phantasy Star Online Memory Card Manager support. Thanks to Ralf from GS Central
Original information:
http://board.gscentral.org/retro-hacking/53093.htm

Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-09-21 21:41:04 -07:00
Pierre Bourdon
760f777f5a Simulate a small delay on GC Memcard operations
This was not needed for most games before because the external exception was
itself delayed. aram-dma-fixes changed that and made the external exception
happen a lot quicker, breaking games that relied on the memcard operations
delay.

Fixes issue 5583.
2012-09-07 01:24:10 +02:00
Pierre Bourdon
208d25c3f5 Revert merges of aram-dma-fixes and memcard-delay
These merges, while in theory improving emulation accuracy, cause issues
in other parts of the emulator based on invalid assumptions. memcard-delay
fixed some of these issues in the EXI memcard code, but several other
problems still exist and I don't have the time to debug that right now.
2012-09-07 01:11:38 +02:00
Scott Moreau
1ffb9ce47e Fix broken build when using SDL from Externals.
The problem here was the logic that detects SDL in the main CMakeLists.txt
is not the same as it is in DolphinWX/CmakeLists.txt to set libraries. When
using SDL from Externals it failed at link time because -lSDL was never set.
This fixes the problem by using the same condition logic to set the libs
as used when detecting SDL in the first place.
2012-09-02 16:53:15 -06:00
Glenn Rice
d2e057d137 Update libav code to remove deprecation warnings. 2012-08-28 22:34:24 -05:00
Scott Moreau
6773261a85 Use correct linker flags for SDL. 2012-08-28 03:35:31 -06:00
NeoBrainX
1c1ae63b69 Windows build fix. 2012-08-26 20:26:10 +02:00
NeoBrainX
cf8744cf2c OGL: Implement pixel metrics (untested) 2012-08-26 20:26:10 +02:00
NeoBrainX
4d8d86bd6a D3D11: Implement some PE pixel performance metrics.
Super Mario Sunshine is using a cool trick: To determine how much goop has been cleaned in ep. 6 of Sirena Beach, it counts the number of pixels that are input to the blending stage. For that it's using the PE performance registers ;)

Fixes issue 1498.
2012-08-26 20:26:10 +02:00
Pierre Bourdon
90af798d3d Partially revert be200074e9 for OS X systems
/dev/shm is not a tmpfs mountpoint on that operating system. Use /tmp but keep
the unlinking to avoid useless disk IO.
2012-08-25 03:30:37 +02:00
Pierre Bourdon
60aed4e5b0 Merge branch 'memcard-delay' 2012-08-24 12:45:45 +02:00
Ryan Houdek
be200074e9 [Linux] Change from using /tmp to /dev/shm in MemArena so we don't cause any disk IO, also unlink file while it is open to allow multiple instances running. This was discussed months ago, but was never implemented for whatever reason. 2012-08-22 23:39:50 -05:00
NeoBrainX
bab9b5d3ce FifoPlayer: Fix fifo log playback in dual-core mode. 2012-08-22 01:04:09 +02:00
Pierre Bourdon
0b00c95b79 Simulate a small delay on GC Memcard operations
This was not needed for most games before because the external exception was
itself delayed. aram-dma-fixes changed that and made the external exception
happen a lot quicker, breaking games that relied on the memcard operations
delay.

Fixes issue 5583.
2012-08-20 13:49:12 +02:00
Pierre Bourdon
54fc4029dd Use do { ... } while (0) for the *_LOG macros
Without this patch, such code would not compile:

if (cond)
    WARN_LOG(FOO, "msg");
else
    WARN_LOG(FOO, "msg2");
2012-08-20 13:12:49 +02:00
LPFaint99
603bd9982d bugfix for memorycard manager. fixes exporting from page > 1 on slot b, thanks to suloku for reporting
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-08-19 20:45:43 -07:00
skidau
28bc5eca37 Added a check for out of bounds memory accesses. Fixes Avatar: The Last Airbender (GC). 2012-08-17 22:14:35 +10:00
NeoBrainX
08a9c66037 Revert the recent zcomploc changes including the Graphic_Fixes merge.
Reason:
- It's wrong, zcomploc can't be emulated perfectly in HW backends without severely impacting performance.
- It provides virtually no advantages over the previous hack while introducing lots of code.
- There is a better alternative: If people insist on having some sort of valid zcomploc emulation, I suggest rendering each primitive separately while using a _clean_ dual-pass approach to emulate zcomploc.

This reverts commit 0efd4e5c29.
This reverts commit b4ec836aca.
This reverts commit bb4c9e2205.
This reverts commit 146b02615c.
2012-08-10 20:12:02 +02:00
NeoBrainX
6e02ad55bc Maintenance. 2012-08-07 18:57:53 +02:00
NeoBrainX
ec859009b7 Add a sanity check for viewports with zero width/height.
Fixes issue 5466.
2012-08-07 01:37:31 +02:00
Pierre Bourdon
a2b71f1ed7 Clean up WX style issues mentionned in previous commits comments 2012-08-06 14:21:49 +02:00
skidau
0efd4e5c29 Skipped the ZCompLoc pass if the result can be determined at compile time. Brings back the speed lost by r146b02615c07. 2012-08-06 09:29:01 +10:00
Pierre Bourdon
86a1899b9e Fix a wrong data type in the WBFS Blob reader causing issues on x86 systems
Fixes issue 5489.
2012-08-05 19:35:49 +02:00
Pierre Bourdon
d7d2e5b9bf Link explicitly DolphinWX with GTK2 libraries
Fixes issue 5555.
2012-08-05 20:51:42 +02:00
Pierre Bourdon
fe1501db9a Check if WX recognized a key before testing if it's a hotkey
Fixes issue 5537.
2012-08-05 17:28:57 +02:00
Pierre Bourdon
b3c9f437db Return early from DoOpen if the user cancelled the file picker box
Fixes issue 5551
2012-08-05 16:53:36 +02:00
Pierre Bourdon
80bf3c2c0b Add VTune profiling support for Dolphin's JIT 2012-08-05 16:39:15 +02:00
Pierre Bourdon
228172d656 Fix a typo in the indexed color vertex loader
Patch from konpie: http://forums.dolphin-emulator.com/showthread.php?tid=24658
2012-08-05 04:24:16 +02:00
Pierre Bourdon
8597660855 Replace all of the opcode data read functions by their SSSE3 equivalent, not only the first one.
Patch from konpie: http://forums.dolphin-emulator.com/showthread.php?tid=24658
2012-08-05 04:24:08 +02:00
Pierre Bourdon
d44a3471be Fix DSP LLE thread affinity being set to the wrong core
Patch from konpie: http://forums.dolphin-emulator.com/showthread.php?tid=24658
2012-08-05 04:24:00 +02:00
Pierre Bourdon
e42c6214d9 Fix a typo in GenQuantizedLoads causing issues with SSSE3 in x86 builds
Patch from konpie: http://forums.dolphin-emulator.com/showthread.php?tid=24658
2012-08-05 04:23:46 +02:00
skidau
00df727d2f Optimised the JitCache struct size from 88 bytes to 80 bytes. Thanks to Lioncash for the patch. 2012-07-23 22:15:34 +10:00
Pierre Bourdon
174c1b00f8 Use the right modifier for hotkeys on Mac
Fixes issue 5324.
2012-07-22 19:22:50 +02:00
sktsqrl
c0060f9ef8 Merge branch 'bba'
OS X support not impl
2012-07-21 12:53:46 -07:00
sktsqrl
601b9fc03b typo fix 2012-07-21 12:50:40 -07:00
sktsqrl
9442d334d8 bba: stub the os x impl 2012-07-21 12:21:55 -07:00
Scott Moreau
0e1348c839 Re-add hack to use SDL/SDL.h ifndef _WIN32.
The correct convention is to use #include SDL.h in all cases but we have to
do this so Externals/SDL builds, which isn't in the best shape.
2012-07-14 20:50:58 -06:00
Scott Moreau
d34418100b Add periodic effects for haptic devices.
This adds support for drivers supporting sine, square and triangle
periodic haptic effects. This allows rumble to work on devices/drivers
supporting these effects, such as an xbox controller using the xpad
driver under Linux.
2012-07-12 19:47:17 -06:00
Scott Moreau
80c15f21b4 Add SDL2 support to build system.
Dolphin code already builds against SDL2 but the build system never
checks for SDL2, which is the what latest SDL is called now. SDL2
replaces SDL 1.3. This allows Dolphin to be build against SDL2, which
activates certain new features such as the haptic interface.
2012-07-12 19:47:17 -06:00
sktsqrl
8dd11bd1c0 fixes issue 5507 2012-07-11 20:54:50 -07:00
sktsqrl
1d44de53b5 reset samples_avail when stopping gc mic sampling. fixes Mario Party 7 2012-07-11 01:03:25 -07:00
sktsqrl
a02cbedb0f bba: generate MAC if needed 2012-07-07 13:44:26 -07:00
Pierre Bourdon
dd48b246b2 Reduce logging verbosity in the Linux BBA code 2012-07-05 01:30:37 +02:00
Pierre Bourdon
5db70f452b Remove the now unneeded recv sleep hack and fixes game exit by implementing a timeout on read(2) calls in the read thread. 2012-07-05 01:29:42 +02:00
sktsqrl
bb84043de0 bba: (windows) fix games which stop and restart recving, such as logging off of PSO and loggin on again without stopping dolphin 2012-07-04 16:17:47 -07:00
sktsqrl
6cccbb91ec bba: implement recv buffer full interrupt
(windows) hopefully fix crashes from closing dolphin while recving
2012-07-04 16:02:05 -07:00
sktsqrl
9cff8316d2 code cleanup for win32/tap/eth 2012-07-04 16:02:04 -07:00
Pierre Bourdon
9a3dd778cb Preliminary BBA support for Linux. Assumes that a TAP interface named 'Dolphin' exists and is preconfigured. Contains some dirty hacks. 2012-07-04 04:34:40 +02:00
skidau
c57640dfbd Implemented proper timing in the "No audio output" back-end. 2012-07-01 17:07:58 +10:00
sktsqrl
3cb6e4a864 Redo BBA once again. Now it works on windows, if crappily.
To use, install OpenVPN's TAP device driver. Then create a network bridge between the TAP and your device connected to the internet.
TODO:
proper overlapped read - can look at qemu impl
non-windows impl
2012-06-29 17:33:56 -07:00
skidau
b4ec836aca Removed the offset if the ZCompLoc GREATER or LESS function is used. Fixes the invisible player in THPS3. 2012-06-29 18:47:49 +10:00
Pierre Bourdon
b27d8ff0d6 Add a missing Invalidate() call in ~TextureCache(). Fixes a regression from 8bed27a3d1 causing textures to load improperly when a game is run two times in the same Dolphin instance 2012-06-27 20:20:28 +02:00
NeoBrainX
29e21026e9 Merge branch 'awesome-texcache-cleanups-and-fixes' 2012-06-21 22:21:34 +02:00
Pierre Bourdon
fa2ee1f4a0 Only call CheckExceptions in dcbz in interpreter mode, use FL_ENDBLOCK for Jit64. Now RS3 demo disc does ingame with Jit and block_size = 1 2012-06-20 18:33:23 +02:00
NeoBrainX
7dabba5095 Fix a small bug. 2012-06-20 18:18:20 +02:00
NeoBrainX
043a85f8a6 Minor cleanup. 2012-06-20 18:18:19 +02:00
NeoBrainX
8a5abbddc4 Enable texture format overlay on the fly. 2012-06-20 18:18:18 +02:00
NeoBrainX
8bed27a3d1 Enable hires textures even when texture dumping is enabled.
Remove some deprecated code.
2012-06-20 18:18:17 +02:00
NeoBrainX
8d30ac462a Instead of invalidating texcache whenever the graphics configuration dialog gets opened, clean up textures on configuration changes. 2012-06-20 18:18:05 +02:00
Pierre Bourdon
30de244050 Check for DSI exceptions after a dcbz instruction. Fixes Rogue Squadron 3 in interpreter mode. 2012-06-20 12:15:22 +02:00
Pierre Bourdon
e550623b11 Added a button to dump the FakeVMEM from the memory debugger if the game uses it 2012-06-19 13:51:29 +02:00
Pierre Bourdon
988bd53b5f Support ANSI color codes in the console logger for Linux/Mac 2012-06-19 12:11:15 +02:00
Pierre Bourdon
34606f34a9 Allow disassembly of FakeVMEM with the dolphin debugger 2012-06-19 11:57:57 +02:00
Pierre Bourdon
76a13604ef Optimize mtmsr by going to an exception exit only if EE are enabled and some
exceptions are pending.
2012-06-19 06:35:30 +02:00
Pierre Bourdon
bfc797ede1 Removed an obsolete comment 2012-06-16 14:39:17 +02:00
Pierre Bourdon
e1ddbdd214 Use WriteExceptionExit and implement the change for JitIL 2012-06-16 14:38:48 +02:00
Pierre Bourdon
da4141aa9f Simulate ARAM DMAState correctly and check for external exceptions after
MTMSR is executed.

This commits fixes issue 617. WWE Day of Reckoning 1 and 2 are now playable
with Dolphin.

The changes are not implemented for JitIL yet.
2012-06-16 14:38:44 +02:00
NeoBrainX
227580d1a5 Remove "Disable Textures". 2012-06-11 23:35:46 +02:00
NeoBrainX
1dd6b978c1 Remove "Disable Lighting". 2012-06-11 23:30:20 +02:00
skidau
1d9ac2f6e1 Removed the check for changed JIT blocks before invalidation. Fixes the slow speed in Zelda: Ocarina of Time Master Quest.
Fixes issue 5454.
2012-06-09 18:48:15 +10:00
NeoBrainX
b5ad382b07 Fast mipmaps deserves to die!! 2012-06-08 00:22:57 +02:00
NeoBrainX
0d577d886a Remove some TODOs. 2012-06-02 19:23:20 +02:00
skidau
d74c50b942 OSX build fix for BPStructs. Thanks to pauldacheez for the fix. 2012-06-02 11:28:43 +10:00
skidau
bb4c9e2205 Fixed "Failed to compile pixel shader" error when Per-Pixel Lighting is enabled. Thanks to slmpika for the fix. 2012-06-02 11:25:44 +10:00
skidau
b0d271db3c Changed MOVDDUP to use MOVSD on non-SSE3 CPU's.
Added DMA wait time under DSP HLE mode.

Fixes Knockout Kings 2003.
2012-06-02 10:06:47 +10:00
skidau
99b7c91df5 Checked if dcbst instructions are preceded by dcbt. If it is, the game is prefetching memory into the data cache, and not loading new code. In these cases, the JIT cache will no longer be flushed. Fixes the frequent "Clearing code cache" issue in games like "The Last Story". 2012-05-31 22:09:33 +10:00
NeoBrainX
372e00632d Fix changing internal resolution via hotkeys (settings above 1.5x weren't accessible anymore before). 2012-05-29 13:11:28 +02:00
Pierre Bourdon
bfde41895f Update the viewport when the scissor offset is changed
Fixes a bug with Another Code: R that was noticed when gx-optimization was
merged.
2012-05-27 08:03:26 +02:00
Glenn Rice
00f6b7b6ea Fix core dump on start up on linux. Thanks to degasus. 2012-05-26 08:24:18 -05:00
Pierre Bourdon
1efabea9b4 Fix compilation errors with g++4.7 2012-05-26 08:09:50 +02:00
skidau
b79d8d9e10 Fixed the Cheat Search. Patch by nagosaki. 2012-05-26 15:45:58 +10:00
skidau
146b02615c Merge rodolfoosvaldobogado's zcomploc code (Graphic_Fixes branch) 2012-05-26 13:47:07 +10:00
Braden
82cb14e49b Actually fixes crashing on start up. 2012-05-26 13:21:30 +10:00
Braden
cbc84ecd72 set variables equal to zero or false correctly. Should fix crashes on 32bit version. 2012-05-26 13:21:30 +10:00
Braden
defb4c255d Allows analog sticks to be used with the TAS Input Open. 2012-05-26 13:21:30 +10:00
unknown
873437d58a Adds better support for the tas input. 2012-05-26 13:21:29 +10:00
nitsuja
9ea8d54343 remove some code that was made unused by rca287e7957c7 2012-05-26 13:19:57 +10:00
nitsuja
1f9586a8ba compile fix for my merging of rca287e7957c7 2012-05-26 13:19:57 +10:00
nitsuja
99b202fd2e savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData 2012-05-26 13:18:08 +10:00
nitsuja
ae242e5675 added some missing VideoBackendHardware data to savestates. I think this makes savestates more stable (fewer "GFX FIFO: Unknown Opcode" errors) in dual core mode.
also added some extra verification markers around here, to potentially give better info on future version mismatches
2012-05-26 13:18:08 +10:00
nitsuja
2be579e8ba fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3) 2012-05-26 13:18:07 +10:00
nitsuja
19b0b02ad7 add some missing IPC HLE data to savestates 2012-05-26 13:14:15 +10:00
nitsuja
c9059c708e save events in a safer way. the old way assumed that event type indices remain constant (they don't always), which could result in running arbitrary events or crashing upon loading. 2012-05-26 13:09:39 +10:00
nitsuja
a81631b58e made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
the intent is to replace the haphazard scheduling and finger-crossing associated with saving/loading with the correct and minimal necessary wait for each thread to reach a known safe location before commencing the savestate operation, and for any already-paused components to not need to be resumed to do so.
2012-05-26 13:09:38 +10:00
nitsuja
108f69eaa9 to help movie sync, added some more wiimote data to savestates and disabled auto-reconnect. although I think this is basically just removing hacks and should be more correct, I don't know what side effects this could cause for normal players, so for now these changes ONLY take effect when an input movie is playing back or being recorded. 2012-05-26 12:59:08 +10:00
nitsuja
d19c389246 clean up some savestate code 2012-05-26 12:59:08 +10:00
nitsuja
8ef75dac67 add missing SI device state to saves 2012-05-26 12:59:07 +10:00
nitsuja
5423bca79c add some more missing dsp ucode data to savestates 2012-05-26 12:59:07 +10:00
nitsuja
152351d96c implement PointerWrap::Do(std::map<unsigned int, T>) 2012-05-26 12:59:07 +10:00
nitsuja
aa674a65f1 implement PointerWrap::DoLinkedList and use it to simplify saving CoreTiming events 2012-05-26 12:59:06 +10:00
skidau
a54e72640f Merge branch 'misc-speedups'
* misc-speedups:
  fixed and reenabled and slightly optimized the JIT version of fcmpo/fcmpu.
  slightly more precise speed percent display (this is really minor)
  a small thread synchronization speedup for dual core mode. it's most noticeable in games where the CPU is running behind compared to the GPU.

Conflicts:
	Source/Core/Core/Src/PowerPC/Jit64/Jit.cpp

The Fifo.cpp changes from rdaefb3b550e2 was not merged as there was no performance benefit.
2012-05-26 12:35:08 +10:00
Pierre Bourdon
cf69e7ca8a Merge branch 'gx-optimization'
This branch reduces the number of useless state flushes in the video
emulation layer by checking whether a BP/XF change will have an effect
or not. Greatly reduces the number of GL calls per frame.

Thanks to degasus for his help!
2012-05-24 21:49:37 +02:00
NeoBrainX
4131ca8d38 Merge branch 'hires-tex-improvements' 2012-05-22 08:14:49 +02:00
Pierre Bourdon
fee2d83f68 Fix a data endianness problem introduced by r7cccb4baa724. 2012-05-20 22:16:21 +02:00
Pierre Bourdon
c95baf614d Avoid changing video state on useless BP writes
When a game writes the same value that was already configured to a BP
register, Dolphin previously flushed the GPU pipeline and reconfigured
the internal video state (calling SetScissor/SetLineWidth/SetDepthMode).

Some of these useless writes still need to perform actions, for example
writes to the EFB copy trigger or the texture preload registers (which
need to reload the texture from memory).
2012-05-20 20:56:03 +02:00
Pierre Bourdon
7cccb4baa7 Check if data was modified in LoadIndexedXF too 2012-05-19 10:54:40 +02:00
Pierre Bourdon
b8d4d013f6 Compute the comparison size properly (transferSize is in u32, not in u8) 2012-05-18 23:27:02 +02:00
Pierre Bourdon
5a77cae2e3 Check if BP and XF changes actually change values before flushing 2012-05-18 23:13:53 +02:00
Matthew Parlane
1bc5f41e40 Fixes issue 5428. Thanks delroth. 2012-05-18 17:57:28 +12:00
Pierre Bourdon
fe1fdc5e7b Fix a compilation error 2012-05-16 09:38:58 +02:00
Pierre Bourdon
fdff4cb1ff Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2012-05-16 09:27:37 +02:00
Pierre Bourdon
2b77acc705 EOL changes to ease the merge 2012-05-16 09:22:36 +02:00
skidau
5a8ad92302 Changed a JMP that needed to be a far JMP in JITIL. 2012-05-15 09:32:21 +10:00
NeoBrainX
54aeec7a8f Dump the redundant "save textures" function. Use TextureCache's dumping feature instead. 2012-05-13 17:48:23 +02:00
NeoBrainX
72e83140f0 TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain. 2012-05-13 17:43:14 +02:00
NeoBrainX
41d37ab0a0 TextureCacheBase: Support loading custom mipmaps. 2012-05-13 17:42:22 +02:00
NeoBrainX
a5e68ab10e TextureCacheBase: Support dumping individual mipmaps. 2012-05-13 17:41:04 +02:00
NeoBrainX
a8ad59ee3e TextureCacheBase: Move texture dumping to a helper function. 2012-05-13 17:41:03 +02:00
NeoBrainX
3ecc5e879c TextureCacheBase: Move custom texture loading to a helper function 2012-05-13 17:41:03 +02:00
skidau
b27f471488 Invalidated the JIT cache when the dcbst instruction is used. 2012-05-13 21:07:03 +10:00
skidau
48bf5c739d Changed the block linker to work on physical addresses. Checked whether the code has changed before invalidating it. Fixes the cut-scenes in Tales of Graces.
Fixes issue 2933.
2012-05-12 21:43:39 +10:00
Pierre Bourdon
f567782b47 Implement a better heuristic to detect whether an ELF is for GC or Wii 2012-05-12 01:48:56 +02:00
Pierre Bourdon
04bde406d3 Fix DVD root path for Wii games. Now Wii games can be booted using extracted files instead of a disc image. 2012-05-11 22:19:57 +02:00
skidau
1587cb3738 Fixed texture encoding. Fixes the interaction with objects in Another Code R. Thanks to wordmanwords for the patch.
Fixes issue 5405.
2012-05-05 11:21:05 +10:00
Pierre Bourdon
77f47866df Add Wii DVD integrity checking to Dolphin
This allows users to easily check whether their Wii dump is corrupted or not
using the Dolphin properties window. Right click on a game, Properties,
Filesystem tab, then right click on the game partition and select "Check
partition integrity".

This may have some false negatives due to the unused clusters heuristic (see
the comment in VolumeWiiCrypted.cpp). False positives are unlikely.
2012-05-04 16:27:42 +02:00
orphis
6254edcfbc Add the missing *.wbfs extension to the file picker. 2012-05-03 22:27:06 +00:00
skidau
0e812cb187 JIT32 fix.
Added wbfs to the File Open list.
2012-05-04 07:00:30 +10:00
skidau
7885e63deb Added wbfs support. Thanks to lordlyhobo for the patch. Fixes issue 859. 2012-05-04 00:09:01 +10:00
skidau
a1b3eaffb7 Reverted the ES changes from r0fc390b55226. Fixes the crash that occurred when loading a channel from the sysmenu. 2012-05-03 23:32:32 +10:00
skidau
e5d527340d Optimised the JIT path. 2012-05-03 23:17:15 +10:00
skidau
d7f468a781 Applied the "Hide cursor" fix to the Pause button. 2012-05-03 20:57:22 +10:00
Glenn Rice
40640217f1 Fix hide mouse cursor on linux.
Fix emulator window position when rendering to main on linux.
Allow building against wxWidgets 2.9.3 on linux.
2012-05-02 14:40:40 -05:00
Billiard26
1974938c5a Fix DirectInput D-Pad handling. 2012-05-02 06:31:38 +00:00
Pierre Bourdon
beb4204bbb Include libavutil/mathematics.h explictly in AVIDump.cpp. Fixes issue #5266. 2012-05-02 07:29:15 +02:00
Pierre Bourdon
5e2d692cec Lock the DSP thread on its own core when using "Lock threads to cores" and "LLE on Thread". Greatly improves DSPLLE performance on Linux with >= 3 cores CPUs. 2012-05-02 07:19:14 +02:00
skidau
1b15cd0b60 Added preliminary support for ARAM memory map mode "4".
Fixes issue 3410.
2012-05-01 22:05:48 +10:00
skidau
2540fe0606 Fixed ARAM DMA overflow situations. Fixes issue 4952. 2012-05-01 21:31:21 +10:00
skidau
30d6d22816 Merge Conflicts:
Source/Core/Core/Src/PowerPC/PowerPC.cpp
2012-05-01 21:00:57 +10:00
skidau
d015f0926a Fixed a typo and some far jumps in the JIT. 2012-05-01 20:52:35 +10:00
skidau
d557c913e8 Reset the performance counters at the start of the each block. 2012-05-01 20:42:01 +10:00
skidau
389823a749 Changed the performance monitor check to a compile time check instead of run-time. 2012-05-01 20:42:00 +10:00
skidau
cdace9d776 Added preliminary support for the Gekko CPU Performance Monitor. Fixes Harry Potter and the Prisoner of Azkaban. 2012-05-01 20:42:00 +10:00
skidau
75fbbcae40 Merge branch 'JIT-Exceptions'
* JIT-Exceptions:
  JitIL code cleanup
  Changed the JIT code to make the FPU exception timing more accurate.  The exception is now triggered at the first FP instruction instead of the start of the block. Rearranged the JIT exception code for a tiny speed-up.  Only external exceptions are checked at the end of the block.  All other exceptions are checked at the time they occur.

Fixes issue 5382.

Conflicts:
	Source/Core/Core/Src/PowerPC/Jit64/Jit_LoadStore.cpp
2012-05-01 20:35:12 +10:00
skidau
05040379e9 JitIL code cleanup 2012-05-01 20:26:05 +10:00
skidau
15d3c45159 Reset the performance counters at the start of the each block. 2012-04-29 00:10:20 +10:00
skidau
853d12b42c Changed the performance monitor check to a compile time check instead of run-time. 2012-04-28 22:47:55 +10:00
skidau
103e73030f Added preliminary support for the Gekko CPU Performance Monitor. Fixes Harry Potter and the Prisoner of Azkaban. 2012-04-28 20:42:45 +10:00
skidau
330f63df80 Corrected the file offset within the FST of virtual disks (used by the DVD Root path function). 2012-04-28 11:21:55 +10:00
skidau
8878ae5fc3 Merge branch 'AudioStreaming'
* AudioStreaming:
  Reset the stream playing flag on init.
  force VolumeDirectory to align files to 32KB (only streaming audio files really need to be aligned...)
  Removed the DTK Music option.  It is now always enabled.
  Added the response for audio streaming disc offset requests.  Generate an AI interrupt at the end of the audio streaming loop.  Fixes Pac-man Fever and the background music in Eternal Darkness.
  Fixed the erroneous looping in audio streaming games like Eternal Darkness and Zoids: Battle Legends.  Thanks for the tip, tueidj.
2012-04-23 22:40:58 +10:00
skidau
f0e1b4c1dd Reset the stream playing flag on init. 2012-04-23 22:15:23 +10:00
Shawn Hoffman
26521aa66a force VolumeDirectory to align files to 32KB (only streaming audio files really need to be aligned...) 2012-04-23 00:50:44 -07:00
skidau
5ceef0c513 Removed the DTK Music option. It is now always enabled. 2012-04-23 05:02:43 +10:00
skidau
f0a5214a3f Added the response for audio streaming disc offset requests. Generate an AI interrupt at the end of the audio streaming loop. Fixes Pac-man Fever and the background music in Eternal Darkness. 2012-04-23 04:47:31 +10:00
skidau
8ff3954069 Added the memcheck for stXx. 2012-04-21 21:38:57 +10:00
skidau
7038a841bd Fixed the erroneous looping in audio streaming games like Eternal Darkness and Zoids: Battle Legends. Thanks for the tip, tueidj.
Fixes issue 5378.
2012-04-21 15:50:07 +10:00
Matthew Parlane
0fc390b552 Modify state.dat before launching wads. Fixes Liight, maybe others. If in doubt, install the wad to the nand. 2012-04-21 16:21:13 +12:00
skidau
13b66df125 Changed the JIT code to make the FPU exception timing more accurate. The exception is now triggered at the first FP instruction instead of the start of the block.
Rearranged the JIT exception code for a tiny speed-up.  Only external exceptions are checked at the end of the block.  All other exceptions are checked at the time they occur.
2012-04-15 21:34:15 +10:00
Pierre Bourdon
c08510baa8 wxWindow::FindFocus() sometimes return NULL, check for that to avoid segfaulting 2012-04-15 02:24:41 +02:00
skidau
a488b2c0ca Fixed the rerecord counter when using more than one save state. Patch by rdragoon. 2012-04-13 19:50:44 +10:00
Jordan Woyak
722480cb2e Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347. 2012-04-07 15:45:32 -05:00
skidau
5d9ac22d58 Added a "Keep window on top" option in the graphics options. 2012-04-08 10:29:49 +10:00
LPFaint99
87954dacad Revert part of r6bfb8c9597dc so new memory card files will be created.
some how  I neglected to remember that r+ requires the file to exist.
 still should fix the issue with 0 byte memory cards.
This reverts commit 6bfb8c9597.
2012-04-05 21:43:05 -07:00
Matthew Parlane
db6e981728 Added hidapi start. x64 doesn't work... not sure why. 2012-04-04 19:54:32 +12:00
Matthew Parlane
9bf67d4bb1 Implemented /dev/usb/hid as libusb, but this will not work on mac. Code started for using hidapi instead. 2012-04-04 19:53:05 +12:00
rodolfoosvaldobogado
5650b3b5f6 more fixes. take in account when depth textures are used and alpha test fails :)( i really forgot that). 2012-04-03 15:08:58 -03:00
rodolfoosvaldobogado
4fafbd0700 Fix for my last commit thanks to Lolaker for pointing the error 2012-04-03 09:56:11 -03:00
Shawn Hoffman
702905131b follow-up for last commit: don't warn about the EUART init commands. 2012-04-03 03:54:17 -07:00
Shawn Hoffman
423cdb6398 fixes issue 5335 2012-04-03 03:26:06 -07:00
rodolfoosvaldobogado
6a446efd5f Second Stage: re implement zcomplock and correct all the logic error in PixelShaderGen.cpp. i disable fastzcomlock for the moment to avoid confusions.
please test for regressions
2012-04-03 00:08:36 -03:00
rodolfoosvaldobogado
a0d60210fd First Stage:
Fix depth related errors in dstalpha pass.
best place to test: water splash effect in super mario galaxy
2012-04-02 14:26:12 -03:00
skidau
f7ce27c91d Fixed the audio streaming "blocks left" register by making it zero-based. Fixes DreamMix TV World Fighters (GameCube). 2012-04-02 22:14:11 +10:00
LPFaint99
6bfb8c9597 small fix to writing memorycards, open as r+b so the file is not cleared when opening. should eliminate the 0byte memory card files reported http://forums.dolphin-emulator.com/showthread.php?tid=21964 http://forums.dolphin-emulator.com/showthread.php?tid=22631 http://forums.dolphin-emulator.com/showthread.php?tid=22098 2012-03-31 14:03:19 -07:00
Matthew Parlane
5c27e27a4a Oops how did that compile... 2012-03-31 16:26:41 +13:00
Matthew Parlane
763916a779 Comments about DVDLowAudioBufferConfig 2012-03-30 20:13:29 -07:00
Matthew Parlane
404a6b9ba8 Fixes issue 5330. 2012-03-30 20:10:48 -07:00
skidau
995a84e06a Removed CGDisplayCapture from the OSX fullscreen mode code, fixing full-screen mode. Thanks to celgilles for the patch.
Fixes issue 5331.
2012-03-31 13:48:40 +11:00
NeoBrainX
460610ea0e Revert Rodolfo's recent zcomploc commits until they actually work correctly.
This reverts commit 402006a83a.
This reverts commit 48d8d71391.
This reverts commit 450dcc9d2c.
2012-03-30 01:57:53 +02:00
LPFaint99
f7c17c6351 Merge branch 'GCMemcardFixes' 2012-03-29 14:39:01 -07:00
rodolfoosvaldobogado
402006a83a more fixes to zcomplock and opengl implementation 2012-03-29 18:26:58 -03:00
NeoBrainX
2356def0d4 Merge branch 'fifoplayer_updates'.
This adds an "Analyzer" tab to the fifoplayer dialog which allows to conveniently browse through all register pokes that are being sent by the game each frame.
There's also a search function, but it doesn't work all that well for anything but simple searches at the moment. However, I'm merging this anyway since I'm not sure if I'm going to finish this.

Note that due to recent fifo changes, it's not yet possible to run fifoplayer in dual-core mode.
2012-03-29 22:50:45 +02:00
NeoBrainX
04c2f2382f FifoPlayerDlg: Don't use wxString::fromAscii() 2012-03-29 21:50:21 +02:00
Sacha
5f85815922 Remove inherited variable that was no longer used. Clean up. 2012-03-29 17:01:59 +10:00
Shawn Hoffman
2ee5e5cebc Merge branch 'scons-removal' 2012-03-28 00:02:04 -07:00
rodolfoosvaldobogado
450dcc9d2c As requested, this is my implementation of zcomploc using a multi-pass algorithm. My apologize to the others devs for committing in the main branch but is the only way to get this tested as soon as possible.
please test for regressions, speed and for other issues fixed, as a example, the black color in water splash in super mario galaxy are fixed with this rev.
please as soon as yo find a bug let me know.
2012-03-27 15:44:58 -03:00
Shawn Hoffman
48eb791a4e Merge remote-tracking branch 'timowiren/master' 2012-03-25 13:21:25 -07:00
Shawn Hoffman
48bfca3c86 Merge remote-tracking branch 'adlr/macwiimote' 2012-03-25 13:15:38 -07:00
Shawn Hoffman
d15740daf1 Merge branch 'wxw3-update' 2012-03-25 12:27:38 -07:00
skidau
f30aebf8d7 Added a check for TMEM overflows while preloading textures. Thanks to NeoBrainX for the tip. 2012-03-25 21:35:57 +11:00
Timo Wiren
cb92805445 Spaces to tabs. Removed a comment. 2012-03-25 13:01:26 +03:00
skidau
fa2b4cd8fc Quick fix for minimum number of cheat codes needed to activate Gecko. 2012-03-25 04:13:41 +00:00
rodolfoosvaldobogado
9ed83765e6 long time no commits :)
a little code cleaning to avoid duplicated execution of AlphaPreTest and a little correction to some comments from the previous commits.
this change must behave exactly like last revision, if something is broken please let me know
2012-03-25 00:01:47 -03:00
Pierre Bourdon
c662b8ee2f Bump the shader cache version 2012-03-24 20:46:40 +01:00
Pierre Bourdon
b5ba2eb030 Merge branch 'master' into zcomploc-support 2012-03-24 18:41:51 +01:00
Timo Wiren
11959a3781 Matching new and delete. 2012-03-24 19:41:13 +02:00
NeoBrainX
7a1744575d D3D9: Fix texel to pixel mapping when sampling textures properly. 2012-03-24 17:23:03 +01:00
NeoBrainX
fee98b426b Revert r41bcf657f89d, r3a9fed0ba285, r9adc119e3c2f and re58692653afd (all of them are wrong). 2012-03-24 15:58:44 +01:00
skidau
33e20cf76d Added a check for active Gecko codes before installing the Gecko code handler.
Fixes issue 5279.
2012-03-23 23:36:23 +11:00
skidau
41bcf657f8 Adjusted the DX9 offset of the Sampling address to more closely match what we are seeing in games.
Fixes issue 5305.
2012-03-23 23:20:19 +11:00
skidau
c4fbb6e377 Checked PRELOAD_MODE to determine if TMEMODD or TMEMEVEN should be used.
Fixes issue 5212.
2012-03-23 22:10:48 +11:00
Shawn Hoffman
fab037446c Forward "raw" reads of GC discs to the normal read function, since they are not encrypted in the first place. 2012-03-22 23:04:45 -07:00
Andrew de los Reyes
d3361494ce WiiremoteReal for Mac: Find Wiimotes by name.
The decided way to find Wii Remotes is by their bluetooth name, so
this patch introduces common code to identify if a given string is a
valid Wiimote name.

On Mac, when scanning bluetooth, consult the function with all found
bluetooth devices.
2012-03-22 20:55:41 -07:00
Andrew de los Reyes
93b78d7139 WiimoteReal for Mac: Send commands on interrupt channel.
There are two ways to send commands to Wii Remotes:

- On command channel, with a first byte of 0x52. This works on
  Nintendo RVL-CNT-01, but not Nintendo RVL-CNT-01-TR wiimotes.

- On interrupt channel, with a first byte of 0xa2. This works on
  Nintendo RVL-CNT-01 and Nintendo RVL-CNT-01-TR wiimotes.

This patch switches Mac from the former to the latter. Windows and
Linux remain unchanged.
2012-03-22 20:17:28 -07:00
Andrew de los Reyes
af8690a7d8 Revert "Add Support for Wii Motion Plus INSIDE Wii Remotes on Mac OS X."
This reverts commit c9dfcf8cf7.

That commit attempted to support all Wii Remotes on Mac OS X, but the
logic was incorrect, and as a result the original (non-TR) Wii Remotes
were broken by that change.

Future patches will address this problem in a better way.
2012-03-22 20:06:52 -07:00
Shawn Hoffman
36f3962551 small fix for last commit - didn't notice that was an #elif instead of #if 2012-03-22 18:57:30 -07:00
Shawn Hoffman
56b1373baf Remove scons-related files 2012-03-25 12:55:02 -07:00
Shawn Hoffman
5bf99f461b Add some padding to the GameList column sizes on non-MSW.
These underlying controls seem to insert 8px of divider between each column.
2012-03-22 18:45:11 -07:00
Shawn Hoffman
7d57b925e6 Disable wxHAS_MSW_TASKDIALOG because as of wxW svn r70933,
there is a bug with the wxPD_AUTO_HIDE style which can cause a non-dolphin
window to come to the foreground after auto-closing of the TaskDialog.
2012-03-24 20:59:20 -07:00
Shawn Hoffman
e0941828f5 Fix uglies on gcpad/wiimote config pages.
Use wxPanel in place of wxNotebookPage (which is really just a typedef for wxWindow). This applies the correct background color for the page.
2012-03-23 00:27:54 -07:00
Shawn Hoffman
f7423a0a4f Merge branch 'master' into wxw3-update
Conflicts:
	Source/Core/DolphinWX/Src/LogWindow.cpp
2012-03-22 17:57:38 -07:00
Pierre Bourdon
5242f09104 Fix Linux build: search for gthread-2.0 and pangocairo, then add both these libs to wx dependencies 2012-03-23 01:06:45 +01:00
LPFaint99
9c9e593479 fix crash on windows while changing exi/si devices when interface language is Japanese or Chinese 2012-03-22 14:52:20 -07:00
Pierre Bourdon
339ee98e62 Add a comment before the zcomploc test explaining the implementation/hack 2012-03-22 22:10:23 +01:00
Pierre Bourdon
0ffc12bbfd Merge branch 'master' into zcomploc-support
Conflicts:
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
2012-03-22 15:21:52 +01:00
Matthew Parlane
d95e31af3f Fixes issue 4932 AGAIN :D 2012-03-22 22:52:12 +13:00
skidau
006923e871 Disabled zcomploc while update_enable has been set in zmode. Fixes zcomploc in F-Zero GX. 2012-03-22 20:36:41 +11:00
Matthew Parlane
2d75d7a8be Fixes issue 5278. Thanks to megazig for finding the bug :) 2012-03-22 21:15:05 +13:00
Matthew Parlane
dc1cde4581 Re-enabled stfs, was caused by fast fp, thanks delroth! 2012-03-22 17:25:43 +13:00
Pierre Bourdon
70b6c4280f Compile with /fp:precise instead of /fp:fast in release mode on Windows
/fp:fast was introducing FP precision problems, and mixing it with some
/fp:precise code caused strange game behaviors, DSI exceptions and freezes.

This commit should fix most of the issues introduced by 3.0-73 (r95517a97).

Thanks to hatarumoroboshi@hotmail.com for tracking a lot of these Win32 bugs.

Fixes issue 4906.
Fixes issue 5138.
Probably fixes (not tested) issue 5067.
2012-03-21 22:43:44 +01:00
NeoBrainX
6202714efd Fix some regressions from r3b38295cbd08. 2012-03-20 22:36:21 +01:00
skidau
5e2fd45203 Merge fix 2012-03-20 21:01:15 +11:00
skidau
a60a0825a3 Merged 'FifoBusy' branch. Thanks
to marcosvitali.

Added an external exception check when the CPU writes to the FIFO.  This allows
the CPU time to service FIFO overflows.  Fixes random hangs caused by FIFO
overflows and desyncs like in "The Last Story" and "Battalion Wars 2".  Thanks
to marcosvitali for the research.

Added some code to unlink invalidated blocks so that the recompiled block can be
linked (speed-up).

This release still fixed the hangs produced by fifo overflow without sacrifice
performance. For example you can test Tutorial moves at the beginning of The last history now
is fluid 30/60.

Fixed possibles random hangs in DC mode.
Fixed hangs in DC mode in (Simpsons, Monkey Island, Pokemon XD, etc)
Implemented accurate management of Pixel Engine Interrupts.  Now the GPU loop
is stopped when a PE Interrupt needs to be managed and resumed when Pixel Engine
finish.

Fixed Metroid Prime 3 and 2 desync. And other games with desync because of
FIFO Reset. That happens because  FIFO_RW_DISTANCE_HI must be written first, for checking
fifo.CPReadWriteDistance == 0, so some fifo resets was not managed in the right
way.

Fixed Super Monkey Ball in some cases when the game write the
WriteReadDistance need to be safe like the SafeCPRead.

Improved the CheckException for the GatherPipe writes in JIT, now only the
External Exceptions are processed.

Fixed definitely Pokemon XD in dual core mode. This game is doing something
not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer
mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If
the game do that on breakpoint the solution can fail.

Fixed ReadWriteDistance calc when CPRead > CPWrite.

Added Token and Finish cause to GP Jit checking.

Additional cleanup in CommandProcessor.



Fixes issue 5209
Fixes issue 5055
Fixes issue 4889
Fixes issue 4061
Fixes issue 4010
Fixes issue 3902
2012-03-20 19:37:25 +11:00
Matthew Parlane
14ea442382 srawx fixed thanks to boo toe. 2012-03-20 19:51:42 +13:00
Shawn Hoffman
c0992cc73e Build fix:
Don't use isascii() - just do it ourselves
Bump required wxw version (for shared libs)
There still seems to be linking issues on some linux distros, I can't reproduce it though...
2012-03-19 23:16:01 -07:00
Shawn Hoffman
dd5df17688 forgot to save my buffer :( 2012-03-19 12:07:47 -07:00
Shawn Hoffman
cf52029b51 Check if the game's ID is valid before accessing it to set the ntsc u/j register. Prevents discs without a real ID from crashing dolphin. 2012-03-19 11:12:40 -07:00
Shawn Hoffman
ff6023df27 Change wxString(<string>, wxConvUTF8) method of creating unicode from filenames to wxSafeConvertMB2WX()
(Just applied to FrameTools.cpp for now)
Allows one to properly restart Pokémon by hitting play :P

Ignore non-ASCII strings passed to DisplayMessage(). These strings would end up going to renderer display and statusbar/titlebar, which can't handle them properly.
2012-03-19 10:37:15 -07:00
Shawn Hoffman
4a1e8ba30a sigh...fix #ifdefs in last commit... 2012-03-19 07:46:23 -07:00
Shawn Hoffman
05c964e6d6 wxw3: OSX can use the same method of hiding cursors as MSW 2012-03-19 07:40:27 -07:00
Shawn Hoffman
35a5a3b9d4 Fix "Hid cursor" causing a wxWidgets warning 2012-03-19 06:54:02 -07:00
Shawn Hoffman
c3a537728f Don't allow wiimote config while in Gamecube mode
Fixes crash when attempting to open emulated wiimote config in Gamecube mode
2012-03-19 06:03:23 -07:00
Matthew Parlane
418f46ea72 Fixed memory leak. And added braces to match the rest of the switch statement in FileIO. 2012-03-19 18:08:16 +13:00
marcosvitali
20eca1bf7e Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
Fixed ReadWriteDistance calc when CPRead > CPWrite.
Added Token and Finish cause to GP Jit checking.
2012-03-18 22:54:58 -03:00
Andrew de los Reyes
d6d52920ec Fix segfault in LogWindow on Mac
Commit 9ddb67d4a9 seems to have
introduced a segfault on Mac. The issue is that it this change casts
wxConvCurrent (which is a wxMBConvLibc) to a wxCSConv. This is an
unsafe cast because wxCSConv has member variables, but wxMBConvLibc
does not.

In LogWindow.cpp, the constructor for m_SJISConv is dereferencing one
of those member variables, which is a dereference of uninitialized
memory!

This CL reverts to the older (non-crashing) constructor, but keeps the
behavior the same.
2012-03-18 15:11:34 -07:00
Shawn Hoffman
c5d746f3d8 remove scons files from VS projects 2012-03-18 06:41:12 -07:00
Shawn Hoffman
483d15a9c3 fix Common lib re-linking all the time
rename wxBase28 project to wxWidgets
2012-03-18 05:47:55 -07:00
skidau
cfbcaa2cc6 Linux build fix 2012-03-18 23:37:38 +11:00
Shawn Hoffman
d9a7510937 forgot to add wxwidgets3 vcxproj to git, since it was masked by gitignore...
fix up misc warnings and build errors
2012-03-18 03:30:03 -07:00
Shawn Hoffman
ff63c689d6 wxMSW no longer allows overriding OnPaintDrawImages, so remove the msw-specific drawing code from the GameListCtrl (it's rendered correctly by default) 2012-03-18 02:33:03 -07:00
Shawn Hoffman
c3d13b048c build against wxWidgets3 from Externals on Windows.
use Externals version of libpng on Windows.
2012-03-18 02:31:19 -07:00
Matthew Parlane
8479d5bdf7 Some code clean up. I am terrible at coding styles... 2012-03-18 21:50:07 +13:00
Matthew Parlane
6fe495e1aa Fixed Pokepark 2! Maybe... :D Don't trust save states, although I think they are correct. File fd's were too large. Let me know if file related loading stops working in some games. fds are many to 1, not 1 to 1. ES has two instances available at a time. Sadly a clean up requires changing IWII_IPC_HLE_Device Constructor, as a deviceID doesn't make much sense per device. I won't do this until we have less branches :| 2012-03-18 21:00:23 +13:00
Shawn Hoffman
8bdf93a15c fix logwindow crash 2012-03-17 21:51:24 -07:00
Shawn Hoffman
1fbf2e38c4 wxw implements wxEVT_THREAD itself now 2012-03-17 21:50:40 -07:00
Shawn Hoffman
a648aca65c wxWidgets3: update to svn r70933 2012-03-17 21:47:47 -07:00
skidau
05692b1e7e Sped up to the Dolphin debugger by not checking for breakpoints when stepping.
Fixed the JIT cache, invalidating one instruction length at a time.
Fixed a bug where the JIT cache did not get invalidated when stepping.
Disabled fused instructions in the debugger.
2012-03-16 20:08:05 +11:00
skidau
8ed6ea3b07 Sped up the Dolphin debugger in JIT mode by splitting a block only while stepping or when it contains a breakpoint. The block is invalidated when a breakpoint is set or cleared.
Fixed a bug in the JitCache where the JIT icache was not being invalidated when a block containing the instruction was destroyed.
2012-03-15 21:48:19 +11:00
skidau
0ed8af2287 Forced reload of the native Gecko Code handler if the game overwrites it.
Fixes issue 5225.
2012-03-13 23:41:40 +11:00
skidau
dc79d68e72 Added the corresponding change from r352ab2ba4394 into JITIL.
Tidied some code.
2012-03-13 22:35:11 +11:00
Matthew Parlane
b37c468039 Fixes issue 5269
Sorry guys but I needed to disable stfs so that Pokepark 2 would not freeze(?). Feel free to put some effort in to finding out why, I do not understand Jit sorry.
2012-03-13 23:42:30 +13:00
marcosvitali
352ab2ba43 Improved the CheckException for the GatherPipe writes in JIT, now only the External Exceptions are processed.
We Didn't Check 0x0008000 in PowerPC::ppcState.msr this was killing the performance, this also fix a hang when this check is performed.
SMG for example.
Deleted the HiWatermark condition from GPFifo.
Please test games affected in this  Revision 9e649ce798, and games affected in this Revision b0f75f17ae.
I do not want to excite the game players of 'The Las Story', but Could test again the random hangs with this rev?

Thanks
2012-03-13 01:44:10 -03:00
marcosvitali
fedf6055ce I've fixed Super Monkey Ball in some cases when the game write the WriteReadDistance need to be safe like the SafeCPRead.
This fix is not related with the previous commits, but the previous commits help me to see that because in the new scenery SMB was hanging. May be in the past also doesn't boot some times because of that.

Please Test FZero boot also. Thanks.
2012-03-11 12:40:39 -03:00
skidau
bf76b802a7 Fixed the in-built Dolphin profiler. 2012-03-10 16:24:13 +11:00
marcosvitali
104603467b This commit fix games hanging because of my prior Revision c2e6fdf09f
The external exceptions in dolphin are checking frequently but is different to real HW, so sometime the game is in a loop checking GPU STATUS, the exceptions doesn't checked, and the game hang.\
For solve this I need a trick: still waiting for the exception handler be linked but if CommandProcecsor is reading the GPStatus, resume this.

This fixed "TimeSplitters: Future Perfect" broken in the Revision c2e6fdf09f and surely others games.
2012-03-09 18:58:23 -03:00
marcosvitali
41652d6b1f I've fixed Metroid Prime 3 and 2 desync. And other games with desync because of FIFO Reset.
That happens because  FIFO_RW_DISTANCE_HI must be written first, for checking fifo.CPReadWriteDistance == 0, so some fifo resets was not managed in the right way.
I didn't test Metroid 2 desync reported in Issue 4336 but I think is the same.
About the flickering in MP2, I don't know for my is not related or yes, but you can test anyway.

Fixed Issue 3902

Well now the FIFO is 99.99% finished :)
2012-03-09 01:33:29 -03:00
marcosvitali
c2e6fdf09f - I've fixed possibles random hangs in DC mode.
- I've fixed hangs in DC mode in (Simpsons, Monkey Island, Pokemon XD, etc)
- I've implemented accurate manage of Pixel Engine Interrupts, now the GPU loop is stopped when a PE Interrupt needs to be managed and resume when Pixel Engine finish,
I think now, the Fifo in DC mode is more accurate than SC mode. :)

Time to close the big fifo Issue 3694 (snif), please if you have a possible fifo issue report this like a game issue.

I was working with Skid_AU together, especially thanks for him.

Test a lot all games, and compare the performance with the master maybe this accuracy has a cost (not a lot).
I think now the fifo is very stable, overflow fixed, random hang fixed, if you have a game with a hang with this rev and not in master please report this.
2012-03-08 02:47:55 -03:00
LPFaint99
6fc8cdf12d revert r90a2096a24f4 behavior changes in PixelEngine.cpp. Thanks to Autoran1 for finding the responsible commit. Fixes Scrubbing Serena Beach Countdown in both SC and DC.
Fixes issue 1498.
2012-03-07 20:08:14 -08:00
Matthew Parlane
880992b10f Fixed DoState and removed unneeded class variable. 2012-03-07 00:22:55 +13:00
Matthew Parlane
b49b4bb614 Fixed DoState and removed unneeded class variable. 2012-03-07 00:21:31 +13:00
Matthew Parlane
53d2d9718f Fixes issue 2917 and possibly others like 5232 2012-03-06 23:32:13 +13:00
Matthew Parlane
e8e2c241d7 delroth pointed out that it should be "starts with" not "contains". Unlikely this has ever affected anyone.... 2012-03-06 23:31:59 +13:00
Matthew Parlane
614c43029f fixed files so they can have more than one handle opened at a time. 2012-03-06 23:31:48 +13:00
Matthew Parlane
095b9de85e Fixes issue 2917 and possibly others like 5232 2012-03-06 23:10:04 +13:00
marcosvitali
b0f75f17ae This release still fixed the hangs produced by fifo overflow without sacrifice performance.
For example you can test Tutorial moves at the beginning of The last history now is fluid 30/60.
Shuffle2: I've delete the hacky line, I think is not necessary anymore. Additional some clean in CommandProcessor.
Please test The Last Story and others games affected in the previous commits and give me a feedback.
2012-03-05 02:40:10 -03:00
skidau
a53916ff5d Changed the detection of FIFO write addresses to writes at the gather pipe boundary. This speeds up games which frequently write to the gather pipe like the pre-rendered movies in The Last Story.
Added some code to unlink invalidated blocks so that the recompiled block can be linked (speed-up).
2012-03-04 23:42:33 +11:00
skidau
5de8366db2 Made the invalidation of the FIFO write JIT blocks more selective (efficient). Fixes the slowdown in the House of the Dead: Overkill cutscenes. 2012-03-04 08:10:46 +11:00
Henrik Rydgard
f5d4fe0bfe Fix some minor bugs pointed out by PVS Studio (thanks!) 2012-03-03 20:07:20 +01:00
skidau
874e17e504 Added the corresponding change from r9e649ce79850 to JITIL. 2012-03-03 15:41:55 +11:00
skidau
9e649ce798 Added additional checks to ensure that only a FIFO breakpoint exception is handled. This fixes the hangs in games like de Blob, Xenoblade and Super Mario Galaxy introduced by r9e398fd41802. 2012-03-03 14:26:39 +11:00
skidau
9e398fd418 Added an external exception check when the CPU writes to the FIFO. This allows the CPU time to service FIFO overflows. Fixes random hangs caused by FIFO overflows and desyncs like in "The Last Story" and "Battalion Wars 2". Thanks to marcosvitali for the research.
Fixes issue 5209.
Fixes issue 5150.
Fixes issue 5055.
Fixes issue 4889.
Fixes issue 4061.
Fixes issue 4010.
Fixes issue 3902.
2012-03-02 18:53:41 +11:00
Matthew Parlane
fb062c4a0b Free ECC data. 2012-03-01 21:23:52 +13:00
Shawn Hoffman
6eb2cb2666 Merge branch 'master' into wii-network 2012-02-27 22:36:41 -08:00
Jordan Woyak
ee09def802 Merge branch 'cpp11' 2012-02-28 00:28:13 -06:00
Jordan Woyak
38823b6371 Add comment here so people know what's up. 2012-02-28 00:27:16 -06:00
Matthew Parlane
6ccb30ac5f Forced timeout. 2012-02-28 19:17:05 +13:00
Matthew Parlane
1d16785590 Implement ES_Sign and GetDeviceCert and others 2012-02-28 19:17:04 +13:00
Matthew Parlane
57e3fbed91 Debug vprintf! 2012-02-28 19:17:02 +13:00
Matthew Parlane
fea02b8dca Add SSL debug, everyone needs it! 2012-02-28 19:17:01 +13:00
Shawn Hoffman
e5b7e81f44 openssl: enable ec/dsa and rearrange files in Externals a bit. 2012-02-27 00:51:50 -08:00
NeoBrainX
c3293b1a1c Improvement to revision b8bef29bcc .. :P 2012-02-25 10:59:00 +01:00
skidau
b8bef29bcc Fixed a divide by zero error in the hash functions 2012-02-25 20:36:49 +11:00
Jordan Woyak
f92d1e1e93 fix some clang compilation errors 2012-02-24 14:25:02 -06:00
Jordan Woyak
8a8dc77ef1 enable c++11 compilation in cmakelists 2012-02-24 14:19:24 -06:00
Jordan Woyak
f15aeb26b3 Use an auto typed variable in IniFile.cpp 2012-02-24 19:20:17 -06:00
Shawn Hoffman
9866cae4ff net: create directory for config file if it doesn't exist. 2012-02-23 12:48:54 -08:00
Shawn Hoffman
f73c82c232 net: add inet_ntop 2012-02-23 12:38:11 -08:00
NeoBrainX
3a9fed0ba2 PixelShaderGen: Fix a bug introduced in revision 9adc119e3c.
D3D11: Fix shader constant mapping.
2012-02-21 12:51:41 +01:00
parlane
1c2004fe5d Wrong japan game value. 2012-02-20 20:26:48 +00:00
NeoBrainX
9adc119e3c PixelShaderGen: For custom textures and scaled EFB copies, use correct texel to pixel mapping when sampling textures
(D3D9 only)

This is basically the same as revision e58692653a, just for scaled textures and with a LOT more work...
2012-02-20 20:32:08 +01:00
parlane
c42a6f156e Added Korean handling of settings file.
Fixes issue 5215.
2012-02-19 23:02:01 +00:00
Pierre Bourdon
b9aeba7f7c Make SO_POLL work on Linux (and probably better on Windows :P) 2012-02-19 19:39:47 +01:00
Pierre Bourdon
31788791e8 Logging messages change errno, save the return value from recv before logging 2012-02-19 19:39:46 +01:00
Pierre Bourdon
81d7eefd6a Correctly map Wii/native socket level and optname for GETSOCKOPT 2012-02-19 19:37:56 +01:00
Pierre Bourdon
87456054d6 Move the sockopt mapping to the toplevel (needed for GETSOCKOPT too) 2012-02-19 19:37:56 +01:00
Pierre Bourdon
2c9109936c Linux uses EAGAIN instead of EWOULDBLOCK (only used on Windows) 2012-02-19 19:37:56 +01:00
Matthew Parlane
ef4ac51170 Added some error comments. 2012-02-19 14:29:57 +13:00
Matthew Parlane
40c9f481df Fixed some warnings, removed unneeded linux ifdefs 2012-02-19 13:06:05 +13:00
Pierre Bourdon
959d116530 Handle SSL_ERROR_WANT_WRITE too in the NET_SSL_READ ioctl handler (+ cleanup) 2012-02-18 23:25:42 +01:00
Pierre Bourdon
5fe49e4185 Implement SO_SETSOCKOPT for POSIX systems 2012-02-18 19:01:22 +01:00
Pierre Bourdon
6026f245c8 Make getNetErrorCode more generic between Windows and POSIX systems. Might break Windows build. 2012-02-18 17:51:06 +01:00
Pierre Bourdon
6cc02747a0 Implement SO_FCNTL correctly on Linux 2012-02-18 17:28:53 +01:00
Pierre Bourdon
60b8227df2 Display errno in Linux getNetErrorCode defautl case 2012-02-18 17:28:31 +01:00
Pierre Bourdon
77effd8913 SO_POLL Linux implementation 2012-02-18 10:22:28 +01:00
Pierre Bourdon
d5dd80931a getNetErrorCode on Linux should not display anything if ret >= 0 2012-02-18 10:22:00 +01:00
Pierre Bourdon
40e6e9b9fa Fix Linux build 2012-02-18 09:50:21 +01:00
Matthew Parlane
ede0889e3d Merge branch 'wii-network' of https://code.google.com/p/dolphin-emu into wii-network 2012-02-18 21:20:35 +13:00
Matthew Parlane
43954d20c4 Fixed Pokemon Battle Something, used two unimplemented SSL funcs. 2012-02-18 21:18:48 +13:00
NeoBrainX
e58692653a PixelShaderGen: Use correct texel to pixel mapping when sampling textures
(D3D9 only)

Fixes issue 2068.
Fixes issue 5158.
2012-02-17 17:09:17 +01:00
Shawn Hoffman
570a12dcd1 Fix ICMP ping. Obey timeout. 2012-02-17 00:51:33 -08:00
Matthew Parlane
2d5e80d36c Added shutdown command to fs, but did not implement 2012-02-17 21:50:00 +13:00
Matthew Parlane
7fa0ffa6d5 Added getpeername 2012-02-17 20:50:15 +13:00
Matthew Parlane
5176335546 Regression fix, temp fix for Fifa 11 2012-02-16 18:57:43 +13:00
parlane
bea635d1d5 Fixes issue 5214 for real! 2012-02-15 20:56:50 +00:00
Matthew Parlane
87810d8945 INETATON: 4 was a guess, 1 is correct. 2012-02-15 21:58:39 +13:00
Matthew Parlane
8f74f3dc7d Possible "*THE* fix" 2012-02-15 21:34:47 +13:00
Shawn Hoffman
f81524e827 shorten ssl logs too 2012-02-12 23:23:00 -08:00
Shawn Hoffman
4e62015e9a implement ICMP stuff (on windows). should be very similar on *nix...might just be able to compile the current code :) 2012-02-12 23:22:51 -08:00
Shawn Hoffman
2046fb0457 remove an extraneous variable 2012-02-12 15:13:54 -08:00
Shawn Hoffman
831b6b947b net: change some logging to not be so incredibly log that it doesn't fit on a 30" screen. 2012-02-12 14:53:14 -08:00
Shawn Hoffman
5a61a499a2 fixup IOCTL_SO_GETHOSTBYNAME. Fixes SSBB crash. 2012-02-12 14:49:40 -08:00
LPFaint99
643770bff9 more work towards correct file importing
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:40:53 -08:00
LPFaint99
e68b892cc6 more changes from u8[] to u16/u32
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:40:45 -08:00
LPFaint99
ebdab914cb Change UpdateCounter to u16
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:40:34 -08:00
LPFaint99
0aeb94d3be disable changing a dentry to "broken file" before removing it, the ipl does not always do this
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:40:18 -08:00
LPFaint99
3d20c57458 Update directorys and BlockAllocs correctly, use the most uptodate directory/bat instead of always the first
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:40:03 -08:00
LPFaint99
1fe67e19ab use BAT for block locations instead of assuming nonfragmented blocks *untested*
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:39:45 -08:00
LPFaint99
8355363dcd change the data section from a plain array to a vector of blocks (arrays of 0x2000)
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:39:23 -08:00
LPFaint99
dfe890e8f1 pass by reference instead of pointer in several places,
return std::strings instead of filling a buffer,
move gci filename generation to a function inside gcmemcard instead of the gui code
 change all functions that do not modify the object to const

Conflicts:

	Source/Core/Core/Src/HW/GCMemcard.cpp
	Source/Core/DolphinWX/Src/MemcardManager.cpp

Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:39:10 -08:00
LPFaint99
d5c393fe96 initial work on displaying, exporting, and deleting from
memory cards that have gaps in the fst

Conflicts:

	.gitignore
	Source/Core/DolphinWX/Src/MemcardManager.cpp

Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:38:55 -08:00
LPFaint99
98993bfbd3 fix the twocardsloaded settings, correctly disables the copy functions when only one card is loaded
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:38:44 -08:00
Shawn Hoffman
6b583ab00e add IOCTLV_WD_GET_INFO
-forgot to add changes to header
2012-02-10 14:58:09 -08:00
Shawn Hoffman
68e7f0d170 add IOCTLV_WD_GET_INFO 2012-02-10 14:28:33 -08:00
Shawn Hoffman
35d573fd79 fix regression 2012-02-10 12:01:47 -08:00
Shawn Hoffman
f412227cd5 show a wifi AP :)
the connection test fails (freezes), though. strange, since it will work with net config settings from a real nand...
2012-02-10 03:28:26 -08:00
Shawn Hoffman
8ddfff6425 log params to /net/wd/command 2012-02-10 01:59:18 -08:00
Shawn Hoffman
bad1c7e67a fixup net/ncd/manage 2012-02-09 23:37:50 -08:00
Shawn Hoffman
ac0883044e move SettingsHandler to Common lib 2012-02-09 21:04:07 -08:00
Andrew de los Reyes
c9dfcf8cf7 Add Support for Wii Motion Plus INSIDE Wii Remotes on Mac OS X.
This patch makes a few changes necessary for support for the new Wii
Remotes:

- For all OSes:
  - Adds a new bool member variable m_motion_plus_inside to identify
    the new Wii Remotes.
  - If we have a new Wii Remote, use a head byte of 0xa2. We could
    just change this behavior for all Wii Remotes, but an existing
    comment suggests that would break 3rd party Wii Remotes.

- On Mac OS X:
  - Expand the search criteria for the bluetooth scan. This is
    necessary because the new Wii Remote identifies with minor class
    kBluetoothDeviceClassMinorPeripheral2Gamepad, but the old Wii
    Remotes use minor class
    kBluetoothDeviceClassMinorPeripheral2Joystick (1).
  - Send commands on the interrupt channel, not the control
    channel. The new Wii Remotes require this; old ones are compatible
    with this. Note: 3rd party Wii Remots are untested with this
    change; the hope is they are still functional.
  - Get the name of the bluetooth device and see if it ends in
    "-TR". If so, set a member variable so we know it's the new kind
    of Wii Remote.

This should fix issue 5011 for Mac OS X:
http://code.google.com/p/dolphin-emu/issues/detail?id=5011
2012-02-09 11:42:42 -08:00
Shawn Hoffman
c8129bc802 fixup net/kd/time 2012-02-09 10:21:26 -08:00
skidau
25eae39b7c Rearranged the SSE detection. Patch by lordlyhobo.
Fixes issue 5172.
2012-02-06 20:51:24 +11:00
skidau
8f83a89416 Removed the busy-wait from DSP LLE on thread. Reduces the CPU usage in this scenario by around a third. 2012-02-05 17:18:11 +11:00
skidau
c53283185d Added an error check for invalid contents in ES_OPENCONTENT. Fixes Jungle Speed and Doc's Punch Out.
Fixes issue 3035.
2012-02-05 16:16:33 +11:00
NeoBrainX
0bbb112298 Merge branch 'texcache-preload'
For further info, see revision 56ccfc5d9d4defb308e02a71d201aee9eef0a76e.
2012-02-04 13:19:48 +01:00
NeoBrainX
439613b833 TextureCacheBase: Remove a superfluous TODO (texture hashing takes care of that stuff) 2012-02-04 13:01:52 +01:00
Matthew Parlane
3ec25a9e3f SET/WRITE Config are practically the same. 2012-02-04 16:53:02 +13:00
Matthew Parlane
0cf3222e68 Some poll changes and changed INFO to WARN, also commented out POLL debug as it was way too much. Made all net funcs non-blocking, due to stupid Skylanders :D 2012-02-04 16:50:52 +13:00
skidau
ea2e0e9063 Added the HID2.WPE condition to dcbz. Fixes issue 5114. 2012-02-04 13:25:04 +11:00
NeoBrainX
eb01a110c9 Implement texture preloading 2012-02-03 21:21:13 +01:00
NeoBrainX
dabb35afce Prepare texture preloading support 2012-02-03 21:20:34 +01:00
NeoBrainX
20a4735b4d Update some license headers. 2012-02-02 14:02:39 +01:00
LPFaint99
5cfb03da26 Merge branch 'variousSmallFixes' 2012-02-01 16:50:09 -08:00
LPFaint99
d6de53f235 convert name, notes and creator to wxstring using *wxConvCurrent instead of FromAscii. fix issue 5069 2012-02-01 00:09:24 -08:00
LPFaint99
a78c5f984f download codes for virtualconsole titles 2012-02-01 00:09:23 -08:00
LPFaint99
a0d6d68243 sysconf SetArayData use the minimum of the buffersize or the dataLength 2012-02-01 00:04:18 -08:00
LPFaint99
8e332948bf less log noise from CNandContentLoader 2012-02-01 00:04:06 -08:00
LPFaint99
c3e46d5b45 partial fix for issue 4742 2012-02-01 00:03:57 -08:00
LPFaint99
60594c079d allow just ejecting the disc by canceling the file dialog 2012-02-01 00:03:49 -08:00
LPFaint99
303d1b83eb minor cleanup to /dev/es, fix for grabbing titleid from the disc, and es_gettitledir 2012-02-01 00:03:41 -08:00
LPFaint99
3fb42f6bb6 split adding the ticket to its own function (installing a wad) 2012-02-01 00:03:16 -08:00
NeoBrainX
d1605abfa9 Add license header for TextureCacheBase files 2012-01-31 19:52:02 +01:00
NeoBrainX
1446fb33d5 TextureCacheBase: Replace the efbcopy_state member variable of texture cache entries with a more general "texture type" 2012-01-31 19:52:02 +01:00
NeoBrainX
cf899781f9 TextureCacheBase: Update and improve documentation for EFB copies 2012-01-31 19:52:02 +01:00
NeoBrainX
b34b6e47f2 TextureCacheBase: Remove a redundant variable 2012-01-31 19:52:02 +01:00
NeoBrainX
9fed10fc75 Remove SaveTexture declaration in VideoCommon since it's only actually defined in OpenGL 2012-01-31 19:52:02 +01:00
NeoBrainX
3b38295cbd TextureCacheBase: De-uglify hybrid EFB copies (documentation needs updating though)
TextureCacheBase: Fixed dynamic EFB copies being set to normal textures.
2012-01-31 18:09:35 +01:00
NeoBrainX
67129404dd TextureCacheBase: Small bugfix
Added documentation for hybrid EFB copy stuff
2012-01-31 18:09:35 +01:00
NeoBrainX
5239ba88c9 TextureCache: Remove unsafe texture cache 2012-01-31 18:09:35 +01:00
NeoBrainX
8c2d87f668 TextureCacheBase: Move around stuff, add some TODOs 2012-01-31 18:09:35 +01:00
NeoBrainX
93dbd93a8d TextureCacheBase: More cleanup... 2012-01-31 18:09:35 +01:00
NeoBrainX
0c1e015ec3 TextureCacheBase: Small change 2012-01-31 18:09:35 +01:00
NeoBrainX
f68ee87e0e TextureCacheBase: De-uglify texcache entry lookup even more + documentation 2012-01-31 18:09:35 +01:00
NeoBrainX
dcf18fbaaf TextureCacheBase: Force autogenerating mipmaps if custom textures are used 2012-01-31 18:09:35 +01:00
NeoBrainX
8bc9e443fd TextureCacheBase: De-uglify entry lookup a bit 2012-01-31 18:09:35 +01:00
NeoBrainX
9c39952c34 TextureCacheBase: Kill deprecated entry member isNonPow2
TextureCacheBase: Add a TODO about a potential bug
2012-01-31 18:09:35 +01:00
NeoBrainX
94a8536b8c TextureCacheBase: Simplify texture cache entry initialization 2012-01-31 18:09:34 +01:00
NeoBrainX
c5008fe9de TextureCache: Renaming some variables
OGL: Fix a possible bug at texture dumping
OGL: Add a TODO about a possible bug
2012-01-31 18:09:34 +01:00
Matthew Parlane
f9979701e1 Added ifdef to make windows only for WSAGetError 2012-01-31 19:43:24 +13:00
Matthew Parlane
552545fa8a delroth pointed out that it should be "starts with" not "contains". Unlikely this has ever affected anyone.... 2012-01-31 19:28:17 +13:00
Matthew Parlane
82ffbc338a status for network has to be 3 to enter settings, fixed files so they can have more than one handle opened at a time. 2012-01-31 19:12:21 +13:00
Matthew Parlane
54da64529a Missed a rename. 2012-01-31 17:29:55 +13:00
Matthew Parlane
d46aa080a2 Tidied up networking functions 2012-01-31 17:28:45 +13:00
Matthew Parlane
3f98d27a58 Fixed line endings. 2012-01-31 17:16:31 +13:00
Matthew Parlane
289cb5db95 Added generation of serial number for dolphin, we found problems with games like Fifa 11 who tie their user accounts to certain serial numbers. 2012-01-29 21:41:35 +13:00
Matthew Parlane
42e8c6c17f Added auto generation of setting.txt, thanks to Treeki for the base code :D 2012-01-29 16:43:03 +13:00
Matthew Parlane
f2a978e97f Reverted back to old user ID, added comment explaining groupID choice. Added back some debug prints to files... 2012-01-29 13:32:04 +13:00
LPFaint99
04a7e33f0b proper unicode literal and wstring to wxstring conversions.
Fixes issue 5156.
2012-01-27 00:30:52 -08:00
Matthew Parlane
43ba6ce6e5 Stability fixes for network recv and ssl_read functions. Sometimes dolphin is just too fast! 2012-01-27 00:35:43 +13:00
Matthew Parlane
bd27982901 HLE massacre! 2012-01-26 23:51:30 +13:00
Matthew Parlane
6b4c5c4685 Multitude of fixes for networking. 2012-01-26 23:34:56 +13:00
Matthew Parlane
de11c592f2 Added 0x1005 handling 2012-01-26 20:25:04 +13:00
calc84maniac
fd616ccb0c [Jit64] Register-based shift instructions optimized on 64-bit processors 2012-01-22 21:54:39 -05:00
calc84maniac
a7f3f61598 [Jit64] Constant unsigned division and constant multiplication optimizations. Also, signed division can now be recompiled. 2012-01-22 19:58:59 -05:00
NeoBrainX
2d6d73df95 [maintenance] Add a note explaining why we aren't emulating CP clear register writes.
For further reference, see also r700f5eabc752.
2012-01-21 14:58:29 +01:00
NeoBrainX
ad1a4d7ce3 FifoPlayer: Add a search function for the analyzer tab.
Also some tiny fixes.
2012-01-21 13:49:24 +01:00
NeoBrainX
ecb616f7ff FifoPlayer: Make sure that we actually display "Yes" if some variable is true...
FifoPlayer: More consistency of output (display "0x" in front of hex numbers, write hex numbers in capital letters)
2012-01-21 13:49:24 +01:00
NeoBrainX
5eb24a51cf FifoPlayer: Add a description label for the currently selected object command.
Requires adding such descriptions for all BP/CP/XF registers. For now, I added descriptions for EFB copy related BP registers.
2012-01-21 13:49:24 +01:00
NeoBrainX
8c62a56c71 FifoPlayer: Show full data of XF register loads (Did I do this correctly?) 2012-01-21 13:49:24 +01:00
NeoBrainX
700123c55b FifoPlayer: Add an "Analyzer" tab which allows browsing through all rendered objects per frame and through all register setting commands per object 2012-01-21 13:49:24 +01:00
LPFaint99
96d56cd8ef fix for memcard manager using sjis for ascii encoded string
thanks to gerbilsoft for finding my mistake, fixes issue 5148
2012-01-18 22:41:35 -08:00
Matthew Parlane
1cafa52c32 Opera v1024 uses connect() error code to work out if a socket connected successfully. Added correct return code for windows equivalent error code. 2012-01-19 19:31:35 +13:00
Shawn Hoffman
bef3d7229e Ensure comment strings in CBannerLoaderWii::SWiiBanner are null-terminated. Fixes issue 5012.
Signed-off-by: Shawn Hoffman <godisgovernment@gmail.com>
2012-01-17 23:59:48 -08:00
Shawn Hoffman
1df04e11a4 matt p's current wii-network changes 2012-01-12 02:16:44 -08:00
Shawn Hoffman
cb03841b7f Add forgotten openssl libs and fix problems from merging Core VS project files. 2012-01-11 21:53:48 -08:00
Ryan Houdek
d355ad7055 More 'stuff' 2012-01-11 16:00:30 -06:00
Ryan Houdek
0b74ead13f More "stuff" for SS, also a small fix in the program shader cache cache setup." 2012-01-11 04:10:43 -06:00
Ryan Houdek
576955c145 Change 'stuff' 2012-01-11 01:18:54 -06:00
calc84maniac
79ca43226c Added SHRD/SHLD x86 emitters, further optimized srawx 2012-01-09 00:10:13 -05:00
nitsuja
31ff1907a4 added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window) 2012-01-07 23:04:18 -08:00
nitsuja
1603bbb5f4 fixed and reenabled and slightly optimized the JIT version of fcmpo/fcmpu. 2012-01-07 22:23:59 -08:00
nitsuja
9ab69febe5 fix for stack corruption caused by certain DSP LLE JIT ABI calls.
if you were getting crashes or freezes as a result of using the "DSP LLE on Thread" option, this might fix that.
2012-01-07 20:46:41 -08:00
nitsuja
2368d88c65 slightly more precise speed percent display (this is really minor) 2012-01-07 20:24:11 -08:00
nitsuja
daefb3b550 a small thread synchronization speedup for dual core mode.
it's most noticeable in games where the CPU is running behind compared to the GPU.
2012-01-07 20:22:48 -08:00
calc84maniac
8fb1a02f6b Fixed small error for instructions with overflow enabled 2012-01-05 22:39:17 -05:00
calc84maniac
5a15d58964 Added emitters for BT/BTR/BTS/BTC x86 instructions, optimized extended arithmetic PowerPC instructions 2012-01-05 22:36:27 -05:00
calc84maniac
a7a6a1859e subfex optimization when RD==RA 2012-01-05 19:07:31 -05:00
calc84maniac
60cddf0823 Fixed some BindToRegister calls (removing unnecessary MOV instructions for speedup) 2012-01-05 18:27:04 -05:00
Shawn Hoffman
aff6a7ac6f WIP patch for networking 2012-01-05 02:59:47 -08:00
calc84maniac
ecc63651c7 srawx/srawix optimizations 2012-01-04 14:06:19 -05:00
nitsuja
57d1c87a2d Merge branch 'determinism-fixes' 2012-01-04 01:49:31 -08:00
nitsuja
39613a95a8 initialize the uninitialized 2012-01-04 01:36:09 -08:00
nitsuja
81a1efab8e fixed an issue where the CPU sometimes single-steps an extra time after pausing 2012-01-04 01:33:38 -08:00
nitsuja
ced8ca7219 better support for RTC when recording 2012-01-04 01:33:35 -08:00
nitsuja
c6ce58ab64 fixed a wii recording desync
(some remote init code was running in playback but not recording)
2012-01-04 01:17:11 -08:00
nitsuja
fe5a82357a fix potential wiimote playback desync 2012-01-04 01:16:45 -08:00
nitsuja
88df9d25a1 fixed potential crash in wii fileio 2012-01-04 01:13:46 -08:00
calc84maniac
363cf39ca9 Got rid of no-longer-valid assert 'W T F !!!' 2012-01-04 02:27:04 -05:00
calc84maniac
415aad3b03 Fixed some GCC compiler warnings 2012-01-03 10:57:58 -05:00
calc84maniac
f9f9bb9870 Merge branch 'master' of https://code.google.com/p/dolphin-emu 2012-01-03 10:05:08 -05:00
calc84maniac
b23a3df5e8 More x86 shift fixing 2012-01-03 10:03:12 -05:00
skidau
ebca41e78b Merge branch 'Wiimote' 2012-01-03 22:23:45 +11:00
calc84maniac
b88d0aa53f x86 shift of 0 doesn't update flags, check the value manually 2012-01-03 01:24:21 -05:00
skidau
a812e3bd3d Removed the "Reload MemCard on load state" hack as it is no longer needed with the new save states system.
Fixes issue 4898.
2012-01-03 01:24:20 -05:00
skidau
32755aa48c Reordered the safe write path of the stfd instruction. 2012-01-03 01:24:19 -05:00
skidau
daf7e96521 Fixed the safe write path of the stfd instruction in the JIT. Fixes issue 4001. 2012-01-03 01:24:18 -05:00
skidau
b9547a07f5 Updated the Gecko code handler to the latest version from Gecko OS 1.9.3.1.
Added a check to ensure that the number of codes fits in memory (maximum 231 codes).
Store a copy of codehandler.bin in the Sys directory.
2012-01-03 01:24:17 -05:00
skidau
318d3cff02 Added a note to try the native code handler in the error message window.
Added copyright notices.
2012-01-03 01:24:16 -05:00
skidau
69b2d4ddc1 Changed the Gecko code handling to the native code handler. This provides full compatibility with all Gecko codes.
To use the native code handler, place the kenobiwii.bin file into the Sys directory.  Dolphin will silently fall-back to the emulated code handler if the file is not there.

Fixes issue 4561.
2012-01-03 01:24:14 -05:00
calc84maniac
2c3a714e49 Merge branch 'master' of https://code.google.com/p/dolphin-emu 2012-01-03 00:44:41 -05:00
calc84maniac
aa47a8c690 x86 shift of 0 doesn't update flags, check the value manually 2012-01-03 00:37:43 -05:00
skidau
ca287e7957 Removed the "Reload MemCard on load state" hack as it is no longer needed with the new save states system.
Fixes issue 4898.
2012-01-03 15:36:32 +11:00
calc84maniac
6ecae3e556 srwx and slwx optimizations 2012-01-02 19:45:28 -05:00
calc84maniac
9c4106027c Erp, some changes were not committed 2012-01-02 19:45:27 -05:00
calc84maniac
ff6d0d056a rolwinmix and rlwnmx optimizations, another Rc/RC typo fixed 2012-01-02 19:45:26 -05:00
calc84maniac
9530bd0292 rlwimix optimizations 2012-01-02 19:45:25 -05:00
calc84maniac
a6d041bfa9 Removed an extraneous FlushLockX, further optimized simultaneous handling of carry/overflow. 2012-01-02 19:45:24 -05:00
calc84maniac
4cb1af0f13 Fixed a bad typo. Why are there different inst.Rc and inst.RC variables? >_> 2012-01-02 19:45:23 -05:00
unknown
ab54000d73 Fixed and streamlined overflow detection, improved subtraction methods, general flag-based optimizations including GenerateRC() which uses the sign/zero flag of the last operation 2012-01-02 19:45:21 -05:00
skidau
d399e6b26d Reordered the safe write path of the stfd instruction. 2012-01-03 10:20:20 +11:00
calc84maniac
f575c2c3be srwx and slwx optimizations 2012-01-02 18:00:28 -05:00
calc84maniac
42cdda42c9 Erp, some changes were not committed 2012-01-02 17:34:07 -05:00
calc84maniac
ce80772007 rolwinmix and rlwnmx optimizations, another Rc/RC typo fixed 2012-01-02 17:30:54 -05:00
calc84maniac
7d262ff1f4 rlwimix optimizations 2012-01-02 15:07:36 -05:00
calc84maniac
a2bd91b726 Removed an extraneous FlushLockX, further optimized simultaneous handling of carry/overflow. 2012-01-02 11:50:01 -05:00
skidau
67e38fb6c6 Fixed the safe write path of the stfd instruction in the JIT. Fixes issue 4001. 2012-01-03 01:17:52 +11:00
calc84maniac
8d67354179 Fixed a bad typo. Why are there different inst.Rc and inst.RC variables? >_> 2012-01-02 04:00:47 -05:00
unknown
d6bf166694 Fixed and streamlined overflow detection, improved subtraction methods, general flag-based optimizations including GenerateRC() which uses the sign/zero flag of the last operation 2012-01-02 03:42:00 -05:00
skidau
6b0d21efa7 Merge branch 'Gecko' 2012-01-02 15:21:58 +11:00
skidau
f4d8e527b5 Updated the Gecko code handler to the latest version from Gecko OS 1.9.3.1.
Added a check to ensure that the number of codes fits in memory (maximum 231 codes).
Store a copy of codehandler.bin in the Sys directory.
2012-01-02 15:14:30 +11:00
skidau
96600ef48d Added a note to try the native code handler in the error message window.
Added copyright notices.
2012-01-02 13:53:39 +11:00
Pierre Bourdon
008fd446f5 Replace some printfs from the PPC Interpreter code by Dolphin logger calls 2012-01-02 00:59:37 +01:00
Pierre Bourdon
59e93bff78 Fix a crash at startup with Dolphin on Linux compiled in debug mode
Use the clobber list instead of the stack to save rbx when executing the cpuid
instruction with inline assembly. This avoids breaking GCC assumptions about
the stack pointer location.
2012-01-02 00:59:37 +01:00
nitsuja
0d9e87da18 prevent CLogWindow::UpdateLog from constantly burning through timer objects, because it was allocating memory a lot and making it hard to debug some things. I think this should be faster even in release builds, but any speedup is probably too tiny to measure. 2012-01-01 14:28:21 -08:00
nitsuja
f0d7b8122f increased fault tolerance of shader cache files.
more specifically: if the emulator stops unexpectedly, it is quite possible that one of the shader cache files will have some bytes near the end that never got their values filled in. this change adds an index number at the end of each entry as extra verification that the entry is valid, so that invalid entries can be ignored (and eventually overwritten) instead of causing crashes.
2012-01-01 14:28:20 -08:00
nitsuja
6f1b2d7748 name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966. 2012-01-01 14:28:19 -08:00
skidau
ba545ec1e9 Build fix 2012-01-01 18:09:39 +11:00
skidau
e4b4a65346 Merge branch 'PowerPC' 2012-01-01 16:17:52 +11:00
skidau
5a914744a2 Added some support for the OE flag. Thanks to j4ck.fr0st for the tip. 2012-01-01 16:12:53 +11:00
skidau
c53593a40a Moved the Audio Throttle option to the Framelimit drop-down. The Audio Throttle should never be used alongside the frame limiter as that can cause audio sync issues. 2012-01-01 14:32:54 +11:00
skidau
80504efcdf Changed the Gecko code handling to the native code handler. This provides full compatibility with all Gecko codes.
To use the native code handler, place the kenobiwii.bin file into the Sys directory.  Dolphin will silently fall-back to the emulated code handler if the file is not there.

Fixes issue 4561.
2011-12-31 15:18:48 +11:00
skidau
cfee6d8473 Stubbed the /dev/usb/oh1 path. Fixes issue 4936. 2011-12-31 09:51:41 +11:00
skidau
f7ef58ff9a Removed the VID/PID validation for Wiimotes allowing Dolphin to detect third party wiimotes with a VID/PID that is different to Nintendo's.
Checked for timeouts reported by the bluetooth stack.
Added RVL-CNT-01-TR detection.
2011-12-29 21:18:35 +11:00
Ryan Houdek
6a5b56d25f Get the program binary type correctly or else ATI makes massive (~400MB) shader caches. Also, don't need the line in the PixelShaderGen. 2011-12-29 01:35:50 -06:00
Ryan Houdek
8a48b42e4c Add support for Dual source blending to older ATI cards that don't support 420pack but do support GL_ARB_blend_func_extended. This is more proper as well anyways. 2011-12-29 00:32:06 -06:00
skidau
1df7af35e9 Reset errno to zero before testing it after the strtoul call. Fixes issue 5078. 2011-12-29 12:05:36 +11:00
Ryan Houdek
88d20f1a2b Had a few vec4 and float4(0) calls floating around. 2011-12-27 12:35:35 -06:00
Shawn Hoffman
4bc14c3473 fix formatting uglies introduced in glsl-master branch 2011-12-26 00:15:54 -05:00
Shawn Hoffman
f59063c8e7 default to GLSL instead of Cg 2011-12-25 22:00:24 -05:00
Pierre Bourdon
af8a866afc Implement what was done by r9a627e89 using a stub device
This is arguably better then using the slot0 device for slot1, because it maps
the real hardware better (nothing can be mounted on slot1 on a Wii AFAICT).
This also makes Kirby: Return to Dreamland work properly and fixes some of the
SD card problems (libs do not expect to have the same SD card mounted two times
in RW...).
2011-12-25 01:55:25 +01:00
Pierre Bourdon
070c933088 Revert "Add unimplemented device map for sdio/slot1 and slot2. Fixes #4932."
This reverts commit 9a627e89fb.

The attempted Kirby: Return to Dreamland fix does not work properly and while
it fixes this particular game, it completely breaks SD card support on Dolphin.
BTW, I've never head of /dev/sdio/slot2 before...
2011-12-25 00:03:45 +01:00
LPFaint99
d389f7139b restore wii sorting order by using the ascii string from the banner instead of the iso file 2011-12-22 15:53:41 -08:00
LPFaint99
ca8af741b8 Merge branch 'unicode_gamelist' 2011-12-22 14:29:47 -08:00
LPFaint99
825e2ea4df fix an ascii/wxstring in gamelistctrl, replace fromascii("") with wxemptystring, don't push_back 0 at the end of wstrings 2011-12-22 14:28:12 -08:00
Ryan Houdek
8e0172374c Give OSX users more of a chance of supporting Single pass DSB in the future. 2011-12-21 01:29:29 -06:00
Ryan Houdek
a10656b1b2 Implement Program shaders cache. Seems to reduce a small amount of stuttering when F-Zero starts. Did it because I can :| 2011-12-21 00:15:48 -06:00
LPFaint99
8f6c25a5aa cleanup: merge handling of ntsc/pal games in gamelist/isoproperties 2011-12-20 02:19:46 -08:00
LPFaint99
e4c4602d9e use windows-1252 for gamename/description, fixes copyright/tm symbol in the gamelist & isoproperties 2011-12-20 02:10:40 -08:00
LPFaint99
9ddb67d4a9 fix shift-jis conversion on linux, and check for the codepage on windows in the memorycard manager like everywhere else 2011-12-20 01:35:12 -08:00
nitsuja
33f0f9fd9f fix ZWW intro music crackling with DSPHLE 2011-12-19 21:52:47 -08:00
nitsuja
3006d0696c fix the read-only menu item being disabled when emulation is paused (the hotkey was fine but I guess some people still use the menu) 2011-12-19 16:38:07 -08:00
nitsuja
3e773f093d fixed a freeze on emu shutdown in windows build 2011-12-19 15:13:26 -08:00
LPFaint99
de4e3e7462 add wstring name(s)/description to the cachefile, use when available in gamelist and properties window 2011-12-18 22:01:46 -08:00
LPFaint99
7f4efa094e add the function to read the game name and description from the banner as unicode 2011-12-18 21:56:13 -08:00
LPFaint99
a73ad3554c add the function to read all unicode gamenames from a wad file 2011-12-18 21:42:20 -08:00
nitsuja
567e90bbd5 fix for an un-threadsafe call to UpdateGUI (oops) 2011-12-18 20:38:54 -08:00
nitsuja
4a88d5ae93 fix for wiimote dying if you use savesetates too fast
(by dying I mean all wiimote slots permanently disconnecting until emulation reset)
2011-12-18 19:47:11 -08:00
Ryan Houdek
3513dd7115 Looky, OSX found an issue for me. 2011-12-18 21:06:28 -06:00
Glenn Rice
4ecb48eaf8 Update a few more translations and add Farsi. 2011-12-18 14:03:57 -06:00
Pierre Bourdon
b20c26f0b7 Adding more drama to the git history. 2011-12-18 13:58:44 +01:00
kostamarino@hotmail.com
9829beab42 Gameini database update, mainly changes to the emulation issues lines (make them shorter, with more substance and less bla bla, update outdated stuff). The emulation issues lines can be further improved(this is a start).
Also re - implement the emulation issues column that was reverted, make it a bit bigger since sentences need more words and delete the issues portion of the emustate tooltip since it is unnecessary now.
2011-12-18 14:52:40 +02:00
nitsuja
d00b719966 give the audio thread a name (this doesn't really matter, but it was bugging me) 2011-12-18 02:25:50 -08:00
nitsuja
d44fc0c820 small fixes for some recording-related menu items 2011-12-18 02:23:59 -08:00
nitsuja
c88e4a097e update ui after savestate load (because loading a savestate can affect whether certain items should be grayed out in the menu) 2011-12-18 01:15:59 -08:00
nitsuja
cfad00d6e0 added missing ExpansionInterface data to savestates, and related fixes (for savestate robustness) 2011-12-18 00:23:12 -08:00
nitsuja
e5286e0406 improve the movie savestate load verification a bit more 2011-12-18 00:22:57 -08:00
nitsuja
c6ea5f31f5 remove some suspect code in PowerPC::DoState which I think has already been supplanted by more correct code in CoreTiming::DoState 2011-12-18 00:22:31 -08:00
nitsuja
1e4e05fdc3 made ucode saving more reliable (especially for the case of loading across boundaries where the ucode changes). I think this is related to the occasional memory corruption I was seeing upon loading a savestate. 2011-12-18 00:22:21 -08:00
nitsuja
c68c8c388c made savestate loads less fragile by adding some markers and rolling back on a mismatch.
This should make it so if you try to load an incompatible save, it simply doesn't load, instead of crashing dolphin. (I can't guarantee no crash but it's much less likely now)
2011-12-18 00:22:06 -08:00
Jordan Woyak
98d22d0e03 Revert the latest GUI change (Emulation Notes column). We don't care for it. 2011-12-17 23:44:09 -06:00
Maarten ter Huurne
ed1bfdf293 Merge branch 'cmake-osx2' 2011-12-17 16:30:02 +01:00
Maarten ter Huurne
83bf5790a6 Copy translation files into OS X bundle. 2011-12-17 16:26:52 +01:00
Ryan Houdek
fe6fb55389 Add a GUI option to use GLSL shaders. Also fix a small typo. 2011-12-16 23:18:24 -06:00
kostamarino@hotmail.com
a58c46be81 Gui change and an update to the gameini database.
The "Notes" column is gone and in it's place an "Emulation Notes" column is placed (it contains the emulationissues lines from the game inis). Notes that contain useful info about the game can be seen with just a glance this way.

Fixes issue 5043.
2011-12-16 21:01:10 +02:00
nitsuja
d2f61fa155 some movie playback fixes 2011-12-15 09:22:16 -08:00
nitsuja
1ad05f7440 Merge branch 'master' of https://code.google.com/p/dolphin-emu 2011-12-14 21:34:55 -08:00