The instruction implementations that were shifting the size by 4 would
emit an incorrect instruction when given a size of 64. The correct
implementation is to count the number of leading or trailing zeroes in
the size parameter, which is what IntLog2 does.
No callers are affected by this, as they all use sizes other than 64.
Actually, some of these instructions are even invalid with a size of 64,
but I'm changing them anyway for consistency with the others.
We should attempt to use not only mirrored versions of the immediate as
an ORR base, but also the immediate itself. This lets us emit certain
64-bit constants using fewer instructions.
In certain cases, the platform can be "wayland-egl", "wayland-xcomposite", and other values for which I haven't found a full list yet. Instead of matching only "wayland", we now look for "wayland" anywhere in the `QT_QPA_PLATFORM` string in a case-insensitive manner.
Acknowledgements:
`CaseInsensitiveContains`' implementation was heavily inspired by GNU's non-standard glibc `strcasestr` function, which can be found here licensed under GPLv2 or later: https://ftp.gnu.org/gnu/libc/
For thread safety, we shouldn't return any pointers or references that
can be used to mutate the state of the PPCSymbolDB. This should be the
final part of making PPCSymbolDB thread safe unless I've missed
something.
9395238 added locking in some PPCSymbolDB functions that access member
variables, but far from all. To ensure thread safety, this commit adds
the missing locking.
Require ReadArray and WriteArray to be called with a trivially copyable
type.
ReadArray and WriteArray call std::fread and std::fwrite respectively.
These functions trigger undefined behavior when the objects are not
trivially copyable, so this adds that requirement to the callers.
Fix some common anti-patterns with these data structures.
- You can dereference the iterator returned by `find` to access the
underlying value directly, without an extra `operator[]`/`at`.
- Rather than checking for an element before insertion/deletion, you can
just do the operation and if needed check the return value to
determine if the insertion/deletion succeeded.
Unlike custom banners which work as an override, this mechanism works as
a fallback. The use case is if you have games you don't really play but
want to keep around for testing purposes without filling up your NAND
with lots of saves. For ease of use, the directory structure is the same
but only title/$title_hi/$title_lo/data/banner.bin files are
relevant.
Cleanup loading code and reduce amount of signals.
On boot. allow previously loaded map to be kept, if its filename matches. Useful for restarting a game with a large symbol map.
Notes are separate from function symbols, and can be searched separately.
Unlike functions, notes of different length can overlap each other.
In the instruction window, a note will always display over the function symbol.
This fixes a memory leak that would occur when the Android frontend
calls LogManager::Init more than once in order to reload settings.
Note that the log window listener is now owned by LogManager instead of
by the frontend, making it consistent with the other log listeners.
Different threads are adding and calling callbacks, so this should have
some locking. This is both to ensure thread safety when accessing
`s_callbacks` and to ensure that there won't be situations where a
callback gets called after it's removed.
`s_callback_guards` is also accessed from multiple threads and has
therefore been made atomic.
Require callers of Config::AddConfigChangedCallback and
CPUThreadConfigCallback::AddConfigChangedCallback to handle the returned
ConfigChangedCallbackIDs to hopefully prevent future issues with
callbacks getting called after their associated objects have been
destroyed.
Some games open two USB interfaces, e.g. /dev/usb/oh0 and /dev/usb/hid.
This was causing us to run two scanning threads at once, using up more
CPU time for scanning than we need to.
It was being done manually, which a TODO comment advised against.
Using generic_string() from std::filesystem::path solves this.
Fix encoding issue using generic_wstring instead.
Found via `codespell -q 3 -S "./Externals,./Data/Sys/wiitdb-??.txt,*.po,*.pot" -L andf,asnd,bootup,brocken,bufferin,clen,collet,datas,delt,diety,extint,fpr,inout,inport,interm,nd,nin,ontop,pixelx,re-use,re-used,sav,stateman,strat,transer,wil`
In PPCTables.cpp, the code is currently unused so I was unable to test it.
In CustomPipeline.cpp, a pointer to member function cannot be used due to 16.4.5.2.1 of the C++ Standard regarding "addressable functions". https://eel.is/c++draft/namespace.std#6
In Fs.cpp and DirectoryBlob.cpp, these examples used projections in a previous iteration of this commit, but no longer do. Still, they remain in this commit because the PR they would actually belong to is already merged.
In LabelMap.cpp, the code is currently unused so I was unable to test it.
In WiiUtils.cpp, the magic value `1u` was replaced by the constant value `DiscIO::PARTITION_UPDATE`.
In NandPaths.cpp, the `std::initializer_list<char>` of illegal characters has been turned into a `char[]` (similar to the one in GameList.cpp).
The reverse iteration in ResourcePack.cpp seemed to provide no benefits, and doing without it it seemed to have no ill effects.
The new `Common::Contains` and `Common::ContainsSubrange` function objects mirror C++23's `std::ranges::contains` and `std::ranges::contains_subrange`, respectively.
In JitRegCache.cpp, the lambda predicate were replaced by a pointer to member function because ranges algorithms are able to invoke those.
In ConvertDialog.cpp, the `std::mem_fn` helper was removed because ranges algorithms are able to handle pointers to member functions as predicates.
In BoundingBox.cpp, the lambda predicate was returning the bool element unchanged, so `std::identity` was a better fit.
In WiimoteReal.cpp, JitRegCache.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those.
In ConvertDialog.cpp, the `std::mem_fn` helper was removed because ranges algorithms are able to handle pointers to member functions as predicates.
In DITSpecification.cpp, MaterialAsset.cpp, and ShaderAsset.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those.
In NetPlayClient.cpp, the non-trivial `NetPlay::Player` elements were being passed by value in `NetPlayClient::DoAllPlayersHaveGame()`. This has been fixed.
In WIABlob.cpp, the second example's predicate was returning the `std::optional` by value instead of implicitly converting it to a bool. This has been fixed.
In StringUtil.h, the lambdas wrapping `Common::ToLower(char)` and `Common::ToUpper(char)` were only necessary due to the function names being overloaded.
With 12 uses of `JoinStrings` in the codebase vs 36 uses of `fmt::join`, fmtlib's range adapter for string concatenation with delimiters is clearly the preferred option.
Migrating `Common::CaseInsensitiveLess` to StringUtil.h will hopefully discourage rolling one's own solution in the future for case-insensitive associative containers when this (quite robust!) solution already exists.
`Common::CaseInsensitiveStringCompare::IsEqual` was removed in favor of using the `Common::CaseInsensitiveEquals` function.
The `a.size() != b.size()` condition in `Common::CaseInsensitiveEquals` can be removed, since `std::ranges::equal` already checks this condition (confirmed in libc++).
`std::bit_cast` participates in overload resolution only if `sizeof(To) == sizeof(From)` and both `To` and `From` are *TriviallyCopyable* types, so the static assertions here can be removed. `[[nodiscard]]` was added as well.
Storing the log type names in a map results in them getting re-sorted by
their keys, which doesn't quite give us the sorting we want. In
particular, the Achievements category ended up being sorted at R (for
RetroAchivements) instead of at A. Every use of the map is just
iterating through it, so there's no real reason why it has to be a map
anyway.
NetBSD doesn't put packages in /usr/local like /CMakeLists.txt thought.
The `#ifdef __NetBSD__` around iconv was actually breaking compilation
on NetBSD when using the system libiconv (there's also a GNU iconv
package)
A C program included from C++ source broke on NetBSD specifically, work
around it.
This doesn't fix compilation on NetBSD, which is currently broken, but
is closer to correct.
Also make the `Decrypt` method private.
As far as I can tell, the only motivation for exposing the `SetBytes`
and `Reset` methods is to allow `CBoot::SetupWiiMemory` to use the same
`SettingsHandler` instance to read settings data and then write it back.
It seems cleaner to just use two separate instances, and require a given
`SettingsHandler` instance to be used for either writing data to a
buffer or reading data from a buffer, but not both.
A natural next step is to split the `SettingsHandler` class into two
classes, one for writing data and one for reading data. I've deferred
that change for a future PR.
This is a JitArm64 version of 219610d8a0.
Due to limitations on how far you can jump with a single AArch64 branch
instruction, going above the former limit of 128 MiB of code (counting
nearcode and farcode combined) requires a bit of restructuring. With the
restructuring in place, the limit now is 256 MiB. See the new large
comment in Jit.h for a description of the new memory layout.