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Use more std::span arguments
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@@ -161,7 +161,7 @@ bool VertexShaderManager::UseVertexDepthRange()
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// Syncs the shader constant buffers with xfmem
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// TODO: A cleaner way to control the matrices without making a mess in the parameters field
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void VertexShaderManager::SetConstants(const std::vector<std::string>& textures,
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void VertexShaderManager::SetConstants(std::span<const std::string> textures,
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XFStateManager& xf_state_manager)
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{
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if (constants.missing_color_hex != g_ActiveConfig.iMissingColorValue)
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