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DolphinAnalytics: Add game quirk for game simulated memory size.
This is the 32-bit unsigned integer that is seen at offset `0x04` in the `bi2.bin` file. The intent is to study what games define values that departure from the norm. Common values are 0 MiB (Wii games) and 24 MiB (GameCube games), with some debug and demo builds featuring 48 MiB (e.g. the debug build of _Mario Kart: Double Dash!!_).
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@ -354,6 +354,9 @@ void DolphinAnalytics::MakePerGameBuilder()
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// Unique id bound to the gameid.
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builder.AddData("id", MakeUniqueId(SConfig::GetInstance().GetGameID()));
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// Other game-specific fields.
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builder.AddData("simulated-memory-size", SConfig::GetInstance().GetSimulatedMemorySize());
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// Configuration.
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builder.AddData("cfg-dsp-hle", Config::Get(Config::MAIN_DSP_HLE));
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builder.AddData("cfg-dsp-jit", Config::Get(Config::MAIN_DSP_JIT));
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