Create NetPlayServer and start game

This commit is contained in:
Tom Pratt 2026-05-02 20:04:06 +02:00
parent ccce2b2e9a
commit fa5facfdfb
8 changed files with 135 additions and 14 deletions

View File

@ -37,6 +37,8 @@ class NetplaySession(
private var netPlayClientPointer: Long = 0
private var netPlayServerPointer: Long = 0
private var bootSessionDataPointer: Long = 0
private val sessionScope = CoroutineScope(SupervisorJob())
@ -44,6 +46,9 @@ class NetplaySession(
@Volatile
var isClosing = false
private set
val isHosting: Boolean
get() = netPlayServerPointer != 0L
val isLaunching: Boolean
get() = bootSessionDataPointer != 0L
@ -124,10 +129,22 @@ class NetplaySession(
true
}
suspend fun host(): Boolean = withContext(Dispatchers.IO) {
netPlayServerPointer = nativeHost()
if (netPlayServerPointer == 0L || !isActive) {
closeBlocking()
return@withContext false
}
join()
}
fun sendMessage(message: String) = nativeSendMessage(message)
fun adjustPadBufferSize(buffer: Int) = nativeAdjustPadBufferSize(buffer)
fun startGame() = nativeStartGame()
fun consumeBootSessionData(): Long {
return bootSessionDataPointer.also {
bootSessionDataPointer = 0
@ -172,6 +189,12 @@ class NetplaySession(
nativeReleaseClient(currentNetPlayClientPointer)
}
val currentNetPlayServerPointer = netPlayServerPointer
if (currentNetPlayServerPointer != 0L) {
netPlayServerPointer = 0
nativeReleaseServer(currentNetPlayServerPointer)
}
val currentNetPlayUICallbacksPointer = netPlayUICallbacksPointer
if (currentNetPlayUICallbacksPointer != 0L) {
netPlayUICallbacksPointer = 0
@ -185,6 +208,8 @@ class NetplaySession(
private external fun nativeJoin(): Long
private external fun nativeHost(): Long
private external fun nativeSendMessage(message: String)
private external fun nativeAdjustPadBufferSize(buffer: Int)
@ -193,8 +218,12 @@ class NetplaySession(
private external fun nativeReleaseClient(pointer: Long)
private external fun nativeReleaseServer(pointer: Long)
private external fun nativeReleaseBootSessionData(pointer: Long)
private external fun nativeStartGame()
// NetPlayUI callbacks
@Keep

View File

@ -119,11 +119,9 @@ class NetplaySetupViewModel(
BooleanSetting.NETPLAY_USE_UPNP.setBoolean(NativeConfig.LAYER_BASE, useUpnp)
}
fun host() {
fun host() = connect(host = true)
}
fun connect() {
fun connect(host: Boolean = false) {
if (_connecting.value) return
_connecting.value = true
@ -139,7 +137,12 @@ class NetplaySetupViewModel(
.onEach { _errors.emit(it) }
.launchIn(this)
if (session.join()) {
val success = if (host) {
session.host()
} else {
session.join()
}
if (success) {
_showNetplayScreen.trySend(Unit)
}
} finally {

View File

@ -22,6 +22,8 @@ class NetplayViewModel(
val launchGame = netplaySession.launchGame
val isHosting = netplaySession.isHosting
val connectionLost = netplaySession.connectionLost
val players = netplaySession.players
@ -43,6 +45,10 @@ class NetplayViewModel(
val gameDigestProgress = netplaySession.gameDigestProgress
fun startGame() {
netplaySession.startGame()
}
fun sendMessage(message: String) {
val trimmedMessage = message.trim()
if (trimmedMessage.isEmpty()) {

View File

@ -51,8 +51,8 @@ class NetplayActivity : AppCompatActivity(), ThemeProvider {
messages = viewModel.messages.collectAsState().value,
onSendMessage = viewModel::sendMessage,
game = viewModel.game.collectAsState().value,
isHosting = false,
onStartGame = {},
isHosting = viewModel.isHosting,
onStartGame = viewModel::startGame,
players = viewModel.players.collectAsState().value,
hostInputAuthorityEnabled = viewModel.hostInputAuthority.collectAsState().value,
maxBuffer = viewModel.maxBuffer.collectAsState().value,

View File

@ -31,6 +31,7 @@ static jfieldID s_game_file_cache_manager_instance;
static jclass s_netplay_class;
static jfieldID s_net_play_ui_callbacks_pointer;
static jfieldID s_net_play_client_pointer;
static jfieldID s_net_play_server_pointer;
static jmethodID s_netplay_on_boot_game;
static jmethodID s_netplay_on_stop_game;
static jmethodID s_netplay_on_connection_lost;
@ -272,6 +273,11 @@ jfieldID GetNetPlayClientPointer()
return s_net_play_client_pointer;
}
jfieldID GetNetPlayServerPointer()
{
return s_net_play_server_pointer;
}
jmethodID GetNetplayOnBootGame()
{
return s_netplay_on_boot_game;
@ -777,6 +783,7 @@ JNIEXPORT jint JNI_OnLoad(JavaVM* vm, void* reserved)
s_net_play_ui_callbacks_pointer =
env->GetFieldID(netplay_class, "netPlayUICallbacksPointer", "J");
s_net_play_client_pointer = env->GetFieldID(netplay_class, "netPlayClientPointer", "J");
s_net_play_server_pointer = env->GetFieldID(netplay_class, "netPlayServerPointer", "J");
s_netplay_on_boot_game = env->GetMethodID(netplay_class, "onBootGame", "(Ljava/lang/String;J)V");
s_netplay_on_stop_game = env->GetMethodID(netplay_class, "onStopGame", "()V");
s_netplay_on_connection_lost = env->GetMethodID(netplay_class, "onConnectionLost", "()V");

View File

@ -34,6 +34,7 @@ jfieldID GetGameFileCacheManagerInstance();
jclass GetNetplayClass();
jfieldID GetNetPlayUICallbacksPointer();
jfieldID GetNetPlayClientPointer();
jfieldID GetNetPlayServerPointer();
jmethodID GetNetplayOnBootGame();
jmethodID GetNetplayOnStopGame();
jmethodID GetNetplayOnConnectionLost();

View File

@ -78,6 +78,8 @@ void NetPlayUICallbacks::StopGame()
env->DeleteLocalRef(netplay_session);
}
// Only used by Qt UI code, never by the C++ core. On Android, hosting state
// is tracked in Kotlin (NetplaySession.isHosting).
bool NetPlayUICallbacks::IsHosting() const { return false; }
void NetPlayUICallbacks::Update()

View File

@ -11,6 +11,7 @@
#include "Core/Boot/Boot.h"
#include "Core/Config/NetplaySettings.h"
#include "Core/NetPlayClient.h"
#include "Core/NetPlayServer.h"
#include "UICommon/GameFile.h"
#include "UICommon/GameFileCache.h"
@ -20,8 +21,8 @@
static NetPlay::NetPlayUICallbacks* GetUICallbacksPointer(JNIEnv* env, jobject obj)
{
return reinterpret_cast<NetPlay::NetPlayUICallbacks*>(
env->GetLongField(obj, IDCache::GetNetPlayUICallbacksPointer()));
return reinterpret_cast<NetPlay::NetPlayUICallbacks*>(
env->GetLongField(obj, IDCache::GetNetPlayUICallbacksPointer()));
}
static NetPlay::NetPlayClient* GetClientPointer(JNIEnv* env, jobject obj)
@ -30,6 +31,12 @@ static NetPlay::NetPlayClient* GetClientPointer(JNIEnv* env, jobject obj)
env->GetLongField(obj, IDCache::GetNetPlayClientPointer()));
}
static NetPlay::NetPlayServer* GetServerPointer(JNIEnv* env, jobject obj)
{
return reinterpret_cast<NetPlay::NetPlayServer*>(
env->GetLongField(obj, IDCache::GetNetPlayServerPointer()));
}
extern "C" {
JNIEXPORT void JNICALL
@ -74,11 +81,25 @@ Java_org_dolphinemu_dolphinemu_features_netplay_NetplaySession_nativeJoin(JNIEnv
const u16 traversal_port = Config::Get(Config::NETPLAY_TRAVERSAL_PORT);
const std::string nickname = Config::Get(Config::NETPLAY_NICKNAME);
const std::string traversal_choice = Config::Get(Config::NETPLAY_TRAVERSAL_CHOICE);
const bool is_traversal = traversal_choice == "traversal";
const std::string host_ip = is_traversal ? Config::Get(Config::NETPLAY_HOST_CODE) :
Config::Get(Config::NETPLAY_ADDRESS);
const u16 host_port = Config::Get(Config::NETPLAY_CONNECT_PORT);
std::string host_ip;
u16 host_port;
bool is_traversal;
// When hosting, join our own server on localhost
if (auto* server = GetServerPointer(env, obj))
{
host_ip = "127.0.0.1";
host_port = server->GetPort();
is_traversal = false;
}
else
{
const std::string traversal_choice = Config::Get(Config::NETPLAY_TRAVERSAL_CHOICE);
is_traversal = traversal_choice == "traversal";
host_ip = is_traversal ? Config::Get(Config::NETPLAY_HOST_CODE) :
Config::Get(Config::NETPLAY_ADDRESS);
host_port = Config::Get(Config::NETPLAY_CONNECT_PORT);
}
auto* client = new NetPlay::NetPlayClient(
host_ip, host_port, ui, nickname,
@ -93,6 +114,51 @@ Java_org_dolphinemu_dolphinemu_features_netplay_NetplaySession_nativeJoin(JNIEnv
return reinterpret_cast<jlong>(client);
}
JNIEXPORT jlong JNICALL
Java_org_dolphinemu_dolphinemu_features_netplay_NetplaySession_nativeHost(JNIEnv* env, jobject obj)
{
auto* ui = GetUICallbacksPointer(env, obj);
const std::string traversal_choice = Config::Get(Config::NETPLAY_TRAVERSAL_CHOICE);
const bool is_traversal = traversal_choice == "traversal";
const bool use_upnp = Config::Get(Config::NETPLAY_USE_UPNP);
const std::string traversal_host = Config::Get(Config::NETPLAY_TRAVERSAL_SERVER);
const u16 traversal_port = Config::Get(Config::NETPLAY_TRAVERSAL_PORT);
const u16 traversal_port_alt = Config::Get(Config::NETPLAY_TRAVERSAL_PORT_ALT);
const u16 host_port = is_traversal ? Config::Get(Config::NETPLAY_LISTEN_PORT)
: Config::Get(Config::NETPLAY_HOST_PORT);
auto* server = new NetPlay::NetPlayServer(
host_port, use_upnp, ui,
NetPlay::NetTraversalConfig{is_traversal, traversal_host, traversal_port, traversal_port_alt});
if (!server->is_connected)
{
delete server;
return 0;
}
const std::string network_mode = Config::Get(Config::NETPLAY_NETWORK_MODE);
const bool host_input_authority =
network_mode == "hostinputauthority" || network_mode == "golf";
server->SetHostInputAuthority(host_input_authority);
server->AdjustPadBufferSize(Config::Get(Config::NETPLAY_BUFFER_SIZE));
return reinterpret_cast<jlong>(server);
}
JNIEXPORT void JNICALL
Java_org_dolphinemu_dolphinemu_features_netplay_NetplaySession_nativeStartGame(JNIEnv* env,
jobject obj)
{
auto* server = GetServerPointer(env, obj);
if (!server)
return;
server->RequestStartGame();
}
JNIEXPORT void JNICALL
Java_org_dolphinemu_dolphinemu_features_netplay_NetplaySession_nativeReleaseUICallbacks(JNIEnv*,
jobject,
@ -116,4 +182,11 @@ Java_org_dolphinemu_dolphinemu_features_netplay_NetplaySession_nativeReleaseClie
delete reinterpret_cast<NetPlay::NetPlayClient*>(pointer);
}
JNIEXPORT void JNICALL
Java_org_dolphinemu_dolphinemu_features_netplay_NetplaySession_nativeReleaseServer(JNIEnv*, jobject,
jlong pointer)
{
delete reinterpret_cast<NetPlay::NetPlayServer*>(pointer);
}
} // extern "C"