Debugger/ BreakpointsWidget: Add option to disable/enable all breaking without affecting individual breakpoint enabled states.

Allows you to quickly stop breaking, play the game, then re-enable breaking. useful if you have many active breakpoints, but need to run the game.
This commit is contained in:
TryTwo
2026-02-11 16:17:06 -07:00
parent ea80945912
commit f9c7731f4d
6 changed files with 82 additions and 5 deletions

View File

@@ -173,6 +173,7 @@ void BreakpointWidget::CreateWidgets()
layout->setContentsMargins(2, 2, 2, 2);
layout->setSpacing(0);
m_enabled = m_toolbar->addAction(tr("Disable"), this, &BreakpointWidget::OnToggleBreaking);
m_new = m_toolbar->addAction(tr("New"), this, &BreakpointWidget::OnNewBreakpoint);
m_clear = m_toolbar->addAction(tr("Clear"), this, &BreakpointWidget::OnClear);
@@ -190,6 +191,10 @@ void BreakpointWidget::CreateWidgets()
void BreakpointWidget::UpdateIcons()
{
if (m_system.GetPowerPC().GetBreakPoints().IsBreakingEnabled())
m_enabled->setIcon(Resources::GetThemeIcon("pause"));
else
m_enabled->setIcon(Resources::GetThemeIcon("play"));
m_new->setIcon(Resources::GetThemeIcon("debugger_add_breakpoint"));
m_clear->setIcon(Resources::GetThemeIcon("debugger_clear"));
m_load->setIcon(Resources::GetThemeIcon("debugger_load"));
@@ -289,6 +294,24 @@ void BreakpointWidget::Update()
QPixmap enabled_icon =
Resources::GetThemeIcon("debugger_breakpoint").pixmap(QSize(downscale, downscale));
auto& power_pc = m_system.GetPowerPC();
auto& breakpoints = power_pc.GetBreakPoints();
if (!breakpoints.IsBreakingEnabled())
{
// Use QPainter to draw a transparent hole in the center
QImage image = enabled_icon.toImage().convertToFormat(QImage::Format_ARGB32_Premultiplied);
QPainter painter(&image);
painter.setCompositionMode(QPainter::CompositionMode_Source);
painter.setRenderHint(QPainter::Antialiasing, true);
painter.setPen(Qt::NoPen);
painter.setBrush(Qt::transparent);
// Center and radius
painter.drawEllipse(QPoint(downscale / 2, downscale / 2), downscale / 4, downscale / 4);
painter.end();
enabled_icon = QPixmap::fromImage(image);
}
const auto create_item = [](const QString& string = {}) {
QTableWidgetItem* item = new QTableWidgetItem(string);
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
@@ -306,8 +329,6 @@ void BreakpointWidget::Update()
Settings::Instance().IsThemeDark() ? QColor(75, 75, 75) : QColor(225, 225, 225);
disabled_item.setBackground(disabled_color);
auto& power_pc = m_system.GetPowerPC();
auto& breakpoints = power_pc.GetBreakPoints();
auto& memchecks = power_pc.GetMemChecks();
auto& ppc_symbol_db = power_pc.GetSymbolDB();
@@ -466,6 +487,36 @@ void BreakpointWidget::OnEditBreakpoint(u32 address, bool is_instruction_bp)
emit Host::GetInstance()->PPCBreakpointsChanged();
}
void BreakpointWidget::OnToggleBreaking()
{
auto& breakpoints = m_system.GetPowerPC().GetBreakPoints();
auto& memchecks = m_system.GetPowerPC().GetMemChecks();
// Memcheck's HasAny() will report no memchecks while breaking is disabled, so only check when
// breaking is true.
bool has_memory_bp;
// Currently toggles all code and memory breakpoints. Could be split if needed.
if (breakpoints.IsBreakingEnabled())
{
has_memory_bp = memchecks.HasAny();
breakpoints.EnableBreaking(false);
memchecks.EnableBreaking(false);
m_enabled->setText(tr("Enable"));
m_enabled->setIcon(Resources::GetThemeIcon("play"));
}
else
{
breakpoints.EnableBreaking(true);
memchecks.EnableBreaking(true);
has_memory_bp = memchecks.HasAny();
m_enabled->setText(tr("Disable"));
m_enabled->setIcon(Resources::GetThemeIcon("pause"));
}
if (has_memory_bp || !breakpoints.GetBreakPoints().empty())
emit Host::GetInstance()->PPCBreakpointsChanged();
}
void BreakpointWidget::OnLoad()
{
Common::IniFile ini;